Word, Sentence, Or Equation Forming (e.g., Scrabble, Hangman) Patents (Class 273/272)
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Patent number: 8360780Abstract: A multiplication and division puzzle and method of making thereof include a main table having a plurality of cells in rows and columns, the cells being filled with products and multipliers. A template having a plurality of cells that correspond to the plurality of cells in the main table has selected cells removed to form openings therein to reveal a set of product clues in the main table when the template is superimposed or laid thereon. The product clues include the products in the cells of the main table. The non-selected cells that remain in the template, concealing the multiplier answer and non-selected product answers in the main table. The main table and template are used to form a puzzle blank having a plurality of cells containing the set of product clues and empty cells for the user to fill in missing product answers. The main table contains all of the product and multiplier answers.Type: GrantFiled: February 8, 2007Date of Patent: January 29, 2013Inventor: Lyndon O. Barton
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Patent number: 8322723Abstract: A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (such as placing a wager), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications.Type: GrantFiled: July 11, 2012Date of Patent: December 4, 2012Assignee: Blonde Lab, LLCInventors: Chris Bancel, Rich Allen, Jonathan Avery
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Patent number: 8297619Abstract: There is provided a game kit comprising (i) a plurality of game pieces, the pieces comprising at least two faces and the faces comprising at least one symbol thereon; and (ii) a holder comprising at least one holding section for holding the game pieces in such a manner that when at least one of the game pieces is inserted in the holding section, the holding section is effective for hiding at least one symbol of the at least one of the game pieces.Type: GrantFiled: June 17, 2010Date of Patent: October 30, 2012Inventor: Bertin Bateng Tchounkwa
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Publication number: 20120252545Abstract: A game that can be played by a plurality of players. The game includes a tile dispenser that contains a plurality of tiles that each have at least one letter indicia. The tile dispenser can dispense tiles in a manner so that each tile is claimed by one of the players. For example, when a tile is dispensed one of the players may yell “GOT IT” to claim a tile. The game also includes an organizing device that is adapted to organize words from the letter indicia of the dispensed tiles. For example, the organizing device may be a tray with compartments configured to hold a single tile. The game can be played by repeatedly dispensing, claiming and organizing tiles into words until all of the tiles are dispensed from the tile dispenser.Type: ApplicationFiled: February 10, 2012Publication date: October 4, 2012Inventors: Ian Osborne, Elliot Rudell, George T. Foster, Julio Sandoval
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Publication number: 20120242040Abstract: A game set which includes a plurality of cards upon which at least one of words and images are displayed in an other than normally recognizable format, a mirror by which a reflection of the words and/or images on the plurality of cards can be viewed in their corresponding normal recognizable format, and a timer for measuring the time it takes a player of the game to correctly recognize the words and/or images displayed on the plurality of cards without the use of the mirror.Type: ApplicationFiled: March 20, 2012Publication date: September 27, 2012Inventor: Barry Magyaros
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Patent number: 8251367Abstract: A board game with a timing feature is disclosed. The board game includes a board with several bonus spaces or premium spaces that can change in value and/or availability as a game progresses. The board also includes indicator associated with the bonus or premium spaces that indicate whether the bonus or premium spaces are available and whether their values have changed.Type: GrantFiled: September 15, 2008Date of Patent: August 28, 2012Assignee: Mattel, Inc.Inventor: Brian M. Yu
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Publication number: 20120200035Abstract: My child educational board game, “Word Battle Generation 2”, embodies a simplified game configuration that requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify the quality of opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns.Type: ApplicationFiled: February 7, 2011Publication date: August 9, 2012Inventor: Milner Benedict, III
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Patent number: 8146920Abstract: A tile-based game is used for teaching symbolic notation corresponding to alphabetical notation, such as found in music and code or sign language, by having players attempt to spell word with the symbolic notations that appear on one side of the tiles. Players are given points for the correct assembly or deciphering of a word with the tiles and check for correct answers by viewing the corresponding alphabetical notations on an opposite side of the tiles. The game can be implemented virtually on a computer.Type: GrantFiled: November 28, 2007Date of Patent: April 3, 2012Inventor: Leonard Hacker
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Publication number: 20120068408Abstract: Methods and systems are provided herein for playing a multi-player game. Players select words related to a seed word and place or write the selected words in spaces on a game board. In some embodiments, the related words are synonyms, while in other embodiments they are one of antonyms, homophones, or homonyms. Each of the words, when placed in the spaces on the game board, shares at least one letter with a word previously placed on the game board. A score is determined for each player in the multi-player game by summing a point value assigned to each letter in each word placed by the player on the game board.Type: ApplicationFiled: September 17, 2010Publication date: March 22, 2012Inventor: Richard Ruderer
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Publication number: 20120071220Abstract: A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.Type: ApplicationFiled: September 22, 2011Publication date: March 22, 2012Inventors: David L. Hoyt, Stephen Bullock, James Keifer, Kathleen Keifer
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Patent number: 8137201Abstract: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.Type: GrantFiled: January 9, 2009Date of Patent: March 20, 2012Assignee: Microsoft CorporationInventors: David M. Chickering, Edith Law, Anton Mityagin
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Patent number: 8132814Abstract: An apparatus to solve Sudoku puzzles, wherein each one of the 81 single-squares has nine sub-area squares, each having one of the 1 through 9 digits, with all digits set to ‘at-display’ at start, and by selectively setting to ‘no-display’ 8 digits at each one of the initially given number's single-square location of a given puzzle so as to set up the puzzle, followed by logically setting other digits to ‘no-display’ at other single-squares needing solutions, the process of ‘no-display’ setting can be continued until all the single-squares have for each one only one digit ‘at-display’ as per Sudoku rules.Type: GrantFiled: February 7, 2011Date of Patent: March 13, 2012Inventor: Sastry Ganti
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Publication number: 20120056377Abstract: The present invention relates to a crossword puzzle game. The game includes a medium. The game includes indicia displayed on the medium and representing a crossword portion having a plurality of adjacent cells for filling in intersecting words. The crossword portion has at least one clue for supplying at least one of the words. The game includes indicia displayed on the medium and representing a graphical puzzle portion the solution to which supplies another of the words, whereby solving the graphical puzzle portion promotes solving the crossword portion and, alternatively, solving the crossword portion promotes solving the graphical puzzle portion.Type: ApplicationFiled: September 7, 2010Publication date: March 8, 2012Inventor: Alan Morgan
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Publication number: 20120018950Abstract: A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The center of the Game Board has a total of 25 squares (five rows and five columns of five squares each) providing 10 options for players to make a winning combination of five sequential same-color game tiles. Players take turns, one at a time moving clockwise around the table, placing one colored game tile on one Game Board square, simultaneously blocking their opponents game play options while increasing their strategic advantage (see Game Play instructions below).Type: ApplicationFiled: July 22, 2010Publication date: January 26, 2012Inventor: Mimi Kingsley
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Publication number: 20120007312Abstract: In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms.Type: ApplicationFiled: September 20, 2011Publication date: January 12, 2012Inventor: John Ogilvie
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Patent number: 8070166Abstract: A score-keeping product for an anagram game that has a pouch for storing a plurality of anagram game cubes therein; a pair of slide members that each can be linearly moved between open and closed positions with each slide member, in an at least partially open position, enabling access to the interior of pouch so that the anagram game cubes can be stored or removed therefrom for the purpose of playing the game cubes with each of the slide members including a scoring pointer; and a pair of scoring indicia on the pouch and each disposed along a linear locus that extends respectively along side of a corresponding slide member with each scoring indicia provided with a series of score markers. The slide members are selectively movable so that the corresponding scoring pointer can be progressively moved to align with one of the series of score markers in scoring the game.Type: GrantFiled: February 15, 2011Date of Patent: December 6, 2011Assignee: Bananagrams Inc.Inventor: Abraham Nathanson
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Patent number: 8070163Abstract: In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms.Type: GrantFiled: November 15, 2010Date of Patent: December 6, 2011Inventor: John Ogilvie
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Patent number: 8070162Abstract: The present invention is directed to a game having an instruction unit and a deck of game cards, with each card having game indicia. Game cards may be distributed to each participant, and each player in turn comparing the game indicia of the game cards to the game indicia of a top card of a discard pile. The game may further include discarding at least one of the game cards onto the discard pile if the game indicia of the player's game cards corresponds to the game indicia of the top card of the discard pile, and actuating the instruction unit to output a game instruction if the player determines that none of their game cards may be played on the top card. Still further, the game may include the player selecting additional game cards from the deck in response to the game instruction output by the instruction unit.Type: GrantFiled: September 23, 2004Date of Patent: December 6, 2011Assignee: Hasbro, Inc.Inventor: Stephen W. Butcher
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Patent number: 8047547Abstract: The African history card game includes a deck of educational cards. Each card has a front face with a fact, picture, question, and series of multiple choice answers each relating to a common theme, and a rear face having an alphabetic matrix of columns and rows concealing the correct answer. Point values based on the difficulty of the question on the particular card are provided on each card. Each card has a particular theme related to African history, e.g., geography, prominent individuals, history, inventions, science, engineering, sports, religion, culture, civil rights, agriculture, language, and music. The game may be adapted to other themes and subject areas, as desired. The object of the game is to determine the correct response of the choices on the front of the card, then find and point out this response in the rows, columns, and/or diagonals of the matrix on the back of the card.Type: GrantFiled: August 11, 2009Date of Patent: November 1, 2011Inventor: Brian G. Browne
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Publication number: 20110248446Abstract: A “word tree” is generated by players of this board game using “consonant” and “vowel” tiles. The distribution of available consonant tiles and the unlimited availability, in principle, of the vowel tiles (“a”, “e”, “i”, “o”, “u”) ensures that almost all words (more than 99%) existing in the English language can be built by a player. A “root word” is placed horizontally, by the first player in the mid-section of the board. The second and subsequent words are built off the consonant tiles already played on the board. It is akin to starting new branches off these “consonant” nodes. The generated tree is bound in a finite rectangular space. The objective of the game is to make “long” words either “new” ones or extensions of those already played. The element of chance in winning this game has been minimized. The game showcases and stimulates knowledge recognition, vocabulary building and articulation.Type: ApplicationFiled: April 13, 2010Publication date: October 13, 2011Inventor: Tajinder Brar
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Publication number: 20110193290Abstract: Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depends on the difficulty level of the word. One version is a game board with a plurality of playing pieces, a plurality of spelling cards, each spelling card comprising a plurality of spelling words wherein different words on each of those spelling cards comprise different levels of spelling difficulty within at least one educational grade level or age level, preferably within two consecutive educational grade levels, and a die for randomly determining the level of spelling difficulty of the word which a player will be asked to spell. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. Also disclosed are electronic versions comprising an annunciator to announce the words, game show versions, computer game versions and internet-based versions.Type: ApplicationFiled: April 18, 2011Publication date: August 11, 2011Inventor: Richard J. Sullivan
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Publication number: 20110175286Abstract: A system and method using codes or symbols for solving word, numbers or trivia puzzles or game in which a correct answer or portion of an answer to one part of the puzzle provides the player with the correct answer or portion of the correct answer for the remaining unanswered portions of the puzzle.Type: ApplicationFiled: December 17, 2010Publication date: July 21, 2011Inventor: David L. Hoyt
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Patent number: 7972205Abstract: A grid game, such as crossword, operable on a networked computer or internet enabled device, which employs pre-designed clues and searching and search engine retrieval functions to aid the user in ascertaining the answers. The results generated by the search engine are displayed in predetermined locations on the results page returned by the search engine.Type: GrantFiled: March 30, 2007Date of Patent: July 5, 2011Inventor: Vijay Krishna
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Publication number: 20110133405Abstract: In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms.Type: ApplicationFiled: November 15, 2010Publication date: June 9, 2011Inventor: John Ogilvie
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Publication number: 20110084446Abstract: A word clue puzzle based game in which a player shifts horizontal positions of alphabet tiles (left or right) in a 2D surface, or rotates concentric blocks carrying lateral alphabet tiles in a 3D geometry, to find word clues formed by grouping adjacent alphabets in a combination of horizontal, vertical or diagonal direction. Word clues could be words, names, phases or statements. The game could be achieved on paper, on board, with geometrical models, or in electronic and computerized game simulation formats. Complexity of the game could be enhanced by rotating blocks of alphabet tiles overlapping a 2D background of alphabet tiles or by increasing the dimensions of the grid surface to solve for word clues. Alphabets used in the game are not restricted to English only and are applicable to any other language characters.Type: ApplicationFiled: October 11, 2009Publication date: April 14, 2011Inventor: Kai Kin Michael Chan
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Patent number: 7909695Abstract: The present invention relates to a system and a method for interactive entertainment involving a game. More specifically, the present invention relates to a method for playing a game involving interactive generation of a visual image and a lingual definition of a precursor constructed phrase and image portion by a plurality of participant-users, and a method and system for sharing the same via a world wide interactive computer system. The computer system enables different participant-users, or teams of participant-users, to post generated visual and lingual definitions for the same precursor constructed phrase and image portions enabling comparison entertainment of the same and supporting selection of a preferred construction for awarding a prize.Type: GrantFiled: August 7, 2007Date of Patent: March 22, 2011Assignee: Idea Storm Products, LLCInventors: William G. Phelps, Jr., Steven W. Wright, Lauren M. McBride
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Patent number: 7891665Abstract: A score-keeping product for an anagram game that has a pouch for storing a plurality of anagram game cubes therein; a pair of slide members that each can be linearly moved between open and closed positions with each slide member, in an at least partially open position, enabling access to the interior of pouch so that the anagram game cubes can be stored or removed therefrom for the purpose of playing the game cubes with each of the slide members including a scoring pointer; and a pair of scoring indicia on the pouch and each disposed along a linear locus that extends respectively along side of a corresponding slide member with each scoring indicia provided with a series of score markers. The slide members are selectively movable so that the corresponding scoring pointer can be progressively moved to align with one of the series of score markers in scoring the game.Type: GrantFiled: March 12, 2010Date of Patent: February 22, 2011Assignee: Bananagrams Inc.Inventor: Abraham Nathanson
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Publication number: 20110037224Abstract: A method and apparatus for playing a word game with two, three or four players competing to spell as many words as possible within a period of one minute. The game includes a deck of 59 cards, each having two or three letters on its face. Words must start with the letters shown on a, card which is drawn from the deck. Each syllable of a word counts one point. Selected words must comply with specified rules. The players decide in advance whether bonus words are to be included in the game. The score is doubled for a bonus word. If bonus words are included, selected words must also comply with additional specified rules. The players agree in advance on a dictionary to be consulted, if necessary. The winner is the player with the highest score.Type: ApplicationFiled: August 17, 2009Publication date: February 17, 2011Inventor: James C. McKay
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Publication number: 20110012305Abstract: A word game and a method of playing a word game are disclosed. A scrambled word is unscrambled. A homophone of the unscrambled word is ascertained. At least one of an anagram, an antonym, a homograph, and a synonym is ascertained of the unscrambled word and/or the homophone of the unscrambled word. Points are awarded to a player based on each ascertained word.Type: ApplicationFiled: July 14, 2009Publication date: January 20, 2011Inventor: VELMA W. CHARLOT
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Publication number: 20100320688Abstract: There is provided a game kit comprising (i) a plurality of game pieces, the pieces comprising at least two faces and the faces comprising at least one symbol thereon; and (ii) a holder comprising at least one holding section for holding the game pieces in such a manner that when at least one of the game pieces is inserted in the holding section, the holding section is effective for hiding at least one symbol of the at least one of the game pieces.Type: ApplicationFiled: June 17, 2010Publication date: December 23, 2010Inventor: Bertin BATENG TCHOUNKWA
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Patent number: 7832728Abstract: A game of defending statements with persuasive arguments consisting of a tossing bag, a “frequency” block, two equivalent “equation” blocks; three “verb” blocks and ten “noun” blocks, a number of which are shook inside the bag, then tossed onto a table top by a so-called author who then must form and then refine a statement from the words and symbols on the face up topsides of the tossed blocks, then contrive an argument based upon the statement meant to result in the articulation of a discernible concept, challengeable however by non-author players of the game; then requiring a defense of such an argument, resulting in an awarding of playing points or not depending upon the assessment by a majority of such non-author players as to the merits of such an argument or defense whereupon one; once an author-player; then becomes a challenger-player as another player, formerly a challenger then becomes an author.Type: GrantFiled: November 7, 2006Date of Patent: November 16, 2010Inventor: John Perry
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Publication number: 20100264586Abstract: An improved search puzzle and an improved method for making a search puzzle are disclosed, in which letters or other symbols in a search field are oriented at a plurality of angles, thereby increasing the challenge of finding search strings embedded therein. In preferred embodiments, the symbols are arranged in an array that can be rectangular or square. The puzzle can include an answer bank that lists the hidden search strings or gives indications thereof. In some embodiments, each symbol is oriented at an angle that is a multiple of 45 or 90 degrees. In other embodiments, the symbols are either upright or inverted. The orientations of the symbols in the search strings can be irrelevant, or necessary to the search. The search strings can be words, and/or can include rebus symbol strings.Type: ApplicationFiled: April 16, 2009Publication date: October 21, 2010Inventor: Brian J. Mifflin
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Publication number: 20100252995Abstract: An integrated word-search, word-link, trivia puzzle and word-scramble includes a number of preprinted letters in a grid region. The region contains letters which are solutions to the word-search, word-link, trivia puzzle and word-scramble, and disguising letters filling in the rest of the puzzle. Through solving the puzzle, the individual letters of the puzzle word solutions are circled in turn and linked together with a straight line. The lines linking the individual letters of the solution cross out the disguising letters which lie directly in between the solution letters. The letters which are circled cannot be crossed out with a line, and letters which are crossed out with a line cannot be circled in a subsequent part of that word solution or in a later word solution. Any remaining letters which have not been circled or crossed out with a line may be combined and unscrambled to form a word-scramble solution.Type: ApplicationFiled: April 1, 2009Publication date: October 7, 2010Inventor: Jeremy L. Graybill
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Patent number: 7789393Abstract: A resource component for a game system. The resource component has a game play structure. It also has a linking mechanism. The linking mechanism is arranged about the game play structure. During play of the game, the linking mechanism dictates a gameplay condition. This gameplay condition is the availability of the game play structure to be included into the game system by linking to opposing resource components already present in the game play system. The game system is build around a central component.Type: GrantFiled: February 12, 2007Date of Patent: September 7, 2010Assignee: Matter Group LLCInventors: Amy E. Tucker, Tyler Bielman
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Publication number: 20100219583Abstract: A decision making family fun board or electronic game having a playing surface, playing pieces, and multiple choose questions that help shape a life. The common sense questions have an earned value of best, good, or poor that correspond to the answer and the playing piece. There are designated spots on the playing surface to place the playing pieces that is orderly and challenging.Type: ApplicationFiled: March 2, 2009Publication date: September 2, 2010Inventor: Jerry Trainello
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Patent number: 7758047Abstract: A word game in which a participant attempts to decipher a word formed from a plurality of stylized alphabet letters that share a common side. The alphabet letters are majuscule English language alphabet letters in a block style font formed of line segments on a square grid. A portion of the alphabet letters is assigned a first level of difficulty, another portion is assigned a second level of difficulty different than the first level of difficulty, and yet another portion may be assigned a third level of difficulty different than the first and the second levels of difficulty. A word score is determined by adding together the level of difficulty assigned to each of the alphabet letters. A word formed from the alphabet letters may be assigned a level of difficulty determined by the word score of the word and the number of letters in the word.Type: GrantFiled: March 18, 2008Date of Patent: July 20, 2010Inventor: Sean J. Colas
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Publication number: 20100133750Abstract: The claimed invention is a game in which a player or players tries to guess the category to which a set of words or phrases belongs. The words or phrases are arranged on a playing means such that only the first letter of each word or phrase is initially revealed. The second letters of each word or phrase are then simultaneously revealed, then the third letters, and so on, until a player is able to guess the category to which the words or phrases belong. The game represents an original and elegant advance over other games involving categories, members of categories, and orthography. Whereas other games involve only two of these types of information, or involve providing two types of information in order to guess the third type, the claimed invention utilizes orthography to enable a guessing of both words and categories in a dynamic and fun way, and further implements a simple game device conducing to ease and excitement of play.Type: ApplicationFiled: November 18, 2009Publication date: June 3, 2010Inventor: Carl Michael Carlson
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Publication number: 20100109243Abstract: A three-dimensional version of the popular Sudoku game is disclosed which may include a game board having a plurality of two-dimensional matrices disposed thereon. Each of the two-dimensional matrices may have a plurality of positions for entering solutions. The game board may further specify an ordered layering for the plurality of the two-dimensional matrices such that the plurality of two-dimensional matrices may be conceptualized as a three-dimensional structure. Correct solutions for the positions of the two-dimensional matrices must be satisfied in three-dimensions in accordance with the three-dimensional structure.Type: ApplicationFiled: October 26, 2009Publication date: May 6, 2010Inventor: Mark Bain
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Patent number: 7695357Abstract: An entertainment system includes a playing surface divided into discrete fields each having distinct indicia such as a color. The system includes a plurality of game pieces, such as letter tiles, each having an indicia corresponding to a respective field as well as having an alphanumeric or user-choice indicia. The entertainment system includes an input device for actuating a timer or processor. A display is included for displaying instructions, aesthetic elements, or even a sound emitter. A method of playing the entertainment system includes a plurality of players initially selecting a predetermined number of game pieces and then, in turn, arranging game pieces on playing surface fields having like color indicia to form words, selecting additional game pieces or taking other actions relative to game pieces, and rearranging game pieces to form other words. Electronic components are included to provide elements of chance, instructions, or aesthetic appeal.Type: GrantFiled: December 5, 2006Date of Patent: April 13, 2010Inventors: Patricia L. Fleury, Martha K. Carter
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Publication number: 20100078891Abstract: A method of playing a game that includes a plurality of tiles that are marked with either a number, a letter, or a pictorial symbol of different color. Each player aims to replicate a sequence on identical game cards with allocated, swapped, and chosen tiles, using multi-color sets within chosen sequence.Type: ApplicationFiled: September 29, 2008Publication date: April 1, 2010Inventor: Nancy Susan Factor
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Patent number: 7686682Abstract: A multi-player solitaire or multi-player video game that generates tags for digital images. A tabletop or computer screen video game provides an enjoyable way for collocated players to view, share, talk about and, in the process tag photos. The video games can generate valuable text labels for photos with multiple levels of specificity and named entities. These labels can be used to help manage and index collections of photos for browsing and retrieval.Type: GrantFiled: January 10, 2007Date of Patent: March 30, 2010Assignee: Fuji Xerox Co., Ltd.Inventors: Nicholas A. Diakopoulos, Patrick Chiu
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Patent number: 7681884Abstract: A lottery ticket has printed thereon a matrix of nine rows and nine columns defining eighty one locations some of which are pre-marked with numbers from 1 to 9 and is arranged such that the player can select and enter the numbers in open locations to provide an arrangement of the numbers in which the marked locations and the open locations contain a number selected from the numbers 1 to 9 where all columns and all rows have the nine locations thereof each containing one of the numbers 1 to 9 with each number appearing once only. Prizes are awarded, according to a set of rules relating to the lottery ticket, depending on the appearance of at least one of the numbers in at least one of the locations or depending on the total number of correct rows or columns or other matrix shape of nine locations.Type: GrantFiled: May 13, 2008Date of Patent: March 23, 2010Assignee: Pollard Banknote Limited PartnershipInventors: Lyle Harold Scrymgeour, Scott Jevne, Douglas Pollard, Brad Thompson, Julie-Anne McCallum
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Publication number: 20100066017Abstract: A portable activity device for playing entertaining and educational games and activities. The activities may also be adapted for provision of physical therapy and occupational therapy. The device features a case having an accessible cavity for storage of activity components. A side surface of the case is magnetically receptive to the activity components which have magnets upon them. The device maintains the activity pieces in place in moving vehicles allowing children to play games during travel without the risk of sharp movements causing the game parts to fall. A white board on the exterior surface is provided which may be employed with markers stored in the cavity.Type: ApplicationFiled: September 11, 2009Publication date: March 18, 2010Inventors: Maya Gowri, Karthik Arunachalam
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Patent number: 7665732Abstract: A scratch off lottery game card including a substrate on which a plurality of game indicia are printed on the substrate and a layer of translucent thermal ink coating is placed upon the lottery game card covering the game indicia. The translucent thermal ink coating changes its color when heat is applied, typically from the player scratching the game indicia.Type: GrantFiled: July 13, 2007Date of Patent: February 23, 2010Assignee: Scientific Games International, Inc.Inventor: Kenneth Stephens
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Patent number: 7665735Abstract: My child educational board game, “Word Battle”, requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify the quality of opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns.Type: GrantFiled: April 30, 2007Date of Patent: February 23, 2010Inventor: Milner Benedict, III
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Patent number: 7648139Abstract: A word association game played with a game-score card, a spinner wheel for selecting a letter to begin a word related to a topic category, adhesive labels, and at least one pencil in which players contrive words starting with a randomly selected letter, such words being associated with various categories agreed upon by the players, in which scoring is based upon originality of words contrived by the players for a topic category, and the time in which to complete each round of game play is determined by how quickly one of the players is able to complete each category with a word to stop the game play is disclosed. The present game promotes vocabulary skill development and creativity and awards originality.Type: GrantFiled: March 27, 2007Date of Patent: January 19, 2010Inventor: Viveen R. Jean
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Publication number: 20090315260Abstract: A method of play in a word-forming board game that provides a strategic blocking capability, implemented with a blocking tile that may be placed adjacent to letter tiles.Type: ApplicationFiled: June 18, 2008Publication date: December 24, 2009Inventor: Joseph William Judge
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Publication number: 20090309304Abstract: A matching game apparatus and method of play comprising a gaming board in the form of a grid with a starting space located thereon. Indicia bearing tiles are pulled at random by the players, who commence play by amassing an initial set of tiles and a first player setting a tile in the starting space. Subsequent players must find a match within their sets of tiles, and place a matching tile atop the previous player's tile and another tile adjacent to the matching tiles. If a player doesn't have a matching tile, that player must draw tiles at random in an attempt to draw a matching tile. After three attempts, the player forfeits the turn and the next player's turn commences. The first player to get rid of all tiles in that player's possession is declared the winner.Type: ApplicationFiled: June 17, 2008Publication date: December 17, 2009Inventor: Hubert S. Miguel
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Patent number: 7618042Abstract: A word forming game with a plurality of chips, each bearing either a letter or a wild card symbol on one surface. Players take successive turns at flipping over chips until a timer indicates the end of play. Whenever a player can form an English word from at least three of the previously flipped over chips, the player says the word and then takes the letters and forms the word. If the previously formed word is owned by a different player, it is taken by the player forming the new word. At any time a player may challenge a word previously formed by another player. A wild card symbol allows the chip to be used as any letter of the alphabet. When the play ends, the score of each player is determined depending on how many words that player own and how many letters each word contains.Type: GrantFiled: April 23, 2007Date of Patent: November 17, 2009Inventor: David A. Johnson
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Patent number: 7604235Abstract: A board game to help develop word recognition and spelling skills. The game includes a board having a path between a start position and a finish position for each player. Each player has a token which can be moved by forming words from letter cards, or by taking a SPELL IT challenge. The object of the game is to be the first player to get all of the player's tokens (bees) back to the player's finish position (hive).Type: GrantFiled: June 22, 2005Date of Patent: October 20, 2009Inventor: Eric William Wiegand