Word, Sentence, Or Equation Forming Patents (Class 273/299)
  • Patent number: 10065104
    Abstract: A computer-implemented method of determining game objects to be displayed on a display comprising: causing to be displayed on the display a plurality of selectable game objects comprising tiles stored in at least one memory, each tile having a letter; operating a processor in communication with the at least one memory to cause the tiles to be arranged in a manner enabling a user to select one or more of the tiles in a manner that spells a word, the game board being updatable; and causing the processor to use at least one dictionary stored in the memory to select one or more words to be displayed on the game board, the at least one dictionary comprising a plurality of words of a first type and a plurality of words of a second type, wherein the method comprises the processor causing the tiles to be arranged such that the game board comprises at least one word of the second type.
    Type: Grant
    Filed: February 9, 2015
    Date of Patent: September 4, 2018
    Assignee: KING.COM LTD.
    Inventors: Adrian Dumitrescu, Florin Diaconeasa, Virgiliu Ionescu, Cristian Gabriel Vrabete
  • Patent number: 9895601
    Abstract: A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays.
    Type: Grant
    Filed: March 24, 2015
    Date of Patent: February 20, 2018
    Inventor: Michael Wilk
  • Patent number: 9744439
    Abstract: A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: August 29, 2017
    Inventor: Martin Russocki
  • Patent number: 9401074
    Abstract: Systems, apparatus, methods and articles of manufacture provide for a bingo game including at least one special ball having an associated special function. In one embodiment, one or more special functions may have persistent effects on one or more bingo spaces (e.g., of a bingo card) and/or may be combined with the effects one or more other special functions.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: July 26, 2016
    Assignee: Gamesys Ltd.
    Inventors: Mary Louise Macbeth, Mary Brittney Bean, Thomas Newton, Hans Elias, Adam Scott, Romina Thirunaman, Stefan Hodgson
  • Publication number: 20150021857
    Abstract: The present invention provides a word game that can be played for purely entertainment purposes or also as a learning experience. This is single- or multi-player game. As a one-player game, it resembles a memory or concentration game. The player is playing against himself. As a multi-player game, the players play against each other, involving memory and chance of the card deck and the game cubes. The game contains a single deck of cards. Each card contains a sentence that the players need to complete. These sentences are of varying lengths. A set number of tiles are part of the game. The words necessary to complete the sentences on the cards are printed on the tiles. The tiles are shaped in such a way that they fit together to form the sentences. During play, two (2) game cubes are rolled dictating the number of tiles that the player can turn over. The game cubes add an additional element of chance to the game, varying the number of tiles each player can turn over during his/her turn.
    Type: Application
    Filed: July 22, 2013
    Publication date: January 22, 2015
    Inventor: GAYLORD CRAIG, III
  • Publication number: 20150001801
    Abstract: A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits.
    Type: Application
    Filed: September 12, 2014
    Publication date: January 1, 2015
    Inventor: Edgar C. NICOLAS
  • Publication number: 20140291933
    Abstract: The technology disclosed herein relates to a variety of words games and a deck of cards having letter designations thereon. In one embodiment of a method, a first card is removed from a first stack of cards, where the first card has a particular letter designation. A second card is removed from a second stack of cards, where the second card has a particular letter designation, and, in a first play, at least the first card and the second card are arranged in proximity to each other to form a first word. Other embodiments are described.
    Type: Application
    Filed: March 26, 2014
    Publication date: October 2, 2014
    Inventor: David James Beuning
  • Publication number: 20140265128
    Abstract: A method of playing a word card game using alphabet cards uses a 54 card deck having letters on each card plus at least one wild card which may be substituted for any letter. A method of solitaire play is disclosed as well as a multiplayer version. The scoring is done according to a formula that assigns more weight to longer words by generating a higher score. The rules depend on the level of the players starting with a very basic level up to a very skilled level of play to challenge different skill level players. In one embodiment, players are penalized for not using all their cards. Ending the game can occur after reaching an agreed upon event such as all players having a certain number of turns, a selected score reached or no more words are able to be formed.
    Type: Application
    Filed: March 13, 2013
    Publication date: September 18, 2014
    Inventor: Katherine Kalish
  • Patent number: 8800992
    Abstract: A mathematics game kit having five answer dice with six faces each labeled with a different number between 1 and 30, twenty function dice with six faces each labeled with a number between 1 and 25, a base with a grid divided into 25 cells in five columns and five rows wherein each cell is adapted to accept a die and the outermost column is the answer column, and a lid removably attached to the base, the lid allows the dice to be shaken in the base and randomly fall into cells. A partition is disposed in the lid to separate the answer dice and the cells in the answer column from the function dice and the remaining twenty cells.
    Type: Grant
    Filed: May 9, 2012
    Date of Patent: August 12, 2014
    Inventors: Jesse L. Mack, Faye Mack
  • Publication number: 20140217673
    Abstract: Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated.
    Type: Application
    Filed: April 29, 2013
    Publication date: August 7, 2014
    Inventor: Joan Severance
  • Patent number: 8771050
    Abstract: A counting game played by one or more players involving numbers selected from pre-classified categories, suited to be played by players having different levels of mental maturity. A game involves choosing a set of numbers from one or more categories, at random. The object of the game is to generate numbers as high as possible, by using multiple math functions on the randomly generated chosen numbers. A player with the highest generated number wins the game. Apart from providing recreation and entertainment, the game develops math skills and provides mental training exercises, and can therefore be useful as a tool for educational and learning purposes.
    Type: Grant
    Filed: February 18, 2011
    Date of Patent: July 8, 2014
    Inventor: Richard John Buchner, III
  • Patent number: 8721414
    Abstract: A card game and method for playing a card game are provided for a plurality of players. A pre-determined number of cards are included in the card deck. A preset number of cards from the card deck are dealt to each player. Each card has a face with a variety of characters, written instructions, numeric fractional values, shapes, mathematical symbols, special characters, or lines. In embodiments of the card game, a designated winning word is spelled or a designated number of matching cards are obtained, with consideration to the operation instructions of a number of cards that can alter the arrangement of the cards in a player's hand or can alter the order of play of the card game. Once a current designated player obtains the designated word or the designated number of matching cards and has a winning combination of cards, that player wins and the game is over.
    Type: Grant
    Filed: November 18, 2013
    Date of Patent: May 13, 2014
    Inventor: Hebah Abdullah Alhazza
  • Publication number: 20140093846
    Abstract: A system and method for providing an educational grade-level based word game that incorporates kinesthetic, tactile, and auditory learning styles for use in teaching children and other learners how to spell in an entertaining manner. The game correlates grade appropriate words to the common core language arts standards. The game may be portable and uses direct social interaction between real people. The game can incorporate a foreign language as well as sign language. The physical game set may include, but is not limited to, playing cards, one regular numbered game die, one six-sided graphical cube, and a kinesthetic implement, such as an elastic rope or a bouncy ball.
    Type: Application
    Filed: September 27, 2013
    Publication date: April 3, 2014
    Inventor: Tammy Bird
  • Patent number: 8678392
    Abstract: A card game and methods for playing a card game are provided played by a plurality of players. A pre-determined number of cards are included in the card deck of the card game. Upon a determination of a dealer, a preset number of cards from the card deck are dealt to each player. Each card has a face with a number, picture/icon, special character, or combination number with picture/icon. An object of embodiments of the card game is to gain a pre-determined total of points, a designated winning sum, based on the numeric value of cards of a player with consideration to the operations and/or instructions of non-numeric cards that will adjust the numeric value of a player's cards. Once one player obtains the pre-determined total of points corresponding to the designated winning sum and has a winning combination of cards, that player wins and the game is over.
    Type: Grant
    Filed: August 7, 2013
    Date of Patent: March 25, 2014
    Inventor: Hebah Abdullah Alhazza
  • Patent number: 8672328
    Abstract: A method of playing a word forming game comprises distributing a predetermined number of tiles to a set of players so as to form a hand of play associated with each player. Each tile has a character value associated with the tile, and at least one tile has a special feature value. The players form words on a playing surface, and the words comprise one or more tiles from a player's hand of play and one or more tiles already on the playing surface. Exemplary special feature values instruct players to skip a turn, to reverse the order of play, or to redistribute tiles. Each tile has a nesting portion and a nested portion. The nesting portion is characterized a concavity into which another playing tile may be nested and the nested portion is characterized by a convex edge.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: March 18, 2014
    Assignee: Mattel, Inc.
    Inventor: Jeffrey Warren Bazarko
  • Publication number: 20140021683
    Abstract: A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits.
    Type: Application
    Filed: April 5, 2012
    Publication date: January 23, 2014
    Inventor: Edgar C. Nicolas
  • Patent number: 8567787
    Abstract: A word game system for playing multiple word games and its corresponding play methods are disclosed. The game system and the multiple word games are all based on the word scramble process—constantly and dynamically scrambling the playing pieces to form words by all the players all the time, hence extremely stimulating and entertaining. The game system and its specific set of playing pieces with proper ranking distribution, value point assignments, math function selections and incorporation of wild playing pieces support a host of brain stimulating games including Scramble Word, Scramble Poker and Scramble Ma-Jong. These word games are playable in English and other languages and playable as board, computer, broadcasting as well as board-less games.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: October 29, 2013
    Inventor: Ifay Fay Chang
  • Patent number: 8465023
    Abstract: A word forming game for plural players, requiring formation of words from letters displayed on dice and cards. The cards may display plural letters, which may be color coded. Players forming a word may be restricted to using letters of one color coding scheme. The successful player must indicate manually such as by picking up a designated object that he or she is prepared to spell a word. Successful spelling results in a point award. A plurality of rounds of forming words is practiced. Cards utilized to spell a word in any one round are discarded and replaced, after which the next round is performed. The dice displaying letters are thrown to modify which letters are displayed for word forming purposes. After a number of rounds, that player having the highest cumulative point total is declared the winner.
    Type: Grant
    Filed: October 26, 2010
    Date of Patent: June 18, 2013
    Inventor: Dale R. Scriven
  • Publication number: 20130127116
    Abstract: A method of playing an electronic topical conversational sentence game, comprising generation of at least one word for each turn for each successive player; and completion of a sentence including the at least one word. The sentence is topically related to a sentence generated by a previous player.
    Type: Application
    Filed: November 23, 2011
    Publication date: May 23, 2013
    Inventor: Carla Dawn Cummings
  • Publication number: 20120322559
    Abstract: A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins.
    Type: Application
    Filed: June 15, 2011
    Publication date: December 20, 2012
    Inventors: YING LIU, Jianfei Tang
  • Publication number: 20120274027
    Abstract: A method of playing a word forming game comprises distributing a predetermined number of tiles to a set of players so as to form a hand of play associated with each player. Each tile has a character value associated with the tile, and at least one tile has a special feature value. The players form words on a playing surface, and the words comprise one or more tiles from a player's hand of play and one or more tiles already on the playing surface. Exemplary special feature values instruct players to skip a turn, to reverse the order of play, or to redistribute tiles. Each tile has a nesting portion and a nested portion. The nesting portion is characterized a concavity into which another playing tile may be nested and the nested portion is characterized by a convex edge.
    Type: Application
    Filed: April 27, 2012
    Publication date: November 1, 2012
    Inventor: Jeffrey Warren Bazarko
  • Patent number: 8297619
    Abstract: There is provided a game kit comprising (i) a plurality of game pieces, the pieces comprising at least two faces and the faces comprising at least one symbol thereon; and (ii) a holder comprising at least one holding section for holding the game pieces in such a manner that when at least one of the game pieces is inserted in the holding section, the holding section is effective for hiding at least one symbol of the at least one of the game pieces.
    Type: Grant
    Filed: June 17, 2010
    Date of Patent: October 30, 2012
    Inventor: Bertin Bateng Tchounkwa
  • Publication number: 20120126479
    Abstract: A word transforming game for fun, interaction and educational benefit for two or more players. This invention involves spelling, learning new words and the ability to discern changes in letter pronunciation. Contents include non-standard playing cards, a plurality of decks and a timer. The top of the front of each card contains one or two large-sized words, under which are additional words. The bottom of the card front contains a plurality of additional words. One player recites aloud to a second player the word(s) at the top of one card. Second player attempts to create another word by adding one letter to the given word. Second player says aloud their new word, demonstrating one letter was added and at least one letter from original word has a new sound. The new word earns points if it meets the above requirements and appears on the lower half of the card.
    Type: Application
    Filed: June 16, 2011
    Publication date: May 24, 2012
    Inventor: Murry Unell
  • Publication number: 20120098199
    Abstract: A word forming game for plural players, requiring formation of words from letters displayed on dice and cards. The cards may display plural letters, which may be color coded. Players forming a word may be restricted to using letters of one color coding scheme. The successful player must indicate manually such as by picking up a designated object that he or she is prepared to spell a word. Successful spelling results in a point award. A plurality of rounds of forming words is practiced. Cards utilized to spell a word in any one round are discarded and replaced, after which the next round is performed. The dice displaying letters are thrown to modify which letters are displayed for word forming purposes. After a number of rounds, that player having the highest cumulative point total is declared the winner.
    Type: Application
    Filed: October 26, 2010
    Publication date: April 26, 2012
    Inventor: Dale R. Scriven
  • Patent number: 8146920
    Abstract: A tile-based game is used for teaching symbolic notation corresponding to alphabetical notation, such as found in music and code or sign language, by having players attempt to spell word with the symbolic notations that appear on one side of the tiles. Players are given points for the correct assembly or deciphering of a word with the tiles and check for correct answers by viewing the corresponding alphabetical notations on an opposite side of the tiles. The game can be implemented virtually on a computer.
    Type: Grant
    Filed: November 28, 2007
    Date of Patent: April 3, 2012
    Inventor: Leonard Hacker
  • Publication number: 20120061916
    Abstract: Poquere is a unique game that blends word creation and scoring with the competitive and psychological aspects of Texas Holdem style Poker, making it engaging and addictive. Several innovations are defined that make the game exciting in an online social gaming context and allow unique monetization capabilities.
    Type: Application
    Filed: September 5, 2011
    Publication date: March 15, 2012
    Applicant: UBETCHHA! INC.
    Inventors: PRASANNA MULGAONKAR, ANJALI MULGAONKAR, ATUL GARG, EWA GARG, PRAKASH VASWANI, RUBY VASWANI
  • Publication number: 20120032401
    Abstract: A game for forming words of fixed lengths within a fixed time period with a board having thereon a plurality of concentric rings around a common center, a first group of radii which extend from the common center to the outer most concentric ring which divides the concentric rings into quadrants of equal size, and a second group of radii which extend from the common center to the outer most concentric ring which divides each concentric ring of each quadrant into a group of blocks where the number of blocks in each ring of each quadrant are equal. A first distinctive mark is located in the blocks on one side of each radii of the first group of radii, and a second distinctive mark is located in similar positioned blocks of each quadrant where a different number is located in each block of a quadrant and similarly located blocks of each quadrant have similar numbers.
    Type: Application
    Filed: August 6, 2010
    Publication date: February 9, 2012
    Inventors: Nilda Velasquez Loriz, Douglas Allen Loriz
  • Patent number: 8047547
    Abstract: The African history card game includes a deck of educational cards. Each card has a front face with a fact, picture, question, and series of multiple choice answers each relating to a common theme, and a rear face having an alphabetic matrix of columns and rows concealing the correct answer. Point values based on the difficulty of the question on the particular card are provided on each card. Each card has a particular theme related to African history, e.g., geography, prominent individuals, history, inventions, science, engineering, sports, religion, culture, civil rights, agriculture, language, and music. The game may be adapted to other themes and subject areas, as desired. The object of the game is to determine the correct response of the choices on the front of the card, then find and point out this response in the rows, columns, and/or diagonals of the matrix on the back of the card.
    Type: Grant
    Filed: August 11, 2009
    Date of Patent: November 1, 2011
    Inventor: Brian G. Browne
  • Publication number: 20110233867
    Abstract: The present invention relates to a word game utilizing playing pieces designed to represent the keys of a telephone. The object of the game is to form words from these playing pieces. The present invention is different from other word games, in that the players can use all the playing pieces associated with the game and all the playing pieces are face-up. When playing previous word games, a player could only use the playing pieces dealt them or picked blindly from a box. The remaining playing pieces in the game remained hidden. This limited choice of letters in other games could be frustrating to a player. The present invention solves this dilemma, by allowing the players to use all the playing pieces and further, all the playing pieces are placed face-up for all the players to see and use when playing the game.
    Type: Application
    Filed: March 29, 2010
    Publication date: September 29, 2011
    Inventor: Norman Francis Irwin
  • Patent number: 7909695
    Abstract: The present invention relates to a system and a method for interactive entertainment involving a game. More specifically, the present invention relates to a method for playing a game involving interactive generation of a visual image and a lingual definition of a precursor constructed phrase and image portion by a plurality of participant-users, and a method and system for sharing the same via a world wide interactive computer system. The computer system enables different participant-users, or teams of participant-users, to post generated visual and lingual definitions for the same precursor constructed phrase and image portions enabling comparison entertainment of the same and supporting selection of a preferred construction for awarding a prize.
    Type: Grant
    Filed: August 7, 2007
    Date of Patent: March 22, 2011
    Assignee: Idea Storm Products, LLC
    Inventors: William G. Phelps, Jr., Steven W. Wright, Lauren M. McBride
  • Publication number: 20110049807
    Abstract: The present invention provides a game, methods, apparatus, and systems for playing the game. The game includes a plurality of playing pieces arranged in fixed locations, the playing pieces each including a plurality of game indicia; a control for selecting game indicia from among the plurality of game indicia on one or more of the playing pieces; and a visual cue for indicating capture of one or more playing pieces. Numerous additional and alternative aspects are disclosed.
    Type: Application
    Filed: August 27, 2009
    Publication date: March 3, 2011
    Applicant: Trellisys.net Pvt.Ltd.
    Inventors: Arun Benty, Rohit Mervyn Regonayak
  • Patent number: 7857315
    Abstract: A dominos-style mathematical operation game is provided with a plurality of dominos style type game pieces. Each game piece is defined by a polyhedron with a top and bottom face. Each face is divided into a left and right section with a mathematical operation therebetween.
    Type: Grant
    Filed: December 17, 2008
    Date of Patent: December 28, 2010
    Inventor: Leon Ray Hoyt
  • Publication number: 20100289221
    Abstract: The present invention is directed to a method of playing a word game for two or more players. A plurality of tiles is provided, which display at least one letter on a first side of each tile and indicate whether the letter displayed on the first side of the tile is a consonant or vowel on the second side of the tile. At least one die is also provided. The players place each of the tiles letter-side down and shuffle the tiles. They then roll the at least one die to determine how many consonant tiles are to be selected and how many vowel tiles are to be selected, and select those tiles. The tiles are then flipped over to display the letters to the players. Each player then writes down as many words as can be formed within a set timeframe and the game is scored based upon the number or difficulty of the words formed. Play continues until a set score has been reached or a set number of rounds has been played.
    Type: Application
    Filed: May 13, 2010
    Publication date: November 18, 2010
    Inventors: Kara R. Allara, Jeffrey P. Allara, Nichole T. Andrighetti
  • Publication number: 20100283207
    Abstract: A deck of 54 cards that, apart from two wild cards, is divided into two color-coded sequences of alphabetic characters. The first sequence has a first color associated with the cards of the first sequence. The second sequence has a second color associated with the cards of the second sequence. The consonant letters in each sequence are assigned a unique points value. The configuration of the cards in this manner facilitates the opportunity for card games that involve word play and points values.
    Type: Application
    Filed: May 6, 2010
    Publication date: November 11, 2010
    Inventors: Gvozden Dokic, Angelo P. Ippolito
  • Publication number: 20100259007
    Abstract: “Box or Not” provides a type of word formation game which involves a new approach to these types of games. The first new aspect is the formation of the “box” in this game. The sequence of forming, or attempting to form a box out of letters, by adding letters to the beginning, or end of a word, and/or adding letters on top of a word, while following the rules laid out in the game is a new feature that this game affords its players. This is also a unique rule because it affords a player, during their turn, to add onto all of the other words present on the playing surface at their turn.
    Type: Application
    Filed: April 13, 2009
    Publication date: October 14, 2010
    Inventor: Gregory Nathan Dixon
  • Patent number: 7789393
    Abstract: A resource component for a game system. The resource component has a game play structure. It also has a linking mechanism. The linking mechanism is arranged about the game play structure. During play of the game, the linking mechanism dictates a gameplay condition. This gameplay condition is the availability of the game play structure to be included into the game system by linking to opposing resource components already present in the game play system. The game system is build around a central component.
    Type: Grant
    Filed: February 12, 2007
    Date of Patent: September 7, 2010
    Assignee: Matter Group LLC
    Inventors: Amy E. Tucker, Tyler Bielman
  • Publication number: 20100207329
    Abstract: A game kit for playing a word game by a plurality of players. The game kit includes a container, and a set of game tiles and a plurality of cards capable of being received in the container. The game tiles include a plurality of letter tiles and a plurality of functional tiles. The cards include one or more game theme cards, and one or more functional cards corresponding to the functional tiles. Each game theme card includes a set of game themes displayed thereon. The letter tiles are adapted to be arranged by the players based on selecting of a game theme from game themes. Each functional card includes a set of instructions to be followed by the players upon selection of one of the functional tiles by one of the players.
    Type: Application
    Filed: February 17, 2010
    Publication date: August 19, 2010
    Inventor: Robert W. Bigelow
  • Publication number: 20100124733
    Abstract: An educational word game includes a plurality of answer pads. Each of the answer pads includes a first column composed of a plurality of short lines on which selected word fragments are written and a second column composed of a plurality of long lines on which players' answers are written next to the first column of the plurality of short lines creating distinct rows. The game further includes a plurality of writing implements, a timer, and a plurality of playing cards. Each of the playing cards includes a backside identical to the backside of all other playing cards and a front side printed with a word fragment used in playing the present word. The game is played by providing each player with an answer pad and a writing implement; selecting playing cards having word fragments printed thereon; recording the word fragments from the playing cards on the answer pad; forming words including the word fragments; and comparing the words and awarding points.
    Type: Application
    Filed: March 24, 2009
    Publication date: May 20, 2010
    Inventor: Laura A. Stevens
  • Publication number: 20100109247
    Abstract: A game set that includes a plurality of tiles. Each tile has at least one indicia and at least one attachment feature that allows the tiles to be attached to each other in a three-dimensional manner. The tiles can be attached to create at least one visual image. For example, the indicia may be letters and the tiles can be attached in either horizontal or vertical directions to create words. A player may be provided a score that corresponds to the number of tiles attached by that player. The attachment of tiles allows the three-dimensional game to be played without a game board.
    Type: Application
    Filed: October 21, 2009
    Publication date: May 6, 2010
    Inventors: Joseph Cernansky, Ian Osborne, Elliot Rudell, Julio Sandoval, George Foster
  • Patent number: 7686682
    Abstract: A multi-player solitaire or multi-player video game that generates tags for digital images. A tabletop or computer screen video game provides an enjoyable way for collocated players to view, share, talk about and, in the process tag photos. The video games can generate valuable text labels for photos with multiple levels of specificity and named entities. These labels can be used to help manage and index collections of photos for browsing and retrieval.
    Type: Grant
    Filed: January 10, 2007
    Date of Patent: March 30, 2010
    Assignee: Fuji Xerox Co., Ltd.
    Inventors: Nicholas A. Diakopoulos, Patrick Chiu
  • Publication number: 20100013159
    Abstract: A card game includes a plurality of playing cards each having a front face provided with a marking module. The marking module of each of the playing cards includes a symbol, a character and a letter. Thus, the card game can be used to play standard card games by provision of the symbols and the characters of the marking modules on the playing cards and can also be used to play a spelling or word-building game by provision of the letters of the marking modules on the playing cards so that the card game can satisfy the requirements of different players, thereby enhancing the amusement effect of the card game.
    Type: Application
    Filed: July 15, 2008
    Publication date: January 21, 2010
    Inventor: Hung-Pin Lin
  • Publication number: 20100003649
    Abstract: A method of educating includes providing a collectible trading card game with a plurality of trading cards. Each card may contain educational information including a consonant, vowel, number or mathematical operator and the cards are used to form a properly spelled word or to form a mathematically correct equation. In some forms, the method includes providing a game with a playing field and a set of game components with game component types having a predetermined power for affecting play of the game by affecting a power, effect, or value of the game component. The level of skill necessary to play the game may be varied by selectively implementing or disregarding the predetermined power of the game components. An educational game includes first and second game components with different expressions, powers, point values, and identifiers for distinguishing game components and facilitating game play.
    Type: Application
    Filed: June 26, 2009
    Publication date: January 7, 2010
    Inventors: Todd B. Ferguson, Richard Goodman
  • Publication number: 20100001469
    Abstract: A game utilizing a deck of playing cards. The playing cards each have a point value in the upper left and lower right corner. In the center of each card is a word. Below the word on each card is the grammar designation usually used with the word. Below the grammar designation is a definition for the word. The card game Run on Sentences is unique because it is first a card game using both individual cards with words to create sentences as well as incorporating sentence structure, grammar, and word definition to aid in the challenge and education of sentence structure. The game is also unique in that it combines entertainment and education, and can be used both in the classroom to teach sentence structure, as well as a commercial game product for family fun.
    Type: Application
    Filed: April 11, 2006
    Publication date: January 7, 2010
    Inventor: Jodine Hubbard
  • Publication number: 20090325134
    Abstract: A learning methodology that uses a consistent, constructive, integrative, content-within-context structural approach that involves visual, auditory, tactile, experiential, associative and/or spatial modalities. A contextual structure is used to help analyze text where topic, topic information, theme, and main idea are components of content statements of the contextual structure, and supporting details are content details of the contextual structure. Text portions and their relationships may be shown graphically with a structural framework based on the contextual structure. Active, consistent highlighting or other techniques are used to uniquely identify text portions as related to one or more components of the contextual structure.
    Type: Application
    Filed: September 8, 2009
    Publication date: December 31, 2009
    Inventor: Stacy Harris
  • Patent number: 7604235
    Abstract: A board game to help develop word recognition and spelling skills. The game includes a board having a path between a start position and a finish position for each player. Each player has a token which can be moved by forming words from letter cards, or by taking a SPELL IT challenge. The object of the game is to be the first player to get all of the player's tokens (bees) back to the player's finish position (hive).
    Type: Grant
    Filed: June 22, 2005
    Date of Patent: October 20, 2009
    Inventor: Eric William Wiegand
  • Publication number: 20090200740
    Abstract: A system and method for playing a matching game includes displaying a layout of graphical elements and a set of game reels; receiving at least one input and displaying via a graphical user interface a graphical element in each of the set of game reels; receiving a first selection input corresponding to one of a graphical element of the layout of graphical elements and a graphical element of the set of game reels; receiving a second selection input corresponding to one of a graphical element of the layout of graphical elements and a graphical element of the set of game reels, wherein the first selection input and the second selection input corresponding to two different graphical elements; determining whether the two different graphical elements match in accordance with predetermined rules; removing the two different graphical elements from the graphical user interface if they form a match and not removing the two different graphical elements if they do not form a match; awarding points if the two different gr
    Type: Application
    Filed: February 12, 2008
    Publication date: August 13, 2009
    Inventor: Sal Falciglia, SR.
  • Patent number: 7568703
    Abstract: A playing card apparatus that has a deck of a multiplicity of different keyword cards, each card representing a predetermined term and associated definitions thereof, and with each card displaying indicia thereon including a base term, certain definitions of which are to be selected by a player. The card also includes a plurality of definition terms and means for highlighting only the correct definition or definitions of the plurality of definition terms. Also included are a set of response cards, each response card having indicia thereon corresponding to one of the definition terms, a timer for setting a time period for a player to submit answers via selection of one or more response cards by the player and a score card to be filled in by the dealer with the scoring based upon correct and incorrect answers by the player.
    Type: Grant
    Filed: November 29, 2005
    Date of Patent: August 4, 2009
    Inventor: Anthony J. Fernandes
  • Publication number: 20090179381
    Abstract: A card game kit for use as a planning tool to help people have conversations about difficult decisions is disclosed. The kit includes a deck of cards and instructions for their use. The cards identify potential outcomes and the instructions teach how to prioritize these outcomes such that the person considering issues can engage in focused communication about what is important to that person. In preferred embodiments the planning is advance care planning, the person is a person considering the last portion of that person's life and the outcomes are final outcomes.
    Type: Application
    Filed: January 11, 2008
    Publication date: July 16, 2009
    Inventor: Elizabeth S. Menkin
  • Patent number: 7549644
    Abstract: An apparatus for mathematical games and activities to provide both entertainment and skill development based on a rectangular grid based optimization area with an odd number of elements in each row and column. The essential elements forming the rows and columns are numerical function symbols, including but not limited to +, ?, *, and /, alternating both vertically in the columns and horizontally in the rows with locations for placement of numerical values. The optimization area is arranged such that numerical value locations do not occur in the corners and function symbol locations on the outer perimeter are left blank. Additional locations may be provided for placement of parentheses. A predefined set of numerical values is provided for placement onto the optimization area. A finite set of parenthesis pairs may be included. Placement of the numerical values and optional parentheses is done with the objective of maximizing the optimization area value.
    Type: Grant
    Filed: October 15, 2006
    Date of Patent: June 23, 2009
    Inventor: Richard Meernik
  • Patent number: 7543819
    Abstract: The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
    Type: Grant
    Filed: December 20, 2006
    Date of Patent: June 9, 2009
    Assignee: RSVP Design Ltd.
    Inventor: Geoffrey Cox