Word, Sentence, Or Equation Forming Patents (Class 273/299)
  • Patent number: 7543819
    Abstract: The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
    Type: Grant
    Filed: December 20, 2006
    Date of Patent: June 9, 2009
    Assignee: RSVP Design Ltd.
    Inventor: Geoffrey Cox
  • Publication number: 20090087820
    Abstract: The present invention shows a learning system including game components and a method of using the game components that constitute an educational game. The game components have a container which has a plurality of compartments plus a plurality of individual flash cards that display educational content on one or both faces of the individual flash cards. The method of use can be a single-user or multi-user both of which enables learning and mastering information. The method of use provides learners with systematic repetitive learning methods that ensure multiple exposures to flash cards containing educational content which have not yet be mastered by a learner. The method of use also precisely tracks and organizes the progress made by learners and systematically directs the learner's efforts towards individual flash cards that have not yet been mastered and away from individual flash cards that have already been mastered. The multi-user method of use encourages a competitive educational game.
    Type: Application
    Filed: September 29, 2008
    Publication date: April 2, 2009
    Inventor: Steve Chandless
  • Patent number: 7494127
    Abstract: The present invention relates to a game for stimulating imagination and creativity in a plurality of players by story telling. The game involves each player which can be an individual or team of players selecting a given number of photo cards depicting a discrete scene place or object and using one or more of the selected cards to tell a story. A score is developed based on pre-determined characteristics including composition of the story; having a beginning, middle and end; as well as time to tell the story. The winner of the game is determined by the player with the highest score.
    Type: Grant
    Filed: September 6, 2006
    Date of Patent: February 24, 2009
    Inventor: Brenda Marik Schmidt
  • Publication number: 20090023117
    Abstract: The Book of the Bible game effectively teaches the order of the books from Genesis to Revelation. The game consists of 66 cards (one-half inch). Game pieces will vary in languages, fonts, colors and logos (personal and authorized organizations). First Level: Cards are placed on a flat surface with the names of the bible facing upward. The player must arrange the cards in which he/she believes to be the correct order of the books of the bible. Accuracy is determined by the sequence of numbers. The player continues this level until it is mastered. Second Level: Cards are placed on a flat surface with the numbers facing upward in the correct number sequence 1-66. Beginning with the first book of the bible the player must say the name of the book aloud before turning over the card. The player continues this level until it is mastered.
    Type: Application
    Filed: July 16, 2007
    Publication date: January 22, 2009
    Inventor: Donna Johnson
  • Publication number: 20080284102
    Abstract: A method for playing cards, the method includes: defining an arithmetic correlation between at least two cards out of multiple cards; dealing at least one card out of the multiple cards to each participant of the game; allowing each participant to arrange participant cards or to discard at least one participant card in response to an arithmetic correlation between at least one participant card and at least one other card; and repeating the stage of allowing until at least one game winner is defined.
    Type: Application
    Filed: September 27, 2004
    Publication date: November 20, 2008
    Inventor: Schlomo Mizrahi
  • Patent number: 7451988
    Abstract: A game and method for playing wherein a player attempts to correctly guess another player's response to a cue, wherein the response is limited to only those which contain one or more words that begin with a predetermined letter of the alphabet.
    Type: Grant
    Filed: December 20, 2005
    Date of Patent: November 18, 2008
    Inventor: Kristina Kershner
  • Patent number: 7438291
    Abstract: The present invention relates to a game in which a game surface, a plurality of game pieces, and a plurality of game cards are provided for use in games involving names of people. In the preferred embodiment, the game surface comprises a plurality of ladders having starts, finishes and various spaces; the spaces are associated with certain subjects like Entertainment or Politics. The game cards have clues printed on one side; answers are printed on the other side. Game pieces advance one space along a ladder if a team is able to guess the correct answer; play is ceded to the other team for an incorrect answer. Wipe out spaces permit the other team to select the subject of the game card; game pieces advance one space if the word card is answered correctly, and retreat two spaces if answered incorrectly.
    Type: Grant
    Filed: September 25, 2006
    Date of Patent: October 21, 2008
    Inventor: Patrick Kilbane
  • Publication number: 20080252014
    Abstract: A game for teaching reading includes a deck of cards having matching pairs of cards that rhyme with one another. Four cards are dealt to each player to create a hand of cards for each player. The remaining cards are placed in a “draw” pile. Players check for matches and discard them. A first player looks at the cards in his hand and asks a second player if the second players hand consists of one of the cards in the first player's hand. If the second player has the card, she passes it to the first player who makes a pair and discards them into a discard pile. Otherwise, the first player draws an additional card from the “draw” pile of cards. Play continues when the second player asks another player for a card that matches one of the cards in her hand.
    Type: Application
    Filed: April 16, 2007
    Publication date: October 16, 2008
    Inventor: Elizabeth Hathorn
  • Publication number: 20080187890
    Abstract: A board game for enhancing spelling and word-forming skills that can be played by multiple players and enjoyed by people of all ages. The game comprises a playing board and a set of cards that have a set of characters, such as letters, on one side. To play, one or more cards are selected and each player attempts to form as many words containing the displayed letters as he or she can in the allotted time. Points are awarded based at least in part on the number of words formed. The game is won when a player earns enough points to move his or her playing piece from the START position to the FINISH position.
    Type: Application
    Filed: February 1, 2008
    Publication date: August 7, 2008
    Inventor: Lori M. Podurgiel
  • Publication number: 20080169608
    Abstract: A math game is described herein which can effectively improve one's math skills while being simple, entertaining, and eye-pleasing. Players attach randomly selected octagonal tiles that bare digits in the middle and math operation symbols on their sides creating various numbers. Then they join two of his/her numbers to the number from the table creating math equation. The player that exhausts his tiles first is the winner of the game.
    Type: Application
    Filed: January 12, 2007
    Publication date: July 17, 2008
    Inventor: Marek Czekanski
  • Publication number: 20080166690
    Abstract: In Words is an enunciation game recognizing the pronunciation of letters as alphabet letters and the enunciation of additional words during the enunciation of any one word.
    Type: Application
    Filed: March 7, 2008
    Publication date: July 10, 2008
    Inventor: Timothy Gerard Joiner
  • Patent number: 7367564
    Abstract: A method for playing a mathematics game includes the steps of providing playing cards including a plurality of numeric cards, at least one operational card, and at least one equal sign card; constructing a numeric sentence framework; dealing a select number of the plurality of numeric cards to a select number of players to provide each player with a hand of numeric cards; and creating a first true numeric sentence by playing into the numeric sentence framework at least one or more of the numeric cards in a player's hand.
    Type: Grant
    Filed: January 14, 2005
    Date of Patent: May 6, 2008
    Inventor: Richard Latell
  • Patent number: 7354043
    Abstract: A new gaming tool and method of game play including an unconventional deck of playing-cards not employing symbolic relations, but rather employing actual relations between rectilinear geometric regions. The playing-cards preferably employ geometric interactions of reflection, complementarity, contrariety, and identity. Geometric card properties that further enhance game play include figure-ground reversibility, handedness, rotational transformation, and perpendicular association. Indexing indicia are optionally provided so that the user can easily visualize the rectilinear geometric regions on a playing card by looking at only the corner of the card.
    Type: Grant
    Filed: July 30, 2004
    Date of Patent: April 8, 2008
    Inventor: Peter J. McGinniss
  • Patent number: 7350783
    Abstract: Disclosed is a method of playing a card game, including the steps of providing a deck including three like sets of numbered cards, each set including a null card; receiving a first wager from each of a group of players; dealing three cards of the deck to each player; collecting two of each player's three cards; dealing two cards of the deck to each player; summing the numbers on the three cards for each player not holding a null card; providing at least a portion of the wagers to each player having the lowest sum; providing at least a portion of the wagers to each player having the highest sum; and providing a bonus to a player having three null cards.
    Type: Grant
    Filed: October 18, 2005
    Date of Patent: April 1, 2008
    Inventor: Ferdinando Tevolini
  • Publication number: 20080073847
    Abstract: This is a card game for the 21st century The card game is called Wordspong The card game has antonyms words stamped on the front of them And the year stamped on the back of them. These words antonyms are opposites in their meanings The game has 52 antonym cards total for playing the game. Example antonyms matched: cold/hot. Each player gets 5 cards a piece. The first player to match the last antonym card In their hand say, “I Win Wordspong”. I plan to bring this game out every year in the 21st century on different colored card stock. I also plan to put these antonyms on flash cards to aid teachers in teaching word antonyms that have opposite meanings.
    Type: Application
    Filed: September 23, 2006
    Publication date: March 27, 2008
    Inventor: Jesse Hixon
  • Patent number: 7344137
    Abstract: An alphabet challenge game for a group of players, the game includes a deck of seventy-two cards each having an alphabet indicia on a front face for creating words during a participant's turn. The deck includes wild cards and special function cards to be used by players only after a recognizable first word is formed and cast. Twelve cards are dealt to each player. The indicia distribution for each deck is designed to provide each player a time of entertainment and challenge.
    Type: Grant
    Filed: March 24, 2004
    Date of Patent: March 18, 2008
    Inventor: Jason Loke
  • Publication number: 20080064461
    Abstract: The present invention provides apparatus for playing a game. The apparatus comprises one or more multi-faceted playing pieces, each playing piece comprising six game sides arranged in a substantially cube-like orientation relative to one another. Each playing piece comprises two like game indicia only, and the two like game indicia are arranged or formed so as to be visible on or through two game sides which are substantially perpendicular to one another. The present invention also provides electrical and/or electronic means for simulating and manipulating one or more playing pieces according to the present invention.
    Type: Application
    Filed: June 30, 2005
    Publication date: March 13, 2008
    Inventor: Nigel Newberry
  • Patent number: 7334793
    Abstract: A method of playing a game having multiple rounds between a plurality of players. The method includes initiating a first phase of the game, the first phase including selecting a plurality of words, scrambling the letters from each word of the plurality of words on a game board, passing the game board to a second player, and unscrambling the letters provided by the first player into words. The method also includes awarding a score for the second player for the first phase based upon the success of the second player in unscrambling the letters into words. A second phase of the game is initiated, the second phase including utilizing the letters from the first phase to create new words of varying length. The method further includes awarding a score for the second player for the second phase based upon the success of the player in creating new words.
    Type: Grant
    Filed: February 28, 2006
    Date of Patent: February 26, 2008
    Assignee: Playful Planet Games, LLC
    Inventor: Marc Hurwitz
  • Publication number: 20080042356
    Abstract: The game consists of a 60 card deck of standard sized playing cards. There are 51 cards with one letter of the English alphabet on the face, six cards with two letters, one with three letters, and two wild cards that can be used as any one letter of the English alphabet. Each card has a numerical value printed on it, which represents the amount of points it is worth during game play. The object of the game is to create word combinations that result in the highest possible numerical score with the cards dealt to the player at the commencement of the game. Game play may end when there are one of the players in a game session has exhausted all of her cards or amassed the highest scoring word combinations. The game is highly customizable, and players may tailor the game's rules to enhance learning and enjoyment.
    Type: Application
    Filed: August 19, 2006
    Publication date: February 21, 2008
    Inventors: Imtiaz Ahmad, Shamim Sherwani Ahmad
  • Publication number: 20070278745
    Abstract: A method for playing a communication game between game players during an outing, the method including the steps of selecting a packet of game cards identified by a specific letter of the alphabet printed thereon for playing the game, selecting a venue having a name beginning with the selected letter of the alphabet, placing the packet of game cards face down in a stacked pile, and determining which player initiates play of the game, completing alternately by each player an incomplete unique statement printed on each game card with a response including the reasons therefore, listening to the response provided by a speaking game player to the incomplete unique statement printed on the game card, and scribing entries in a journal by a selected player for recording the location and special facts about that outing, the communication game improving communication and understanding between the game players.
    Type: Application
    Filed: April 13, 2007
    Publication date: December 6, 2007
    Inventor: Gary C. Burns
  • Publication number: 20070278744
    Abstract: A method for playing a letter acting game with at least three players. The game may include the following steps; selecting two players to be the letter forming players; selecting a category of a challenge phrase or trivia question by spinning a spinner; selecting a card from at least one card deck and reading the challenge phrase or trivia question from selected category; forming the shape of each letter in the challenge phrase or trivia answer by the letter forming players for observance by the other players, wherein each letter is shaped by combining the body positions of the two letter forming players; guessing the challenge phrase or trivia answer by the other players by sequentially assembling the formed letters; allocating points for successfully guessing the challenge phrase or trivia answer and in bonus play the answers to the challenge phrases.
    Type: Application
    Filed: January 29, 2007
    Publication date: December 6, 2007
    Inventors: BRAD GRIS, Marilyn Gris
  • Patent number: 7293773
    Abstract: A method of playing a card game and a pack of cards for use therewith, the pack including a number of topic cards at least one of which is selected by the player and a number of playing cards in a pack which can be shuffled, a first additional card being located beneath the topic card and, if this additional card does not incorporate an “END” on its lower edge, a further additional card is located therebeneath until the lower end of an additional card incorporates the word “END”, the lower portion of each card, unless it is a card with an “END”, having the first part of a sentence and the upper portion of each card, unless it is a topic card, having the completion of a sentence, the player then reading the sentence(s) on the cards dealt. The cards can be in the form of a tarot pack for persons who are interested in this art, but this is not necessary.
    Type: Grant
    Filed: February 23, 2006
    Date of Patent: November 13, 2007
    Inventor: Bruce Bradley
  • Patent number: 7267340
    Abstract: A method for playing an interactive game (10) between a first player and a second player includes the steps of the first player obtaining a plurality of active first game pieces (14A) that each includes a word-forming indicia (24A), the first player positioning a first active first game piece (14A) onto one of a plurality of designated positions (22) of a game board (12) to at least partially form a first word, and the second player choosing one of two options. The options can include (i) attempting to identify the first word, and (ii) indicating that the second player does not believe the first player can form any word with the first active first game piece (14A) and the remaining active first game pieces (14A).
    Type: Grant
    Filed: April 28, 2006
    Date of Patent: September 11, 2007
    Assignee: The Upper Deck Company
    Inventors: Matt Hyra, Justin Gary, Daniel Scheidegger
  • Patent number: 7243919
    Abstract: The invention features a method of playing a card game using a deck of numbered cards. Each player is dealt a predetermined number of cards, so that each player possesses a card set, or “hand” of cards. The remaining cards form a draw pile, and one card from the draw pile is turned face up to start a separate discard pile. The object of the game is for each player to remove cards from its card set by discarding a card that is either a multiple or a divisor of a card shown on the top of a common discard pile.
    Type: Grant
    Filed: July 20, 2004
    Date of Patent: July 17, 2007
    Inventor: Brian Ringuette
  • Patent number: 7219896
    Abstract: Games for at least one player may include at least one game card, each game card including a plurality of letter indicators each indicating a letter and arranged to spell a word, a plurality of letter tokens, each letter token including a letter indicator, a selection device operable to randomly indicate one of a plurality of groups of two or more letter indicators, and a set of rules to play the game. Methods of playing the game may include spelling a word on a selected game card by matching letter tokens to the letter indicators on the game card. Each game card may include a first side and a second side, each side including a word, such that the word on the first side is more difficult to spell than the word on the second side.
    Type: Grant
    Filed: December 28, 2004
    Date of Patent: May 22, 2007
    Assignee: Mattel, Inc.
    Inventors: Peter MacIver, Arron Mack
  • Patent number: 7216868
    Abstract: A method of playing a word forming game for two to four players utilizing a game board marked off in a grid pattern. There are a plurality of tiles, equally distributed between the players, having various letters imprinted thereon. Such game board having the word CHANGIT reading left to right disposed on tiles in a center of the game board to begin the game. The goal of the game being to get rid of a persons tiles before the other players get rid of theirs by changing words and forming new words.
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: May 15, 2007
    Inventors: John C. Groz, Robert Groz
  • Patent number: 7182342
    Abstract: A game for teaching arithmetic skills involves having a player spin a wheel twice, the first time determines the arithmetic operation to be performed and the first number and the second spin determines the second number. The player then moves his or her game piece according to the results of the arithmetic operation, if the player correctly performs the operation and obtains the correct result. The player will forfeit his turn if he incorrectly performs the operation. Rules of the game control the direction of movement of the game pieces and the number of spaces the game piece can be moved on any one turn. A winner is determined by the first player to reach a finish position.
    Type: Grant
    Filed: March 22, 2006
    Date of Patent: February 27, 2007
    Inventor: Verdell Fulton, Jr.
  • Patent number: 7182344
    Abstract: A word game based on “hold'em poker is played using one or more decks of cards, with each card containing a consonant or a vowel. In the preferred embodiment, separate decks are provided for the vowels and consonants, respectively. Two cards from the vowel deck are dealt face down to each player. Three consonant cards are then dealt face up in the center of the table. These face up consonant cards are available for use by all players. The object of the game is to provide the longest word possible using the face down cards and the face up cards in the center of the table. After the three up cards have been dealt, the players bet using play money distributed to the players at the beginning of the game. After the first round of betting is complete, a fourth consonant card is dealt face up in the center of the table and a further round of betting takes place. A fifth card (also a consonant card) is dealt face up in the center of the table and the final round of betting takes place.
    Type: Grant
    Filed: August 20, 2004
    Date of Patent: February 27, 2007
    Inventor: Stephen Bloom
  • Patent number: 7100920
    Abstract: A game is provided that utilizes a code caller card that is used to direct each step of play. The code caller card identify passages of the Bible, and are analogous to a “question” that the player in turn must answer. In combination, word tiles are drawn and held by the players, and are used to create an “answer”, the answer being the phrase or quote identified by the “question” on the caller card. These word tiles are used in conjunction with previously played tiles. The word tiles can be used with or without a board and on a flat, horizontal surface.
    Type: Grant
    Filed: December 5, 2003
    Date of Patent: September 5, 2006
    Inventors: Mayme E. Onstad, Alvin C. Onstad
  • Patent number: 7021629
    Abstract: A word-forming game for at least two players that includes twenty-eight aligned playing pieces. Each playing piece has front and rear indicia thereon that includes an uppercase letter and a corresponding lowercase letter therebelow. The front and rear indicia of a first and twenty-eight playing pieces is a “star,” while the front indicia of a second to a twenty-seventh playing piece are each respective letters of the alphabet in alphabetical order and the rear indicia of the second to the twenty-seventh playing pieces are each also respective letters of the alphabet, but in reverse alphabetical order. The method of playing the word-forming game includes making as many words as possible from the twenty-eight playing pieces, removing the associated letters therefrom each time a word is made. The last player to be able to make a word is the winner.
    Type: Grant
    Filed: August 5, 2003
    Date of Patent: April 4, 2006
    Inventor: James N. McCabe
  • Patent number: 6986512
    Abstract: The present invention provides a word game apparatus and a method of playing said game. The word game apparatus comprising one or more sets of word units having a front, wherein said front has indicia identified thereon comprising an original word, one or more amended words and one or more location identification positions; a plurality of playing pieces having a front having indicia identified thereon representing a letter of an alphabet or a symbol, wherein during play of the game said playing pieces are arranged to form words and a particular formed word is assigned to a particular word unit and said particular word unit is assigned to a particular player, and a playing surface providing a means for displaying said word units such that only an original word is visible. The word game is played according to a playing procedure which provides for the stealing a word unit assigned to an opponent.
    Type: Grant
    Filed: January 18, 2002
    Date of Patent: January 17, 2006
    Assignee: Prodijeux Inc.
    Inventor: Rodolphe Charpentier
  • Patent number: 6971649
    Abstract: A zero-sum tiling game. A plurality of “domino-like” game pieces include indicia viewable on the top surfaces of the game pieces that correspond to one, or the other, or both of two halves of the game pieces. The indicia forms a binary set. The indicia associated with one half of the game piece may be summed to indicate the value for that type of indicia for that one half of the game piece, while the indicia may more generally be “added” or “summed” overall to obtain an overall value for any desired number of halves. Particularly, it is an object of the game to lay down game pieces in such a way that each piece that is laid down completes a square that consists of four halves, wherein the sum of the indicia for the four halves is zero.
    Type: Grant
    Filed: March 6, 2002
    Date of Patent: December 6, 2005
    Inventors: Jeff Richardson, Jon A. Petty, E. Tal Ehlers
  • Patent number: 6966556
    Abstract: A card game is used to teach spelling and word building. The card game includes letter cards, number cards and category cards. Each player is dealt a certain number of cards and must build a word that fits into a category set forth on a selected category cards using the number of letters set forth on a selected number card.
    Type: Grant
    Filed: December 8, 2003
    Date of Patent: November 22, 2005
    Inventors: Geoffrey B. Culley, Jason J. Barry
  • Patent number: 6948938
    Abstract: The invention provides a deck of playing cards containing a plurality of suits with at least one language suit, wherein each card includes thereon one or more characters, words, phrases, and/or sentences in that particular language as its primary content. At least one suit may be a picture suit, wherein each card includes thereon pictorial, symbolic, graphical, image, and/or animation representation as its primary content. Each suit is identified by a symbol or icon, which is exactly the same on each card within each suit. Each card within a suit carries at least one different and unique index thereon representing its order within the suit. Each and every card within a suit has exactly one matching card with identical index and identical meaning(s) of content in each other suit. Players learn foreign languages against native language and pictorial presentation on matching cards.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: September 27, 2005
    Inventor: Yi-Ming Tseng
  • Patent number: 6910893
    Abstract: A card game for learning entails competitive play between players. As the game proceeds, the winner of a match must recite out loud the facts of learning printed on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. Different decks for different age brackets and subjects are provided.
    Type: Grant
    Filed: February 20, 2003
    Date of Patent: June 28, 2005
    Assignee: Funway Games, LLC
    Inventor: Richard Dillhoff
  • Patent number: 6824136
    Abstract: A competitive points based English alphabet word construction game apparatus and method for players who create words from letters determined from a single chance element initiation per turn that is selected from a group of chance elements, wherein long words created from infrequently used letters are rewarded with enhanced points levels. Broadly, the game includes five chance elements comprising a first, a second, a third, a fourth, and a fifth chance elements that each includes six distinct perceptible areas. The first chance element includes six areas, each one a vowel, being A, E, I, O, U, and including the sometimes vowel Y. The second, third, fourth, and fifth chance elements each include six areas, for a total of twenty four areas, the twenty four areas each include a unique one of the twenty consonant letters of the English alphabet and four blank areas.
    Type: Grant
    Filed: April 29, 2002
    Date of Patent: November 30, 2004
    Inventor: Henry R. Koopman
  • Publication number: 20040188941
    Abstract: The present invention is a vocabulary building method that utilizes a vocabulary building exercise that converts common phrases, names, tides, or words into complex and generally not commonly known words (sesquipedalian). By use of definitional clues, the student attempts to determine the meaning of the common phrase, name, title or word thus increasing the student's vocabulary.
    Type: Application
    Filed: February 24, 2004
    Publication date: September 30, 2004
    Inventor: Robert Levin
  • Patent number: 6769692
    Abstract: An apparatus of a game method for sharpening anagramming skills. The apparatus includes at least one game card, a plurality of tiles, and a tile bag. The plurality of tiles are selectively positioned on the at least one game card to form words and the tile bag holds the plurality of tiles. The at least one game card has nine rows of a plurality of playing squares thereon, a draw column, a play column, and a bonus column. The plurality of tiles are positionable on the nine rows of a plurality of playing squares to form words. The draw column indicates the amount of the tiles to draw from the tile bag when playing each of the nine rows of a plurality of playing squares, the play column indicates the amount of tiles needed to be used to qualify for a bonus, and the bonus column indicates the amount of the bonus.
    Type: Grant
    Filed: January 22, 2002
    Date of Patent: August 3, 2004
    Inventor: I. Frank Cavalluzzo
  • Publication number: 20040090009
    Abstract: A crossword-type, word-forming game for play by a plurality of players, each independently arranging their own randomly-selected group of tiles to form one or more words in crossword fashion. Each tile displays a letter and a face value. All players randomly select one or more additional tiles at designated points during play, and independently form additional or different words, in crossword puzzle fashion in their personal play area, using the newly drawn tile in conjunction with previously drawn tiles, at any time until the game ends. A score is calculated based upon the sum of the face values of the tiles used by each player, and additional value is given to selected words, such as proper nouns associated with a designated text.
    Type: Application
    Filed: November 5, 2003
    Publication date: May 13, 2004
    Inventor: Lyle Mortimer
  • Patent number: 6685188
    Abstract: A method for performing a transaction without the use of spoken communication is disclosed. The method consists of providing at least one transactional flash card having information about the transaction and the transaction goal displayed on the card in text understandable to the user and different text understandable to the party from whom the user wishes to purchase goods or services. The method may include displaying such a flash card in printed form, or on a personal electronic device. The method may further include providing flash cards having inquiries about price, payment methods, or shipping terms. Also disclosed are transactional flash cards used with the method.
    Type: Grant
    Filed: October 25, 2001
    Date of Patent: February 3, 2004
    Inventors: Jürg Rehbein, Leah Demchick, Andres Fehr, Maki Oshima-Fehr
  • Patent number: 6634644
    Abstract: A word puzzle/game in which the letters of the word or words are “concealed” by superimposing letters of the same known font on the letters of the words.
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: October 21, 2003
    Inventor: Jeffrey W. Falana
  • Patent number: 6623009
    Abstract: A word-phrase forming game for entertaining and promoting interaction among players. The word-phrase game educates players in the areas of grammar, language, and communication, by developing concepts of syntax or word relationships, pronunciation, vocabulary, spelling, reading comprehension, and writing skill. The game utilizes a deck of cards having multiple letters of the alphabet selected and imprinted on them in a random fashion. Players are required use each letter to form individual words that when read together in the order given forms a grammatically correct coherent word-phrase. Players are awarded points for the total number of syllables contained in the word-phrase.
    Type: Grant
    Filed: April 22, 2002
    Date of Patent: September 23, 2003
    Inventors: Clement L. Kraemer, Janet A. Kraemer
  • Publication number: 20030168809
    Abstract: A zero-sum tiling game. A plurality of “domino-like” game pieces include indicia viewable on the top surfaces of the game pieces that correspond to one, or the other, or both of two halves of the game pieces. The indicia forms a binary set. The indicia associated with one half of the game piece may be summed to indicate the value for that type of indicia for that one half of the game piece, while the indicia may more generally be “added” or “summed” overall to obtain an overall value for any desired number of halves. Particularly, it is an object of the game to lay down game pieces in such a way that each piece that is laid down completes a square that consists of four halves, wherein the sum of the indicia for the four halves is zero.
    Type: Application
    Filed: March 6, 2002
    Publication date: September 11, 2003
    Inventors: Jeff Richardson, Jon A. Petty, E. Tal Ehlers
  • Patent number: 6588756
    Abstract: An apparatus for teaching musical notation to students by playing familiar card games. A deck of playing cards is utilized which contains musical notation and colored suits rather than the typical numbers with named suits. The musical notation symbols are printed in the corners of the cards to allow them to be used in card games. The deck can be used to play a variety of common card games such as Crazy 8's and Go Fish, as well as new games that take advantage of unique musical notation. By playing card games with these musical notation cards, the student becomes fluent in reading music.
    Type: Grant
    Filed: November 15, 1999
    Date of Patent: July 8, 2003
    Inventor: Kimberly D. Hughes
  • Patent number: 6581937
    Abstract: A game board apparatus and method of playing a game for improving mathematical skills that includes a game board having a top surface. The top surface has indicia forming a grid thereon and the grid includes a plurality of boxes for positioning one of a plurality of game pieces thereon. The plurality of boxes further includes blank boxes, symbol boxes, chance boxes and bonus boxes. The apparatus also includes a plurality of game tiles comprising number tiles, symbol tiles, and joker tiles and blank tiles. The number tiles have the digits 0 through 9 marked thereon, the symbol tiles have arithmetic symbols marked thereon, and the joker tiles have the word “joker” marked thereon so that the are for representing any symbol or number indicated by a player. The apparatus further includes a plurality of chance cards for use when a player moves a game tile onto a chance box. The chance cards have point and explanation indicia.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: June 24, 2003
    Inventor: Kenneth B. Crisswell
  • Patent number: 6575468
    Abstract: A method and apparatus for playing a word game comprising a deck of letter playing cards and a deck of number playing cards. A card from each deck is selected and a player attempts to be the first to communicate a word responsive to the selected letter and number playing cards.
    Type: Grant
    Filed: June 20, 2000
    Date of Patent: June 10, 2003
    Inventor: Edward Kenneth Hall
  • Patent number: 6561514
    Abstract: A multiplication, addition and subtraction card game for strengthening multiplication, addition and subtraction skills. In a preferred embodiment, the card game utilizes a 124-card deck including 100 multiplication factor cards, each of which displays a multiplication equation on one face thereof and is grouped into one of five color-coded categories. The card deck further includes multiple strategy cards, typically including 8 FREE cards and 16 SUBTRACT cards. To maximize his or her point gain, each player attempts to play a card which displays an equation the product of which is the same as the product of the equation displayed on the card played by the previous player, and the sum of the products is added to the player's score. For a smaller number of points, a player may play a card which displays an equation having a different product than that of the equation displayed on the card played by the previous player but has the same color as the previous player's card.
    Type: Grant
    Filed: January 29, 2001
    Date of Patent: May 13, 2003
    Inventor: Wanda F. Myles
  • Publication number: 20030057649
    Abstract: A word game apparatus is disclosed which comprises of:
    Type: Application
    Filed: September 25, 2001
    Publication date: March 27, 2003
    Inventors: Jerome J. Herman, Armand S. Zucker
  • Patent number: 6511073
    Abstract: A game or toy comprises a plurality of rectangular elements each having a substantially square upper face and a substantially square lower face interconnected by four rectangular side faces. The upper face of each element has an alphanumeric character printed on it or molded onto or into it. The side faces of each element are dimensioned so that the elements are free-standing on any side face. Two adjacent side faces of each element have projecting half star shaped connectors means formed on them, while the other two adjacent side faces have complementary grooves shaped to receive and retain the retain the projecting connectors of another such element, so that the elements can be joined together side face to side face in two mutually perpendicular direction to form a two dimensional crossword or number game. Auxiliary connecting elements are provided for connecting the rectangular elements together with their upper faces at right angles, so that the game can be played in three dimensions.
    Type: Grant
    Filed: November 14, 2001
    Date of Patent: January 28, 2003
    Inventor: Colin Duncan Simonds
  • Patent number: 6486870
    Abstract: Character input control equipment enables the decrease of moving distance of a cursor between key positions and also enables efficient key input. The character input control equipment includes character input display field display controller for displaying a plurality of character input display fields in a display part, cursor movement controller for specifying one character input display field out of the plurality of character input display fields displayed in the display part by moving the cursor, and input character selector for selecting one character out of the plurality of characters corresponding to the one character input display field specified by the cursor movement controller wherein a plurality of characters correspond to each one of the plurality of character input display fields.
    Type: Grant
    Filed: January 19, 2000
    Date of Patent: November 26, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventor: Akira Kozu