Chess Or Checker Type Patents (Class 273/260)
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Patent number: 12083442Abstract: Disclosed are a multi-dimensional baduk board and an online multi-dimensional baduk system implemented to have a plurality of baduk faces and to play baduk in a more diverse and interesting way, having the advantage of overcoming the limitations of a two-dimensional baduk board in the related art to give more interest to users than baduk in the related art and being helpful in terms of developing a user's brain, and having an effect that it is possible to play multi-dimensional baduk online by using such a baduk board structure.Type: GrantFiled: April 26, 2022Date of Patent: September 10, 2024Inventor: Song Kug Im
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Patent number: 11638472Abstract: A method for providing an augmented reality service using an AR sticker comprises: a step where a mobile terminal requests, from a server, an AR sticker template enabling a user to edit an AR sticker, and the server transmits the AR sticker template; a step where the mobile terminal directly edits the AR sticker image using the AR sticker template and creates AR content corresponding to the AR sticker image; a step where the server receives the AR sticker image and the AR content from the mobile terminal and stores same in an AR database, and creates an AR sticker including the AR sticker image and the AR content; a step where the mobile terminal receives the AR sticker, transmits the AR sticker to a printer, and requests printing of the AR sticker; and a step where the printer prints the AR sticker and conveys the printed AR sticker.Type: GrantFiled: November 6, 2018Date of Patent: May 2, 2023Assignee: DS GLOBALInventors: Ik Sung Jeong, Seong Bok Yoon
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Patent number: 11395955Abstract: A board game is provided having a seven-by-seven play area and ten player tokens for each player. Each player's tokens are positioned on the play area in two rows of five along opposing sides of the play area. Players alternate turns, taking up to five orthogonal movements from one playing space to another on each turn, the five movements being allocated across up to five of the player's player tokens. When a player token is orthogonally surrounded on at least three sides by opposing player tokens, that player token is removed from the play area. Play continues until one player has only two player tokens remaining on the play area, at which time the opposing player is declared the winner.Type: GrantFiled: November 30, 2018Date of Patent: July 26, 2022Inventor: Devakumaran J. Kumar
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Patent number: 11305178Abstract: A chess variant includes (a) one of an 8 by 8 board, a 8 by 10 board, or a 10 by 10 board; (b) a conventional chess piece set; and (c) a novel non-conventional chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements with rules associated therewith to govern how the pieces move and capture upon the board. Additionally, the set of rules governing how the rules of movement for the piece can undergo a change when a non-conventional chess piece reaches the furthest rank, akin to the process of promotion in standard chess.Type: GrantFiled: September 6, 2020Date of Patent: April 19, 2022Inventor: John Josef Hench
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Patent number: 11285387Abstract: A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.Type: GrantFiled: February 24, 2020Date of Patent: March 29, 2022Assignee: NINTENDO CO., LTD.Inventors: Kenji Iwata, Yuta Ogura
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Patent number: 11117046Abstract: Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.Type: GrantFiled: February 22, 2021Date of Patent: September 14, 2021Assignee: Denbigh and Associates, LLCInventors: Peter Denbigh, Caitlin Cooper, David Khoshpasand, Amy Lessley
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Patent number: 10933302Abstract: The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game. This new game puts more challenge and variety into the game of chess.Type: GrantFiled: December 13, 2019Date of Patent: March 2, 2021Assignee: Play Chexi LLCInventor: Peter Costa
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Patent number: 10456663Abstract: An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation.Type: GrantFiled: October 4, 2018Date of Patent: October 29, 2019Assignee: Winsor ConceptsInventor: Reynolds W. Guyer
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Patent number: 10092822Abstract: A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner. The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.Type: GrantFiled: February 12, 2016Date of Patent: October 9, 2018Inventor: John Chiarolanzio
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Patent number: 10092824Abstract: An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token 16 when the shaken master die shows a token designation.Type: GrantFiled: September 30, 2011Date of Patent: October 9, 2018Assignee: Winsor ConceptsInventor: Reynolds W. Guyer
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Publication number: 20150145207Abstract: A novel board game is provided that allows individuals to play a game that has simple rules, is resolved quickly, and is still enjoyable. The present board game comprises two sets of opposing game pieces, a checkerboard, and a unique deck of forty-seven cards. The players take opposing turns drawing a card and then moving one of their game pieces in one of the cardinal directions a number of squares equal to the number drawn. Players may also draw a “jump” card, which allows that player to vault one of their pieces over an opposing piece. Players get one point for reaching their opponent's back row and another point for completely surrounding one of their opponent's game pieces, thereby removing that piece from the board. The game is over when one player totals five points.Type: ApplicationFiled: November 26, 2013Publication date: May 28, 2015Inventor: Paul Ali
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Patent number: 8985584Abstract: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.Type: GrantFiled: July 21, 2009Date of Patent: March 24, 2015Inventor: David M. Jimick
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Publication number: 20150042043Abstract: The present invention relates to a strategy game to enhance decision-making skills and memorization. In addition to the basics of traditional chess, the invention expands upon traditional chess rules by comprising some or all pieces being concealed within housing shells, except for the King, so that players do not have full disclosure of their opponent's pieces and must identify and memorize the opponent's game pieces from the movement made during the game. An essential feature at the discretion of the participant is to use at least one “hold and secure” placeholder on a square that allows a player to “hold and secure” up to two, or more, squares in a match upon capturing an opponent's piece on that square. Also, a method for training that comprises phases including, but not limited to, game pieces being concealed within housing shells, a “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions.Type: ApplicationFiled: October 17, 2014Publication date: February 12, 2015Inventor: Brian T. Dolk
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Publication number: 20150028543Abstract: The present invention dates to a board game in which a three piece rivalry system allows for interaction of player pieces in a battle simulation type game.Type: ApplicationFiled: October 13, 2014Publication date: January 29, 2015Inventor: Perrin Isaac Reid
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Publication number: 20150021854Abstract: A strategy game, such as chess, that incorporates a theme from a combat sport, such as boxing, into a plurality of playing pieces and a game board. The game board is configured to replicate an arena or ring utilized in the combat sport. The game board incorporates indicia commonly seen at combat sports, or for advertising or promotional purposes. A king and queen playing piece resemble laced up gloves. A knight resembles a boxer with a pair of boxing gloves having an emblem, such as a national flag. A pawn playing piece resembles a clenched fist. A bishop playing piece resembles an emblem, such as a national flag. Each playing piece has at least one movement pattern, such as a linear movement pattern, an L-shaped movement pattern, and a diagonal movement pattern. The flag emblems represent twelve countries having interest in boxing.Type: ApplicationFiled: July 16, 2013Publication date: January 22, 2015Inventor: The Nonpareil Hilario
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Publication number: 20150014930Abstract: A chessboard having a playing platform and a stage or table which together maintain the flatness of the playing platform despite changing humidity conditions is disclosed. The playing platform is fabricated from a plurality of wooden pieces that are cut to exhibit a radial grain, and adhered to adjacent wooden pieces so that the radial grain has a mirrored image to the immediately adjacent wooden piece. The playing platform is allowed to expand and contract without placing undue pressure on the stage or table, and vice versa (i.e., unconstrained).Type: ApplicationFiled: August 15, 2013Publication date: January 15, 2015Applicant: Summerville-New England LLCInventor: Andrew Goodwin Summerville, JR.
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Patent number: 8932133Abstract: A system for playing board games includes a game board and at least one pawn. The game board includes a display configured to display on a board surface a game board layout. The display is further configured to display a pawn input image on the board surface. The pawn includes a contact surface for supporting the pawn on the board surface, and an image input part cooperating with the board surface to receive the pawn input image. The pawn also includes an image surface to display a pawn output image, and a device for relaying the pawn input image from the image input part to the image surface.Type: GrantFiled: September 8, 2005Date of Patent: January 13, 2015Assignee: Koninklijke Philips N.V.Inventors: Hubertus Maria Rene Cortenraad, Martin Ouwerkerk, Anthonie Hendrik Bergman
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Publication number: 20140367916Abstract: Disclosed herein is a class of games and a method of playing games that are played by manipulating objects on a grid. The objects have defined properties that control how the objects are moved. Objects may optionally be connected to each other which alters how the objects may be moved on the grid. The object of the game is for the player to accumulate points based upon arranging the objects in predetermined patterns according to specific rules.Type: ApplicationFiled: June 14, 2013Publication date: December 18, 2014Inventor: Darren C. Ranalli
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Patent number: 8876113Abstract: A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.Type: GrantFiled: March 15, 2013Date of Patent: November 4, 2014Inventor: Brian T. Dolk
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Patent number: 8870184Abstract: A strategy board game of territorial conquest for two to four players. Each player commands an army of twenty-four pieces on a playing board divided into five regions called territories. The pieces rest on the intersections of lines on the board called Points. In each territory there exists a special board Point referred to as a Base. The pieces in the game at all times have a specific direction that they face on the game board. The facing of the piece determines its vulnerability to capture by another piece. In addition to facing, different types of playing pieces are assigned different attributes such as Movement number, Attack number and Blocking faces which affect the utility of each piece in game situations. A notation system allows text play of the game. Electronic embodiments allow game play on electronic devices.Type: GrantFiled: August 21, 2013Date of Patent: October 28, 2014Inventor: Kurt Hildebrand
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Publication number: 20140225323Abstract: This game has modified the rules and simplified classical chess so that Friends and Family (children, parents and grand parents) can play it. One doesn't have to be great intellect or strategic thinker. This is achieved by introducing the elements of Luck (by rolling dice), which limits the moves made by a player. Second element introduced is Points. As you attack a piece you get points, hence at any point in time a decision can be made as to who is the winner. Third element is Re-birth of pieces. With re-birth feature friends and family need not worry much if a piece is attacked, there is very high probability that it will reborn. These elements make the game unique and attractive for friends and family to play.Type: ApplicationFiled: February 14, 2013Publication date: August 14, 2014Inventor: OMPRAKASH SONIE
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Publication number: 20140171167Abstract: A strategy game includes a first group of primary elements representing movement, and a second group of primary elements representing combat or interaction. The first group of primary elements includes first and second game pieces representing speed and maneuver, respectively, and each having a value. The second group of primary elements includes third and fourth game pieces representing attack and defense, respectively, and each having a value. The game pieces include dice represented in different colors.Type: ApplicationFiled: March 14, 2013Publication date: June 19, 2014Inventor: Donald J. HAWTHORNE
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Publication number: 20140097570Abstract: The present invention relates to a game system that can be used in or out of the water, it can be constructed in two ways Multiple floatation strips with a slit where you insert a playing surface comprised of a substantially-flat central surface, the four floatation strips are secured to the flat-surface. The scoring table is constructed in the same manner. Preferred option has two pieces of foam, solid bottom base, top base with cut outs for drink holders, scoring devices, game piece holder and dice holder. The top piece has adhesive on bottom side securely affixed to the solid bottom base of foam. In the cut out area or dice rolling area, a piece of foam can be inserted to play other games The scoring device is comprised of flexible, sturdy plastic with beads strung onto the plastic wire allowing the beads to move from side to side.Type: ApplicationFiled: October 9, 2012Publication date: April 10, 2014Inventor: Rhonda Rickett
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Publication number: 20140084539Abstract: A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.Type: ApplicationFiled: March 15, 2013Publication date: March 27, 2014Applicant: The John Marshall Law School Patent ClinicInventor: The John Marshall Law School Patent Clinic
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Publication number: 20140062021Abstract: A board game that includes a traditional chessboard and two sets of playing pieces, where the playing pieces correspond to that of Western chess, but where each playing piece (possibly save the king) has a top portion and a removable corresponding bottom portion. Each player also is given a second group of top portions that can be interchanged with the original top portions. While game set up and playing piece movement is similar to Western chess, a piece is not “captured” when an opponent lands on the same board square but “converted.” The opponent removes the top portion and replaces the piece with a different tone top portion to provide visual indication that the playing piece has been converted to the other side. That converted piece stays on the board instead of being removed with few exceptions. The game ends when one player checkmates the other player's king.Type: ApplicationFiled: May 25, 2012Publication date: March 6, 2014Inventor: Charles Johnson
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Publication number: 20140062022Abstract: A Method for playing a Board Game includes providing a board and a Flag Figurine, providing a set of instructions for playing, and providing a Prince. This Board Game is used for the purpose of providing a competitive game testing a person's strategic and tactical analytical abilities.Type: ApplicationFiled: August 28, 2012Publication date: March 6, 2014Inventor: ROBERT SPANGLER
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Patent number: 8657289Abstract: A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.Type: GrantFiled: July 25, 2012Date of Patent: February 25, 2014Inventors: Edward Gregory Bond, John Howard Bond
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Publication number: 20140008868Abstract: A chess-like game involving a board and a plurality of pieces that follow chess based movements. In addition each piece has an attack and defense value which is used to determine if one piece can capture another. Game play may be enhanced with game cards which enhance some aspect of a piece's qualities when capturing or defending. Game play may further be enhanced by board enhancement features. The game may be implemented in physical form as well as using a computer and computer based interface.Type: ApplicationFiled: July 9, 2012Publication date: January 9, 2014Inventors: Ken Patria, Michael Cormier
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Patent number: 8585480Abstract: A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the game host to display the chessboard, pieces and the information window and related information, and an input device communicating with the game host to receive operations of players to proceed the shove board game. The chessboard is octagonal and has multiple longitudinal and transverse lines in directions of X and Y axes and diagonal straight lines formed at an angle of 45 degrees against the X and Y axes. The lines cross one another to form points of intersection. The pieces are positioned on the points of intersection.Type: GrantFiled: August 22, 2008Date of Patent: November 19, 2013Inventor: Chien-Yu Wang
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Publication number: 20130277913Abstract: A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.Type: ApplicationFiled: July 25, 2012Publication date: October 24, 2013Inventors: Edward Gregory Bond, John Howard Bond
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Publication number: 20130252685Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces.Type: ApplicationFiled: May 16, 2013Publication date: September 26, 2013Inventor: Richard M. Spurgeon
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Patent number: 8448946Abstract: This invention introduces an expanded Chess Game played on 10×10=100 square chessboard. The rules of the classic game apply as directed by FIDE (rules as of Apr. 1, 2004), with adjustments made in consideration of the larger board and added pieces. The ChessQuire/Chess 100 game introduces only one new type of chess piece named here “Esquire”: white squares bound and black squares bound; four of them in total, two on each side of the board, belonging to the two opposing sets. Esquire's properties and behavior are somewhere in between that of a Knight and a Bishop. The other notable changes are the extra four pawns on the board; two on each side, and a slight pawn move rules modifications such as the en-passant rule and castling. My goal was to expand the classic game in such a way that the classic game's integrity and soul stay preserved. The game can be played at chessquire.com.Type: GrantFiled: April 6, 2006Date of Patent: May 28, 2013Inventor: Zarko Svatovic
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Publication number: 20130056932Abstract: In embodiments presented herein, a chess-like game apparatus and methods of play are provided. In accordance to embodiments, an element of chance is introduced by a roll of a tetrahedron-shaped die that adds to the strategic play of the traditional rules of chess. The game board may accommodate from 2 to 4 players adding an additional element of complexity and potential collaboration between players. A winner is determined by capturing the pharaoh of each player, “capturing the staff of Ra”, or by points when there is a stalemate.Type: ApplicationFiled: September 4, 2012Publication date: March 7, 2013Inventor: Cory D. McLaughlin
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Publication number: 20120326389Abstract: A chess game played on a cylindrical chessboard with two sets of chess pieces and a playing surface made up of a plurality of 14 ranks and 8 files. The knight pieces of each side are actually two-sided knights that can be separated during play to generate additional knights with an ultimate eight knights involved in the game.Type: ApplicationFiled: June 21, 2012Publication date: December 27, 2012Inventor: Shannon Rene Gardner
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Patent number: 8302969Abstract: This invention describes a game of inverse chess, with a pre-identified start position, and end position and arbitered moves chosen amongst a set of possible moves, played between two opponents on a chess board. This differs from normal chess in that it is played backwards in time where the objective is to reconstruct the pre-identified start position, from the pre-identified end position. While the pieces used in the game are essentially the same as that of regular chess, the moves they make are reversed. Since the state-space of this game is much larger in the potential moves, an arbiter is used to validate possible moves that one player might choose to make. Using either a regular or modified chess board, the pieces on the board move backwards. Three such moves are described in the I-castle, spawn and I-check moves. A variant of the game is the two-knight game wherein two knights play each other and the piece reaching the pre-identified start position, win.Type: GrantFiled: July 7, 2006Date of Patent: November 6, 2012Inventors: Prasanna Gorur Narayana Srinivasa, Aditya Ramana Rachakonda, Arvind Namasivayam, Ashish Tulsian, Bhagi Sri Karthik, Gurmeet Singh Gulati, Rohit Kumar Pandey, Samarth.S Prakash, Siddhartha Reddy. K.
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Publication number: 20120200037Abstract: A checkerboard game for leaning musical note symbols and their associated hierarchy. The game includes a playing board and playing pieces. The playing board replicates a checkerboard. The playing pieces replicate checkers, have musical note symbols visible thereon, move diagonally on the checkerboard, and jump according to the hierarchy of the musical note symbols of the playing pieces involved in the jump, to thereby learn the musical note symbols and their associated hierarchy.Type: ApplicationFiled: February 9, 2011Publication date: August 9, 2012Inventor: Debra A. Wiehl
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Publication number: 20120200039Abstract: A board game comprises a grid-like game board having ten rows of nine squares and two sets of game pieces. Each of the set of game pieces includes nine pawns, two canons, two rooks, two elephants, two knights, two guards, and a king. Two players alternate moving one game piece from a corresponding one of the sets of game pieces until one of the players has force captured the opposing king.Type: ApplicationFiled: February 7, 2012Publication date: August 9, 2012Inventor: Jong Min Choi
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Publication number: 20120200038Abstract: The board game includes a game board for each player, all of the boards having identically configured playing positions. However, the playing positions are numbered in a different order on each board. Each board has a group of numbered playing pieces assigned thereto, the pieces of each group matching corresponding playing positions and numbers for its assigned board. Correspondingly configured pieces are numbered differently in different groups. The game is played with the active player calling out a designation (but not the number) for a playing position and piece on his or her board, requiring all players to remove the correspondingly designated piece from their boards. The winner is the first player to reach a predetermined numerical total for the pieces remaining on his or her board. An optional rule may be provided allowing the active player to require that all players return a playing piece to the board.Type: ApplicationFiled: October 6, 2011Publication date: August 9, 2012Inventor: LOIS N. POLLOCK
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Publication number: 20120175842Abstract: This invention is a modified chess game which can be played by two individual players or two teams of players. The game apparatus consists of a modified chess board of 100 alternately light and dark squares and two 20-piece sets of respectively light and dark game pieces. Each set of game pieces includes the 16 game pieces contained in a set of conventional chess pieces, i.e., 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks and 8 Pawns, plus 2 additional pawns and 2 embodiments of an innovative and novel game piece unique to the invention, game piece “X”. The game pieces are initially positioned in prescribed positions on the game board and subsequently moved pursuant to conventional and prescribed new movement capabilities and patterns unique to the invention. As in conventional chess, the contest is won by the party which captures and, thus, checkmates the opposing party's King.Type: ApplicationFiled: January 11, 2011Publication date: July 12, 2012Inventor: Joseph Collins
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Publication number: 20120126478Abstract: A game of chess or checkers played on a gameboard having a checkerboard pattern formed by alternating light and dark colored squares; and having a fully extended form (five vertical rows and eight horizontal rows) and a modified form (five vertical rows and six horizontal rows), wherein a first hinged mechanism and a second hinged mechanism are integral parts of the gameboard, and wherein the first hinged mechanism is located between a first horizontal row and a second horizontal row, and the second hinged mechanism is located between an eighth horizontal row and a seventh horizontal row.Type: ApplicationFiled: November 15, 2011Publication date: May 24, 2012Inventor: Lewis M.K. Long
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Publication number: 20120112411Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess piecesType: ApplicationFiled: November 10, 2011Publication date: May 10, 2012Inventor: Richard M. Spurgeon
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Patent number: 8137201Abstract: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.Type: GrantFiled: January 9, 2009Date of Patent: March 20, 2012Assignee: Microsoft CorporationInventors: David M. Chickering, Edith Law, Anton Mityagin
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Patent number: 8118308Abstract: A board game and methods for playing the same are disclosed. The board game can include a playing surface having a plurality of playing spaces, and a plurality of playing pieces that comprise at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has an equal or greater challenge value then the second player playing piece and when the first player playing piece is moved into the second player playing piece's playing space.Type: GrantFiled: February 17, 2010Date of Patent: February 21, 2012Inventor: John Wiseman
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Publication number: 20110221131Abstract: A method for playing a game of strategy and skill in which players move hunter pieces on a playing surface having an array of playing spaces, with each player designating one playing space as a treasure space. On each turn, a player may move his hunter piece or place a bridge piece on the playing surface for defining movements allowed by the hunter pieces. The players alternate turns until victory is achieved by occupying an opponents treasure space or capturing an opponent's treasure space hunter piece.Type: ApplicationFiled: March 15, 2010Publication date: September 15, 2011Inventor: Toshio TAMANO
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Publication number: 20110198806Abstract: A board game and methods for playing the same are disclosed. The board game can include a playing surface having a plurality of playing spaces, and a plurality of playing pieces that comprise at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has an equal or greater challenge value then the second player playing piece and when the first player playing piece is moved into the second player playing piece's playing space.Type: ApplicationFiled: February 17, 2010Publication date: August 18, 2011Inventor: John Wiseman
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Publication number: 20110169220Abstract: A combination food delivery box and game board includes a foldable cardboard delivery box, preferably a pizza delivery box, having a box bottom and a box top pivotally attached to the box bottom with both the bottom and the top having surfaces on which are imprinted game boards for such board games as checkers, chess, tic-tac-toe, and backgammon and the sides of the box bottom having integrally formed thereon punch-out game playing pieces corresponding to the particular game board imprinted on the surface—inside or outside—of the box top or bottom whereupon after the food is removed, the game playing pieces can be punched out along their perforations and the delivery box can be laid open so that the surface with the game board is exposed for commencing play of the board game thereby enhancing an activity such as a pizza party.Type: ApplicationFiled: January 8, 2010Publication date: July 14, 2011Inventor: Harry P. Nouhan, JR.
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Patent number: 7976377Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices.Type: GrantFiled: July 31, 2007Date of Patent: July 12, 2011Assignee: Aristocrat Technologies Australia Pty Ltd.Inventor: George Roukis
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Publication number: 20110127720Abstract: Whereas prior art inventions had sets with widely spaced and fixed boards, this invention—for playing chess and its variants in the third dimension; has seventeen interlocking, interchangeable, rotating, revolving parts. When fully constructed the several parts forms a tower with eight interlocking, rotating, revolving tiers no more than three and a half to four feet in height, each tier is design to hold a custom design clear acrylic chessboard with alternating raised squares of varying styles and design measuring up to 20.?×20.?×0.25; moreover, the basic rules of three dimensional/multilevel chess.Type: ApplicationFiled: June 1, 2009Publication date: June 2, 2011Inventor: KENNETH FOURCELL
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Publication number: 20110049804Abstract: This invention is an alteration on the ancient game of chess and allows for the stacking of various pieces upon each other. This stacking of pieces upon each other enables the combined pieces (called a stack) to move as a cohesive whole with either the combined movements of the contributing pieces or else in some augmented fashion. Enhanced game rules control the more complicated piece interactions. Some of the pieces have two parallel flat faces to facilitate stacking. Some of these pieces may be of different thicknesses so as to facilitate easy recognition of the type of piece. Some of the pieces may have markings upon the top and/or the sides so as to facilitate easy recognition of the type of piece.Type: ApplicationFiled: August 31, 2009Publication date: March 3, 2011Inventor: Russell Alan Lockyear
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Publication number: 20100327528Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces.Type: ApplicationFiled: October 19, 2007Publication date: December 30, 2010Inventor: Richard M. Spurgeon