Object Priority Or Perspective Patents (Class 463/33)
  • Patent number: 11911700
    Abstract: A player character is moved based on an operation performed on a direction input device, the position of a virtual camera is controlled based on the position of the player character, and a swing direction in which an operation device has been swung is determined based on data from an inertial sensor, and causes the player character to perform a swing action of swinging in a direction according to the swing direction. Then, a moving object is moved based on collision determination between the swing action and the moving object, thereby controlling a sport game using the moving object.
    Type: Grant
    Filed: July 7, 2022
    Date of Patent: February 27, 2024
    Assignee: NINTENDO CO., LTD.
    Inventor: Kenji Iwata
  • Patent number: 11890536
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: February 6, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Patent number: 11836980
    Abstract: Systems, devices, and methods for providing assistance in human-to-human interactions are described. When it is determined that a user of a wearable heads-up display is interacting with another human, interaction assistance information can be presented to the user, such as biographic information relating to the other human, indication of emotional states of the user and/or other human, indication of when the interaction is one-sided, candidate conversation topics and candidate conversation questions. Additionally, interaction assistance functions or applications can also be provided which enable recording and storing of interactions, generation of summaries or lists based on the interaction, transcription of the interaction, note taking, event input, and notification management.
    Type: Grant
    Filed: June 21, 2022
    Date of Patent: December 5, 2023
    Assignee: GOOGLE LLC
    Inventors: Gabriel Reyes, Daniel Perry, Samarth Singhal, Evangelos Niforatos
  • Patent number: 11720165
    Abstract: Methods, systems, and apparatuses are described for providing XR experiences to multiple users. A plurality of XR devices might participate in a group XR experience. Physical environment data may be determined for each XR device. Virtual play areas for each of the XR devices may be determined. The different virtual play areas may be fit into different areas of a predefined virtual play area, and/or may be combined to form a combined virtual play area. Each XR device might be provided a different portion of the virtual play area. The XR devices may be sent different virtual map positioning data to provide the group XR experience.
    Type: Grant
    Filed: March 25, 2021
    Date of Patent: August 8, 2023
    Assignee: Comcast Cable Communications, LLC
    Inventor: Michael Chen
  • Patent number: 11691070
    Abstract: An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.
    Type: Grant
    Filed: June 15, 2018
    Date of Patent: July 4, 2023
    Assignee: HONDA MOTOR CO., LTD.
    Inventors: Shun Iwasaki, Hisao Asaumi, Kentaro Ishisaka, Izumi Kondo, Satoshi Koike, Tomohisa Manabe, Yo Ito, Yuki Hayashi
  • Patent number: 11660525
    Abstract: An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.
    Type: Grant
    Filed: June 15, 2018
    Date of Patent: May 30, 2023
    Assignee: HONDA MOTOR CO., LTD.
    Inventors: Shun Iwasaki, Hisao Asaumi, Kentaro Ishisaka, Izumi Kondo, Satoshi Koike, Tomohisa Manabe, Yo Ito, Yuki Hayashi
  • Patent number: 11654363
    Abstract: A design platform facilitates development and management of interactions and events involving objects in a virtual environment, such as a gaming environment. Each object, or type of object, can have one or more tags applied. The tags are used to determine a rule to enforce when an event occurs with respect to an object, or the object interacts with another object in the environment. This can include, for example, determining an animation, sound, or action to trigger for the object. A set of rules can be defined, where each rule is associated with a set of tags. A custom expression can provide logic to be evaluated to determine which rule to apply for an interaction, where the script can specify certain tags, or groups or tags, that must be present, or not present, for the rule to apply. The tags for a given object can be updated dynamically during gameplay.
    Type: Grant
    Filed: July 30, 2018
    Date of Patent: May 23, 2023
    Assignee: Amazon Technologies, Inc.
    Inventors: Joshua Rainbolt, Bradley Aaron Rebh, Hsiu Quen Cheah
  • Patent number: 11580700
    Abstract: Among other things, embodiments of the present disclosure improve the functionality of computer imaging software and systems by facilitating the manipulation of virtual content displayed in conjunction with images of real-world objects and environments. Embodiments of the present disclosure allow different virtual objects to be moved onto different physical surfaces, as well as manipulated in other ways.
    Type: Grant
    Filed: February 13, 2020
    Date of Patent: February 14, 2023
    Assignee: Snap Inc.
    Inventors: Ozi Egri, David Ben Ezra, Andrew James McPhee, Qi Pan, Eyal Zak
  • Patent number: 11551423
    Abstract: Among other things, embodiments of the present disclosure improve the functionality of computer imaging software and systems by facilitating the manipulation of virtual content displayed in conjunction with images of real-world objects and environments. Embodiments of the present disclosure allow different virtual objects to be moved onto different physical surfaces, as well as manipulated in other ways.
    Type: Grant
    Filed: February 13, 2020
    Date of Patent: January 10, 2023
    Assignee: Snap Inc.
    Inventors: Ozi Egri, David Ben Ezra, Andrew James McPhee, Qi Pan, Eyal Zak
  • Patent number: 11509940
    Abstract: At least a computer program product comprising computing instructions stored on a non-transitory computer storage medium is provided. The computer program product is provided for efficiently encoding or decoding a video frame to smooth out or reduce visual distortions such as visual artifact between different video subsections encoded with different compression methods within a video frame. In addition, an improved memory storage is provided for applying a raster scan search strategy for finding a reference image for the input video frame by applying a shift-based input addressing scheme to write to the memory storage and a corresponding shift-based output addressing scheme to read from the memory storage.
    Type: Grant
    Filed: July 27, 2022
    Date of Patent: November 22, 2022
    Inventors: Yiliang Wu, Yendo Hu
  • Patent number: 11425423
    Abstract: At least a method and an apparatus are provided for efficiently encoding or decoding a video frame to smooth out or reduce visual distortions such as visual artifact between different video subsections encoded with different compression methods within a video frame. In addition, an improved memory storage is provided for applying a raster scan search strategy for finding a reference image for the input video frame by applying a shift-based input addressing scheme to write to the memory storage and a corresponding shift-based output addressing scheme to read from the memory storage.
    Type: Grant
    Filed: April 26, 2022
    Date of Patent: August 23, 2022
    Inventors: Yendo Hu, Yiliang Wu
  • Patent number: 11403830
    Abstract: A certain object is enlarged or reduced to generate a visual object in a VR space without significantly changing an apparent quality. A first object in a real space or a virtual reality space is enlarged or reduced to generate a second object that is a visual object in a virtual reality space.
    Type: Grant
    Filed: August 8, 2019
    Date of Patent: August 2, 2022
    Assignee: NIPPON TELEGRAPH AND TELEPHONE CORPORATION
    Inventors: Takahiro Kawabe, Nami Ogawa
  • Patent number: 11344809
    Abstract: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
    Type: Grant
    Filed: March 11, 2020
    Date of Patent: May 31, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Patent number: 11331574
    Abstract: This application provides a method and an apparatus for locking on to a target object in a game scene, and an electronic device. The method may include determining at least one to-be-applied object corresponding to a skill currently triggered by the terminal. The method may further include generating, in an active joystick area, a sub-area corresponding to a quantity of the at least one to-be-applied object. The method may further include determining, in at least one sub-area, a target sub-area indicated by a joystick corresponding to the skill. The method may further include determining, as a target object, a to-be-applied object corresponding to the target sub-area.
    Type: Grant
    Filed: August 20, 2019
    Date of Patent: May 17, 2022
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Jiaqi Pan, Yajun Chen
  • Patent number: 11325028
    Abstract: A wearable or mountable visor or display apparatus capable of presenting augmented reality (AR) content. The primary intent of the AR visor is to parse and selectively display desired heads up display (HUD) content from a video stream or video game such as a map, timer or clock, speedometer/tachometer, instrumentation panels, or similar context-sensitive information relevant to a video game or stream. The AR visor allows a user to configure and display various content on one or more designated sections of the AR visor/display.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: May 10, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: John Charles Zarganis
  • Patent number: 11311804
    Abstract: Techniques to synchronize changes in physical and virtual environments. An environmental change that will occur during a specified playback event within an interactive game is determined. An amount of time sufficient to permit an environmental device to effect a desired change in the physical environment before the specified playback event occurs is determined. The environmental device is controlled based on the amount of time, to effect the desired change synchronously with the environmental change.
    Type: Grant
    Filed: February 4, 2020
    Date of Patent: April 26, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Eric C. Haseltine, Joseph L. Olson
  • Patent number: 11266907
    Abstract: A virtualization system is that comprises a display configured to display a representation of a real-world gaming area with physical objects. A user selects and adds one or more virtual electronic gaming machines (EGMs) to the gaming area representation to generate a mixed reality gaming area. Each virtual EGM added to the mixed reality gaming area can be moved to a desired location and rotated to a desired orientation. Each virtual EGM added to the to the mixed reality gaming area is also shown implementing a game that may also be selected by the user. The user is provided with a representation on the tablet computer of the mixed reality gaming area that includes the specific EGMs implementing the specific game, where the specific EGMs can be added or replaced at one or more virtual locations.
    Type: Grant
    Filed: August 12, 2020
    Date of Patent: March 8, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Upinder Dhaliwal, Thomas Elson
  • Patent number: 11270551
    Abstract: An augmented reality (AR) viewing device includes a processor circuit and a memory including computer readable instructions that cause the processor circuit to generate an image of the EGM, obtain, based on the image of the EGM, a network address associated with the EGM, transmit a registration message to the network address associated with the EGM, and receive a registration response from the EGM in response to the registration message.
    Type: Grant
    Filed: July 8, 2020
    Date of Patent: March 8, 2022
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 11249740
    Abstract: Systems and methods for automatically managing and increasing the efficiency of non-authorized software installation such as on mobile devices having restricted operating systems.
    Type: Grant
    Filed: April 14, 2016
    Date of Patent: February 15, 2022
    Assignee: Gamesys Ltd.
    Inventors: Cameron Kennedy, Liam Ford, James Clement
  • Patent number: 11235252
    Abstract: A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
    Type: Grant
    Filed: December 20, 2017
    Date of Patent: February 1, 2022
    Assignee: KING.COM LTD.
    Inventors: Kim Ahlstrom, Patrik Stymne, Joakim Brunnestom
  • Patent number: 11224809
    Abstract: A server system includes a game start control section configured to perform a game start control including setting a game space for each player as an initial state and allowing the player to start gameplay in the game space, an opponent space status display control section configured to perform a control for displaying status of at least one game space other than the game space being used by the player himself/herself for performing the gameplay on a computer device of each player, and a transfer control section configured to transfer an executing player satisfying a given transfer execution condition from the game space being used by the executing player for performing the gameplay to another game space.
    Type: Grant
    Filed: June 4, 2020
    Date of Patent: January 18, 2022
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru Takahashi
  • Patent number: 11195335
    Abstract: A controller outputs an image of the virtual space in correspondence with a posture of a first user wearing the mounted display, outputs an image of the virtual space to a touch panel display used by a second user, performs a first action in the virtual space in correspondence with a touch operation performed by the second user on the touch panel display, outputs an image of the virtual space reflecting the first action to the mounted display, and performs a second action in the virtual space reflecting the first action in correspondence with an operation performed by the first user on an operation unit.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: December 7, 2021
    Assignee: GREE, INC.
    Inventor: Masashi Watanabe
  • Patent number: 11185773
    Abstract: A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.
    Type: Grant
    Filed: September 24, 2020
    Date of Patent: November 30, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xinlong Huang, Yu Wang
  • Patent number: 11154785
    Abstract: When a server executes control processing related to a matching match-up using player characters as matched player characters between matched players determined by matching processing, when interference from a matched player character to another matched player character occurs, the server executes parameter control processing with respect to the matched player character having been subjected to the interference in accordance with the interference and executes parameter control disabling processing of disabling control of a parameter value in accordance with the interference by a player character of an unmatched player to the matched player character.
    Type: Grant
    Filed: December 26, 2019
    Date of Patent: October 26, 2021
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Atsushi Nakano, Sho Aita, Yuki Mizuhori
  • Patent number: 11132843
    Abstract: A controller outputs an image of the virtual space in correspondence with a posture of a first user wearing the mounted display, outputs an image of the virtual space to a touch panel display used by a second user, performs a first action in the virtual space in correspondence with a touch operation performed by the second user on the touch panel display, outputs an image of the virtual space reflecting the first action to the mounted display, and performs a second action in the virtual space reflecting the first action in correspondence with an operation performed by the first user on an operation unit.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: September 28, 2021
    Assignee: GREE, INC.
    Inventor: Masashi Watanabe
  • Patent number: 11127198
    Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.
    Type: Grant
    Filed: April 27, 2020
    Date of Patent: September 21, 2021
    Assignee: Imagination Technologies Limited
    Inventors: Jens Fursund, Luke T. Peterson
  • Patent number: 11090568
    Abstract: The present disclosure provides a system that automatically analyzes telemetric data, biometric data, and other data associated with a gameplay session to identify events occurring during the gameplay session. The telemetric data is generated by the game application during the gameplay session. The biometric data can be generated by input devices and can generate data associated with the user. The system can be configured to identify the segments associated with recorded gameplay events from the gameplay session and use the gameplay data associated with the events to create and output video data for a gameplay segment.
    Type: Grant
    Filed: March 27, 2018
    Date of Patent: August 17, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Mohamed Marwan Mattar, Igor Borovikov
  • Patent number: 11030810
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: June 8, 2021
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11010917
    Abstract: Systems and methods are disclosed for determining position and pose of as well as tracking an object in a physical environment based on the emission and sensing of light signals. The derived position, pose and tracking information may be used in a VR/AR environment. The disclosed systems and methods allow for the improved tracking of both active and passive devices. In addition, the disclosed systems and methods enable an arbitrary number of light sensors to be disposed on an object, thereby increasing accuracy and mitigating the effects of occlusion of certain light sensors. Position and pose estimates may be refined and tracked using a filter lattice responsive to changes in observed system states and/or settings. Further, data received from an inertial measurement unit may be used to increase tracking accuracy as well as position and pose determination itself.
    Type: Grant
    Filed: September 6, 2019
    Date of Patent: May 18, 2021
    Assignee: GAMEFACE LABS INC.
    Inventors: Edward Mason, Aidan Delaney, Brady James Riddle
  • Patent number: 11006099
    Abstract: Different full screen content is displayed on the same television at the same time from the perspective of the viewer by displaying as the content as two full screen sequential frames. The different full screen content may be provided as a single combined frame signal such as a side-by-side, top-bottom, or checkerboard signal which is then displayed as two sequential full screen frames. Configured glasses such as polarized or shutter are used to view the different content as full screen content where one pair of configured glasses views an initial one of the sequential frames but blocks the subsequent one and another pair of configured glasses blocks the initial one of the sequential frames and views the subsequent one. Shutter glasses have both lenses open during the initial frame and both closed during the subsequent one. For polarized glasses, the initial frame has a polarization matching both lenses of one pair of glasses while the subsequent frame has a polarization that differs from both lenses.
    Type: Grant
    Filed: November 6, 2019
    Date of Patent: May 11, 2021
    Assignee: Panther Innovations, LLC
    Inventor: Jeramie J. Keys
  • Patent number: 11000766
    Abstract: This application provides a method for recording interactions of a virtual role of a target virtual object with other virtual objects in a virtual reality application from a third person perspective view. The method includes: configuring a third person perspective view, the third person perspective view being a video shooting perspective view of a virtual controller; obtaining location information of the virtual role in the virtual reality application; obtaining current orientation information of the third person perspective view, which is orientation information of the third person perspective view virtual camera in the virtual reality application; obtaining, according to the location information of the virtual role and the current orientation information of the third person perspective view, scene data corresponding to the virtual reality application in which the virtual role is currently located; and capturing and displaying actions of the target virtual object according to the scene data.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: May 11, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yang Chen, Yuchuan Huang, Xiaobin Shen, Weiqiang Mai
  • Patent number: 10974137
    Abstract: Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the displayed scene to increase a likelihood of generating an advertising impression. The advertising target is characterized by a field of attraction of the camera POV.
    Type: Grant
    Filed: May 29, 2019
    Date of Patent: April 13, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Gary M. Zalewski
  • Patent number: 10946272
    Abstract: A portable gaming device includes a game console housing including a handle, a trigger, a screen holder, and a display device coupled to the screen holder. The display device includes a display. The portable gaming device also comprises a processing circuit internally coupled to the game console housing including a processor, a memory, and a network interface, wherein the processing circuit is in communication with the display device. The processing circuit generates a user interface to be displayed on the display, determines a position of the game console housing, and updates the user interface based on the determined position of the game console housing.
    Type: Grant
    Filed: July 26, 2019
    Date of Patent: March 16, 2021
    Assignee: Arkade, Inc.
    Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
  • Patent number: 10905949
    Abstract: A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: February 2, 2021
    Assignee: Arkade, Inc.
    Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
  • Patent number: 10864441
    Abstract: The present disclosure discloses a method for rendering a graphical user interface of an online game system on a display of a terminal, including: rendering, in the graphical user interface, at least one virtual resource object; detecting whether a configuration option in the game system is enabled, entering a first control mode in accordance with a determination that the configuration option is enabled; rendering, in a skill control display area in the graphical user interface, at least one skill object corresponding to multiple character objects; detecting, from a user of the terminal, a skill release operation gesture on the at least one skill object in the skill control display area; and performing a skill release operation, on a currently specified target object, of a skill to be triggered and supported by at least one skill object corresponding to one or more of the multiple character objects.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: December 15, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Chuang Zhou, Wei Gong
  • Patent number: 10860752
    Abstract: The present disclosure is directed to a method and corresponding system that improves accuracy of a computer simulation of an original posture of a digital human model (DHM) relative to a target object. The method and system may obtain information associated with the original DHM posture. The obtained DHM posture information may include a position of a head of the DHM. The method and system may obtain information associated with the target object. The obtained target object information may include a size of the target object and an orientation of the target object. The method and system method may obtain a distance from the head of the DHM to the target object. In some embodiments, the system and method may generate a measure of vision (i.e., vision measure) of the DHM of the target object that the DHM is visually targeting.
    Type: Grant
    Filed: August 25, 2015
    Date of Patent: December 8, 2020
    Assignee: Dassault Systémes Americas Corp.
    Inventors: Pierre-Olivier Lemieux, Matthieu Cauffiez, Arnaud Barré, Nicola Hagemeister, Rachid Aissaoui
  • Patent number: 10850197
    Abstract: A system for providing guided interactions with books includes a content delivery terminal communicatively coupled to a computing platform including a hardware processor and a memory storing a content delivery software code, a content registry, and a library of entries corresponding respectively to multiple interaction plans for guiding an interaction with a book. The hardware processor executes the content delivery software code to detect, via the content delivery terminal, a book corresponding to content included in the content registry, and to identify an interaction plan for the guided interaction based on one or more of the content and a user input received by the content delivery terminal. The content delivery software code further identifies a first portion of the content for use in initiating the interaction plan, and outputs the first portion of the content to the content delivery terminal for printing by the content delivery terminal in the book.
    Type: Grant
    Filed: May 13, 2019
    Date of Patent: December 1, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Taylor Hellam, Malcolm Murdock, Mohammad Poswal, Shawnna Stewart
  • Patent number: 10846919
    Abstract: The present disclosure discloses an eye image generation method and apparatus. The method includes obtaining an eye model used for generating an eye image. The eye includes an eyeball part for generating an eyeball image and expressing the eyeball of an eye. The method also includes providing a map on an eyeball surface of the eyeball part in the eye model, the map covering the eyeball part in the eye model, and the map being used for simulating a bumpy texture of a surface of a cornea of the eye. The method further includes rendering the eye model on which the map is provided, to obtain the eye image. The present disclosure resolves a technical problem that eyes of a character are not vivid and realistic in an online game.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: November 24, 2020
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Qiang Wang, Bailin An, Chen Chen
  • Patent number: 10777008
    Abstract: Systems and methods described herein are directed to enhancing a virtual reality (VR) or augmented reality (AR) experience by using one or more unmanned vehicles to generate effects around a user of a headmounted display (HMD). The generated effects may be synchronized with VR/AR content presented to the user of the HMD. Particular systems and methods described herein are directed to enhancing a VR/AR experience by using one or more unmanned aerial vehicles (UAV) to generate air flow effects around a user of a HMD. The air flow effects generated by UAV may simulate a physical and/or olfactory sensation corresponding to a VR/AR environment presented to the user using the HMD.
    Type: Grant
    Filed: January 24, 2018
    Date of Patent: September 15, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Alexander C. Chen, Steven Chapman, Benjamin Havey
  • Patent number: 10743124
    Abstract: Systems, devices, and methods provide mixed reality audio with environmental audio devices. A mixed reality device providing mixed reality content to a user has a mixed reality device position in an environment that includes a plurality of audio devices. A mixed reality audio element is determined, which is associated with the mixed reality content and which has a virtual source position with respect to the mixed reality device position within the environment. An audio device position of a particular audio device of the plurality of audio devices is determined, with respect to the mixed reality device position and the virtual source position within the environment. The particular audio device generates the mixed reality audio element to cause the user of the mixed reality device to perceive the mixed reality audio element as originating from the virtual source position within the environment.
    Type: Grant
    Filed: May 10, 2019
    Date of Patent: August 11, 2020
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 10712812
    Abstract: An apparatus for creating movement in a virtual reality for a user includes a computer includes a virtual reality headset in communication with the computer that is worn on the head of the user so the user sees the virtual reality shown by the headset and produced by the computer in the headset. The apparatus includes a foot controller in communication with the computer against which the user moves at least one of his feet to create control signals with the foot to cause movement in the virtual reality. A method for creating movement in a virtual reality for a user having the steps of the user seeing the virtual reality shown by a virtual headset and produced by a computer in the headset, a virtual reality headset in communication with the computer that is worn on the head of the user.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: July 14, 2020
    Assignees: New York University, TActonic Technologies LLC
    Inventors: Kenneth Perlin, Charles Hendee
  • Patent number: 10706661
    Abstract: The present disclosure relates generally to use of and interaction with a wearable device comprising a wireless communications interface, an augmented reality display, an input device, a processor coupled with the wireless communications interface, the display, and the input device, and a memory coupled with and readable by the processor. The memory can store therein a set of instructions which, when executed by the processor, causes the processor to receive, through the wireless communications interface from a gaming system of a gaming venue, information related to a competitive event. The processor can present, through the augmented reality display, a menu comprising a set of options related to the competitive event, receive, from the input device an input indicating a selected option from the set of options related to the competitive event, and send, to the gaming system of the gaming venue, a message comprising information related to the selected option.
    Type: Grant
    Filed: November 16, 2018
    Date of Patent: July 7, 2020
    Assignee: IGT
    Inventor: David Froy
  • Patent number: 10695667
    Abstract: A wearable or mountable visor or display apparatus capable of presenting augmented reality (AR) content. The primary intent of the AR visor is to parse and selectively display desired heads up display (HUD) content from a video stream or video game such as a map, timer or clock, speedometer/tachometer, instrumentation panels, or similar context-sensitive information relevant to a video game or stream. The AR visor allows a user to configure and display various content on one or more designated sections of the AR visor/display.
    Type: Grant
    Filed: March 14, 2018
    Date of Patent: June 30, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventor: John Charles Zarganis
  • Patent number: 10668379
    Abstract: A three-dimensional virtual space is photographed by a virtual camera to generate a first image and a second image different from the first image. The first image synchronously displays the state of the virtual space, and the second image is displayed asynchronously with the first image. The first image and the second image are obtained by photographing the three-dimensional virtual space in parallel.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: June 2, 2020
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato
  • Patent number: 10671150
    Abstract: A system comprises a display object having a characteristic of its display configured to change with time in a timing calibration operation; a plurality of video cameras configured to capture images of the display object; and a data processing apparatus comprising a detector configured to detect timing differences in the capture of images by the plurality of video cameras indicative of a change in the characteristic of the display object and to apply the detected timing differences as a timing correction so as to time-align images captured by the plurality of cameras after the timing calibration operation.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: June 2, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Richard James Forster
  • Patent number: 10668381
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: June 2, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Michael Condrey, Mark Rubin
  • Patent number: 10583361
    Abstract: Systems, methods and articles of manufacture for controlling devices in a synchronized fashion. Embodiments include determining one or more environmental devices are available within a physical environment. A first interactive game that is playing within the physical environment is detected. Embodiments determine an environmental condition during a first playback event within the first interactive game. The one or more environmental devices within the physical environment are then controlled during playback of the first playback event within the first interactive game, based on the determined environmental condition.
    Type: Grant
    Filed: February 4, 2016
    Date of Patent: March 10, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Eric C. Haseltine, Joseph L. Olson
  • Patent number: 10569164
    Abstract: An augmented reality (AR) system allows for providing AR in video games. The disclosed AR system allows for layering AR content on top of the built-in features of video games to provide a unique “in-game” AR experience for gamers. A remote computing system provides a central data warehouse for AR content and related data that may be accessed by select client machines to render augmented frames with AR content during execution of video games. The AR content may be spatially-relevant AR content that is rendered at appropriate locations within a game world. The AR content may be event specific such that the AR content is added in response to game-related events. The disclosed AR system allows for adding multiplayer aspects to otherwise single player games, and/or sharing of AR content in real-time to provide augmentative features such as spectating, mixing of game worlds, and/or teleportation through AR objects.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: February 25, 2020
    Assignee: Valve Corporation
    Inventor: Iestyn Bleasdale-Shepherd
  • Patent number: 10560972
    Abstract: An information processing apparatus that is capable of externally controlling a projection apparatus, the information processing apparatus comprises a communication unit configured to perform communication with the projection apparatus, an acquiring unit configured to acquire function information of the projection apparatus from the projection apparatus via the communication unit, a presenting unit configured to present the function information of the projection apparatus acquired by the acquiring unit, and a control unit configured to control the presenting unit so as to present an indication of whether the projection apparatus is operating with a projection function or with a lighting function based on the function information of the projection apparatus acquired by the acquiring unit.
    Type: Grant
    Filed: May 3, 2018
    Date of Patent: February 11, 2020
    Assignee: CANON KABUSHIKI KAISHA
    Inventor: Tomoaki Komiyama
  • Patent number: 10549180
    Abstract: Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device. The method includes the operation of rendering the game on the device. The device includes a touch screen for receiving touch input from a user. The game renders a game object that is moveable in one or more directions within a scene of the game. A touch input is detected from the touch screen when the game object is selected for movement. The touch input is analyzed to determine if the touch input is a movement gesture with a swipe profile and a direction. When the touch input is a movement gesture, the game object is caused to move along the direction defined by the touch input.
    Type: Grant
    Filed: September 30, 2014
    Date of Patent: February 4, 2020
    Assignee: Zynga Inc.
    Inventors: Joseph Canose, Priamos Georgiades