With Common Finish (e.g., Parchisi) Patents (Class 273/249)
  • Patent number: 5918882
    Abstract: A game for testing the senses comprising a game board having a start area, a finish area, and a playing area positioned between the start and finish. The playing area is divided into a plurality of sequential spaces. Indicia are provided on some of the spaces for providing instructions relating to selection of questions and for manuevering game piece icons through the playing area. Six sets of questions for testing the acuity of the senses are provided. One set of questions is provided for each of the six senses of sight, hearing, taste, smell, touch, and extrasensory perception. Each of the questions has a point value corresponding to the level of difficulty of the question. A random generator is provided for randomly selecting one of the questions on a turn-by-turn basis to thereby utilize the questions to play the game.
    Type: Grant
    Filed: February 19, 1998
    Date of Patent: July 6, 1999
    Inventor: Nhan D. Truong
  • Patent number: 5906371
    Abstract: A multi-skill question and answer board game which can be competitively and simultaneously played by players of different skill and age levels comprising a game board with a one directional playing track along which each player moves their pieces based upon the value of the roll of a single die, the track is made up of plurality of different topic sectors, a number of sets of multi-skill level topic cards bearing questions for each topic to which each player must reply once he has chosen the skill level, the higher the skill level chosen the higher value given to the correct answer.
    Type: Grant
    Filed: February 27, 1998
    Date of Patent: May 25, 1999
    Inventor: Robert N. Peterson
  • Patent number: 5882008
    Abstract: A board game apparatus including a game board divided into a plurality of playing spaces connecting a starting space with a destination point. The players roll a die and move along the playing spaces accordingly. Upon landing on a playing space, the player has the choice to either answer an objective question or a subjective question in order to continue moving toward the destination point or pass. If the player incorrectly answers a question, he or she must move backward along the path between the starting point and the destination point. The objective cards each include a question and a correct answer, while the subjective cards include a question and two possible answers. The correct answer to a subjective question can be determined either by selecting a pre-determined answer printed on the card based on a poll of the general public or other selected group, or by polling the players.
    Type: Grant
    Filed: January 14, 1998
    Date of Patent: March 16, 1999
    Inventor: Kenneth A. Siegesmund
  • Patent number: 5876211
    Abstract: An Educational Board Game for simulating the school system and educating players on a variety of subjects through interactive play. The inventive device includes a game board including a perimetrical movement track and a diagonal movement track interconnecting a central starting and finishing area of the game board with the perimetrical movement track wherein the perimetrical movement track and the diagonal movement track are each divided into a plurality of individual spaces. A plurality of playing pieces are provided for movement among the plurality of individual spaces of the game board and a plurality of query cards each having printed thereon a plurality of questions and a plurality of answers for each of a number of subject matter categories are provided for determining acquisition of a quantity of game money.
    Type: Grant
    Filed: May 29, 1997
    Date of Patent: March 2, 1999
    Inventors: Linda Rodebaugh Schmoyer, Janet V. Balukas, Jacqueline Moss Fetzer
  • Patent number: 5826877
    Abstract: A safety game including a game playing area divided into six regions. The six regions include a first region, a second region, a third region, a fourth region, a fifth region and a sixth region. The game playing area has a path of travel extending between the six regions. The path of travel has a starting point in the first region and a finishing point comprising the sixth region. The first five regions correspond to an area a child frequents. A plurality of game pieces are included for movement around the path of travel. A spinning wheel for determining movement around the path of travel is also included. A plurality of sets of question cards correspond to the first five regions of the game board.
    Type: Grant
    Filed: June 23, 1997
    Date of Patent: October 27, 1998
    Inventor: Lauren B. Glassman
  • Patent number: 5803455
    Abstract: A board game is provided including a game board with a top surface and a bottom surface. The top surface has a first indicia, a second indicia and a single path connected between the first indicia and second indicia comprising a plurality of squares. A predetermined number of the squares include trap indicia printed therein. Also included are a plurality of first human tokens each representative of a soldier and a plurality of second human tokens each representative of a prisoner. A plurality of playing cards include trap cards each having a number of human tokens lost printed thereon. To facilitate play, a plurality of dice are provided. During such play, the players attempt to move the soldier human tokens from the first indicia to the second indicia whereafter the players attempt to move the prisoner human tokens from the second indicia to the first indicia.
    Type: Grant
    Filed: November 6, 1997
    Date of Patent: September 8, 1998
    Inventor: Carmine L. Falzarano
  • Patent number: 5799939
    Abstract: A device for decoding distorted images from a sheet which includes a reflecting geometric figure to be placed on the sheet and can include portions of the decoded image being permanently applied to the reflecting surface for combination with decoded distortion images from the sheet to form a complete image. A reflecting surface can be applied onto a beverage can to decode an anamorphic image applied onto a separate sheet. A reflecting canister can be used to decode distorted images and include a removable top to hold images therein and a light source to illuminate distorted images for reflection. A game is described which uses geometric reflecting pieces to decode commands of the game. A teaching game described having a question sheet with a distorted image representing the answer to the question which can be decoded by use of a geometric reflecting device.
    Type: Grant
    Filed: December 14, 1995
    Date of Patent: September 1, 1998
    Assignee: Wesleyan Company, Inc.
    Inventor: Wesley C. Schneider
  • Patent number: 5769420
    Abstract: A method of playing a novel board game wherein player pieces are moved along a predetermined path in accordance with the ability of one player to remember a fictitious name selected by the other player before the game begins. Cards are dealt in sequence to all the players to form a card pile face up in front of each player. When the last played card matches a card previously paid, those two players try to recall and say the other player's name first. The player who says the other player's name first takes the other's card pile, counts the number of cards in it, and advances a corresponding number of spaces on the playing board. The player who reaches the finish location first, either one or more times, is the winner.
    Type: Grant
    Filed: May 28, 1997
    Date of Patent: June 23, 1998
    Inventor: Caroline R. Sultzbaugh
  • Patent number: 5758877
    Abstract: The present invention provides in a first aspect, with reference to FIGS. 1, 2, 3, 4 and 5, apparatus for playing a game comprising a board (10) marked in a particular manner, a plurality of playing pieces (20) and a plurality of question cards (30), the playing pieces (20) being movable by throwing dice (40, 50) in accordance with specified rules. A playing path is defined on the board (10) along which the playing pieces (20) are moved during the game. The playing path comprises a plurality of segments (11) defining locations for the playing pieces (20) during the game, the segments (11) being of a plurality of different identifiable types. The question cards (30) are divided into a plurality of different categories, the number of categories of question cards (30) matching the number of types of segments (11).
    Type: Grant
    Filed: November 19, 1996
    Date of Patent: June 2, 1998
    Inventor: Thomas W. Liddell
  • Patent number: 5743528
    Abstract: A Biblical learning system is disclosed. The unit includes a foldable game board with a discretely shaped attachable spinner. The maplike board design has an endless peripheral path contiguous with central path tours. The spinner is positioned on a central area of the game board and has influence points for token direction at specific locations on the path system. A player is represented by a token which moves on all paths; win and loss racers coded to tokens which racers move on independent registers. Dice are included for distance movement of tokens. A number of labeled tour tickets are dealt and allow tokens a choice of path entry after START. Indicia on tour paths are correlated to two decks of activity cards: the first deck bearing Bible verse or movement instructions for tokens; the second deck has penalties for loss racers. The peripheral path has many sequential sectors with random instructions; only one recitation/account station.
    Type: Grant
    Filed: June 5, 1995
    Date of Patent: April 28, 1998
    Inventor: Anne Cecilia Downey-Jerome
  • Patent number: 5738354
    Abstract: An entertainment and educational board game is disclosed which requires players to answer questions arranged in a hierarchy ranging from most difficult questions to questions of intermediate difficulty, and then to questions of least difficulty, and includes a playing board, a star-shaped playing course on the playing board and formed from a plurality of joined playing spaces, a plurality of sets of question cards with each set representing a particular question category, a plurality of question card boxes for the sets of question cards, and a rotatable question card box holder having compartments for holding the question card boxes and question cards. The players take turns in their attempts to correctly answer the questions printed on the question cards starting with the most difficult question level.
    Type: Grant
    Filed: September 9, 1996
    Date of Patent: April 14, 1998
    Inventor: Aaron G. Easley
  • Patent number: 5735522
    Abstract: A quote and year trivia question game including a game board, die, a plurality of game pieces and a plurality of cards. Each of the cards has a front face with a plurality of quotes and questions relating to various subjects printed thereon. On a rear face of each card is the origin and answer of the quote and questions, respectively. The game is played by each player rolling the dice and moving an associated game piece along the game board as governed by whether or not the player guesses the correct origin or answer.
    Type: Grant
    Filed: April 24, 1997
    Date of Patent: April 7, 1998
    Inventor: Damien Sausa
  • Patent number: 5709384
    Abstract: A game apparatus having a game board divided into a grid pattern. Playing paths are arranged to allow player tokens to progress along bordering grid squares in a predesignated manner until player's token enters a center area. Players are rewarded and penalized by landing on grid squares or drawing cards resulting in gain or loss of play money. Additional territorial areas are set aside on the game board providing players with the opportunity to further penalize other players for landing therein. The purpose of the game is to accumulate and maintain the most wealth by game's end.
    Type: Grant
    Filed: March 8, 1996
    Date of Patent: January 20, 1998
    Inventor: Frederick Miller
  • Patent number: 5707239
    Abstract: A multipurpose math function learning game comprised of a plurality of games utilizing math functions such as addition, subtraction, and multiplication to achieve a desired objective of winning one of the plurality of games.
    Type: Grant
    Filed: December 14, 1995
    Date of Patent: January 13, 1998
    Inventor: Sally L. Butler
  • Patent number: 5695190
    Abstract: Playing pieces are provided to each player for movement among the spaces in accordance with the roll of the die and indicia printed on selected spaces when a playing piece is moved to that location. The object of the game is for one player to cross a space designated state line, the crossing being determined by the number of points a player has accumulated during play and the number rolled on a die.
    Type: Grant
    Filed: October 4, 1996
    Date of Patent: December 9, 1997
    Inventor: Albert A. McClain
  • Patent number: 5678820
    Abstract: A game apparatus having a game board divided into a grid pattern. Playing paths are arranged to allow player tokens to progress along bordering grid squares in a predesignated manner until player's token enters a center area. Players are rewarded and penalized by landing on grid squares or landing on other player's tokens. Additional ziggurat zones are set aside on the game board providing players with the opportunity to further penalize other players for landing therein. The purpose of the game is to move all four of a specific player's tokens to the center of the board.
    Type: Grant
    Filed: March 8, 1996
    Date of Patent: October 21, 1997
    Inventor: Frederick Miller
  • Patent number: 5679002
    Abstract: An apparatus and a method for playing a math-teaching board game which enables a player student while manipulating game-pieces to gain an understanding of the concept of fractions and arithmetical operations associated therewith. The game is played by 2 to 4 players. The game includes a pyramidical-shaped board having a continuous path of steps, individual game tokens, a die, a plurality of decks of question cards for respective arithmetic operators, fraction boards and a slide box for placement of the fraction boards thereon. In playing the game, the player skillfully moves a selective game token up a number of steps based on the roll of the die. Each step on the board displays an arithmetical operator which determines which deck of question cards is selected. The player uses the fraction boards and the slide board in an attempt to visually determine the answer to a selected question. If the player answers the question correctly, the player remains on the step advanced by the die roll.
    Type: Grant
    Filed: February 28, 1995
    Date of Patent: October 21, 1997
    Inventor: John C. Scelzo
  • Patent number: 5676369
    Abstract: A method of playing a board game related to brewing procedures and the science of brewing. The game includes a board having an endless path divided into a plurality of continuous spaces including a starting space and spaces with indicia upon them corresponding to hops, barley, yeast, brewing science and speciality beer styles. At least two players start by moving their playing pieces along a path according to a roll of the die. Upon landing on a space, a player must pick a card corresponding to that space. The card may require the player to correctly answer a question or may award or hinder his progress in the game. If the card requires an answer, which is correctly answered, the player is allowed to roll again and continue around the board. Upon passing the starting point the player is awarded a piece of brewery equipment. Players continue collecting brewing equipment while moving around the board. Play is terminated when a player receives all of the equipment necessary to operate a brewery.
    Type: Grant
    Filed: November 7, 1996
    Date of Patent: October 14, 1997
    Inventor: Mark Keathon DeWeese
  • Patent number: 5676374
    Abstract: The game disclosed includes a movable staircase assembly that moves characters from one location on the staircase assembly to another. A spinner directs a player to place a character on the staircase at a specific location, to skip a turn, or remove an opposing player's character from the staircase. The winner is the first player to have all of her characters reach the end of the staircase. The staircase includes stationary and movable components that serially move the characters from one step to the next with a reciprocating motion of the movable component relative to the stationary component. A gear mesh and cam converts the rotary motion of a battery-operated motor to a reciprocating motion in the movable component.
    Type: Grant
    Filed: April 23, 1996
    Date of Patent: October 14, 1997
    Assignee: Hasbro, Inc.
    Inventors: David W. Bossa, Christopher A. Down, Edward J. Estabrook, Ralph J. Kulesza, Wayne A. Kuna
  • Patent number: 5660389
    Abstract: A history-based trivia game wherein the answers to all questions are given in the form of a calendar year. Game components include a game board, throwing die, game pieces, playing cards and bonus markers. The object of the game is to be the first player to advance a game piece across a calendar year imprinted on the playing board by correctly answering questions found on the playing cards. A player may advance his or her playing piece one day of the calendar year for each point earned by correctly answering a question. Questions of greater difficulty are awarded a greater number of points. A weighted scoring system allows players to earn partial credit as calculated by the total number of points possible for a correct response minus a predesignated number of points depending on the degree of variation of the player's response from said correct answer.
    Type: Grant
    Filed: August 11, 1995
    Date of Patent: August 26, 1997
    Assignee: Cygnus Ventures, Inc.
    Inventor: Donald R. Freda, III
  • Patent number: 5660388
    Abstract: A board game comprises a board and a set of movable pieces for each of two players. The board is marked into a matrix of spaces forming a plurality of concentric perimeters, the innermost perimeter surrounding a single central space. Each perimeter comprises a separate level, the outermost perimeter being the lowermost level, and the central space forming the uppermost level. Each level has selected "jumping" spaces. A player may move a piece may only to an adjacent space on the same level, except when (1) the piece is on a jumping space, or (2) another piece is on an adjacent space on the same level, or (3) another piece is on adjacent space on the next higher level. When a piece is on a jumping space, it may jump to the immediately adjacent space on the next higher level. When another piece is on an adjacent space on the same level, the piece to be moved may jump over that piece to the next space on the same level.
    Type: Grant
    Filed: July 13, 1995
    Date of Patent: August 26, 1997
    Inventor: Arnold Benn
  • Patent number: 5657989
    Abstract: A family chore board game (10) comprising a game board (12) having thereon a sequence of playing zones (14) defining a path of travel. A plurality of playing pieces (16) are provided. Each playing piece (16) is used by each player to be positional within the playing zones (14) on the game board (12). A deck of standard playing cards (18) are also provided. Two of the standard playing cards (18) and possibly an additional third standard playing card (18) are dealt to each of the players. Specific various combinations are to be made by the standard playing cards (18) to indicate moves needed by each player, so that the playing pieces (16) will travel along the playing zones (14). The first player to move the respective playing piece (16) from the first starting playing zone (14) to the last finishing playing zone (14) will win the game (10).
    Type: Grant
    Filed: November 6, 1995
    Date of Patent: August 19, 1997
    Inventor: Corwin Acoba
  • Patent number: 5645279
    Abstract: This invention provides a simulated race board game for both amusement and education which includes playing pieces which are replicas of motorized vehicles, such as automobiles or motorcycles. The present invention relates to a board game of questions related to the past, present, and potential future of a particular vehicle. It is a game to challenge the knowledge of and educate persons interested in the history of a particular vehicle played with cards having trivia questions and answers.
    Type: Grant
    Filed: May 20, 1996
    Date of Patent: July 8, 1997
    Inventor: Alicia L. Reutlinger
  • Patent number: 5639242
    Abstract: An educational device for motivating, monitoring and rewarding children's task performance or the like, that is motivational, fun and easy to use, in a continuous game format. A learning system 8 is typically comprised of a base material 10, having a plurality of sides and edges, with one side designated as a playing surface 12, on which is demarcated an area resembling a road 14 in a continuous circuit form. The system 8 can be mounted to any flat vertical surface by means of mounting pads 36. Loop fastener material 18a is attached to a plurality of discrete areas 16a within the road area 14, and the discrete areas 16a are organized into a circuitous route. A second plurality of discrete areas 16b with loop fastener material 18b attached, form temporary playing piece 32 waiting areas. The system 8 utilizes separate areas 20 and 22 to identify the start and reward positions 20 and 22.
    Type: Grant
    Filed: October 23, 1995
    Date of Patent: June 17, 1997
    Inventor: Laura Lee Wilson
  • Patent number: 5611537
    Abstract: The invention relates to a board game based on wines and the wine regions of the world. The board game has a plurality of zones through which players move in accordance with the throw of a die or dice to gain assets in the wine industry; players with sufficient assets being enabled to proceed to a further zone. The winner is the player who first accumulates enough assets to purchase a special property.
    Type: Grant
    Filed: April 17, 1996
    Date of Patent: March 18, 1997
    Inventor: Rodney B. Burtt
  • Patent number: 5607160
    Abstract: The present invention is directed toward an educational and entertaining game that challenges the players knowledge, artistic and theatrical talents. The game is played by rolling a die and moving a game piece the appropriate number of spaces. The object of the game is to move completely around the pathway on the gameboard before the opposing teams. The pathway contains letters designating which category of play the team must perform. The three categories are Q-Question, D-Draw, and A-Act. Playing cards are included which contain the various questions, draw and act words to perform. Answers to the questions, as well as the reference to where in the Bible one can find the answer, are provided on the playing cards. Additionally, the gameboard has some spaces designated as open-play spaces in which the opposing teams may attempt to correctly solve the category first in order to discontinue the playing teams turn and advance around the playingboard.
    Type: Grant
    Filed: January 11, 1996
    Date of Patent: March 4, 1997
    Inventors: Arthur J. Stevens, Linda T. Stevens
  • Patent number: 5590883
    Abstract: An improved cribbage game including in addition to the normal features of the traditional game of cribbage, an additional element of chance in the form of a deck of pegging cards which disrupt the normal course of play when a player's peg lands on predetermined pegging locations.
    Type: Grant
    Filed: June 16, 1995
    Date of Patent: January 7, 1997
    Inventor: Jeffrey D. Brewer
  • Patent number: 5556100
    Abstract: The present invention provides a board game for use as a didactic teaching-aid for individuals that are interested in the immune system. The game comprises a playing board having a continuous main course having a plurality of playing spaces. Each playing space contains a number that matches the number of an immune scenario vignette that constitutes an exposure to an infectious disease or to an immune disease state, such as an auto-immune disease or an immune-deficiency. A method of curing or treating the disease, and information about the disease is provided in a disease handout that the players reference while tending to their disease at a hospital, clinic or pharmacy, depending on the nature of the exposure. When a player attains immunity, they become immune to those diseases that are subsequently encountered.
    Type: Grant
    Filed: May 31, 1995
    Date of Patent: September 17, 1996
    Assignee: Baylor University
    Inventors: Mark F. Taylor, Sally W. Jackson
  • Patent number: 5540439
    Abstract: A game apparatus includes a game board surrounded by a fence, a plurality of pawns which are advanceable along the fence and an action character figure which is moveable on the game board. The action character figure is adapted to randomly move about on the game board surface, and each of the pawns includes an ejectable component which is ejected when the pawn is engaged by the action character figure.
    Type: Grant
    Filed: August 31, 1995
    Date of Patent: July 30, 1996
    Assignees: Howard Kamentsky Design, Stephen Schwartz Design
    Inventor: Howard Kamentsky
  • Patent number: 5531447
    Abstract: A game device including a game plate having a predetermined track formed thereon and at least one piece resting portion provided by said track, a piece which can be rested on the piece resting portion. A running body is provided on the track and having a scooping-up member for scooping up game pieces. A scooping-up member operating mechanism for operating the scooping-up member, wherein the scooping-up member operating means includes a scooping-up driving mechanism for temporarily driving the scooping-up member in the vicinity of said piece resting portion. A restraining mechanism designed to intermittently operate so as to intermittently restrain a part of mechanical elements inside said scooping-up member driving mechanism from operating is also provided.
    Type: Grant
    Filed: May 25, 1995
    Date of Patent: July 2, 1996
    Assignee: Tomy Company, Ltd.
    Inventors: Yoshizo Nagasaka, Takao Namiki
  • Patent number: 5516290
    Abstract: A board game is disclosed wherein a plurality of players are entertained while learning lingo and safety aspects of skateboarding. A game board having a path printed thereon is provided. The pathway includes a plurality of spaces with at least a beginning space and an ending space. A die is used to indicate the number of spaces a player moves their playing piece each turn. The die is also used to determine the consequences of having to "ride" the "skate pool". Other aspects of the game include a store where safety items are purchased and a bank from which players can obtain money. The object of the game is to gather all of the safety equipment required and then land on the ending space, otherwise known as the winners circle.
    Type: Grant
    Filed: December 21, 1993
    Date of Patent: May 14, 1996
    Inventors: Robert L. Quigley, Robert A. N. Quigley
  • Patent number: 5511792
    Abstract: A pirate's trap board game is presented involving a serpentine pathway between the beginning "Empty Treasures" space and the ending "Open Pirate's Treasure" space. The serpentine pathway is divided into a number of spaces depicting treasure commonly found in a pirate's treasure hunt: a gold bar, an emerald, a sapphire, a treasure chest, a diamond and a pirate. A six-sided die is also utilized to move the player's token, with one face of the die depicting one of the above corresponding figures. When a player rolls a treasure chest he also selects a card from a treasure chest which allows him to advance his token according to the instructions on the card. When a player rolls a pirate, he must pick a card from the pirate's trap cave which instructs him to move his token backward. The game ends when one player rolls a treasure chest and is allowed to advance his token to the open pirate's treasure chest at the end of the serpentine pathway.
    Type: Grant
    Filed: March 6, 1995
    Date of Patent: April 30, 1996
    Inventors: Dawn M. Simmons, Laurie L. Buchanan
  • Patent number: 5509661
    Abstract: A game for entertaining and educating players on various geometrical shapes. The inventive game includes a game board having a plurality of geometrical shapes printed thereon. A deck of cards, each having an individual one of the geometrical shapes printed thereon, is provided for random selection by each player. The players advance game tokens along the board in accordance with the random cards to win a game by advancing to a finish area of the board.
    Type: Grant
    Filed: January 12, 1995
    Date of Patent: April 23, 1996
    Inventor: Ardith M. Parsley
  • Patent number: 5482288
    Abstract: A board game having a plurality of stations intermediate start and finish stations. Some of the intermediate stations bearing obstacle directions which include events calling for the presence of public servants. A player has two identical tokens one representing himself and the other a public servant. When the first token lands on one of the designated event stations it must remain there until the appropriate public servant reaches that station from stations designating public building appropriate to that public servant and that event served thereby. There is also an exterminating zone which can result in a player being expelled from the game.
    Type: Grant
    Filed: October 31, 1994
    Date of Patent: January 9, 1996
    Assignee: Commonwealth of Puerto Rico
    Inventor: Isacc Cedeno
  • Patent number: 5478086
    Abstract: A theme park board game comprising: a game board formed in a planar configuration and including a plurality of structures simulating the star attractions, minor attractions, rides, vendor and food areas normally found in a theme park, the various structures being connected by a plurality of circles, the circles granting players various game related aids and obstacles; the game having a plurality of accessories including: human and animal characters, tokens having differing thicknesses and point values imprinted thereupon, a score tallying device, a chance device, play money formed in a variety of denominations, at least one set of playing cards including a variety of different instructional indicia; and a set of playing rules informing the users how to play the game, each player moving their chosen character the number of circles dictated by the chance device, the players being required to visit specified board structures, players accumulating token points as they traverse the circles and structures of the ga
    Type: Grant
    Filed: March 24, 1995
    Date of Patent: December 26, 1995
    Inventor: Andrew J. Aylett
  • Patent number: 5476263
    Abstract: A table game simulating the development of a sports championship, comprising a game board (1), a path of travel (2) defined on the game board (1), zones (3) formed on the path of travel (2) and consecutive to each other, pieces (5) to be positioned in the zones (3), and drawing devices (11, 12) adapted to determine the position of pieces (5), the path of travel (2) being divided into two consecutive half-paths (2a, 2b) having an equal number of zones (3) and corresponding to the first and second rounds of a sports championship engaging a plurality of teams, the zones (3) comprising in each half-paths (2a, 2b), as many team-boxes (4) as there are teams, the team-boxes (4) each having an identification symbol (4a) of their own, and the pieces comprising as many team-pieces (5) as there are team-boxes (4) in each half-path (2a, 2b), each of the team-pieces (5) having an identification symbol (4a) of said team-box (4) .
    Type: Grant
    Filed: March 22, 1995
    Date of Patent: December 19, 1995
    Inventor: Luciano Romaniello
  • Patent number: 5472207
    Abstract: A game is provided where point values are awarded based upon the number and difficulty of factual connections or linkages provided by an answering player between a category and a subcategory or two categories. The player moves a game piece from a starting space to a finishing space along a playing path preferably having a star shaped configuration. The number of spaces moved equals the total of the point values earned by identifying the factual connections during a player's given turn. The categories and factual connections used as representative examples relate to the motion picture industry, however the game method may be applied to a variety of subjects for entertainment or educational purposes. Alternate embodiments, including computer, multimedia, and performance versions are described.
    Type: Grant
    Filed: February 7, 1995
    Date of Patent: December 5, 1995
    Inventors: Robert O. Sullivan, Jr., Debra M. Sullivan
  • Patent number: 5462282
    Abstract: A creative game is provided which consists of a plurality of gaming chips and identifiable indicia printed on one side of each gaming chip. When identifiable indicia is marked by a highlight color marker to indicated different value combinations, the gaming chips will become similar to playing cards to be utilized in playing games.
    Type: Grant
    Filed: March 21, 1994
    Date of Patent: October 31, 1995
    Inventor: Pame A. M. L. C. Romano
  • Patent number: 5441277
    Abstract: A game wherein, for a player to advance around a game board to a winning board position, the player must satisfactorily comply with instructions that solicit a rhyming response. The game board includes a starting space, a winning space, and a number of distinguishable spaces therebetween. The spaces are divided into several categories that are distinguishable by different indicia and/or different colors. Each category of space requires a player to comply with a particular instruction. When a player occupies one category of game board space, the player must recite a word that rhymes with a word selected at random; another category of game board space requires a player to create or recite a multi-line rhyme, one line ending with a word selected at random, e.g.
    Type: Grant
    Filed: July 14, 1994
    Date of Patent: August 15, 1995
    Inventors: Brad E. Lenhart, Jill R. Lenhart
  • Patent number: 5435566
    Abstract: A windsurfing board game includes a game board divided into a shore area, a water area and an island area. The water area and island areas are divided into playing spaces, and playing pieces in the form of windsurfers are moved on the playing spaces according to the roll of a die. A treasure indicia is hidden on the island spaces. The players move from the water area to the island area in an effort to uncover the treasure indicia by exposing the undersurface of the island space landed upon. Once the treasure indicia is located, the player returns back to the shore area from the island through the water area. Chance cards are employed during movement through the water area with each turn, with each chance card containing either a favorable, adverse or neutralizing indicia.
    Type: Grant
    Filed: April 19, 1994
    Date of Patent: July 25, 1995
    Inventor: Paul Scuderi
  • Patent number: 5407206
    Abstract: An improved cribbage game apparatus includes a cribbage score board having a single scoring path for each player in order to obviate the need to repeat the counting or scoring lap and thus reducing confusion as to the laps completed. The board is larger than standard and the opponents' pegging or scoring paths are widely separated for further ease of use. The board folds for ease of storage, and includes separate storage space therein for each of the scoring pegs and at least one deck of cards when folded. The pegs are symmetrical to provide for ease of manipulation, and are differentiated by color and/or shape for each player for further ease of use. The board and pegs may be formed with differently shaped holes and peg ends for each player, thus precluding placement of one player's peg in another player's board path.
    Type: Grant
    Filed: March 10, 1994
    Date of Patent: April 18, 1995
    Inventor: Gene D. Cohen
  • Patent number: 5388835
    Abstract: A board game having multiple travel paths divided into stations, that combine, separate, recombine and form dual tracks for simultaneously accommodating up to thirty-two game pieces. Each player has four game pieces in game play. Movement of the game pieces are accelerated by combination throws of three game dice. Board indicia control ancillary bonus and/or penalty movement of the game pieces. The board indicia is also indexed to accessory instructional cards and a spinner device having a rotatable pointer for denoting specific instructions controlling game play.
    Type: Grant
    Filed: August 23, 1993
    Date of Patent: February 14, 1995
    Inventor: Kevin Albright
  • Patent number: 5386994
    Abstract: A star maze game, comprising marbles, a die, and a game board. The game board has four sides, three levels, and a continuous hole path near the periphery of the game board. There is a center star in the center of the board. The game board has four identical player groupings on each of its four edges, each assigned to a different player. Each player grouping has a starting position and a home position, the object of the game being accomplished by a player who is the first to move each of the marbles around the continuous hole path, from the starting position to the home position, with the exception of one last marble, which is moved to the center star. The relative movement around the board is controlled by the rolling of the die.
    Type: Grant
    Filed: February 9, 1994
    Date of Patent: February 7, 1995
    Inventor: Garry L. Baranowski
  • Patent number: 5377991
    Abstract: A game board is provided at least one player advancement track having a linear progression of advancement spaces. The game board also includes a circular movement track having a closed-loop progression of movement spaces extending in an unending, traversing configuration around the game board. A movement piece for each player is placed upon a beginning space of the circular movement track. A question is posed to each player in turn which, if answered correctly, entitles the player to select a random number and move his or her movement piece along the circular movement track a corresponding number of spaces. The game proceeds accordingly, wherein a player may move an advancement marker one space along the advancement track each time that player's movement piece lands upon one of a plurality of advancement-activating movement spaces. Some of the advancement-activating movement spaces are common to all participating players, while others operate to advance only the advancement marker of a particular player.
    Type: Grant
    Filed: April 1, 1994
    Date of Patent: January 3, 1995
    Inventor: M. Ardell Olsen
  • Patent number: 5350179
    Abstract: A board game apparatus (10) wherein players assume the identities of police officers and fight the war against crack cocaine. Board game apparatus (10) is divided into a first main region (24), a second main region (26), a third main region (28) and a fourth main region (30) wherein a pathway (52), communicates between the four main regions. Pathway (52) in first main region (24) has a plurality of playing positions wherein a player must obtain a plurality of prerequisite items for fighting the war on crack cocaine, such as a bulletproof vest, a task force, armaments, a police badge and a search warrant. Pathway (52) in second main region (26), third main region (28) and fourth main region (30) contain playing positions which give instructions, give information, give both information and instructions, designate barricade positions, designate neutral positions, require the drawing of cards, or the like.
    Type: Grant
    Filed: August 10, 1993
    Date of Patent: September 27, 1994
    Inventors: Ronald D. Hill, Adam G. Marglon, David P. Johnson
  • Patent number: 5340113
    Abstract: A board game is provided which consists of a game board having a generally spiraled type path of travel in a clockwise direction divided into consecutive playing position spacesa plurality of playing pieces one for each player, and a chance device for determining the movement of the playing pieces. The chance device is similar to the Hawaiian game called Pogs which uses a plurality of milk caps or disks each having an identifiable indicia on a first face, and a hitter disk. The disks are stacked with the first faces turned down. Each player takes turns throwing the hitter disk toward the stack knocking the stack over and toppling the disks. The respective playing piece moves the number of playing position spaces equal to the number of disks turned over with their first face up.
    Type: Grant
    Filed: September 22, 1993
    Date of Patent: August 23, 1994
    Inventor: Fred E. Respicio
  • Patent number: 5316308
    Abstract: A shadow board game is provided and includes a shadow casting device used in conjunction with a board game for fun by the players. Acts acted out in shadow casting can be simulated in shadow by actual physical contact during the play of the game by the players from instructions taken from a game board. The player with the highest points at the end of the game wins.
    Type: Grant
    Filed: May 7, 1992
    Date of Patent: May 31, 1994
    Inventor: Jeffrey Stembokas
  • Patent number: 5314182
    Abstract: A two level board game with opaque sides that attach the top and bottom levels, while also containing and concealing the board games components that are in the area between the top and bottom levels, is disclosed. The top level of this board game has at least one hole, with a plurality of holes being the preferred method. Material is placed across the underside of the top level holes in a manner that allows entry to the bottom level yet prevents players from seeing the bottom level. The bottom level has at least one depression with a plurality of different size depressions located under and down away from the top level holes being the preferred method. These bottom level depressions collect game components and direct them toward there centers. The object of the game is to use the board games hooking devise to reach through the top level holes and try to hook the concealed game components that may have collected in the depression the player is reaching in. This game is designed to simulate fishing.
    Type: Grant
    Filed: April 2, 1993
    Date of Patent: May 24, 1994
    Inventor: Daniel D. Derr
  • Patent number: 5308079
    Abstract: A board game apparatus and method for playing same requiring the demonstration of knowledge of deceased individuals, the circumstances surrounding their deaths, and the like, on the part of the players of the game. A game board is provided which has a continuous spiral course including several colored spaces defining a predetermined number of colorations. Several distinctive death-related markers are moved along the colored spaces by a different one of the players in playing the game. Several decks of question-posing cards containing questions relating to deceased individuals, the circumstances surrounding their deaths, and the like, is provided. Each deck contains a category of questions corresponding to one of the predetermined colors. A die directs random movement of the markers along the spiral course. An individual player effects operation of the die to advance the player's marker to a space having a predetermined color, and selects a question-posing card from the deck corresponding to that color.
    Type: Grant
    Filed: February 24, 1993
    Date of Patent: May 3, 1994
    Assignees: Elliott Dreznick, Jeffrey Dreznick
    Inventors: Elliott Dreznick, Jeffrey Dreznick, Howard Futerman
  • Patent number: 5303928
    Abstract: A windsurfing board game includes a game board divided into a shore area, a water area and an island area. The water area and island areas are divided into playing spaces, and playing pieces in the form of windsurfers are moved on the playing spaces according to the roll of a die. A treasure indicia is hidden on the island spaces. The players move from the water area to the island area in an effort to uncover the treasure indicia by exposing the undersurface of the island space landed upon. Once the treasure indicia is located, the player returns back to the shore area from the island through the water area. Chance cards are employed during movement through the water area with each turn, with each chance card containing either a favorable, adverse or neutralizing indicia.
    Type: Grant
    Filed: March 31, 1993
    Date of Patent: April 19, 1994
    Inventor: Paul Scuderi