With Common Finish (e.g., Parchisi) Patents (Class 273/249)
  • Patent number: 5295834
    Abstract: An educational device employing charades and answer-based question formulation in a game situation to teach subject matter of a particular religious nature is disclosed. The educational device is typically comprised of a playing board having a plurality of contiguous spaces extending in a path parallel to the perimeter and converging on the center thereof. Certain of the contiguous spaces contain indicia which correspond to subject matter area categories and associated subject matter area text entries on the cards of a card deck. Certain of the contiguous spaces correspond to a card deck containing question-answer and player interaction/movement cards. The remaining contiguous spaces specifically direct player movement. The playing board also contains a plurality of non-contiguous spaces located on various portions thereof. A plurality of markers are used by the players and chance means initially directs player movement about the board.
    Type: Grant
    Filed: December 16, 1992
    Date of Patent: March 22, 1994
    Inventor: Reginald E. Saunders
  • Patent number: 5277429
    Abstract: A game assembly utilizing sound identification as a method of determining the length of a player's move, wherein the player forfeits his turn if he fails to recognize the sound. A first player uses a keyboard to identify a randomly-generated sound, while a second player attempts to anticipate the random sound to be generated by moving panels over certain keys of the keyboard Additionally, the game assembly keyboard includes a processor which randomly appends the generated sound with a bonus sound, the player receiving an additional turn upon successful identification of the generated sound during such a bonus condition.
    Type: Grant
    Filed: February 5, 1993
    Date of Patent: January 11, 1994
    Assignee: Smith Engineering
    Inventor: Jay Smith, III
  • Patent number: 5261671
    Abstract: A board game includes (a) on a playing board a series of lettered boxes arranged as a playing course between START and FINISH boxes, and (b) a key which relates the indicia (e.g. numerals, colours, or pictures) appearing on the respective faces of a die to respective categories of things, objects, people, features, etc. The rules of the game require that a player's token standing on a given box can move to the next box only when the player has thrown the die, consulted the key to determine therefrom the category related to the number, colour, picture, or other indicium on the die face which is upwardly exposed by the throw of the die, and named a specific variety within that category, which variety has a name beginning with the letter of the box on which the player's token is currently standing.
    Type: Grant
    Filed: February 24, 1992
    Date of Patent: November 16, 1993
    Inventor: Gary J. Wyatt
  • Patent number: 5259623
    Abstract: A board game teaching traffic laws and regulations provides a peripheral playing path about the perimeter of a rectangular board and further inwardly located paths. The inwardly located paths are provided for the purpose of various examinations or tests to be undertaken by each player during the course of the game. The first player to successfully complete the written examination, eye examination, and road test portions of the game is declared the winner. However, other questions and requirements must be satisfactorily responded to during the portion of play which takes place along the peripheral playing path of the game board.
    Type: Grant
    Filed: April 30, 1993
    Date of Patent: November 9, 1993
    Inventor: James C. Kanelos, Sr.
  • Patent number: 5249808
    Abstract: A board game apparatus is provided having a game board on which a pathway is formed and over which playing pieces of respective players are incrementally advanced from a start point to an end point. The pathway includes a plurality of playing spaces serially distributed along the pathway between the start and end points with the playing pieces advanced to a playing space as determined by a random selection of the space to which a player is to advance his playing piece. Each playing space is defined by two discrete indicia that are each selected from respective ones of two indicia series that each include a plurality of diverse indicia with all indicia in each series being distinguishable from all indicia in the other series. The playing spaces are randomly interspersed along the pathway to avoid having same playing spaces disposed adjacent each other.
    Type: Grant
    Filed: November 7, 1991
    Date of Patent: October 5, 1993
    Assignee: James B. Tarpoff
    Inventor: Ruth L. Batte
  • Patent number: 5248148
    Abstract: An educational word rhyming game includes a gameboard having a plurality of consecutive spaces defining a movement path, one of the spaces being a start space and one of the spaces a finish space. There are a number of gamepieces which are positionable on each of the plurality of spaces for movement along the movement path. A number of rhyming cards are likewise provided, each of the rhyming cards having at least one word on the face thereof. There can be provided a spinner having numbers on its face and a pointer, so that when a player spins the pointer will indicate how many rhymes a player must form corresponding to the number indicated on the spinner. Thus, when a player forms a number of rhymes at least equal to the number indicated by the pointer on the spinner, the player gets to move that number of spaces, thereby advancing toward the finish space.
    Type: Grant
    Filed: January 15, 1993
    Date of Patent: September 28, 1993
    Inventor: W. Stephen Toan
  • Patent number: 5224862
    Abstract: A religious learning unit for initial teaching and reinforcement teaching of biblical knowledge and principles in a competitive, but supportive game environment. The unit consists of a game board having four major quadrants or focus areas bounded by contiguous perimeter spaces separated by bisecting perpendicular paths also formed of contiguous spaces. Various spaces around the board are designated as pieces of the Armor of God. The object of the game is to advance along the spaces, collect all the pieces of armor and answer a final question. In order to advance, each player must answer an appropriate question listed on a card. The question deals with the Bible.The first player to collect all six pieces of armor is allowed to proceed to the center square and to answer the last question. Whether it is answered correctly or incorrectly, as soon as an answer is given the game is over.
    Type: Grant
    Filed: April 13, 1992
    Date of Patent: July 6, 1993
    Assignee: The Way of Peach, Inc.
    Inventor: Robert L. Sullivan
  • Patent number: 5221091
    Abstract: A board game in which players acquire, then sell, sports cards. Each player is represented by a piece which traverses, in rotating turns, a common path along the board. Progress along the path is determined by a throw of a die. Upon his or her piece landing on a given square, a player makes a purchasing decision relating to a sports card represented by the square. Certain squares along the path are associated with instructions affecting a player's amassed wealth. After traversing the board, a second game phase begins in which acquired sports cards are surrendered for symbolic value, the disposal value being determined by further die throws. In this second phase, the color of a die face rather than the die numerical indicia determines disposal value. The player amassing the greatest symbolic value wins.
    Type: Grant
    Filed: September 16, 1992
    Date of Patent: June 22, 1993
    Inventors: Robert A. Gallegos, Anthony E. Gallegos, Dawn Gallegos
  • Patent number: 5211402
    Abstract: A board game apparatus is provided for expanding the players' vocabulary and increasing their knowledge and wisdom of the world by correctly responding to relationships by drawing analogies between people, events, places, things, and concepts. The analogy board game includes a game board having a central main walkway and eight subject major walkways arranged about and connected to the main walkway. Each subject major walkway denotes one respective subject major. The relationships and responses are contained in eight respective analogy relationship and response books, with each book containing three levels of relationships and responses for one particular subject major, and the subject major of each book corresponds to the subject major of each subject major walkway. Players traverse the game board, entering each subject major walkway and collecting pass cards after they have correctly answered all questions while traversing the subject major walkways. Player token travel is in any direction on the game board.
    Type: Grant
    Filed: August 26, 1992
    Date of Patent: May 18, 1993
    Inventors: James A. Ferguson, Becky J. Ferguson
  • Patent number: 5167503
    Abstract: An educational game has a playing board on which is imprinted a pathway. The pathway contains a plurality of segments, each segment being separated, one from the other by an object image portion. Each segment is sub-divided into spaces bearing alpha-numeric indicia with each segment being a different selected color. There is a die associated with each of the segments and which bears the color of an associated segment. Each such die bears the alpha-numeric indicia associated with that given colored segment. On one face of each die is an object image as depicted in the object image portions between the primary segments of the pathway on the playing board. A child learns the colors of the segments, the colors of each of the dice employed, and the names of the objects which appear in the object spaces and on the object face of each die. Play is easily learned by the preschool children.
    Type: Grant
    Filed: April 17, 1992
    Date of Patent: December 1, 1992
    Inventor: Herbert W. Jordan
  • Patent number: 5156407
    Abstract: A board game is disclosed in which the players travel from a start location to a pot labeled success along one of four chosen paths. Each path represents a unique degree of difficulty and a unique number of spaces. The path with the greatest degree of difficulty has the least number of spaces and players traveling along paths of greater difficulty must answer more difficult questions to advance their path. Some spaces in each path have a symbol indicating that a special action card must be chosen with instructions set forth on the action card being followed. The first player to arrive at the success pot is declared the winner.
    Type: Grant
    Filed: February 19, 1992
    Date of Patent: October 20, 1992
    Inventor: Christopher L. Moore
  • Patent number: 5152535
    Abstract: A Bible Quiz Game including a game board divided into four equal playing sections, each section having an easier wide gate path and a harder strait gate path, each path having seven steps leading to a Circle of Glory, each player selecting one of the two paths, a pouch having three red marbles and one black marble therein, the marbles forming lots to identify the first player, four distinct pairs of shoes provided to identify each player's progress, a wide gate deck of cards and a strait gate deck of cards, the cards including biblical questions, negative accusations, freeze cards, mercy cards, a draw lot card, and instructions regarding movement of the shoes on the respective paths, the players selecting cards and following instructions sequentially in clockwise rotation. The first player to reach the Circle of Glory is declared the winner. An opposing player can temporarily block a players entry into the Circle of Glory with a freeze card.
    Type: Grant
    Filed: December 6, 1991
    Date of Patent: October 6, 1992
    Inventor: Adolph Roberts
  • Patent number: 5139268
    Abstract: A board game is disclosed which is intended to teach children to lead honest, law abiding lives, and to stay away from drugs. The inventive board has two concentric paths, an outer longer path and an inner shorter path. Players who choose to attempt to take the shorter path face pitfalls which can slow their progress, while players who choose the longer path are assisted in their travels when landing on "say no and go" spaces. In the center of the board, a drug free zone is provided and the object of the game is for a player to end up with all of their game tokens in the drug free zone after each token has completely circled the board once.
    Type: Grant
    Filed: May 22, 1991
    Date of Patent: August 18, 1992
    Inventor: Howard Garnett
  • Patent number: 5129655
    Abstract: A path game including a generally serpentine path rising from a start to a higher finish. Removably seated adjacent the finish is a top together with a winding and release mechanism for the top. Card play provides for forward and backward movement of tokens, exchange of tokens with opposing players and release of the spinning top. When the mechanism is removed, the top may be readily mounted on the winding and release mechanism for winding. The wound top, together with the winding and release mechanism is then reseated for release upon play of a particular type of card. Upwardly projecting ridges between segment of the path generally provide a guide for downward movement of the released spinning top along the path. Gaps in the ridges provide for movement of the top from one segment of the path to a nonconsecutive segment while skipping intervening consecutive segment and also permit the top to leave the path entirely.
    Type: Grant
    Filed: February 8, 1991
    Date of Patent: July 14, 1992
    Assignee: Breslow, Morrison, Terzian & Associates, Inc.
    Inventors: Michael R. Gillespie, Donald A. Rosenwinkel, John V. Zaruba, Douglas Harrison, Thomas N. Fenton
  • Patent number: 5108111
    Abstract: A maze type game board having a plurality of pathways divided into spaces. Preselected spaces having directional indicators thereon so that a playing piece moving along said spaces when finishing a turn on said directional indicators must begin the next turn by moving off in the direction of said indicator. The object of the game being to travel from the start point to the finish point of the game. Said players having the option of choosing to move the playing piece down any pathway forming a part of an intersection through which the players piece is moving.
    Type: Grant
    Filed: September 5, 1990
    Date of Patent: April 28, 1992
    Inventor: Eugene Bilodeau
  • Patent number: 5092606
    Abstract: A board game has two chance taking devices such as spinners, dice for generating two numbers. A first number selects the number of a question on a question card from a deck of question cards that must be answered correctly. On the board is imprinted a first, direct path of connected spaces from start to win and a second, serpentine path of connected spaces that periodically intersects the first path at common, intersecting spaces. Each player's token is moved a particular number of spaces determined by the second change taking device. Complexity is introduced by what happens when a token is on an intersecting space at the start of a turn. If the question is answered correctly, the token advances along the direct path. If answered incorrectly the token moves one space onto one or the other side of the direct path onto a loop of the second path. Which side it moves is indicated on the question card. On one side the token is advancing and on the other side it is retreating.
    Type: Grant
    Filed: October 24, 1990
    Date of Patent: March 3, 1992
    Inventor: William R. Miller
  • Patent number: 5083793
    Abstract: A mathematical game apparatus includes a game board having a plurality of concentric circles providing paths or playing paths divided into a plurality of sections, each section being provided with indicia (numerals) therein for the purpose of having the players learn and/or improve their ability to count from 1 to 125 by multiple units in addition to increasing their acuity in utilizing prime numbers and factors; perfect squares and cubes; and exponential powers of 10.
    Type: Grant
    Filed: August 20, 1990
    Date of Patent: January 28, 1992
    Inventor: Bruce R. Sanford
  • Patent number: 5083794
    Abstract: A trivia game is set forth, and a method of play therefore, wherein the game includes a game board defined by a rectangular matrix of columns, each column containing a predetermined number of spaces. The spaces originate at a first date and descend in equally spaced chronological order to a final date of a predetermined time interval in history. Play is directed along a single continuous serpentine path between adjacent columns, with movement directed by a spinner member, with the spinner member including an annulus of various colorations. Each coloration is in association with a deck of cards of a like coloration, whereupon correct response relative to a predetermined date in the serpentine path of travel directs a player of a plurality of players to proceed. A further category of spaces randomly positioned throughout the serpentine path directs an individual to proceed in a loss of a predetermined number of spaces along the path and lose a turn.
    Type: Grant
    Filed: October 9, 1990
    Date of Patent: January 28, 1992
    Inventor: Raymond A. Santagata
  • Patent number: 5076588
    Abstract: The present invention entails a card game comprising a set of cards. Each card bears a plurality of states of nature which can be uniquely realized by a chance device, a plurality of probabilities that each of the state of nature is realized and a plurality of rewarding rules, each of which associates each state of nature with a unique reward. Upon his or her turn, the player is given one such card, studies it, selects one rewarding rule, then performs the chance device and finally receives a reward accordingly.
    Type: Grant
    Filed: August 6, 1990
    Date of Patent: December 31, 1991
    Inventor: Do L. Minh
  • Patent number: 5071134
    Abstract: A board game apparatus is provided for educating the players about the consequences of the use of drugs and alcohol. Broadly, the invention comprises a game board having a playing path, a plurality of movable game pieces, a random number generator (a conventional six-sided die), a plurality of decks of question cards, a deck of penalty cards, and a plurality of challenge tokens. The playing path is formed by a plurality of segments or spaces, each of which is provided with an identifying indicia corresponding to an identifying indicia of either one of the decks of question cards or the deck of penalty cards and a plurality of corner penalty segments. The playing path is a modified, substantially inwardly disposed spiral having an outer level, an intermediate level and an inner level.
    Type: Grant
    Filed: March 1, 1991
    Date of Patent: December 10, 1991
    Assignee: Jerry L. West
    Inventor: Reford J. Burroughs, Jr.
  • Patent number: 5067720
    Abstract: A board game including a printed board with a perimeter path defining a single discontinuous path, including a start and finish space. A central space of the board includes three spaces, and each space including a deck, each deck including questions to direct each player choosing a card to respond to a question regarding a synonym, an antonym, or a homonym. The path includes directional spaces to direct a player in sequence to choose a card from one of the three decks. Dice members are utilized to direct movement about the path. Each token is further provided with indicator structure to further indicate correct or incorrect responses to questions of the cards in the deck to reinforce a player's ability or inability to correctly respond to questions presented by the cards of each deck.
    Type: Grant
    Filed: March 4, 1991
    Date of Patent: November 26, 1991
    Inventor: Wanda F. Bundy
  • Patent number: 5067723
    Abstract: A tabletop action game to be played by two, three or four players. In one version, each player wears a head mask which carries four locks of simulated hair which are each removably fastened to the head mask. In another version of the game, the locks of simulated hair are removably fastened to a replica of a head designated for each player on a game board. Each player has a marker which is moved along a path on a game board with the movement decided by the roll of a die. Instructions or indicia on the spaces forming the path tell the players to remove locks of simulated hair from the head masks or replicas thereof of other players or to transfer locks of simulated hair to the other players. The winning player either collects locks of simulated hair of all the different colors involved or looses all of the locks of simulated hair except the single lock of simulated gray hair.
    Type: Grant
    Filed: February 8, 1991
    Date of Patent: November 26, 1991
    Assignee: Irwin Toy Ltd.
    Inventor: Paula M. Yurkovic
  • Patent number: 5066016
    Abstract: This invention describes a board game where individual players are questioned in an attempt to correctly identify a movie from which a quotation comes, in accordance with the position on the Board where the player lands. The player is additionally required to impersonate actors and/or actresses for the other players to identify, in accordance with landings on other positions on the Board. The object of the game is to traverse the Board while attaining a plurality of achievement awards showing competency in such movie disciplines as "Comedy", "Action & Adventure", "Drama & Musicals", "Mystery & Horror" and "Science Fiction & Fantasy", and to then ascend a "winner's podium".
    Type: Grant
    Filed: December 6, 1990
    Date of Patent: November 19, 1991
    Inventor: Mark D. O'Neill
  • Patent number: 5064200
    Abstract: A board game including a playing board, with an outer perimeter track defined by a series of spaces coextensive with the outer perimeter of the game board. A central portion of the game board includes a series of contiguous spaces defining a pyramid configuration, with the uppermost part of the pyramid configuration defined as a goal space, with a gateway space within the perimeter spaces permitting entrance into the pyramid configuration of spaces. Players sequentially utilizing dice members are directed about the perimeter spaces to receive and use playing cards from a deck mounted within the central portion of the playing board. A player being first to deposit an appropriately designated playing card on the goal space is declared a winner or alternatively, depletion of the cards from the deck of cards designates a winner having a greatest number of a designated category of the cards of the deck of playing cards.
    Type: Grant
    Filed: March 21, 1991
    Date of Patent: November 12, 1991
    Inventor: Fernando Martinez
  • Patent number: 5062645
    Abstract: A fitness and nutrition education game apparatus and method of play. The game apparatus includes a playing board having a playing path defined by a plurality of contiguous spaces; a set of playing pieces that are separate representations of an obese body image, a chubby body image and a slim body image; a die; a first plurality of playing cards each having printed thereon a first question of moderate difficulty about nutrution, diet, exercise and fitness and the corresponding answer; and a second plurality of playing cards each having printed thereon a second question of advanced difficulty about nutrition, diet, exercise and fitness and the corresponding answer.Play is conducted by advancing the playing piece along the playing path for the number of spaces determined by a throw of the die. Player directives marked on the contiguous spaces further determine the number of spaces and direction that a playing piece advances.
    Type: Grant
    Filed: November 5, 1990
    Date of Patent: November 5, 1991
    Inventors: Meri Goodman, Phyllis Schondorf
  • Patent number: 5052692
    Abstract: An improved method and system for instructing individuals as to the various breeds of animals and in the art of exhibition. An event board simulates true life circumstances which occur while exhibiting during a competition. Other devices are employed which instruct users as to the various aspects of exhibition and of dog breeds such that the information is presented in a manner which is enjoyable to the users. The game board indicia is presented in tracks or bands, with each band representing a different level of competition.
    Type: Grant
    Filed: March 15, 1990
    Date of Patent: October 1, 1991
    Inventor: Richard Gustafson
  • Patent number: 5020804
    Abstract: A method of playing a psychology game with one or more players wherein the one or more players are provided with a hypothetical person having at least one undisclosed character trait, a description of a circumstance with which the hypothetical person is confronted, a plurality of descriptions of possible reactions of the hypothetical person to the circumstance, and a means for determining the quality of the player's reaction selection, the means includes providing to the player a performance rating for the player's reaction selection wherein the performance rating is based upon the at least one undisclosed character trait.
    Type: Grant
    Filed: June 13, 1990
    Date of Patent: June 4, 1991
    Inventor: Gail H. Weedman
  • Patent number: 5007650
    Abstract: A board game representing the lighter, non academic aspects of college or university life is disclosed. The game incorporates various activities commonly perceived to be engaged in by college or university students, including physical interaction between players of opposite sexes and social drinking, although such drinking is not necessarily limited to alcoholic beverages during the play of the game. The game is played on a generally peripheral path on the game board, the path containing various instructions relating to social drinking and/or physical interaction between players or teams of opposite sexes, or the drawing of cards containing such instructions. The completion of a lap of the playing path represents the completion of some academic period such as a school year, the winner determined as the first player or team to complete a predetermined number of laps of the playing path. Alternatively, the player or team farthest ahead at the end of a given elapsed time may be declared the winner.
    Type: Grant
    Filed: September 21, 1989
    Date of Patent: April 16, 1991
    Inventors: Keith Reed, Keith Coleman
  • Patent number: 5004245
    Abstract: A method and apparatus is disclosed for the playing of a game disclosing in the preferred embodiment of the invention the use of a multi-level pyramid game board 10 which is collapsible into a generally planar arrangement 52. Dice 78, 80 are used both to determine an amount of movement upon the board 10 as well as the direction associated therewith. Additionally, game players are to do battle by the generation and the later comparison of a plurality of hand symbols 100-104 that define which token, if any, is to be moved upon the game board 10. The invention relates to a method and apparatus for playing a game.
    Type: Grant
    Filed: March 1, 1990
    Date of Patent: April 2, 1991
    Inventors: Dean P. Schumacher, William F. Blume, John C. Bonds
  • Patent number: 5004244
    Abstract: A memory development game apparatus including a game board, a playing token, a die, scoring sheets, a timer, a spinner, and initial selection and pairing means comprising a deck of cards and a gaming piece. During a given time interval, players competitively record the names of known persons or personalities, each of which has a first and last name with initials which matches one pair of a plurality of pairs of initials established for a round of play. The point value allowed for each named person or personality is determined by a people category which characterizes that particular person or personality. The value for each category is established by moving the token along the board as indicated by a roll of the die and observing the indicia recorded on the space occupied by the token. The value for each category differs for each round of play. The player having the highest cumulative score is declared winner.
    Type: Grant
    Filed: August 20, 1990
    Date of Patent: April 2, 1991
    Inventor: Gary K. Johnson
  • Patent number: 4998735
    Abstract: A game for two or more players who compete to guess correct answers in response to the reading of statements provided on associated clue cards. The speed at which a correct answer is provided is related by the rules to the speed of playing piece movement over an associated game board. The clue cards include a correct "answer" sought in response to reading of the individual statements written on the card. The game board is geometrically divided into a playing space for each player. Each playing space is divided into a multi-spaced path to be traveled by the playing pieces, which travel toward a winner's circle defined at the center of the board. Piece movement is generally related to successful answering of the clue card questions. The statements on each clue card all relate to a particular category, such as a person, place, thing or event. Each statement in effect provides a "clue" to the player as to what "answer" is desired.
    Type: Grant
    Filed: December 18, 1989
    Date of Patent: March 12, 1991
    Assignee: MindGames, Inc.
    Inventor: George L. Blackwell, III
  • Patent number: 4998736
    Abstract: The game contains a board with multiple spaces on which a concert platform playing piece moves for each player from a start box to a final stage. Each space contains instructions which may include selecting a rescue or challenge card. The rescue cards provide a means for escaping precarious predicaments and the challenge cards may ask questions which if answered correctly provides a bonus and if answered incorrectly a monetary penalty. A pair of dice determines the number of spaces moved during each player's turn. Each player can obtain band members to be inserted on their playing piece. Such band members are worth $50,000 each at the conclusion of the game when each player arrives at the final stage. The player who accumulates the most money is declared the winner.
    Type: Grant
    Filed: July 23, 1990
    Date of Patent: March 12, 1991
    Inventor: R. Brent Elrod
  • Patent number: 4993718
    Abstract: A board game includes a game board having a movement path defined by a plurality of sequential spaces and including start and finish spaces. A plurality of game markers are assigned to game players for movement along the path. A sequentially numbered die is utilized to determine seating order and the order of play among a group of players. A multi-colored die has a plurality of differently colored faces. A plurality of cards each have a front face bearing indicia designating famous individuals in various categories. Each of the cards has a rear face bearing indicia designating a description clue corresponding to each of the famous individuals. The categories are color coded corresponding to the colors of the multi-colored die. A timer is utilized to control the length of each player's turn.
    Type: Grant
    Filed: November 15, 1989
    Date of Patent: February 19, 1991
    Inventors: Rita M. Dandridge, Steven E. Dandridge
  • Patent number: 4991854
    Abstract: A game for stimulating a plurality of participants to improve language skills and learning to interpret the meaning of figurative expressions includes a game board having a playing field defined by a course extending in a continuous path from a start to a finish. The path is divided into increments and a plurality of game pieces are used by the participants to advance from the start to the finish. A deck of cards is provided and includes on one face of the card a figurative expression, the definition of the figurative expression, and a number designating an increment of advancement on the game board. Appearing on the opposite face of the card is an illustration of the figurative expression. An answering participant is required to interpret from a view of the illustration the corresponding figurative expression, as well as a definition of the expression.
    Type: Grant
    Filed: November 8, 1989
    Date of Patent: February 12, 1991
    Inventor: Adrienne J. Weiss
  • Patent number: 4962934
    Abstract: An apparatus for a game simulating life experiences, comprising in combination, a game board having a main path of successive playing positions is provided with a short-cut path from one side of the main path to the other, and a return path from the short-cut to a position on the main path intermediate the entrance and exit of the short-cut. The disclosed game, by way of example, relates to college experiences and represents the effects which drinking may have on success in college life and graduation therefrom.
    Type: Grant
    Filed: June 5, 1989
    Date of Patent: October 16, 1990
    Inventor: John C. Taylor
  • Patent number: 4955618
    Abstract: An apparatus and method for playing a board game is provided, to which the theme of mountaineering is most preferably applied. The game utilizes a standard grid as a playing field which is designed to simulate the map of a mountain. Indicia such as numbers or letters are assigned to the columns and rows of the grid so that each grid space may be identified through the use of coordinates. The grid is also divided into several sections, each of which will serve as the designated area through which an individual player will maneuver playing tokens along an established route of movement and alternates thereof. An adjustable indicator, the control of which is vied for by opponents through play action, establishes limits on the number of spaces playing tokens may advance in each of the aforementioned sections of the grid during any given turn.
    Type: Grant
    Filed: June 19, 1989
    Date of Patent: September 11, 1990
    Inventor: Joseph R. Growall
  • Patent number: 4955616
    Abstract: A board game simulates educational, family, business, political and financial events and activities associated with life. The objective of the game is to maneuver a game marker through various movement paths in accordance with the throw of a numbered die to achieve a predetermined educational level and a predetermined financial account balance prior to reaching a finish or early retirement zone.
    Type: Grant
    Filed: September 25, 1989
    Date of Patent: September 11, 1990
    Inventor: David E. Ingalls
  • Patent number: 4950912
    Abstract: A method of playing a board game, where the game comprises a play surface and multi-segmented playing pieces representing characters adapted to stand upright on the surface. Each character is comprised of a stack of segments. By progressively removing segments from the bottom of the stack upwardly, the character appears to be sinding deeper and deeper below the surface, as for example, quicksand or a body of water. As segments are added back to the bottom of the stack in the reverse order, the character appears to emerge upwardly again. Portions of adjacent segments interconnect to maintain the segments in the desired stacked condition and relative orientation to one another.
    Type: Grant
    Filed: February 10, 1989
    Date of Patent: August 21, 1990
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Randall Klimpert
  • Patent number: 4948144
    Abstract: Apparatus for playing a children's game comprises a game board, game cards and a die. The game board includes respective start and finish points linked by a path formed of a chain of discrete spaces. The path includes representations of creatures and their names, portions of each representation and associated name being located in separate spaces. The game cards each carry a portion of a representation of a creature and a portion of its name corresponding to a space of the path. Players use the die to move along the path, attempting to form new or existing creatures or names with the cards in conjunction with the representations and names on the board in the spaces adjacent the space the players land upon.
    Type: Grant
    Filed: January 23, 1989
    Date of Patent: August 14, 1990
    Inventor: Raymond Armstrong
  • Patent number: 4946168
    Abstract: The invention herewith is a board game consisting of a Mount Olympus Game Board with a 3-dimensional mountain protruding about one foot high in the center of the aforesaid board, a War Game Board consisting of 64 squares, and game pieces, all having a mythological theme. The object of the game is to move around the Mount Olympus Game Board until reaching the top of the mountain; however, in the process, if a player lands on a War Space, that player must go to war on a separate War Game Board with another player. If a player lands on a space with a mythological character portrayed on it, that player must pick a god/goddess Card, which will either request something good or bad for the player to do. When a player lands on the Trinket Space, the player must play the Creature Game, which requires guessing which creature holds the Trinket in captivity and, thereby, has the Trinket within its hollowed out portion. If the player guesses correctly, he/she wins that Trinket.
    Type: Grant
    Filed: December 20, 1989
    Date of Patent: August 7, 1990
    Inventor: Sean P. Fauls
  • Patent number: 4936589
    Abstract: A board game is described which simulates the acquiring of employment in various jobs, the receiving of paychecks, the paying of bills, and the receiving or paying of benefit checks associated with the status of being employed or unemployed. Players move their playing pieces along the game board path according to the roll of dice. According to the rules, a player can acquire employment by landing on a company space, rolling the dice and receiving the appropriate job credit card. Certain other spaces on the path have instructions for paying bills, receiving Welfare and Unemployment benefit checks, and paying Welfare and Unemployment benefit checks. A timing piece moves around the circumference of the board with each roll of the players' dice. Each circumnavigation of the board by the timing piece results in a payday. When payday occurs, employed players received paychecks corresponding to the jobs they currently hold.
    Type: Grant
    Filed: August 8, 1988
    Date of Patent: June 26, 1990
    Inventor: Michael D. Sinclair
  • Patent number: 4934709
    Abstract: Educational game apparatus which includes a game board embodying player game paths in combination with a numbered die and test cards having information depicting diagramatically pictorial memorizing aides. These paths are in the form of concentric rings each having different lengths. The inner ring path being shorter and having a fewer number of spaces than the outer ring paths to provide means for handicapping the players. During a player's turn, the die is rolled to determine a basic number. Then a test card is drawn and the information on the card is conveyed as a question to the player to determine a bonus points number. Each question is divided into accumulative bonus segments. The number of spaces the player can move is determined by the basic number plus the total bonus points number, which is the number of correctly answered segments of the question.
    Type: Grant
    Filed: January 23, 1989
    Date of Patent: June 19, 1990
    Inventor: Kevin P. Peterson
  • Patent number: 4932665
    Abstract: An old west mining town is depicted on a map on a game board with two segmented paths, a right path and a left path, each having a plurality of sequential spaces. Tokens are selected by players. The tokens are shaped to represent typical classical old west characters, both male and female. A first die having "right", "left" and "choice" directions in its faces determines which path the tokens are to follow. A second conventional die determines the number of spaces along the paths the tokens are to move. Bonus cards, stock cards and penalty cards are directed to be taken by the individual players as indicated by indicia on the spaces landed on. Payments are made and received by player to and from the bank. When a player's token lands on a space having instructions representing a players death, that player is automatically taken out of the game, whereby the players token is removed from the board and the player's acquired stock cards, bonus cards and money are returned to the bank.
    Type: Grant
    Filed: September 23, 1988
    Date of Patent: June 12, 1990
    Inventors: Joseph F. Fejdasz, Keith Simerson
  • Patent number: 4932666
    Abstract: A travel board game includes a generally rectangular game board having a movement path indicated by more than one hundred twenty contiguous sequential spaces. A first group of question spaces are designated by indicia on the movement path and a corresponding first group of question cards bear questions and associated answers corresponding to the first group of question spaces. A second group of spaces on the movement path bear indicia designating special question spaces and a second group of special question cards bear questions and answers corresponding to the special question spaces which have a higher degree of difficulty than the first group of question cards. One of the spaces on the game board is designated as a random movement space and every tenth space in the movement path is numbered, beginning at twenty and ending at one hundred twenty.
    Type: Grant
    Filed: August 21, 1989
    Date of Patent: June 12, 1990
    Inventor: Kenneth R. Corle
  • Patent number: 4932667
    Abstract: A performing artist game, including a game board with a playing surface containing a first space in the form of a five pointed star and a group of second spaces defining a five pointed star in a playing path surrounding the first star, is shown. Points of the first star and second star define a transition path where play is commenced and terminated. The group of second spaces contains indicia indicative of five performing art fields and indicia representing a combination of opportunity and/or calamity to vary the game. Play pieces are used for movement during the game. A chance device is used to randomly determine the number of spaces a play piece is advanced. Audition cards are used which contain a situation side and a team question side. The situation side includes indicia defining a plurality of performing artist roles which correspond to the indicia indicative of performing art fields on the playing path.
    Type: Grant
    Filed: December 21, 1988
    Date of Patent: June 12, 1990
    Assignee: Gorski and White Games Unlimited, a California General & Partnership
    Inventors: Cindy Gorski, Ray Gorski
  • Patent number: 4917387
    Abstract: A board game simulating childhood conflicts and encounters with parents is set forth wherein opposing players numbering from two to six begin play in opposed and equal first and second circuitous paths that join to a single path wherein various spaces are indicative of childhood punishments and rewards in attaining a goal of reaching the outside of the home in order to play. Opposing Mom and Dad cards are utilized and are drawn upon a player landing upon a designated space to provide an element of chance in positive and negative instructions simulating childhood encounters with parents. A plurality of dice are utilized to dictate the movement of playing pieces about the board game.
    Type: Grant
    Filed: December 5, 1988
    Date of Patent: April 17, 1990
    Inventor: James F. Roggero
  • Patent number: 4902018
    Abstract: A method of playing a game related to cribbage having a playing board with a number of tracks along each of its edges. The tracks surround a card storage area, a die storage area, a so-called "kitty" or bank area and an area for holding the game bits or pegs located in a central zone of the board. Each track is divided into a plurality of sections and each track section is divided into a number of groups of action locations, for example, in the form of holes for removably inserting a game bit. Different characteristics expreseed, for example by different colors, are allocated to each hole for randomly influencing the progress that a player can make along his or her track from start to finish as determined by the cards of his hand and by at least one die.
    Type: Grant
    Filed: March 30, 1989
    Date of Patent: February 20, 1990
    Inventor: Vicki M. Morse
  • Patent number: 4900033
    Abstract: A game apparatus for entertaining children and teaching them how to spell. The gameboard thereof has first and second paths thereon from a starting location to a finishing location thereof. The paths are defined by a plurality of ordered spaces or steps. The player moves his game piece along the paths as directed by a chance device, any special instructions on any of the steps on which he lands and whether he correctly spells the word or words from a list of words associated with those steps. If a player lands his game piece on a special designated step and correctly spells the word(s) associated with that designated step, he automatically jumps his game piece ahead along the path, i.e. proceeds along a second shorter path, towards the finishing location. When one player's turn has passed and it is another player's turn, the one player can study the list of words to prepare for his next turn.
    Type: Grant
    Filed: September 12, 1988
    Date of Patent: February 13, 1990
    Inventors: Samuel Campos, Raoul Campos-Kreutzer
  • Patent number: 4898390
    Abstract: A board game comrpises a playing surface constituted by a board printed with a number of graduated tracks. Markers are positioned within the tracks and cards are provided which are printed with remarks. The remarks are accessed by the players of the game with the use of assessment indicators each adapted to indicate one of a plurality of predetermined assessments of the remarks. Two different types of cards are employed. One type of card contains character attribute remarks, and the other type of card contains opinion statements.
    Type: Grant
    Filed: March 14, 1988
    Date of Patent: February 6, 1990
    Inventor: John L. De Villiers
  • Patent number: 4895374
    Abstract: An educational board game in which music students learn the names of the lines and spaces on the musical staff and their corresponding keys on the keyboard, comprising a folding game board, a key finder, instruction cards, dice and various colored game pieces. The board has a peripheral playing path representing a grand staff. The measures of the grand staff are spaces, each space having several letter notes. A representation of a keyboard is also provided on the board wherein the keys correspond to the letter notes on the grand staff. The players are each given seven playing pieces, each piece representing a musical letter note A-G. The object of the game is to advance each piece around the grand staff, moving the allotted spaces or measures, then ultimately moving the pieces to the corresponding keys on the keyboard.
    Type: Grant
    Filed: April 3, 1989
    Date of Patent: January 23, 1990
    Assignee: Music Ed, Inc.
    Inventor: Illene W. Bowles