Image Projection Patents (Class 463/34)
  • Patent number: 7601066
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: October 3, 2000
    Date of Patent: October 13, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20090253476
    Abstract: An embodiment of the invention is a trivia entertainment system providing for free association of recordings and trivia through a free form hosted selection process.
    Type: Application
    Filed: April 8, 2008
    Publication date: October 8, 2009
    Inventor: John A. Pestotnik
  • Patent number: 7594853
    Abstract: There is provided a control apparatus for a game or the like, that is capable of automatically carrying out a game or simulation starting/terminating process according to operations performed necessarily in executing the game or simulation. Controllers are mounted on or gripped by a player for operation. Position sensors detect the positional relationship of the controllers with respect to a space for executing the game. A control circuit controls the start/termination of the game, and the, turning-on/off of power sources of the controllers, according to the results of the detection by the position sensors.
    Type: Grant
    Filed: June 12, 2006
    Date of Patent: September 29, 2009
    Assignee: Canon Kabushiki Kaisha
    Inventors: Hideo Noro, Yasuhiro Okuno
  • Patent number: 7585215
    Abstract: Provided is a game device which determines the goal point pursuant to the game progress and not in advance. The game device 1 is a game for competing for game scores in accordance with the superiority of the state of arrival upon the taxi, which is the moving object, reaching a goal. This game device 1 is a game wherein a presentation unit for presenting a goal determining element (passenger), which becomes the objective upon a taxi moving in the game space 511 (S104, S105), and judgment unit for determining the game results by judging the superiority of the state of arrival in accordance with such selected goal determining element upon selecting one goal among a plurality of goals (S105; YES) provided by the presentation unit (S104, S105) are processed by the CPU and displayed on the display.
    Type: Grant
    Filed: November 22, 1999
    Date of Patent: September 8, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Patent number: 7582016
    Abstract: In a game system in which two related virtual game spaces are separately displayed on a first display device and a second display device, an object, contained in a first game space represented by a three-dimensional coordinate system, is displayed on the first display device, and an object, contained in a second game space represented by a two-dimensional coordinate system, is displayed on the second display device. A coordinate conversion process is performed in which coordinates indicating a current location of the object in the first game space are mathematically projected onto a two-dimensional plane within the first game space that corresponds to the second game space, so as to determine coordinates in the second game space, that are indicative of a location where a shadow of the object would occur in the two-dimensional plane of the second game space when produced by a light source positioned at a predetermined location in the first game space.
    Type: Grant
    Filed: October 31, 2003
    Date of Patent: September 1, 2009
    Assignee: Nintendo Co., Ltd.
    Inventor: Toshiaki Suzuki
  • Patent number: 7553236
    Abstract: A casino gaming station includes a free standing gaming table and a free standing canopy which can be positioned above the gaming table where the canopy is supported by a pedestal positioned adjacent to the table. The gaming table has an upper surface with markings thereon for use in the playing of one of the games of chance of a casino. The pedestal supports an upwardly extending vertical post with the upper end of the post extending horizontally outward of the pedestal and over the table. At the outer end of the vertical extension is the canopy having a motion video camera therein directed downward towards the surface of the table.
    Type: Grant
    Filed: February 13, 2002
    Date of Patent: June 30, 2009
    Inventors: Anthony C. Parra, Debra L. Parra
  • Publication number: 20090124382
    Abstract: An interactive image projection system and method provides for projection of an interactive image on a projection surface. A copy of the image is broadcast by two projectors onto the projection surface in registration with one another to form a single projection copy on the surface. Sensors on the surface detect a position on the projection surface of an object manipulatable by a user and a computing device connected to the object generates an output in response thereto. The projectors are configured such that any shadow cast by the object in the path of a projection from one projector is at least partially eliminated by the projection of the other projector.
    Type: Application
    Filed: November 13, 2007
    Publication date: May 14, 2009
    Inventors: David Lachance, Ernest Yale
  • Publication number: 20090075733
    Abstract: An interactive playmat that projects an image of a playmat onto a flat surface is provided. The interactive playmat interactively provides instructions to the game players during play. Some embodiments of the virtual playmat can sense when an action is performed with respect to one of the game pieces on the virtual playmat, and can take into account the position and characteristics of the individual game pieces when formulating the instructions for each play cycle.
    Type: Application
    Filed: September 22, 2008
    Publication date: March 19, 2009
    Applicant: HOME FOCUS DEVELOPMENT LTD.
    Inventors: Jacob Ranis Stokholm Andersen, Henrik Andersen
  • Publication number: 20090054143
    Abstract: To provide a game device that allows a user to relatively easily judge a time at which a length of a gauge becomes a length with which desired processing is executed. A first gauge control unit (72) controls the gauge to expand or contract according to continued of pressing of an operation member. A second gauge control unit (74) controls the gauge to expand or contract according to the continued pressing of the operation member, and in particular, switches a change to be given to the gauge between expansion and contraction based on a numerical value output from a controller according to a pressing force with respect to the operation member. A gauge control switching unit (70) causes the second gauge control unit (74) to start gauge control when a length of the gauge is set to a predetermined status by the first gauge control unit (72). A game processing execution unit (80) executes game processing based on the length of the gauge when release of the pressing of the operation member is detected.
    Type: Application
    Filed: January 19, 2006
    Publication date: February 26, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD
    Inventors: Eiji Suzuki, Kazutoshi Sugai
  • Patent number: 7495665
    Abstract: Plane position coordinates indicating a position of a player object in a plane game field is updated based on an action which is performed by the player object on the plane game field and is determined according to an input signal. The plane position coordinates in a coordinate system based on the plane game field are converted into coordinates in a coordinate system based on a game field of a curved surface, thereby obtaining curved surface position coordinates. Based on the curved surface position coordinates, the player object is positioned in the game field of the curved surface and displayed on a display screen.
    Type: Grant
    Filed: February 9, 2006
    Date of Patent: February 24, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Hiromichi Miyake
  • Publication number: 20090048019
    Abstract: In this game program, a character and a moving object when the game space is viewed from a first direction is displayed on an image display unit in the position of the character and the position of the moving object recognized by a control unit. Then, whether or not the moving direction of the moving object has changed due to a movement of the character displayed on the image display unit is judged by the control unit. If the control unit judged that the moving direction of the moving object has changed due to a movement of the character, a character near the path of the moving object determined by the changed moving direction of the moving object is recognized by the control unit as the first object character. Then, information corresponding to the first object character is displayed on the image display unit.
    Type: Application
    Filed: October 22, 2008
    Publication date: February 19, 2009
    Applicant: Konami Digital Entertainment Co., Ltd
    Inventors: Hideki NAGAHAMA, Atsunori SAKAMOTO, Kosaku KOSHIYAMA
  • Patent number: 7488252
    Abstract: Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from an LCD cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For an LCD cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the LCD cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself.
    Type: Grant
    Filed: November 5, 2004
    Date of Patent: February 10, 2009
    Assignee: IGT
    Inventors: Chauncey W. Griswold, Harold E. Mattice, Richard L. Wilder
  • Publication number: 20090036209
    Abstract: A player control assembly (1) can be used with a game machine (7) and comprises a control panel (11) of said machine which has player-operable switches and function indicators for said switches. The assembly (1) further comprises a projector (4) which is arranged to project the function indicators onto the control panel (11) and therefore onto the switches. The switches may be virtual (12-15) or mechanical or both types may be provided. Where mechanical switches are provided the function indicators, which may comprise text/graphics/animations, may be projected relative to these switches. Where virtual switches (12-15) are projected onto said control panel (11) with said function indicators, as part of an image, the assembly (1) may comprise a sensor (5) to identify player interaction with the projected switches (12-15).
    Type: Application
    Filed: June 30, 2006
    Publication date: February 5, 2009
    Applicant: GAMESMAN LIMITED
    Inventor: James Cove
  • Patent number: 7485041
    Abstract: A program for pasting a predetermined image onto a character of a game in a game machine. The program enables a user to create an image consisting of two-dimensional coordinates and to arrange the image created. The program includes the ability to project the image onto a character, at arbitrary positions, in the vicinity of the character in a three-dimensional virtual space, and for pasting on the character a projected image created by projecting the image onto the character from the projection light source.
    Type: Grant
    Filed: January 21, 2004
    Date of Patent: February 3, 2009
    Assignee: Sega Corporation
    Inventors: Shoji Katsuragawa, Tetsuya Kaku, Kazunori Oyama, Yoshinori Suzuki
  • Patent number: 7485039
    Abstract: A gaming machine comprises a cabinet, a decoration panels disposed on the front of the cabinet, display windows provided on the front of the cabinet, a plurality of rotatary reels, each of which has a plurality of symbols on an outer peripheries thereof, a plurality of symbols being visible through the display windows, a light source unit for illuminating said decorate panels from the inside of said cabinet, and a reflection units for guiding the light emitted from the light source unit to illuminate the plurality of symbols.
    Type: Grant
    Filed: October 31, 2003
    Date of Patent: February 3, 2009
    Assignee: Aruze Corp.
    Inventor: Kazuo Okada
  • Patent number: 7465231
    Abstract: A content delivery system that uses a graphical user interface and host avatar to introduce users to and allow them to select from available content. A game delivery system that uses emulators to execute software written to run on a plurality of game platforms. The systems include a scalable, dynamic interface that launches and manages emulators in a manner that is largely transparent to the user, and a combination of linear and on-demand content provides users with a managed gaming experience not unlike that of interactive television.
    Type: Grant
    Filed: May 20, 2004
    Date of Patent: December 16, 2008
    Assignee: Gametap LLC
    Inventors: Blake P. Lewin, Eric Diez
  • Patent number: 7445549
    Abstract: Video game systems for multiple-player games may exchange synchronizing data through the Internet or other data transmission link. These status data records keep the video game systems synchronized with each other whenever different players are trying to use the same virtual tunnel, cave, or other confined room with insufficient space for more than one player character at a time.
    Type: Grant
    Filed: June 17, 2004
    Date of Patent: November 4, 2008
    Inventor: Robert M. Best
  • Publication number: 20080194328
    Abstract: The following processing steps are performed: 1) processing for determining the behavior of a player character and specifying a first coefficient relating to that behavior; 2) processing for determining the current position of the player character in a virtual space and specifying a second coefficient relating to the environment defined at that position; 3) processing for specifying the conspicuousness of the player character on the basis of the first and second coefficients; and 4) processing for judging whether or not an enemy character has detected the player character, on the basis of the conspicuousness.
    Type: Application
    Filed: March 10, 2005
    Publication date: August 14, 2008
    Applicant: SEGA CORPORATION
    Inventors: Toru Shimizu, Takao Hirabayashi
  • Publication number: 20080194331
    Abstract: A method and system for presenting specific information to a selected player in a multi-player game on a commonly viewed display device is presented. The method and system comprise receiving a request for information. Typically, this request comes from the selected player. Subsequently, input identifying one of a plurality of display locations for displaying the requested information on the commonly viewed display device is obtained. Thereafter, a plurality of responses, including the requested information, are output for display on the display device, wherein the requested information is output for display at the identified display location.
    Type: Application
    Filed: February 13, 2007
    Publication date: August 14, 2008
    Applicant: SCREENLIFE, LLC
    Inventor: Michael S. Caffrey
  • Patent number: 7404766
    Abstract: The gaming machine has the game result display means for displaying a result concerning with a game and beneficial state generating means for generating a beneficial state for a player when a specific game result is displayed on the game result display means, wherein the game result display means includes first display means and second display means arranged at a more front side than a display area of the first display means when seen from a front side of the gaming machine, and the second display means has a symbol display area capable of transmittably displaying a display result of the first display means therethrough, and wherein display control means controls the second display means so as to move and display the game information 21a from the area (21L, 21C, 21R) including symbol display area to the area 23 not including the symbol display area.
    Type: Grant
    Filed: October 31, 2003
    Date of Patent: July 29, 2008
    Assignee: ARUZE Corp.
    Inventors: Takanobu Adachi, Tahei Nakagawa
  • Patent number: 7380791
    Abstract: A backlight for a reel assembly is disclosed comprising a plurality of light emitting diodes (LEDs). An array of red, green, and blue diodes are positioned behind a translucent reel strip to backlight three adjacent symbols on a reel strip. The LEDs are individually controllable to vary the color output of the LED array for a full spectrum of colors including white. Groups of LEDs can be illuminated to optimally illuminate any number of symbols of any size. The LEDs may be controlled to highlight special symbols such as by blinking or changing colors. LEDs are also arranged on both sides of the reel strip in a vertical array so as to outline the edges of the reel strip.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: June 3, 2008
    Assignee: Atronic International GmbH
    Inventors: Michael Gauselmann, David M. Tucker
  • Patent number: 7381135
    Abstract: A display method is provided which can let a player continue a game without fatigue or boredom. In the display method, a moving image Gt1 is projection displayed on a predetermined area in the game portion of a game machine from the rear thereof, and a still image Gb1 is projection displayed on the game portion 21a outside the predetermined area from the rear thereof. The projection displays are presented in such a way that the size of the predetermined area for displaying the moving image Gt1, the position of the predetermined area and the number of such predetermined areas are set as parameters, and at least one of the parameters is altered at a predetermined time during the display of the moving image Gt1 and the still image Gb1.
    Type: Grant
    Filed: June 27, 2003
    Date of Patent: June 3, 2008
    Assignee: Seiko Epson Corporation
    Inventor: Toshiyuki Hosaka
  • Publication number: 20080113755
    Abstract: A gaming machine for playing a wagering game includes a housing having a display region. A first image display device for simulating mechanical reels of a slot machine in the display region includes a curved surface that approximates the radius of curvature of a mechanical reel. The curved surface displays first video images that include a plurality of symbols indicating a randomly selected outcome of the wagering game. A second image display device displays second video images spatially separated from and overlaying the first video images within the display region. The second video images include indicia related to the wagering game.
    Type: Application
    Filed: November 9, 2007
    Publication date: May 15, 2008
    Inventors: JAMES M. RASMUSSEN, Timothy J. Durham, Mark B. Gagner, Alfred Thomas, Vladimir I. Arezina, Stephen A. Canterbury, Victor Mercado, Samuel D. Ralston, Matthew R. Fitzsimons
  • Publication number: 20080064498
    Abstract: A game system includes a game apparatus and a controller, and the controller is furnished with an acceleration sensor. For example, a player performs a boxing game according to an acceleration input by throwing a hook or straight punch while holding the controller. When it is determined that an acceleration input is started, it is assumed that the kind is a straight although the kind of the input has not been identified yet, and a drawing of a glove object moving along a path of a straight is started. When it is determined that the kind is a hook on the basis of the acceleration acquired thereafter, the glove object moving along a hook path is drawn.
    Type: Application
    Filed: February 2, 2007
    Publication date: March 13, 2008
    Applicant: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Patent number: 7341520
    Abstract: A gaming apparatus may include a primary display unit, a value input device, a first controller coupled to the primary display unit and the value input device, a microprocessor and associated memory, and a second display unit. The secondary display unit may include a viewing window, a first object coupled to a movable member, and a second object. The secondary display unit may also include a semitransparent mirror positioned to reflect an image of either of the first or second objects and to transmit an image of the other object, such that both objects are viewable through the viewing window. The secondary display unit may additionally include a motor coupled to the movable member to move the first object such that a depth of the image of the first object changes relative to a depth of the image of the second object as viewed through the viewing window.
    Type: Grant
    Filed: June 25, 2003
    Date of Patent: March 11, 2008
    Assignee: IGT
    Inventors: Harold E. Mattice, Christian E. Gadda
  • Patent number: 7338372
    Abstract: A gaming machine has at least one video screen, but preferably three. One screen displays a primary game and the other two screens preferably display pay tables, a secondary game, or artwork related to the primary and/or secondary game. The content of the video screens is reconfigurable. The content may be downloaded over a network connecting a plurality of gaming machines to a central computer or the content of several different games may be stored locally within the gaming machine.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: March 4, 2008
    Assignee: Bally Gaming International, Inc.
    Inventors: James Morrow, Robert Miodunski
  • Patent number: 7322889
    Abstract: Since a cursor displayed on a screen of a television monitor moves in conjunction with a motion of an operation article operated by a player, intuitive operation can be possible so that the player can play a game easily. A mermaid displayed on the screen follows the cursor when the player moves the cursor by operating the operation article. In this way, the player operates the mermaid indirectly and avoids obstacle objects and obstacle images.
    Type: Grant
    Filed: October 22, 2004
    Date of Patent: January 29, 2008
    Assignee: SSD Company Limited
    Inventor: Hiromu Ueshima
  • Patent number: 7316617
    Abstract: A first game image of a displayed region of a game space which contains all player characters is created, and a second image is created by zooming in, when a player has performed a specific operation on an operation means, on a surrounding region of a player character controlled by the player. When the specific operation of the operation means has not been performed by any player, the first image is output as a game image, and when the specific operation of the operation means has been performed, the second image is superimposed on the first image as an output game image.
    Type: Grant
    Filed: August 29, 2003
    Date of Patent: January 8, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiaki Suzuki, Kouichi Kawamoto
  • Patent number: 7306521
    Abstract: A gaming machine, with which a plurality of players play a game against each other, is provided so as to enable the players to perform realistic tactical interactions with each other. In such player-versus-player type gaming machine, a virtual player is prepared in advance. Each virtual player is provided with an individual personality data and/or response data so that an image of the virtual player is arranged to be displayed in accordance with the data.
    Type: Grant
    Filed: July 15, 2003
    Date of Patent: December 11, 2007
    Assignee: ARUZE Co., Ltd.
    Inventor: Hirobumi Toyoda
  • Patent number: 7300345
    Abstract: An object of the present invention is to deploy soccer players in optimum positions in a soccer game. As means for achieving this object, a base position and ability parameters of player characters are stored in memory as attribute data. Player character/formation selection means obtain an operating signal from a controller and thereby obtain player character and formation information. Player character deployment means reference the attribute data to determine the optimum positions for the player characters on a soccer field. Game execution means execute the game on the basis of the determined positions.
    Type: Grant
    Filed: October 3, 2002
    Date of Patent: November 27, 2007
    Assignee: Kabushiki Kaisha Sega
    Inventors: Satoshi Mifune, Yutaka Ito
  • Publication number: 20070265070
    Abstract: A laser controller has a sensor input for each of a plurality of lasers which the controller may control using outputs. Each laser and sensor may form a laser beam. The controller may have timing start and stop inputs to control a timer, and the controller may calculate a score based on the timer as well as any tripped laser beams. The controller may be used for controlling a game system.
    Type: Application
    Filed: May 14, 2007
    Publication date: November 15, 2007
    Applicant: Z-Image
    Inventors: Ted Zeimkowski, Chris Corman
  • Publication number: 20070265071
    Abstract: A laser maze attraction has a series of lasers and sensors that may be configured in a maze where a user may be timed for completing the maze, but with penalties for breaking a laser beam. A controller may illuminate a plurality of lasers and monitor sensors corresponding to each of the lasers. The controller may also calculate an elapsed time and deduct a penalty for any laser beam that is broken. A customer interface may include a timer, various buttons arranged in the maze, and other devices that may be actuated during the timed event.
    Type: Application
    Filed: May 14, 2007
    Publication date: November 15, 2007
    Applicant: Z-Image
    Inventors: Ted Ziemkowski, Chris Corman
  • Patent number: 7285047
    Abstract: A method and system for real-time rendering within a gaming environment. Specifically, one embodiment of the present invention discloses a method of rendering a local participant within an interactive gaming environment. The method begins by capturing a plurality of real-time video streams of a local participant from a plurality of camera viewpoints. From the plurality of video streams, a new view synthesis technique is applied to generate a rendering of the local participant. The rendering is generated from a perspective of a remote participant located remotely in the gaming environment. The rendering is then sent to the remote participant for viewing.
    Type: Grant
    Filed: October 17, 2003
    Date of Patent: October 23, 2007
    Assignee: Hewlett-Packard Development Company, L.P.
    Inventors: Daniel G. Gelb, Thomas Malzbender
  • Patent number: 7278920
    Abstract: A multiple player game for more than one player at more than one location may be created by enabling input to and control of a gaming environment by a first player at a first location, receiving a gaming dataset related to the input to and control of the gaming environment by a second player at a second location that is different from the first location; and displaying the gaming environment for the first player on a first screen that is operated by a first commercial entity. The first player interfaces with the first commercial entity and the second player interfaces with a second commercial entity, where the first and second commercial entities each differ from either of the first and second players. The first and second commercial entities commercialize services related to the gaming environment to at least one of the first and second players.
    Type: Grant
    Filed: December 31, 2002
    Date of Patent: October 9, 2007
    Assignee: Warner Bros. Entertainment, Inc.
    Inventors: Paul R. Klamer, Darrell Ronnie Otwell
  • Patent number: 7275993
    Abstract: A camera picks-up an image external of a game machine and outputs image pick-up data Dv. A display control part controls the camera to pick-up an image and outputs the image pick-up data DV to an external device. In this case, a display device for displaying an image for a game is provided. When prescribed conditions are satisfied, the display control part controls the display device to display an image based on image data Dp extracted from the image pick-up data Dv as a part of the image for a game.
    Type: Grant
    Filed: August 8, 2003
    Date of Patent: October 2, 2007
    Assignee: Seiko Epson Corporation
    Inventors: Toshiyuki Hosaka, Masafumi Sakaguchi
  • Patent number: 7258613
    Abstract: A gaming device having at least one changed or generated player stimulus and a method of changing or generating at least one player stimulus of a gaming device are disclosed for enhancing a player's interest, excitement, length of play, and enjoyment of the gaming device. The gaming device comprises at least one input device. A number or duration of activations of the input device is monitored and temporarily stored by a processor. The processor is capable of generating or changing at least one player stimulus or combinations thereof after a predetermined or random number of activations has been input into the gaming device or after a predetermined period of time the input mechanism has been activated. Further, the gaming device comprises of-at least one reset mechanism connected to the processor capable of resetting the gaming device for the generation of another gaming experience while a player is operating the device.
    Type: Grant
    Filed: May 7, 2004
    Date of Patent: August 21, 2007
    Assignee: IGT
    Inventors: Matthew Lucchesi, Jason D. Kremer
  • Patent number: 7199794
    Abstract: The present invention provides a picture processing device capable of realizing the detailed shape and pattern of a display object which is far away from a viewpoint and which attracts a game player's attention. For example, a display object (or player) in a soccer game is composed of a small number of polygons to be displayed on a CRT-type display, etc. when the display object is far away from the viewpoint (or camera position). However, even if the player is at a far position, the player will attract the game player's attention when a ball is passed to the player. If the number of polygons composing the player is small in such a situation, the game player will gain an unnatural impression. For example, assuming that a ball rolls to a certain player and this player obtains priority, a priority mark will be displayed above the player's head. Then, it is determined whether or not the player with the priority mark is close to a certain viewpoint.
    Type: Grant
    Filed: October 2, 2002
    Date of Patent: April 3, 2007
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Satoshi Mifune, Masaki Yamashita
  • Patent number: 7121945
    Abstract: A combined representation display method is provided in which a main display and a representation display are combined whereby various combination displays with enormous representation effects and great funs are made possible. The combined representation display method according to the invention is a combined representation display method for a display screen 1G which has a main display section 25e1 and a representation display section 25e, and the representation display section 25e shows combined representation in combination with main displays 26an, 26bn, 26cn of the main display section 25e1.
    Type: Grant
    Filed: May 3, 2002
    Date of Patent: October 17, 2006
    Assignee: Konami Corporation
    Inventors: Masanori Suganuma, Hayato Mizue
  • Patent number: 7118480
    Abstract: A method for generating image data of a virtual space viewed from a predetermined view point, comprises: determining a boundary of a predetermined plane area in the virtual space; providing a line object having one boundary line portion which is at least one portion of the boundary and a predetermined width in a direction of an inside of the plane area; and changing the width of the line object with fixing the one boundary line portion.
    Type: Grant
    Filed: July 24, 2002
    Date of Patent: October 10, 2006
    Assignee: Namco Bandi Games Inc.
    Inventor: Hidefumi Aoki
  • Patent number: 7101283
    Abstract: A game machine is disclosed in which a visual point position is automatically changed after an elapse of a fixed time if an object exists between a player character and a visual point position as the player character is seen from the visual point position in a three-dimensional virtual space.
    Type: Grant
    Filed: March 27, 2001
    Date of Patent: September 5, 2006
    Assignee: Namco Ltd.
    Inventors: Shinichiro Okamoto, Jun Toyoda, Hiroshi Watanabe
  • Patent number: 7048631
    Abstract: The present invention relates to a gaming device having a refractive light display. The gaming device includes a housing, a refractive light display including at least one refractive surface, and a processor for controlling the refractive light display to indicate a game function. Light is directed into the refractive light display and directed from the refractive surfaces to a player. In one embodiment, the refractive light display and an award display are adjacent to each other on a gaming device and co-act to indicate a symbol on the award display in a game. In another embodiment, the refractive light display includes at least one refractive surface that functions as a payline where the payline refracts light and indicates one or more symbols on the reels. In a further embodiment, a reflective layer is formed on one or more of the refractive surfaces to illuminate specific sections in a game.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: May 23, 2006
    Assignee: IGT
    Inventors: Jamie J. Goins, Gene E. Powell, Brian T. Riffel, Anthony J. Baerlocher
  • Patent number: 7033275
    Abstract: An object of this invention is to provide a game device that can add much to the production of the game. The invention is a game device for displaying a game image which expresses a virtual three-dimensional space, which is characterized in that it displays the first action scene between the first player character and the first enemy character and the second action scene between the second player character and the second enemy character based on the predetermined camera angle to project the first player character and the first enemy character related to the predetermined command which is given to the first player character by the player.
    Type: Grant
    Filed: September 15, 2000
    Date of Patent: April 25, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yoshiaki Endo, Tomohiro Nimura, Kazuyoshi Tsugawa
  • Patent number: 6999094
    Abstract: Smooth, stable and high quality game image is provided by accurately pre-reading background data required for image processing each time. The game device therefore reads background data required for a game that displays a condition of a moving vehicle within a virtual three-dimensional space together with a background in the main memory from a CD-ROM (recording medium) prior to image processing. This device comprises a pre-reading unit for pre-reading background data from a recording medium when reading a start line (reference line) set at a distant position in a specified distance away from the limit line of the visual field direction of display is crossing a new area. A recording medium is a medium that records background data by dividing it into a plurality of areas in advance, and the pre-reading unit comprises a unit for judging on which of the areas the reference line is crossing, and a reading unit for reading in memory the background data of the area judged as being crossed with the reference line.
    Type: Grant
    Filed: September 12, 2000
    Date of Patent: February 14, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Masaaki Ito
  • Patent number: 6926606
    Abstract: A gaming machine includes at least one reel to be rotated. A reel belt is attached onto an outer circumferential face of the reel. The reel belt includes a half mirror layer, and a print layer on which at least one symbol is printed. The print layer is placed behind the half mirror layer when viewed from a front face of the gaming machine.
    Type: Grant
    Filed: March 31, 2003
    Date of Patent: August 9, 2005
    Assignee: Konami Corporation
    Inventors: Yoshikazu Onuki, Kaoru Watanabe, Takao Sasazaki
  • Patent number: 6893345
    Abstract: An object of the present invention is to provide an image mutual transfer and succession method between a virtual image and a real image capable of performing the smooth transfer between the display of a virtual image of a real item and the display of a real image, realizing the successful combination of the reality of the real item and the fantasy of the real image, and enabling a rich representation. The image mutual transfer and succession method between a virtual image and a real image according to the present invention performs take-over control of mutual images by structuring the real image of the display to be apparently identical to the virtual image, displaying the real image on the display in synchronization with the dimming of illumination to the real item when displaying the real image, and brightening the illumination to the real item in synchronization with the stoppage of the real image display on the display device when displaying the virtual image.
    Type: Grant
    Filed: April 19, 2002
    Date of Patent: May 17, 2005
    Assignee: Konami Corporation
    Inventors: Satoshi Motegi, Masatoshi Satoh, Nobuyasu Tamura, Kosaku Noda, Misao Yamanaka, Masanori Suganuma, Hayato Mizue
  • Patent number: 6852034
    Abstract: A game production is effected by utilization of a ringing melody registered in a portable terminal apparatus. With reference to a fruit image table (152), a processing section (110) fetches a fruit image corresponding to a ringing melody number assigned to a ringing melody which has been selected previously in accordance with an instruction. The thus-fetched fruit image is provided within a background image (1200) in a step (S1406). Accordingly, the processing section (110) displays the fruit corresponding to the selected ringing melody within a game screen. A production of an image can be controlled in accordance with the selected ringing melody.
    Type: Grant
    Filed: October 8, 2003
    Date of Patent: February 8, 2005
    Assignee: Konami Corporation
    Inventors: Akihiko Nagata, Shigeru Fukutake
  • Patent number: 6852033
    Abstract: A game device includes a photographing unit, which photographs a user when the user uses a game provided by the game device, and a printer. A commemorative image is generated at a timing (e.g., each time a stage in the game is cleared or when the game is terminated) set on a setting screen, by making a composite of an image representing either user achievements or a game screen with an image of the user photographed by the photographing unit. The commemorative image is then displayed on a LCD of the game device. The commemorative image can be printed by the printer to make a commemorative image card when the user instructs the printer to print.
    Type: Grant
    Filed: August 7, 2002
    Date of Patent: February 8, 2005
    Assignee: Fuji Photo Film Co., Ltd.
    Inventors: Naoto Kinjo, Kiichirou Sakamoto
  • Patent number: 6817946
    Abstract: An object of the invention is to provide a display device which can provide both a slot game having realism and a colorful and rich display by mechanical reels. A superimposed display device according to the present invention comprises an image display section disposed in a position to face a player side, mechanical reels disposed on a line which intersects another line connecting the image display section and the player side, a lighting section for illuminating the mechanical reels, a half mirror which is inclined in a plane including a region where the above lines intersect, in which virtual images of designs on peripheries of the mechanical reels are shown in the same plane to a player, and images are shown by superimposing in the entire region or a part of the region of the virtual image display region.
    Type: Grant
    Filed: May 2, 2002
    Date of Patent: November 16, 2004
    Assignee: Konami Corporation
    Inventors: Satoshi Motegi, Masatoshi Satoh, Nobuyasu Tamura, Kosaku Noda, Misao Yamanaka, Masanori Suganuma, Hayato Mizue
  • Patent number: 6752498
    Abstract: An autostereoscopic image display apparatus (10) that adapts to sensed feedback data about an observer (12) in order to conform its operation to adapt to the position and intraocular dimensions of the observer. The apparatus (10) uses ball lens projection optics to provide wide field-of-view pupil imaging, providing separate left- and right-eye images to the left and right eye pupils (14l,14r) of the observer (12), respectively. The apparatus (10) compensates for positional variables such as variable interocular distance and variable observer distance from projection optics. At least one observer feedback sensor (52) is disposed to provide feedback data about the observer (12). The feedback data can be used by a control logic processor (50) that, based on the data, adjusts left- and right viewing pupil forming apparatus (36l,36r). The control logic processor (50), based on sensed feedback data, may also vary image content or provide other stimuli such as smell, movement, and sound.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: June 22, 2004
    Assignee: Eastman Kodak Company
    Inventors: Edward Covannon, John A. Agostinelli, Joshua M. Cobb, Michael E. Miller, David Kessler
  • Patent number: 6602138
    Abstract: In a method of a method of linking a unique identifier to an instant game ticket, a user is instructed to enter or provide a unique identifier. The unique identifier is received from the user via input into the identifier entry mechanism. The unique identifier is stored in a computer-readable memory. A representation of the unique identifier and at least one game result is printed on an instant win game ticket. The user is instructed not to accept the instant win game ticket unless the representation of the unique identifier printed thereon corresponds to the unique identifier that the user provided. It is emphasized that this abstract is provided to comply with the rules requiring an abstract which will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 C. F. R. 1.72(b).
    Type: Grant
    Filed: April 2, 2001
    Date of Patent: August 5, 2003
    Assignee: Scientific Games, Inc.
    Inventor: James L Nulph