Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 11065532
    Abstract: A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
    Type: Grant
    Filed: May 8, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Anton Mikhailov, Richard Marks, Eric Larsen
  • Patent number: 11065533
    Abstract: A method for sharing gameplay is provided, including the following operations: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay; receiving an input from a controller device used for playing the video game; responsive to receiving the input, enabling sharing of at least part of the portion of gameplay to a website.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Nathan Gary
  • Patent number: 11065543
    Abstract: A processing device includes an input interface that accepts an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display, a memory that stores a parameter associated with one or a plurality of virtual objects, and a processor that executes an instruction command stored in the memory to vary a form of the effect object according to the operation input accepted by the input interface and to vary the parameter associated with at least the one or the plurality of virtual objects according to the form variation of the effect object.
    Type: Grant
    Filed: December 17, 2019
    Date of Patent: July 20, 2021
    Inventor: Kazuki Morishita
  • Patent number: 11064048
    Abstract: This application discloses a method, a computing device, and a system for exchanging information in an application service. This application can support a user in performing a first operation on a map object in a service scenario, and displaying a corresponding signal list based on the first operation. Several pieces of prompt information are preset in the signal list. The user may select target prompt information from the signal list. A target client obtains an identifier corresponding to the target prompt information, and generates a first synchronization instruction corresponding to the target prompt information, to instruct each client needing to perform exchange to display the target prompt information on the map object. In addition, the target prompt information is a signal agreed between the clients through communication in advance.
    Type: Grant
    Filed: March 7, 2019
    Date of Patent: July 13, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Weiqing Yang
  • Patent number: 11061640
    Abstract: A mobile app co-browsing method includes providing a customer mobile device with a mobile application and a co-browsing SDK installed; requesting a screen associated with the mobile application through a media server; receiving authorization from a customer to initiate sharing of the screen with the media server; receiving data associated with the screen and converting the data into a video stream via the media server; sending the video stream to a computing device with an agent, the video stream providing a representation of the screen; allowing an agent to mark-up the screen to create a marked-up screen; receiving data associated with the marked-up screen and converting the data into a second video stream via the media server; and transmitting the second video stream back to the customer mobile device such that the marked up screen is displayed to the customer.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: July 13, 2021
    Assignee: Tagove Limited
    Inventor: Laduram Vishnoi
  • Patent number: 11062569
    Abstract: First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: July 13, 2021
    Assignee: SKILLZ PLATFORM INC.
    Inventor: Andrew Paradise
  • Patent number: 11055885
    Abstract: A relational terrain for social{/virtual} worlds is provided. A user owned property (villa) may be composed of one or more terrain masses (tiles). Relational links may be established between a villa and multiple other villas. Relational maps display a villa and the villas with which it has relational links. Villas exist in relational space which reflects the relations between villas, and allows a villa to be in more than one location at the same time, maximizing interaction and property value. A portal can be created to support specialized functionality/interaction, allowing data to be passed and/or changed when a user moves from one villa to a (destination villa/another).
    Type: Grant
    Filed: June 26, 2020
    Date of Patent: July 6, 2021
    Inventor: Jim Schwaiger
  • Patent number: 11052317
    Abstract: Embodiments relate to generating a character with a stretchable body part in a computer game. A pose of a body part of the character is received. The body part includes at least one base joint, bones connected via the at least one base joint, and an end effector coupled to one of the bones. An end effector position is received. The end effector position is where an end effector of the body part is to be placed in an updated pose. Inverse kinematics operations are performed to determine the updated pose of the body part by at least changing a length of one of the bones to place the end effector at the end effector position responsive to receiving the pose of the body part and the end effector position.
    Type: Grant
    Filed: June 29, 2020
    Date of Patent: July 6, 2021
    Assignee: SQUARE ENIX LTD.
    Inventors: Noriyuki Imamura, Andrew Reeves, Gary Linn Snethen
  • Patent number: 11052315
    Abstract: Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players
    Type: Grant
    Filed: September 6, 2018
    Date of Patent: July 6, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akihiro Kyono, Ken Masumori
  • Patent number: 11045729
    Abstract: A game processing program causes a server apparatus to control progress of a video game. The server apparatus is connected through a communication network to a terminal apparatus that executes the video game in which one or more users participate. The program causes the server apparatus to implement a progress control function of controlling progress of the plurality of game contents including a first content and a second content, an object control function of controlling motion of a player object of each user in game spaces of the game contents, an arrangement function of arranging determination areas at a plurality of arrangement positions in a game space of the first content during a first predetermined period, and a permission function of permitting users of player objects moved to the determination areas to play the second content until the number of permissions reaches a first defined number.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: June 29, 2021
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Naoki Yoshida, Masaki Nakagawa
  • Patent number: 11040274
    Abstract: The fantasy sports contest application of the present invention alerts the user of necessary roster changes before an upcoming fantasy sports competition. The fantasy sports contest application may evaluate the user's team roster before an upcoming fantasy sports competition to ensure that all roster spots on the team roster are filled with athletes available for real-life competitions. The fantasy sports contest application may also identify roster changes and roster transactions that may be beneficial to a user's fantasy sports contest team roster. The fantasy sports contest application may recommend roster changes and roster transactions to the user by evaluating the performance of athletes using performance criteria. The performance criteria can be based on the past performance of athletes, either overall, or for certain situations. The performance criteria may be predefined by the system, user-editable, or any suitable combination thereof.
    Type: Grant
    Filed: July 1, 2019
    Date of Patent: June 22, 2021
    Assignee: Rovi Technologies Corporation
    Inventors: Patrick J. Hughes, William Junkin, David Barber
  • Patent number: 11044451
    Abstract: Embodiments relate generally to electrical/electronic hardware, computer software, wired and wireless network communications, portable, wearable, and stationary media devices. RF transceivers and/or audio system in each media device may be used to wirelessly communicate between media devices and allow configuration and other data to be wirelessly transmitted from one media device to another media device. The proximity detection system may be configured to detect a presence of a user or multiple users and upon detecting presence, access content on a user device, and record the content while also playing back the content on the media device. One or more user devices in proximity of the media device post detection may wirelessly communicate with the media device and the media device may orchestrate handling and/or queuing of content from those devices or from a wirelessly accessible location such as the Cloud, Internet, NAS, Flash memory, or other wireless sources.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: June 22, 2021
    Assignee: JAWB ACQUISITION LLC
    Inventors: Michael Edward Smith Luna, Thomas Alan Donaldson
  • Patent number: 11033825
    Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: June 15, 2021
    Assignee: Sony Interactive Entertainement Inc.
    Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
  • Patent number: 11037363
    Abstract: A content modification system for modifying computer-generated content, the system including a rendering unit operable to render an image for display in dependence upon content to be rendered, an information output unit operable to output viewpoint data for the rendered images, the viewpoint data comprising information enabling the viewpoint to be reconstructed at a later time, a viewpoint reconstruction unit operable to generate an image to be displayed using the outputted viewpoint data, an image modifying unit operable to modify the generated image; and a content modifying unit operable to modify the content to be rendered in dependence upon the modifications to the generated image.
    Type: Grant
    Filed: June 18, 2018
    Date of Patent: June 15, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Jason Gordon Doig
  • Patent number: 11033819
    Abstract: A system is configured to implement a graphical overlay in a streaming game based on a current game state. Game data generated by a video game is received including game video in the form of a video stream containing game video frames. The game video is displayed on a display screen of a computing device to represent the video game to a user playing the video game at the computing device. At least one feature of the video game is identified at least in the game data. A user interface (UI) control configuration associated with the identified at least one feature is selected from among a plurality of UI control configurations for the video game and a graphical overlay corresponding to the selected UI control configuration is implemented on the video game in the display screen.
    Type: Grant
    Filed: October 17, 2019
    Date of Patent: June 15, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Joseph Wheeler, Christopher M. Novak, Aron R. Chavez, Tyler Esselstrom, Peter M. Wiest
  • Patent number: 11020664
    Abstract: A method for obtaining a virtual resource of a virtual object is described. Circuitry of an apparatus identifies the virtual object that is currently operated in a virtual domain accessed by executing a target application, where the target application is installed on a user device. The circuitry determines a resource assisting manner of the virtual object, and determines, according to the determined resource assisting manner, at least one virtual resource that meets an assisting condition. The circuitry further displays an icon corresponding to the resource assisting manner and an icon corresponding to the at least one virtual resource that meets the assisting condition on an application interface of the user device, where the at least one virtual resource that meets the assisting condition is obtainable by the virtual object through the application interface.
    Type: Grant
    Filed: March 11, 2019
    Date of Patent: June 1, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Leina Yang, Guoqian Yang, Haosu Wang
  • Patent number: 11013997
    Abstract: An information processing apparatus (a server device, a terminal device) for processing of a game in which a user able to select between a first quest and a second quest different from the first quest is caused to perform: a step of advancing the first quest when the user selects the first quest; a first storing step in which an association between a first game medium and a second game medium different from the first game medium is stored in association with the user, the first game medium being set as an object to be operated by the user in the first quest; and a step of advancing the second quest while maintaining the association stored in the first storing step when the user switches from the first quest to the second quest without satisfying a predetermined condition in the first quest.
    Type: Grant
    Filed: July 24, 2018
    Date of Patent: May 25, 2021
    Assignee: GREE, INC.
    Inventor: Takeshi Uto
  • Patent number: 11017449
    Abstract: There is provided a flowerbed sales order system capable of freely design a desired flowerbed and ordering the designed flowerbed by a simple procedure. The present invention relates to a flowerbed sales order system including a user terminal, a server apparatus capable of communicating with the user terminal, and an arrangement identificator which identifies arrangement of different colors and/or different types of plants for each of a plurality of regions included in a flowerbed, in which the user terminal includes an order placement request transmitter which transmits an order request of the flowerbed having the arrangement identified by the arrangement identificator by an operation of a user, and the server apparatus includes an order placement request receiver which receives the order request of the flowerbed.
    Type: Grant
    Filed: February 22, 2017
    Date of Patent: May 25, 2021
    Inventor: Suiko Tanaka
  • Patent number: 11017599
    Abstract: The systems and methods presented herein are related to providing narrative experiences for users of a virtual space. A machine learning based technique may be implemented for generating paths through the virtual space that present the narrative experiences. A path may be based on tagged points of interest, as illustrated in stored narrative information associated with the virtual space. A machine-learning training loop may be applied wherein the system may be trained to recognize and/or understand what sorts of virtual content within the virtual space may be considered to be of narrative interest to audience members.
    Type: Grant
    Filed: October 29, 2019
    Date of Patent: May 25, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Malcolm E. Murdock, Mohammad Poswal, Taylor Hellam, Dario Di Zanni
  • Patent number: 11007428
    Abstract: A video game apparatus for generating a captured image of a virtual camera set in a virtual space includes a virtual camera setting section configured to set an imaging direction of the virtual camera, a captured image generation section configured to change a transmittance of a transmittance variable object within the virtual space based on an imaging direction of the virtual camera, and generate a captured image of the virtual camera, and a display panel configured to display the captured image generated by the captured image generation section.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: May 18, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Ken Watanabe, Shunichi Shirai
  • Patent number: 11004269
    Abstract: Various embodiments are provided herein for tracking a user's physical environment, to facilitate on-the-fly blending of a virtual environment with detected aspects of the physical environment. Embodiments can be employed to facilitate virtual roaming by compositing virtual representations of detected physical objects into virtual environments. A computing device coupled to a HMD can select portions of a depth map generated based on the user's physical environment, to generate virtual objects that correspond to the selected portions. The computing device can composite the generated virtual objects into an existing virtual environment, such that the user can traverse the virtual environment while remaining aware of their physical environment. Among other things, the computing device can employ various blending techniques for compositing, and further provide image pass-through techniques for selective viewing of the physical environment while remaining fully-immersed in virtual reality.
    Type: Grant
    Filed: April 22, 2019
    Date of Patent: May 11, 2021
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Andrew D. Wilson, Christian Holz, Eyal Ofek, Jeremy Hartmann
  • Patent number: 11004273
    Abstract: An information processing device that includes a display control unit to perform display control such that a first virtual object corresponding to content is contained in a rendering image of the content when a position of the content defined in a virtual space and a position of a viewpoint defined in the virtual space have a first positional relation, and a second virtual object corresponding to the content is contained in the rendering image when the position of the content and the position of the viewpoint have a second positional relation. A distance between the position of the content and the position of the viewpoint in the second positional relation is shorter than a distance between the position of the content and the position of the viewpoint in the first positional relation, and visibility of the second virtual object is lower than visibility of the first virtual object.
    Type: Grant
    Filed: April 15, 2020
    Date of Patent: May 11, 2021
    Assignee: SONY CORPORATION
    Inventors: Ryo Fukazawa, Kuniaki Torii, Takahiro Okayama, Kazuomi Kondo
  • Patent number: 11000756
    Abstract: A pre-visualization device (for movie, game, and other digital media creation, the pre-visualization device (10, comprising: one or more markers (13); a motion capture camera system (14); wherein the one or more marker(s) (13) is/are adapted to be physically located and moveable on a marker plane (12), wherein each marker (13) comprises means (13a) adapted to provide position data in relation to its position (P) on the plane (12), the position and possibly movement is captured using the motion capture camera system (14).
    Type: Grant
    Filed: April 7, 2020
    Date of Patent: May 11, 2021
    Assignee: Previble AB
    Inventor: Jonathan Forefält
  • Patent number: 10997786
    Abstract: Systems and methods relate receiving video streams captured of a subject by video cameras, each video stream including video frames that are time-synchronized with the video, each video camera having a known vantage point in a predetermined coordinate system; obtaining at least one three-dimensional (3D) mesh of the subject, the mesh being time-synchronized and including a plurality of mesh vertices with known locations; identifying a user-selected viewpoint, and identifying a viewpoint-specific subset of the mesh vertices visible; generating 3D submeshes of the subject by calculating visible-vertices lists from the vantage point of each video camera from which the viewpoint-specific subset of mesh vertices is visible; projecting mesh vertices from the calculated visible-vertices lists on to video pixels; and rendering viewpoint-adaptive 3D personas of the subject by weighting video pixel colors from different video-camera vantage points according to the geometric relationship of each video-camera vantage poi
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: May 4, 2021
    Assignee: Verizon Patent and Licensing Inc.
    Inventors: Simion Venshtain, Yi Zhang, Cong Nguyen
  • Patent number: 10994212
    Abstract: An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with an elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each executing event in the maximal allowed time.
    Type: Grant
    Filed: October 9, 2019
    Date of Patent: May 4, 2021
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Shingo Suzuki
  • Patent number: 10987585
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 27, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10987584
    Abstract: Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.
    Type: Grant
    Filed: April 23, 2020
    Date of Patent: April 27, 2021
    Assignee: Kabam, Inc.
    Inventors: Tian Lan, Bing Liu, Sainath Shenoy, Kenneth Yu, Liang Zhao
  • Patent number: 10983359
    Abstract: Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: April 20, 2021
    Assignee: Tobii AB
    Inventors: Niklas Blomqvist, Robin Thunström, Dennis Rådell, Ralf Biedert
  • Patent number: 10981064
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10980447
    Abstract: Body joint tracking is applied in various industries and medical field. In body joint tracking, marker less devices plays an important role. However, the marker less devices are facing some challenges in providing optimal tracking due to occlusion, ambiguity, lighting conditions, dynamic objects etc. System and method of the present disclosure provides an optimized body joint tracking. Here, motion data pertaining to a first set of motion frames from a motion sensor are received. Further, the motion data are processed to obtain a plurality of 3 dimensional cylindrical models. Here, every cylindrical model among the plurality of 3 dimensional cylindrical model represents a body segment. The coefficients associated with the plurality of 3 dimensional cylindrical models are initialized to obtain a set of initialized cylindrical models. A set of dynamic coefficients associated with the initialized cylindrical models are utilized to track joint motion trajectories of a set of subsequent frames.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: April 20, 2021
    Assignee: Tata Consultancy Limited Services
    Inventors: Sanjana Sinha, Brojeshwar Bhowmick, Aniruddha Sinha, Abhijit Das
  • Patent number: 10981061
    Abstract: A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.
    Type: Grant
    Filed: March 30, 2017
    Date of Patent: April 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Sangho Kim
  • Patent number: 10977869
    Abstract: An interactive method comprises: obtaining a first spatial position of the first terminal device relative to a marker; determining a first display position of a first virtual object in virtual space according to the first spatial position; receiving interaction data sent from a second terminal device, wherein the interaction data includes model data of a second virtual object and a second spatial position of the second virtual object relative to a marker; determining a second display position of the second virtual object in virtual space according to the first spatial position and the second spatial position; generating the first virtual object according to the first display position, and the second virtual object according to the data of the second virtual object and the second display position; and displaying the first virtual object and the second virtual object.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: April 13, 2021
    Assignee: GUANGDONG VIRTUAL REALITY TECHNOLOGY CO., LTD.
    Inventors: Yongtao Hu, Sibin Huang, Jingwen Dai, Jie He
  • Patent number: 10974149
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for controlling movement in a video game. The method includes rotating a camera angle in a virtual world to change a viewpoint of a character. The method also includes populating a movement control interface with selections corresponding to points of interest in the virtual world in response to rotating the camera angle, the selections changing based on the viewpoint. The method also includes selecting a point of interest from the movement control interface by toggling a selection corresponding to the point of interest. The method also includes moving the character to the point of interest in the virtual world.
    Type: Grant
    Filed: January 22, 2019
    Date of Patent: April 13, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Alexander Seropian, Scott Cameron, Timothy Michaels, Sean Michael Kearney, Jason T. Pecho, Justin Taber
  • Patent number: 10969865
    Abstract: The disclosure provides a method for transmission of eye tracking information, a head mounted display and a computer device. The method includes: receiving visual content; receiving object information associated with each content object; displaying the visual content, and performing an eye tracking operation on a wearer of the head mounted display; determining, according to the object information of each content object, whether a gaze location corresponds to one of the content objects; and in response to determining that the gaze location corresponds to a first content object of the content objects, transmitting a first indicator associated with the first content object.
    Type: Grant
    Filed: November 14, 2019
    Date of Patent: April 6, 2021
    Assignee: HTC Corporation
    Inventors: Bo-Wen Xiao, Fu-Cheng Fan
  • Patent number: 10972203
    Abstract: A computing system obtains a fingerprint of video content being rendered by a video presentation device, including a first portion representing a pre-established video segment and a second portion representing a dynamically-defined video segment. While obtaining the query fingerprint, the computing system (a) detects a match between the first portion of the query fingerprint and a reference fingerprint that represents the pre-established video segment, (b) based on the detecting of the match, identifies the video content being rendered, (c) after identifying the video content being rendered, applies a trained neural network to at least the second portion of the query fingerprint, and (d) detects, based on the applying of the neural network, that rendering of the identified video content continues. And responsive to at least the detecting that rendering of the identified video content continues, the computing system then takes associated action.
    Type: Grant
    Filed: June 12, 2017
    Date of Patent: April 6, 2021
    Assignee: Gracenote, Inc.
    Inventors: Dewey Ho Lee, Shashank C. Merchant, Markus K. Cremer
  • Patent number: 10972204
    Abstract: A computing system obtains a fingerprint of video content being rendered by a video presentation device, including a first portion representing a pre-established video segment and a second portion representing a dynamically-defined video segment. While obtaining the query fingerprint, the computing system (a) detects a match between the first portion of the query fingerprint and a reference fingerprint that represents the pre-established video segment, (b) based on the detecting of the match, identifies the video content being rendered, (c) after identifying the video content being rendered, applies a trained neural network to at least the second portion of the query fingerprint, and (d) detects, based on the applying of the neural network, that rendering of the identified video content continues. And responsive to at least the detecting that rendering of the identified video content continues, the computing system then takes associated action.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: April 6, 2021
    Assignee: Gracenote, Inc.
    Inventors: Dewey Ho Lee, Shashank C. Merchant, Markus K. Cremer
  • Patent number: 10967263
    Abstract: Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: April 6, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Jean-Marc Morel, Evan Webb, Christopher Reed
  • Patent number: 10967250
    Abstract: An information processing method is provided.
    Type: Grant
    Filed: November 29, 2019
    Date of Patent: April 6, 2021
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Qingbo Miao
  • Patent number: 10964076
    Abstract: This disclosure relates generally to image processing, and more particularly to method and system for image reconstruction using deep dictionary learning (DDL). The system collects the degraded image as test image and processes the test image to extract sparse features from the test image, at different levels, using dictionaries. The extracted sparse features and data from the dictionaries are used by the system to reconstruct the HR image corresponding to the test image.
    Type: Grant
    Filed: July 5, 2019
    Date of Patent: March 30, 2021
    Assignee: TATA CONSULTANCY SERVICES LIMITED
    Inventors: Jayavardhana Rama Gubbi Lakshminarasimha, Karthik Seemakurthy, Sandeep Nk, Ashley Varghese, Shailesh Shankar Deshpande, Mariaswamy Girish Chandra, Balamuralidhar Purushothaman, Angshul Majumdar
  • Patent number: 10962779
    Abstract: An object is to allow a user to watch a moving image more comfortably. A control section (20) includes: a displayed area correcting section (25) configured to make a correction of a location of a displayed area in a whole image so as to follow a specific subject contained in the moving image; and a follow-degree deciding section (24) configured to decide, in accordance with a displacement of the specific subject per unit time, a degree to which the specific subject is followed in the correction.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: March 30, 2021
    Assignee: SHARP KABUSHIKI KAISHA
    Inventor: Tatsuya Kambe
  • Patent number: 10963134
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device including a memory, a display device and a controller. The controller is programmed to provide to a first server a request for User Interface (UI) device configurations, provide to the first server configuration criteria associated with the request, receive configuration data associated with target UI device configurations from the first server, present a Graphical User Interface (GUI) on the display device based on the configuration data where the GUI displays selections for each of the target UI device configurations, provide a selection from among the selections of the target UI device configurations, and receive provisioning information from the first server that allows for implementing the selection of the target UI device configuration. Other embodiments are disclosed.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: March 30, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jacob Wolff-Petersen, Bruce Hawver, Tino Soelberg
  • Patent number: 10953336
    Abstract: A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: March 23, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Hongyi Zhang
  • Patent number: 10953333
    Abstract: Embodiments of a community-integrated smart playground of this disclosure and a method of its use include tracking geo-specific play data, populating a queue of digital notices, displaying one or more of the digital notices on a mobile device as a user plays on the playground and progresses through a virtual game dependent upon the playground activity, and producing revenue for the playground through the display or use of the digital notices. The playground includes at least one physical play structure containing a computer-readable identification tag, the at least one physical play structure representing a physical play activity. The virtual game may be non-analogous to the physical play but game progress is determined by the physical play. The system and method of its use may be executed by at least one mobile device having at least one microprocessor in network communication with the computer-readable identification tag and including associated software.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: March 23, 2021
    Assignee: Biba Ventures, Inc.
    Inventors: Michael David Rosen, Byron Joshua Seef, Matthew Herbert Toner
  • Patent number: 10946288
    Abstract: A musical gaming device is disclosed. The musical gaming device serves to distract a user while they are under stressful situations or when they are idle. The gaming device engages a user in multiple ways in order to achieve a calming effect on a user. The musical gaming device may produce musical notes or sounds along with vibrations which a user is to replicate. The sounds and vibrations are replicated through buttons found on the musical gaming device. If a user is unable to replicate the specific sequence corresponding to one or more input musical notes then the game ends. The calming effect occurs both through the sounds heard and the vibrations produced. Thereby helping a user get through a stressful situation.
    Type: Grant
    Filed: May 24, 2019
    Date of Patent: March 16, 2021
    Inventor: Catherine Brown
  • Patent number: 10946284
    Abstract: A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.
    Type: Grant
    Filed: July 20, 2016
    Date of Patent: March 16, 2021
    Assignee: Imagination Park Technologies, Inc.
    Inventors: Yousuf Chowdhary, Jeffrey Brunet, Ravinder (“Ray”) Sharma
  • Patent number: 10946270
    Abstract: A peripheral device is configured to obtain configuration information from user equipment. The configuration information is for the peripheral device, wherein during receipt of the configuration information the peripheral device is not in communication with the user equipment. The configuration information is based on selections obtained via the user equipment and associated with operational parameters for the peripheral device. The configuration information is stored in a memory that is remote from the user equipment. Provisioning information is provided to the user equipment, wherein the provisioning information is associated with the configuration information and wherein the provisioning information enables configuration of the peripheral device with the operational parameters.
    Type: Grant
    Filed: January 16, 2019
    Date of Patent: March 16, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Andrew Olcott
  • Patent number: 10942995
    Abstract: An apparatus and method for obtaining biometric information in an electronic device are provided. The electronic device includes a display comprising one or more pixels, the one or more pixels including a first sub pixel, a second sub pixel, and a third sub pixel, and one or more sensors configured to obtain biometric information about an external object, and a processor. The processor is configured to cause the electronic device to: identify first biometric information and second biometric information from the biometric information, and output light having first properties through a first pixel set corresponding to the first biometric information, and obtain the first biometric information using the one or more sensors, and output light having second properties through a second pixel set corresponding to the second biometric information, and obtain the second biometric information using the one or more sensors.
    Type: Grant
    Filed: August 22, 2018
    Date of Patent: March 9, 2021
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jin-Hee Won, Jung-Mo Kim, Jaehyuck Park, Younghoon Jung, Daehyeong Lim, Jeong-Min Park, Seung-Eun Lee
  • Patent number: 10942872
    Abstract: A peripheral device communicates with a central control device. The peripheral device includes a control circuit. The control circuit is configured to acquire, from another peripheral device, first information including a topic provided for the central control device or a user of the central control device, integrate the first information with second information which is included in the peripheral device and includes a topic provided for the central control device or the user of the central control device, to generate third information, and transmit the third information.
    Type: Grant
    Filed: April 18, 2019
    Date of Patent: March 9, 2021
    Assignee: Olympus Corporation
    Inventors: Tetsuya Toyoda, Koichi Shintani, Kensei Ito, Katsuhisa Kawaguchi, Yoshihisa Ogata, Keito Fukushima, Kazuhiko Osa, Osamu Nonaka
  • Patent number: 10940387
    Abstract: Various embodiments of the invention disclosed herein provide techniques for implementing augmented reality (AR) gameplay across multiple AR gaming environments. A synchronized AR gaming application executing on an AR gaming console detects that a first gaming console that is executing an AR gaming application has exited a first AR gaming environment and entered a second AR gaming environment. The synchronized AR gaming application connects to a communications network associated with the second AR gaming environment. The synchronized AR gaming application detects, via the communications network, a sensor associated with the second AR gaming environment. The synchronized AR gaming application alters execution of the AR gaming application based at least in part on sensor data received via the sensor to enable the AR gaming application to continue executing as the first gaming console exits the first AR gaming environment and enters the second AR gaming environment.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: March 9, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Nathan Nocon
  • Patent number: 10940393
    Abstract: Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: March 9, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman