With Communication Link (e.g., Television Broadcast, Etc.) Patents (Class 463/40)
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Patent number: 11558444Abstract: Embodiments are directed to computer systems and methods that stream selected media content to a client device. Selection of particular content to stream to a device of a given user is performed based on parameters specified in advance by the given user. Selection is made from received content that is parsed, indexed, and stored in real-time in such a way as to allow for real-time monitoring and searching of the content according to the user-specified parameters. The user is alerted as to the discovery of the selected content and enabled to connect to a stream presenting the selected content. The selected content is presented within the stream beginning from a playback time corresponding to a moment that triggered the discovery of the selected content, even if the moment has passed, thus providing the user with a comprehensive presentation of the selected content.Type: GrantFiled: October 28, 2021Date of Patent: January 17, 2023Assignee: OpenExchange, Inc.Inventors: Michael E. Kolowich, Alexander J. Kieft
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Patent number: 11550528Abstract: An electronic device such as an accessory-mountable robot is provided. The electronic device changes functional properties thereof in accordance with a mounted accessory. In an embodiment, the electronic device detects mounting of at least one accessory and identifies accessory characteristics associated with the at least one accessory. Then, the electronic device determines properties of the electronic device associated with the at least one accessory, based on the accessory characteristics, and changes the properties of the electronic device, based on the determined properties. Also, the electronic device outputs at least one of a visual element, an auditory element, or a tactile element associated with the at least one accessory, based on the changed properties.Type: GrantFiled: December 19, 2019Date of Patent: January 10, 2023Assignee: Samsung Electronics Co., Ltd.Inventors: Kawon Cheon, Hyunjoo Kang, Yeojun Yoon, Jaeyeon Rho, Raekyoung Lee
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Patent number: 11541309Abstract: Many times, users play games to certain places in the game and decide to save the game and resume it later. When users resume the game, they have to wait for it to load, wade through menus to select the saved game, and wait again for the game to resume. The introduced technique directly suspends and resume games that are rendered on a cloud server based on user initiated suspend and resume control commands. As the games are directly suspended and resumed, the users can skip past menu and screen loading. The introduced technique can track game information of multiples users in cloud tokens, and can move these cloud tokens from one memory location to another based on the user initiated suspend and resume control commands.Type: GrantFiled: August 2, 2019Date of Patent: January 3, 2023Assignee: NVIDIA CorporationInventor: Andrew Fear
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Patent number: 11527128Abstract: In various embodiments a single reel on a gaming device contains multiple symbols.Type: GrantFiled: August 28, 2020Date of Patent: December 13, 2022Assignee: CFPH, LLCInventors: Gregory P. Manning, Geoffrey M. Gelman, Mark A. Miller
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Patent number: 11517824Abstract: Systems and methods for dynamic events-based ranking servers including a processor. The server also includes a memory communicatively coupled to the processor. The memory includes at least event data, player skill data, and game logic, which is configured to be processed by the processor in order to execute a game with a plurality of players until a game conclusion is reached. The memory further includes event capture logic that is configured to be processed by the processor to identify a plurality of events within the executed game. The events to be captured are done so prior to the game conclusion. Also, the captured event data can relate to the plurality of events. Finally, the memory includes an event update logic, which is configured to be processed by the processor to update player skill data scores in response to the event data captured during the game.Type: GrantFiled: April 6, 2021Date of Patent: December 6, 2022Assignee: Riot Games, Inc.Inventors: Yilin He, Sean Szopinski
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Patent number: 11491401Abstract: Methods and systems for hosting a virtual environment in which geographic coordinates of the user in real world using data provided by a positioning system may be determined. The real world geographic coordinates of the user may be mapped to virtualized coordinates of an avatar in the virtual environment. The user's real world geographic coordinates may be compared to real world geographic coordinates of one or more entities having a presence in the virtual environment. The user may be presented with options for accepting or activating a first reward from the list of rewards. Responsive to the user selecting the first reward, the first reward may be activated for a first time period in association with one or more goods or services offered by the first entity. The user is rewarded in response to verifying the user has purchased the offered goods or services during the first time period.Type: GrantFiled: September 17, 2020Date of Patent: November 8, 2022Assignee: CERBERUS INTERACTIVE, INC.Inventors: Tawsif Khan, Beau Button, Timothy Mahler
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Patent number: 11483216Abstract: The disclosed method may include (i) aggregating, within a group network application, program user accounts registered to perform a respective task defined in a database of the group network application with resource user accounts registered as sources to provide resources for performance of the respective task, (ii) provisioning a program application subcomponent within the group network application that enables a specific program user account to complete a program data structure that defines the respective task, (iii) provisioning a metadata application subcomponent within the group network application that enables the specific program user account to enter rich network data that describes the respective task defined in the database, and (iv) linking, within the database of the group network application, and in response to user instruction, the program data structure completed through the program application subcomponent with the rich network data entered through the metadata application subcomponent.Type: GrantFiled: March 17, 2022Date of Patent: October 25, 2022Assignee: Exempt Me Now, Inc.Inventors: Sevetri Wilson, Blue Thomas, Brett Grau, Dinesh Nadar
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Patent number: 11465617Abstract: A computer, including a processor and a memory, the memory including instructions to be executed by the processor to determine optimal vehicle actions based on a modified version of a Nash equilibrium solution to a multiple agent game, wherein the Nash equilibrium solution is modified by performing an adaptive grid search optimization technique based on calculating rewards and penalties for the agents to determine optimal vehicle actions, wherein the agents include one or more of autonomous vehicles, non-autonomous vehicles, stationary objects, and non-stationary objects including pedestrians and wherein the rewards and the penalties for the agents are determined by simulating behavior of the agents to determine possible future states for the agents to determine the optimal vehicle actions. The instructions can include further instructions to determine a vehicle path based on the optimal vehicle actions and download the vehicle path to the vehicle.Type: GrantFiled: November 19, 2019Date of Patent: October 11, 2022Assignee: FORD GLOBAL TECHNOLOGIES, LLCInventors: Xunnong Xu, Wen Guo, Qi Dai, Suzhou Huang, Dimitar Petrov Filev
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Patent number: 11468738Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: GrantFiled: November 2, 2020Date of Patent: October 11, 2022Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 11468728Abstract: System and method for online/remote/spaced control of at least one machine. The method includes providing a video/image of the machine, which is to be remotely controlled by a user, displaying the video at a client station of the user, receiving from the client station input data including data indicative of the user's interaction with controls of the machine which appearing in the video, and activating the machine based on the input data.Type: GrantFiled: March 4, 2021Date of Patent: October 11, 2022Assignee: SOFTWEAVE LTD.Inventors: Roy Greenbaum, Doron Midrashi
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Patent number: 11467666Abstract: Aspects of the present disclosure provide techniques, including devices and system implementing the techniques, to provide feedback to a user of an event when the user is wearing a wearable device. For example, the wearable device may provide high quality noise canceling audio playback to the user, lowering the user's situation awareness. The techniques include measuring ambient sound using two or more microphones on the wearable device. The event is determined based on the measured ambient sound. A location attribute of the event is determined. A deep learning algorithm may be used to identify the nature and/or classification of the event and rule out events that the user prefers to ignore. Upon determining the event that merits the user's attention, the user is provided feedback of the determined event and the location attribute, the feedback indicating the nature and location of the event.Type: GrantFiled: September 22, 2020Date of Patent: October 11, 2022Assignee: BOSE CORPORATIONInventors: Jeremy Kemmerer, Elio Dante Querze, III, Shuo Zhang, Christopher Alexis Kotelly, Junyan Jiang, Chuan-Che Huang, Lauren Westendorf, Todd Reily, Trevor Caldwell, Yang Liu
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Patent number: 11455868Abstract: A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.Type: GrantFiled: October 21, 2020Date of Patent: September 27, 2022Assignee: AdrenalineIPInventor: Casey Alexander Huke
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Patent number: 11431497Abstract: A first one or more messages is received, the one or more messages including a request for a storage expansion device for an extension of a provider network, an identifier of the extension of the provider network, and a set of one or more identifiers associated with objects to load to the storage expansion device. For each identifier in the set, an object associated with the identifier is copied from an object store of the provider network to the storage expansion device. A shipment of the storage expansion device to a specified location is initiated. The extension of the provider network is caused to launch an instance to communicate with the storage expansion device upon connection of the storage expansion device to the extension of the provider network.Type: GrantFiled: June 28, 2019Date of Patent: August 30, 2022Assignee: Amazon Technologies, Inc.Inventors: Anthony Nicholas Liguori, Danny Wei, Marc Stephen Olson
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Patent number: 11430293Abstract: The present application provides methods and corresponding systems for accessing services on a gaming device which, in certain embodiments, include the step or steps of obtaining at least one item of identity verification data from a user of a gaming device; encrypting the at least one item of identity verification data; comparing the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained and stored previously on an authentication device; enabling at least one service on the gaming device based on a match between the encrypted identity verification data, the at least one service comprising a wager-type game; and displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play.Type: GrantFiled: July 6, 2020Date of Patent: August 30, 2022Assignee: CFPH, LLCInventors: Dean P. Alderucci, Joseph M. Asher, Antonio Papageorgiou
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Patent number: 11420123Abstract: A method is provided, for enabling a spectator of a video game to provide assistance to a player, including: streaming, over a network to a spectator client device operated by a spectator, gameplay video generated from a session of a video game driven by interactive gameplay of a player via a player client device, the gameplay video being rendered by the spectator client device through a spectator interface for viewing by the spectator; during the streaming of the gameplay video, receiving a request from the player client device; responsive to the request, surfacing a notification through the spectator interface, the notification indicating a request for assistance; receiving via the spectator interface, a response to the notification indicating acceptance of the request; responsive to receiving the response, initiating a private communication channel between the spectator client device and the player client device to enable communication between the spectator and the player.Type: GrantFiled: April 6, 2021Date of Patent: August 23, 2022Assignee: Sony Interactive Entertainment Inc.Inventor: Elke Wiggeshoff
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Server device, control method for server device, game system, and computer-readable recording medium
Patent number: 11413544Abstract: A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: a controller configured to enable a first player belonging to a first group to transfer to a second group based on an operation by a second player belonging to the second group, wherein the controller is configured to associate compensation for the transfer with the transfer of the first player. The controller is configured to perform payment and receipt of compensation for the transfer between at least two out of the first player, the first group, and the second group when the first player transfers from the first group to the second group.Type: GrantFiled: September 14, 2020Date of Patent: August 16, 2022Assignee: GREE, Inc.Inventors: Koichi Suzuki, Eigo Isomura -
Patent number: 11413524Abstract: One aspect of the disclosure relates to dynamically altering an in-game experience based on a user's connection to the online game. The online game may monitor connection strength of a device of the user to a network via which the user may access the online game. The online game may dynamically alter the user's experience based on the connection strength of the device. The online game may make available or remove the availability of one or more modes of game play to the user based on the connection strength of the user's device.Type: GrantFiled: July 3, 2020Date of Patent: August 16, 2022Assignee: Kabam, Inc.Inventor: Michael C. DeLaet
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Patent number: 11386745Abstract: A system includes a plurality of stationary gaming tables positioned at a plurality of respective locations, a moveable table game device, one or more processors, and a server. Each gaming table includes a table transceiver. The table game device includes a device transceiver that receives data signals including identification data from the table transceivers via a first communication network. The processors determine an identity of the gaming tables based on the identification data, calculate a relative distance between the table game device and each gaming table based on at least one characteristic of a respective data signal, and generate location data indicating a relative location of the gaming device as a function of the calculated relative distances. The server collects the location data via a second communication network and stores the location data for analysis and location tracking.Type: GrantFiled: December 11, 2020Date of Patent: July 12, 2022Assignee: SG Gaming, Inc.Inventors: James Helgesen, Christine Bordeaux, Brent Larson, Jonathan More
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Patent number: 11364437Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.Type: GrantFiled: June 30, 2020Date of Patent: June 21, 2022Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Steven Trombetta, Shogo Suzuki, Masanao Nishikido, Benedikt Neuenfeldt
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Patent number: 11367025Abstract: An analysis method includes: executing first accumulation processing for accumulating analysis reports including an analysis item regarding an analysis target and analysis results with respect to the analysis item; executing first extraction processing for extracting the analysis item and texts representing the analysis results from each of the analysis reports accumulated; executing first identification processing for identifying analysis techniques corresponding to the texts extracted; executing generation processing for generating analysis patterns; executing second identification processing for identifying first analysis patterns; executing third identification processing for identifying other analysis patterns; executing second accumulation processing for accumulating pattern information; executing second extraction processing for extracting the analysis item and the texts from a new analysis report; and executing output processing for identifying an analysis technique.Type: GrantFiled: April 5, 2019Date of Patent: June 21, 2022Assignee: FUJITSU LIMITEDInventors: Tetsuya Uchiumi, Yuji Saito, Masahiro Asaoka, Reiko Kondo, Yukihiro Watanabe
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Patent number: 11361617Abstract: A system includes providing a plurality of promotional games of chance, a randomization device configured to randomly select a result for the promotional game of chance, and a computing device programmed to determine the winning prize based on the results of the promotional game of chance. The promotional game of chance being played by the selected player on a player tablet via a game interface and viewable on a plurality of displays throughout the casino. The promotional game of chance operable for promotional games of chance, providing awards for casino games, and providing primary or secondary awards for casino side bets.Type: GrantFiled: August 30, 2019Date of Patent: June 14, 2022Inventors: David Colvin, Eric D. Colvin, Moises Navarrete
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Patent number: 11344795Abstract: A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.Type: GrantFiled: April 3, 2020Date of Patent: May 31, 2022Assignee: The Pokémon Company International, Inc.Inventor: Paul Earl Grimes
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Patent number: 11335169Abstract: A secure and authentic online player and live dealer video streamed virtual poker system and process is disclosed. The virtual poker platform is implemented as a software-based system with a cloud-based software application service and website that constructs a virtual platform that links professional poker dealers with real players to increase accessibility and to promote unmatched integrity within the online poker community. This allows players the best live feel while being able to play poker remotely and provides all users peace of mind of knowing that their cards are authentic and randomized. Furthermore, the virtual poker platform has a game flow that is a very similar representation to live poker, which provides a similar user experience to real life play, while ensuring that players are playing against other real people and eliminating concerns about programmed computer players and superusers.Type: GrantFiled: December 28, 2021Date of Patent: May 17, 2022Inventors: Dustin Lee Meadows, Richard Dane Coates
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Patent number: 11335160Abstract: Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.Type: GrantFiled: October 12, 2020Date of Patent: May 17, 2022Inventor: Richard Rowe
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Patent number: 11318389Abstract: An apparatus and method for creating and/or editing a game adapted to comprise at least a front engine and a back engine, the front engine comprising a user interface having a dashboard for providing information about the operation status of the data processing unit and menu options for accessing one or more layers in dependence on a user authentication status, the back engine comprising a user interface comprising menu options for accessing one or more layers in dependence on a user authentication status.Type: GrantFiled: April 13, 2019Date of Patent: May 3, 2022Inventor: Vigen Badalyan
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Patent number: 11288921Abstract: In a fraud-prevention system used with gaming machines, fraud is detected using information as to amounts of value added to a gaming machine and the amount of time between adding the value and cashing out. Sequential instances of adding large amounts of value followed quickly by cashing out may be used to trigger a fraud alert, particularly where such behavior is repeated at multiple different machines in sequential order within a predetermined period of time.Type: GrantFiled: October 8, 2019Date of Patent: March 29, 2022Assignee: UNIVERSAL ENTERTAINMENT CORPORATIONInventor: Jun Haishima
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Patent number: 11270553Abstract: A system to provide the user of an in play wagering system in which all of the user's wallet information is handled by a third party bank network keeping user account information private from the wagering system while providing the wagering system with verification of the user's ability to cover the wager as well ensure the wager is below user specific risk limitations.Type: GrantFiled: October 15, 2020Date of Patent: March 8, 2022Assignee: AdrenalineIPInventors: Casey Alexander Huke, Joseph W. Beyers, Michael D'Andrea
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Patent number: 11241627Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.Type: GrantFiled: July 8, 2019Date of Patent: February 8, 2022Assignee: Supercell OyInventors: Lassi Leppinen, Tommi Hakala
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Patent number: 11244539Abstract: A game may be played in accordance with a variety of different strategies. For example, a game may have an aggressive strategy, a passive strategy, an optimal strategy, and so on. In some embodiments, a player may delegate one or more gaming decisions to an automated process that makes decisions according to one or more gaming strategies.Type: GrantFiled: January 16, 2014Date of Patent: February 8, 2022Assignee: CFPH, LLCInventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
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Patent number: 11241623Abstract: A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.Type: GrantFiled: May 5, 2017Date of Patent: February 8, 2022Assignee: Sony Interactive Entertainment LLCInventor: Warren Benedetto
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Patent number: 11239899Abstract: A playset comprises a near field communication extending system. The near field communication extending comprises a main antenna and a plurality of extending antennas. The main antenna is positioned at a first location of the playset and configured to wirelessly communicate to a near field communication device of a mobile device. The plurality of extending antennas is positioned at a plurality of different locations in an interior of the playset. Each of the plurality of extending antennas is connectable to the main antenna via a plurality of connection elements. The playset further comprises an antenna switching mechanism coupled to the plurality of extending antennas via a plurality of connection elements. The antenna switching mechanism is configured to switchably couple the main antenna with each of the plurality of extending antennas.Type: GrantFiled: December 13, 2019Date of Patent: February 1, 2022Assignee: Disney Enterprises, Inc.Inventors: Nathan D. Nocon, Janice K. Rosenthal, Elliott H. Baumbach, Michael P. Goslin, Hunter J. Gibson, Jason A. Yeung
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Patent number: 11238479Abstract: A digital promotion processing system may include mobile wireless communications devices, each associated with a respective user and a digital promotion server. The digital promotion server may be configured to operate a messenger bot to prompt each of the users to answer a trivia question from the respective mobile wireless communications device and operate the messenger bot to obtain answers to the trivia question from the mobile wireless communications devices. The digital promotion server may be configured to determine a first respective user to answer the trivia question correctly based upon the obtained answers, and generate a digital promotion for a given product and communicate the digital promotion to the mobile wireless communications device associated with the first user to answer the trivia question correctly.Type: GrantFiled: October 19, 2018Date of Patent: February 1, 2022Assignee: INMAR CLEARING, INC.Inventor: Nathanael Georgeson
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Patent number: 11227467Abstract: [Problem] The object of the present invention is to provide an information processing apparatus that enables a user to reliably perform bet-related processes such as betting. [Solution] The information processing apparatus implements: a process of displaying specified currency information corresponding to a bet by an input device to a display device when paper stock read by a reading device has specified currency information, a process of converting the specified currency information corresponding to the bet by the input device to other currency information when the paper stock read by the reading device has other currency information, and a process of displaying the converted other currency information on the display device.Type: GrantFiled: November 9, 2018Date of Patent: January 18, 2022Assignee: Universal Entertainment CorporationInventor: Kazuki Emori
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Patent number: 11224806Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.Type: GrantFiled: June 19, 2020Date of Patent: January 18, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Nirmal Rajkumar, Jeff Stafford, Justice Adams
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Patent number: 11223860Abstract: Methods and apparatus for optimizing the distribution and delivery of multimedia or other content within a content-based network. In one embodiment, the network comprises a broadcast switched cable television network, which utilizes a Network optimization controller (NOC) that processes subscriber program viewing requests to identify options available to fulfill the request (including, e.g., the creation of one or more “microcasts” specifically targeting one or more users), and evaluate these options to determine one that optimizes network operation. The NOC performs these decisions by considering various parameters including network resource availability, type of CPE, subscriber's targeted advertisement profile, and business rules programmed by operator of the network.Type: GrantFiled: February 27, 2017Date of Patent: January 11, 2022Assignee: Time Warner Cable Enterprises LLCInventors: Steven Riedl, Bryan Santangelo, Gabe Zimbelman
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Patent number: 11213746Abstract: This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.Type: GrantFiled: October 22, 2019Date of Patent: January 4, 2022Assignee: Microsoft Technology Licensing, LLCInventors: Mohamed Musbah, Matthew Mitchell Dixon, Geoffrey Jacoby Gordon, Mahmoud Adada, Soroush Mehri, Andrew James McNamara, Jonathan David Morrison
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Patent number: 11206660Abstract: The present disclosure discloses a method for transmitting information, a terminal and a network device. The method includes: obtaining anchor transmission bandwidth information configured by a network device for a terminal, where a transmission bandwidth corresponding to the anchor transmission bandwidth information is at least one of transmission bandwidths supported by the terminal; and transmitting information via transmission resources corresponding to the anchor transmission bandwidth information.Type: GrantFiled: April 18, 2018Date of Patent: December 21, 2021Assignee: VIVO MOBILE COMMUNICATION CO., LTD.Inventor: Lei Jiang
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Patent number: 11190548Abstract: The present disclosure sets up the foundation of consistency for cloud authorization. Consistency is formalized as univalence and a scheme of inductive types, and consistency pushouts and pullbacks are derived for cloud authorization. Induction schemas are developed for services, repositories and messages. The consistency is characterized as relative consistency, paraconsistency, and three levels of inconsistency. Due to duality of consistency, consistency recovery is constructed with a semantic model and synthetic retry message type families.Type: GrantFiled: November 18, 2019Date of Patent: November 30, 2021Assignee: Google LLCInventor: Lei Liu
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Patent number: 11179632Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.Type: GrantFiled: January 22, 2020Date of Patent: November 23, 2021Assignee: Winview, Inc.Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
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Patent number: 11176774Abstract: The present disclosure provides a game stage switching method and apparatus, and a storage medium. The method includes: obtaining a video stream of a game desktop; detecting a target object for each of image frames included in the video stream; and in response to detecting a specific target object in at least one image frame in the video stream, switching a game progress stage at a time point corresponding to a first image frame in a plurality of continuous image frames where the specific target object is detected.Type: GrantFiled: April 18, 2020Date of Patent: November 16, 2021Assignee: SENSETIME INTERNATIONAL PTE. LTD.Inventor: Haiyu Zhao
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Patent number: 11172164Abstract: During output of a primary media stream from a cable, satellite, television, radio or internet source, a condition, signal or indication of a commercial break is detected causing a context switch to occur and enabling other services, programming or devices to intervene during the commercial break and causing an alternative output to be produced by a process or device. When the commercial break is over, the system may optionally rejoin with the primary media stream.Type: GrantFiled: July 16, 2019Date of Patent: November 9, 2021Assignee: Sony Interactive Entertainment LLCInventors: Gary M. Zalewski, Riley R. Russell
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Patent number: 11167205Abstract: Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.Type: GrantFiled: October 23, 2019Date of Patent: November 9, 2021Assignee: Niantic, Inc.Inventors: Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker, Charles Spirakis, Alexander Vladimirov
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Patent number: 11164204Abstract: A method for tracking patronage of a customer in at least one casino property is described. The method comprises monitoring a wireless handset that determines the location of the customer. The method then proceeds to generate a user profile that comprises user preferences and monitored betting activity associated with the customer and accumulated points stored in a customer account according to a monetary value of the monitored betting activity. Complementary goods or services are determined based on the accumulated points associated with the customer account. A message is sent to the wireless handset associated with the complementary goods or services that is consistent with the user preferences.Type: GrantFiled: May 19, 2016Date of Patent: November 2, 2021Assignee: NEXRF CORP.Inventor: Michael A. Kerr
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Patent number: 11166064Abstract: There is provided a system and method for the synchronizing on-air commercial programming with interactive applications, providing interactive content synchronized with on-air television programming. There is provided a system comprising a client device with a display device and an input device and running a synchronization application. The client device receives digital data transmitted from a server, and transmits user feedback information generated from user interactions with the digital data back to the server. The digital data are interactive advertisements, such as online social games, that increase users' awareness of the advertised products or messages. The digital data are delivered to the user's client device in synchronization with the broadcasting of on-air television commercials.Type: GrantFiled: March 14, 2016Date of Patent: November 2, 2021Assignee: Disney Enterprises, Inc.Inventor: Albert Cheng
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Patent number: 11158168Abstract: Embodiments of the present invention are directed to gaming system including a plurality of networked electronic gaming machines and a wireless network that communicates with mobile devices carried by attendants. The system detects when an electronic gaming machine is engaged by a player and disables at least one adjacent electronic gaming machine. When the player disengages from the electronic gaming machine, it is disabled and an attendant is dispatched to the electronic gaming machine via their mobile device to implement a cleaning protocol. When the cleaning protocol is completed, the attendant so indicates via an input on the mobile computing device, and the electronic gaming device is enabled for play.Type: GrantFiled: May 4, 2020Date of Patent: October 26, 2021Assignee: ACRES TECHNOLOGYInventors: John F. Acres, James Acres
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Patent number: 11148047Abstract: To provide a video display system for allowing a user to look at and listen to video and sound on various means. A video display system has a video display device and a portable video display device, connected to each other for communication. The video display device produces own device video data and own device sound data to be displayed and reproduced, respectively, on the video display device; displays the own device video data and reproduces the own device sound data; encodes these data into a data format which the portable video display device is able to handle, to thereby produce other device video data and other device sound data; and sends to the portable video display device. The portable video display device receives these data, and decodes and displays the other device video data, and decodes and reproduces the other device sound data.Type: GrantFiled: November 18, 2019Date of Patent: October 19, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Ikuo Tsukagoshi, Kenichi Imai, Takenori Ohshima, Yuichi Nishimori, Masaru Masuda
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Patent number: 11128918Abstract: Methods, systems, and media for aggregating and presenting content relevant to a particular video game. In some embodiments, the method comprises: identifying videos related to a video game; selecting videos relevant to each of a plurality of categories; selecting videos based on popularity; receiving a request to present a user interface related to the video game; determining user subscription information for a user associated with the request; selecting videos based on user subscription information; causing the user interface to be presented including representations of: videos relevant to a first category in a first portion, videos selected based on popularity in a second portion, and videos selected based on the user subscription information in a third portion; receiving a request to present a video selected via the user interface; and causing the user device to present the requested video.Type: GrantFiled: June 10, 2016Date of Patent: September 21, 2021Assignee: Google LLCInventors: Alan Joyce, Marshall Bock, Jonathan Terleski, Frank Petterson, Jason Robert Sao Bento, Kristofer Chiao
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Patent number: 11110350Abstract: In a method according to the present disclosure a user in a virtual reality space identifies a desired location for moving another user within the space. The desired location is tested for suitability for teleportation or summoning. A list of clients available for moving to the desired location is identified and stored. The user selects one or more clients to move to the desired location, and the selected clients are summoned to the desired location.Type: GrantFiled: December 3, 2019Date of Patent: September 7, 2021Assignee: INTUITIVE RESEARCH AND TECHNOLOGY CORPORATIONInventors: Kyle Russell, Chanler Crowe, Michael Jones, Michael Yohe
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Patent number: 11070563Abstract: One example embodiment may provide a system for trace-based transaction validation and commitment in a network. The system includes at least one endorser peer and at least one committer peer. The at least one endorser peer is configured to generate a binary trace during simulation of a transaction, resulting in an endorsed trace. The at least one committer peer is configured to validate the transaction by executing a smart contract and using the endorsed trace as a witness.Type: GrantFiled: July 11, 2018Date of Patent: July 20, 2021Assignee: International Business Machines CorporationInventor: Jeronimo Irazabal
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Method, system, and apparatus for administering table games to real and virtual users simultaneously
Patent number: 11062570Abstract: A system, including a tablet gaming table, allows casino dealers to connect with players both in-person and in Virtual Reality (VR). This system can be used for popular casino games such as blackjack or baccarat, and can also serve as a tool for casinos to increase player traffic while maximizing dealer employee efficiency.Type: GrantFiled: November 13, 2018Date of Patent: July 13, 2021Assignee: CASINOTABLE GROUP INC.Inventor: Wen Hao Lin