Three-dimensional Characterization Patents (Class 463/32)
  • Patent number: 10778911
    Abstract: An infrared image is captured by an image sensor and a frequency domain infrared image is generated by performing a Fourier transform operation on the infrared image. A filtered frequency domain infrared image is generated by applying a mask to the frequency domain infrared image. A spatial domain infrared image is generated by performing an inverse Fourier transform on the filtered frequency domain infrared image. Phase data is extracted from the spatial domain infrared image and a holographic pattern generated from the phase data is driven onto a display.
    Type: Grant
    Filed: March 31, 2018
    Date of Patent: September 15, 2020
    Assignee: Open Water Internet Inc.
    Inventors: Caitlin Regan, Edgar Emilio Morales Delgado, Josie Ammer Bolotski, Mary Lou Jepsen
  • Patent number: 10765947
    Abstract: The present disclosure provides a visual display method and apparatus for compensating sound information, a storage medium, and an electronic device, and relates to the field of human-computer interaction technology. The visual display method includes: providing a mini-map on a graphical user interface, and rendering a first graphic identifier on the mini-map, wherein the first graphic identifier is used to indicate a current position and orientation of a virtual object in a game scene; detecting a sound in a first preset range of the game scene, and when the sound in the first preset range of the game scene is detected, acquiring orientation information of a sound source of the sound; and generating a second graphic identifier corresponding to the sound at a corresponding position on the mini-map according to the orientation information of the sound source of the sound.
    Type: Grant
    Filed: October 23, 2018
    Date of Patent: September 8, 2020
    Inventor: Xuemei Li
  • Patent number: 10744410
    Abstract: This storage medium is a non-transitory storage medium storing an image processing program that can be read by a computer of an information processing apparatus. The image processing program causes a computer to execute steps of: controlling a virtual camera in a virtual space; and reading out, from the storage medium, an object, among objects recorded in the storage medium as objects present in the virtual space, that on the basis of at least a distance from the virtual camera is newly selected as the virtual camera moves, and holding the object in memory of the computer.
    Type: Grant
    Filed: August 24, 2017
    Date of Patent: August 18, 2020
    Assignee: Nintendo Co., Ltd.
    Inventor: Shun Hayami
  • Patent number: 10722801
    Abstract: A quick or limited matching process can be used to quickly get players of a gaming application into an active game session. In order to improve the quality of the match for a subsequent game session, a longer-running match process can be utilized while players are engaged in a current game session. A pool of players likely to be available around the time at which a current game session will end is determined. The longer-running match process can analyze the data for the player pool to determine matches of players for one or more future game sessions. Information for these sessions can be provided to the relevant players, who are then enabled to join in the respective sessions. Such a process provides for more flexibility and accuracy in the matching process without extending the player wait times endured.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: July 28, 2020
    Inventors: Jeff Curley, Bruce Erwin Brown, Ross Alan Cameron Gardner, Brian J. Schuster
  • Patent number: 10706672
    Abstract: A method of generating crash reports by an electronic gaming machine includes detecting an error condition during operation of a wagering game on the EGM, wherein the error condition affects operation of a wagering game executed on the EGM. In response to detecting the error condition, the EGM (a) generates a crash data file comprising data related to the error condition; (b) generates a screenshot of a screen displayed on the display screen at or near a time the error condition was detected; and (c) transmits the crash data file and the screenshot to a central server using a secure communications network to which the EGM and the central server are connected.
    Type: Grant
    Filed: December 21, 2017
    Date of Patent: July 7, 2020
    Assignee: IGT
    Inventor: Yan Meunier
  • Patent number: 10675539
    Abstract: There is provided a game program causing a computer to realize a function of controlling progress of a game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object are disposed, and displaying the game space on a display unit as a game image, the program causing the computer to execute a mode setting function of setting a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition, an imaging function of causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode, and a display control function of displaying a game image captured by the virtual camera on the display unit.
    Type: Grant
    Filed: April 4, 2016
    Date of Patent: June 9, 2020
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Kei Odagiri, Hiroaki Ohno
  • Patent number: 10635189
    Abstract: An augmented reality system and method including calculating an orientation of a head mounted display, the head mounted display comprising a cursor located fixedly on the display, estimating pixel positions of a real world feature viewable via the head mounted display, and displaying a display element having an assigned function in a fixed position relative to the estimated pixel positions the real world feature, the display element is configured to execute the assigned function when the cursor is maneuvered to be on top of the display element. Additionally, the method including displaying, on a head mounted display a plurality of display elements, each having an assigned function, in a fixed positions relative to real world features viewed via the display, detecting according to sensed orientation when the cursor is maneuvered to be on top of one of the display elements, and executing the corresponding assigned function.
    Type: Grant
    Filed: July 6, 2016
    Date of Patent: April 28, 2020
    Assignee: RideOn Ltd.
    Inventors: Alon Getz, Ori Dov Kotek
  • Patent number: 10632371
    Abstract: Vibration data for vibrating a vibrator is generated, and in accordance with a use form of a device including the vibrator, a first function or a second function is selected. Then, based on an amplitude value in the vibration data and the selected function, a new amplitude value is set, and vibration data including the set amplitude value is output to the device.
    Type: Grant
    Filed: October 11, 2017
    Date of Patent: April 28, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Koichi Kyuma
  • Patent number: 10636167
    Abstract: A method and device for determining a distance are provided. The method includes determining a first binocular distance between two eyes of a user by using a first image captured through a camera of the device, determining a second binocular distance between the two eyes of the user by using a second image captured through the camera, determining a distance from the camera to the two eyes of the user based on the first binocular distance and the second binocular distance, and providing an image to a display of the device, the image converted according to the distance from the camera to the two eyes of the user.
    Type: Grant
    Filed: August 9, 2017
    Date of Patent: April 28, 2020
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Seok-myong Kang, Yoon-suk Lee, Jong-woo Lee, Jong-gu Jeon
  • Patent number: 10625165
    Abstract: A game device includes a processor, and a memory having a computer-readable program stored thereon that, when executed by the processor, causes the game device to display a plurality of characters including characters of a plurality of types, determine whether selection of the character(s) is of a first mode or of a second mode based on a signal indicating the selection, and erase the selected character(s) and perform a first process in the case where the selection is determined to be of the first mode, and erase the selected characters and perform a second process in the case where the selection is determined to be of the second mode, the second process including newly displaying a character that has a size in accordance with the size and the number of the erased characters and is of the same type as that of the erased characters.
    Type: Grant
    Filed: August 27, 2018
    Date of Patent: April 21, 2020
    Assignees: NHN PlayArt Corp., NHN Corporation
    Inventor: Haruki Murakami
  • Patent number: 10625157
    Abstract: There is provided a display control program for a computer. The display control program includes: by an image generation block, setting a viewpoint position and a sightline direction in accordance with one of a position and an attitude of a head mounted display worn on the head of a user and rendering an object arranged in a virtual three-dimensional space so as to generate an image to be displayed on the head mounted display; and by a rotation control block, upon acquiring an instruction for rotating a game field arranged in the virtual three-dimensional space, rotating the game field around an axis perpendicular to the game field.
    Type: Grant
    Filed: September 7, 2017
    Date of Patent: April 21, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Masami Yamamoto, Teruyuki Toriyama, Haruyuki Ohashi
  • Patent number: 10587905
    Abstract: Systems and methods enable sporting event spectators to do more than just observe an online or live contest with the spectators' engagement being limited to group messaging with other spectators (and possibly also the game stars/participants) during an event. The present invention provides a new level of participation for spectators. Spectators can play the game alongside their favorite athlete/star and a computer system evaluates how the participants perform compared to the athlete. The system can monitor several participants and rank their performance against performance of actual athletes to determine which participants made similar moves, took similar actions, or took action that may be deemed superior to action taken by actual athletes. From the collected data top performers can be acknowledge/awarded. The data can also be useful to identify rising stars from the pool of participants, and new athletes worthy of participants in future competitions cane identified.
    Type: Grant
    Filed: December 7, 2017
    Date of Patent: March 10, 2020
    Assignee: eSports Immersion LLC
    Inventors: Luis M. Ortiz, Kermit D. Lopez
  • Patent number: 10579320
    Abstract: A display system includes a first display device of a head mounted type, and a second display device. The first display device includes: a first display configured to display a guide image, a first camera configured to capture an outside image, and a first communication interface configured to: transmit the outside image to the second display device, and receive the guide image transmitted from the second display device. The second display device includes: a second display configured to display the outside image, a detector configured to detect a pointing position relative to the outside image, a second processor configured to generate the guide image based on the pointing position, and a second communication interface configured to: receive the outside image transmitted from the first display device, and transmit the guide image to the first display device.
    Type: Grant
    Filed: December 6, 2018
    Date of Patent: March 3, 2020
    Inventors: Kazuhiko Miyasaka, Naoki Kobayashi, Masahide Takano
  • Patent number: 10571263
    Abstract: A method for generating virtual content for presentation in an AR system includes, under control of a hardware processor included in the AR system, analyzing pose data to identify a pose of a user of the AR system. The method also includes identifying a physical object in a 3D physical environment of the user based at least partly on the pose. The method further includes responsive to detecting a first gesture, presenting a first type of virtual content in a display of the AR system. Moreover, the method includes responsive to detecting a second gesture, presenting a pod user interface virtual construct comprising a navigable menu. In addition, the method includes responsive to detecting a selection of an application through the navigable menu, rendering, in the display of the AR system, within the pod user interface virtual construct, the particular application in a 3D view to the user.
    Type: Grant
    Filed: February 14, 2019
    Date of Patent: February 25, 2020
    Assignee: Magic Leap, Inc.
    Inventors: Rony Abovitz, Brian T. Schowengerdt, Mathew D. Watson
  • Patent number: 10561374
    Abstract: A method for providing a thermal feedback.
    Type: Grant
    Filed: June 26, 2017
    Date of Patent: February 18, 2020
    Assignee: TEGWAY CO., LTD.
    Inventors: Kyoungsoo Yi, Ockkyun Oh, Jong Ok Ko
  • Patent number: 10565760
    Abstract: A method and system for generating an augmented reality image includes a kiosk and mobile computing device executing an application for interacting with the kiosk. The kiosk switches from a first set of images to a second set of image when the mobile computing device is proximate to the kiosk. A user selects one of the second set of images and the mobile computing device receives an augmented reality image according to the user selection. The mobile computing device combines the augmented reality image with a live image from a camera of the mobile computing device.
    Type: Grant
    Filed: August 11, 2017
    Date of Patent: February 18, 2020
    Assignee: Toshiba America Business Solutions, Inc.
    Inventors: Lee Michael Sullivan, Bill Melo
  • Patent number: 10549193
    Abstract: A game system includes: a virtual camera control unit configured to control a virtual camera configured to take an image of a three-dimensional virtual game space; a game image generating unit configured to generate a game image based on the taken image; a sound reproducing unit configured to reproduce sound data in accordance with a situation of a game; and a first operation acquiring unit configured to acquire a physical and continuous displacement amount of a first operating portion operated by a user. In accordance with a continuous change in the displacement amount of the first operating portion, the virtual camera control unit continuously changes a zoom ratio of the virtual camera, and the sound reproducing unit continuously changes a method of reproducing the sound data.
    Type: Grant
    Filed: September 12, 2016
    Date of Patent: February 4, 2020
    Assignee: CAPCOM CO., LTD
    Inventor: Kazuki Kitamura
  • Patent number: 10546446
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
    Type: Grant
    Filed: November 23, 2015
    Date of Patent: January 28, 2020
    Assignee: IGT Canada Solutions ULC
    Inventors: Lukas Angermayer, Stefan Mitterhoefer, Stefan Keilwert
  • Patent number: 10512839
    Abstract: A method of operating an electronic gaming machine includes displaying a three-dimensional game component to a viewer of the electronic gaming machine, wherein the three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of the three-dimensional game component; determining that the gaze of the viewer is directed toward the three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the three-dimensional game component, changing the z-coordinate of the apparent spatial position of the three-dimensional game component.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: December 24, 2019
    Assignee: IGT
    Inventors: Dwayne Nelson, Johnny L. Palchetti
  • Patent number: 10507382
    Abstract: A method for controlling STB game, a remote control system and a handheld electronic apparatus are provided. After the handheld electronic apparatus is connected to the STB, when a gamepad mode is enabled, a virtual gamepad interface is displayed through a touch display panel of the handheld electronic apparatus, so as to simulate an operation method of a real gamepad. When the screen capturing mode is enabled, a game image of the display is captured and displayed on the touch display panel of the handheld electronic apparatus, and a specific function set in the game image is controlled through the touch display panel.
    Type: Grant
    Filed: April 3, 2018
    Date of Patent: December 17, 2019
    Assignee: Shanghai Zhaoxin Semiconductor Co., Ltd.
    Inventors: Linfeng Chen, Jian Wang, Tao He, Yaowei Shang, Xin Li
  • Patent number: 10503965
    Abstract: A fitness system for training a user to perform basketball movements is disclosed. The fitness system may include a sensor configured to detect spatial data associated with the user and a basketball. The fitness system also may include a display configured to provide a prompt associated with a particular movement, and user feedback. The fitness system also may include a movement database configured to store a plurality of movements including the particular movement, each movement including model movement data. The fitness system also may include a movement analysis unit configured to retrieve the model movement data associated with the particular movement from the movement database, determine user movement data based on the spatial data, determine user feedback data based on a comparison of the user movement data and the model movement data, and configure the display to display the user feedback based on the user feedback data.
    Type: Grant
    Filed: May 11, 2016
    Date of Patent: December 10, 2019
    Inventor: Curtis Romell Smith
  • Patent number: 10500480
    Abstract: An electronic gaming machine having at least one electronic display for visually presenting a video image of a game being played on the machine and a computer electrically coupled to the at least one display. The computer having a programmable processor, memory, at least one video storage unit and a user interface coupled to a control array. The computer transmitting a video signal to the at least one electronic display which produces the video image of the game. The video signal being stored in the at least one video storage unit as a video output file.
    Type: Grant
    Filed: October 2, 2013
    Date of Patent: December 10, 2019
    Inventor: Scott J. Schoenberg
  • Patent number: 10500494
    Abstract: Provided is a game program that can increase the strategic aspect of a battle event between groups. In the battle event, an image of a map M is first displayed on client devices, and the characters in the groups are placed in an initial arrangement. Turns are taken successively, and in each turn, the destination of movement by characters is selected, the characters move, and combat takes place between characters. During the battle event, it is determined whether a time limit set as the running time of the battle event has been reached. If so, position points P of the characters in the final arrangement on the map M at that point in time are tallied. Which one of the groups wins the battle event is determined based on the total number of position points P for each group.
    Type: Grant
    Filed: February 19, 2015
    Date of Patent: December 10, 2019
    Assignee: GREE, Inc.
    Inventor: Gaku Mizukami
  • Patent number: 10496761
    Abstract: A computer-implemented method for designing an assembly of objects in a three-dimensional scene of a system of computer-aided design, comprising the steps of: providing (SI), in the scene, a first locator (LOCI) associated with a first design dimensions range; and providing (S2), in the scene, at least one second locator (LOC2a, LOC2b) respectively associated with a second design dimensions range, the first design dimensions range having an upper bound greater than the upper bound of the second design dimensions range.
    Type: Grant
    Filed: January 24, 2014
    Date of Patent: December 3, 2019
    Inventors: Laurent Santiquet, Bertrand Faure
  • Patent number: 10469836
    Abstract: A head-mounted display device includes a deriving section that derives an object distance of a real object included in an outside scene to be imaged and a relative pose of the real object with respect to an imaging section, a parameter selection section that selects one parameter group among a plurality of parameter groups for displaying an AR image associated with the real object on an image display section in accordance with the object distance; and a display image setting section that sets a display image in which a pose of the AR image and a pose of the real object are associated with each other, on the basis of the object distance, the relative pose of the real object, and the selected one parameter group, and displays the display image on the image display section.
    Type: Grant
    Filed: March 30, 2017
    Date of Patent: November 5, 2019
    Inventor: Guoyi Fu
  • Patent number: 10445930
    Abstract: A method of using a learning machine to provide a biomechanical data representation of a subject based on markerless video motion capture. The learning machine is trained with both markerless video and marker-based (or other worn body sensor) data, with the marker-based or body worn sensor data being used to generate a full biomechanical model, which is the “ground truth” data. This ground truth data is combined with the markerless video data to generate a training dataset.
    Type: Grant
    Filed: May 17, 2018
    Date of Patent: October 15, 2019
    Assignee: Southwest Research Institute
    Inventors: Kase J. Saylor, Daniel P. Nicolella, David R. Chambers, Travis D. Eliason, Donald R. Poole
  • Patent number: 10444825
    Abstract: The technology disclosed can provide capabilities such as using motion sensors and/or other types of sensors coupled to a motion-capture system to monitor motions within a real environment. A virtual object can be projected to a user of a portable device integrated into an augmented rendering of a real environment about the user. Motion information of a user body portion is determined based at least in part upon sensory information received from imaging or acoustic sensory devices. Control information is communicated to a system based in part on a combination of the motion of the portable device and the detected motion of the user. The virtual device experience can be augmented in some implementations by the addition of haptic, audio and/or other sensory information projectors.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: October 15, 2019
    Assignee: Ultrahaptics IP Two Limited
    Inventor: David S. Holz
  • Patent number: 10391399
    Abstract: The present invention provides a program for a game that is executed at an electronic device that includes a display and a contact-type position input device, the program causing the electronic device to execute setting an operation reference position in a coordinate plane; determining whether a touch is being made on the contact-type position input device; setting an operation position in the coordinate plane in accordance with a touched position that is acquired; moving an object that is displayed on the display in the game, on the basis of the operation reference position and the operation position; saving the operation position as a displacement reference position; detecting a touched-position movement from the displacement reference position, the touched-position movement satisfying a predetermined condition; and resetting the operation reference position in the coordinate plane in a case where a touched-position movement satisfying the predetermined condition is detected.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: August 27, 2019
    Assignee: CYGAMES, INC.
    Inventors: Yasutaka Soejima, Kohei Kamata
  • Patent number: 10376794
    Abstract: Provided is a method of providing an observing service using event prediction in a game, in which a method of predicting various events that may occur in a game space during a game play so as to observe a situation where the events are occurring is provided. According to the method of providing an observing service using event prediction in a game, various game events occurring during a game play may be predicted so as to effectively generate videos of the events.
    Type: Grant
    Filed: August 26, 2016
    Date of Patent: August 13, 2019
    Inventors: Sanghyuk Ahn, Tae Woo Kim, Dong Hwal Lee
  • Patent number: 10376797
    Abstract: Systems and methods are described for playing a game using a gestural gaming device. In an embodiment, the gestural gaming device includes a processor, a sensor, a communications transceiver, and a plurality of lighting elements. An application may be executed on a mobile device in communication with the gestural gaming device via the communications transceiver. The system may also include a back-end server in communication with the application over a network. The game may be played using the gestural gaming device in conjunction with one or more gestures, the game being managed by the application using the plurality of lighting elements. A winner of the game may be awarded a reward in response to winning the game from the back-end server via the gestural gaming device.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: August 13, 2019
    Inventor: Andrew Howarth
  • Patent number: 10379608
    Abstract: An electronic apparatus includes a main body, a fixing body, and a first display unit provided on the main body and/or the fixing body, wherein the first display unit has a first visible area and when the eyes of the viewer are a first distance away from the first visible area, a first image area of the image is perceived by the viewer, and when the eyes of the viewer are a second distance away from the first visible area, a second image area of the image is perceived by the viewer. The second image area includes the first image area and the first distance is larger than the second distance. A first content in the first image is displayed in the first image area, wherein the first content is perceived by the viewer when eyes of the viewer are the first distance away from the first visible area.
    Type: Grant
    Filed: December 27, 2014
    Date of Patent: August 13, 2019
    Assignee: LENOVO (BEIJING) CO., LTD.
    Inventor: Junfeng Liu
  • Patent number: 10369479
    Abstract: A content execution unit executes a game program, and a sharing processing unit manages the control right of a content. A distribution processing unit transmits content image data to a different information processing apparatus. The sharing processing unit includes an information acquisition unit acquiring operation information of a controller from the different information processing apparatus, an operation data provision unit providing the acquired operation information to the game program, a control data acquisition unit acquiring control data for a control target unit of the controller from the game program, and a control data provision unit providing the control data to a controller of the different information processing apparatus.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: August 6, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yoshihiko Suwa, Yoshiyuki Imada, Shigetaka Kudo
  • Patent number: 10372708
    Abstract: A data store system may include an array of persistent storage devices configured to store a plurality of data store tables and a set of rules associated with a plurality of statistics. Each rule may include a relationship between at least two statistics. The data store system may further include a processor in communication with the storage device. The processor may generate the plurality of statistics on a data store table and retrieve the set of rules. The processor may evaluate the set of rules based on the plurality of statistics and, in response to the determination that at least one rule of the set of rules is violated, adjust a value of at least one of the statistics. The processor may store values of the plurality of statistics in at least one of the persistent storage devices, receive a query on the data store table, and use the stored statistics to generate a response to the query. A method and computer-readable medium are also disclosed.
    Type: Grant
    Filed: December 31, 2014
    Date of Patent: August 6, 2019
    Assignee: Teradata US, Inc.
    Inventor: Sung Jin Kim
  • Patent number: 10317995
    Abstract: According to the invention, a method for changing a display based at least in part on a gaze point of a user on the display is disclosed. The method may include receiving information identifying a location of the gaze point of the user on the display. The method may also include, based at least in part on the location of the gaze point, causing a virtual camera perspective to change, thereby causing content on the display associated with the virtual camera to change.
    Type: Grant
    Filed: December 2, 2016
    Date of Patent: June 11, 2019
    Assignee: Tobii AB
    Inventors: Rebecka Lannsjö, Henrik Björk
  • Patent number: 10311618
    Abstract: A display assistance device detects the steering angle of a vehicle by using a steering angle sensor, and changes the position of a virtual viewpoint behind the host vehicle based on the detected steering angle. Then, the display assistance device converts images captured using a plurality of cameras such as a front camera and a rear camera into an overhead image of a downward view from the virtual viewpoint, and displays the converted overhead image on a display with a host vehicle icon superimposed on the overhead image, the host vehicle icon indicating the position of the vehicle.
    Type: Grant
    Filed: September 9, 2016
    Date of Patent: June 4, 2019
    Assignee: Nissan Motor Co., Ltd.
    Inventors: Yoshinori Kusayanagi, Norimasa Kishi
  • Patent number: 10304251
    Abstract: Systems and techniques from displaying virtual representations of real-world spaces and objects in various environments are disclosed. A source environment at a first location can be scanned by a head-mounted display (HMD) device to generate three-dimensional datasets corresponding to the physical environment at the first location. The three-dimensional datasets can include detected physical properties associated with the physical environment. At a second location, the HMD can re-create the source environment, and render for display a virtual representation of the physical environment based on the three-dimensional datasets, where the virtual representation of the source environment is rendered to maintain any one of the detected physical properties associated with the physical environment.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: May 28, 2019
    Inventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter
  • Patent number: 10282910
    Abstract: A module for simulating an operative procedure within a virtual environment. The virtual environment is implemented by using a device for processing virtual environment data. The module includes: a module configured to obtain a data structure representing a set of objects of the virtual environment and having at least one relationship of interaction between at least two objects; a module configured to receive at least one scenario representing a procedure to be simulated, the scenario being defined on the basis of a descriptive ontology, the at least one scenario being obtained from at least one pre-determined procedural model; a module configured for the rendering, within the virtual environment, at least one portion of the scenario as a function of the set of objects of the virtual environment, the at least one procedural model and at least one action performed by at least one real user of the virtual environment.
    Type: Grant
    Filed: December 2, 2015
    Date of Patent: May 7, 2019
    Inventors: Pierre Jannin, Bernard Gibaud, Valerie Gouranton, Benoit Caillaud, Bruno Arnaldi
  • Patent number: 10282907
    Abstract: One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: May 7, 2019
    Assignee: MAGIC LEAP, INC
    Inventors: Samuel A. Miller, Rony Abovitz
  • Patent number: 10272336
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: January 16, 2017
    Date of Patent: April 30, 2019
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 10178366
    Abstract: Systems and techniques for real-time 3D reconstruction with a depth camera are described herein. Depth measurements received from a depth camera of target may be stored in a depth-measurement data structure. A three-dimensional representation of the target may be stored in a model. A current depth image received from the depth camera may be registered to the model. The depth-measurement data structure may be modified with the current depth image based on the registration. The model may be deformed based on space carving and the modified depth measurement data structure.
    Type: Grant
    Filed: January 3, 2014
    Date of Patent: January 8, 2019
    Inventor: Blake C. Lucas
  • Patent number: 10156916
    Abstract: An input device identification method is applicable to an input device including at least three contact surfaces. The input device identification method includes the steps of: storing distances between contact surfaces (s01); acquiring coordinates of respective contact surfaces of the input device placed on the touch panel (s02); calculating distances between the acquired coordinates (s03); calculating a similarity ratio between a shape formed by the respective acquired coordinates and a shape formed by the respective contact surfaces on the basis of the calculated distances and the stored distances (s04); and identifying the input device by comparing the stored distances and the calculated distances after converting either one of the stored distances and the calculated distances to the same scale as the other on the basis of the similarity ratio (s05).
    Type: Grant
    Filed: November 25, 2016
    Date of Patent: December 18, 2018
    Assignee: KOTO CO., LTD.
    Inventors: Hiroshi Kirita, Kazuhiro Kubota
  • Patent number: 10130885
    Abstract: Techniques for enabling selection of one or more viewports from a scene representation are disclosed herein. In some aspects, scene configuration information including a position of at least one viewport relative to the scene may be received. Each of the at least one viewport may be associated with a streaming camera view. A scene representation may then be defined based, at least in part, on the scene configuration information. One or more viewport representations corresponding to each of the at least one viewport may be positioned within the scene representation, based, at least in part on, the scene configuration information. The scene representation, including the at least one viewport representation, may be displayed, for example, to a user. Each viewport representation may allow the respective streaming camera view associated with the corresponding viewport may to be displayed, such as by selection of each viewport representation.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: November 20, 2018
    Assignee: Amazon Technologies, Inc.
    Inventor: Semih Energin
  • Patent number: 10102672
    Abstract: An information processing apparatus determines whether a background object is included in a predetermined volume defined between a viewpoint position for rendering a scene and a reference object that is a reference for rendering; and if it determines that the background object is included in the predetermined volume, changes the viewpoint position to a viewpoint candidate position defined based on the background object. Also, the apparatus determines whether a character object exists in a predetermined range from a viewpoint position for rendering the scene, and sets, for a target character object determined to exist in the predetermined range from the viewpoint position a transparency of the target character object overall.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: October 16, 2018
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Hidemi Mizoguchi
  • Patent number: 10089817
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and an auto-stereo electronic display and for using the relative movement for applying a motion parallax effect to the display of auto-stereo content and for applying or removing the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: October 2, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 10071316
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: September 11, 2018
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney
  • Patent number: 10068612
    Abstract: Various embodiments facilitate the creation and presentation of a virtual experience. In one embodiment, the virtual experience is assembled from user model data corresponding to a three-dimensional representation of a user, user movement data corresponding to at least one movement characteristic of the user, user voice data corresponding to at least one vocal characteristic of the user, environment data corresponding to a three-dimensional representation of a location, and event data corresponding to a captured event at the location. The virtual experience is a virtual recreation of the captured event at the location, with the three-dimensional representation of the user, the vocal characteristic of the user, and the movement characteristic of the user inserted into the captured event.
    Type: Grant
    Filed: April 8, 2016
    Date of Patent: September 4, 2018
    Inventors: Nicholas Brandon Newell, Swapnil Anil Tilaye, Carlos Garcia Navarro
  • Patent number: 10068417
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a request to pair a mobile device with a secondary content controller that is communicatively coupled to a wagering game machine. In some examples the secondary content controller is independent of a primary content controller for the wagering game machine. The operations can further include determining, by the secondary content controller, that primary wagering game content of the wagering game machine is in a state that would permit secondary wagering on the primary wagering game content. Further, the operations can include pairing the mobile device with the secondary content controller after determining that the primary wagering game content is in the state that would permit the secondary wagering.
    Type: Grant
    Filed: August 7, 2015
    Date of Patent: September 4, 2018
    Assignee: Bally Gaming, Inc.
    Inventors: John Toohey, Anthony J. Baerlocher, Dale R. Buchholz, James S. Peterson, Craig J. Sylla, Matthew J. Ward
  • Patent number: 10031787
    Abstract: According to some embodiments, a method includes running a first application program on a computer system, running a second application program on the computer system, and running a data availability manager (DAM) program on the computer system. The first application program is operative to indicate to the DAM program that a first data item processed by the first application program is available for further processing. The DAM program is operative to determine a second data item that is dependent for processing upon availability of the first data item and to indicate to the second application program that the second data item is ready for processing.
    Type: Grant
    Filed: July 13, 2012
    Date of Patent: July 24, 2018
    Assignee: Goldman Sachs & Co. LLC
    Inventors: Julian Lunev, David Orelowitz, Robert Mendelow
  • Patent number: 10022625
    Abstract: Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display. The virtual reality scene includes a virtual object. The method also includes receiving pairing of the peripheral device for use with the head mounted display for rendering the virtual reality scene and determining a movement of the virtual object. The method causes sending of instructions to the peripheral device for execution by a controller of the peripheral device to move a weight in the peripheral device. The weight is moved to provide a correlation to the determined movement of the virtual object.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: July 17, 2018
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Glenn Black, Frederick Umminger
  • Patent number: 10013855
    Abstract: To provide a gaming machine, method and program for providing a game that can achieve a game progression more rich in variation than a conventional gaming machine and provide a player with more entertainment value. Providing, on a reel of the gaming machine 1, a static symbol region that statically displays a symbol selected from a first symbol set, and a dynamic symbol region that, after displaying while varying symbols included in a second symbol set, stops the variation and indicates a predetermined symbol.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: July 3, 2018
    Assignee: KONAMI GAMING, INC.
    Inventor: Daisuke Nakamura