Network Type (e.g., Computer Network, Etc.) Patents (Class 463/42)
  • Patent number: 10964159
    Abstract: A computer-implemented method may comprise providing an electronic gaming machine (EGM) in a casino, the EGM comprising at least one processor, a display and an input interface. The EGM may be configured to generate a virtual game play environment enabling wager-based game play by a player using the input interface. A computing device may be disposed within the enclosure of the EGM, the computing device being separate from and unconnected to the at least one processor and the input interface of the EGM. The computing device may be further configured to periodically couple to a wireless network and request content that is unrelated to the virtual game play environment or the wager-based game play. The processor(s) of the EGM may be configured to control a first portion of the display of the EGM the computing device may be configured to control a second portion of the display of the EGM.
    Type: Grant
    Filed: August 7, 2019
    Date of Patent: March 30, 2021
    Assignee: SYNERGY BLUE LLC
    Inventors: Georg M Washington, Aaron M Miller
  • Patent number: 10965782
    Abstract: A method includes: processing, by a processing device of a services coordination platform, a request from an application in relation to one or more of a plurality of leaderboard platforms to identify a leaderboard platform capable of executing a leaderboard service associated with the request, wherein the request comprises transaction parameters in a first format; formatting, by the services coordination platform, the transaction parameters into a second format, wherein the transaction parameters in the first format are incompatible with the leaderboard platform, and the transaction parameters in the second format are compatible with the leaderboard platform; providing, by the services coordination platform, the transaction parameters in the second format to the leaderboard platform; receiving, by the services coordination platform, a transaction outcome from the leaderboard platform with respect to the leaderboard service; and providing, by the services coordination platform, the transaction outcome to the a
    Type: Grant
    Filed: June 25, 2019
    Date of Patent: March 30, 2021
    Assignee: TreSensa Technologies, Inc.
    Inventor: Oliver Marsh
  • Patent number: 10960304
    Abstract: Live migration can be performed for a process executing on an allocated resource for an application session. During a session it might be determined that it is necessary, or would at least be advantageous, to migrate the process to different resource capacity. New capacity such as a new computing instance can be identified, and synchronized with a current instance to reflect current state information. This can include obtaining state data from a serialized file or transaction log, among other such options. The client devices on the session can be caused to connect or direct state data to the new instance, and when ready the new instance can be responsible for the process, such as by taking over as the application server for the session. Once the client devices are utilizing the new instance, the process can be terminated on the old instance and the instance destroyed or reallocated.
    Type: Grant
    Filed: May 21, 2018
    Date of Patent: March 30, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Geoffrey Scott Pare, Bruce Erwin Brown, Christopher David Byskal, Hok Peng Leung, Alexis Levasseur
  • Patent number: 10960303
    Abstract: The present invention relates to a kinesthetic-feedback wearable apparatus which realizes a kinesthetic-feedback in a virtual reality (VR) or augmented reality (AR), and more particularly to a kinesthetic-feedback wearable apparatus which provides a resistance, which is suitable for a situation in a virtual reality or augmented reality, to a user by using a propeller in a state in which a virtual reality or augmented reality device is mounted to the user who uses the virtual reality or augmented reality device. According to the present invention, a reactive force for a kinesthetic-feedback can be easily realized through a scheme of attaching a light propeller to a wrist, and reactive forces of various directions may be realized only with a small number of propellers by allowing the directions and the RPMs of the propellers to be separately controlled for a higher degree of freedom when two or more propellers are provided.
    Type: Grant
    Filed: April 22, 2019
    Date of Patent: March 30, 2021
    Assignee: KOREA ADVANCED INSTITUTE OF SCIENCE AND TECHNOLOGY (KAIST)
    Inventors: Andrea Bianchi, Duck-Joo Lee, Young Min Jo, Seungwoo Je, Junkyu Kim
  • Patent number: 10953328
    Abstract: A game-hosting service of a service provider network is configured to dynamically adjust a batching interval used to assign processes to game session requests in batches of processes. The adjustment of the batching interval may be based on a level of contention resulting from operations to assign processes to game session requests. With the batching interval adjusted, the game-hosting service may queue one or more incoming game session requests received during the batching interval, query a data store for available processes after a lapse of the batching interval, assign ones of the available server processes to the game session request(s), and instruct the assigned processes to host corresponding game sessions. Dynamically adjusting the batching interval in this manner allows high volume games to benefit from added throughput, while lower volume games can benefit from quicker latency.
    Type: Grant
    Filed: June 3, 2019
    Date of Patent: March 23, 2021
    Assignee: Amazon Technologies, Inc.
    Inventor: Brian J Schuster
  • Patent number: 10946274
    Abstract: A game system is disclosed that enables users to play games on their respective devices while viewing associated information on a separate screen, such as that of a movie theater. One of the methods includes maintaining, by a system running a game server associated with an electronic game, communications with one or more user devices each running a game client associated with the electronic game. The communications include client game information from each user device that identifies user interactions with the respective game client. Display data that includes a projection view to be provided for presentation on a display, separate from the user devices, is generated to be viewed by the users of the user devices. The display data is generated by a camera game client, controlled by the system, from a location in a game world of the electronic game. The projection view is presented on the display.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: March 16, 2021
    Assignee: SUPER LEAGUE GAMING, INC.
    Inventors: John Miller, David Steigelfest
  • Patent number: 10949877
    Abstract: A prize management device is a problem generation device for generating a prize problem, the prize management device includes a first storage part that stores a special problem for a company providing a prize, a second storage part that stores a problem different from a special problem, and a processor that extracts one or more special problems stored in the first storage part, extracts one or more problems, that are different from the special problem, stored in the second storage part, and generates a prize problem including the extracted one or more special problems and the extracted one or more problems different from the special problem.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: March 16, 2021
    Inventor: Akihiro Nakamuta
  • Patent number: 10946281
    Abstract: In various embodiments of the present disclosure, playstyle patterns of players are learned and used to generate virtual representations (“bots”) of users. Systems and methods are disclosed that use game session data (e.g., metadata) from a plurality of game sessions of a game to learn playstyle patterns of users, based on user inputs of the user in view of variables presented within the game sessions. The game session data is applied to one or more machine learning models to learn playstyle patterns of the user for the game, and associated with a user profile of the user. Profile data representative of the user profile is then used to control or instantiate bots of the users, or of categories of users, according to the learned playstyle patterns.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: March 16, 2021
    Assignee: NVIDIA Corporation
    Inventors: Andrew Fear, Brian Burke, Pillulta Venkata Naga Hanumath Prasad, Abhishek Lalwani
  • Patent number: 10943208
    Abstract: Methods, apparatus, systems and articles of manufacture to emulate a toy are disclosed. An example server includes a processor and memory including machine readable instructions that, when executed by the processor, cause the processor to perform operations including requesting a confirmation code in response to a request to download model data associated with a toy, and if the confirmation code is valid, (1) providing the model data to a mobile communication device, and (2) transmitting toy-identifying data associated with the toy to a secure storage of the mobile communication device which provided the valid code.
    Type: Grant
    Filed: October 8, 2018
    Date of Patent: March 9, 2021
    Assignee: AT & T Mobility II LLC
    Inventor: Ismaila Wane
  • Patent number: 10943427
    Abstract: A gaming system includes a plurality of gaming machines and a promotional server in communication with each gaming machine. Each gaming machine is configured to run a spinning reel base game, including displaying spinning reel columns, determining symbol display positions for symbols displayed on each spinning reel column, and determining a base game outcome based on the symbol display positions. The promotional server initiates a multi-game machine bonus game among a set of the gaming machines, and selects a spinning reel column of the plurality of spinning reel columns from each gaming machine. The promotional server also associates the selected spinning reel column from each gaming machine in a bonus game display, and determines an outcome of the bonus game based on the symbol display positions on the selected spinning reel column from each gaming machine.
    Type: Grant
    Filed: January 14, 2019
    Date of Patent: March 9, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Stephen Byng
  • Patent number: 10944981
    Abstract: A method for composing an intermediate representation of a video sequence from at least two representations of the video sequence of different quality, spatially partitioned into a plurality of tiles, each tile being associated with compressed data in the representation. The tiles can be decoded independently of each other and, at a given time, the different representations are identically partitioned. When the sequence is being played on a playback device, the method includes: obtaining a context data item representing the activity of viewers located near the playback device; selecting, on the basis of the context data item obtained and at least one maximum rate criterion for the intermediate representation resulting from the composition, a set of tiles forming a partition of the sequence from the at least two representations; and composing an intermediate representation of the video sequence from the compressed data associated with the selected set of tiles.
    Type: Grant
    Filed: April 18, 2017
    Date of Patent: March 9, 2021
    Assignee: ORANGE
    Inventors: Emmanuel Mory, Patrice Houze
  • Patent number: 10943433
    Abstract: According to one embodiment, managing a player pool can comprise receiving a request to initiate a player pool and generating a record defining the player pool and defining a rule for the player pool. The rule can define handling of results of gaming activity in which members of the player pool participate and handling of a player pool amount at an occurrence of a predetermined event. Requests can be received from participants to participate in the player pool and the record defining the player pool can be updated to indicate addition of the participants. An indication of a contribution amount made by each participant can also be received and the record can be updated to increment the player pool amount based on the contributions. Gaming activity of the participants can be monitored and the player pool amount can be updated based on the monitor and the rule for the player pool.
    Type: Grant
    Filed: May 9, 2019
    Date of Patent: March 9, 2021
    Assignee: IGT
    Inventors: Vincent Lai, Patrick Danielson, Samantha Ascheri-Phillips, Dwayne Nelson
  • Patent number: 10939151
    Abstract: A head-end system for terrestrial broadcast based on a virtualized broadcast framework includes a media configured to store a broadcast head-end virtualized component (BHVC) corresponding to all pieces of software related to a head-end device for transmission of ATSC 3.0 terrestrial broadcast, a plurality of worker nodes configured to transfer data to an exciter of a transmitting station by installing the BHVC stored in the media and performing a function of a typical head-end, and a mater node configured to monitor the plurality of worker nodes while storing and managing a container for installing the BHVC stored in the media in the worker nodes, and thus, modularizes a series of functions related to broadcast transmission in software units and effectively provides a broadcast service in a public or private cloud environment with departing from a broadcast device based on hardware or dedicated software.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: March 2, 2021
    Assignee: MARUENG CO., LTD.
    Inventors: Woo Chul Lee, Dong Hyun Kwon, Hee Lin Park
  • Patent number: 10933333
    Abstract: A control program which may cause a game apparatus to implement: a match execution function for executing a match between a plurality of players; a setting function for setting a first player who wins as a superior player to which a second player who loses is subordinate on the basis of a result of execution of the match and setting a subordination rank of the second player; and a control function for performing control such that at least a part of executable actions are different depending on a setting of the setting function, wherein, in a case where a player is subordinate to the first player, the setting function is implemented to set a subordination rank of the second player on the basis of the subordination rank of the player subordinate to the superior player.
    Type: Grant
    Filed: August 5, 2019
    Date of Patent: March 2, 2021
    Assignee: GREE, Inc.
    Inventor: Junnosuke Nagai
  • Patent number: 10936365
    Abstract: When performing “time warp slice” rendering for a virtual reality display, the application rendering (30) of the images required for the application that requires the virtual reality display is synchronised (35) to the display frame rate and treated as a “normal” priority task (51) in terms of its scheduling on a host processor. The time warp slice rendering (50) to render the time warp “slices” into the display buffer (21) of the display (4) for scanning out (23) as the display panel is being refreshed is effected as a “real time” priority task (58). To do this, the rendering task setup processing that must be performed on the host processor for that rendering task is scheduled using an earliest deadline first scheduling policy and is synchronised (52) to specific, recurring display events (53) that allow the “real time” priority time warp slice rendering task setup processing on the host processor to be triggered at specific points in the scan out period (23) of the display (4).
    Type: Grant
    Filed: December 15, 2016
    Date of Patent: March 2, 2021
    Assignee: Arm Limited
    Inventors: Samuel Martin, Thomas James Cooksey, Bobby Anirvan Batacharia
  • Patent number: 10933307
    Abstract: This disclosure relates to unlocking game content for users of an online game. In implementations, affiliations between users may be established, and content may be made available to users individually based on the number of users within an affiliation. Content made available to a first user of the affiliation may be made available to the first user individually and independently from other users included in the affiliation.
    Type: Grant
    Filed: June 20, 2019
    Date of Patent: March 2, 2021
    Assignee: Kabam, Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington
  • Patent number: 10929335
    Abstract: A system and method for facilitating segmented notifications relating to a virtual space are disclosed. Such notifications may be segmented for different user segments within the virtual space. In some examples, the segmentation of the notification may be at least in part with respect to contents included in notification for different user segments. The content segmentation may be with respect to a communication style, pattern, format, a language expressed in, one or more culture references used and/or any other aspects related to contents that may be included in notifications for the different user segments. In some examples, the notifications may include incentive offers and may be segmented with respect to parameters of the incentive offers for presentation to the different user segments. In some implementations, transmission frequencies for transmitting notifications to the different user segments may be determined.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: February 23, 2021
    Assignee: Kabam, Inc.
    Inventors: Michael C. Delaet, Robert Oshima, Kellen Christopher Smalley
  • Patent number: 10926182
    Abstract: Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.
    Type: Grant
    Filed: August 28, 2019
    Date of Patent: February 23, 2021
    Assignee: Zynga Inc.
    Inventors: Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
  • Patent number: 10928915
    Abstract: A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, including a first storytelling device at a first physical location and a second storytelling device at a remote second physical location. The method further comprises receiving, based on user input during playback of a story, an instruction to perform a first action of a predetermined plurality of actions using the second storytelling device, the user input indicating a user interaction with a depiction of the second storytelling device at the first physical location. The method further comprises performing, based on timing information included in the received instruction, the first action using the second storytelling device such that performing the first action is at least partly synchronized with performance of an animation sequence of the depicted second storytelling device.
    Type: Grant
    Filed: February 10, 2016
    Date of Patent: February 23, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Katherine M. Bassett, Joseph Logan Olson, Eric C. Haseltine
  • Patent number: 10926181
    Abstract: A method of providing a game service including providing a game program including a game module and a simulation module, the simulation module having same input and output functions as those of the game module, receiving, from a user terminal, a play result including output information of the game module with respect to input information and output information of the simulation module with respect to the input information, and determining whether play is fair based on the output information of the game module and the output information of the simulation module may be provided.
    Type: Grant
    Filed: January 11, 2018
    Date of Patent: February 23, 2021
    Assignee: LINE Corporation
    Inventors: Dong Pil Seo, Sang Hun Jeon, Myung Ju Chung, Sung Beom Ahn, Kwang Hee Han, Tae Woo Kim, Seong Yeol Lim, Joo Hyeon Ryu, Sang Min Chung
  • Patent number: 10918937
    Abstract: Embodiments of the present application provide a dynamic gameplay session management system that is configured to provide a gameplay tournament system. The system provides matching of teams and/or players during a series of gameplay sessions. A point threshold that a player or team must satisfy in order to unlock tournament victory conditions.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: February 16, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventor: John Vincent Nelson, Jr.
  • Patent number: 10922919
    Abstract: A user terminal (2) for financial transactions in a financial services system comprising a display, at least one payment device and a biometric interface for requesting a user's biometric data for storing with the account; and means for handling e-wallet cash information of the user.
    Type: Grant
    Filed: January 28, 2020
    Date of Patent: February 16, 2021
    Assignee: NOVOMATIC AG
    Inventor: Janusz Lech
  • Patent number: 10918941
    Abstract: Systems described herein may automatically and dynamically adjust the amount and type of computing resources usable to execute, process, or perform various tasks associated with a video game. Using one or more machine learning algorithms, a prediction model can be generated that uses the historical and/or current user interaction data obtained by monitoring the users playing the video game. Based on the historical and/or current user interaction data, future user interactions likely to be performed in the future can be predicted. Using the predictions of the users' future interactions, the amount and type of computing resources maintained in the systems can be adjusted such that a proper balance between reducing the consumption of computing resources and reducing the latency experienced by the users of the video game is achieved and maintained.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: February 16, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 10924445
    Abstract: In one embodiment, a method includes receiving a number of notifications of activity relevant to a user. Each notification has an associated type. The method also includes calculating an interest of each activity to the user based at least in part on the type of each notification; ranking the notifications based at least in part on the calculated interest; and sending one or more of the notifications to the user. Each of the sent notifications has a ranking higher than a pre-determined threshold ranking.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: February 16, 2021
    Assignee: Facebook, Inc.
    Inventors: Florin Ratiu, Andrew Alexander Birchall, David S. Park, Aleksandar Ilic, Nathan Paul Schloss, Vasanth Kumar Rajendran, Yiyu Li, Patrick Jonathan Varin, Branislav Stojkovic
  • Patent number: 10924525
    Abstract: A server computing device for inducing latency on target input streams is provided. The server computing device includes a processor configured to receive a plurality of input streams from a respective plurality of client computing devices. Each input stream includes a plurality of inputs controlling actions of respective characters in a multiplayer online software program. The processor is further configured to determine a latency of each of the input streams, identify a higher latency input stream and a lower latency input stream among the plurality of input streams, and induce a higher latency in the lower latency input stream to narrow a difference in latency between the higher latency input stream and the lower latency input stream.
    Type: Grant
    Filed: October 1, 2018
    Date of Patent: February 16, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jonathan David Morrison, Eduardo A. Cuervo Laffaye, Hoi Huu Vo
  • Patent number: 10913001
    Abstract: Gamer friend devices can be detected by a gaming console and the gaming console user can be prompted to add the friend devices to a friend list, which automatically logs the friends on its the console without requiring them to manually log in. The gaming console may also be automatically configured with profile information of the friends.
    Type: Grant
    Filed: March 25, 2016
    Date of Patent: February 9, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Javier Fernandez Rico
  • Patent number: 10912999
    Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: February 9, 2021
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 10913004
    Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing games in a chat interface. A conversation interface is presented in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a first participant of the plurality of participants is received to launch a gaming application. In response to receiving the request from the first participant, a first message is transmitted to a second participant of the plurality of participants that indicates the first participant has launched the gaming application. In response to receiving the first message, an option is presented to the second participant in the conversation interface, the option associated with the gaming application to enable the second participant to join the first participant in the gaming application.
    Type: Grant
    Filed: October 31, 2018
    Date of Patent: February 9, 2021
    Assignee: Snap Inc.
    Inventors: William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
  • Patent number: 10913000
    Abstract: Provided is a server device including: target control means for controlling movement of an operation target in a game space in accordance with operation input of a player; object giving means for giving, when the player has established a given positional condition, the player a collection item or a chance to acquire the collection item; search information generation means for generating, as search information supplied to the player, information on the presence/absence or a position of the collection item in a search area that moves in the game space in accordance with the movement of the operation target; search information control means for controlling accuracy of the search information in accordance with a collection result of the collection item by the player; and provision control means for controlling the provision of an event in accordance with the collection result of the collection item by the player.
    Type: Grant
    Filed: August 31, 2018
    Date of Patent: February 9, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akihiro Kyono, Ken Masumori
  • Patent number: 10913002
    Abstract: One aspect of this disclosure relates to facilitating players joining an ongoing game session depicted in video content for contemporaneous, interactive play with a player. A first user on a first computing platform may present a recording of video content to a second user on a second computing platform. The video content may include a depiction of a game session of a game and a pointer to the game session. The second user may access the pointer. The pointer may enable the second user to participate in the game session depicted in the video content.
    Type: Grant
    Filed: June 21, 2018
    Date of Patent: February 9, 2021
    Assignee: Disney Enterprises, Inc.
    Inventor: Michael P. Goslin
  • Patent number: 10905957
    Abstract: An augmented reality (AR) gaming experience is provided to one or more users of a networked gaming system. The gaming infrastructure includes a custom state machine that facilitates execution of a game session by sending session states and the status of AR session objects from the game system to one or more participating client devices, allowing users to view object behavior in real-time as other users interact with the objects. The system utilizes session identifiers from the state machine and the game system to synchronize video recording between all client devices in a given game session. A composite video of the game session is further generated for each participating client device by stitching together a first captured video of the game session with a second captured video of the user's reaction to the game session.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: February 2, 2021
    Assignee: KRIKEY, INC.
    Inventors: Ketaki Lalitha Uthra Shriram, Jhanvi Samyukta Lakshmi Shriram, Jacob Gundersen, Marc Call, Kayla Charlene Avalos, Jae Hyun Seong
  • Patent number: 10910854
    Abstract: A tablet computer includes a housing, a display, a processing system, a camera system comprising a camera sensor, and a battery system, the battery system positioned within the housing. The battery system is configured to charge an external device. A charging cable retainer is configured to retain one or more cables against or within the housing. One or more integral cables are provide. The one or more integral cables include a cable comprising a first end fixedly coupled to the battery system, a first connector of a first type configured to mate with a first type of external device connector, a second connector of a second type configured to mate with a second type of external device connector, and a lens configured to form images on the camera sensor. The charging cable retainer includes a cable channel or magnet.
    Type: Grant
    Filed: February 27, 2020
    Date of Patent: February 2, 2021
    Assignee: Alfi, Inc.
    Inventors: Paul Antonio Pereira, Charles Raglan Pereira, John Marvin Cook, II
  • Patent number: 10909796
    Abstract: The present invention is a system and method for generating and displaying a horse racing form for a completely virtual horse racing environment. The present invention stores a database of values for a virtual horse, each value corresponding to an attribute typically listed in a published daily racing form. In order to simulate horse racing performance, calculations are applied to the values, which are adjusted to account for an individual horse's running style, track preference, track condition preference, age, or other factors. The results of these calculations are then displayed on a horse racing form. Users of the present invention will be able to place educated bets, or handicap, using the horse racing form. The form may be used in a number of open or closed environments. As a result, the present invention provides a complete virtual horse racing environment based upon fully calculated and realistically weighted mathematical algorithms used to generate the horse racing form.
    Type: Grant
    Filed: June 27, 2014
    Date of Patent: February 2, 2021
    Inventors: Mark E. Miller, Jonathon Spaeth
  • Patent number: 10911501
    Abstract: Certain examples described herein provide a method for providing a collaborative session over a network. In these examples, a collaborative session is a series of geographically-separated temporally-coordinated events, such as a performance or concert. In examples, a global latency is set for the collaborative session. The global latency is set to a value greater than a longest latency for a plurality of client devices engaging in the collaborative session, and is defined as a function of a temporal rate for the series of temporally-coordinated events. During the collaborative session data streams are received from the plurality of client devices and presentation of the received data streams on the plurality of client devices is synchronised to enforce the global latency.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: February 2, 2021
    Assignee: Falmouth University
    Inventors: Michael David Rofe, Federico Reuben Paris
  • Patent number: 10898812
    Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.
    Type: Grant
    Filed: April 2, 2019
    Date of Patent: January 26, 2021
    Assignee: Google LLC
    Inventors: Dov Zimring, Thomas Enders, Matthew Rodgers, Gurudas Somadder, Jason Pi
  • Patent number: 10898815
    Abstract: Viewers of a video stream may generate video clips including different portions of the video stream. Popularity measures may be computed for the video clips, for example based on tracked actions associated with the video clips, such as frequency of playing and sharing of the video clips. The popularity measures may be used to select and provide video clips to viewers. Video items may be generated by streamers, such as may include selected portions of video of streamers playing a game. A video item generated by a particular streamer may be displayed to viewers only during times when that particular streamer is participating in an active game session. Viewers of the video item may provide input that allows viewers to receive a live stream of the streamer's active game session that it is being played simultaneously with the display of the video item.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: January 26, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Rose Jia, Vijay Jayaraman Duraiswamy, Mario V. Adoc, Ryan Peter Reid, Justin Taylor Manners
  • Patent number: 10898795
    Abstract: Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, input from a player initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.
    Type: Grant
    Filed: February 13, 2019
    Date of Patent: January 26, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Nathan D. Nocon, R. Hunter Gough
  • Patent number: 10902658
    Abstract: Embodiments of the present disclosure provides a method for image splicing. The method may include: receiving a cooperative image-splicing request sent by a source electronic device, in which the cooperative image-splicing request includes an identifier of a target image-splicing template and N cooperative-partner identifiers, and N is an integer greater than or equal to 1; sending the cooperative image-splicing request to N target electronic devices corresponding to the N cooperative-partner identifiers respectively; and acquiring a target spliced image according to image splicing operations of the source electronic device and the N target electronic devices.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: January 26, 2021
    Assignee: BEIJING KINGSOFT INTERNET SECURITY SOFTWARE CO., LTD.
    Inventor: Xiaojun Wu
  • Patent number: 10902698
    Abstract: In various embodiments, promotions are featured on mobile gaming devices.
    Type: Grant
    Filed: November 10, 2017
    Date of Patent: January 26, 2021
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Kevin Burman, Dean P. Alderucci, Geoffrey M. Gelman, Antonio Papageorgiou, Joseph M. Asher
  • Patent number: 10894214
    Abstract: A system and method for facilitating multigame currencies in multiple online games and security therewith is disclosed. The multigame currencies may be “spent” and/or “earned” by the players in the individual ones of the multiple online games. A request to use the multigame currencies in a given player account in a given online game may be authenticated through a third party identity that has been associated with the given player for the given online game. In situations where such an association does not exist, a third party identity associated with the given player for any other online game may be used to authenticate the request. In situations where no third party identity is associated with the given player for any one of the online games, an association of a third party identity and the given player for the given online game may be facilitated for subsequent authentication of requests.
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: January 19, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Brian Holtz, Deniz Ipek, Dale Cook, Miikka Skaffari, Katherine Wiemelt
  • Patent number: 10896575
    Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
    Type: Grant
    Filed: September 9, 2019
    Date of Patent: January 19, 2021
    Assignee: ANGEL PLAYING CARDS CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 10895959
    Abstract: A system for fan interaction is disclosed including, in some embodiments, a fan-interaction module stored in a memory of a mobile device; a touchscreen display interface; and one or more sensors selected from a touchscreen sensor, an accelerometer, a gyroscope, and a global positioning system receiver. The fan-interaction module can be configured to: 1) provide a notification to a fan that an entity the fan supports is to perform or an event the fan supports is to occur; 2) log an interaction of the fan with the device regarding the entity ready to perform or the event ready to occur; 3) calculate an amount of kinetic energy associated with the interaction; and 4) provide the amount of kinetic energy to a server for combination with a combined amount of calculated kinetic energy for up to all fans of the entity ready to perform or the event ready to occur.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: January 19, 2021
    Assignee: EkRally LLC
    Inventor: Mark Walker
  • Patent number: 10891825
    Abstract: Some embodiments related to account based wagering across multiple gaming operators. Various apparatus and methods are described.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: January 12, 2021
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, Paul Williams
  • Patent number: 10891823
    Abstract: A peripheral device is installed in a cabinet of an electronic gaming machine and configured to detect and communicate with a personal electronic device of a player of a casino game. The personal electronic device is configured to communicate identity information and/or account information to the peripheral device that, in turn, can be used to enable gameplay on the electronic gaming machine. Other embodiments described herein reference a network architecture facilitating cryptographically-secure and verifiable accounting of all point or real-money transactions in a casino environment.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: January 12, 2021
    Assignee: JCM American Corporation
    Inventors: Dominic Mohrhardt, Dave Kubajak, Mike Nguyen
  • Patent number: 10888790
    Abstract: A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.
    Type: Grant
    Filed: October 1, 2018
    Date of Patent: January 12, 2021
    Assignee: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Saugier, Lauren Duncan, Erik Nilsson
  • Patent number: 10881960
    Abstract: Methods, systems, and computer programs are presented for online game cooperation. One method includes an operation for receiving a first request from a first user to place a game asset in a first game board of the first user. The game asset is associated with a task to be performed in the game. Further, the method includes an operation for receiving a second request from a second user to place the game asset in a second game board of the second user. The first user and the second user make progress by interacting with the game asset in their respective game boards. When the first user or the second user receives a transactional reward for interacting with the game asset, the transactional reward is also given to the other user. A final reward is given to the first user and to the second user upon completion of the task.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: January 5, 2021
    Assignee: Zynga Inc.
    Inventors: Kathryn Bambino, Tiago de Jesus, Kevin Wienecke, Achint Goel, Zhifei Song, Niko Vuori, Matthew Salazar
  • Patent number: 10887446
    Abstract: Techniques are described that facilitate generating a set of communication privilege rules that control real-time communication session associated with a client account. More specifically, a Communication Privilege Control (CPC) system is described that can generate a set of communication privilege rules for control of a communication session. The CPC system may detect a real-time communication session between a client device associated with a client account and a third-party device, and in doing so, determine whether the real-time communication session is restricted by the set of communication privilege rules. In doing so, the CPC system may transmit notification data to a trusted device associated with the client account. The notification data may include one or more selectable options to permit the trusted device to control the real-time communication session.
    Type: Grant
    Filed: December 10, 2018
    Date of Patent: January 5, 2021
    Assignee: T-MOBILE USA, INC.
    Inventor: Parag Garg
  • Patent number: 10878662
    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: December 29, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10874949
    Abstract: In one embodiment, a method includes receiving a request for a games tab on a messaging application running on a client system of a first user; identifying one or more games played by the first user; identifying, for each identified game, one or more message threads associated with the first user and the respective game; ranking the identified games based on one or more first criteria; ranking the one or more message threads associated with each identified game based on one or more second criteria; and sending instructions for presenting the games tab on the messaging application. The games tab may comprise a list of one or more of the identified games presented in ranked order, and, for each game, one or more message threads associated with the respective game presented in ranked order.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: December 29, 2020
    Assignee: Facebook, Inc.
    Inventors: Andrea Vaccari, Pooya Karimian, Lei Guang
  • Patent number: 10878658
    Abstract: An electronic gaming machine (EGM) is described. The EGM includes a memory storing a first return-to-player (RTP) rate as a current RTP rate and a second RTP rate as an inactive RTP rate, and a game controller configured to conduct the electronic game at the first RTP rate, reconfigure the current RTP rate to be the second RTP rate based on a scheduled timing, and conduct the electronic game at the second RTP rate during the scheduled timing. The EGM may also include a memory storing multiple tiers of wager amounts and a current RTP rate, and a game controller configured to receive a current wager amount for a current round of play, determine a first tier from the tiers of wager amounts based on the current wager amount, and reconfigure the current RTP rate for the current round of play as the RTP rate of the first tier.
    Type: Grant
    Filed: January 17, 2019
    Date of Patent: December 29, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Gary Joseph Penacho, Kieran Power