Three-dimensional Characterization Patents (Class 463/32)
  • Patent number: 10391399
    Abstract: The present invention provides a program for a game that is executed at an electronic device that includes a display and a contact-type position input device, the program causing the electronic device to execute setting an operation reference position in a coordinate plane; determining whether a touch is being made on the contact-type position input device; setting an operation position in the coordinate plane in accordance with a touched position that is acquired; moving an object that is displayed on the display in the game, on the basis of the operation reference position and the operation position; saving the operation position as a displacement reference position; detecting a touched-position movement from the displacement reference position, the touched-position movement satisfying a predetermined condition; and resetting the operation reference position in the coordinate plane in a case where a touched-position movement satisfying the predetermined condition is detected.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: August 27, 2019
    Assignee: CYGAMES, INC.
    Inventors: Yasutaka Soejima, Kohei Kamata
  • Patent number: 10376794
    Abstract: Provided is a method of providing an observing service using event prediction in a game, in which a method of predicting various events that may occur in a game space during a game play so as to observe a situation where the events are occurring is provided. According to the method of providing an observing service using event prediction in a game, various game events occurring during a game play may be predicted so as to effectively generate videos of the events.
    Type: Grant
    Filed: August 26, 2016
    Date of Patent: August 13, 2019
    Assignee: MINKONET CORPORATION
    Inventors: Sanghyuk Ahn, Tae Woo Kim, Dong Hwal Lee
  • Patent number: 10376797
    Abstract: Systems and methods are described for playing a game using a gestural gaming device. In an embodiment, the gestural gaming device includes a processor, a sensor, a communications transceiver, and a plurality of lighting elements. An application may be executed on a mobile device in communication with the gestural gaming device via the communications transceiver. The system may also include a back-end server in communication with the application over a network. The game may be played using the gestural gaming device in conjunction with one or more gestures, the game being managed by the application using the plurality of lighting elements. A winner of the game may be awarded a reward in response to winning the game from the back-end server via the gestural gaming device.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: August 13, 2019
    Inventor: Andrew Howarth
  • Patent number: 10379608
    Abstract: An electronic apparatus includes a main body, a fixing body, and a first display unit provided on the main body and/or the fixing body, wherein the first display unit has a first visible area and when the eyes of the viewer are a first distance away from the first visible area, a first image area of the image is perceived by the viewer, and when the eyes of the viewer are a second distance away from the first visible area, a second image area of the image is perceived by the viewer. The second image area includes the first image area and the first distance is larger than the second distance. A first content in the first image is displayed in the first image area, wherein the first content is perceived by the viewer when eyes of the viewer are the first distance away from the first visible area.
    Type: Grant
    Filed: December 27, 2014
    Date of Patent: August 13, 2019
    Assignee: LENOVO (BEIJING) CO., LTD.
    Inventor: Junfeng Liu
  • Patent number: 10369479
    Abstract: A content execution unit executes a game program, and a sharing processing unit manages the control right of a content. A distribution processing unit transmits content image data to a different information processing apparatus. The sharing processing unit includes an information acquisition unit acquiring operation information of a controller from the different information processing apparatus, an operation data provision unit providing the acquired operation information to the game program, a control data acquisition unit acquiring control data for a control target unit of the controller from the game program, and a control data provision unit providing the control data to a controller of the different information processing apparatus.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: August 6, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yoshihiko Suwa, Yoshiyuki Imada, Shigetaka Kudo
  • Patent number: 10372708
    Abstract: A data store system may include an array of persistent storage devices configured to store a plurality of data store tables and a set of rules associated with a plurality of statistics. Each rule may include a relationship between at least two statistics. The data store system may further include a processor in communication with the storage device. The processor may generate the plurality of statistics on a data store table and retrieve the set of rules. The processor may evaluate the set of rules based on the plurality of statistics and, in response to the determination that at least one rule of the set of rules is violated, adjust a value of at least one of the statistics. The processor may store values of the plurality of statistics in at least one of the persistent storage devices, receive a query on the data store table, and use the stored statistics to generate a response to the query. A method and computer-readable medium are also disclosed.
    Type: Grant
    Filed: December 31, 2014
    Date of Patent: August 6, 2019
    Assignee: Teradata US, Inc.
    Inventor: Sung Jin Kim
  • Patent number: 10317995
    Abstract: According to the invention, a method for changing a display based at least in part on a gaze point of a user on the display is disclosed. The method may include receiving information identifying a location of the gaze point of the user on the display. The method may also include, based at least in part on the location of the gaze point, causing a virtual camera perspective to change, thereby causing content on the display associated with the virtual camera to change.
    Type: Grant
    Filed: December 2, 2016
    Date of Patent: June 11, 2019
    Assignee: Tobii AB
    Inventors: Rebecka Lannsjö, Henrik Björk
  • Patent number: 10311618
    Abstract: A display assistance device detects the steering angle of a vehicle by using a steering angle sensor, and changes the position of a virtual viewpoint behind the host vehicle based on the detected steering angle. Then, the display assistance device converts images captured using a plurality of cameras such as a front camera and a rear camera into an overhead image of a downward view from the virtual viewpoint, and displays the converted overhead image on a display with a host vehicle icon superimposed on the overhead image, the host vehicle icon indicating the position of the vehicle.
    Type: Grant
    Filed: September 9, 2016
    Date of Patent: June 4, 2019
    Assignee: Nissan Motor Co., Ltd.
    Inventors: Yoshinori Kusayanagi, Norimasa Kishi
  • Patent number: 10304251
    Abstract: Systems and techniques from displaying virtual representations of real-world spaces and objects in various environments are disclosed. A source environment at a first location can be scanned by a head-mounted display (HMD) device to generate three-dimensional datasets corresponding to the physical environment at the first location. The three-dimensional datasets can include detected physical properties associated with the physical environment. At a second location, the HMD can re-create the source environment, and render for display a virtual representation of the physical environment based on the three-dimensional datasets, where the virtual representation of the source environment is rendered to maintain any one of the detected physical properties associated with the physical environment.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: May 28, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter
  • Patent number: 10282910
    Abstract: A module for simulating an operative procedure within a virtual environment. The virtual environment is implemented by using a device for processing virtual environment data. The module includes: a module configured to obtain a data structure representing a set of objects of the virtual environment and having at least one relationship of interaction between at least two objects; a module configured to receive at least one scenario representing a procedure to be simulated, the scenario being defined on the basis of a descriptive ontology, the at least one scenario being obtained from at least one pre-determined procedural model; a module configured for the rendering, within the virtual environment, at least one portion of the scenario as a function of the set of objects of the virtual environment, the at least one procedural model and at least one action performed by at least one real user of the virtual environment.
    Type: Grant
    Filed: December 2, 2015
    Date of Patent: May 7, 2019
    Assignees: INSTITUT NATIONAL DES SCIENCES APPLIQUEES, INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE, INSTITUT NATIONAL DE LA SANTE ET DE LA RECHERCHE MEDICALE
    Inventors: Pierre Jannin, Bernard Gibaud, Valerie Gouranton, Benoit Caillaud, Bruno Arnaldi
  • Patent number: 10282907
    Abstract: One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: May 7, 2019
    Assignee: MAGIC LEAP, INC
    Inventors: Samuel A. Miller, Rony Abovitz
  • Patent number: 10272336
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: January 16, 2017
    Date of Patent: April 30, 2019
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 10178366
    Abstract: Systems and techniques for real-time 3D reconstruction with a depth camera are described herein. Depth measurements received from a depth camera of target may be stored in a depth-measurement data structure. A three-dimensional representation of the target may be stored in a model. A current depth image received from the depth camera may be registered to the model. The depth-measurement data structure may be modified with the current depth image based on the registration. The model may be deformed based on space carving and the modified depth measurement data structure.
    Type: Grant
    Filed: January 3, 2014
    Date of Patent: January 8, 2019
    Assignee: INTEL CORPORATION
    Inventor: Blake C. Lucas
  • Patent number: 10156916
    Abstract: An input device identification method is applicable to an input device including at least three contact surfaces. The input device identification method includes the steps of: storing distances between contact surfaces (s01); acquiring coordinates of respective contact surfaces of the input device placed on the touch panel (s02); calculating distances between the acquired coordinates (s03); calculating a similarity ratio between a shape formed by the respective acquired coordinates and a shape formed by the respective contact surfaces on the basis of the calculated distances and the stored distances (s04); and identifying the input device by comparing the stored distances and the calculated distances after converting either one of the stored distances and the calculated distances to the same scale as the other on the basis of the similarity ratio (s05).
    Type: Grant
    Filed: November 25, 2016
    Date of Patent: December 18, 2018
    Assignee: KOTO CO., LTD.
    Inventors: Hiroshi Kirita, Kazuhiro Kubota
  • Patent number: 10130885
    Abstract: Techniques for enabling selection of one or more viewports from a scene representation are disclosed herein. In some aspects, scene configuration information including a position of at least one viewport relative to the scene may be received. Each of the at least one viewport may be associated with a streaming camera view. A scene representation may then be defined based, at least in part, on the scene configuration information. One or more viewport representations corresponding to each of the at least one viewport may be positioned within the scene representation, based, at least in part on, the scene configuration information. The scene representation, including the at least one viewport representation, may be displayed, for example, to a user. Each viewport representation may allow the respective streaming camera view associated with the corresponding viewport may to be displayed, such as by selection of each viewport representation.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: November 20, 2018
    Assignee: Amazon Technologies, Inc.
    Inventor: Semih Energin
  • Patent number: 10102672
    Abstract: An information processing apparatus determines whether a background object is included in a predetermined volume defined between a viewpoint position for rendering a scene and a reference object that is a reference for rendering; and if it determines that the background object is included in the predetermined volume, changes the viewpoint position to a viewpoint candidate position defined based on the background object. Also, the apparatus determines whether a character object exists in a predetermined range from a viewpoint position for rendering the scene, and sets, for a target character object determined to exist in the predetermined range from the viewpoint position a transparency of the target character object overall.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: October 16, 2018
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Hidemi Mizoguchi
  • Patent number: 10089817
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and an auto-stereo electronic display and for using the relative movement for applying a motion parallax effect to the display of auto-stereo content and for applying or removing the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: October 2, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 10071316
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: September 11, 2018
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney
  • Patent number: 10068612
    Abstract: Various embodiments facilitate the creation and presentation of a virtual experience. In one embodiment, the virtual experience is assembled from user model data corresponding to a three-dimensional representation of a user, user movement data corresponding to at least one movement characteristic of the user, user voice data corresponding to at least one vocal characteristic of the user, environment data corresponding to a three-dimensional representation of a location, and event data corresponding to a captured event at the location. The virtual experience is a virtual recreation of the captured event at the location, with the three-dimensional representation of the user, the vocal characteristic of the user, and the movement characteristic of the user inserted into the captured event.
    Type: Grant
    Filed: April 8, 2016
    Date of Patent: September 4, 2018
    Assignee: DISH TECHNOLOGIES L.L.C.
    Inventors: Nicholas Brandon Newell, Swapnil Anil Tilaye, Carlos Garcia Navarro
  • Patent number: 10068417
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a request to pair a mobile device with a secondary content controller that is communicatively coupled to a wagering game machine. In some examples the secondary content controller is independent of a primary content controller for the wagering game machine. The operations can further include determining, by the secondary content controller, that primary wagering game content of the wagering game machine is in a state that would permit secondary wagering on the primary wagering game content. Further, the operations can include pairing the mobile device with the secondary content controller after determining that the primary wagering game content is in the state that would permit the secondary wagering.
    Type: Grant
    Filed: August 7, 2015
    Date of Patent: September 4, 2018
    Assignee: Bally Gaming, Inc.
    Inventors: John Toohey, Anthony J. Baerlocher, Dale R. Buchholz, James S. Peterson, Craig J. Sylla, Matthew J. Ward
  • Patent number: 10031787
    Abstract: According to some embodiments, a method includes running a first application program on a computer system, running a second application program on the computer system, and running a data availability manager (DAM) program on the computer system. The first application program is operative to indicate to the DAM program that a first data item processed by the first application program is available for further processing. The DAM program is operative to determine a second data item that is dependent for processing upon availability of the first data item and to indicate to the second application program that the second data item is ready for processing.
    Type: Grant
    Filed: July 13, 2012
    Date of Patent: July 24, 2018
    Assignee: Goldman Sachs & Co. LLC
    Inventors: Julian Lunev, David Orelowitz, Robert Mendelow
  • Patent number: 10022625
    Abstract: Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display. The virtual reality scene includes a virtual object. The method also includes receiving pairing of the peripheral device for use with the head mounted display for rendering the virtual reality scene and determining a movement of the virtual object. The method causes sending of instructions to the peripheral device for execution by a controller of the peripheral device to move a weight in the peripheral device. The weight is moved to provide a correlation to the determined movement of the virtual object.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: July 17, 2018
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Glenn Black, Frederick Umminger
  • Patent number: 10013855
    Abstract: To provide a gaming machine, method and program for providing a game that can achieve a game progression more rich in variation than a conventional gaming machine and provide a player with more entertainment value. Providing, on a reel of the gaming machine 1, a static symbol region that statically displays a symbol selected from a first symbol set, and a dynamic symbol region that, after displaying while varying symbols included in a second symbol set, stops the variation and indicates a predetermined symbol.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: July 3, 2018
    Assignee: KONAMI GAMING, INC.
    Inventor: Daisuke Nakamura
  • Patent number: 10007329
    Abstract: The technology disclosed can provide capabilities such as using motion sensors and/or other types of sensors coupled to a motion-capture system to monitor motions within a real environment. A virtual object can be projected to a user of a portable device integrated into an augmented rendering of a real environment about the user. Motion information of a user body portion is determined based at least in part upon sensory information received from imaging or acoustic sensory devices. Control information is communicated to a system based in part on a combination of the motion of the portable device and the detected motion of the user. The virtual device experience can be augmented in some implementations by the addition of haptic, audio and/or other sensory information projectors.
    Type: Grant
    Filed: February 11, 2015
    Date of Patent: June 26, 2018
    Assignee: Leap Motion, Inc.
    Inventor: David S. Holz
  • Patent number: 9946393
    Abstract: A method of controlling a display of an electronic device and the electronic device thereof are provided. The method includes measuring an amount of movement of a user, when the movement of the user is detected while a Virtual Reality (VR) operation is provided to the user; comparing the amount of the movement with a threshold value corresponding to a type of content being used by the user; and changing the VR operation into a see-through operation, when the amount of the movement is greater than the threshold value corresponding to the type of the content.
    Type: Grant
    Filed: August 25, 2015
    Date of Patent: April 17, 2018
    Assignee: Samsung Electronics Co., Ltd
    Inventors: Jae-Birm Kim, Chi-Hyun Cho
  • Patent number: 9948959
    Abstract: A device for processing a stream of video data which comprises a sequence of frames comprises an interface configured to receive the stream of video data. A processing device is configured to create a three-dimensional environment from a frame of the sequence of frames when a freeze condition is detected. The processing device is configured to generate a series of frames from the three-dimensional environment. The series of frames represents the three-dimensional environment from a plurality of points of view. The processing device is configured to insert the generated series of frames into the sequence of frames to generate a modified sequence of frames to conceal a freeze.
    Type: Grant
    Filed: June 22, 2015
    Date of Patent: April 17, 2018
    Assignee: Harman Becker Automotive Systems GmbH
    Inventors: Siamak Khatibi, Hans-Jurgen Zepernick, Muhammad Imran Iqbal
  • Patent number: 9922491
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: March 20, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9884251
    Abstract: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
    Type: Grant
    Filed: September 26, 2016
    Date of Patent: February 6, 2018
    Assignee: Google LLC
    Inventors: Richard The, Jeffrey Paul Baxter, Kjell Fredrik Heghammar
  • Patent number: 9868059
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: January 16, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Patent number: 9865058
    Abstract: A survey application generates a survey of components associated with a three-dimensional model of an object. The survey application receives video feeds, location information, and orientation information from wearable devices in proximity to the object. The three-dimensional model of the object is generated based on the video feeds, sensor data, location information, and orientation information received from the wearable devices. Analytics is performed from the video feeds to identify a manipulation on the object. The three-dimensional model of the object is updated based on the manipulation on the object. A dynamic status related to the manipulation on the object is generated with respect to reference data related the object. A survey of components associated with the three-dimensional model of the object is generated.
    Type: Grant
    Filed: February 19, 2014
    Date of Patent: January 9, 2018
    Assignee: DAQRI, LLC
    Inventor: Brian Mullins
  • Patent number: 9855498
    Abstract: A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
    Type: Grant
    Filed: July 28, 2017
    Date of Patent: January 2, 2018
    Assignee: Wikipad, Inc.
    Inventors: Fraser Townley, Kelly D. Gamble
  • Patent number: 9849384
    Abstract: Techniques for enabling selection of one or more viewports from a scene representation are disclosed herein. In some aspects, scene configuration information including a position of at least one viewport relative to the scene may be received. Each of the at least one viewport may be associated with a streaming camera view. A scene representation may then be defined based, at least in part, on the scene configuration information. One or more viewport representations corresponding to each of the at least one viewport may be positioned within the scene representation, based, at least in part on, the scene configuration information. The scene representation, including the at least one viewport representation, may be displayed, for example, to a user. Each viewport representation may allow the respective streaming camera view associated with the corresponding viewport may to be displayed, such as by selection of each viewport representation.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: December 26, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Semih Energin
  • Patent number: 9807471
    Abstract: In an operation method of an image display device receiving a broadcast signal, interworking with an interworking device, and including a display unit, an event related to the broadcast signal or an event occurring from the interworking device is obtained. Related applications are recommended on the basis of at least one of the obtained events through the display unit.
    Type: Grant
    Filed: August 11, 2014
    Date of Patent: October 31, 2017
    Assignee: LG ELECTRONICS INC.
    Inventors: Hyungjin Kim, Jongmin Baek, Seungwon Ryu, Kunsik Lee, Misuk Park
  • Patent number: 9795873
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: December 13, 2016
    Date of Patent: October 24, 2017
    Assignee: GREE, INC.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 9792761
    Abstract: Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content.
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: October 17, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Mark B. Gagner, Damon E. Gura, Craig J. Sylla
  • Patent number: 9776083
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 10, 2014
    Date of Patent: October 3, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 9767615
    Abstract: Generally discussed herein are systems, apparatuses, and methods for providing contextually relevant augmented reality (AR) to a wearable device. In one or more embodiments, a method can include extracting features of one or more objects in a location in a field of view of a camera of a wearable device, retrieving a three dimensional model of the location based on the extracted features, assessing a situation of a user associated with the wearable device, modifying the three dimensional model based on the assessed user situation, and presenting, using the wearable device, at least a portion of the modified three dimensional model.
    Type: Grant
    Filed: April 21, 2015
    Date of Patent: September 19, 2017
    Assignee: Raytheon Company
    Inventors: Darrell L. Young, Gregory R. Gondran, Thomas G. Ribardo, Jr., Mark A. Bigham
  • Patent number: 9744443
    Abstract: A server is connected to a terminal via a network, and manages registration of game information, the terminal performing a first game process that utilizes stored game information, and a second game process that utilizes registered game information.
    Type: Grant
    Filed: April 11, 2012
    Date of Patent: August 29, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Koji Tezuka, Masaki Ota, Kentaro Honma
  • Patent number: 9749672
    Abstract: An example information processing device displays a partial area of a panoramic video on a display device. The information processing device obtains range information with which it is possible to identify a display range of the panoramic video to be displayed and/or to identify a position within the display range. The obtained range information is information regarding a display range determined based on an input made on a predetermined input device while the panoramic video is played. Where the panoramic video is output using the display device, the information processing device outputs the panoramic video while changing output content thereof in accordance with the obtained range information.
    Type: Grant
    Filed: August 24, 2016
    Date of Patent: August 29, 2017
    Assignees: Nintendo Co., Ltd., Hal Laboratory, Inc.
    Inventors: Toshiaki Suzuki, Shigefumi Kawase
  • Patent number: 9744449
    Abstract: A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight characteristic and/or a movement characteristics of the virtual object presented in the virtual environment where the handheld peripheral device represents the virtual object. The handheld peripheral device includes a movable weight. The weight adjusting profile is stored in the handheld peripheral device and a position of the movable weight in the handheld peripheral device is adjusted to correspond to a movement of the virtual object in the virtual environment.
    Type: Grant
    Filed: December 22, 2014
    Date of Patent: August 29, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Glenn Black, Frederick Umminger
  • Patent number: 9733048
    Abstract: A shooting training and game system with virtual targets is revealed. The system includes a main controller, a projection module, a lens module, and a shooting tool. The shooting tool can be a real gun or a laser gun. By hardware and software of the main controller, the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target. Then the lens module is aligned to the target image area for detecting and obtaining relative positions and coordinates of each shot formed on the target image area by the shooting tool. Thereby an error of each shot is calculated for evaluation of shooting accuracy. The shooting training and game system is more interesting, optional and used more efficiently.
    Type: Grant
    Filed: January 6, 2015
    Date of Patent: August 15, 2017
    Assignee: EGISMOS TECHNOLOGY CORPORATION
    Inventor: Di-Sheng Hu
  • Patent number: 9727137
    Abstract: A user viewpoint related image processing apparatus includes: a sensor unit configured to sense a viewpoint change of a user and generate motion data, a communication interface unit configured to receive an image package including image data from a media server, a scene constructing unit configured to, using the image package, place a virtual camera in a virtual space and construct a scene for the image data, and a virtual camera pose changing unit configured to, using the motion data, change a pose of the placed virtual camera to respond to the viewpoint change of the user.
    Type: Grant
    Filed: January 30, 2015
    Date of Patent: August 8, 2017
    Assignee: FXGear Inc.
    Inventors: Kwang Jin Choi, Yeong Jun Park, Kyung Kun Na
  • Patent number: 9691228
    Abstract: Methods and systems are provided for keno game play. A keno board is displayed having a plurality of spots. A player selection of a plurality of player spots is received. One or more modifications to a three-dimensional structure of the keno board are determined, with the one or more modifications including changes in position of one or more spots from the plurality of spots. The display of the keno board is updated with the one or more modifications to the three-dimensional structure of the keno board. A plurality of draws are determined and displayed on the keno board. Three dimensional movement of a draw, from the plurality of draws, landing on a spot included in the one or more spots whose positions changed is displayed.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: June 27, 2017
    Assignee: IGT
    Inventors: Ross D. Wenker, Thomas W. Allen, II, Thomas J. Humphrey
  • Patent number: 9675881
    Abstract: An electronic game for playing on a portable handheld game unit and on-line includes a dynamic animated virtual character that can be customized and updated both visually and functionally through game play and that can translate from a two dimensional visual presentation on a game unit to a higher order visual presentation in an interactive multi-player virtual world on-line and back while retaining any customization or upgrades is provided. Different versions of the electronic game produce different virtual characters that can interact on-line or through wireless linkage between game units.
    Type: Grant
    Filed: October 23, 2015
    Date of Patent: June 13, 2017
    Assignee: MGA ENTERTAINMENT, INC.
    Inventors: Susan McBride, Stephen Mitchell
  • Patent number: 9669300
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods computer movement relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gesture and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: June 6, 2017
    Assignee: Ballcraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9669298
    Abstract: A method to indicate that a first device is in communication with a second device is disclosed. The first device may receive an indication activity from the second device. The indication activity may change the display and the illumination object on the first device and the displays on the illumination object and the display are similar.
    Type: Grant
    Filed: November 22, 2013
    Date of Patent: June 6, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Anton Oguzhan Alford Andrews, David Walter Proctor, Jeffrey Cheng-Yao Fong, Thamer A. Abanami
  • Patent number: 9658686
    Abstract: Various embodiments relating to using motion based view matrix tuning to calibrate a head-mounted display device are disclosed. In one embodiment, the holograms are rendered with different view matrices, each view matrix corresponding to a different inter-pupillary distance. Upon selection by the user of the most stable hologram, the head-mounted display device can be calibrated to the inter-pupillary distance corresponding to the selected most stable hologram.
    Type: Grant
    Filed: May 28, 2015
    Date of Patent: May 23, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Quentin Simon Charles Miller, Drew Steedly, Denis Demandolx, Youding Zhu, Qi Kuan Zhou, Todd Michael Lyon
  • Patent number: 9619961
    Abstract: A wagering game system and its operations include, for example, detecting, by at least one of one or more electronic processing units of the wagering game system, a first game condition in a wagering game presented via an autostereoscopic display device of the wagering game system. The wagering game includes game symbols used for presentation of wagering game outcomes for the wagering game. The operations can further include determining, based on the first game condition, a first significance level from a plurality of significance levels associated with a first of the game symbols. The operations can further include presenting, via the autostereoscopic display device, the first of the game symbols with a first autostereoscopic depth level that corresponds to the first significance level.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: April 11, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Shawn C. Collette, David E. Detlefsen, Joel R. Jaffe, Sean P. Kelly, Timothy C. Loose, Scott A. Massing
  • Patent number: 9586140
    Abstract: System and methods to guide interaction of characters with objects in a virtual space include determining how objects near a particular character are perceived by that character. Based on proximity, position, the manner of possible interaction, and/or other considerations, objects are ranked for interaction with the character.
    Type: Grant
    Filed: August 16, 2013
    Date of Patent: March 7, 2017
    Assignee: Disney Enterprises, Inc.
    Inventor: James M. Henn
  • Patent number: 9579567
    Abstract: Example methods manage data that relates a user to a player slot and to a game controller. One example method operates in a multi-user computer environment that includes a game console and a game controller. The method may establish a first mapping and a second mapping for a game running on the console. The first mapping relates a generic player position to a user profile and the second mapping relates the user profile with a game controller. The mappings rely on mapping data provided to the game through a user interface available during the game. The method controls the game, as a function of the first mapping and the second mapping, to manage controller pairings to attribute actions performed at a controller with a currently mapped user profile and then to a player slot. Controller pairings may be managed while the game is in progress without interrupting a game experience.
    Type: Grant
    Filed: June 3, 2013
    Date of Patent: February 28, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Jonathan Garcia, Matt Bielich