Lot Generator (e.g., Card Distribution, Simulated Dice, Random Number Generator, Etc.) Patents (Class 463/22)
  • Publication number: 20130281183
    Abstract: A server-based gaming system includes a plurality of gaming machines or terminals, at least one gaming terminal control server and one or more game servers, where game processes and system/machine processes are separated. The gaming terminals have separate game process layers and machine or system process layers. Integration of the game processes and machine processes is effected via the gaming terminal control server. The system allows the gaming terminals to execute generic game code or game code configured in accordance with varying protocols, rather than a single, proprietary protocol.
    Type: Application
    Filed: April 20, 2012
    Publication date: October 24, 2013
    Inventors: Milo Borissov, Rossi McKee, Manol Atanassov Roujinov
  • Publication number: 20130281184
    Abstract: An electronic version of a dice game for one or more players playable on a variety of mobile and stationary computer platforms such as a tablet, a smart phone, or a computer and a method of playing the same, is disclosed. The dice game provides significantly more possible outcomes and dilemmas for the user through the use of a plurality of columns wherein each of the plurality of columns has a different multiplication factor.
    Type: Application
    Filed: April 18, 2013
    Publication date: October 24, 2013
    Inventor: Karsten Bording
  • Patent number: 8562413
    Abstract: In a gaming method, player symbol data indicative of a plurality of sets of player symbols associated with a player may be received. Each player symbol is selected from a plurality of possible symbols. An indication that the player submitted a wager associated with the plurality of sets of player symbols may be received. Winning symbol data indicative of a set of winning symbols from the plurality of possible symbols may be received. A value payout based on respective numbers of winning symbols in respective sets of player symbols may be determined, wherein for at least some value payouts the value payout is different than a sum of a plurality of individual value payouts, each individual payout based on the respective number of winning symbols in the corresponding set of player symbols. Player payout data indicative of the value payout may be transmitted.
    Type: Grant
    Filed: August 31, 2012
    Date of Patent: October 22, 2013
    Assignee: Scientific Games International, Inc.
    Inventors: Mark G. Meyer, Deborah Jonasson, Keith A. Jonasson, Arthur S. Robb
  • Patent number: 8562416
    Abstract: A gaming device including a plurality of unisymbol reels which are each selectively activated to generate a symbol at an active symbol position. After a plurality of symbols are generated by the unisymbol reels (wherein the number of generated symbols is based on a wagered on number of ways to win), the gaming device analyzes any associated symbols which are generated in active symbol positions over a requisite number of adjacent reel columns to determine whether the generated symbols form part or all of a winning symbol combination (i.e., a combination of associated or related symbols). The gaming device determines any outcomes associated with any formed winning symbol combinations and provides any determined outcomes to the player, wherein unlike a gaming device with paylines, any outcomes provided to the player are not determined based on the number of paylines which may pass through any displayed winning symbol combinations.
    Type: Grant
    Filed: August 21, 2006
    Date of Patent: October 22, 2013
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Paulina Rodgers, Alexander Casey Naglestad Cohen
  • Patent number: 8556700
    Abstract: Methods and apparatus of gaming implementable on or in connection with a computer social network prose for accepting entries, until a volume of those entries exceeds a prescribed limit; generating a winning value; identifying one or more of the entries nearest the winning value; and designating one or more of the entries nearest the winning value as winning entries. The entries can be accepted from one or more contestants and/or they can be generated on behalf of those contestants. Each of the entries can comprise one or more values from a predefined enumeration of values. That enumeration of values can, according to related aspects of invention, comprise values, each between a low numerical value and a high numerical value.
    Type: Grant
    Filed: August 21, 2012
    Date of Patent: October 15, 2013
    Inventor: William M. Wolf
  • Patent number: 8556705
    Abstract: The system and methods of the present application comprise one or more computers for substantially removing the element of chance in a contest that would normally be on whose outcome would be determined by a mixture of chance and skill. The system comprises one or more computers that interact with a user in order to reduce or eliminate the elements of chance, thereby forcing the contest to obey the law of averages within a finite number of iterations of the contest, thereby reducing variance and increasing the success of skillful players.
    Type: Grant
    Filed: July 9, 2012
    Date of Patent: October 15, 2013
    Inventor: Robert G. Gingher
  • Patent number: 8545327
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: October 1, 2013
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8545301
    Abstract: Duplicate hands are dealt in a remote game of poker or other card game of chance. Simulated cards or game pieces are dealt to players with the order of suits changed for each player. A map is maintained in a computer memory between a reference set of indices corresponding to card suits, and differently-ordered sets of playing suits for dealing in the game. A reference game is maintained at a server computer to track game status according to the reference set of indices. Game play is translated between the reference game and individual playing suits so that players are unaware of the order of suits used for other players.
    Type: Grant
    Filed: January 17, 2007
    Date of Patent: October 1, 2013
    Inventors: Gary Stephen Shuster, Brian Mark Shuster
  • Patent number: 8540563
    Abstract: A gaming device that does not employ pay lines is provided, and has a playfield that is subdivided into a plurality of groups. The configuration of the groups could be done manually by the player, or at random, and changes for each game. At least one key group is used to define key symbols that must be repeated at other groups for a winning combination of symbols to occur.
    Type: Grant
    Filed: September 21, 2007
    Date of Patent: September 24, 2013
    Inventor: Nabil N. Ghaly
  • Patent number: 8543837
    Abstract: In a gaming environment, a method of periodically downloading dynamically generated executable modules at random intervals that perform system configuration integrity checks in a secure and verifiable manner is disclosed. The dynamically generated executable module returns the signature to a server from which it was downloaded and deletes itself from the system being checked. The next time such an executable module is downloaded, it will contain a different randomly chosen subset of hashing and encryption algorithms. The server that is performing the system configuration integrity check maintains a database of expected system configurations and performs subset of hashing and encryption algorithms as contained in the dynamically generated executable module. The result returned by the downloaded executable module is compared to that computed locally, and an error condition is raised if they do not match.
    Type: Grant
    Filed: December 20, 2011
    Date of Patent: September 24, 2013
    Assignee: IGT
    Inventors: Robert Bigelow, Jr., Dwayne A Davis, Kirk Rader
  • Publication number: 20130244758
    Abstract: A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice.
    Type: Application
    Filed: March 6, 2013
    Publication date: September 19, 2013
    Applicant: Winsor Concepts
    Inventors: Reynolds W. Guyer, Thomas W. Guyer
  • Patent number: 8529330
    Abstract: A distributed manufacturing and distribution process for lottery tickets is disclosed. The manufacturing/vending system comprises a ticket manufacturing server and one or more vending devices located at remote sites. Each vending device is operatively coupled for communication with the server, normally via a network connection. Each vending devices is further equipped with blank media and printing means, so that a customer is able to purchase on-demand tickets from a vending device in communication with the server. Additionally, the vending devices may be configured as electronic aid to display the results of the purchased lottery tickets in entertaining ways to the customer.
    Type: Grant
    Filed: June 7, 2010
    Date of Patent: September 10, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: Robert Anthony Luciano, Jr., Warren Rapelye White
  • Patent number: 8529328
    Abstract: Gaming machines or devices utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs are each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as a casino gaming machine or a game board devices accessed via a remote presentation device such as a phone or computer. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player.
    Type: Grant
    Filed: August 10, 2011
    Date of Patent: September 10, 2013
    Inventor: Elis Rocco Tarantino
  • Patent number: 8528904
    Abstract: A card issuing machine may include a card storage part, a card reader part, a housing accommodating the card storage part and the card reader part, and a lock mechanism for locking the housing in a closed state. The housing may include a first case body provided as at least a front face of the card issuing machine, a second case body structured to cover an upper side of the card storage part, and a third case body structured to cover an upper side of the card reader part. The third casing may be engaged with the first casing so that the third casing does not move away from the first casing at the upper, lower, left, right, and front sides, and may also be engaged with the second casing so that the third casing does not move away from the first casing at the rear side.
    Type: Grant
    Filed: January 29, 2009
    Date of Patent: September 10, 2013
    Assignee: Nidec Sankyo Corporation
    Inventors: Keiji Ohta, Toshio Tatai
  • Publication number: 20130231176
    Abstract: A method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the player's credit account.
    Type: Application
    Filed: March 29, 2013
    Publication date: September 5, 2013
    Applicant: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Magdalena M. Fincham, Steven M. Santisi, Norman C. Gilman, Thomas M. Sparico
  • Publication number: 20130225259
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Application
    Filed: February 13, 2013
    Publication date: August 29, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: DeNA Co., Ltd.
  • Patent number: 8512146
    Abstract: The casino table yield management data processing system has a minimum bet change recommendation generator receiving casino table occupancy and player betting data and generating recommendation data based on casino game operations model data and business rule data. A timing filter determines when recommendation data is to be presented to an operator. A quantification filter calculates revenue value data of implementing a minimum bet change and determining whether recommendation data is to be presented to an operator.
    Type: Grant
    Filed: November 16, 2009
    Date of Patent: August 20, 2013
    Assignee: Tangam Technologies Inc.
    Inventors: Prem Gururajan, Maulin Gandhi, Patrick Hermann Denis, Jason Robert Jackson, Christopher Taylor
  • Patent number: 8511682
    Abstract: A roulette board, including a roulette wheel on which a plurality of symbols are arranged in a circumferential direction of the roulette wheel, a plurality of ball reception portions that are provided in a one-to-one correspondence with the plurality of symbols, the plurality of ball reception portions being configured to receive a ball that rolls on the roulette wheel, a banked passage that is endlessly provided along an outer circumference of the roulette wheel, and allows the ball to roll in a circumferential orbit, and a ball discharging mechanism that is provided with a ball discharging member and discharges the ball received in one of the plurality of ball reception portions from the one of the plurality of ball reception portions toward the banked passage by bringing the ball discharging member into contact with the ball.
    Type: Grant
    Filed: September 13, 2010
    Date of Patent: August 20, 2013
    Assignee: Universal Entertainment Corporation
    Inventor: Tetsuya Yokota
  • Publication number: 20130210515
    Abstract: A method, system, and computer readable storage medium to provide a player versus dealer poker game which allows the dealer to raise based on the contents of the dealers unrevealed hand. The player can then choose to match the dealer's raise or fold. Then, both the player's hand and the dealer's hand are revealed, and the higher hand wins.
    Type: Application
    Filed: March 4, 2013
    Publication date: August 15, 2013
    Applicant: SHFL ENTERTAINMENT, INC.
    Inventors: Roger Snow, Mark Yoseloff, Stacy Friedman, Jon Muskin
  • Patent number: 8506383
    Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which images of spinning reels spin and objects (balls) are dropped through a series of obstacles (pins) and eventually land in one or more of a set of containers. Prizes are paid according to either the state of the reels after spinning or the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.
    Type: Grant
    Filed: July 18, 2012
    Date of Patent: August 13, 2013
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, David Villa, Christopher Stevens
  • Patent number: 8506381
    Abstract: A gaming machine includes a first lottery device which performs a lottery to determine an arrangement of option areas on a lottery field to be presented to a player, and a first presenting device which presents the determined arrangement. A second lottery device performs a lottery to draw a lottery position on the lottery field when the arrangement of each of the option areas has been determined by the first lottery device, and a second presenting device presents a lottery position based on a lottery result by the second lottery device. A dividend control device gives a dividend corresponding to a property of an option area, when the property of the option area is configured to yield the dividend and the option area satisfies a predetermined relationship with the lottery position drawn by the second lottery device.
    Type: Grant
    Filed: November 16, 2009
    Date of Patent: August 13, 2013
    Assignee: Konami Gaming, Incorporated
    Inventor: Kazutaka Shiraishi
  • Patent number: 8500543
    Abstract: A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed.
    Type: Grant
    Filed: November 14, 2012
    Date of Patent: August 6, 2013
    Assignee: Konami Gaming, Inc.
    Inventor: Satoshi Suda
  • Publication number: 20130190071
    Abstract: A “fair play” online gaming system comprises a deal server for generating an encrypted set of gaming elements (such as cards) and a play server for controlling a set of operations within a game. The play server is coupled to the deal server and receives encrypted gaming elements from the deal server in response to commands. The gaming system also includes an audit server that is coupled to the play server, where the audit server is used to send and receive information between the play server and one or more online players communicating via the internet. Importantly, the deal server and the play server cannot communicate with the internet and cannot be accessed by untoward individuals, thus providing fair play conditions for an online game.
    Type: Application
    Filed: January 21, 2013
    Publication date: July 25, 2013
    Inventor: Robert S. Cahn
  • Patent number: 8491374
    Abstract: A gaming apparatus and a game controller for a gaming apparatus is provided. A game provided on the gaming apparatus under the control of the game controller is arranged to play a first game in the form of a wheel game having a number of outcome indicating parts. It is also arranged to play a further game, in the form of a symbol game, a function of which is based on an outcome of the wheel game. In one embodiment, a function of one or more symbols in the symbol game is determined by an outcome of the wheel game.
    Type: Grant
    Filed: July 11, 2008
    Date of Patent: July 23, 2013
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Nicholas Luke Bennett
  • Patent number: 8490971
    Abstract: A wireless die (2) comprises an orientation detector (4) for determining an orientation of the die (2) and a transmitter (5) connected to the orientation detector (4) for transmitting die (2) orientation data to the receiver (3). The orientation detector (4) comprises at least two electromechanical detectors (6), the electromechanical detectors (6) being arranged for generating electrical power for the orientation detector (4) and transmitter (5), and for supplying gravity based orientation data.
    Type: Grant
    Filed: October 19, 2005
    Date of Patent: July 23, 2013
    Assignee: Koninklijke Philips Electronics N.V.
    Inventors: Martin Ouwerkerk, Ronaldus Maria Aarts, Natasha Kravtsova, Evert Jan Van Loenen, Daniel Willem Elisabeth Schobben, Bartel Marinus Van De Sluis, Maarten Peter Bodlaender
  • Publication number: 20130184060
    Abstract: A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.
    Type: Application
    Filed: September 21, 2012
    Publication date: July 18, 2013
    Inventors: Andrew Costello, Louis J. Castle, II
  • Publication number: 20130184059
    Abstract: A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access.
    Type: Application
    Filed: September 10, 2012
    Publication date: July 18, 2013
    Inventors: Andrew Costello, Louis J. Castle, II
  • Patent number: 8485887
    Abstract: According to a gaming machine of the present invention, a specific number of free games are generated when three or more trigger symbols have been stop-displayed in a normal game. Further, when one or two trigger symbols have been stop-displayed in a free game, numeric values in number equivalent to the number of stop-displayed trigger symbols are selected, and then the number of times obtained by summing up the selected numeric values is added to the number of free games.
    Type: Grant
    Filed: April 30, 2012
    Date of Patent: July 16, 2013
    Assignee: Aruze Gaming America, Inc.
    Inventors: Hiroki Saito, Masafumi Uchida
  • Patent number: 8485901
    Abstract: A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided.
    Type: Grant
    Filed: July 21, 2011
    Date of Patent: July 16, 2013
    Assignee: IGT
    Inventor: Brian F. Saunders
  • Patent number: 8485889
    Abstract: A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.
    Type: Grant
    Filed: September 12, 2011
    Date of Patent: July 16, 2013
    Assignee: The United States Playing Card Company
    Inventors: Richard Soltys, Richard Huizinga
  • Publication number: 20130178275
    Abstract: An electronic die capable of reporting roll results is disclosed. The die can include an acceleration measurement system capable of outputting roll data. A processor can then interpret the roll data and transmit it through a wireless interface ID a monitoring device. The monitoring device can then show a user the roll result. Waking the electronic die from a low power mode is also disclosed along with customizing the electronic die with faceplates and protective covers.
    Type: Application
    Filed: September 13, 2012
    Publication date: July 11, 2013
    Applicant: Scosche Industries, Inc.
    Inventors: Scott Allan Hawkins, Scott Anthony Pennestri, Richard Donald Maes, II
  • Patent number: 8483756
    Abstract: Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described.
    Type: Grant
    Filed: October 9, 2009
    Date of Patent: July 9, 2013
    Assignee: CFPH, LLC
    Inventor: Mark Miller
  • Patent number: 8480477
    Abstract: When a wild symbol 311a is fixedly displayed, a gaming machine of the present invention preferentially displays a fixedly displayed wild symbol 311a over a symbol 311 rearranged behind the fixedly displayed wild symbol 311a until rearrangement is completed. When the plurality of symbols 311 rearranged including the symbol 311 rearranged behind the fixedly displayed wild symbol 311a satisfy a predetermined relation, the symbol 311 rearranged behind the fixedly displayed wild symbol 311a is preferentially displayed over the fixedly displayed wild symbol 311a. When the predetermined relation is not satisfied, the fixedly displayed wild symbol 311a is preferentially displayed over the symbol 311 rearranged behind the fixedly displayed wild symbol 311a.
    Type: Grant
    Filed: July 15, 2010
    Date of Patent: July 9, 2013
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Yutaka Kadode, Kohei Hashimoto, Fumiya Abe
  • Patent number: 8480087
    Abstract: A gaming device configured to randomly generate at least one pair of numbered balls in a craps game as a substitute for rolling dice, the gaming device including a blower assembly disposed in a housing that, upon selective activation of an on-off switch or a signal transmitter, circulates air through an airflow tube into a casing cavity to push a pair of the numbered balls contained within a cavity of a transparent casing disposed atop the housing into an upper chamber of a ball receiving tube centrally disposed in the casing.
    Type: Grant
    Filed: October 20, 2011
    Date of Patent: July 9, 2013
    Inventor: Patrick P. Traficant
  • Patent number: 8475255
    Abstract: A gaming system which provides the player a plurality of playing cards to form an initial primary card hand and also displays one or more other card hands. The player selects one or more of the initially dealt cards in the primary card hand to hold or to discard. The held cards are also held in one, more or each of the other simultaneously displayed hands. The gaming device evaluates the held cards and determines which card game outcomes are possible based on the held cards and the remaining cards in the deck. The gaming device utilizes a stored table of different distributions of card game outcomes which would result in each payout amount and a table regarding which card game outcomes are possible based on the player's held cards to determine a distribution of outcomes that provides a total payout equal to the payout of the predetermined game outcome.
    Type: Grant
    Filed: June 7, 2012
    Date of Patent: July 2, 2013
    Assignee: IGT
    Inventors: Bryan D. Wolf, Lesley S. Swift, Justin M. Krum, John M. Montross, Tracy L. Powell
  • Publication number: 20130165207
    Abstract: The present invention comprises the steps of: receiving a first bet from the player; receiving a second bet from the player; distributing first cards to the player and the dealer, respectively; using the first cards distributed to the player and dealer to execute the first card game, to determining win and loss and settling an account based on the first bet; distributing second or subsequent card to the player and the dealer, respectively; and using all of the cards distributed to the player and the dealer to execute the second card game, determining win and loss and settling an account based on the second bet.
    Type: Application
    Filed: June 26, 2012
    Publication date: June 27, 2013
    Inventors: Kenichi Okujyo, Hayao Sadakata
  • Patent number: 8469793
    Abstract: A method of game play, where a plurality of graphic objects are displayed on the display (106), each graphic object being operable to present one or more symbols. A subset of the graphic objects (604, 606, 608, 610) are activated to present symbols on the display, and at least one remaining graphic object (602) is obscured during the activation. The remaining graphic object (602) is revealed if a combination of symbols presented on the activated subset matches an eligibility criterion, and the revealed graphic object (602) is activated to present one or more symbols. An award is awarded if the symbols displayed on the graphic objects match a specified winning criterion.
    Type: Grant
    Filed: August 22, 2008
    Date of Patent: June 25, 2013
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Antoon Christiaan Visser
  • Patent number: 8469806
    Abstract: A system is configured to provide haptic stimulation to a user. In one embodiment, the haptic stimulation is provided to the user in conjunction with the performance of one or more control gestures through which the user controls, for example, a game, a real world component or piece of equipment, and/or other entity. In one embodiment, the haptic stimulation is provided to the user in conjunction with control of virtual equipment by the user.
    Type: Grant
    Filed: July 21, 2010
    Date of Patent: June 25, 2013
    Assignee: Immersion Corporation
    Inventors: Danny A. Grant, Robert W. Heubel, David M. Birnbaum, Erin B. Ramsay
  • Patent number: 8469791
    Abstract: A method of playing a bingo-type game includes the steps of generating a result of the game and displaying a representation of the result. More specifically, the representation of the result of the game is displayed through a mechanical technological aid at an electronic play station. An apparatus for playing the game includes a server and the electronic play station in operative communication with the server. The server generates the called numbers, which correlate to the result of the game, and the electronic play station includes the mechanical technological aid for displaying the representation of the result of the game. A program product for playing the game is stored on computer readable media and includes a result program code for generating the result of the game and a display program code for displaying the representation of the result through the mechanical technological aid.
    Type: Grant
    Filed: August 3, 2012
    Date of Patent: June 25, 2013
    Assignee: Video Gaming Technologies, Inc.
    Inventors: Jon P. Yarbrough, David L. Wright
  • Patent number: 8465362
    Abstract: A method and apparatus of wagered mechanical, electromechanical or video symbol play for individual or networked gaming machines is disclosed. The method comprises a base game, a time-based bonus element scheme that may provide a bonus event, and a time-based window of opportunity in which the bonus element scheme may be accepted by a qualified player. Upon a triggering event in the base game, or alternately a random event, the player is afforded a specific period of time in which to choose a bonus element scheme comprised of at least one but preferably two bonus elements (i.e., cash, credits, casino player points, free spins, multipliers, and the like) that are each available for a predetermined and/or random time interval. The chosen bonus element scheme provides the parameters of a bonus round game.
    Type: Grant
    Filed: April 15, 2011
    Date of Patent: June 18, 2013
    Assignee: Precedent Gaming, Inc.
    Inventor: Kathleen Nylund Jackson
  • Publication number: 20130150148
    Abstract: A player wagers on the outcome of a comparison of two random numbers that are generated using a plurality of random number generating devices. According to one embodiment the random number generating devices comprise dice and cards. A player bets on the outcome of a comparison of a numerical value generated by a roll of two dice and another numerical value generated by the selection of a card from a deck of cards. At the beginning of play the player places multiple wagers based upon a prediction as to whether the dice value or the card value will be higher. During each round of play, opportunities are provided to withdraw one or more of the wagers.
    Type: Application
    Filed: December 4, 2012
    Publication date: June 13, 2013
    Applicant: PARADIGM TABLE GAMES, INC.
    Inventor: Paradigm Table Games, Inc.
  • Publication number: 20130143640
    Abstract: A system and method for use in one or more casino establishments for offering a game of chance with multiple wheels. A player may bet on one or more of the wheels to win an award. The resulting pay is based on the combination of the final position of the wheels after they come to a stop. The award may be the cumulative value for winning outcomes on each of the wheels, it may be a set outcome depending on the combination of symbols on a win line across the wheels, or it may include special awards such as multipliers and wild card wins depending on the wheel configuration. The system and method are offered on an electronic multi-wheel gaming system with multiple player terminals connected to a set of electro-mechanical wheels or video wheels displayed on a screen, but may also be deployed in other forms such as on a live table game with a live operator of mechanical wheels, or on a general purpose computing device connected to a network.
    Type: Application
    Filed: December 4, 2012
    Publication date: June 6, 2013
    Applicant: DEFOREST FOX, LLP
    Inventor: DEFOREST FOX, LLP
  • Publication number: 20130143642
    Abstract: A method, apparatus, and non-transitory computer readable storage medium to implement a Pai-Gow side bet which uses an embedded electronic display in a Pai-Gow table to pick a random number from one to seven. Each player makes an optional side bet and if the player's hand qualifies, the player's side bet wins a payout which is determined by multiplying a value of the player's hand by the random number. If the player's hand does not qualify, then the player's side bet loses.
    Type: Application
    Filed: October 29, 2012
    Publication date: June 6, 2013
    Inventor: Geoff Hall
  • Publication number: 20130143643
    Abstract: A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a prize determining part that determines a prize to be given to a player; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down.
    Type: Application
    Filed: November 30, 2012
    Publication date: June 6, 2013
    Applicant: Kyoraku Industrial Co., Ltd.
    Inventor: Kyoraku Industrial Co., Ltd.
  • Patent number: 8454438
    Abstract: A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. When a predetermined number or more of predetermined symbols are displayed on a first display as a result of a first game, a first control signal for displaying on the first display a dice image in a mode of rolling of the dice for determining progress of a second game that is different from the first game is output from a controller to the first display, as triggered by detection of an operation of an operating device by a player. After a first predetermined period of time has elapsed after output of the first control signal has been started, a second control signal for display control to display a dice image in a dice rolling mode on the second display is output from the controller to the second display.
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: June 4, 2013
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenji Enokido, Shintaro Okazawa, Masumi Fujisawa
  • Patent number: 8454428
    Abstract: A gaming machine uses mathematical modeling and graphical displays to provide players with realistic depictions of gaming activities for wagering. Three-dimensional mathematical models are used to simulate real-world interactions of physical objects, with a display showing the player a visual representation of the game interactions. By providing the player with a realistic depiction of real-world gaming activities, a gaming machine according to the present invention involves the player in the wagered-upon activity to a greater extent than traditional gaming machines.
    Type: Grant
    Filed: September 8, 2003
    Date of Patent: June 4, 2013
    Assignee: WMS Gaming Inc.
    Inventors: Larry J. Pacey, Jason C. Gilmore, Michael P. Casey
  • Patent number: 8454421
    Abstract: A method of playing a bingo-type game includes the steps of generating a result of the game and displaying a representation of the result. More specifically, the representation of the result of the game is displayed through a mechanical technological aid at an electronic play station. An apparatus for playing the game includes a server and the electronic play station in operative communication with the server. The server generates the called numbers, which correlate to the result of the game, and the electronic play station includes the mechanical technological aid for displaying the representation of the result of the game. A program product for playing the game is stored on computer readable media and includes a result program code for generating the result of the game and a display program code for displaying the representation of the result through the mechanical technological aid.
    Type: Grant
    Filed: June 14, 2012
    Date of Patent: June 4, 2013
    Assignee: Video Gaming Technologies, Inc.
    Inventors: Jon P. Yarbrough, David L. Wright
  • Patent number: 8454437
    Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
    Type: Grant
    Filed: July 19, 2010
    Date of Patent: June 4, 2013
    Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
  • Publication number: 20130137501
    Abstract: An improved table game system includes a first shuffling machine for randomly selecting a first card from among a first defined set of cards. The system also includes a second shuffling machine for randomly selecting a second card from among a second defined set of cards. A first card reader is associated with the first shuffling machine for communicating with the selected card to obtain relevant information thereabout. A second card reader is associated with the second shuffling machine for communicating with the selected card to obtain information thereabout. The system includes a first display in communication with the first card reader to display the obtained information about the first card. The system also includes a second display in communication with the second card reader to display the obtained information about the second card. A computer is in communication with the first card reader to process the obtained information and communicate it to the first display.
    Type: Application
    Filed: November 30, 2012
    Publication date: May 30, 2013
    Inventor: Mark H. Jones
  • Publication number: 20130137502
    Abstract: A gaming system and a method of operating a bonus prize awarding system, the system comprising a plurality of electronic gaming console having a console cabinet 10 including a prize display 12, a coin entry slot 13, a pay out tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which images of objects (balls) are dropped through a series of obstacles (pins) and eventually fill a number of containers. Prizes are paid according to either the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit, and bonus prizes are increased progressively upon the occurrence of predetermined game events within the game or external to the game.
    Type: Application
    Filed: January 11, 2013
    Publication date: May 30, 2013
    Inventors: John Boesen, Natalie Bryant