Image Projection Patents (Class 463/34)
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Patent number: 11865451Abstract: This application discloses an object control method performed at a terminal device. The method includes: detecting, in a running process of a round of game, a target angle generated by a target object controlled by a user of the terminal device during execution of a target action, the target angle being an included angle between a forward orientation of the target object and a sliding direction of the target object; automatically triggering, when the target angle reaches a trigger threshold, adjustment of a key state of a target virtual key; detecting, when the key state of the target virtual key is a touch-enabled state, a touch operation performed on the target virtual key; and controlling, in response to the touch operation, the target object to perform a target operation matching the target virtual key.Type: GrantFiled: May 10, 2021Date of Patent: January 9, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Xiongfei Huang
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Patent number: 11587389Abstract: An electronic gaming machine includes a cabinet, a monitor configured to display an electronic game, a mount configured to secure the monitor to the cabinet, the mount including a carriage and a linkage assembly pivotably coupled to the carriage and the cabinet, and a lift assembly for moving the mount relative to the cabinet. The lift assembly includes a harness coupled to the carriage and a drive mechanism coupled to the harness and operable to selectively release and retract the harness for moving the monitor relative to the cabinet.Type: GrantFiled: July 23, 2021Date of Patent: February 21, 2023Assignee: Aristocrat Technologies, Inc.Inventors: Timothy Barbour, Donald Rodd
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Patent number: 11358059Abstract: The live toy system as described affords a user with an experience of interacting with a physical toy as if it were a live toy by communicating and interacting with the toy and its game version (avatar) via a game application. Unlike other products, the system provides a near identical or virtual representation of the physical toy in the online application. The online application provides a virtual world and/or game environment in which the game avatar exists and participates in part by input received from the user. Some of this input is provided to the physical toy from the user who can affect the appearance or behavior of the game avatar. The user can play and interact with both their physical toy in the real world and its game avatar in an online world—which provides an experience of a single live toy for the user.Type: GrantFiled: May 27, 2020Date of Patent: June 14, 2022Assignee: GANZInventors: Karl Borst, Howard Ganz
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Patent number: 11344810Abstract: A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.Type: GrantFiled: February 11, 2021Date of Patent: May 31, 2022Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Xiong Fei Huang, Jing Liu
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Patent number: 11315312Abstract: The disclosure provides a display cabinet and a control method thereof. The display cabinet comprises a cabinet body which defines an exhibition space, the display cabinet further comprises: a rotatable tray arranged in the exhibition space, which is configured to place an exhibit; a first camera located in the exhibition space, which is configured to capture images of the exhibit at different angles to construct a 3D model of the exhibit; a transparent touch display constituting at least a portion of the cabinet body, which is configured to display the 3D model when the transparent touch display screen is in an awake state, and acquiring a touch operation and displaying a detailed information of the exhibit according to the touch operation.Type: GrantFiled: July 31, 2019Date of Patent: April 26, 2022Assignee: BOE Technology Group Co., Ltd.Inventors: Tieli Chen, Yao Wang
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Patent number: 11259071Abstract: Provided is a content distribution server that is configured to distribute live content according to additional information set for a virtual character. The content distribution server comprises: an information acquiring unit that acquires character information indicating a virtual character used by a distributor in a virtual space, and first additional information added to the character information; and a distribution unit that distributes live content for synthesis with video in virtual space converting movement by the distributor to movement by the virtual character based on the character information and the first additional information acquired by the information acquiring unit.Type: GrantFiled: July 23, 2019Date of Patent: February 22, 2022Inventors: Nobuo Kawakami, Kentarou Matsui, Shinnosuke Iwaki, Takashi Kojima, Naoki Yamaguchi
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Patent number: 11243605Abstract: An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.Type: GrantFiled: November 14, 2019Date of Patent: February 8, 2022Inventor: Jeffrey David Mullen
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Patent number: 11167170Abstract: A method for automatic recognition of a predetermined move of a user includes the construction of several characteristic physical quantities of the move of the user from acquired measurements performed by a tri-axial accelerometer only within a time interval [td; ti], where the instant ti is an instant, later than the instant td, at which the measured acceleration of a fist of the user in a direction Xm changes sign and becomes negative, the direction Xm being the direction parallel to a forearm of the user, directed from the elbow of the user to the fist of the user, then the classification of the move of the user in a predefined move category, chosen from among several possible predefined categories of moves, from these constructed characteristic physical quantities.Type: GrantFiled: May 16, 2019Date of Patent: November 9, 2021Assignee: Commissariat A L'Energie Atomique et aux Energies AlternativesInventors: Jerome Boutet, Prince Arnaud Ramahefa-Andry
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Patent number: 10994194Abstract: A picked up image acquisition unit acquires a picked up image obtained by picking up an image of a region including a projection region projected by a projector. A recognition processing unit executes a recognition process of a card included in the picked up image. A projection image generation unit generates a projection image to be projected by the projector on the basis of the card recognized by the recognition processing unit. An instruction detection unit detects an instruction for the card. The recognition processing unit detects an object different from the card and provides detection information of the detected object to the instruction detection unit. The instruction detection unit then detects an instruction for the card from the detection information of the object provided thereto. The projection image generation unit generates a projection image on the basis of the instruction for the card.Type: GrantFiled: February 22, 2017Date of Patent: May 4, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Takuya Kuji, Tsubasa Yamashita, Chikoh Shirota
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Patent number: 10887564Abstract: A projection video display apparatus and method for solving a problem of deterioration of visibility of video that is projected on a transparent or semi-transparent screen. In a projection video display method for projecting and displaying video light on a rear surface or front surface of a transparent or semi-transparent video projection screen disposed in a space by a projection video display apparatus, video light to be projected and displayed is generated, the generated video light is projected on the rear surface or front surface of the transparent or semi-transparent video projection screen, and at that time, a video display position recognition screen for making an observer of the video recognize a position where the video is projected is projected on the transparent or semi-transparent video projection screen before start of the projection of the video light or simultaneously with the start of the projection of the video light.Type: GrantFiled: December 22, 2016Date of Patent: January 5, 2021Assignees: MAXELL, LTD., HITACHI INDUSTRY & CONTROL SOLUTIONS, LTD.Inventors: Koji Hirata, Kazuya Ozawa
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Patent number: 10509461Abstract: An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.Type: GrantFiled: May 9, 2018Date of Patent: December 17, 2019Inventor: Jeffrey David Mullen
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Patent number: 10456682Abstract: An autonomous personal companion executing a method of projection including tracking within a reference system a current position and orientation of a gaming controller used for controlling game play of a gaming application played by a user, wherein the personal companion is configured to provide services to the user. The method includes receiving information related to the gaming application from a gaming console supporting the game play. The method includes generating content based on the information related to the gaming application. The method includes moving the autonomous personal companion to a location having a direct line of sight to the controller. The method includes projecting the content from the autonomous personal companion to a surface of the gaming controller.Type: GrantFiled: September 25, 2017Date of Patent: October 29, 2019Assignee: Sony Interactive Entertainment Inc.Inventors: Jeffrey Roger Stafford, Javier Fernandez-Rico
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Patent number: 10444876Abstract: An interface device for a computerized system, the interface device including an engagement element configured for operable engagement with a region on a touchscreen of the computerized system to enable interfacing with the computerized system via the touchscreen, wherein the engagement element includes a viewing surface configured to allow a representation of content that is displayed at the region on the touchscreen with which the engagement element is operably engaged, to be visible through the viewing surface.Type: GrantFiled: January 7, 2019Date of Patent: October 15, 2019Assignees: Spring Power Holdings LimitedInventor: David Hanson
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Patent number: 10216300Abstract: An interface device for a computerized system, the interface device including an engagement element configured for operable engagement with a region on a touchscreen of the computerized system to enable interfacing with the computerized system via the touchscreen, wherein the engagement element includes a viewing surface configured to allow a representation of content that is displayed at the region on the touchscreen with which the engagement element is operably engaged, to be visible through the viewing surface.Type: GrantFiled: July 31, 2015Date of Patent: February 26, 2019Assignees: Spring Power Holdings LimitedInventor: David Hanson
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Patent number: 10198080Abstract: A virtual user interface is provided which may be used in conjunction with furniture such as shelves, tables, carts, and so forth. The furniture itself may have no active input/output mechanisms such as processors or onboard sensors. Visual output for the user interface may be projected from an overhead projector onto a plurality of projection surfaces on the furniture. Input, such as a user gesturing towards or touching the projected location of a control element, may be detected remotely.Type: GrantFiled: March 11, 2013Date of Patent: February 5, 2019Assignee: AMAZON TECHNOLOGIES, INC.Inventors: William Spencer Worley, III, Louis Leroi Legrand, III, Christopher David Coley
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Patent number: 10127761Abstract: A gaming and/or entertainment device, in the form of a coin or token-operated slot machine and/or gambling device, having a plurality of separate display units for displaying game information. At least one of the display units is provided with a touch panel for inputting control commands by touch. The touch panel is of continuous design over, in each case, at least part of at least two different display units, at least one display unit of which has a concave display surface. As a result of the touch panel extending over the boundary region or the intermediate space between two display units, it is possible, despite the use of a plurality of display units, to obtain a continuously closed-off device front. The design of the corresponding device wall is simplified and the protection against penetration into the housing at gap areas is increased.Type: GrantFiled: January 14, 2013Date of Patent: November 13, 2018Assignee: NOVOMATIC AGInventors: Martin Woels, Marek Gawel
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Patent number: 9827493Abstract: A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.Type: GrantFiled: December 17, 2014Date of Patent: November 28, 2017Assignee: Sony Interactive Entertainment Europe LimitedInventors: Mark Denzil Green, Douglas Ralph Ealey
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Patent number: 9776087Abstract: An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.Type: GrantFiled: May 18, 2007Date of Patent: October 3, 2017Assignee: Ambarella, Inc.Inventor: Jeffery R. Campbell
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Patent number: 9762961Abstract: A system that incorporates teachings of the present disclosure may include, for example, a device that can receive a parental control signal that designates undesired content, determine when a restricted user is interacting with a gaming software application, and modify a presentation of the gaming software application to remove the undesired content when the restricted user is interacting with the gaming software application. Additional embodiments are disclosed.Type: GrantFiled: August 10, 2009Date of Patent: September 12, 2017Assignee: STEELSERIES ApSInventors: Michael Aronzon, Bruce Hawver, Kim Rom, Arnie Grever
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Patent number: 9703369Abstract: An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.Type: GrantFiled: October 11, 2008Date of Patent: July 11, 2017Inventor: Jeffrey David Mullen
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Patent number: 9690533Abstract: An exemplary display system includes: a first display device; a second display device; and a display control unit that controls one of the first display device and the second display device to display a map image corresponding to a given position, and controls the other of the first display device and the second display device to display a partial image which is a part of a panoramic image corresponding to the position.Type: GrantFiled: June 26, 2013Date of Patent: June 27, 2017Assignee: NINTENDO CO., LTD.Inventors: Keizo Ohta, Toshiaki Suzuki
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Patent number: 9564000Abstract: Techniques for allowing a gaming machine to exercise control over a picture-in-picture device (PIP mixer). A gaming machine includes a display device, a master game controller, the PIP mixer, and a PIP control interface. The master gaming controller is configured to execute a wager game, send a first video signal for the wager game to the PIP mixer, and send control instructions for controlling a display of one or more PIP windows to the PIP mixer via the PIP control interface. The PIP mixer receives the first video signal and a second video signal from an external source. The PIP mixer is configured to create a composite video image that includes display data of first video signal and the second video signal in PIP windows based on the control instructions. The composite video image is displayed on the display device.Type: GrantFiled: June 28, 2012Date of Patent: February 7, 2017Assignee: IGTInventors: Kevin Higgins, William C. Little, Adrian R. Marcu
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Patent number: 9076284Abstract: A method is described for presenting video signals from a first video source and one or more second video sources on a single touch screen display. The method includes: enabling display of primary content from a first video signal and secondary content from a second video signal on the touch screen display, using a display manager, in an adjacent or overlapping condition by scaling or shifting one of the first video signal(s) or the second video signal(s) to alter the size and to render the first video signal with the second video signal(s); and calculating a coordinate transformation, using a touch router device, on coordinates received from the touch screen display that correspond to the presentation at the touch screen display of the video signals and to accommodate any scaling or shifting performed on the first video signal(s) or the second video signal(s).Type: GrantFiled: February 10, 2014Date of Patent: July 7, 2015Assignee: Bally Gaming, Inc.Inventors: Bryan M. Kelly, Stephen E. Patton, Kiran Brahmandam, Robert W. Crowder, Vijay K. Kompella, Jeffrey L. Allen
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Patent number: 9055190Abstract: Techniques for multi-user videoconferencing are described herein. The techniques may include receiving two or more audiovisual streams from a remote site, wherein the two or more audiovisual streams are associated with video images to be rendered at a display of a local computing device. The techniques may include rendering the video images associated with the audiovisual streams at the local display in an arrangement such that a part of one of the video images associated with the audiovisual streams is relatively more opaque than a part of a video image associated with the other audiovisual stream, wherein the arrangement of video images associated with the audiovisual streams is based on cues, the cues comprising video signals indicating activity existing within an audiovisual stream.Type: GrantFiled: April 30, 2013Date of Patent: June 9, 2015Assignee: HEWLETT-PACKARD DEVELOPMENT COMPANY, L.P.Inventors: Kar-Han Tan, Bowon Lee, Ian N. Robinson
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Patent number: 9039529Abstract: Gaming machines having video depictions of one or more mechanical reels displayed onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a display system for displaying video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine may further include light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound.Type: GrantFiled: September 5, 2013Date of Patent: May 26, 2015Assignee: Bally Gaming, Inc.Inventors: Brian K. Lanning, Karl E. Wudtke, Vernon H. Bernard, II
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Patent number: 9022864Abstract: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.Type: GrantFiled: January 31, 2012Date of Patent: May 5, 2015Assignee: Nintendo Co., Ltd.Inventors: Harold B. Westlund, Yoshihito Ikebata, Ryuichi Nakada
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Patent number: 9004707Abstract: A reel backlight structure for a mechanical reel-type game includes an undifferentiated array of LED backlights. The rows of LEDs are closely spaced apart and may extend over an arc that encompasses both three vertical stop positions and four vertical stop positions. The LEDs are mounted on a flexible substrate that may be bent to match the radius of a reel strip and held in the desired radius with mounting attachment points.Type: GrantFiled: August 29, 2011Date of Patent: April 14, 2015Assignee: Multimedia Games, Inc.Inventor: Furqaan Malik
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Patent number: 8998712Abstract: A game system includes a game apparatus, a first output device having a first display section and a first sound output section, and a second output device having a second display section and a second sound output section. In this system, a first sound signal to be output to the first sound output section and a second sound signal to be output to the second sound output section are generated based on the same sound data. When transmitting the two sound signals, the timing to transmit the first sound signal to the first sound section is delayed by a predetermined time with respect to the timing to transmit the second sound signal to the second audio section.Type: GrantFiled: April 22, 2013Date of Patent: April 7, 2015Assignee: Nintendo Co., Ltd.Inventor: Junya Osada
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Patent number: 8992321Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.Type: GrantFiled: September 27, 2013Date of Patent: March 31, 2015Assignee: Kabushiki Kaisha Square EnixInventors: Jin Fujisawa, Takashi Anzai
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Patent number: 8994729Abstract: An image processing apparatus comprises a simulation unit which performs a simulation of operation of an object and a display unit which generates based on a result of the simulation an image in which a virtual object is operating and displays the image. The apparatus further comprises a calculating unit which calculates a position and orientation of a predetermined part of an observer who observes the virtual object being displayed, and a generating unit which generates a parameter for use in the simulation based on the position and orientation of the predetermined part of the observer and the position and orientation of the virtual object. This structure makes it possible to set parameters of simulation in a virtual-reality or mixed-reality space through manipulation performed by the observer.Type: GrantFiled: June 21, 2010Date of Patent: March 31, 2015Assignee: Canon Kabushiki KaishaInventor: Naohito Nakamura
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Patent number: 8992317Abstract: A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device.Type: GrantFiled: December 21, 2011Date of Patent: March 31, 2015Assignee: Nintendo Co., Ltd.Inventors: Jun Ito, Keizo Ohta
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Patent number: 8992315Abstract: Position data is generated. The position data describes a respective current position of each of one or more game objects (e.g., billiard game objects) in relation to a playing surface (e.g., a playing surface of a billiard table) defining a boundary of a field of play of a game involving use of the one or more game objects in the field of play. A graphical interface image is displayed on the playing surface. Whether the position data in relation to the displayed graphical interface image satisfies an input instruction predicate is determined. In response to a determination that the position data satisfies the input instruction predicate, the input instruction is executed on a machine.Type: GrantFiled: July 27, 2009Date of Patent: March 31, 2015Assignee: Obscura Digital, Inc.Inventors: Niklas Lundback, Steve Mason, Michael Harville, Travis Threlkel
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Patent number: 8974295Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.Type: GrantFiled: September 9, 2010Date of Patent: March 10, 2015Assignee: TweedleTech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Patent number: 8968092Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include detecting characteristics of at least one environmental condition in an external environment that is external to a wagering game machine in a casino (e.g., detect activity that occurs in the casino, detect appearance of people and objects in the casino, detect light and sound events, etc.). The operations can further include generating an animated wagering game effect in a wagering game animation, using the detected characteristics of the environmental condition. The animated wagering game effect can affect one or more wagering game objects within the wagering game animation in a way that emulates the environmental condition.Type: GrantFiled: November 19, 2010Date of Patent: March 3, 2015Assignee: WMS Gaming, Inc.Inventors: Benjamin T. Gomez, Timothy T. Gronkowski, Scott A. Massing, Robert W. Morgan, III, Alfred Thomas
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Patent number: 8956216Abstract: Electronic gaming machines having mechanical or electro-mechanical wheel devices are described herein. The gaming machines include a cabinet, a display coupled to the cabinet, and a wheel coupled to the cabinet. The wheel includes a plurality of wheel segments positioned axially about a center point of the wheel. The plurality of wheel segments may be configured to rotate about the center point and to transform an appearance of the wheel. The wheel further includes an indicator configured to indicate an indicated wheel segment. The indicator may be configured to rotate about the center point.Type: GrantFiled: September 13, 2013Date of Patent: February 17, 2015Assignee: IGTInventors: Kehl LeSourd, Anish Cherian Mathew, Megan Oehlert, Mindy Eustaquio, Jean Pierre Legras
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Publication number: 20150031459Abstract: A project unit having a game platform function by mounting a mobile communication device is provided. The project unit includes a first body unit including a mounting unit configured to detachably mount the mobile communication device, a projector connected to the first body unit and configured to project an image in a predetermined direction, a second body unit coupled to the first body unit and configured to selectively move or rotate, and a control unit electrically connected to the first body unit, the projector, and the second body unit, and configured to control the projector and the second body unit, wherein the projector projects a game image transmitted from the mobile communication device through the control unit, and at least one of the first body unit and the second body unit includes a plurality of plate members which are disassembled and assembled.Type: ApplicationFiled: May 22, 2014Publication date: January 29, 2015Applicant: ROBOTIS CO., LTD.Inventor: Byoung-Soo KIM
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Patent number: 8932133Abstract: A system for playing board games includes a game board and at least one pawn. The game board includes a display configured to display on a board surface a game board layout. The display is further configured to display a pawn input image on the board surface. The pawn includes a contact surface for supporting the pawn on the board surface, and an image input part cooperating with the board surface to receive the pawn input image. The pawn also includes an image surface to display a pawn output image, and a device for relaying the pawn input image from the image input part to the image surface.Type: GrantFiled: September 8, 2005Date of Patent: January 13, 2015Assignee: Koninklijke Philips N.V.Inventors: Hubertus Maria Rene Cortenraad, Martin Ouwerkerk, Anthonie Hendrik Bergman
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Publication number: 20140364230Abstract: The invention relates to a method and electronic apparatus for performing computer-aided rehabilitation exercises based on video games. The apparatus comprises a data processing module connected to a memory module to memorise the video games. In addition, the apparatus comprises a display module of the video games connected to the data processing module and at least one electronic input module connected to the data processing module suitable for interacting with a user to generate sequences of digital data representing movements of the user's body during the rehabilitation exercises. The data processing module is configured to compare the sequences of digital input data with reference parameters to provide information to the user during the game representing a biophysical feedback of the rehabilitation exercise performed by the user.Type: ApplicationFiled: June 6, 2013Publication date: December 11, 2014Inventors: Nunzio Alberto Borghese, Pier Luca Lanzi, Renato Mainetti, Michele Pirovano
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Publication number: 20140349760Abstract: A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data.Type: ApplicationFiled: August 6, 2012Publication date: November 27, 2014Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Naoki Tarama, Yuji Nakamura
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Patent number: 8888590Abstract: Technologies are presented for matching pre-processing of graphics at rendering source to post-processing at a display device to reduce undesirable effects of pre- and post-processing combinations. A rendering source may receive information associated with or otherwise determine a type of display device to which images are to be delivered. Parameters of the rendering process may then be suitably modified to take advantage of the post-processing performed by the display device or eliminate processes that may be undone by the display device. In some examples, the rendering source may communicate its pre-processing parameters to the display device and cause adjustment of post-processing parameters at the display device or, alternatively, send instructions to the display device to adjust the post-processing parameters.Type: GrantFiled: December 13, 2011Date of Patent: November 18, 2014Assignee: Empire Technology Development LLCInventor: Ezekiel Kruglick
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Patent number: 8866848Abstract: Background object disposing means (88) disposes a background object (74) representing a background, which is photographed outside a target region (62) of a photographed image (60), on a virtual space (70). Subject object disposing means (90) disposes a subject object (74) between a viewpoint (72) and the background object (76) so that a position at which the subject object (76) is displayed to be superimposed on the background object (74) in a virtual space image (64), and a position of the target region (62) in the photographed image (60), correspond to each other. Composition target object disposing means (92) disposes a composition target object (78) representing a composition target, which is to be displayed to be combined with a real-world space (70) in the virtual space image (64), between the background object (74) and the subject object (76).Type: GrantFiled: April 25, 2012Date of Patent: October 21, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Akihiro Ishihara, Kazuhiro Ogawa, Kazuya Matsumoto, Yoshihiko Narita
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Patent number: 8858343Abstract: A gaming chair includes a plurality of speakers, at least one electronic display device, a network interface configured to couple to a network, and a processor coupled to the speakers, the electronic display device, and the network interface. The processor is configured to receive game data from a remote server via the network interface, wherein the game data includes audio signals and video signals, and to cause the speakers to output audio based on the audio signals. The processor is also configured to cause the display device to display at least one image based on the video signals.Type: GrantFiled: November 9, 2009Date of Patent: October 14, 2014Assignee: IGTInventors: Cameron Anthony Filipour, Adam Singer, Alexander Popovich
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Patent number: 8858329Abstract: Apparatuses and methods are disclosed for a game interface on a wireless communication device with projector capability. In one example, an apparatus has an integrated projector lens on a casing of a wireless communication device and a dedicated game interface with a directional control and a fire button. In another example, an apparatus has a dedicated game interface with at least one directional control, a fire button, and a projector body with a projector lens which can extend from, retract to, or dock with a casing of a wireless communication device. Furthermore, this apparatus may include a novel hardware and/or software module which can invert, adjust, and/or re-orient a desired image before a corrected orientation of the desired image is projected from the integrated projector lens, depending on frontal, rear, or another surface usage of the wireless communication device by the user.Type: GrantFiled: March 22, 2010Date of Patent: October 14, 2014Inventor: Christine Hana Kim
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Patent number: 8851973Abstract: A user device is programmed to display a game application outcome. Among the possible outcomes is at least one escrow award which may be earned through the game application but is not issued at the user device. When an escrow award is earned, it is stored at an award server, optionally in association with a player identifier. A gaming device includes a primary display for displaying a gambling game and an escrow display to display escrow awards retrieved from the award server (optionally in response to receipt of a player identifier). A gambling game is conducted and resolved. Through the course of conducting one or more gambling games, a determination is made whether an escrow award trigger has occurred and, if so, an escrow award is issued. Optionally, an escrow award is held at the escrow display until an escrow display refresh event.Type: GrantFiled: January 23, 2014Date of Patent: October 7, 2014Assignee: Battle Born Gaming, Inc.Inventors: Jason Mayeroff, Robert Ryan Morishita
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Patent number: 8851977Abstract: A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer.Type: GrantFiled: September 22, 2010Date of Patent: October 7, 2014Inventors: Timothy C. Loose, James M. Rasmussen
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Patent number: 8852003Abstract: A game apparatus includes an inward camera, and a skin color is extracted from an imaged image imaged by the inward camera. During execution of the game, it is determined whether or not a skin color region being above a predetermined ratio is detected at a specific region. If the skin color region is above the predetermined ratio, it is determined the face of a user is correctly recognized, and feature points are detected from the imaged image. By detecting whether or not the entire face of the user is recognized, by detecting a part of the face or its movement, on the basis of the feature points, the game is progressed depending on whether or not a predetermined condition is satisfied. However, if the skin color is equal to or less than the predetermined ratio, it is determined that the face of the user is not correctly recognized, and a determination based on the feature points is not performed.Type: GrantFiled: August 28, 2009Date of Patent: October 7, 2014Assignee: Nintendo Co., Ltd.Inventor: Masahiro Oku
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Patent number: 8845423Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for entering a viewable location on a gameboard having a virtual media object capable of presenting a media item within a media are presented. A game instance of a computer-implemented game is generated, where the game instance is associated with a game state of a player using a virtual gameboard. A graphical user interface displaying an exterior of one or more virtual buildings associated with the game instance is provided. A request to view an interior of a virtual structure is received via a device of the player. In response to the request, the interior of the virtual structure is displayed, including displaying a virtual media object in the interior of the virtual structure. The virtual media object is associated with a media playable to the player upon request.Type: GrantFiled: January 4, 2013Date of Patent: September 30, 2014Assignee: Zynga Inc.Inventors: Jay Monahan, Matthew Adam Ocko
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Patent number: 8827804Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.Type: GrantFiled: July 3, 2012Date of Patent: September 9, 2014Assignee: Sony Computer Entertainment America LLCInventors: Bruce Woodard, Dylan Jobe
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Patent number: RE46472Abstract: A gaming machine is provided, which includes a cabinet having a front opening, a front door, a display device, an input device and a controller. The front door is pivotably coupled to the cabinet via a hinge that is attached to a lateral end portion at a front face of the cabinet, and opens and closes the front opening. The display device is placed in the front face of the cabinet. The input device allows a player to perform operation related to the game. The front door has an operation table that projects forward from the cabinet. The input device is placed on the operation table. A cutout is arranged such that a side portion of the operation table closer to the hinge has a recess.Type: GrantFiled: December 7, 2015Date of Patent: July 11, 2017Assignee: Universal Entertainment CorporationInventor: Koichiro Hashimoto
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Patent number: RE46473Abstract: A gaming machine is provided, which includes a cabinet having a front opening, a front door, a display device, an input device and a controller. The front door is pivotably coupled to the cabinet via a hinge that is attached to a lateral end portion at a front face of the cabinet, and opens and closes the front opening. The display device is placed in the front face of the cabinet. The input device allows a player to perform operation related to the game. The front door has an operation table that projects forward from the cabinet. The input device is placed on the operation table. A cutout is arranged such that a side portion of the operation table closer to the hinge has a recess.Type: GrantFiled: December 8, 2015Date of Patent: July 11, 2017Assignee: Universal Entertainment CorporationInventor: Koichiro Hashimoto