Network Type (e.g., Computer Network, Etc.) Patents (Class 463/42)
  • Patent number: 11074779
    Abstract: A gaming system includes an electronic gaming machine (EGM) located within a defined zone of a gaming venue, a transmitter configured to output a first unique identifier, and a server including a processor and a memory storing instructions, where the instructions cause the processor to receive, in connection with a request at a mobile terminal to transfer funds to a gaming wallet accessible at the EGM, a communication from the mobile terminal including the first unique identifier, determine, based on the received first unique identifier, whether the mobile terminal is within the defined zone, and transmit, in response to determining whether the mobile terminal is within the defined zone, a signal to the mobile terminal indicating whether the mobile terminal is within the defined zone.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: July 27, 2021
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Andrew Wyllie, Alan Wong
  • Patent number: 11071919
    Abstract: A game spectating system that leverages game metadata to allow spectators to join or “step into” games being broadcast. Broadcast content may include user interface elements via which spectators can order, purchase, or otherwise obtain demo or full versions of games. Game client software and game data may be obtained and downloaded to the spectator's devices via the spectating system interfaces and broadcast streams. Spectators can order, purchase, or otherwise obtain characters, avatars, and gear for participation in particular games. Using the spectating UI to obtain the game client software, game data, characters, and gear via the broadcast streams, the spectators may join live game sessions of online games, start new game sessions, and/or replay previously recorded game sessions.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: July 27, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Anthony Willette, David Hendrik Verfaillie, Hok Peng Leung, Patrick Gilmore, Ethan Zane Evans, Christopher Paul Dury, Collin Charles Davis, Richard Bantegui, Francis Xavier Surjo-Subagio, Michael Anthony Frazzini, Michael Martin George
  • Patent number: 11075960
    Abstract: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: July 27, 2021
    Assignee: Apple Inc.
    Inventors: Ben Harry, Alan Berfield, Johnny Trenh, Megan Gardner
  • Patent number: 11071908
    Abstract: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
    Type: Grant
    Filed: October 28, 2019
    Date of Patent: July 27, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11074778
    Abstract: A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system including at least one gaming client configured to: accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.
    Type: Grant
    Filed: April 6, 2020
    Date of Patent: July 27, 2021
    Assignee: AG 18, LLC
    Inventors: Nicholas Koustas, John Mix, Alexander Oxman
  • Patent number: 11065539
    Abstract: A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics. By enabling video game sharing, user enjoyment and video game popularity are increased.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Adil Sherwani, Jonathan Webb, Murray James Hume
  • Patent number: 11069187
    Abstract: A mobile device is used as an input/output device for a player tracking system for gaming machines, such as slot machines. Each gaming machine has a unique identifier and each player has a unique identifier that is associated with an account of the player. Player credentials are electronically communicated via the mobile device directly to the player tracking system, and each player credential is associated with a player's unique identifier that is maintained by the player tracking system. The mobile device is also used to electronically communicate directly to the player tracking system a gaming machine that the player wishes to play. Prior to initiation of game play on a gaming machine, the player tracking system associates the unique identifier of a player with the unique identifier of a gaming machine that the player wishes to play.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: July 20, 2021
    Assignee: VIRTUALATM CORP.
    Inventor: Millard H. Reeves
  • Patent number: 11069196
    Abstract: A gaming system and method of facilitating personalized wager opportunities based on a user-selected fantasy sports team is disclosed. Players may first select athletes for a fantasy sports team. Based on the projected team score for the fantasy sports team selected by the player, a set of wager opportunities may be generated for that player. The wager opportunities may include a set of benchmark point levels and associated odds for the respective levels. Players can place wagers based on whether the actual total score of the fantasy sports team they selected exceeds one or more benchmark point levels and specify the amount to be wagered for each benchmark point level. Thus, a player can make wagers that are won or lost based on the performance of the player's fantasy team compared to the benchmark point levels, regardless of how other players' fantasy sports teams perform.
    Type: Grant
    Filed: August 26, 2019
    Date of Patent: July 20, 2021
    Inventor: Ryan C. Warren
  • Patent number: 11064034
    Abstract: Disclosed herein is an information processing device for acquiring, via a network, data provided as an event by a content provision server for a set duration and performing an information processing task using the data, the information processing device including: an event participation operation control section adapted to acquire, from a management server that manages an event in which a user of the information processing device is registered for participation, setup data that sets up a given operation to be started at a given time relative to a start time of the event in which the user is registered for participation, and to control the given operation such that the operation is performed at the time specified by the setup; and an information processing section adapted to perform an information processing task using the event data acquired from the content provision server and generate output data after the given operation.
    Type: Grant
    Filed: August 16, 2016
    Date of Patent: July 13, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Masanori Nomura
  • Patent number: 11062555
    Abstract: Systems and methods that utilize service order identifiers to track the location of anonymous players whom have placed service orders.
    Type: Grant
    Filed: March 5, 2019
    Date of Patent: July 13, 2021
    Assignee: IGT
    Inventors: Rong Fu, Wei Gong
  • Patent number: 11063845
    Abstract: Embodiments of the present invention provide systems and methods for monitoring action records in virtual space. The systems and methods for monitoring action records in virtual space display recorded activity on an avatar within the virtual space by communicating in a virtual space with a user account. The recorded activity is analyzed and processed in order to compile information on the avatar and display an avatar (which is a reflection of the compiled information).
    Type: Grant
    Filed: January 15, 2020
    Date of Patent: July 13, 2021
    Assignee: International Business Machines Corporation
    Inventor: Yuji Sugiyama
  • Patent number: 11062565
    Abstract: In a gaming machine, a first display area displays a plurality of wager options. A wager selection mechanism is operable by a player to select more than one of the wager options to be activated concurrently and to individually select wager amounts to apply to each selected wager option. A second display area displays a game outcome of a spinning reel game of chance. A game outcome evaluator evaluates the game outcome based on each of the concurrently activated wager options and respective ones of the individually selected wager amounts.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: July 13, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Billy Tam, Nitin Gupta, Gaurav Goel, Pradip Rangari
  • Patent number: 11052321
    Abstract: A system that collects, analyzes, and applies physical metrics from participants in game environments. Participants (players and/or spectators) in a game may wear or hold devices that collect physical data from the participants via sensors, generate metrics data from the sensor data, and provide the metrics data to a participant metrics module. The module may receive the metrics data from the devices, analyze the metrics data to generate game inputs based on the participants' physical metrics, and provide the game inputs to the game system to affect game play. The module may also receive alerts or other information from the game system or from players, determine feedback for participants according to the received information, and signal the devices to provide feedback or alerts to the participants in the game. The devices may include indicators that are activated by the signals to provide visual, audio, and/or haptic indications to respective participants.
    Type: Grant
    Filed: October 19, 2018
    Date of Patent: July 6, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Martin George, Michael Anthony Frazzini
  • Patent number: 11052322
    Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.
    Type: Grant
    Filed: October 31, 2018
    Date of Patent: July 6, 2021
    Assignee: Snap Inc.
    Inventors: William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
  • Patent number: 11052311
    Abstract: A trained machine learning model(s) is used to determine scores (e.g., trust scores) for user accounts registered with a video game service, and the scores are used to match players together in multiplayer video game settings. For example, sensor data received from client machines can be provided as input to the trained machine learning model(s), and the trained machine learning model(s) generates scores as output, which relate to probabilities that the game control data received from those client machines was generated by handheld devices, as opposed to having been synthesized and/or modified using software. In this manner, subsets of logged-in user accounts executing a video game can be assigned to different matches (e.g., by isolating non-human players from human players) based at least in part on the scores determined for those logged-in user accounts, and the video game is executed in the assigned match for each logged-in user account.
    Type: Grant
    Filed: October 24, 2019
    Date of Patent: July 6, 2021
    Assignee: Valve Corporation
    Inventors: Iestyn Bleasdale-Shepherd, Scott Dalton, Richard Kaethler
  • Patent number: 11056131
    Abstract: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.
    Type: Grant
    Filed: April 10, 2019
    Date of Patent: July 6, 2021
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Michael A. Jessup
  • Patent number: 11045731
    Abstract: A system and method for providing a combined computer game including providing a computer non-story game and a computer story game, wherein the computer story game is represented as a directed graph wherein nodes of the directed graph represent pages, and edges of the directed graph represent choices, wherein progressing in the computer story game includes: presenting a subset of choices originating from a single page to a user, wherein at least one choice of the subset of choices is associated with a challenge achievable at the computer non-story game; receiving a selection of a choice from the user; progressing to a next page according to the selection of the user, wherein selecting the at least one choice associated with challenge includes stalling the computer story game until the user completes the challenge at the computer non-story game; and presenting the selected page to the user.
    Type: Grant
    Filed: October 8, 2020
    Date of Patent: June 29, 2021
    Assignee: Playtika Ltd.
    Inventors: Zeev Reznik, Shoval Nachum, Tristan Esaid, John Tsartsaflis, Amit Stoler, Daniella Strumpfman, Gennadi Khalin
  • Patent number: 11048384
    Abstract: Techniques are described for generating content to be shared between users. For example, user interfaces are described that include features and/or mode controls for generating content to be shared between users. Additionally, the described techniques include determining content shared between users (e.g., previously distributed content) based on a selection of a second user account, and generating customized content which may be specific to an event that includes the shared content.
    Type: Grant
    Filed: December 10, 2019
    Date of Patent: June 29, 2021
    Assignee: Facebook, Inc.
    Inventors: Christine Choi, Yo-Tzu Yeh, Joseph Kennedy, Allis Yao
  • Patent number: 11050823
    Abstract: A method, an apparatus, and a system for playing a scene animation are provided. The method includes: obtaining, by a server, scene data corresponding to a plurality of first accounts. The scene data is data generated by a plurality of first clients, each first client being logged in with one of the plurality of first accounts. The method also includes: determining, by the server according to the scene data, whether a predetermined trigger condition of playing a target scene animation is met; and sending a control message to each of the plurality of first accounts when the predetermined trigger condition of playing the target scene animation is met. The control message is used to instruct each of the plurality of first clients to synchronously play the target scene animation.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: June 29, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Shangli Liang
  • Patent number: 11049355
    Abstract: Examples disclosed herein relate to a gaming device including a memory, a processor, a display, a plurality of display areas located on the display, and a plurality of external lights located at an outer area of a front surface of the electronic gaming device. The plurality of external lights forming au-shape with a left side, a right side, and a bottom where each of the left side, the right side, and the bottom includes a first light column, a second light column, and a third light column. The gaming device including a processor that initiates a base game via the plurality of display areas located on the display.
    Type: Grant
    Filed: September 5, 2019
    Date of Patent: June 29, 2021
    Assignee: AGS LLC
    Inventors: Sigmund Hyunjai Lee, Karl Frederick Zedell, Jr., Rachel Calhoun Lewis, Ian Robert Scott, Wei Gu, Daniel Kendall Harden, Ariel David Turgel
  • Patent number: 11040281
    Abstract: Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: June 22, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Jee Yoon Choi
  • Patent number: 11040286
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: June 22, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 11044658
    Abstract: An electronic apparatus connectable with a network, includes a communication interface configured to communicate with a first device and a second device; and a processor configured to store network connection setting information of the first device, determine, in response to receiving, from the second device, a signal requesting network connection setting information, whether the second device is capable of using the network connection setting information of the first device, and transmit the stored network connection setting information of the first device to the second device in accordance with a result of the determination.
    Type: Grant
    Filed: April 10, 2018
    Date of Patent: June 22, 2021
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Yong-woo Lee, Wha-seob Sim, Chang-heon Yoon
  • Patent number: 11040278
    Abstract: Provided is a server device that makes it possible to suitably distribute both video data and replay data. A center server distributes at least part of server data to a user terminal connected via a network. When the user terminal functions as a game terminal, the server center acquires replay data for reproducing past play from the user terminal so that the replay data functions as the server data and, when the server data includes video data and the user terminal functions as a video display terminal, updates the video data so that game video corresponding to the past play is displayed. The center server determines data to be distributed in accordance with the type of user terminal so that replay data is distributed to the user terminal when functioning as a game terminal and video data is distributed to the user terminal when functioning as a video display terminal.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: June 22, 2021
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Eiri Mikoshiba, Kenichi Arai
  • Patent number: 11037400
    Abstract: Techniques for facilitating online search for up-to-date available sports betting opportunities may include maintaining a history of sports betting performed by a user, and maintaining a data feed of available sports betting opportunities with continuous updates. A search query for available sports betting opportunities, input by the user, may be received at a first computing device from a second computing device over a network. Search results representing up-to-date available sports betting opportunities may be retrieved from the data feed at the first computing device in response to the input search query. At least a portion of the search results may be ranked based at least in part on the user's history of sports betting, and the ranked available sports betting opportunities may be transmitted from the first computing device to the user at the second computing device over the network as a response to the user's input search query.
    Type: Grant
    Filed: September 17, 2015
    Date of Patent: June 15, 2021
    Assignee: IGT UK Interactive Limited
    Inventors: Charles Cohen, Peter Russell
  • Patent number: 11033824
    Abstract: Methods, systems, and computer readable media for predictive preloading of game data are described. In some implementations, a method can include using a machine learning model of player cohort behavior to predict which games (or game-related data assets) to begin preloading prior to a user making a game selection. Once the user makes a selection, any preloading not related to the selection can be terminated. Thus, during the time period when the user is viewing available game selections, a given number of selections can begin to be preloaded based on predictions from the machine learning model. The preloading can help reduce latency from game selection by the user to game start time.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: June 15, 2021
    Assignee: Roblox Corporation
    Inventor: John Kerr
  • Patent number: 11036350
    Abstract: A graphical user interface (GUI) can specify a three-dimensional position. The GUI can include a puck that is user-positionable in two dimensions. A distance between the puck and a reference point on the graphical user interface can determine a radius of the three-dimensional position. An azimuthal orientation of the puck with respect to the reference point can determine an azimuthal angle of the three-dimensional position. The GUI can include an elevation controller, separate from the puck, to specify an elevation of the three-dimensional position. The elevation controller can specify an elevation angle, which can determine a position along the surface of a virtual sphere as a function of elevation angle. In addition, or alternatively, the elevation controller can specify an elevation height, which can determine a position along a line, such as directly upward or downward, as a function of elevation height.
    Type: Grant
    Filed: April 5, 2019
    Date of Patent: June 15, 2021
    Assignee: DTS, Inc.
    Inventors: Edward Stein, David Corsello, Robert Demaa
  • Patent number: 11033823
    Abstract: It is an object of the present invention to provide a game apparatus and a game system in which a player who operates a game apparatus without having a game program can obtain the same benefit such as an item which is originally obtained through a communication play, when the game apparatus which does not have the game program downloads a part of the game program from a game apparatus which has the game program and performs the communication play with the game apparatus having the game program.
    Type: Grant
    Filed: August 21, 2019
    Date of Patent: June 15, 2021
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Noriyoshi Fujimoto
  • Patent number: 11027202
    Abstract: There are provided a computerized gaming system and a method of operating thereof. There is also provided a method of using the gaming system to provide a service related to generating a game deployable to the gaming system, the method comprises: enabling a user to use the gaming system to generate a customized game engine data model (GEDM) meeting a user's specification of the game, wherein the customized game model is generated responsive to defining appropriate customizable math-related parameters in a unified GEDM applicable to any game runnable by the gaming system; generating, by the gaming system, a Game Engine Package comprising the customized GEDM and an executor thereof, wherein the executor is unified and applicable to any customized GEDM derived from the unified GEDM; and enabling the user to deploy the Game Engine Package to one or more instances of the gaming system.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: June 8, 2021
    Assignee: PLAYTECH SOFTWARE LIMITED
    Inventors: Leon Sucharov, Toby Sucharov, Valery Gelfman, Jens Gustav Nilsson, Guy Gani
  • Patent number: 11027197
    Abstract: A method for processing a serverless video game includes generating, at a first node, a notification to a second node to join play of the serverless video game, and confirming, by the first node, that the second node has joined to play. The joining by the second node creates a peer-to-peer communication process for executing an application layer for the serverless video game. The method also includes executing, at each of the first node and the second node a consensus algorithm for verifying moves processed by the application layer that runs game rules for the serverless video game. The consensus algorithm is configured to independently process at each of the first and second nodes the verifying of the moves. In one example, the consensus algorithm of each of the nodes is configured to process one or more zero-knowledge proofs for verifying moves made during play of the serverless video game.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: June 8, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Dylan Butler
  • Patent number: 11030851
    Abstract: In one embodiment, a system and method to facilitate playing games of chance on a MGD includes a game zone, having: a) at least one portable transceiver configured to: i) detect the MGD; ii) obtain MGD data from the MGD; and iii) periodically re-detect the MGD within the game zone, the at least one portable transceiver repositionable to form the game zone; b) a portable controller configured to receive MGD data; and c) a gaming server configured to: i) receive the MGD data from the portable controller; ii) determine if the MGD is authorized to place a monetary wager to play games of chance based on the MGD data; iii) periodically receive detection confirmation from the portable controller if the MGD is present in the game zone; iv) transmit and/or receive game of chance data to/from the MGD, wherein the game zone is repositionable and configurable.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: June 8, 2021
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 11032391
    Abstract: A method, system and computer-readable storage medium for grouping users of an online social network application are provided. The method includes: acquiring friend relation data of a first user, the friend relation data comprising one or more friend nodes; determining a weight of each of the friend nodes based on the friend relation data acquired; forming a first friend circle with a first friend node having a greatest weight among the friend nodes; traversing the friend nodes to find an optimum friend of the first friend circle; adding the optimum friend into the first friend circle; and repeating the traversing and adding until all optimum friends of the first friend circle are added into the first friend circle. The method determines the weight of each friend node based on the friend relation data and performs grouping by the weights, which is able to conduct as mart grouping with high speed, low throughput, and high efficiency.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: June 8, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yuewen Liu, Chuan Chen, Peng He, Junming Mai, Yuhuang Li, Weihua Chen
  • Patent number: 11027205
    Abstract: Techniques for providing information and functionalities based on a video game lifecycle and user context are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is also customized based on a context of the user of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases and based on changes to the user context, such that the page presents the most relevant and needed information and functionalities at any point in time.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: June 8, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Sylvain Langrand, Christopher DePizzol, Yiwei Yang, Anand Mehta, Anastasiya Drake, Anthony Graziano
  • Patent number: 11027203
    Abstract: A game system capable of more easily recruiting game players and a game progress method using the game system is disclosed. The game system includes: a game server providing an online game; an external server for providing a communication service; a recruiting user terminal creating a party of the online game, transmitting the generated party to the game server, creating a party member recruitment announcement including information on a participation condition of the party, and transmitting the party member recruitment announcement to the external server; and at least one participating user terminal receiving the party member recruitment announcement from the external server and transmitting user game information for participating in the party to the game server in response to the received party member recruitment announcement.
    Type: Grant
    Filed: May 11, 2018
    Date of Patent: June 8, 2021
    Assignee: NHN Entertainment Corporation
    Inventor: Dong Jin Lee
  • Patent number: 11032329
    Abstract: Introduced here are session management platforms able to facilitate multimedia sessions that involve host(s) and user(s). A session management platform may enable multimedia communication between the host(s) and a participating user. The users may be added into positions in a priority queue, where the priority queue may represent an order of users to be used to select a given user for participation in the multimedia session. Upon termination of a session between the host(s) and a first participating user, the priority queue may be updated to remove the first participating user from the queue and a second participating user is selected. The multimedia session may enable multimedia communication between the host(s) and the second participating user based on the second participating user being selected.
    Type: Grant
    Filed: January 24, 2020
    Date of Patent: June 8, 2021
    Assignee: Fanmio, Inc.
    Inventors: Solomon Engel, Aaron Ross Anderson, Christian Marcello Gambardella
  • Patent number: 11020661
    Abstract: A method of cloud gaming is disclosed. The method including receiving an encoded video frame at a client, wherein a server executes an application to generate a rendered video frame which is then encoded at an encoder at the server as the encoded video frame, wherein the encoded video frame includes one or more encoded slices that are compressed. The method including decoding the one or more encoded slices at a decoder of the client to generate one or more decoded slices. The method including rendering the one or more decoded slices for display at the client. The method including begin displaying the one or more decoded slices that are rendered before fully receiving the one or more encoded slices at the client.
    Type: Grant
    Filed: November 26, 2019
    Date of Patent: June 1, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mark E. Cerny, Kelvin M. Yong
  • Patent number: 11020668
    Abstract: Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.
    Type: Grant
    Filed: September 24, 2020
    Date of Patent: June 1, 2021
    Assignee: Nant Holdings IP, LLC
    Inventors: Nicholas J. Witchey, John Wiacek, Patrick Soon-Shiong
  • Patent number: 11024130
    Abstract: A system and method for providing a card game is provided. Players are provided an option to enter one or more tournaments (for real monies or play monies). In an embodiment, a tournament lasts for a predetermined number of hands for a predetermined duration. As an example, a tournament duration is defined by the number of players who bust out or complete a requisite number of hands by a predetermined date and time, or is defined by a specified number of players who bust out or complete the requisite number of hands. A tournament payout pool is determined based on the number of players who busted out or played in the tournament for a predetermined number of hands and duration.
    Type: Grant
    Filed: November 11, 2019
    Date of Patent: June 1, 2021
    Assignee: Jack Ten Suited
    Inventor: Robert Burnside
  • Patent number: 11020672
    Abstract: A game system has one or more network-connected servers executing system software (SSW) on one or more processors from a non-transitory medium, providing virtual reality games for players logged in to the system to select and play, and a plurality of mobile digital devices in use by players logged in to the system, associated by the system with individual player identity, executing a mobile application (MA) enabled to interact with the SSW, and equipped with GPS tracking. The MA reports GPS coordinates for individual ones of the plurality of players to the SSW periodically, and the SSW identifies clusters of players based on pre-programmed geography limitations, and uses cluster data for various interactions between players and the system, and between players and other players.
    Type: Grant
    Filed: September 24, 2018
    Date of Patent: June 1, 2021
    Assignee: Roblox Corporation
    Inventor: Antoni Choudhuri
  • Patent number: 11024117
    Abstract: In one embodiment, a system, apparatus, and method for social gaming includes at least one gaming machine configured to play a game of chance and produce game information and a social gaming server configured to: communicate with the at least one gaming machine; establish a remote gaming session between the gaming machine and at least one user device; distribute at least a portion of the game information to the at least one user device; and providing a social award to user of the at least one user device.
    Type: Grant
    Filed: November 13, 2018
    Date of Patent: June 1, 2021
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 11014009
    Abstract: A game may be provided which is capable of allowing a user to continuously play a game by allowing users to cooperate with each other on the basis of owned game media. A game program for running the game may include a game medium storage function, an extraction function, an extracted user storage function, a fluctuation determination function, a processing function, and a parameter value storage function. The processing function allows a parameter value of a corresponding game medium to automatically vary on the basis of a result of the determination by the fluctuation determination function.
    Type: Grant
    Filed: July 30, 2018
    Date of Patent: May 25, 2021
    Assignee: GREE, Inc.
    Inventor: Jun Saito
  • Patent number: 11017008
    Abstract: A method and apparatus for mapping measurement tags to assets. At least one memory is configured to store a plurality of tags. At least one processor is configured to parse a database of the plurality of tags to identify patterns of terms, wherein the plurality of tags include one or more terms and are related to measurements performed by an asset in an industrial process control and automation system. The processor is further configured to display the plurality of tags grouped by the identified patterns of terms. The processor is further configured to receive an input to map the tag related to the asset based on the identified patterns of terms. The processor is further configured to map the tag to the asset based on the input.
    Type: Grant
    Filed: March 14, 2018
    Date of Patent: May 25, 2021
    Assignee: Honeywell International Inc.
    Inventors: Matthew Burd, Damian Marshall, Jan Pingel
  • Patent number: 11014010
    Abstract: A broadcast computing device broadcasts an audiovisual stream via a computer network to a plurality of viewing computers. The broadcast computing device stores production information according to a hybrid data type. The broadcasting program receives a request to update the stored production information from a viewing computer, and updates the production information.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: May 25, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Gershom L. Payzer, Richard Michael Fox, Gregory M. Smith, Connor Peet
  • Patent number: 11019008
    Abstract: A method, a public account server, and a mobile terminal for sending and generating a card are disclosed. The method includes: acquiring user information and card information of the mobile terminal; generating card data for the mobile terminal by using a preset card data model according to the user information and the card information of the mobile terminal; and sending the card data to the mobile terminal, so that the mobile terminal receives the card data, acquires a card template corresponding to the card data, and generates the card by using the card data and the card template.
    Type: Grant
    Filed: October 22, 2019
    Date of Patent: May 25, 2021
    Assignee: BANMA ZHIXING NETWORK (HONGKONG) CO., LIMITED
    Inventors: Zhijun Yuan, Jiadi Pei
  • Patent number: 11014006
    Abstract: A method for league, tournament, and competition video game playing implemented through an application from an application provider's server and downloaded onto a game player's smartphone. A player selects on the smartphone to play a game over the internet. The player is placed in a lobby, selects a game, contest, and platform and uses the smartphone for audio/visual communication during game play. Players are matched with players of similar skills based on skill measurements. Eliminated players are returned to the lobby for continuous play. Player identity is validated, and player cheating is detected. The application provides on the player's smart phone accounting, social media, lobby, recent matches and live matches functions. Winners are provided payouts. Eliminated players may have continuous play.
    Type: Grant
    Filed: February 12, 2020
    Date of Patent: May 25, 2021
    Inventor: Timothy James Farrell, Jr.
  • Patent number: 11014007
    Abstract: A transactional web page for procurement of a downloadable video game may provide for checking of whether a game device meets system specification requirements for play of the downloadable video game. Game devices that do not meet such system specification requirements, but that do meet requirements for play of a streaming version of the video, may be provided an option for play of the streaming version of the video game.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: May 25, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Jon Estanislao
  • Patent number: 11007445
    Abstract: In one aspect, a device includes at least one processor and storage accessible to the at least one processor. The storage may include instructions executable by the at least one processor to analyze a user's gameplay of a video game and to curate one or more video clips based on the user's gameplay. The video game clips may be curated based on player input to an input device, player audio from a microphone, and/or player video from a camera.
    Type: Grant
    Filed: August 16, 2019
    Date of Patent: May 18, 2021
    Assignee: Lenovo (Singapore) Pte. Ltd.
    Inventors: David Alexander Schwarz, John Weldon Nicholson, Barrett Bryson
  • Patent number: 11012806
    Abstract: In an example embodiment, zone information is received from a distributed database, the zone information including a mapping between each of a plurality of client applications and a corresponding zone. Then a first adapter is assigned to a first client application based on the mapping. A second adapter is then assigned to a second client application based on the mapping. When data is received from the first client application, the data from the first client application is parsed using the first adapter, producing output to a search core and an indexing core associated with a zone corresponding to the first client application.
    Type: Grant
    Filed: April 30, 2015
    Date of Patent: May 18, 2021
    Assignee: Ariba, Inc.
    Inventors: Ridwan Tan, Dennis Lee, Kiran Gangadharappa, Dinesh Shahane, Sushant Prasad, Ketan Bengali
  • Patent number: 11010012
    Abstract: A display control method performed by a first terminal of a first user is disclosed. The display control method includes receiving an instruction to display first talk information and second talk information on a screen of the first terminal; displaying, in a first display area of the screen, transmission data of a second user included in the first talk information; displaying, in a second display area of the screen, transmission data of a third user included in the second talk information; and displaying, in a third display area of the screen, transmission data of the first user included in the first talk information and in the second talk information. Pieces of the transmission data of the first to third users included in the first talk information and the second talk information are displayed and spatially arranged in the first to third display areas in a single time sequence.
    Type: Grant
    Filed: May 2, 2019
    Date of Patent: May 18, 2021
    Assignee: LINE CORPORATION
    Inventors: Hiroaki Arisada, Tasuku Okuda
  • Patent number: 11007435
    Abstract: The present disclosure discloses an input method processing method, applied to a cloud interaction system. The cloud interaction system includes a user equipment and a server. The method includes: sending, by the user equipment, an input method enabling request to the server after receiving an input method enabling instruction; encoding, by the server, input method enabling indication information to first data according to the input method enabling request, to obtain first instruction data, and sending the first instruction data to the user equipment; enabling, by the user equipment, a local input method according to the input method enabling indication information obtained by decoding the first instruction data, and rendering a first interactive application interface and a task graph of the local input method according to the first instruction data.
    Type: Grant
    Filed: January 25, 2017
    Date of Patent: May 18, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Weiguang Wang, Zhiming Nie, Feng Al, Congbing Li