Image Projection Patents (Class 463/34)
  • Patent number: 10216300
    Abstract: An interface device for a computerized system, the interface device including an engagement element configured for operable engagement with a region on a touchscreen of the computerized system to enable interfacing with the computerized system via the touchscreen, wherein the engagement element includes a viewing surface configured to allow a representation of content that is displayed at the region on the touchscreen with which the engagement element is operably engaged, to be visible through the viewing surface.
    Type: Grant
    Filed: July 31, 2015
    Date of Patent: February 26, 2019
    Assignees: Spring Power Holdings Limited
    Inventor: David Hanson
  • Patent number: 10198080
    Abstract: A virtual user interface is provided which may be used in conjunction with furniture such as shelves, tables, carts, and so forth. The furniture itself may have no active input/output mechanisms such as processors or onboard sensors. Visual output for the user interface may be projected from an overhead projector onto a plurality of projection surfaces on the furniture. Input, such as a user gesturing towards or touching the projected location of a control element, may be detected remotely.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: February 5, 2019
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: William Spencer Worley, III, Louis Leroi Legrand, III, Christopher David Coley
  • Patent number: 10127761
    Abstract: A gaming and/or entertainment device, in the form of a coin or token-operated slot machine and/or gambling device, having a plurality of separate display units for displaying game information. At least one of the display units is provided with a touch panel for inputting control commands by touch. The touch panel is of continuous design over, in each case, at least part of at least two different display units, at least one display unit of which has a concave display surface. As a result of the touch panel extending over the boundary region or the intermediate space between two display units, it is possible, despite the use of a plurality of display units, to obtain a continuously closed-off device front. The design of the corresponding device wall is simplified and the protection against penetration into the housing at gap areas is increased.
    Type: Grant
    Filed: January 14, 2013
    Date of Patent: November 13, 2018
    Assignee: NOVOMATIC AG
    Inventors: Martin Woels, Marek Gawel
  • Patent number: 9827493
    Abstract: A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.
    Type: Grant
    Filed: December 17, 2014
    Date of Patent: November 28, 2017
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventors: Mark Denzil Green, Douglas Ralph Ealey
  • Patent number: 9776087
    Abstract: An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.
    Type: Grant
    Filed: May 18, 2007
    Date of Patent: October 3, 2017
    Assignee: Ambarella, Inc.
    Inventor: Jeffery R. Campbell
  • Patent number: 9762961
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a device that can receive a parental control signal that designates undesired content, determine when a restricted user is interacting with a gaming software application, and modify a presentation of the gaming software application to remove the undesired content when the restricted user is interacting with the gaming software application. Additional embodiments are disclosed.
    Type: Grant
    Filed: August 10, 2009
    Date of Patent: September 12, 2017
    Assignee: STEELSERIES ApS
    Inventors: Michael Aronzon, Bruce Hawver, Kim Rom, Arnie Grever
  • Patent number: 9703369
    Abstract: An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.
    Type: Grant
    Filed: October 11, 2008
    Date of Patent: July 11, 2017
    Inventor: Jeffrey David Mullen
  • Patent number: 9690533
    Abstract: An exemplary display system includes: a first display device; a second display device; and a display control unit that controls one of the first display device and the second display device to display a map image corresponding to a given position, and controls the other of the first display device and the second display device to display a partial image which is a part of a panoramic image corresponding to the position.
    Type: Grant
    Filed: June 26, 2013
    Date of Patent: June 27, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Keizo Ohta, Toshiaki Suzuki
  • Patent number: 9564000
    Abstract: Techniques for allowing a gaming machine to exercise control over a picture-in-picture device (PIP mixer). A gaming machine includes a display device, a master game controller, the PIP mixer, and a PIP control interface. The master gaming controller is configured to execute a wager game, send a first video signal for the wager game to the PIP mixer, and send control instructions for controlling a display of one or more PIP windows to the PIP mixer via the PIP control interface. The PIP mixer receives the first video signal and a second video signal from an external source. The PIP mixer is configured to create a composite video image that includes display data of first video signal and the second video signal in PIP windows based on the control instructions. The composite video image is displayed on the display device.
    Type: Grant
    Filed: June 28, 2012
    Date of Patent: February 7, 2017
    Assignee: IGT
    Inventors: Kevin Higgins, William C. Little, Adrian R. Marcu
  • Patent number: 9076284
    Abstract: A method is described for presenting video signals from a first video source and one or more second video sources on a single touch screen display. The method includes: enabling display of primary content from a first video signal and secondary content from a second video signal on the touch screen display, using a display manager, in an adjacent or overlapping condition by scaling or shifting one of the first video signal(s) or the second video signal(s) to alter the size and to render the first video signal with the second video signal(s); and calculating a coordinate transformation, using a touch router device, on coordinates received from the touch screen display that correspond to the presentation at the touch screen display of the video signals and to accommodate any scaling or shifting performed on the first video signal(s) or the second video signal(s).
    Type: Grant
    Filed: February 10, 2014
    Date of Patent: July 7, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Stephen E. Patton, Kiran Brahmandam, Robert W. Crowder, Vijay K. Kompella, Jeffrey L. Allen
  • Patent number: 9055190
    Abstract: Techniques for multi-user videoconferencing are described herein. The techniques may include receiving two or more audiovisual streams from a remote site, wherein the two or more audiovisual streams are associated with video images to be rendered at a display of a local computing device. The techniques may include rendering the video images associated with the audiovisual streams at the local display in an arrangement such that a part of one of the video images associated with the audiovisual streams is relatively more opaque than a part of a video image associated with the other audiovisual stream, wherein the arrangement of video images associated with the audiovisual streams is based on cues, the cues comprising video signals indicating activity existing within an audiovisual stream.
    Type: Grant
    Filed: April 30, 2013
    Date of Patent: June 9, 2015
    Assignee: HEWLETT-PACKARD DEVELOPMENT COMPANY, L.P.
    Inventors: Kar-Han Tan, Bowon Lee, Ian N. Robinson
  • Patent number: 9039529
    Abstract: Gaming machines having video depictions of one or more mechanical reels displayed onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a display system for displaying video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine may further include light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound.
    Type: Grant
    Filed: September 5, 2013
    Date of Patent: May 26, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Brian K. Lanning, Karl E. Wudtke, Vernon H. Bernard, II
  • Patent number: 9022864
    Abstract: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: May 5, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Harold B. Westlund, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 9004707
    Abstract: A reel backlight structure for a mechanical reel-type game includes an undifferentiated array of LED backlights. The rows of LEDs are closely spaced apart and may extend over an arc that encompasses both three vertical stop positions and four vertical stop positions. The LEDs are mounted on a flexible substrate that may be bent to match the radius of a reel strip and held in the desired radius with mounting attachment points.
    Type: Grant
    Filed: August 29, 2011
    Date of Patent: April 14, 2015
    Assignee: Multimedia Games, Inc.
    Inventor: Furqaan Malik
  • Patent number: 8998712
    Abstract: A game system includes a game apparatus, a first output device having a first display section and a first sound output section, and a second output device having a second display section and a second sound output section. In this system, a first sound signal to be output to the first sound output section and a second sound signal to be output to the second sound output section are generated based on the same sound data. When transmitting the two sound signals, the timing to transmit the first sound signal to the first sound section is delayed by a predetermined time with respect to the timing to transmit the second sound signal to the second audio section.
    Type: Grant
    Filed: April 22, 2013
    Date of Patent: April 7, 2015
    Assignee: Nintendo Co., Ltd.
    Inventor: Junya Osada
  • Patent number: 8992315
    Abstract: Position data is generated. The position data describes a respective current position of each of one or more game objects (e.g., billiard game objects) in relation to a playing surface (e.g., a playing surface of a billiard table) defining a boundary of a field of play of a game involving use of the one or more game objects in the field of play. A graphical interface image is displayed on the playing surface. Whether the position data in relation to the displayed graphical interface image satisfies an input instruction predicate is determined. In response to a determination that the position data satisfies the input instruction predicate, the input instruction is executed on a machine.
    Type: Grant
    Filed: July 27, 2009
    Date of Patent: March 31, 2015
    Assignee: Obscura Digital, Inc.
    Inventors: Niklas Lundback, Steve Mason, Michael Harville, Travis Threlkel
  • Patent number: 8994729
    Abstract: An image processing apparatus comprises a simulation unit which performs a simulation of operation of an object and a display unit which generates based on a result of the simulation an image in which a virtual object is operating and displays the image. The apparatus further comprises a calculating unit which calculates a position and orientation of a predetermined part of an observer who observes the virtual object being displayed, and a generating unit which generates a parameter for use in the simulation based on the position and orientation of the predetermined part of the observer and the position and orientation of the virtual object. This structure makes it possible to set parameters of simulation in a virtual-reality or mixed-reality space through manipulation performed by the observer.
    Type: Grant
    Filed: June 21, 2010
    Date of Patent: March 31, 2015
    Assignee: Canon Kabushiki Kaisha
    Inventor: Naohito Nakamura
  • Patent number: 8992321
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Grant
    Filed: September 27, 2013
    Date of Patent: March 31, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Jin Fujisawa, Takashi Anzai
  • Patent number: 8992317
    Abstract: A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device.
    Type: Grant
    Filed: December 21, 2011
    Date of Patent: March 31, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Jun Ito, Keizo Ohta
  • Patent number: 8974295
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Grant
    Filed: September 9, 2010
    Date of Patent: March 10, 2015
    Assignee: TweedleTech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Patent number: 8968092
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include detecting characteristics of at least one environmental condition in an external environment that is external to a wagering game machine in a casino (e.g., detect activity that occurs in the casino, detect appearance of people and objects in the casino, detect light and sound events, etc.). The operations can further include generating an animated wagering game effect in a wagering game animation, using the detected characteristics of the environmental condition. The animated wagering game effect can affect one or more wagering game objects within the wagering game animation in a way that emulates the environmental condition.
    Type: Grant
    Filed: November 19, 2010
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Benjamin T. Gomez, Timothy T. Gronkowski, Scott A. Massing, Robert W. Morgan, III, Alfred Thomas
  • Patent number: 8956216
    Abstract: Electronic gaming machines having mechanical or electro-mechanical wheel devices are described herein. The gaming machines include a cabinet, a display coupled to the cabinet, and a wheel coupled to the cabinet. The wheel includes a plurality of wheel segments positioned axially about a center point of the wheel. The plurality of wheel segments may be configured to rotate about the center point and to transform an appearance of the wheel. The wheel further includes an indicator configured to indicate an indicated wheel segment. The indicator may be configured to rotate about the center point.
    Type: Grant
    Filed: September 13, 2013
    Date of Patent: February 17, 2015
    Assignee: IGT
    Inventors: Kehl LeSourd, Anish Cherian Mathew, Megan Oehlert, Mindy Eustaquio, Jean Pierre Legras
  • Publication number: 20150031459
    Abstract: A project unit having a game platform function by mounting a mobile communication device is provided. The project unit includes a first body unit including a mounting unit configured to detachably mount the mobile communication device, a projector connected to the first body unit and configured to project an image in a predetermined direction, a second body unit coupled to the first body unit and configured to selectively move or rotate, and a control unit electrically connected to the first body unit, the projector, and the second body unit, and configured to control the projector and the second body unit, wherein the projector projects a game image transmitted from the mobile communication device through the control unit, and at least one of the first body unit and the second body unit includes a plurality of plate members which are disassembled and assembled.
    Type: Application
    Filed: May 22, 2014
    Publication date: January 29, 2015
    Applicant: ROBOTIS CO., LTD.
    Inventor: Byoung-Soo KIM
  • Patent number: 8932133
    Abstract: A system for playing board games includes a game board and at least one pawn. The game board includes a display configured to display on a board surface a game board layout. The display is further configured to display a pawn input image on the board surface. The pawn includes a contact surface for supporting the pawn on the board surface, and an image input part cooperating with the board surface to receive the pawn input image. The pawn also includes an image surface to display a pawn output image, and a device for relaying the pawn input image from the image input part to the image surface.
    Type: Grant
    Filed: September 8, 2005
    Date of Patent: January 13, 2015
    Assignee: Koninklijke Philips N.V.
    Inventors: Hubertus Maria Rene Cortenraad, Martin Ouwerkerk, Anthonie Hendrik Bergman
  • Publication number: 20140364230
    Abstract: The invention relates to a method and electronic apparatus for performing computer-aided rehabilitation exercises based on video games. The apparatus comprises a data processing module connected to a memory module to memorise the video games. In addition, the apparatus comprises a display module of the video games connected to the data processing module and at least one electronic input module connected to the data processing module suitable for interacting with a user to generate sequences of digital data representing movements of the user's body during the rehabilitation exercises. The data processing module is configured to compare the sequences of digital input data with reference parameters to provide information to the user during the game representing a biophysical feedback of the rehabilitation exercise performed by the user.
    Type: Application
    Filed: June 6, 2013
    Publication date: December 11, 2014
    Inventors: Nunzio Alberto Borghese, Pier Luca Lanzi, Renato Mainetti, Michele Pirovano
  • Publication number: 20140349760
    Abstract: A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data.
    Type: Application
    Filed: August 6, 2012
    Publication date: November 27, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki Tarama, Yuji Nakamura
  • Patent number: 8888590
    Abstract: Technologies are presented for matching pre-processing of graphics at rendering source to post-processing at a display device to reduce undesirable effects of pre- and post-processing combinations. A rendering source may receive information associated with or otherwise determine a type of display device to which images are to be delivered. Parameters of the rendering process may then be suitably modified to take advantage of the post-processing performed by the display device or eliminate processes that may be undone by the display device. In some examples, the rendering source may communicate its pre-processing parameters to the display device and cause adjustment of post-processing parameters at the display device or, alternatively, send instructions to the display device to adjust the post-processing parameters.
    Type: Grant
    Filed: December 13, 2011
    Date of Patent: November 18, 2014
    Assignee: Empire Technology Development LLC
    Inventor: Ezekiel Kruglick
  • Patent number: 8866848
    Abstract: Background object disposing means (88) disposes a background object (74) representing a background, which is photographed outside a target region (62) of a photographed image (60), on a virtual space (70). Subject object disposing means (90) disposes a subject object (74) between a viewpoint (72) and the background object (76) so that a position at which the subject object (76) is displayed to be superimposed on the background object (74) in a virtual space image (64), and a position of the target region (62) in the photographed image (60), correspond to each other. Composition target object disposing means (92) disposes a composition target object (78) representing a composition target, which is to be displayed to be combined with a real-world space (70) in the virtual space image (64), between the background object (74) and the subject object (76).
    Type: Grant
    Filed: April 25, 2012
    Date of Patent: October 21, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Akihiro Ishihara, Kazuhiro Ogawa, Kazuya Matsumoto, Yoshihiko Narita
  • Patent number: 8858329
    Abstract: Apparatuses and methods are disclosed for a game interface on a wireless communication device with projector capability. In one example, an apparatus has an integrated projector lens on a casing of a wireless communication device and a dedicated game interface with a directional control and a fire button. In another example, an apparatus has a dedicated game interface with at least one directional control, a fire button, and a projector body with a projector lens which can extend from, retract to, or dock with a casing of a wireless communication device. Furthermore, this apparatus may include a novel hardware and/or software module which can invert, adjust, and/or re-orient a desired image before a corrected orientation of the desired image is projected from the integrated projector lens, depending on frontal, rear, or another surface usage of the wireless communication device by the user.
    Type: Grant
    Filed: March 22, 2010
    Date of Patent: October 14, 2014
    Inventor: Christine Hana Kim
  • Patent number: 8858343
    Abstract: A gaming chair includes a plurality of speakers, at least one electronic display device, a network interface configured to couple to a network, and a processor coupled to the speakers, the electronic display device, and the network interface. The processor is configured to receive game data from a remote server via the network interface, wherein the game data includes audio signals and video signals, and to cause the speakers to output audio based on the audio signals. The processor is also configured to cause the display device to display at least one image based on the video signals.
    Type: Grant
    Filed: November 9, 2009
    Date of Patent: October 14, 2014
    Assignee: IGT
    Inventors: Cameron Anthony Filipour, Adam Singer, Alexander Popovich
  • Patent number: 8851973
    Abstract: A user device is programmed to display a game application outcome. Among the possible outcomes is at least one escrow award which may be earned through the game application but is not issued at the user device. When an escrow award is earned, it is stored at an award server, optionally in association with a player identifier. A gaming device includes a primary display for displaying a gambling game and an escrow display to display escrow awards retrieved from the award server (optionally in response to receipt of a player identifier). A gambling game is conducted and resolved. Through the course of conducting one or more gambling games, a determination is made whether an escrow award trigger has occurred and, if so, an escrow award is issued. Optionally, an escrow award is held at the escrow display until an escrow display refresh event.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: October 7, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventors: Jason Mayeroff, Robert Ryan Morishita
  • Patent number: 8851977
    Abstract: A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer.
    Type: Grant
    Filed: September 22, 2010
    Date of Patent: October 7, 2014
    Inventors: Timothy C. Loose, James M. Rasmussen
  • Patent number: 8852003
    Abstract: A game apparatus includes an inward camera, and a skin color is extracted from an imaged image imaged by the inward camera. During execution of the game, it is determined whether or not a skin color region being above a predetermined ratio is detected at a specific region. If the skin color region is above the predetermined ratio, it is determined the face of a user is correctly recognized, and feature points are detected from the imaged image. By detecting whether or not the entire face of the user is recognized, by detecting a part of the face or its movement, on the basis of the feature points, the game is progressed depending on whether or not a predetermined condition is satisfied. However, if the skin color is equal to or less than the predetermined ratio, it is determined that the face of the user is not correctly recognized, and a determination based on the feature points is not performed.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Masahiro Oku
  • Patent number: 8845423
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for entering a viewable location on a gameboard having a virtual media object capable of presenting a media item within a media are presented. A game instance of a computer-implemented game is generated, where the game instance is associated with a game state of a player using a virtual gameboard. A graphical user interface displaying an exterior of one or more virtual buildings associated with the game instance is provided. A request to view an interior of a virtual structure is received via a device of the player. In response to the request, the interior of the virtual structure is displayed, including displaying a virtual media object in the interior of the virtual structure. The virtual media object is associated with a media playable to the player upon request.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: September 30, 2014
    Assignee: Zynga Inc.
    Inventors: Jay Monahan, Matthew Adam Ocko
  • Patent number: 8827804
    Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
    Type: Grant
    Filed: July 3, 2012
    Date of Patent: September 9, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Bruce Woodard, Dylan Jobe
  • Publication number: 20140248957
    Abstract: An example portable electronic device includes a display; user controls; a camera for capturing images; wireless communication circuitry for mobile communication; memory; and a processing system for controlling the portable electronic device. The processing system controls the portable electronic device to permit composing of an outgoing message and to permit viewing of an incoming message. An image captured by the camera and displayed on the display is stored in memory in response to an input to the user controls. The wireless communication circuitry, under control of the processing system, transmits the outgoing message and receives the incoming message. The processing system controls the display to concurrently display content of the received message and a linear arrangement of icons.
    Type: Application
    Filed: April 16, 2014
    Publication date: September 4, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Charles P. ECK, Hiroshi KAMADA, Claude COMAIR
  • Patent number: 8823641
    Abstract: A three dimensional (3D) imaging system configured to display an autostereoscopic image of a scene toward a viewing area, and detect gestures occurring in the viewing area. The system includes an imaging device configured to project a plurality of projected images in distinct directions, and each projected image is characterized as a distinct perspective view of the scene. The imaging device is also configured to detect a plurality of received images for the purpose of detecting gestures. The system also includes a holographic diffuser, and a mirror arrangement configured to reflect the plurality of projected images from the imaging device toward the holographic diffuser to display an autostereoscopic image of the scene in the holographic diffuser, and reflect a plurality of perspective images from the viewing area toward the imaging device such that each received image corresponds to a distinct perspective view of the viewing area.
    Type: Grant
    Filed: May 22, 2012
    Date of Patent: September 2, 2014
    Assignee: Delphi Technologies, Inc.
    Inventors: Frederick F. Kuhlman, Daniel Leong Woon Loong, Yew Kwang Low, Kok Wee Yeo
  • Patent number: 8821282
    Abstract: Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display.
    Type: Grant
    Filed: August 17, 2011
    Date of Patent: September 2, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Robert W. Crowder, Jr., John R. Vallejo, Vernon H. Bernard, II, Karl E. Wudtke, Frank R. Anderson, Lawrence C. McAllister
  • Patent number: 8814678
    Abstract: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Scott Robert Hansen, Shigeru Miyamoto, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 8814682
    Abstract: An example game system has a terminal device and a plurality of controller devices. The game system moves a first object, which is arranged in a predetermined game space, in accordance with an operation performed on the terminal device; and moves a plurality of second objects in accordance with operations performed on the controller devices. A first virtual camera is set based on a position of the first object in the game space. A second virtual camera is set so that a plurality of the second objects are included in a visual field range. A first game image representing the game space as seen from the first virtual camera is displayed on a display unit of the terminal device. A second game image representing the game space as seen from the second virtual camera is displayed on a predetermined display device separate from the terminal device.
    Type: Grant
    Filed: October 26, 2012
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co. Ltd.
    Inventors: Yoshikazu Yamashita, Yuichiro Okamura, Takayuki Shimamura, Souichi Nakajima
  • Patent number: 8808089
    Abstract: The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation.
    Type: Grant
    Filed: July 12, 2012
    Date of Patent: August 19, 2014
    Assignee: MEP Tech, Inc.
    Inventors: Mark L. Davis, Timothy Alan Tabor, Roger H. Hoole, Jeffrey Taylor, John M. Black
  • Patent number: 8800991
    Abstract: The present invention provides a gaming console 40 having display means 41, and game control means 100 arranged to control images displayed on the display means 41. The game control means 100 are arranged to play a game wherein a plurality of symbols 43 are randomly selected and displayed on the display means 41 and, if a winning combination results, the console 40 pays a prize. The console 40 is characterized in that the displayed images include a first image component 31 which displays basic game features and a second image component 50 which displays image features which appear superimposed on the first image component 31. The second image component 50 is transparent, whereby the first image component 31 is visible through the second image component 50 under the control of the control means 100.
    Type: Grant
    Filed: May 2, 2013
    Date of Patent: August 12, 2014
    Assignee: Aristocrat Leisure Industries Party Ltd.
    Inventor: David Timperley
  • Patent number: 8795073
    Abstract: A first display section is caused to perform stereoscopic display, and a second display section is caused to perform non-stereoscopic display. A pointed position within an image displayed on the second display section is detected on the basis of an input of a player, it is determined that a second object within the image displayed on the second display section is operated, on the basis of a result of the detection, and a first object displayed on the first display section is changed on the basis of the determination.
    Type: Grant
    Filed: October 27, 2011
    Date of Patent: August 5, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Akira Otani, Toshiharu Izuno, Hiroyuki Kubota, Akiko Sugimoto
  • Patent number: 8795076
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: July 10, 2013
    Date of Patent: August 5, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 8784205
    Abstract: Reference time data acquisition means (74) acquires, from means (70) for storing a position of display means (22) and reference time data representing a reference time at which a user should carry out a game operation in association with each other, the reference time data associated with the position of the display means (22) detected by position detection means (72). Based on the reference time data, display control means (76) controls the display means (22) to display a guidance image (58) for guiding the user regarding the reference time. The game operation carried out by the user is detected. Game operation evaluation means (80) evaluates the game operation performed by the user, based on the reference time data and a detection result by game operation detection means (78).
    Type: Grant
    Filed: March 5, 2012
    Date of Patent: July 22, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masato Akiyama, Hiroto Yamaguchi, Kota Wakasa
  • Patent number: 8777719
    Abstract: A bonus device and method are set forth for gaming machines. The bonus device is configured as a two dimensional display or three dimensional object, such as a sphere, box, or football shape, which can be controlled to rotate, spin or move to display a bonus. The bonus device is embedded with display technology that allows the bonus amounts, to change upon certain conditions in the base game such as an increased number of credits wagered, combinations achieved in the base game, or other random occurrences.
    Type: Grant
    Filed: March 31, 2004
    Date of Patent: July 15, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventor: Jason M. Mayeroff
  • Patent number: 8777749
    Abstract: A system for conducting gaming includes at least one gaming machine communicating with an award server. Optionally, the gaming machine communicates with the award server via a network server. In an optional embodiment, the gaming machine includes a bonus selection apparatus with a bonus award display. Bonus award indicia are transmitted from the award server to the bonus selection apparatus, optionally via the gaming machine, for display at the bonus display. A game is conducted at the gaming machine. A determination is made whether a bonus trigger has occurred. In an optional embodiment, the bonus trigger is random; in another optional embodiment, the bonus trigger is based on the outcome of the game. A displayed bonus award indicium is selected in response to a bonus trigger and the bonus award associated with the selected bonus award indicium is issued.
    Type: Grant
    Filed: September 10, 2007
    Date of Patent: July 15, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventor: Jason Mayeroff
  • Patent number: 8777741
    Abstract: An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen.
    Type: Grant
    Filed: September 8, 2010
    Date of Patent: July 15, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Kondo, Takeshi Nagareda
  • Patent number: RE46472
    Abstract: A gaming machine is provided, which includes a cabinet having a front opening, a front door, a display device, an input device and a controller. The front door is pivotably coupled to the cabinet via a hinge that is attached to a lateral end portion at a front face of the cabinet, and opens and closes the front opening. The display device is placed in the front face of the cabinet. The input device allows a player to perform operation related to the game. The front door has an operation table that projects forward from the cabinet. The input device is placed on the operation table. A cutout is arranged such that a side portion of the operation table closer to the hinge has a recess.
    Type: Grant
    Filed: December 7, 2015
    Date of Patent: July 11, 2017
    Assignee: Universal Entertainment Corporation
    Inventor: Koichiro Hashimoto
  • Patent number: RE46473
    Abstract: A gaming machine is provided, which includes a cabinet having a front opening, a front door, a display device, an input device and a controller. The front door is pivotably coupled to the cabinet via a hinge that is attached to a lateral end portion at a front face of the cabinet, and opens and closes the front opening. The display device is placed in the front face of the cabinet. The input device allows a player to perform operation related to the game. The front door has an operation table that projects forward from the cabinet. The input device is placed on the operation table. A cutout is arranged such that a side portion of the operation table closer to the hinge has a recess.
    Type: Grant
    Filed: December 8, 2015
    Date of Patent: July 11, 2017
    Assignee: Universal Entertainment Corporation
    Inventor: Koichiro Hashimoto