Abstract: One embodiment of the present invention sets forth a technique for executing an operation once work associated with a version of a state object has been completed. The method includes receiving the version of the state object at a first stage in a processing pipeline, where the version of the state object is associated with a reference count object, determining that the version of the state object is relevant to the first stage, incrementing a counter included in the reference count object, transmitting the version of the state object to a second stage in the processing pipeline, processing work associated with the version of the state object, decrementing the counter, determining that the counter is equal to zero, and in response, executing an operation specified by the reference count object.
Type:
Grant
Filed:
November 11, 2011
Date of Patent:
March 10, 2015
Assignee:
NVIDIA Corporation
Inventors:
Sean J. Treichler, Lacky V. Shah, Daniel Elliot Wexler
Abstract: A regulator draws power from a battery or power delivery system and supplies regulated power to a load according to alternating modes of operation. In a voltage control mode, the regulator supplies power with a nominal voltage level and a fluctuating current level that is allowed to float according to the current demands of the load. When the load demands an amount of current that could potentially cause damage, the regulator transitions to a current control mode. In the current control mode, the regulator supplies power with a fluctuating voltage level and a maximum current level. The regulator transitions between voltage control mode and current control mode in order to supply a maximum power level to the load without exceeding the maximum current level. The regulator is also configured to limit the power drawn from the battery by decreasing the maximum output current, potentially avoiding voltage droop.
Type:
Application
Filed:
August 27, 2013
Publication date:
March 5, 2015
Applicant:
NVIDIA CORPORATION
Inventors:
Rene MARCHAND, Thomas Dean SKELTON, Matthew LONGNECKER, Brian SMITH
Abstract: A system, method, and computer program product are provided for providing prioritized access for multithreaded processing. The method includes the steps of allocating threads to process a workload and assigning a set of priority tokens to at least a portion of the threads. Access to a resource, by each one of the threads, is based on the priority token assigned to the thread and the threads are executed by a multithreaded processor to process the workload.
Type:
Application
Filed:
January 3, 2014
Publication date:
March 5, 2015
Applicant:
NVIDIA Corporation
Inventors:
Daniel Robert Johnson, Minsoo Rhu, James M. O' Connor, Stephen William Keckler
Abstract: A bandwidth-dependent robust header compression (RoHC) compressor and a method of RoHC. One embodiment of the bandwidth-dependent RoHC compressor is embodied in a protocol stack, including: (1) a bandwidth estimator operable to generate an indicator of excess bandwidth on a channel over which a data flow having original packet headers compressed at an initial compression level is transmitted, and (2) a robust header compression (RoHC) compressor operable to gain access to the indicator and select a reduced compression level based on the indicator.
Type:
Application
Filed:
September 4, 2013
Publication date:
March 5, 2015
Applicant:
Nvidia Corporation
Inventors:
Bruno De Smet, Fabien Besson, Alexander May-Weymann
Abstract: Embodiments of the present invention are capable of lowering touch scan rates in a manner that conserves power resources without compromising performance or user experience thereby promoting battery life. Embodiments of the present invention perform touch scan operations using a touch sensitive panel at a first scan rate. In response to certain events automatically detected within the mobile device (e.g., when a full-screen video is being displayed), embodiments of the present invention may then perform touch scan operations at a second scan rate that is slower than the first scan rate that also consumes less power compared to the first scan rate. As such, for events or use cases in which limited user interaction with the touch sensitive panel is typical, embodiments of the present invention may lower touch scan rates in a manner that still enables users to interact with applications (e.g., interaction with playback controls during video playback) and promotes efficient power usage and extends battery life.
Type:
Application
Filed:
September 4, 2013
Publication date:
March 5, 2015
Applicant:
NVIDIA Corporation
Inventors:
Robert COLLINS, Jonathan B. MCCAFFREY, Ali EKICI, Arman TOORIANS
Abstract: A system, method, and computer program product for providing a lasso selection tool for a stereoscopic image is disclosed. The method includes the steps of obtaining a lasso region of a stereoscopic image pair based on a path defined by a user using a lasso selection tool. An object in a first image of the stereoscopic image pair is identified, where the object is at least partially included within the lasso region and the object is identified in a second image of the stereoscopic image pair.
Abstract: A method includes executing a driver component on a hypervisor of a computing platform including a first graphics processing unit (GPU) and a second GPU, and executing an instance of the driver component in the VM. The method also includes providing support for hardware virtualization of the second GPU in the hypervisor and the instance of the driver component executing in the VM, defining a data path between the VM and the first GPU in a configuration register, and defining a data path between the VM and the second GPU in another configuration register. Further, the method includes providing a capability to the VM to utilize the first GPU in a shared mode with one or more other VM(s) and to simultaneously dedicatedly utilize the second GPU based on reading exposed emulated versions of the configuration register and the another configuration register and the support for the hardware virtualization.
Abstract: A method for reducing line display latency on a touchpad device is disclosed. The method comprises storing information regarding a plurality of prior touch events on a touch screen of the touchpad device into an event buffer. It further comprises determining an average speed and a predicted direction of motion of a user interaction with the touch screen using the plurality of prior touch events. Next, it comprises calculating a first prediction point using the average speed, the predicted direction, and a last known touch event on the touch screen. Subsequently, it comprises applying weighted filtering on the first prediction point using a measured line curvature to determine a second prediction point. Finally, it comprises rendering a prediction line between the last known touch event on the touch screen and the second prediction point.
Type:
Application
Filed:
August 30, 2013
Publication date:
March 5, 2015
Applicant:
NVIDIA Corporation
Inventors:
Bojan SKALJAK, Arman TOORIANS, Michael CHU
Abstract: A system and method for providing real-time assistance regarding a cloud-based application and an application server incorporating the system or the method. In one embodiment, the system includes: (1) an assistance request receiver operable to receive from a user requesting assistance an assistance request regarding the cloud-based application, (2) a rendered video stream diverter associated with the assistance request receiver and operable to reroute an original rendered video stream associated with the user requesting assistance to a user providing assistance and (3) a modification receiver associated with the assistance request receiver and operable to receive from the user providing assistance at least one modification regarding the original rendered video stream, a stream transmitter associated with the modification receiver operable to transmit a modified rendered video stream toward the user requesting assistance that has been modified based on the at least one modification.
Abstract: An image capture application captures a sequence of images via a digital camera. The sequence of images may have undesirable levels of blurriness due to the motion of objects in the field of view of the digital camera or due to movement of the digital camera itself. A deblur engine within the image capture application generates image segments within one of the captured images, where a given image segment includes pixel values that move coherently between different images in the sequence. The deblur engine then deblurs each image segment based on the coherent motion of each different image segment and combines the resultant, deblurred image segments into a deblurred image. Advantageously, blurriness caused by the combined effects of moving objects and camera motion may be reduced, thereby improving the ability of a digital camera to provide high-quality images.
Abstract: A system, method, and computer program product are provided for performing path tracing. In use, one or more matte objects are identified in a scene. Additionally, one or more synthetic objects are identified in the scene. Further, path tracing is performed within the scene, where the path tracing accounts for interactions between one or more of the matte objects and one or more of the synthetic objects.
Type:
Grant
Filed:
April 17, 2012
Date of Patent:
March 3, 2015
Assignee:
NVIDIA Corporation
Inventors:
Daniel Lévesque, Carsten Alexander Wätcher
Abstract: A bounding box-based method for reducing the number of samples tested for rendering a screen space region of an image includes determining a trajectory of a primitive in screen space for an image which is to be rendered and constructing an axis-aligned bounding box for the screen space region. The axis-aligned bounding box includes a bound in a non-screen dimension that is defined as a function of the screen space trajectory of the primitive, and overlaps a portion of the screen space region. One or more sample points which are located within the screen space region, and which are not overlapped by the axis-aligned bounding box are excluded from testing.
Type:
Grant
Filed:
June 24, 2011
Date of Patent:
March 3, 2015
Assignee:
Nvidia Corporation
Inventors:
Timo Aila, Jaakko Lehtinen, Peter Shirley, Samuli Laine
Abstract: One embodiment of the present invention sets forth a technique for transmitting state information associated with at least one graphics command to a graphics processor. The method includes the steps of generating a state object that specifies a set of properties that is needed to execute a first graphics command within the graphics processor, storing in the state object a value associated with a first property included in the set of properties, marking a second property included in the set of properties as a dynamic property, where a value associated with the second property is not stored in the state object and can be updated without having to modify the state object, and transmitting the state object to the graphics processor in order to execute the first graphics command.
Type:
Grant
Filed:
April 1, 2011
Date of Patent:
March 3, 2015
Assignee:
NVIDIA Corporation
Inventors:
Jeffrey A. Bolz, Eric S. Werness, Jerome F. Duluk, Jr.
Abstract: A color-correct alpha blending texture filter and a method of texture filtering. One embodiment of the color-correct alpha blending texture filter includes: (1) an alpha blender configured to receive a post-multiplied pixel color and convert to a pre-multiplied pixel color, and (2) a filter configured to apply texture filtering to the plurality of pixels based on pre-multiplied pixel colors.
Abstract: Various embodiments relating to reducing memory bandwidth consumed by a continuous scan display screen are provided. In one embodiment, an indication of a static image period of a continuous scan display screen is determined. A reference image of a first image format having a first bit depth is converted into a modified image of a second image format having a second bit depth that is less than the first bit depth. During the static image period, the modified image is scanned onto the continuous scan display screen.
Abstract: A method and system for testing a memory is provided in the present invention. The method includes the following steps. Each of at least one address bit to be tested of the memory is set to a fixed value. Current test data is written into memory unit(s) of the memory which the set address bit(s) correspond(s) to. Current read back data is read from the memory unit(s) which the set address bit(s) correspond(s) to. The current test data is compared with the current read back data. It is judged whether there is any signal integrity problem in unset address bit(s) of the memory according to the comparison result of the current test data and the current read back data, in order to determine fault address bit(s). The method and system for testing a memory provided by the present invention may determine fault address bit(s) of the memory simply and quickly.
Abstract: An active component of an integrated voltage regulator (IVR) circuit is deployed within an IC device for regulating an operating voltage thereof. An interposer interconnects the IC device with a power source. A passive inductive component of the IVR circuit is deployed upon a surface of the IC device or the interposer. The inductive component has a magnetic core and a winding (e.g., wire-bond), wound about the magnetic core.
Abstract: A system, method, and computer program product are provided for passing attribute structures between shader stages of a processing pipeline. The method includes the steps of receiving data represented at a first level by a processing pipeline including an upstream shader unit, a downstream shader unit, and a processing unit. The upstream shader unit processes the data to generate a first set of attributes corresponding to the data represented at a second level. The upstream shader unit also stores the first set of the attributes in a first portion of a memory system that can be read by the downstream shader unit and any shader units that are downstream in the processing pipeline relative to the upstream shader unit. In one embodiment, the processing unit is coupled between the upstream shader unit and the downstream shader unit.
Type:
Application
Filed:
August 23, 2013
Publication date:
February 26, 2015
Applicant:
NVIDIA Corporation
Inventors:
Ziyad Sami Hakura, Henry Packard Moreton, Emmett M. Kilgariff
Abstract: A system, method, and computer program product are provided for redistributing multi-sample processing workloads between threads. A workload for a plurality of multi-sample pixels is received and each thread in a parallel thread group is associated with a corresponding multi-sample pixel of the plurality of pixels. The workload is redistributed between the threads in the parallel thread group based on a characteristic of the workload and the workload is processed by the parallel thread group. In one embodiment, the characteristic is rasterized coverage information for the plurality of multi-sample pixels.
Type:
Application
Filed:
August 26, 2013
Publication date:
February 26, 2015
Applicant:
NVIDIA Corporation
Inventors:
Jeffrey Alan Bolz, Patrick R. Brown, Tyson Bergland, Alexander Lev Minkin
Abstract: A system, method, and computer program product are provided for using a bit-count texture format. A rasterized coverage bit mask is received by a texture processing unit from a bit-count format texture map, the rasterized coverage bit mask is converted to a scalar value, and the scalar value is processed while the rasterized coverage bit mask is retained in the bit-count format texture map. The coverage bit mask may be converted by computing a count of samples that are covered by at least one graphics primitive according to the rasterized coverage bit mask.