Lot Generator (e.g., Card Distribution, Simulated Dice, Random Number Generator, Etc.) Patents (Class 463/22)
  • Patent number: 8784189
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: July 22, 2014
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8784183
    Abstract: A gaming system, gaming device, and method which provide a display of one or more missed awards based on one or more numbers generated by a random number generator (“RNG”) for possible use in determining a randomly generated outcome for a play of a game, but which are not used to determine any outcome for the play of the game. The unused or unemployed RNG numbers: (a) may be the numbers generated by the RNG before the numbers which are actually used or employed for that play of the game (i.e., the employed numbers); (b) may be the numbers generated by the RNG after the numbers which are used or employed for that play of the game; or (c) if no plays of the game are occurring, the numbers unused numbers generated by the RNG at one or more points in time.
    Type: Grant
    Filed: September 27, 2011
    Date of Patent: July 22, 2014
    Assignee: IGT
    Inventor: Mark C. Nicely
  • Patent number: 8784187
    Abstract: A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory.
    Type: Grant
    Filed: October 19, 2009
    Date of Patent: July 22, 2014
    Assignee: Aruze Gaming America, Inc.
    Inventors: Hiroki Munakata, Kenichi Fujimori
  • Patent number: 8777740
    Abstract: A gaming apparatus having a housing defining a display area on which immoveable display characters and moveable symbol displays are used to present a game outcome, is disclosed. Typically, the immoveable display characters provide background for the moveable symbol displays. A controller is used to cause movement of the moveable symbol displays so that at least one symbol corresponding to the game outcome is displayed. A method of playing a game using the aforementioned gaming apparatus is also disclosed.
    Type: Grant
    Filed: April 29, 2010
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Jerald C. Seelig, Lawrence M. Henshaw
  • Patent number: 8777727
    Abstract: An improved table game system includes a first shuffling machine for randomly selecting a first card from among a first defined set of cards. The system also includes a second shuffling machine for randomly selecting a second card from among a second defined set of cards. A first card reader is associated with the first shuffling machine for communicating with the selected card to obtain relevant information thereabout. A second card reader is associated with the second shuffling machine for communicating with the selected card to obtain information thereabout. The system includes a first display in communication with the first card reader to display the obtained information about the first card. The system also includes a second display in communication with the second card reader to display the obtained information about the second card. A computer is in communication with the first card reader to process the obtained information and communicate it to the first display.
    Type: Grant
    Filed: November 30, 2012
    Date of Patent: July 15, 2014
    Inventor: Mark H. Jones
  • Patent number: 8777729
    Abstract: A coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.
    Type: Grant
    Filed: November 13, 2009
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Matthew Belger, Anthony J. Baerlocher, Dwayne A. Davis, Brian Johnson, Daniel J. DeWaal, Cameron Anthony Filipour, David Muir
  • Patent number: 8777711
    Abstract: A gaming apparatus having a display area with a prize object holder that releasably holds a plurality of prize objects in an individually controlled manner; a rotatable display element having a cavity to receive at least one of the prize objects; and a positioning mechanism which transfers a selected prize object from the prize object holder to the rotatable display element, is disclosed. A controller causes the positioning mechanism to transfer the selected prize object from the prize object holder to the rotatable display element. In one embodiment, the cavity of the rotatable display element may include a plurality of barrier elements which at least partially impede movement of a selected prize object disposed within the rotatable display element. A method of playing a game using the aforementioned apparatus is also disclosed.
    Type: Grant
    Filed: May 30, 2006
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Jerald C. Seelig, Lawrence M. Henshaw
  • Patent number: 8771067
    Abstract: A gaming system is disclosed that comprises at least one mechanical reel, and a video display device disposed over the at least one mechanical reel. The video display device is controllable to display for each mechanical reel a virtual reel representative of the mechanical reel, and so as to be disposed in an operative first state wherein the at least one virtual reel is viewable on the video display device, or a substantially transparent second state. The gaming system also comprises a shutter device positioned between the video display device and the at least one mechanical reel and disposable in a first state wherein the at least one mechanical reel is revealed or a second state wherein the at least one mechanical reel is concealed. During use, either the mechanical reel(s) or the virtual reel(s) representative of the mechanical reel(s) are viewable by a player.
    Type: Grant
    Filed: April 2, 2012
    Date of Patent: July 8, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Damien Burczyk, Mark Cass, Bradley Hendricks, Cash Imutan, Francis Styck
  • Patent number: 8771052
    Abstract: A method and apparatus provides a wagering game. Steps may include: a. providing a game field and a position indicator on the game field; b. positioning the position indictor on a first position on the game field; c. accepting a wager on a game event; d. providing a first random event outcome, including moving the position indicator on the field from the first position to a second position; e. repeating a first additional random event outcome providing instruction for moving the position indicator from the second position on the game field to a third position; f. repeating at least one additional random event outcome that provides instruction for moving the position indicator from the third position in a direction on the game field to a fourth position; and g. determining an outcome on the wager based on a final position on the game field.
    Type: Grant
    Filed: April 23, 2012
    Date of Patent: July 8, 2014
    Assignee: Interblock d.d.
    Inventors: Joze Pececnik, Aljosa Krupenko, Jamie Abrahamson
  • Patent number: 8764549
    Abstract: A gaming machine includes: a reel having an outer circumferential surface on which symbols are lined up; a reel driving mechanism which rotates the reel to rearrange the symbols; a magnet which is provided in the reel driving mechanism to change an external magnetic field in accordance with the rotation of the reel; a magnetic force detecting mechanism which detects a magnetic force of the external magnetic field so as to output a magnetic force detection signal; a reel setting unit by which the magnetic force detection signal and arrangement positions of the symbols are associated with one another; and a reel drive control unit which controls the reel driving mechanism so that the symbols are rearranged in a predetermined arrangement based on the magnetic force detection signal and the arrangement positions of the symbols.
    Type: Grant
    Filed: October 28, 2011
    Date of Patent: July 1, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Tatsuhiko Tanimura, Noritoshi Kukita, Hiroatsu Ike, Yoshitomo Sasaki
  • Publication number: 20140179405
    Abstract: A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in.
    Type: Application
    Filed: October 14, 2013
    Publication date: June 26, 2014
    Applicant: CANTOR GAMING LIMITED
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Publication number: 20140179396
    Abstract: A gaming method of conducting a wagering game includes conducting one or more successive plays of the wagering game via one or more display devices in response to a triggering event. For each of the one or more successive plays, the method includes determining one or more award amounts based on the displayed outcomes of the one or more successive plays. The method further includes aggregating, via one or more processors, each of the one or more award amounts determined over the successive plays to calculate an aggregate award amount and determining, via at least one of the one or more processors, whether the aggregate award amount is greater than a threshold amount. The method includes providing an enhancement to the wagering game in response to the aggregate award amount being greater than the threshold amount.
    Type: Application
    Filed: February 6, 2013
    Publication date: June 26, 2014
    Applicant: WMS Gaming Inc.
    Inventors: Dion K. Aoki, Pamela S. Smith, Noel Steere
  • Publication number: 20140179407
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Application
    Filed: February 28, 2014
    Publication date: June 26, 2014
    Applicant: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Publication number: 20140179406
    Abstract: In accordance with some embodiments, systems, methods and articles of manufacture (e.g., non-transitory computer readable medium) provide for outputting a status (or progress in) betting for a hand (or round of a hand) of an electronic card game. For example, a betting progress indicator may comprise a visual indicator of betting for the hand and may progress from player to player during a hand (or round of a hand) as players Call or Fold but may be reset once a player Raises, thus efficiently indicating to all players that the player who Raised has re-opened betting for the hand (or round of a hand) and that any player after that player who has not previously Folded will need to make another betting decision in the current hand (or round of a hand).
    Type: Application
    Filed: December 23, 2013
    Publication date: June 26, 2014
    Applicant: Gamesys Ltd.
    Inventors: Darse Raymond Billings, William Wing Kuei Hong
  • Patent number: 8758106
    Abstract: A gaming system which provides the player a plurality of playing cards to form an initial primary card hand and also displays one or more other card hands. The player selects one or more of the initially dealt cards in the primary card hand to hold or to discard. The held cards are also held in one, more or each of the other simultaneously displayed hands. The gaming device evaluates the held cards and determines which card game outcomes are possible based on the held cards and the remaining cards in the deck. The gaming device utilizes a stored table of different distributions of card game outcomes which would result in each payout amount and a table regarding which card game outcomes are possible based on the player's held cards to determine a distribution of outcomes that provides a total payout equal to the payout of the predetermined game outcome.
    Type: Grant
    Filed: June 7, 2013
    Date of Patent: June 24, 2014
    Assignee: IGT
    Inventors: Bryan D. Wolf, Lesley S. Swift, Justin M. Krum, John M. Montross, Tracy L. Powell
  • Patent number: 8758113
    Abstract: A method of gaming including: displaying to a player a potential award and an indicator having an indicator state when active during play of a game; changing the indicator state in response to play of the game; changing the potential award in response to play of the game; and awarding the potential award which is displayed when the indicator state is an award state.
    Type: Grant
    Filed: March 13, 2009
    Date of Patent: June 24, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gregory Leigh Plowman
  • Patent number: 8753193
    Abstract: The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with reward generating assets, and determining the reward due to the player for each successful interaction with a reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the reward generating asset.
    Type: Grant
    Filed: April 25, 2008
    Date of Patent: June 17, 2014
    Assignee: IGT
    Inventors: Alexander Popovich, Cameron Anthony Filipour, Adam Singer, Thierry Brunet de Courssou
  • Publication number: 20140162758
    Abstract: A method and apparatus provide a side bet game play method for dice games and particularly Sic Bo. Multiple outcomes may be wagered on for occurrence of Trips. Excess numbers of dice beyond what are needed for a dice game outcome are reduced to the necessary number for use in the dice game by visual identification selection or exclusion by input or automatic processor selection/exclusion.
    Type: Application
    Filed: December 6, 2012
    Publication date: June 12, 2014
    Applicant: ELEKTRONCEK D.D.
    Inventors: Joze Pececnik, Jamie Abrahamson
  • Patent number: 8747215
    Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which images of spinning reels spin and objects (balls) are dropped through a series of obstacles (pins) and eventually land in one or more of a set of containers. Prizes are paid according to either the state of the reels after spinning or the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 10, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, David Villa, Christopher Stevens
  • Patent number: 8751312
    Abstract: An auction is effected with two levels of participation. A winning ticket is established and the auction object is awarded to the winning ticket. In addition, certain tickets are selected as payback tickets which receive back either the amount paid for the ticket or at least the mean entry fee, which is the average paid for all tickets. The winning ticket is awarded randomly, but the individual tickets in the “drawing” are weighted according to the entry fee paid for the given ticket. The payback tickets are determined according to another criterion, for example the time of purchase or a match between the actual fee paid for the ticket and the mean entry fee.
    Type: Grant
    Filed: July 29, 2009
    Date of Patent: June 10, 2014
    Inventors: Andrew Charoff, Mikhail Rozenshteyn, Joachim Hertel, Lyubov Zeldis
  • Patent number: 8747204
    Abstract: A system, method and device for playing SNAG-IT© on an electronic device is provided. The device includes an electronic circuit, an input device and a display. The method includes receiving a selection of the number and location of human players, the number of computer players and the number of decks for the game, a selection of the personality type and urges for each computer player; by the electronic. Next, the cards are electronically shuffled and each player is dealt a predetermined number of cards. An electronic game board is generated and displayed, and the electronic circuit provides each player a game turn in succession, until a game ending event occurs.
    Type: Grant
    Filed: January 11, 2012
    Date of Patent: June 10, 2014
    Assignee: Pixel After Pixel, Inc.
    Inventors: Timothy Whitehurst, Duayne Whitehurst
  • Patent number: 8740691
    Abstract: A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin.
    Type: Grant
    Filed: April 2, 2013
    Date of Patent: June 3, 2014
    Assignee: IGT
    Inventors: Scott A. Caputo, Mark C. Nicely, Ryan M. Griffin
  • Publication number: 20140148245
    Abstract: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player.
    Type: Application
    Filed: February 3, 2014
    Publication date: May 29, 2014
    Applicant: WMS Gaming, Inc.
    Inventors: Jeffrey L. Allen, Andrew C. Guinn, Damon E. Gura, Robert L. Kyte, Harry C. Lang, Richard B. Robbins, Pamela S. Smith, Danijel Stankovic
  • Patent number: 8734237
    Abstract: Wagering systems with a payout percentage that exceeds 100% of wagers are presented. The payouts of these wagering systems may include unrestricted credits and/or restricted credits. Players may cash out unrestricted credits at virtually any point, but may be limited in when and/or how they can cash out or play restricted credits. By providing payouts in the form of unrestricted credits and/or restricted credits, players may find their experience with the wagering systems to be more engaging, enjoyable, and longer-lasting. Moreover, the limitations on the use of restricted credits may allow the casino operator to maintain a reasonable profit margin despite the increased duration of play.
    Type: Grant
    Filed: April 3, 2013
    Date of Patent: May 27, 2014
    Assignee: Cork Group Trading Ltd.
    Inventor: Martin Paul Moshal
  • Patent number: 8734225
    Abstract: A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed.
    Type: Grant
    Filed: May 10, 2013
    Date of Patent: May 27, 2014
    Assignee: Konami Gaming, Inc.
    Inventor: Satoshi Suda
  • Publication number: 20140141861
    Abstract: An internet gaming system includes a core platform, and a vertical extension functionality configured with the core platform and having a first application programming interface. A plurality of game specific modules are provided with a hardware and software configuration to conduct different respective Internet-based games with players via an Internet lottery site, with each game specific module including a dedicated second application programming interface. Input/output data between the core platform and the game specific modules occurs only through the first and second application programming interfaces. A secure game outcome generator has a hardware and software configuration to determine a game outcome for each game played via the system and is linked to the core platform via a secure interface with the vertical extension.
    Type: Application
    Filed: October 10, 2013
    Publication date: May 22, 2014
    Applicant: Scientific Games International, Inc.
    Inventors: James Allan Szendel, Steven Wayne Beason, Kenneth Earl Irwin, JR., Kirt William Pulaski, John Patrick Toohey
  • Publication number: 20140141862
    Abstract: An Internet gaming system and method enable play of a plurality of different Internet-based games made on an Internet game site. Game specific modules conduct play of the different respective games with players via an interface with the Internet game site. A secure game outcome generator determines a game outcome for each game play selected for play by a player and has a game specific outcome file for each game specific module, with each file having individual play scripts that are communicated to the game specific module for each game played by a player via the Internet lottery site. Each play script determines the outcome of the game play and includes a clear text portion that presents inventory and audit information in human readable text, and an encrypted data portion that presents all data determinative of the game play outcome in encrypted form.
    Type: Application
    Filed: October 10, 2013
    Publication date: May 22, 2014
    Applicant: Scientific Games International, Inc.
    Inventors: Ashley Ivery Gantt, Michael Earl Lee
  • Patent number: 8727889
    Abstract: A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units.
    Type: Grant
    Filed: October 7, 2010
    Date of Patent: May 20, 2014
    Assignee: Universal Entertainment Corporation
    Inventor: Kazuo Okada
  • Patent number: 8727872
    Abstract: In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a bonus game which enables players to combine different, independent features without introducing any significant advantage or significant disadvantage to players for combining certain features over other features. The gaming system utilizes one or more bonus game supplemental awards to insure that the average expected payout per selected feature remains the same or substantially the same regardless of which bonus game features or combinations of features are employed for a play of a bonus game.
    Type: Grant
    Filed: February 23, 2011
    Date of Patent: May 20, 2014
    Assignee: IGT
    Inventors: Benjamin C. Hoffman, Christmas C. Parker
  • Patent number: 8727887
    Abstract: A method of enabling users to transfer virtual items based on their locations is disclosed. A presence of a player of a computer-implemented game at a location is detected. A presence of an additional player of the computer-implemented game at the location is detected. The player is enabled to transfer a virtual item to the additional player based on the detection of the presence of the player at the location and the detection of the presence of the additional player at the location.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: May 20, 2014
    Assignee: Zynga Inc.
    Inventors: Amitt Mahajan, Matthew Adam Ocko, Brian Reynolds
  • Publication number: 20140135092
    Abstract: An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator.
    Type: Application
    Filed: January 17, 2014
    Publication date: May 15, 2014
    Applicant: CFPH, LLC
    Inventor: Geoffrey M. Gelman
  • Publication number: 20140135101
    Abstract: A method of playing a non-wagering or wagering game on physical systems or an electronic gaming system has steps of: providing three virtual dice; providing in the memory an event result tables or paytables having a plurality of outcomes; optionally the processor receiving a wager on an event result; effecting a virtual casting of the three virtual dice to generate a random event using the electronic random number generator to determine an event outcome, the random event outcome comprising a display of the three virtual dice; comparing the random event of the virtual casting of the three virtual dice with the event result tables or paytables to determine wagering or game events; resolving wins or losses based upon the random event; and moving a virtual game piece on a virtual display; or both resolving wins or losses based upon the random event and moving a virtual game piece on the virtual display system.
    Type: Application
    Filed: November 15, 2012
    Publication date: May 15, 2014
    Applicant: 3 DICE FOOTBALL, LLC.
    Inventor: Jamie Abrahamson
  • Patent number: 8721435
    Abstract: A gaming device such as a slot machine is provided having a payout proportional to a wager value. In accordance with one or more embodiments, the gaming machine provides a player with the ability to flexibly and automatically increase and decrease wagers, thereby allowing the player to press his bets when he feels lucky, and to decrease his bets when he feels unlucky. Different proportional payout tables are provided for different levels of wagers.
    Type: Grant
    Filed: January 17, 2013
    Date of Patent: May 13, 2014
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch
  • Patent number: 8721418
    Abstract: A method, apparatus, and computer readable storage medium for implementing a video poker game allowing a player to double (or increase) his or her initial bet. After the initial deal, the player can decide to double the initial bet before drawing new cards. Both the initial bet and optional doubled bet are paid to the player.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: May 13, 2014
    Inventor: Jon H Muskin
  • Patent number: 8715062
    Abstract: Methods for generating a group of numbers usable for selections in a lottery are described. A user interface to a lottery selection method is also disclosed.
    Type: Grant
    Filed: November 20, 2007
    Date of Patent: May 6, 2014
    Inventor: Daryl David Coutts
  • Patent number: 8719336
    Abstract: The subject disclosure relates to a method and apparatus for routing data in a network-based computer game via proxy computers. The method and system includes a set of techniques that utilizes the proxy computers to thwart traffic analysis in high-speed games while continuing to satisfy the games' latency requirements. The method and apparatus facilitates thwarting multiple classes of traffic analysis, including inspection of unencrypted header fields, observation of packet size, correlation of packet timing, and collusion among players. A matchmaking system for matching players in a network-based computer game in a manner that resists traffic analysis is also provided.
    Type: Grant
    Filed: February 3, 2009
    Date of Patent: May 6, 2014
    Assignee: Microsoft Corporation
    Inventors: John R. Douceur, Jacob R. Lorch, Daekyeong Moon, Thomas Moscibroda
  • Patent number: 8708810
    Abstract: A gaming machine has a symbol display region composed of cell columns, where cells are continuously disposed in each cell column. Symbols are displayed on each cell column in such a manner that one or more symbols correspond to one of the cells. The gaming machine comprises: a symbol movement control unit that makes each symbol column move along each cell column where a symbol is changed in turn according to an alignment order of the symbols, and makes each symbol column stop; a prize winning determination unit; and a dividend generation unit. The symbol movement control unit comprises: a symbol check unit that determines whether a symbol reaching a filtering position is a specific symbol; and a specific symbol control unit that generates a specific change different from a change to be generated according to the alignment order when the specific symbol reaches the filtering position.
    Type: Grant
    Filed: February 28, 2011
    Date of Patent: April 29, 2014
    Assignee: Konami Gaming, Incorporated
    Inventor: Daisuke Nakamura
  • Patent number: 8702491
    Abstract: A method of gaming comprising: generating a game outcome by selecting symbols for a plurality of symbol positions arranged in a plurality of columns, at least some of the selected symbols being displayed to a player; generating a win entitlement by selecting a symbol pattern to be evaluated in respect of the game outcome, the symbol pattern consisting of a subset of displayed symbol positions; and evaluating the win entitlement by determining the extent to which the subset of displayed symbol positions corresponds to one or more designated winning symbols.
    Type: Grant
    Filed: November 21, 2012
    Date of Patent: April 22, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Hung Ngoc Nguyen, Lynne Cheryl Oldfield
  • Patent number: 8702495
    Abstract: A system and method for conducting a wagering game includes a feature having a plurality of selectable elements associated with respective outcomes. The feature further includes a path having a plurality of spaces. The plurality of spaces is associated with respective special rules. Each respective special rule is capable of being active or inactive. One embodiment of a method includes (a) successively selecting different ones of the plurality of selectable elements; (b) for each selected element, identifying a space of the plurality of spaces to be associated with the selected element; and (c) modifying the outcome associated with each selected outcome with the special rule associated with the identified space if the special rule for the identified space is active.
    Type: Grant
    Filed: June 23, 2009
    Date of Patent: April 22, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Jeremy M. Hornik, Pamela S. Smith
  • Publication number: 20140106853
    Abstract: A card game having a playing area divided into a plurality of player areas, each player area having a bet area in which players may place an Ante-bet to participate in the game; a dealer dealing two or more cards to the or each player's player area; the or each player having the option to stand on the original two or more cards dealt to the player's player area or to place an additional Exchange-bet in an Exchange-bet area of the player's player area, to exchange at least one of the two or more cards originally dealt to the player area for an equal number of new cards; the outcome of the game being decided on the rank of the or each player's hand comprising the originally dealt cards and any exchange cards, plus any additional individual or common cards, winning Ante and Exchange-bets being paid out in accordance with odds specified in a pay-table.
    Type: Application
    Filed: December 16, 2013
    Publication date: April 17, 2014
    Inventor: Chi Fat AU-YEUNG
  • Patent number: 8696434
    Abstract: A slot machine of the present invention comprises a plurality of rotation reels rotatably installed in a casing; an input device operable by a player; a memory for storing stop positions of the plurality of the rotation reels in a previous game; and a controller, the controller programmed to execute processing of (A) determining the stop positions of the plurality of the rotation reels conditionally on an input from the input device, (B) stopping each of the rotation reels in rotation at the stop position determined in the processing (A), according to the stop position of each of the plurality of the rotation reels in the previous game preliminary stored in the memory and the stop position of each of the rotation reels in a present game determined in the processing (A).
    Type: Grant
    Filed: October 2, 2008
    Date of Patent: April 15, 2014
    Assignee: Universal Entertainment Corporation
    Inventor: Nakayasu Tsukahara
  • Patent number: 8690657
    Abstract: The invention disclosed provides a gaming system that is based on the outcome of actual, scheduled sporting events. The winning wagers are directed to a selected sporting event and represent event participants placing in either of the top six, five or four positions. Alternate embodiments involve an array of sporting events, and other embodiments involve different scoring schemes.
    Type: Grant
    Filed: May 1, 2007
    Date of Patent: April 8, 2014
    Assignee: Razor Sports, Inc.
    Inventor: Kenneth D'Angelo
  • Publication number: 20140094246
    Abstract: A gaming system provides a wagering venue for multiple wagering positions. A processor executes code to simulate a physical random gaming event outcome using a random number generator. Memory stores three-dimensional video displayable image data of a device for the physical random gaming event outcome. A three-dimensional video display system has a three-dimensional image display field. At least two player input terminals and seating for the player input terminals within the at least 30 degree field of view. The processor i) identifies a wager from a specific player input terminal, ii) initiates generation of an event outcome in a random event outcome game, iii) generates an event outcome simulating a physical random event generating outcome; iv) selects image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) displays the selected image data; and resolves the wager based upon the generated event outcome.
    Type: Application
    Filed: September 28, 2012
    Publication date: April 3, 2014
    Applicant: ELEKTRONCEK D.D.
    Inventor: Joze Pececnik
  • Patent number: 8684826
    Abstract: A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: April 1, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Allon G. Englman, Larry J. Pacey, Mark B. Gagner, Jeremy M. Hornik
  • Patent number: 8684828
    Abstract: A method and system for awarding game features includes a first game device and a second game device. An achievement game including an achievement outcome is conducted on the first game device. In an optional embodiment, the achievement game is a non-wagering game and the first game device is a personal device. A game including a base game and at least one optional feature is conducted at a second game device. The second game device receives any achievement outcomes earned in the achievement game and determines, optionally with input from the user, which optional features to apply to the base game. In an optional embodiment, the game is a wagering game and the second game device is a gaming machine.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 1, 2014
    Assignee: JRC Holdings, LLC
    Inventors: Jack Bertram Coronel, Joseph R Coronel, DeWayne Wooten
  • Patent number: 8684810
    Abstract: A display device comprising a plurality of activatable display segments, a player input device and a controller. The plurality of activatable display segments are positioned to be viewed by a player, each display segment being configured to be individually activated and to communicate a potential outcome of a game. The player input device is positioned to be activated by the player, the player input device being configured to transmit a signal when the player activates the input device. The controller is in communication with each display segment and the player input device.
    Type: Grant
    Filed: July 2, 2004
    Date of Patent: April 1, 2014
    Assignee: IGT
    Inventors: Jerald C. Seelig, Lawrence M. Henshaw
  • Patent number: 8678907
    Abstract: Methods, apparatus and systems for providing a sub-symbol arrangement to a wagering game machine for triggering a bonus game are described. A dynamic calculation module is used for dynamically adding sub-symbols to an arrangement of symbols to match a bonus game frequency. In some embodiments, the sub-symbols are dynamically added to symbols according to a weighted table. Wagering game machines according to the various embodiments of the invention are also disclosed.
    Type: Grant
    Filed: November 9, 2007
    Date of Patent: March 25, 2014
    Assignee: WMS Gaming Inc.
    Inventor: Larry Pacey
  • Patent number: 8678921
    Abstract: A gaming system, device, and method providing player selectable card dealing attributes. The system enables a player to play a dealer-based game and includes a plurality of different card dealing attributes. In one embodiment, the system includes a plurality of predetermined dealers each associated with one or more of the card dealing attributes. The system enables the player to select one of the dealers for use in a play of the dealer-based game. During the play of the dealer-based game, the selected dealer deals the dealer-based game according to that dealer's card dealing attributes. In another embodiment, the system enables the player to create a custom dealer for use in a play of the dealer-based game by selecting one or more of the card dealing attributes. During that of the dealer-based game, the created custom dealer deals the dealer-based game according to that created custom dealer's card dealing attributes.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: March 25, 2014
    Assignee: IGT
    Inventor: Mark C. Nicely
  • Patent number: 8672746
    Abstract: Systems and methods for providing a wagering game which involve providing a plurality of game pieces, intermediate game events, and intermediate game event modifiers for each of the game pieces, wherein each intermediate game event modifier is associated with a distinct intermediate game event; receiving one or more wagers relating to a final game outcome; randomly generating a value for each of the distinct intermediate game events; determining an intermediate game event result for each game piece, wherein the intermediate game event result includes the randomly generated value as modified by the intermediate game event modifier for the distinct intermediate game event; determining a final game outcome for each game piece, wherein the final game outcome is the total of each of the distinct intermediate game event results; and resolving the one or more wagers received based on the final game outcome.
    Type: Grant
    Filed: July 27, 2012
    Date of Patent: March 18, 2014
    Inventor: Sylvester Burford
  • Publication number: 20140073407
    Abstract: Gaming machines or devices utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs are each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as a casino gaming machine or a game board devices accessed via a remote presentation device such as a phone or computer. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player.
    Type: Application
    Filed: September 5, 2013
    Publication date: March 13, 2014
    Inventor: Elia Rocco Tarantino