Abstract: Playing cards are disclosed having a unique diamond shape that facilitates the handling and display of the cards. A three-letter sequence is imprinted centrally on the front face of each card, the letters forming a natural alphabetic sequence. The second letter in the sequence is also imprinted near the upper and lower corners of each card in mutually inverted orientations so as to be readily visible and recognizable from either end of the card. The cards are divided into four suits such as diamonds, hearts, spades and clubs. Each of the cards has a corresponding suit symbol imprinted near the upper and lower corners thereof again in mutually inverted orientations so as to be recognizable from either end of the card. There are preferably twenty-six cards in each suit with each suit having cards with a second letter in the three-letter sequence corresponding to the letters of the alphabet from "A" to "Z". The cards can be used for playing word games as well as conventional card games.
Abstract: An educational and entertaining game apparatus is provided which teaches, tests, and rewards the players' knowledge of grammatical or language concepts and facts such as parts of speech, synonyms, vocabulary, sentence types, punctuation, and verb tenses, while simultaneously providing entertainment for the players. The players match an example of a grammatical or language category with a grammatical or language category selected by chance and accumulate matches to gain points. Some of the matches entitle the players to obtain bonus points calculated by a throw of dice having syllables or words on their faces.
Abstract: An educational and amusing game for evolving words comprising a plurality of word cards which are provided with two five-letter words having only one vowel combination and in which no one letter of the alphabet is repeated on any one word card. The object of the game is to completely spell out both words on a word card previously chosen by each participant by means of employing game pieces which are provided with letters, complete words, and vowel combinations which duplicate the letters, vowel combinations, and words of the two-word combinations formed on the word cards. The participants randomly draw upon a series of game pieces which selectively aid and/or impede the participants in their task of spelling out the words on a drawn word card.
Abstract: An educational puzzle adapted to be assembled to form a predetermined figure including a plurality of substantially flat components each having at least one counterpart edge that is intended to be placed in juxtaposition with a counterpart edge located on another of the components. Each component has a printed portion located along, and associated with each counterpart edge thereof, and the printed portions cooperate to indicate a pair of counterpart edges which are located on separate components and are complementary. The complementary counterpart edges are of suitable shape whereby they are intended to be placed into coextensive engagement to form a predetermined figure or symbol.