Object Priority Or Perspective Patents (Class 463/33)
  • Patent number: 11030810
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: June 8, 2021
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11010917
    Abstract: Systems and methods are disclosed for determining position and pose of as well as tracking an object in a physical environment based on the emission and sensing of light signals. The derived position, pose and tracking information may be used in a VR/AR environment. The disclosed systems and methods allow for the improved tracking of both active and passive devices. In addition, the disclosed systems and methods enable an arbitrary number of light sensors to be disposed on an object, thereby increasing accuracy and mitigating the effects of occlusion of certain light sensors. Position and pose estimates may be refined and tracked using a filter lattice responsive to changes in observed system states and/or settings. Further, data received from an inertial measurement unit may be used to increase tracking accuracy as well as position and pose determination itself.
    Type: Grant
    Filed: September 6, 2019
    Date of Patent: May 18, 2021
    Assignee: GAMEFACE LABS INC.
    Inventors: Edward Mason, Aidan Delaney, Brady James Riddle
  • Patent number: 11006099
    Abstract: Different full screen content is displayed on the same television at the same time from the perspective of the viewer by displaying as the content as two full screen sequential frames. The different full screen content may be provided as a single combined frame signal such as a side-by-side, top-bottom, or checkerboard signal which is then displayed as two sequential full screen frames. Configured glasses such as polarized or shutter are used to view the different content as full screen content where one pair of configured glasses views an initial one of the sequential frames but blocks the subsequent one and another pair of configured glasses blocks the initial one of the sequential frames and views the subsequent one. Shutter glasses have both lenses open during the initial frame and both closed during the subsequent one. For polarized glasses, the initial frame has a polarization matching both lenses of one pair of glasses while the subsequent frame has a polarization that differs from both lenses.
    Type: Grant
    Filed: November 6, 2019
    Date of Patent: May 11, 2021
    Assignee: Panther Innovations, LLC
    Inventor: Jeramie J. Keys
  • Patent number: 11000766
    Abstract: This application provides a method for recording interactions of a virtual role of a target virtual object with other virtual objects in a virtual reality application from a third person perspective view. The method includes: configuring a third person perspective view, the third person perspective view being a video shooting perspective view of a virtual controller; obtaining location information of the virtual role in the virtual reality application; obtaining current orientation information of the third person perspective view, which is orientation information of the third person perspective view virtual camera in the virtual reality application; obtaining, according to the location information of the virtual role and the current orientation information of the third person perspective view, scene data corresponding to the virtual reality application in which the virtual role is currently located; and capturing and displaying actions of the target virtual object according to the scene data.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: May 11, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yang Chen, Yuchuan Huang, Xiaobin Shen, Weiqiang Mai
  • Patent number: 10974137
    Abstract: Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the displayed scene to increase a likelihood of generating an advertising impression. The advertising target is characterized by a field of attraction of the camera POV.
    Type: Grant
    Filed: May 29, 2019
    Date of Patent: April 13, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Gary M. Zalewski
  • Patent number: 10946272
    Abstract: A portable gaming device includes a game console housing including a handle, a trigger, a screen holder, and a display device coupled to the screen holder. The display device includes a display. The portable gaming device also comprises a processing circuit internally coupled to the game console housing including a processor, a memory, and a network interface, wherein the processing circuit is in communication with the display device. The processing circuit generates a user interface to be displayed on the display, determines a position of the game console housing, and updates the user interface based on the determined position of the game console housing.
    Type: Grant
    Filed: July 26, 2019
    Date of Patent: March 16, 2021
    Assignee: Arkade, Inc.
    Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
  • Patent number: 10905949
    Abstract: A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: February 2, 2021
    Assignee: Arkade, Inc.
    Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
  • Patent number: 10864441
    Abstract: The present disclosure discloses a method for rendering a graphical user interface of an online game system on a display of a terminal, including: rendering, in the graphical user interface, at least one virtual resource object; detecting whether a configuration option in the game system is enabled, entering a first control mode in accordance with a determination that the configuration option is enabled; rendering, in a skill control display area in the graphical user interface, at least one skill object corresponding to multiple character objects; detecting, from a user of the terminal, a skill release operation gesture on the at least one skill object in the skill control display area; and performing a skill release operation, on a currently specified target object, of a skill to be triggered and supported by at least one skill object corresponding to one or more of the multiple character objects.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: December 15, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Chuang Zhou, Wei Gong
  • Patent number: 10860752
    Abstract: The present disclosure is directed to a method and corresponding system that improves accuracy of a computer simulation of an original posture of a digital human model (DHM) relative to a target object. The method and system may obtain information associated with the original DHM posture. The obtained DHM posture information may include a position of a head of the DHM. The method and system may obtain information associated with the target object. The obtained target object information may include a size of the target object and an orientation of the target object. The method and system method may obtain a distance from the head of the DHM to the target object. In some embodiments, the system and method may generate a measure of vision (i.e., vision measure) of the DHM of the target object that the DHM is visually targeting.
    Type: Grant
    Filed: August 25, 2015
    Date of Patent: December 8, 2020
    Assignee: Dassault Systémes Americas Corp.
    Inventors: Pierre-Olivier Lemieux, Matthieu Cauffiez, Arnaud Barré, Nicola Hagemeister, Rachid Aissaoui
  • Patent number: 10850197
    Abstract: A system for providing guided interactions with books includes a content delivery terminal communicatively coupled to a computing platform including a hardware processor and a memory storing a content delivery software code, a content registry, and a library of entries corresponding respectively to multiple interaction plans for guiding an interaction with a book. The hardware processor executes the content delivery software code to detect, via the content delivery terminal, a book corresponding to content included in the content registry, and to identify an interaction plan for the guided interaction based on one or more of the content and a user input received by the content delivery terminal. The content delivery software code further identifies a first portion of the content for use in initiating the interaction plan, and outputs the first portion of the content to the content delivery terminal for printing by the content delivery terminal in the book.
    Type: Grant
    Filed: May 13, 2019
    Date of Patent: December 1, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Taylor Hellam, Malcolm Murdock, Mohammad Poswal, Shawnna Stewart
  • Patent number: 10846919
    Abstract: The present disclosure discloses an eye image generation method and apparatus. The method includes obtaining an eye model used for generating an eye image. The eye includes an eyeball part for generating an eyeball image and expressing the eyeball of an eye. The method also includes providing a map on an eyeball surface of the eyeball part in the eye model, the map covering the eyeball part in the eye model, and the map being used for simulating a bumpy texture of a surface of a cornea of the eye. The method further includes rendering the eye model on which the map is provided, to obtain the eye image. The present disclosure resolves a technical problem that eyes of a character are not vivid and realistic in an online game.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: November 24, 2020
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Qiang Wang, Bailin An, Chen Chen
  • Patent number: 10777008
    Abstract: Systems and methods described herein are directed to enhancing a virtual reality (VR) or augmented reality (AR) experience by using one or more unmanned vehicles to generate effects around a user of a headmounted display (HMD). The generated effects may be synchronized with VR/AR content presented to the user of the HMD. Particular systems and methods described herein are directed to enhancing a VR/AR experience by using one or more unmanned aerial vehicles (UAV) to generate air flow effects around a user of a HMD. The air flow effects generated by UAV may simulate a physical and/or olfactory sensation corresponding to a VR/AR environment presented to the user using the HMD.
    Type: Grant
    Filed: January 24, 2018
    Date of Patent: September 15, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Alexander C. Chen, Steven Chapman, Benjamin Havey
  • Patent number: 10743124
    Abstract: Systems, devices, and methods provide mixed reality audio with environmental audio devices. A mixed reality device providing mixed reality content to a user has a mixed reality device position in an environment that includes a plurality of audio devices. A mixed reality audio element is determined, which is associated with the mixed reality content and which has a virtual source position with respect to the mixed reality device position within the environment. An audio device position of a particular audio device of the plurality of audio devices is determined, with respect to the mixed reality device position and the virtual source position within the environment. The particular audio device generates the mixed reality audio element to cause the user of the mixed reality device to perceive the mixed reality audio element as originating from the virtual source position within the environment.
    Type: Grant
    Filed: May 10, 2019
    Date of Patent: August 11, 2020
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 10712812
    Abstract: An apparatus for creating movement in a virtual reality for a user includes a computer includes a virtual reality headset in communication with the computer that is worn on the head of the user so the user sees the virtual reality shown by the headset and produced by the computer in the headset. The apparatus includes a foot controller in communication with the computer against which the user moves at least one of his feet to create control signals with the foot to cause movement in the virtual reality. A method for creating movement in a virtual reality for a user having the steps of the user seeing the virtual reality shown by a virtual headset and produced by a computer in the headset, a virtual reality headset in communication with the computer that is worn on the head of the user.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: July 14, 2020
    Assignees: New York University, TActonic Technologies LLC
    Inventors: Kenneth Perlin, Charles Hendee
  • Patent number: 10706661
    Abstract: The present disclosure relates generally to use of and interaction with a wearable device comprising a wireless communications interface, an augmented reality display, an input device, a processor coupled with the wireless communications interface, the display, and the input device, and a memory coupled with and readable by the processor. The memory can store therein a set of instructions which, when executed by the processor, causes the processor to receive, through the wireless communications interface from a gaming system of a gaming venue, information related to a competitive event. The processor can present, through the augmented reality display, a menu comprising a set of options related to the competitive event, receive, from the input device an input indicating a selected option from the set of options related to the competitive event, and send, to the gaming system of the gaming venue, a message comprising information related to the selected option.
    Type: Grant
    Filed: November 16, 2018
    Date of Patent: July 7, 2020
    Assignee: IGT
    Inventor: David Froy
  • Patent number: 10695667
    Abstract: A wearable or mountable visor or display apparatus capable of presenting augmented reality (AR) content. The primary intent of the AR visor is to parse and selectively display desired heads up display (HUD) content from a video stream or video game such as a map, timer or clock, speedometer/tachometer, instrumentation panels, or similar context-sensitive information relevant to a video game or stream. The AR visor allows a user to configure and display various content on one or more designated sections of the AR visor/display.
    Type: Grant
    Filed: March 14, 2018
    Date of Patent: June 30, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventor: John Charles Zarganis
  • Patent number: 10668379
    Abstract: A three-dimensional virtual space is photographed by a virtual camera to generate a first image and a second image different from the first image. The first image synchronously displays the state of the virtual space, and the second image is displayed asynchronously with the first image. The first image and the second image are obtained by photographing the three-dimensional virtual space in parallel.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: June 2, 2020
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato
  • Patent number: 10668381
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: June 2, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Michael Condrey, Mark Rubin
  • Patent number: 10671150
    Abstract: A system comprises a display object having a characteristic of its display configured to change with time in a timing calibration operation; a plurality of video cameras configured to capture images of the display object; and a data processing apparatus comprising a detector configured to detect timing differences in the capture of images by the plurality of video cameras indicative of a change in the characteristic of the display object and to apply the detected timing differences as a timing correction so as to time-align images captured by the plurality of cameras after the timing calibration operation.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: June 2, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Richard James Forster
  • Patent number: 10583361
    Abstract: Systems, methods and articles of manufacture for controlling devices in a synchronized fashion. Embodiments include determining one or more environmental devices are available within a physical environment. A first interactive game that is playing within the physical environment is detected. Embodiments determine an environmental condition during a first playback event within the first interactive game. The one or more environmental devices within the physical environment are then controlled during playback of the first playback event within the first interactive game, based on the determined environmental condition.
    Type: Grant
    Filed: February 4, 2016
    Date of Patent: March 10, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Eric C. Haseltine, Joseph L. Olson
  • Patent number: 10569164
    Abstract: An augmented reality (AR) system allows for providing AR in video games. The disclosed AR system allows for layering AR content on top of the built-in features of video games to provide a unique “in-game” AR experience for gamers. A remote computing system provides a central data warehouse for AR content and related data that may be accessed by select client machines to render augmented frames with AR content during execution of video games. The AR content may be spatially-relevant AR content that is rendered at appropriate locations within a game world. The AR content may be event specific such that the AR content is added in response to game-related events. The disclosed AR system allows for adding multiplayer aspects to otherwise single player games, and/or sharing of AR content in real-time to provide augmentative features such as spectating, mixing of game worlds, and/or teleportation through AR objects.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: February 25, 2020
    Assignee: Valve Corporation
    Inventor: Iestyn Bleasdale-Shepherd
  • Patent number: 10560972
    Abstract: An information processing apparatus that is capable of externally controlling a projection apparatus, the information processing apparatus comprises a communication unit configured to perform communication with the projection apparatus, an acquiring unit configured to acquire function information of the projection apparatus from the projection apparatus via the communication unit, a presenting unit configured to present the function information of the projection apparatus acquired by the acquiring unit, and a control unit configured to control the presenting unit so as to present an indication of whether the projection apparatus is operating with a projection function or with a lighting function based on the function information of the projection apparatus acquired by the acquiring unit.
    Type: Grant
    Filed: May 3, 2018
    Date of Patent: February 11, 2020
    Assignee: CANON KABUSHIKI KAISHA
    Inventor: Tomoaki Komiyama
  • Patent number: 10549180
    Abstract: Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device. The method includes the operation of rendering the game on the device. The device includes a touch screen for receiving touch input from a user. The game renders a game object that is moveable in one or more directions within a scene of the game. A touch input is detected from the touch screen when the game object is selected for movement. The touch input is analyzed to determine if the touch input is a movement gesture with a swipe profile and a direction. When the touch input is a movement gesture, the game object is caused to move along the direction defined by the touch input.
    Type: Grant
    Filed: September 30, 2014
    Date of Patent: February 4, 2020
    Assignee: Zynga Inc.
    Inventors: Joseph Canose, Priamos Georgiades
  • Patent number: 10510173
    Abstract: Various embodiments provide an image processing method. The method may include: acquiring an input image (310); extracting a light source parameter from the input image (330); adjusting color of a material image according to the light source parameter, obtaining an adapted material image matching the input image using a binarization processing according to the material image whose color has been adjusted (350); obtaining a flare effect image through calculation using the adapted material image according to the light source parameter (370); and blending the input image with the flare effect image (390). An image processing apparatus is also provided. The above method and image processing apparatus can adapt a simulated flare effect to a light source in an image, and can improve the sense of realism.
    Type: Grant
    Filed: November 10, 2017
    Date of Patent: December 17, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Lei Wu
  • Patent number: 10510211
    Abstract: A gaming system includes a game server operating a progressive game thereon and a plurality of player terminals in communication with the central server which operate base games thereon. A contribution amount from base wagers made on the player terminals in relation to the base game also contribute to one or more progressive totals of the progressive game. When one or more progressive totals reaches a secret trigger value, a winning condition is determined and a corresponding winning amount is made to the player terminal from which originated the contribution amount resulting in the secret trigger value being met. Optionally, under the winning condition, the progressive total may continue to increase by contribution amounts from one or more player terminals until eligibility criterium corresponding a second trigger event is met, such as a qualifying hand being dealt to the player terminal from which the winning condition originated.
    Type: Grant
    Filed: October 15, 2018
    Date of Patent: December 17, 2019
    Inventor: Kelvin Morin
  • Patent number: 10467651
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: May 29, 2018
    Date of Patent: November 5, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 10460469
    Abstract: Systems and methods are disclosed for determining position and pose of as well as tracking an object in a physical environment based on the emission and sensing of light signals. The derived position, pose and tracking information may be used in a VR/AR environment. The disclosed systems and methods allow for the improved tracking of both active and passive devices. In addition, the disclosed systems and methods enable an arbitrary number of light sensors to be disposed on an object, thereby increasing accuracy and mitigating the effects of occlusion of certain light sensors. Position and pose estimates may be refined and tracked using a filter lattice responsive to changes in observed system states and/or settings. Further, data received from an inertial measurement unit may be used to increase tracking accuracy as well as position and pose determination itself.
    Type: Grant
    Filed: July 6, 2018
    Date of Patent: October 29, 2019
    Assignee: GameFace Labs Inc.
    Inventors: Edward Mason, Aidan Delaney, Brady James Riddle
  • Patent number: 10416756
    Abstract: An apparatus for creating movement in a virtual reality for a user includes a computer includes a virtual reality headset in communication with the computer that is worn on the head of the user so the user sees the virtual reality shown by the headset and produced by the computer in the headset. The apparatus includes a foot controller in communication with the computer against which the user moves at least one of his feet to create control signals with the foot to cause movement in the virtual reality. A method for creating movement in a virtual reality for a user having the steps of the user seeing the virtual reality shown by a virtual headset and produced by a computer in the headset, a virtual reality headset in communication with the computer that is worn on the head of the user.
    Type: Grant
    Filed: October 29, 2018
    Date of Patent: September 17, 2019
    Assignees: New York University, Tactonic Technologies, LLC
    Inventors: Kenneth Perlin, Charles Hendee
  • Patent number: 10380826
    Abstract: There is provided a system comprising a touch screen display, a non-transitory memory storing a user interface, one or more software applications, and a game application, and a hardware processor executing the game application to launch a game for playing by the user using the touch screen display, receive a game play input from the user, while playing the game using the touch screen display, unlock a locked game element of a plurality of locked game elements of the game, in response to the game play input by the user, and add one of a plurality of user interface elements corresponding to the unlocked game element for display by the user interface, in response to the unlocking, wherein each of the plurality of locked game elements corresponds to one of the plurality of user interface elements, and wherein the user interface is used by the one or more software applications.
    Type: Grant
    Filed: October 21, 2016
    Date of Patent: August 13, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Joseph Cho, Christopher Heatherly, Matthew Danner, Patrick Sager, Alif Khalfan, Bojan Jovanovic
  • Patent number: 10242476
    Abstract: An exemplary virtual reality system presents virtual reality media content including representations of a plurality of objects to a user. The system detects a characteristic of a real-world environment of the user as the virtual reality media content is presented to the user and identifies, based on the detected characteristic of the real-world environment, an actionable real-world object included in the real-world environment. In response to the identifying of the actionable real-world object and as the virtual reality media content is presented to the user, the system dynamically integrates a proxy object corresponding to the actionable real-world object with the representations of the plurality of objects included within the virtual reality media content presented to the user. The proxy object may be configured to facilitate an action by the user with respect to the actionable real-world object as the virtual reality media content is being presented.
    Type: Grant
    Filed: May 31, 2017
    Date of Patent: March 26, 2019
    Assignee: Verizon Patent and Licensong Inc.
    Inventors: Brigitte Bastaldo-Tsampalis, Yuk Lun Li, Ning Zhang
  • Patent number: 10133343
    Abstract: An apparatus for creating movement in a virtual reality for a user includes a computer includes a virtual reality headset in communication with the computer that is worn on the head of the user so the user sees the virtual reality shown by the headset and produced by the computer in the headset. The apparatus includes a foot controller in communication with the computer against which the user moves at least one of his feet to create control signals with the foot to cause movement in the virtual reality. A method for creating movement in a virtual reality for a user having the steps of the user seeing the virtual reality shown by a virtual headset and produced by a computer in the headset, a virtual reality headset in communication with the computer that is worn on the head of the user.
    Type: Grant
    Filed: November 28, 2016
    Date of Patent: November 20, 2018
    Assignees: Tactonic Tecnologies, LLC, New York University
    Inventors: Kenneth Perlin, Charles Hendee
  • Patent number: 10118099
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: November 6, 2018
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael Condrey, Mark Rubin
  • Patent number: 9990777
    Abstract: An augmented reality display device comprises a housing for one or more components for the augmented reality display device, wherein the one or more components comprises a plurality of sensors to capture information pertaining to the user's surroundings, and wherein at least one sensor of the plurality of sensors is an image-based sensor, a processing module communicatively coupled to the housing to process a set of data retrieved from the plurality of sensors, wherein the processing module comprises a gating mechanism that selectively allows data to be uploaded to the cloud, and a detachable camera removably attached to a housing of the augmented reality display device, such that when the detachable camera is attached to the housing of the augmented reality display device, the gating mechanism is opened such that data retrieved from the detachable camera is uploaded to the cloud.
    Type: Grant
    Filed: May 14, 2016
    Date of Patent: June 5, 2018
    Assignee: MAGIC LEAP, INC.
    Inventor: Gary R. Bradski
  • Patent number: 9922617
    Abstract: According to an aspect, an electronic device includes a first face, a second face, a display unit arranged on the first surface, a notification unit arranged on the second surface, an attitude detecting unit, and a control unit. The attitude detecting unit detects whether attitude of the electronic device is a first attitude, in which the first surface faces upward in the vertical direction, or a second attitude, in which the first surface faces downward in the vertical direction. When the attitude detecting unit detects the second attitude, the control unit prevents displaying on the display unit and enables the notification unit to give a notification.
    Type: Grant
    Filed: December 8, 2015
    Date of Patent: March 20, 2018
    Assignee: KYOCERA CORPORATION
    Inventors: Haruyoshi Oshinome, Sanae Nishio
  • Patent number: 9910509
    Abstract: Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corresponding to a gesture. Based on the output of those filters, a perspective control is determined, and a display device displays a new perspective corresponding to the perspective control.
    Type: Grant
    Filed: November 15, 2016
    Date of Patent: March 6, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Relja Markovic, Gregory N. Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge
  • Patent number: 9894379
    Abstract: A system and method for compressing video is disclosed, in which video frames that between consecutive I-frames are grouped into a video data set. The video data set is split into separate homogeneous files, and each of the homogeneous files are individually compressed. In one embodiment, the individually compressed files are multiplexed to form a bit stream.
    Type: Grant
    Filed: February 12, 2002
    Date of Patent: February 13, 2018
    Assignee: The DIRECTV Group, Inc.
    Inventors: Ashish Banerji, Kumar Swaminathan
  • Patent number: 9886936
    Abstract: Systems, methods, and media for presenting panel-based electronic documents are provided. In accordance with some embodiments, systems for presenting panel-based electronic documents are provided, the systems comprising: at least one processor programmed to: receive an electronic document, a definition of a first panel on a page in the electronic document, and a definition of a second panel on the page in the electronic document; control a display of the first panel based on the definition of the first panel; and transition from the display of the first panel to a display of the second panel by re-scaling the display and panning from the first panel to the second panel.
    Type: Grant
    Filed: May 14, 2010
    Date of Patent: February 6, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: David Timothy Steinberger, Cyrus Najmabadi
  • Patent number: 9875020
    Abstract: A touch screen device is configured to provide outputs responsive to inputs provided by a user interacting with the touch screen. The outputs are processed by processing circuitry to determine touch locations of consecutive taps. If the latter tap is within a threshold area of the former tap the action performed in response to the former tap is repeated. In the latter tap is not within a threshold area of the subsequent tap, the action performed in response to the former tap is different to the action performed in response to the subsequent tap.
    Type: Grant
    Filed: July 14, 2015
    Date of Patent: January 23, 2018
    Assignee: KING.COM LTD.
    Inventors: Fernando Claros De Luna, Patrik Swartz
  • Patent number: 9858754
    Abstract: Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device.
    Type: Grant
    Filed: June 14, 2013
    Date of Patent: January 2, 2018
    Assignee: Bally Gaming, Inc.
    Inventors: Martin S. Lyons, Brett Jackson, Roderick Ang, Joseph R. Hedrick
  • Patent number: 9737814
    Abstract: A real world image captured by a real camera such as an outside right imaging unit 23b is acquired, a synthesized image is generated by synthesizing the acquired real world image and a virtual image depicting a first virtual object such as an enemy object EO, in such a manner that the first virtual object such as an enemy object EO appears to be present behind the real world image, and the synthesized image thus generated is displayed on a display device.
    Type: Grant
    Filed: September 13, 2011
    Date of Patent: August 22, 2017
    Assignees: Nintendo Co., Ltd., Hal Laboratory, Inc.
    Inventors: Toshiaki Suzuki, Shigefumi Kawase
  • Patent number: 9658931
    Abstract: A high level interface between a remote computer and local computer operator permits the remote computer to be controlled via a sequence of interactions. The remote computer may be monitored for display information which is expected, and also controlled in the event the expected information either is or is not obtained. Command language extensions are provided which extend and complement a basic scripting language. Scripts with embedded command language extensions may be executed through a remote interface, permitting remote testing, operation and evaluation. The development of the scripts, including embedded command language extensions, may be prepared through execution of commands at the local computer on a depiction of the GUI received from the remote computer, and subsequently saved as a script.
    Type: Grant
    Filed: March 19, 2014
    Date of Patent: May 23, 2017
    Assignee: TESTPLANT INC.
    Inventors: Douglas P. Simons, Jonathan D. Gillaspie
  • Patent number: 9524024
    Abstract: Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corresponding to a gesture. Based on the output of those filters, a perspective control is determined, and a display device displays a new perspective corresponding to the perspective control.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: December 20, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Relja Markovic, Gregory N. Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge
  • Patent number: 9498718
    Abstract: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: November 22, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen G. Latta, Gregory N. Snook, Justin McBride, Arthur Charles Tomlin, Peter Sarrett, Kevin Geisner, Relja Markovic, Christopher Vuchetich
  • Patent number: 9486705
    Abstract: An exercise support device including an input which inputs player motion information from a reference position, and an instructing component which displays a motion evaluation mark on a screen, a motion instruction mark in a scrolling manner on the screen, a plurality of display patterns of a series of motion instruction marks in a distinguishable manner on the screen such that the display patterns include at least first and second display patterns, with the second display pattern having the motion instruction marks of the first display pattern and additional motion instruction marks, and instructs the player on a motion timing represented by the motion instruction mark so that the motion evaluation and instructions marks coincide. The exercise support device further includes an evaluating component which evaluates a player's motion based on a level of coincidence of the motion instruction and evaluation marks that correspond to the player's motion.
    Type: Grant
    Filed: February 27, 2013
    Date of Patent: November 8, 2016
    Assignee: KONAMI DIGITAL ENTERTAIMENT, INC.
    Inventor: Hiroyuki Chiwata
  • Patent number: 9395813
    Abstract: A method and apparatus for controlling an operation of an electronic device are provided. The method for controlling the operation of the electronic device includes, when an event for controlling an operation of the electronic device using a feature occurs, analyzing images being input from a camera in real-time, determining a reference position based on a position of the feature within at least one image among the images being input, determining a reference region for determining the movement or non-movement of the feature, based on the determined reference position, and changing the reference position according to a position of the feature moved within the reference region.
    Type: Grant
    Filed: February 11, 2014
    Date of Patent: July 19, 2016
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Young-Kwon Yoon, Ki-Huk Lee
  • Patent number: 9354839
    Abstract: An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.
    Type: Grant
    Filed: April 20, 2006
    Date of Patent: May 31, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Daiki Iwamoto, Masahiro Nitta, Youhei Fujino
  • Patent number: 9336528
    Abstract: A system and method for overlay advertising and purchasing utilizing on-line and streaming media. In at least one embodiment, a viewer user receiving on-line video or streaming media is able to pause content and be directed, on the same media player, to a product panel to select product(s) to be purchased, customized, or to receive additional static or dynamic information. The method and system also provides for network connectivity to other web-based and physical services and tracking systems to determine traffic to and from the on-line video or streaming media content.
    Type: Grant
    Filed: February 4, 2009
    Date of Patent: May 10, 2016
    Inventor: Jeffrey Beaton
  • Patent number: 9333419
    Abstract: Input information that selects one card among five cards that are arranged in one direction in a predetermined area of a game screen is received, and a player character is caused to make a motion corresponding to the selected card. When three cards to which an identical attribute is assigned are adjacently disposed in the predetermined area, the three cards are replaced with one card to which the same attribute as that of the three cards is assigned, but which differs in type from the three cards, the card positioned in the rightward direction relative to the replaced cards is shifted in the leftward direction, and an additional two cards are disposed in the space formed by shifting the card.
    Type: Grant
    Filed: September 13, 2013
    Date of Patent: May 10, 2016
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Masataka Shimono, Shuntaro Watanabe, Takamasa Kato, Miki Tomisawa, Norimasa Matsuura
  • Patent number: 9292958
    Abstract: An example system includes: a field arrangement unit for positioning a field object in a three-dimensional virtual space; a viewpoint setting unit for setting a viewpoint in the virtual space so as to have an overhead viewpoint with respect to the field object; a scrolling unit for moving the viewpoint or the field object so as to change an area of the field object included in a range of vision on the basis of the viewpoint set by the viewpoint setting unit; a field deformation unit for deforming a shape of the field object such that a front side of the range of vision becomes flat while a back side of the range of vision is curved in a direction away from the viewpoint in accordance with a movement performed by the scrolling unit; and an image processing unit for generating a two-dimensional image displayed on a display unit.
    Type: Grant
    Filed: January 3, 2013
    Date of Patent: March 22, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Akira Otani, Hiroyuki Kubota, Daisuke Gotoh
  • Patent number: 9215478
    Abstract: A media feed interface may be provided that may be used to extract a media frame from a media feed. The media feed interface may access a capture device, a file, and/or a network resource. Upon accessing the capture device, file, and/or network resource, the media feed interface may populate buffers with data and then may create a media feed from the buffers. Upon request, the media feed interface may isolate a media frame within the media feed. For example, the media feed interface analyze media frames in the media feed to determine whether a media frame includes information associated with, for example, the request. If the media frame includes the requested information, the media feed interface may isolate the media frame associated with the information and may provide access to the isolated media frame.
    Type: Grant
    Filed: November 27, 2013
    Date of Patent: December 15, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Mark J. Finocchio, Jeffrey Margolis