In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
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Patent number: 10347082Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.Type: GrantFiled: August 11, 2017Date of Patent: July 9, 2019Assignee: IGTInventors: Cameron Filipour, Bryan Upton, Alex Traikov
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Patent number: 10275656Abstract: One embodiment of the present solution is a relationship-based video server system. The server system is programmed to provide a platform for large scale video search based on relationships between objects in video segments, and the platform executes search based on probabilistically discriminative objects and relationships.Type: GrantFiled: November 20, 2015Date of Patent: April 30, 2019Assignee: TRUSTEES OF BOSTON UNIVERSITYInventors: Gregory D. Castanon, Venkatesh Saligrama, Ziming Zhang, Yuting Chen
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Patent number: 10249148Abstract: An interactive treasure-hunting game system includes a treasure-hunting game machine, a control module, a portable device and a server. The treasure-hunting game machine contains objects. The control module is inserted in and operatively connected to the treasure-hunting game machine. The control module, the portable device and the server are connected to one another via the internet.Type: GrantFiled: March 22, 2017Date of Patent: April 2, 2019Inventor: En-Shin Chu
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Patent number: 10210702Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality players, monitoring the real world sporting events, determining when one or more of the plurality players wins their respective virtual gaming experience, and awarding one or more of the winning plurality players points.Type: GrantFiled: January 21, 2016Date of Patent: February 19, 2019Inventor: John William Wilder
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Patent number: 10179285Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.Type: GrantFiled: September 9, 2015Date of Patent: January 15, 2019Assignee: KABUSHIKI KAISHA SEGA GamesInventors: Keiichi Matsunami, Fuminori Sato
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Patent number: 10178545Abstract: A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.Type: GrantFiled: May 24, 2016Date of Patent: January 8, 2019Assignee: Nintendo Co., Ltd.Inventor: Yoshikazu Yamashita
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Patent number: 10166478Abstract: Measuring a skill set of a user as the user plays a game on a gaming device to gauge a skill level of the user across a set of defined metrics. Predictive analytics are used to anticipate upcoming challenges a user will face; based on the upcoming challenges for the user, games are recommended to increase the skill levels of the user to address and overcome the upcoming challenges.Type: GrantFiled: September 30, 2015Date of Patent: January 1, 2019Assignee: International Business Machines CorporationInventors: James E. Bostick, John M. Ganci, Jr., Martin G. Keen, Sarbajit K. Rakshit, Craig M. Trim
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Patent number: 10143925Abstract: A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.Type: GrantFiled: September 26, 2016Date of Patent: December 4, 2018Assignee: Sony Mobile Communications Inc.Inventor: David Desmond Middleton
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Patent number: 10134226Abstract: Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.Type: GrantFiled: November 7, 2013Date of Patent: November 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventor: Stefan Keilwert
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Patent number: 10118094Abstract: Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.Type: GrantFiled: November 6, 2012Date of Patent: November 6, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto, Shota Katagiri, Takao Yamamoto, Mayumi Okuyama, Tatsuya Iyama
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Patent number: 10105606Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.Type: GrantFiled: May 21, 2015Date of Patent: October 23, 2018Assignee: Activision Publishing, Inc.Inventor: Karthik Bala
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Patent number: 10092835Abstract: A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.Type: GrantFiled: July 6, 2016Date of Patent: October 9, 2018Inventors: Mark J. Ladd, David M. Brooks
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Patent number: 10086283Abstract: An entertainment system comprises at least one input for receiving data representative of a reference dance performance, a dance analyzer for generating data descriptive of an aspect of the reference dance, a key-point selector for selecting a plurality of key-points in the reference dance responsive to a property of the reference motion data, and an error tolerance calculator for generating error tolerance values at the plurality of key-points in the dance for use in scoring subsequent performances of the dance. The error tolerance values are responsive to a property of the reference motion data. An input may receive telemetry from one or more game controllers in communication with the entertainment system, in which the reference motion data comprises motion data generated by the dance analyzer from the telemetry received from one or more game controllers while the controller(s) was held during the reference performance of the dance.Type: GrantFiled: October 12, 2012Date of Patent: October 2, 2018Assignee: Sony Interactive Entertainment Europe LimitedInventors: Christopher Trewartha, Jamie William Derbyshire, David John Skilton
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Patent number: 9940789Abstract: Systems and methods for collecting a credit contribution for a hybrid game having an entertainment game portion and a gambling game portion are provided. In operation, a portion of real world credits committed or accumulated in the hybrid game are collected and the collected portion of real world credits is contributed to a pool via a credit tax management system, the pool for the purposes of contributing to an award for redemption of game world credit granted players for achieving a certain status in a hybrid game tournament.Type: GrantFiled: May 8, 2013Date of Patent: April 10, 2018Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Eric Meyerhofer
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Patent number: 9919205Abstract: Provided is a method of applying multiple crosshairs, and more particularly, a method of applying multiple crosshairs in a shooting game, in which a background and a target are displayed on a screen by a user's operation and crosshairs are displayed on the screen. The method comprises displaying multiple crosshairs on the screen, and upon receiving a shooting instruction, shooting a projectile toward the crosshairs.Type: GrantFiled: September 27, 2013Date of Patent: March 20, 2018Inventor: Sin Woo Kim
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Patent number: 9901823Abstract: An approach to facilitating battle-attribute-based arrangement of map areas is provided. Battle-related records that indicate battle attribute values associated with users of a game space may be maintained. Responsive to the battle attribute values associated with individual ones of the users corresponding to the battle attribute values associated with other ones of the users, generation of one or more secondary maps having secondary areas associated with the individual users that are arranged together with secondary areas associated with the other users may be initiated. For example, the secondary area associated with a first user and the secondary area associated with a second user may be arranged together in one of the secondary maps responsive to a first battle attribute value associated with the first user corresponding to a second battle attribute value associated with the second user.Type: GrantFiled: February 2, 2017Date of Patent: February 27, 2018Assignee: Aftershock Services, Inc.Inventor: Michael Sellers
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Patent number: 9905082Abstract: Systems and methods for monitoring live events are generally described. A live event management system may be configured to track in-play activities during a live event and to provide live event information to data consumers. The management system may be configured to provide an event timeline in real time or substantially real time that may facilitate reliable in-play wagering using accurate and up-to-date information. The event timeline may be used as a reference to review, manage, and monitor live events, wagers, and wager activity. The management system may be configured as an “end-to-end” wagering solution capable of, among other things, receiving wagers (or “bets”) from bettors, managing and processing event information, and presenting wagers received from bettors to bookmakers.Type: GrantFiled: March 9, 2016Date of Patent: February 27, 2018Assignee: SPORTSMEDIA TECHNOLOGY CORPORATIONInventors: John D. Dengler, Gerard J. Hall
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Patent number: 9895612Abstract: A method for managing a stored digital asset on one or more computers independently of a plurality of media sources. The digital asset includes a plurality of characteristics including at least one alterable characteristic, and includes one or more of a virtual character, virtual property, or a game asset. The method includes sending at least a first portion of the digital asset data to one or more of the media sources including at least one characteristic, whereby performance of media by the one or more media sources is affected by the at least one characteristic, receiving data from the one or more media sources for altering the at least one alterable characteristic, and altering the at least one alterable characteristic in the stored digital asset based on the received data.Type: GrantFiled: July 16, 2014Date of Patent: February 20, 2018Assignee: PARTICLE CITY, INC.Inventors: Larry Pacey, Brian Booker
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Patent number: 9861894Abstract: According to one exemplary embodiment, a method for personalizing a game executed by an electronic device is provided. The method may include collecting a plurality of user data. The method may also include determining at least one input/output option. The method may then include selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option. The method may further include configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options. The method may also include executing, by the electronic device, the configured electronic game.Type: GrantFiled: September 29, 2015Date of Patent: January 9, 2018Assignee: International Business Machines CorporationInventors: Christopher J. Hardee, Steven R. Joroff, Pamela A. Nesbitt, Scott E. Schneider
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Patent number: 9836806Abstract: A system, method, and a physical figure for presenting user progress in a virtual space are disclosed. The presented user progress may indicate user advancements in the virtual space and/or user development in the real-world. Based on information indicating such user progress, character representation may be determined to reflect the user progress for presentation on the physical figure. In some implementations, specific location(s) on the physical figure may be determined for presenting specific aspect(s) of user progress in the virtual space. The physical figure may receive the determined character representation information and present the character represent on one or more screens thereon.Type: GrantFiled: June 7, 2013Date of Patent: December 5, 2017Assignee: INTELLIFECT INCORPORATEDInventors: John A. Lundin, Daniel Westfall
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Patent number: 9833712Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.Type: GrantFiled: September 12, 2014Date of Patent: December 5, 2017Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun Tamaoki, Makoto Yonezawa, Masayoshi Noda, Tsuyoshi Takahashi
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Patent number: 9795884Abstract: An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities.Type: GrantFiled: January 11, 2016Date of Patent: October 24, 2017Assignee: DATADNA, INC.Inventors: Gregory T. Short, Geoffrey C. Zatkin, Christopher R. Taylor
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Patent number: 9767705Abstract: A system for providing a user a virtual exercise in playing a music instrument relative to the user's skill characteristics includes: a processing entity and a memory entity for processing and storing data, respectively to execute the system functions, and a data transfer entity for receiving and transmitting data, the system configured to: obtain musical notation data, analyze it to assign the musical piece to which such data pertains a number of difficulty characteristics with scalar values, provide the user with a number of musical pieces, with known difficulty characteristics, as virtual exercises to be completed by playing an instrument, obtain user performance data of completed virtual exercises, analyze the user performance data to determine and assign the user with a number of skill characteristics values in accordance with the difficulty characteristic values of the completed musical pieces, and determine a musical piece for the user as a virtual exercise.Type: GrantFiled: April 21, 2016Date of Patent: September 19, 2017Assignee: YOUSICIAN OYInventors: Anssi Klapuri, Mikko Kaipainen, Chris Thur
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Patent number: 9764237Abstract: A system for delivering advertisements is provided capable of effectively advertising companies or products to users through a game as well as attracting the users' interest by varying the game difficulty in real-time according to user's responses. The system for delivering advertisements comprises a registration unit (212, 214) for registering information on one or more products provided from a company, information on the company, and condition information set by the company on conditions to win the products (e.g.Type: GrantFiled: June 18, 2009Date of Patent: September 19, 2017Inventor: Hiromi Fukuda
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Patent number: 9724613Abstract: Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.Type: GrantFiled: August 13, 2012Date of Patent: August 8, 2017Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Naoki Tarama
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Patent number: 9710128Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for providing gesture discoverability with a mobile computing device. In one aspect, a method include actions of obtaining gesture definition data for a particular gesture. The gesture definition data specifies a predefined onset position associated with commencement of the particular gesture, a predefined motion associated with completion of the particular gesture, a particular action that is triggered upon the completion of the particular gesture, and a visual indicator for visually indicating a progress toward the completion of the particular gesture as the predefined motion is performed. Additional actions include determining that an orientation of a mobile computing device matches the onset position of the particular gesture, providing the visual indicator, determining a motion, determining whether the motion matches the predefined motion, and determining whether to update the visual indicator.Type: GrantFiled: March 17, 2015Date of Patent: July 18, 2017Assignee: Google Inc.Inventor: Alejandro Jose Kauffmann
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Patent number: 9700805Abstract: A system and method for automated fantasy drafting are disclosed. In one embodiment, a method comprises receiving one or more user-defined rules with respect to a list of players, wherein each player on the list is associated with one or more characteristics from a set of predefined characteristics and wherein at least one of the user-defined rules specifies a particular characteristic and selecting a player from the list of players satisfying the one or more user-defined rules.Type: GrantFiled: April 14, 2010Date of Patent: July 11, 2017Assignee: Disney Enterprises, Inc.Inventors: J. Nathaniel Sloan, Chris Tembreull, John Diver
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Patent number: 9643081Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.Type: GrantFiled: July 13, 2012Date of Patent: May 9, 2017Inventors: Christopher Lee Kavars, Leslie Davis
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Patent number: 9632570Abstract: A data processing device may receive, from an application running on the data processing device, an indication that one or more sensors may be associated with a user input for the application. Based on sensing information collected from the one or more sensors, a characteristic of the user input may be determined by the data processing device. The data processing device may refrain from entering a sleep mode if the characteristic of the user input matches a specific characteristic condition specified by the application. The data processing device may allow entering the sleep mode if the characteristic of the user input does not match the specific characteristic condition for a specific timeout period specified by the application. The data processing device may receive the indication, information on the specific characteristic condition and/or information on the specific timeout period via invoking, by the application, one or more application programming interfaces (APIs).Type: GrantFiled: July 28, 2016Date of Patent: April 25, 2017Assignee: Google Inc.Inventors: Nicholas Kenneth Hobbs, Alex Ainslie
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Patent number: 9592446Abstract: Play information storing play information about an electronic game is transmitted to a client. In response to access from the client, the game effectiveness of the electronic game for a user having accessed from the client is determined. When the game effectiveness for the user holds true, an operation of the electronic game by the user is allowed. When the game effectiveness for the user does not hold true, an operation of the electronic game by the user is not allowed.Type: GrantFiled: December 12, 2014Date of Patent: March 14, 2017Assignee: DENA CO., LTD.Inventors: Hironori Bono, Takashi Ninjouji
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Patent number: 9586148Abstract: An example system includes an object controlling unit that controls operations of objects based on input manipulations, and a noncompetitive relationship setting unit that sets a noncompetitive relationship for two objects in the competition of the game when a predetermined operation is performed between these two objects. That system performs processing regarding the game in which plural objects compete in accordance with the input manipulations.Type: GrantFiled: April 9, 2013Date of Patent: March 7, 2017Assignee: NINTENDO CO., LTD.Inventor: Keizo Ohta
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Patent number: 9573052Abstract: A position information acquiring unit acquires position information relating to positions of a plurality of body parts of a player. A determination unit determines whether or not the at least one of the plurality of body parts exists within a determination region including the reference position at a time point corresponding to the reference time. A body part information acquiring unit acquires body part information relating to a kind of the at least one of the plurality of body parts determined to exist within the determination region. An evaluation unit evaluates gameplay of the player based on the kind of the at least one of the plurality of body parts acquired by the body part information acquiring unit.Type: GrantFiled: September 13, 2012Date of Patent: February 21, 2017Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Naoki Tarama, Manabu Hazama, Hayana Honda
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Patent number: 9522322Abstract: A method and a system for a game are disclosed. The method includes steps displaying a determination region in at least one section distinguished by neighboring points, on a virtual passage formed by a plurality of points sequentially connected with each other. The method also includes displaying an object moving along the virtual passage on a screen, and determining an accuracy or success/failure of a user input based on a position of the object at a time when the user input is detected and a position of the determination region.Type: GrantFiled: August 29, 2013Date of Patent: December 20, 2016Assignees: NHN ENTERTAINMENT CORPORATION, NHN PIXELCUBE CORPORATIONInventors: Seung Dae Hong, Moo Kwan Lee, Ju Hyun Lee, Jin Seok Oh, Eun Kyung Kim, Sang bok Kim
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Patent number: 9421447Abstract: The present invention relates generally to a training method and apparatus for improving performance.Type: GrantFiled: July 12, 2006Date of Patent: August 23, 2016Assignee: FIRST PRINCIPLES, INC.Inventor: Keith A. Raniere
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Patent number: 9415265Abstract: Methods, systems, and products monitor athletic performance. Location information is acquired that indicates a device is in movement. A level of difficulty associated with the location information is retrieved and associated to a distance traversed during the movement. The distance traversed and the level of difficulty are stored in a database.Type: GrantFiled: October 22, 2010Date of Patent: August 16, 2016Assignee: AT&T INTELLECTUAL PROPERTY I, L.P.Inventors: Jeffrey A. Aaron, John Ruckart
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Patent number: 9395750Abstract: A wearable apparatus includes a flexible display device, and a flexible housing that holds the peripheral portion of the flexible display device. The flexible display device is disposed on the uppermost surface of the apparatus to serve as a reference for defining the total length of the apparatus, and the portion of the apparatus below the flexible display device contracts along the direction of the total length.Type: GrantFiled: April 24, 2014Date of Patent: July 19, 2016Assignee: PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO., LTD.Inventors: Toshiaki Saitoh, Yukinari Inoue, Shuichi Sugawara, Hiroto Nishida, Yuuichi Oomura, Hideyasu Uchiyama, Ko Kondo
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Patent number: 9378613Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game system account associated with a player should be awarded a system-wide game modifier based on the players system-wide gaming activity. The operations can also include determining when the player selects each wagering game of a plurality of wagering games selected by the player for play via the wagering game system. The operations can further include, for each wagering game of the plurality of wagering games selected by the player via the wagering game system, determining that the wagering game system account associated with the player has been awarded the system-wide game modifier, and modifying the wagering game based on predefined game modification specifications associated with the wagering game and the system-wide game modifier.Type: GrantFiled: June 7, 2011Date of Patent: June 28, 2016Assignee: BALLY GAMING, INC.Inventors: Jeffrey L. Allen, Sudhir Bejawada, Thor E. Perplies
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Patent number: 9364758Abstract: An information processing device is configured to execute: setting a protective state for protecting a character from a danger in a game; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an obstacle in a virtual world; and correcting the moving direction that has been set by the action setting when the obstacle is detected.Type: GrantFiled: March 10, 2014Date of Patent: June 14, 2016Assignee: NINTENDO CO., LTD.Inventor: Satoshi Miyama
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Patent number: 9333418Abstract: A method includes receiving a user selection of a musical piece; providing performance cues to a user to perform musical events on a musical instrument, wherein the performance cues are synchronized to expert performance data of the musical piece; receiving audio data corresponding to musical events performed by the user on the musical instrument; detecting fundamental frequencies associated with the user-performed musical events; determining an extent to which the user-performed musical events have been correctly or incorrectly performed; providing real-time or near real-time audio feedback and/or visual feedback indicating the extent to which the user-performed musical events have been correctly or incorrectly performed; and using the expert performance data as real-time or near real-time audible or real-time or near real-time visual feedback; reporting user performance data of a session to a server; and storing the user performance data in a database.Type: GrantFiled: December 12, 2013Date of Patent: May 10, 2016Assignee: The Way of H, Inc.Inventors: Harold Lee, Roger B. Dannenberg
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Patent number: 9330575Abstract: Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding and other technical aspects.Type: GrantFiled: March 14, 2013Date of Patent: May 3, 2016Assignee: Lincoln Global, Inc.Inventors: Carl Peters, Deanna Postlethwaite, Matthew Wayne Wallace
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Patent number: 9317660Abstract: The present invention provides a group monitoring device for monitoring a plurality of individuals engaged in an athletic activity, the device including a display configured to display, during an athletic activity: a metric relating to each of a plurality of individuals engaged in the athletic activity, and a status of a system component used to monitor the athletic activity. The group monitoring device may also include an input configured to allow manipulation of the display.Type: GrantFiled: July 6, 2012Date of Patent: April 19, 2016Assignee: adidas AGInventors: Meg Susan Burich, Qaizar Hassonjee, Roger Armitage, Markus Strecker
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Patent number: 9308458Abstract: A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.Type: GrantFiled: April 20, 2015Date of Patent: April 12, 2016Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Jin Fujisawa, Takashi Anzai, Yoichi Kuroda, Yoshitaka Katsume
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Patent number: 9306999Abstract: Computer program products, methods, systems, apparatus, and computing entities are provided for sessions with participants and providers. For example, in one embodiment, a provider can interact with multiple participants to conduct interactive treatment sessions. Further, a participant can interact with multiple providers to conduct interactive treatment sessions. For the interactive treatment sessions, motion data and video data of the participant can be simultaneously displayed to the provider.Type: GrantFiled: June 7, 2013Date of Patent: April 5, 2016Assignee: UNITEDHEALTH GROUP INCORPORATEDInventors: Brian R. Landwehr, Cullen Davis, Sandy Johnson, Arrianne Hoyland, Shane Huston, David Kaminski, Robert Plourde, Timothy Arnal, Andrew Chester
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Patent number: 9304652Abstract: A system and method for providing a virtual space determines a representation of the virtual space based on information defining a personality of a character within the virtual space and/or information indicating a user's personality. The system and method may also determine the information defining the character's personality based on information regarding the user and/or information regarding the character. In some examples, the system and method may further determine information to facilitate a development of the user based on the information describing the user's personality. The system and method may also determine the user's personality based on information indicating user's personality. In some examples, the user's personality may be determined based on user's experiences within the virtual space. In some other examples, the user's personality may be determined based on information regarding the user that is acquired from sources external to the virtual space.Type: GrantFiled: December 21, 2012Date of Patent: April 5, 2016Assignee: INTELLIFECT INCORPORATEDInventors: John A. Lundin, Daniel Westfall
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Patent number: 9302152Abstract: An exercise apparatus including a video display. In certain embodiments the apparatus includes an integrated platform. Memory within the apparatus contains a library of instructional exercise programs, such as yoga, Pilates, body toning and stretching routines. The apparatus may also connect to a network, such as the Internet to stream and/or download additional exercise programs. A user interface enables the user to select from available programs, which are shown on the video display. Audio for the programs may be provided via speakers or though headphones, which may be rechargeable and/or wireless.Type: GrantFiled: February 12, 2014Date of Patent: April 5, 2016Assignee: Yoga Today LLCInventors: Scott Alan Blum, Kimberly Jane Whitman
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Patent number: 9305531Abstract: An online real-time session is conducted between at least two electronic music devices each equipped with an interface and a touch panel display for displaying a plurality of performance operators. The same displayed content is shared in real time between electronic music devices by mutually transmitting operation information representing a user's operation on a performance operator, so that the operational state of the performance operator of one electronic music device is reflected in the counterpart electronic music device. A setting operator is used to select a desired music section corresponding to one layer or a combination of layers subjected to simultaneous music performance. The electronic music device generates sound in response to a short press given to a performance operator, while the electronic music device sets a tone-generation point to a performance operator pertaining to a long press.Type: GrantFiled: December 23, 2011Date of Patent: April 5, 2016Assignee: YAMAHA CORPORATIONInventor: Akihiro Miwa
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Patent number: 9295909Abstract: An exemplary embodiment provides a non-transitory storage medium encoded with a computer-readable information processing program for performing information processing in which a first object moves and at least one second object moves in accordance with the movement of the first object in virtual space. The information processing program is configured to cause the computer to function as an input acceptance unit for accepting an input, a first object movement control unit for performing movement control of the first object in the virtual space based on the input, a range calculation unit for calculating a movable range where the second object can move in the virtual space, based on a position of the first object moved by the first object movement control unit, and a second object movement control unit for performing movement control of the second object based on the movable range calculated by the range calculation unit.Type: GrantFiled: September 16, 2013Date of Patent: March 29, 2016Assignee: NINTENDO CO., LTD.Inventor: Yuji Kando
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Patent number: 9292892Abstract: A computer gaming system and method is claimed. The computer gaming system includes a plurality of client devices and at least two displays are associated with each client device. Input commands are received at each client device. Server based gaming programs are hosted on the server, which receive the input commands from each client device and generate at least one output image that is communicated to each client device. A first server based gaming program receives at least one first input command and generates a first plurality of output images that are communicated to a first client device; the first images are presented on the first display corresponding to the first client device. The second server based gaming program receives at least one second input command and generates a second plurality of output images that are communicated to the first client device; the second images are presented on the second display corresponding to the first client device.Type: GrantFiled: November 22, 2010Date of Patent: March 22, 2016Inventors: Michael S. Wiltshire, James J. Lisenbee, Jayant S. Karmarkar, Timothy A. Wiltshire
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Patent number: 9278286Abstract: The invention provides scoring a performance of a guitar part in a rhythm-action game. It operates in the context of a video game platform in communication with a display and a controller and involves receiving an input performance from the controller including at least one input chord note, each input chord note including an input string value corresponding to a struck string and an input fret value associated with the input string value. Then, a reference performance is provided, which includes at least two reference chord notes to be input at a target time, each reference chord note including a reference string value and a reference fret value associated with the reference string value. Then, a degree of matching is determined between the input performance and the reference performance, and a score is assigned to the input performance based on the degree of matching.Type: GrantFiled: October 27, 2014Date of Patent: March 8, 2016Assignee: Harmonix Music Systems, Inc.Inventors: Bryn Bennett, Jason D. Booth, Sylvain Dubrofsky
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Patent number: 9262856Abstract: Content may be provided within a virtual space responsive to user characters performing available actions solicited via visual indications within the virtual space. One or more available actions may be determined. A given available action may include an action that is available to be performed by one or more user characters within the virtual space. Individual ones of the one or more available actions may be solicited via visual indications of the respective available actions. Performance of individual available actions by one or more user characters may be effectuated responsive to one or more conditions being satisfied. Content may be presented in the virtual space responsive to performance of at least one of the available actions.Type: GrantFiled: July 17, 2012Date of Patent: February 16, 2016Assignee: Disney Enterprises, Inc.Inventors: John Crocker, Robert Todd Ogrin, Jacob D. Wagaman, Christian P. Shrigley