In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
  • Publication number: 20150133206
    Abstract: An exercise gaming system includes a motion-detect device including a plurality of sensors configured to monitor movement of the motion-detect device during a user motion, and a first processor configured to receive input data from the plurality of sensors and provide information related to the data for transmission via a first wireless communication interface. The exercise gaming system further includes a computing device including a second wireless communication interface configured to receive information transmitted from the motion-detect device, a second processor configured to compare the received information to data stored in a memory and identify the user motion as a predefined movement, and a display configured to visually provide feedback related to the identified predefined movement.
    Type: Application
    Filed: March 8, 2013
    Publication date: May 14, 2015
    Inventors: Majid Sarrafzadeh, Sunghoon Ivan Lee, Jack Bobak Mortazavi
  • Publication number: 20150126259
    Abstract: A method of providing an e-commerce business over a computer network to a brick-and-mortar entity that teaches a physical skill is disclosed. The method includes providing a virtual competition website over a computer network to facilitate a virtual competition of a sport of physical skill. A request is received from a brick-and-mortar entity to participate in an e-commerce business by allowing skill entrants associated with the brick-and-mortar entity to enter the virtual competition and video competition entries are received from the skill entrants associated with the brick-and-mortar entity, each of the video competition entries including video demonstrating a skill entrant's physical skill in the sport. Instructions can be provided at the website for the skill entrants to provide an entry fee for the virtual competition to the brick-and-mortar entity. Winning video competition entries are determined by accumulating views and votes, where only registered users can vote.
    Type: Application
    Filed: September 2, 2014
    Publication date: May 7, 2015
    Inventor: Ron Joseph Tramontano
  • Patent number: 9022870
    Abstract: A distributed gaming platform is provided wherein mobile devices (e.g., a smartphone) with motion sensors are used as input controllers of a game. A cloud-based gaming rules engine manages multiple players and the content for display in the game. The game output is displayed on any web-enabled display which is physically distinct from the mobile device. Multiple players may simultaneously play the same game, or different games, in multiple geographic locations.
    Type: Grant
    Filed: May 1, 2013
    Date of Patent: May 5, 2015
    Assignee: Aquimo, LLC
    Inventors: Mark John Jeffery, Robert Sunshin Komorous-King, Manoj Rana
  • Publication number: 20150119122
    Abstract: According to an embodiment of the invention, a system for improving bodily dexterity is disclosed. The system includes a plurality of wearable sensor units and a processing unit. The plurality of wearable sensor units, in each of its sensor unit includes a sensor adapted to sensing a user action, a generating module adapted to generating an action signal that includes information about the user action performed on at least one of the plurality of sensor units, and a sensor transmitter adapted to transmitting the action signal. The processing unit includes a processing unit receiver adapted to receiving the action signal, an interpretation module adapted to interpreting the action signal in accordance with a set of pre-assigned criteria, and an output signal generator adapted to generating an output signal based on the interpreted action signal.
    Type: Application
    Filed: September 12, 2012
    Publication date: April 30, 2015
    Applicant: Embodify ApS
    Inventor: Søren Holme
  • Patent number: 9017158
    Abstract: A method, apparatus, and computer readable storage to implement a slot machine (or other game) with a skill element. After reels on the slot machine are spun (or cards are dealt; wheel is stopped, etc.) a potential award is computed (e.g., a main game outcome is determined and a potential prize is displayed that can be won) based on the symbol combinations present on active paylines (or cards dealt, etc.) Then a skill element is presented to the player wherein the player uses hand-eye coordination, timing and dexterity to employ mechanical skill to stop a moving icon in order to maximize the player's award. Once the icon is stopped, a percentage is determined based on a location of the stopped icon, and this percentage is applied to the potential award to determine the actual award. The actual award is then awarded to the player.
    Type: Grant
    Filed: July 7, 2013
    Date of Patent: April 28, 2015
    Inventor: Fernando Di Carlo
  • Patent number: 9017157
    Abstract: A gaming apparatus includes a display unit and has a display support structure that extends substantially vertically from a horizontal support base. The display unit includes a flat-panel display screen having a width (W) and a height (H) wherein W/His at least 16/10 The display unit is rotatable about a horizontal axis located in a plane substantially parallel to the display screen wherein, a player's angle of viewing the display unit may be adjusted by vertical translation of the display unit on the display support structure, over a vertical range of motion, and by rotation of the display unit about the horizontal axis. A front face of the display structure presents, in a region proximate to the vertical range of motion, a concave side of a curved surface.
    Type: Grant
    Filed: August 10, 2011
    Date of Patent: April 28, 2015
    Assignee: IGT
    Inventors: William Wells, Chan Griswold
  • Patent number: 9011224
    Abstract: A hand-held, cubic, transparent game system containing a cubiform array of individual LEDs arranged as a cubic matrix of rows and columns, an inclinometer, sound chip and speaker and a timer. Electronic control circuitry including a game-programmed processor is connected between the inclinometer and the LED array to control visible operating states of individual lamps in response to output signals from the inclinometer, according to rules of a game program. Sequential LEDs in a direction of inclination are momentarily flashed to define a traveling cursor. Turning the housing through 90 degrees transfers cursor between a row and a column.
    Type: Grant
    Filed: April 11, 2013
    Date of Patent: April 21, 2015
    Inventors: Robert W Jeffway, Jr., Steven R Casino, Steven T Fink
  • Patent number: 9011223
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: April 21, 2015
    Assignee: Universal Electronics, Inc.
    Inventor: Rick Jensen
  • Publication number: 20150105129
    Abstract: A video game body suit for use when playing a video game. The video game body suit includes a torso covering, leg coverings, arm coverings, and a headset. Each of the components includes one or more feedback devices thereon, wherein the feedback device may include one or more of a vibration motor, a speaker, a temperature controlling device, and a scent-emitting device. The headset comprises a headband, an earpiece, and a microphone thereon for allowing the user to remotely communicate with other players. The body suit further includes a control circuit that includes a microprocessor and a transceiver capable of wirelessly communicating with a video game console and the various feedback devices. In this way, the video game body suit can provide feedback to the user corresponding to the events that occur within the game.
    Type: Application
    Filed: October 15, 2014
    Publication date: April 16, 2015
    Inventor: Kevin Chapman
  • Patent number: 9004998
    Abstract: Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.
    Type: Grant
    Filed: June 20, 2011
    Date of Patent: April 14, 2015
    Assignee: Empire Technology Development LLC
    Inventor: John Lawrence Coulson
  • Patent number: 9005001
    Abstract: A wagering gaming device that enables a player to affect the movement of a functional element of a game by use of a user input device. More specifically, the present invention provides a processor controlled wagering gaming device that receives input from a user input device. The user manipulates the input device in the manner in which he wishes the functional element or to move. The processor receives the information from the input device and calculates parameters. The processor moves the functional element. This sequence or feature may be employed in a primary game, bonus game or in any stand alone game.
    Type: Grant
    Filed: November 3, 2011
    Date of Patent: April 14, 2015
    Assignee: IGT
    Inventors: Aaron T. Jones, Nicole M. Beaulieu, Lance R. Peterson
  • Patent number: 8992295
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.
    Type: Grant
    Filed: May 19, 2014
    Date of Patent: March 31, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yusuke Matsui, Satoru Koyama
  • Patent number: 8986090
    Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.
    Type: Grant
    Filed: March 2, 2012
    Date of Patent: March 24, 2015
    Assignee: Ubisoft Entertainment
    Inventor: Joseph Charles Epstein
  • Publication number: 20150080072
    Abstract: The present invention relates to a karaoke and dance game system comprising: a karaoke device which comprises an image display device, a speaker and a microphone, and which has a subtitle display function and video mixing function; a camera for photo-graphing an object; an infrared camera for scanning the object; a three-dimensional (3D) image generation device for generating a 3D graphic including a plurality of virtual studio images and a 3D virtual studio for performing chroma keying of an image outputted from the camera by a 3D acceleration graphic card and 3D-texturing only an actual object to perform 3D space processing, and calculating per-pixel distance information according to the infrared rays reflected from the object and 3D-rendering an image of the 3D video generation device to output a 3D virtual image.
    Type: Application
    Filed: March 15, 2013
    Publication date: March 19, 2015
    Inventor: YOUNG DAE KIM
  • Patent number: 8974308
    Abstract: A method and system is provided to tie role-driven gaming purchases to executable transactions during a game so that on-line or related gaming systems create economic value inside the game itself. Players may control characters within a game which uses money to exchange goods or services to reach a goal, accomplish a task, or succeed in an event. The invention also provides for a participant to enter a game as a service provider to other players wherein the player receives compensation for the service. The service may be to provide aid in the form of a character or to provide educational services, for example. Accounts may be created to accumulate winnings or earnings as games are played.
    Type: Grant
    Filed: December 17, 2004
    Date of Patent: March 10, 2015
    Assignee: International Business Machines Corporation
    Inventors: Gregory J. Boss, Rick A. Hamilton, II, Kevin C. McConnell, James W. Seaman
  • Publication number: 20150065213
    Abstract: The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
    Type: Application
    Filed: November 11, 2014
    Publication date: March 5, 2015
    Inventor: Brian M. Dugan
  • Publication number: 20150057057
    Abstract: The invention is directed to a system and method of a lasertag game. The invention utilizes a plethora of handheld gaming devices, each of which operate in tandem with a respective wireless cellular device. During game play a handheld gaming device receives an infrared signal. Each handheld gaming device utilizes the wireless cellular device operating in tandem with it to transmit and receive game play information to the other handheld gaming devices utilized by other players. The invention also utilizes a server connected to a database and client computers to allow users to manipulate and enhance game play.
    Type: Application
    Filed: August 22, 2013
    Publication date: February 26, 2015
    Inventor: Aaron Fischer
  • Patent number: 8961287
    Abstract: A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character.
    Type: Grant
    Filed: April 14, 2014
    Date of Patent: February 24, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Daisuke Urushihara, Kazuhiro Yoshimi, Toshihiro Otani
  • Patent number: 8965452
    Abstract: A method for realizing a user interface using a camera module and a mobile communication terminal for the same. If a user makes a predetermined motion in a state in which the camera module of the mobile communication terminal is activated, the mobile communication terminal performs a predetermined action according to the motion pattern by recognizing the user motion and patterning the motion. In this case, the action performed according to the motion pattern corresponds to mouse control in a mouse mode, game control in a game mode, and character input in a character input mode.
    Type: Grant
    Filed: March 21, 2014
    Date of Patent: February 24, 2015
    Assignee: Samsung Electronics Co., Ltd
    Inventors: Soon-Ok Kim, Dae-Gyu Kim, Yong-Soo Park
  • Patent number: 8961309
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of musical targets on the visual display, the musical targets possibly corresponding to a pre-recorded source of music. At least one of the user input devices is a touchscreen arranged to simulate a portion of a musical instrument. During gameplay, the gameplayer must touch the touchscreen at the appropriate time and/or in the appropriate location in response to the displayed images of musical targets. The system provides a positive indication if the player's input matches the attributes of the displayed musical targets.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: February 24, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek T. Dutilly, Jonathan Browne, Nikolaus Paul Ingeneri, Shannon Richard Monroe
  • Publication number: 20150050971
    Abstract: A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
    Type: Application
    Filed: June 20, 2014
    Publication date: February 19, 2015
    Inventors: Rick A. Briggs, Denise Chapman Weston
  • Publication number: 20150050972
    Abstract: Devices, methods, and systems for monitoring, classifying and encouraging activity through the use of an accelerometer or other sensor in a toy or other accessory (such as a backpack or watch) that records activity are disclosed. The activity is classified, using various motion classification algorithms, to determine the specific types and amount of activities performed and the times and duration for which they were performed. The classified data is used in the rest of the system, which allows users to view activity history, recommendations for how to improve health, and play games in which the player's game performance is effected by their activity levels. In games and on the website, feedback is also given to users to encourage and reward exercise, while handicapping users that are not active.
    Type: Application
    Filed: March 15, 2013
    Publication date: February 19, 2015
    Inventors: Majid Sarrafzadeh, Jason Holmes, Jordan Mendler, Simran Basi, Diego Villasenor, Bita Zadeh, Daniel Sebastian Pan
  • Patent number: 8956228
    Abstract: A system for promoting physical activity for video game players. A video game player wears an article of footwear with a physical activity monitor or “game pod” mounted thereon while exercising or performing some other type of physical activity. The game pod measures the amount of the player's physical activity, and records that amount in a memory. When the player desires to play a video game according to the invention, the player disengages at least the memory from the article of footwear, and then engages the memory with the computer hosting the video game through a computer interface. The computer then obtains the recorded amount of physical activity, and provides a computer function associated with the recorded amount of physical activity.
    Type: Grant
    Filed: February 10, 2005
    Date of Patent: February 17, 2015
    Assignee: Nike, Inc.
    Inventors: Albert Shum, Charles Whipple Case, Jr., Allan M. Schrock
  • Publication number: 20150045099
    Abstract: A game machine gives a predetermined favor when at least one ball moves on a table and the ball arrives at a ditch. And, the game machine includes a camera that acquires object information for distinguishing a state of the ball on the table, distinguishes the state of the ball on the table, based on the object information acquired by the camera, evaluates the state of the ball on the table based on a result of the distinguishing, and gives a change to the state of the ball on the table based on an evaluation result so that the evaluation result changes.
    Type: Application
    Filed: March 20, 2012
    Publication date: February 12, 2015
    Inventors: Masato Okuaki, Toshiaki Shimizu, Tomoaki Hirai
  • Patent number: 8951126
    Abstract: A game system is provided in which, when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. The game apparatus includes a display in which a field map represents all or part of a game field in a plan view as seen from the above. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.
    Type: Grant
    Filed: January 10, 2013
    Date of Patent: February 10, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Tai Yasue
  • Patent number: 8951107
    Abstract: A system and method for non-sequential automated fantasy drafting are disclosed. In one embodiment, a method comprises storing a ranked list of players, each player associated with one or more characteristics from a predefined set of characteristics, defining one or more rules which specify the maximum number of active players having each of the characteristics and a maximum number of players having of each of the characteristics, storing a roster of previously selected players having the maximum number of active players for a particular characteristic and less than the maximum number of players for the particular characteristic, and automatically selecting, in an electronic device, based on the stored roster, a player for the roster from the ranked list of players satisfying the one or more rules such that a player is selected with a lower rank than a player with the particular characteristic.
    Type: Grant
    Filed: April 14, 2010
    Date of Patent: February 10, 2015
    Assignee: Disney Enterprises, Inc.
    Inventor: J. Nathaniel Sloan
  • Patent number: 8951088
    Abstract: System and method for additional amusement, entertaining and surprising visual or audible reward provided upon completing the reconstructing of a two-dimensional or three-dimensional jigsaw puzzle. The puzzle pieces include conductive pads connected by a conductor such as a wire, a metallic strip or a conductive paint, so that upon assembling the puzzle, the pads are in contact to form a continuous conductive path. The frame or the puzzle pieces include a battery (or an AC adapter) and a visual or audible signaling device operating upon sensing the continuity of the conductive path. Each of the puzzle pieces may include three or more conductive pads, allowing for the forming two or more isolated or connected distinct conductive paths. The conductive path can further affect a time measurement and its related display for timing the puzzle solving.
    Type: Grant
    Filed: November 5, 2012
    Date of Patent: February 10, 2015
    Assignee: May Patents Ltd.
    Inventor: Yehuda Binder
  • Publication number: 20150038204
    Abstract: In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
    Type: Application
    Filed: October 18, 2014
    Publication date: February 5, 2015
    Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille, Lieven Nuyttens
  • Patent number: 8944899
    Abstract: Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game.
    Type: Grant
    Filed: July 23, 2014
    Date of Patent: February 3, 2015
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 8944900
    Abstract: A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yasunori Beppu, Keisuke Kurita, Sofiya Kovalova, Yuka Yamaguchi, Shunosuke Fujisawa, Shinya Yuki
  • Patent number: 8939831
    Abstract: The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
    Type: Grant
    Filed: March 27, 2007
    Date of Patent: January 27, 2015
    Inventor: Brian M. Dugan
  • Publication number: 20150018058
    Abstract: A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.
    Type: Application
    Filed: July 8, 2014
    Publication date: January 15, 2015
    Inventors: Yoshinori SATO, Tetsuo TOKITOU, Akihiko TOKUE
  • Patent number: 8926443
    Abstract: Disclosed herein are a virtual golf simulation device, a system including the same and a terminal device, and a virtual golf simulation method wherein the best shot or the worst shot occurring during a virtual golf game is stored in a server such that the best shot or the worst shot can be watched afterwards or such that the best shot or the worst shot can be shared by many persons, and a user enjoying a screen golf culture records various impressions of such a culture such that the impressions can be listened to afterward or can be open to the public, that is, various contents are provided, whereby a user using a screen golf system based on virtual golf simulation can enjoy various cultures which cannot be provided by a conventional golf system and thus interest of users can be induced.
    Type: Grant
    Filed: November 30, 2010
    Date of Patent: January 6, 2015
    Assignee: Golfzon Co., Ltd.
    Inventors: Chang Heon Woo, Jae Yoon Ok
  • Patent number: 8920228
    Abstract: A game server includes an operation data receiving section that receives, from a terminal whereto a plurality of games is provided via a communication network, operation data for operating a virtual user created in a virtual space, an overall ranking creating section that creates an overall ranking based on ranking-per-game information related to the plurality of games stored in a storing section, an item extracting section that extracts a virtual item stored in a storing section and usable in a specific game, based on information on the overall ranking upon reception of predetermined operation data from the terminal, and an item setting section that sets an extracted virtual item as a virtual item possessed by the virtual user.
    Type: Grant
    Filed: February 25, 2014
    Date of Patent: December 30, 2014
    Assignee: gloops, Inc.
    Inventor: Takahide Oikawa
  • Publication number: 20140378196
    Abstract: Embodiments generally relate to methods and systems for providing a skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. A plurality of symbols is displayed in an area separate from the simulated reels. The user must select a symbol in the plurality to replace with a replacement symbol. If the user's replacement creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins.
    Type: Application
    Filed: March 4, 2014
    Publication date: December 25, 2014
    Applicant: EPIC SYSTEMS, LLC
    Inventors: Timothy Oliver Caldwell, Steven Wesley Davis, William Criss Martin
  • Publication number: 20140378195
    Abstract: Examples disclosed herein relate to systems and methods utilizing in tournament game play. An electronic gaming device may include a plurality of reels. One or more paylines may be formed on at least a portion of the plurality of reels. The electronic gaming device may include a memory and one or more processors. The memory may include one or more tournament game structures with one or more skill-based tournament game play structures. The one or more processors may initiate the one or more tournaments based on one or more tournament game structures. The one or more tournaments may be at least based in part on one or more skill-based tournament game plays.
    Type: Application
    Filed: June 24, 2013
    Publication date: December 25, 2014
    Applicant: CADILLAC JACK
    Inventors: Sigmund Lee, Carmen DiMichele
  • Patent number: 8915780
    Abstract: A lottery data transfer method for processing lottery ticket data piggybacks on a merchant's existing debit or credit card interchange system. A BIN is assigned to lottery tickets that is unique in the merchant's credit or debit card interchange, the BIN associated with a lottery data blob also provided on the lottery ticket. The lottery BIN and data blob are into the merchant's existing credit or debit card activation barcode protocol to initiate transfer of the lottery data to a central lottery site via the interchange. At a processor within the interchange, the unique lottery BIN is flagged to initiate special routing to and further processing of the lottery data blob at the lottery central site, wherein the lottery data blob is processed outside of the interchange's debit or credit card data transfer and processing procedures.
    Type: Grant
    Filed: October 3, 2012
    Date of Patent: December 23, 2014
    Assignee: Scientific Games International, Inc.
    Inventors: Kenneth Earl Irwin, Jr., Edward J. Stanek, William J. Huntley
  • Patent number: 8914136
    Abstract: Damages include ineffective damage (scratch damage) and effective damage (fixed damage). When scratch damage occurs, an amount Ds corresponding to the scratch damage is stored into a memory. When fixed damage occurs, a vitality parameter Lp is decreased by an amount Df corresponding to the fixed damage. Scratch damage decreases over time. If fixed damage Df occurs in the presence of scratch damage, the vitality parameter Lp is decreased by a total amount of the scratch damage and the fixed damage. Such controls on the vitality parameter diversify the game progress.
    Type: Grant
    Filed: December 13, 2009
    Date of Patent: December 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takayuki Suguro, Mitsuhiro Shimano
  • Publication number: 20140357333
    Abstract: A gaming apparatus is provided for producing signals only when the play items move in a pre-defined manner. The pre-defined manner may be defined as either as play items moving above a limiting speed or the play item is moving in a pre-stored direction. The gaming apparatus includes a hollow bladder with a closeable inlet port, and at least one play item producing output signals on interaction with a user. The play item further includes a casing, an electro-mechanical sensing device for sensing the behavior of the casing, a computing unit for computing the sensed activities from the electro-mechanical sensing device and releasing a first confirmation signal, a output unit to play the first confirmation signal. The electro-mechanical sensing device includes a touch sensor and a velocity sensor.
    Type: Application
    Filed: May 30, 2014
    Publication date: December 4, 2014
    Inventor: Dan Kevin Canobbio
  • Patent number: 8899585
    Abstract: A lottery game apparatus includes a distribution section (discharge section) that discharges a ball that has been discharged in response to an operation input performed using an operation section, a plurality of open areas that receive the ball that has fallen from the distribution section, a plurality of lottery sections that implement a lottery using the ball, a moving path that guides the ball that has fallen into a first open area to a first lottery section, a moving path that guides the ball that has fallen into a second open area to a second lottery section, and a moving path that guides the ball that has fallen into a third open area to a third lottery section. The distribution section changes the discharge position or the discharge direction of the ball.
    Type: Grant
    Filed: March 22, 2013
    Date of Patent: December 2, 2014
    Assignee: BANDAI NAMCO Games Inc.
    Inventors: Akihiko Tokue, Tetsuo Tokitou, Yoshinori Sato
  • Patent number: 8903522
    Abstract: The present disclosure describes a platform that allows individual users to maintain personal performance statistics, which, collectively, are used to determine and update difficulty ratings for various multi-stage sport courses. Ratings are determined for each leg of a given course. The platform enables a user to predict his or her performance on an unfamiliar course based on course ratings and the user's historical performance on other courses.
    Type: Grant
    Filed: August 22, 2014
    Date of Patent: December 2, 2014
    Assignee: Beat Your Mark Group Limited
    Inventor: Federico Rodriguez
  • Patent number: 8894490
    Abstract: Embodiments of the present invention generally relate to an interactive sports gaming device and methods of manufacturing and utilizing same. More specifically, embodiments of the present invention relate to an interactive sports gaming device simulating the feel of an authentic sports accessory, capable of providing a cost-effective training device for actual sports play. In one embodiment of the present invention, an interactive sports gaming device comprises a housing for supporting a motion detection controller, the motion detection controller for wirelessly communicating with a video game system, and an authentic handle projecting from a first end of the housing, wherein the interactive sports gaming device simulates the feel of an authentic sports accessory.
    Type: Grant
    Filed: August 6, 2010
    Date of Patent: November 25, 2014
    Inventor: Jordan Brandt
  • Patent number: 8890774
    Abstract: A heads-up display associated with a user manipulated object in a gaming environment, particularly a racing game. According to one aspect the heads-up display may reduce the distance a user's eye travels between a focal area and the heads-up display.
    Type: Grant
    Filed: August 25, 2010
    Date of Patent: November 18, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Stephen Uphill, Christopher Francis, Dominic Jackson, James Whittamore, Ashleigh J. Pook
  • Publication number: 20140335924
    Abstract: Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game.
    Type: Application
    Filed: July 23, 2014
    Publication date: November 13, 2014
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 8876604
    Abstract: An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.
    Type: Grant
    Filed: October 3, 2012
    Date of Patent: November 4, 2014
    Assignee: Bang Zoom Design, Ltd.
    Inventors: Steven R. Casino, Michael G. Hoeting, Steven Fink, Robert W. Jeffway, Jr.
  • Publication number: 20140315610
    Abstract: A Smart-court system, adaptive to constrained sport environment, for enabling real time analysis and debriefing of sport activities is provided herein. The Smart-court system is comprised of: (i) an automatic recording system comprising a plurality of video cameras located in a court, arranged to real-time (RT) recording of a sport session and utilizing automatic calibration and stabilization module; and (ii) a data processing system comprising: (a) a capture module for grabbing a video stream; (b) an objects' detector module arranged to extract during the RT sport session, the objects from the foreground of each frame; (c) an event module for automatically analyzing, the motion and the activities of the tracked objects for automatically identifying and classifying events, creating a synchronized event log and calculating statistics that occurred during the RT sport session; and (d) a presentation module enabling to perform instant debriefing, combined biomechanical and tactical analysis of the video.
    Type: Application
    Filed: June 30, 2014
    Publication date: October 23, 2014
    Inventors: Chen SHACHAR, Evgeni KHAZANOV, Yoram BEN ZUR
  • Patent number: 8864564
    Abstract: A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account.
    Type: Grant
    Filed: April 22, 2013
    Date of Patent: October 21, 2014
    Assignee: IGT
    Inventor: Michael Oberberger
  • Publication number: 20140309003
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Application
    Filed: June 26, 2014
    Publication date: October 16, 2014
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
  • Publication number: 20140309002
    Abstract: A system, method, and apparatus for allocating game pieces selected in a game of chance based on performance in a skill exercise, is disclosed. In one embodiment, the apparatus is a computing device such as a computer, mobile device, server, etc. that has a processor coupled to a an input/output device and to a memory, wherein the memory and processor implement a method of ranking, allocating, and distributing game pieces in a game of chance by: ranking a strength of each of the initial blind set of one or more game pieces; conducting a skill exercise amongst the players; ranking the players' input from the skill exercise; allocating the initial blind set to each player based on each player's performance on the skill exercise; distributing the initial blind set of one or more game pieces based on the allocating operation; and continuing with the game of chance.
    Type: Application
    Filed: May 3, 2012
    Publication date: October 16, 2014
    Inventor: Neal O'Gorman
  • Patent number: 8858314
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Grant
    Filed: January 10, 2014
    Date of Patent: October 14, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yu Sasaki, Sadaaki Satsuma, Akhihito Suga, Keisuke Kamiyama, Satoshi Kagami, Keisuke Kurita, Junichi Kusumoto, Shinichiro Nonaka