Three-dimensional Characterization Patents (Class 463/32)
  • Patent number: 9884251
    Abstract: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
    Type: Grant
    Filed: September 26, 2016
    Date of Patent: February 6, 2018
    Assignee: Google LLC
    Inventors: Richard The, Jeffrey Paul Baxter, Kjell Fredrik Heghammar
  • Patent number: 9868059
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: January 16, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Patent number: 9865058
    Abstract: A survey application generates a survey of components associated with a three-dimensional model of an object. The survey application receives video feeds, location information, and orientation information from wearable devices in proximity to the object. The three-dimensional model of the object is generated based on the video feeds, sensor data, location information, and orientation information received from the wearable devices. Analytics is performed from the video feeds to identify a manipulation on the object. The three-dimensional model of the object is updated based on the manipulation on the object. A dynamic status related to the manipulation on the object is generated with respect to reference data related the object. A survey of components associated with the three-dimensional model of the object is generated.
    Type: Grant
    Filed: February 19, 2014
    Date of Patent: January 9, 2018
    Assignee: DAQRI, LLC
    Inventor: Brian Mullins
  • Patent number: 9855498
    Abstract: A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
    Type: Grant
    Filed: July 28, 2017
    Date of Patent: January 2, 2018
    Assignee: Wikipad, Inc.
    Inventors: Fraser Townley, Kelly D. Gamble
  • Patent number: 9849384
    Abstract: Techniques for enabling selection of one or more viewports from a scene representation are disclosed herein. In some aspects, scene configuration information including a position of at least one viewport relative to the scene may be received. Each of the at least one viewport may be associated with a streaming camera view. A scene representation may then be defined based, at least in part, on the scene configuration information. One or more viewport representations corresponding to each of the at least one viewport may be positioned within the scene representation, based, at least in part on, the scene configuration information. The scene representation, including the at least one viewport representation, may be displayed, for example, to a user. Each viewport representation may allow the respective streaming camera view associated with the corresponding viewport may to be displayed, such as by selection of each viewport representation.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: December 26, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Semih Energin
  • Patent number: 9807471
    Abstract: In an operation method of an image display device receiving a broadcast signal, interworking with an interworking device, and including a display unit, an event related to the broadcast signal or an event occurring from the interworking device is obtained. Related applications are recommended on the basis of at least one of the obtained events through the display unit.
    Type: Grant
    Filed: August 11, 2014
    Date of Patent: October 31, 2017
    Assignee: LG ELECTRONICS INC.
    Inventors: Hyungjin Kim, Jongmin Baek, Seungwon Ryu, Kunsik Lee, Misuk Park
  • Patent number: 9795873
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: December 13, 2016
    Date of Patent: October 24, 2017
    Assignee: GREE, INC.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 9792761
    Abstract: Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content.
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: October 17, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Mark B. Gagner, Damon E. Gura, Craig J. Sylla
  • Patent number: 9776083
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 10, 2014
    Date of Patent: October 3, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 9767615
    Abstract: Generally discussed herein are systems, apparatuses, and methods for providing contextually relevant augmented reality (AR) to a wearable device. In one or more embodiments, a method can include extracting features of one or more objects in a location in a field of view of a camera of a wearable device, retrieving a three dimensional model of the location based on the extracted features, assessing a situation of a user associated with the wearable device, modifying the three dimensional model based on the assessed user situation, and presenting, using the wearable device, at least a portion of the modified three dimensional model.
    Type: Grant
    Filed: April 21, 2015
    Date of Patent: September 19, 2017
    Assignee: Raytheon Company
    Inventors: Darrell L. Young, Gregory R. Gondran, Thomas G. Ribardo, Jr., Mark A. Bigham
  • Patent number: 9749672
    Abstract: An example information processing device displays a partial area of a panoramic video on a display device. The information processing device obtains range information with which it is possible to identify a display range of the panoramic video to be displayed and/or to identify a position within the display range. The obtained range information is information regarding a display range determined based on an input made on a predetermined input device while the panoramic video is played. Where the panoramic video is output using the display device, the information processing device outputs the panoramic video while changing output content thereof in accordance with the obtained range information.
    Type: Grant
    Filed: August 24, 2016
    Date of Patent: August 29, 2017
    Assignees: Nintendo Co., Ltd., Hal Laboratory, Inc.
    Inventors: Toshiaki Suzuki, Shigefumi Kawase
  • Patent number: 9744443
    Abstract: A server is connected to a terminal via a network, and manages registration of game information, the terminal performing a first game process that utilizes stored game information, and a second game process that utilizes registered game information.
    Type: Grant
    Filed: April 11, 2012
    Date of Patent: August 29, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Koji Tezuka, Masaki Ota, Kentaro Honma
  • Patent number: 9744449
    Abstract: A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight characteristic and/or a movement characteristics of the virtual object presented in the virtual environment where the handheld peripheral device represents the virtual object. The handheld peripheral device includes a movable weight. The weight adjusting profile is stored in the handheld peripheral device and a position of the movable weight in the handheld peripheral device is adjusted to correspond to a movement of the virtual object in the virtual environment.
    Type: Grant
    Filed: December 22, 2014
    Date of Patent: August 29, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Glenn Black, Frederick Umminger
  • Patent number: 9733048
    Abstract: A shooting training and game system with virtual targets is revealed. The system includes a main controller, a projection module, a lens module, and a shooting tool. The shooting tool can be a real gun or a laser gun. By hardware and software of the main controller, the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target. Then the lens module is aligned to the target image area for detecting and obtaining relative positions and coordinates of each shot formed on the target image area by the shooting tool. Thereby an error of each shot is calculated for evaluation of shooting accuracy. The shooting training and game system is more interesting, optional and used more efficiently.
    Type: Grant
    Filed: January 6, 2015
    Date of Patent: August 15, 2017
    Assignee: EGISMOS TECHNOLOGY CORPORATION
    Inventor: Di-Sheng Hu
  • Patent number: 9727137
    Abstract: A user viewpoint related image processing apparatus includes: a sensor unit configured to sense a viewpoint change of a user and generate motion data, a communication interface unit configured to receive an image package including image data from a media server, a scene constructing unit configured to, using the image package, place a virtual camera in a virtual space and construct a scene for the image data, and a virtual camera pose changing unit configured to, using the motion data, change a pose of the placed virtual camera to respond to the viewpoint change of the user.
    Type: Grant
    Filed: January 30, 2015
    Date of Patent: August 8, 2017
    Assignee: FXGear Inc.
    Inventors: Kwang Jin Choi, Yeong Jun Park, Kyung Kun Na
  • Patent number: 9691228
    Abstract: Methods and systems are provided for keno game play. A keno board is displayed having a plurality of spots. A player selection of a plurality of player spots is received. One or more modifications to a three-dimensional structure of the keno board are determined, with the one or more modifications including changes in position of one or more spots from the plurality of spots. The display of the keno board is updated with the one or more modifications to the three-dimensional structure of the keno board. A plurality of draws are determined and displayed on the keno board. Three dimensional movement of a draw, from the plurality of draws, landing on a spot included in the one or more spots whose positions changed is displayed.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: June 27, 2017
    Assignee: IGT
    Inventors: Ross D. Wenker, Thomas W. Allen, II, Thomas J. Humphrey
  • Patent number: 9675881
    Abstract: An electronic game for playing on a portable handheld game unit and on-line includes a dynamic animated virtual character that can be customized and updated both visually and functionally through game play and that can translate from a two dimensional visual presentation on a game unit to a higher order visual presentation in an interactive multi-player virtual world on-line and back while retaining any customization or upgrades is provided. Different versions of the electronic game produce different virtual characters that can interact on-line or through wireless linkage between game units.
    Type: Grant
    Filed: October 23, 2015
    Date of Patent: June 13, 2017
    Assignee: MGA ENTERTAINMENT, INC.
    Inventors: Susan McBride, Stephen Mitchell
  • Patent number: 9669300
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods computer movement relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gesture and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: June 6, 2017
    Assignee: Ballcraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9669298
    Abstract: A method to indicate that a first device is in communication with a second device is disclosed. The first device may receive an indication activity from the second device. The indication activity may change the display and the illumination object on the first device and the displays on the illumination object and the display are similar.
    Type: Grant
    Filed: November 22, 2013
    Date of Patent: June 6, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Anton Oguzhan Alford Andrews, David Walter Proctor, Jeffrey Cheng-Yao Fong, Thamer A. Abanami
  • Patent number: 9658686
    Abstract: Various embodiments relating to using motion based view matrix tuning to calibrate a head-mounted display device are disclosed. In one embodiment, the holograms are rendered with different view matrices, each view matrix corresponding to a different inter-pupillary distance. Upon selection by the user of the most stable hologram, the head-mounted display device can be calibrated to the inter-pupillary distance corresponding to the selected most stable hologram.
    Type: Grant
    Filed: May 28, 2015
    Date of Patent: May 23, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Quentin Simon Charles Miller, Drew Steedly, Denis Demandolx, Youding Zhu, Qi Kuan Zhou, Todd Michael Lyon
  • Patent number: 9619961
    Abstract: A wagering game system and its operations include, for example, detecting, by at least one of one or more electronic processing units of the wagering game system, a first game condition in a wagering game presented via an autostereoscopic display device of the wagering game system. The wagering game includes game symbols used for presentation of wagering game outcomes for the wagering game. The operations can further include determining, based on the first game condition, a first significance level from a plurality of significance levels associated with a first of the game symbols. The operations can further include presenting, via the autostereoscopic display device, the first of the game symbols with a first autostereoscopic depth level that corresponds to the first significance level.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: April 11, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Shawn C. Collette, David E. Detlefsen, Joel R. Jaffe, Sean P. Kelly, Timothy C. Loose, Scott A. Massing
  • Patent number: 9586140
    Abstract: System and methods to guide interaction of characters with objects in a virtual space include determining how objects near a particular character are perceived by that character. Based on proximity, position, the manner of possible interaction, and/or other considerations, objects are ranked for interaction with the character.
    Type: Grant
    Filed: August 16, 2013
    Date of Patent: March 7, 2017
    Assignee: Disney Enterprises, Inc.
    Inventor: James M. Henn
  • Patent number: 9579567
    Abstract: Example methods manage data that relates a user to a player slot and to a game controller. One example method operates in a multi-user computer environment that includes a game console and a game controller. The method may establish a first mapping and a second mapping for a game running on the console. The first mapping relates a generic player position to a user profile and the second mapping relates the user profile with a game controller. The mappings rely on mapping data provided to the game through a user interface available during the game. The method controls the game, as a function of the first mapping and the second mapping, to manage controller pairings to attribute actions performed at a controller with a currently mapped user profile and then to a player slot. Controller pairings may be managed while the game is in progress without interrupting a game experience.
    Type: Grant
    Filed: June 3, 2013
    Date of Patent: February 28, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Jonathan Garcia, Matt Bielich
  • Patent number: 9566522
    Abstract: A gaming device, method, and computer program product customize an electronic game using features of an image file, such as may be created by a digital camera or similar device. A gaming device comprises a processor capable of receiving an image file, extracting at least one feature from the received image file, and modifying the electronic game based on the extracted feature. The processor may modify the electronic game by adding a game object corresponding to the extracted feature. Alternatively, the processor may modify the electronic game by modifying a game object based on the extracted feature. The image file may be created by the gaming device or may be received from an external device. The extracted feature may be selected from the group comprising shape, size, location, orientation, color, and contrast. The processor may be further capable of preprocessing the image file.
    Type: Grant
    Filed: May 27, 2005
    Date of Patent: February 14, 2017
    Assignee: NOKIA TECHNOLOGIES OY
    Inventors: Jukka A. Holm, Matti S. Hamalainen, Kai Havukainen, Heikki Waris
  • Patent number: 9561442
    Abstract: An operation target object in a virtual game space as seen from a virtual camera is displayed on a display device. A moving direction of the operation target object in a virtual space in accordance with a direction represented by direction data based on a direction input by the user is determined based on an exactly upward vector representing a direction of a virtual gravity acting on the position of the operation target object in the virtual space and a direction of the normal in the virtual field at the position. The operation target object is moved in the determined moving direction.
    Type: Grant
    Filed: September 10, 2007
    Date of Patent: February 7, 2017
    Assignee: Nintendo Co., Ltd.
    Inventor: Hideaki Shimizu
  • Patent number: 9545576
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: July 6, 2015
    Date of Patent: January 17, 2017
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 9545564
    Abstract: Some electronic devices may not include hardware such as a gyroscope that is capable of providing precise orientation information. In some implementations, accelerometer data may be used to determine a content display adjustment (e.g., an adjustment to a first person perspective view in a game scene) by sampling accelerometer data over multiple time periods. For example, accelerometer data may be used to determine short term and longer term accelerometer sample values. The content display adjustment may be determined based at least in part on the accelerometer sample values and information associated with the content display adjustment may be communicated to a display.
    Type: Grant
    Filed: July 1, 2013
    Date of Patent: January 17, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Christopher Thomas Larson
  • Patent number: 9542805
    Abstract: A gaming system for conducting a wagering game displays images having dynamically changing shapes. In one embodiment, a display device displays a screen for a wagering game. The screen presents a first image that follows a first spline. The first spline is defined by one or more curves passing through a first set of control points. A processor determines a second set of control points to define a second spline for the first image. The screen displays the first image transitioning from following the first spline to following the second spline. The screen may present a graphical interaction involving the first image, and the processor is configured to determine the second set of control points in response to the graphical interaction. The graphical interaction may occur between the first image and a second image. Alternatively, an input from a player causes the graphical interaction with the first image.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: January 10, 2017
    Assignee: Bally Gaming, Inc.
    Inventors: Victor Vasquez Lerias, III, Jamie W. Vann, Robby M. Friedman, Jason M. Hoffman, Michael J. Irby, Robert W. Morgan, Kazuki Murakami
  • Patent number: 9544634
    Abstract: A method, system, and related device for operating a display device are disclosed. The method includes: a control device transmitting the directional light to the display device when detecting a key thereof is pressed, and transmitting the collected intensity data of the first reflected light and the key information to a light tracking system; the light tracking system matching a corresponding coordinate position according to the received intensity data of the first reflected light and the known current distance between the control device and the display device, from the preconfigured reflected light intensity corresponding to the distances between the control device and the coordinate positions of various directional points on display device at the distance, then executing a corresponding operation on an area of the display device corresponding to the coordinate position in conjunction with the key information, and reflecting an operation result on the display device.
    Type: Grant
    Filed: June 18, 2012
    Date of Patent: January 10, 2017
    Assignee: ZTE CORPORATION
    Inventor: Ronggang Lian
  • Patent number: 9532098
    Abstract: Provided are a method, apparatus and system for controlling a focus on a television interface. The method includes that a remote control device generates a movement event and a corresponding movement path and notifies a TV controller, and the TV controller determines the location of a moved focus according to the movement event and the movement path. Through the technology for controlling a focus on a television interface, a button can be pressed for reduced times, the focus can be controlled in any direction conveniently, quickly and flexibly, and the user experience can be improved effectively.
    Type: Grant
    Filed: July 19, 2013
    Date of Patent: December 27, 2016
    Assignee: ZTE Corporation
    Inventors: Jie Chen, Xingchang Zhu
  • Patent number: 9514572
    Abstract: A mixed reality space image providing apparatus configured to provide a user with a mixed reality space image in which a virtual object image is superimposed on a real space image is provided includes a selection unit configured to select simulation processing from among a plurality of types of simulation processing based on an instruction from the user, a simulation processing unit configured to perform the simulation processing selected by the selection unit with respect to the virtual object image, and a providing unit configured to generate a mixed reality space image by superimposing the simulation-processed virtual object image on the real space image and to provide the generated mixed reality space image to the user.
    Type: Grant
    Filed: November 27, 2013
    Date of Patent: December 6, 2016
    Assignee: Canon Kabushiki Kaisha
    Inventor: Taichi Matsui
  • Patent number: 9492751
    Abstract: Method, article and apparatus for executing computer games, and in particular, computer-based platform games. In a platform game, a user may interact directly with and articulate pop-up book elements to modify the game level. The modified game level may be navigable by a game character also controlled by the user.
    Type: Grant
    Filed: August 30, 2010
    Date of Patent: November 15, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Neill Glancy, Michael Hadwin
  • Patent number: 9474959
    Abstract: This disclosure generally relates to systems and methods to provide an in-game friend object in a game instance of a multiplayer online game uniquely associated with a host player. The friend object has a unique association with a player who is a guest player with respect to the host player's game instance. A state of the friend object is automatically altered, for example deteriorating at random intervals, and can be restored subject to performance of a maintenance object by the guest player, performance of the maintenance action being limited only to the guest player. The friend object may be a display object, such as a picture frame, that displays an image associated with the guest player.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: October 25, 2016
    Assignee: Zynga Inc.
    Inventors: Matt Danner, Jerome Collins, Travis Brady, Shannon O'Hara
  • Patent number: 9473503
    Abstract: Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
    Type: Grant
    Filed: January 30, 2015
    Date of Patent: October 18, 2016
    Assignee: UTHERVERSE DIGITAL, INC.
    Inventors: Brian Shuster, Gary Shuster
  • Patent number: 9445949
    Abstract: One aspect of the disclosure relates to processing commands in an online game, and particularly for assigning an order for the execution of commands in the online game such that the commands are executed in that order by disparate servers. The online game may be played by a plurality of users via a respective plurality of client computing devices. Commands may be received at a plurality of game servers from a plurality of users via a plurality of client computing devices. A central server may receive the commands from the respective game servers and may assign sequence numbers for the received commands. The commands may be performed in sequential order. By executing commands in sequential order by the plurality of game servers, the virtual world of the online game may be presented in a consistent way to the plurality of users of the online game.
    Type: Grant
    Filed: May 31, 2013
    Date of Patent: September 20, 2016
    Assignee: KABAM, INC.
    Inventor: Clifford J. Harrington
  • Patent number: 9446303
    Abstract: Diversification of a game field is realized while maintaining appropriate visibilities of the game field and a player object. An information processing apparatus includes: an object control section which controls movement of the virtual object by performing, based on a predetermined condition, switching between a first and a second state in which a virtual object movable region in the virtual space is restricted to a first and a second region, respectively; an image generation section which generates an image taken by a virtual camera; and a virtual camera control section which sets, in the first state, the position of the virtual camera to a first viewpoint that is a high-angle viewpoint with respect to the first region, and sets, in the second state, the position of the virtual camera to a second viewpoint that is a viewpoint other than the high-angle viewpoint.
    Type: Grant
    Filed: September 12, 2013
    Date of Patent: September 20, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Hiromasa Shikata, Masahiro Nakamura, Shiro Mouri, Shinji Okane, Kentaro Tominaga, Yoshihiko Sakuraba
  • Patent number: 9437042
    Abstract: A system, method, and computer program product are provided for performing dicing on a primitive. In use, a primitive to be rendered is identified. Additionally, preprocessing is performed on the primitive. Further, dicing is performed on the primitive, based on the preprocessing.
    Type: Grant
    Filed: October 20, 2011
    Date of Patent: September 6, 2016
    Assignee: NVIDIA Corporation
    Inventor: Evgeny Evgenievich Makarov
  • Patent number: 9421467
    Abstract: In a predetermined storage section, display data used for displaying an approach moving image representing an approach method for a predetermined scene in the game is stored, so as to associate the display data with the predetermined scene. A game processor performs the game process, and displays a game image on a display device. An input made by a user for providing an instruction for displaying the approach moving image is received, and a scene in the game is determined when the input from the user is received. From the predetermined storage section, the approach moving image associated with the determined scene is read, and the approach moving image is displayed on the display device.
    Type: Grant
    Filed: June 30, 2008
    Date of Patent: August 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigeru Miyamoto
  • Patent number: 9407899
    Abstract: Disclosed are a method for converting a frame format and an apparatus using the same. The method may include: decoding an encoded multiview video compression (MVC)-compatible frame using an MVC decoder; and converting the decoded MVC-compatible frame into an advanced 3D frame. Accordingly, a different frame format may be played by an existing image processing device.
    Type: Grant
    Filed: November 15, 2011
    Date of Patent: August 2, 2016
    Assignee: LG Electronics Inc.
    Inventors: Jaewon Sung, Seungwook Park, Jaehyun Lim, Jungsun Kim, Joonyoung Park, Younghee Choi, Byeong Moon Jeon, Yongjoon Jeon
  • Patent number: 9381430
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.
    Type: Grant
    Filed: May 17, 2011
    Date of Patent: July 5, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Daniel Gerstein
  • Patent number: 9378612
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    Type: Grant
    Filed: January 7, 2011
    Date of Patent: June 28, 2016
    Assignee: BALLY GAMING, INC.
    Inventors: Marwan Y. Ansari, Michael J. Irby, II, Mark T. Sieka, Craig J. Sylla
  • Patent number: 9339724
    Abstract: A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.
    Type: Grant
    Filed: August 27, 2012
    Date of Patent: May 17, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Mark Haigh-Hutchinson
  • Patent number: 9299161
    Abstract: A method for performing head tracking is disclosed. The method includes receiving an input of an image including a facial area and tracking a movement of the facial area, including if a rotation angle of a facial area is within a predetermined angle range from a front side, searching for a location change of feature points within a facial area through a comparison with a template learned in advance and if a rotation angle of a facial area is beyond a predetermined angle range from a front side, searching for a location change of feature points within a facial area through a comparison with a facial area image frame previously inputted.
    Type: Grant
    Filed: February 21, 2013
    Date of Patent: March 29, 2016
    Assignee: Intel Corporation
    Inventor: Woo Ju Ryu
  • Patent number: 9259646
    Abstract: An object control device includes an object of interest specifying unit configured to specify an object of interest to obtain position information on the object of interest, an obstacle determining unit configured to determine whether there is an obstacle between the object of interest and the object, and a time measuring unit configured to measure a period after determining that there is the obstacle, and a holding unit configured to hold position information of the object of interest when the period reaches a predetermined period, and an object action control unit configured to control a direction of a part of the object, based on the position information obtained by the object of interest specifying unit before the period reaches the predetermined period, and based on the position information on the object of interest held in the holding unit after the period reaches the predetermined period.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: February 16, 2016
    Assignees: SONY CORPORATION, SONY COMPUTER ENTERTAINMENT INC.
    Inventors: Masashi Kudo, Fumito Ueda, Keiichiro Ishihara, Takahisa Suzuki, Yui Sasajima, Junichi Hosono, Takeshi Nakagawa
  • Patent number: 9238175
    Abstract: Some aspects discussed herein may provide for a dynamic and real-time analysis of a virtual environment around a player as the player traverses the virtual environment. The analysis may determine candidate hooks (interaction points) for player movement in the virtual environment, and a best hook may be selected for performing a movement action. The movement action may be selected based on the selected hook, providing fluid and natural movement through the virtual environment. The candidate hooks may be determined based on a plurality of three dimensional ray traces originating from points along a left side and a right side of the player and at a range of heights. Collision points from the ray traces may be analyzed to determine whether they may support movement interaction, and valid points may be used to create the candidate hooks.
    Type: Grant
    Filed: March 13, 2015
    Date of Patent: January 19, 2016
    Assignee: TECHLAND SP. Z.O.O.
    Inventors: Adrian Tomasz Ciszewski, Bartosz Andrzej Kulon, Mikolaj Filip Kulikowski
  • Patent number: 9192862
    Abstract: An apparatus capable of communicating with another apparatus includes a display control unit configured to display, for a time longer than normal, a plurality of drawing frames forming images that are to be displayed after transmission of predetermined input data and are based on a user input, and/or a display control unit configured to display, for a time shorter than normal, a plurality of drawing frames forming images that are to be displayed after reception of predetermined input data and are based on input data.
    Type: Grant
    Filed: January 2, 2014
    Date of Patent: November 24, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Takayuki Shimamura, Ryunosuke Suzuki, Kozo Makino, Masatoshi Kawada
  • Patent number: 9186588
    Abstract: Users may build structures having an area of effect surrounding the structure in a game as a result of in-game actions. In-game actions may include building an instance of a structure controlled by a user. The structure may have an associated area of effect configured to impact at least one of resource accumulation, structure properties, and event frequency within the area of effect. The area of effect may be presented on a map with information relating to its impact. The area of effect may impact the cost of building other buildings therein, the rate at which resources are accumulated therein, the defensive ratings of other buildings therein, the effectiveness of other buildings therein in carrying out an intended functionality, and the frequency at which various positive or negative events occur therein. Some buildings can only be built within the area of effect of a specific other building.
    Type: Grant
    Filed: February 28, 2013
    Date of Patent: November 17, 2015
    Assignee: Kabam, Inc.
    Inventor: Michael Sellers
  • Patent number: 9182882
    Abstract: A method, apparatus, system, and computer-readable storage device is configured to perform three-dimensional (3D) modeling. A modeling tool is activated in a 3D modeling application executing on a multi-touch device. An input touch event and input gesture for creating a new 3D geometric form is received. Dynamically, in real-time as the input gesture is received, the new 3D geometric form is created and displayed. The shape of the new 3D geometric form corresponds to the input gesture.
    Type: Grant
    Filed: January 16, 2012
    Date of Patent: November 10, 2015
    Assignee: Autodesk, Inc.
    Inventors: Gregory W. Fowler, Vincent Ma, Hans-Frederick Brown
  • Patent number: 9164659
    Abstract: One or more users may interact simultaneously with different applications on the same device through an input system such as a touch-sensitive display screen. Simultaneous user input may be detected by a multiple input system and subsequently transmitted to an application using a single transmission frame. An application corresponding to the user input is determined based on an input location of the user input and a location and size of a corresponding application. Simultaneous user inputs are rendered simultaneously by each corresponding application. Each application may further include a secondary event processing thread that runs in parallel to traditional operating system event threads. The secondary event processing thread bypasses sequential processing limits of an operating system event thread, providing substantially simultaneous processing of input.
    Type: Grant
    Filed: December 3, 2012
    Date of Patent: October 20, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Curt Carpenter, Debora Everett, Doug Kramer, Derek E. Sunday, Chris Whytock
  • Patent number: 9159151
    Abstract: Data captured with respect to a human may be analyzed and applied to a visual representation of a user such that the visual representation begins to reflect the behavioral characteristics of the user. For example, a system may have a capture device that captures data about the user in the physical space. The system may identify the user's characteristics, tendencies, voice patterns, behaviors, gestures, etc. Over time, the system may learn a user's tendencies and intelligently apply animations to the user's avatar such that the avatar behaves and responds in accordance with the identified behaviors of the user. The animations applied to the avatar may be animations selected from a library of pre-packaged animations, or the animations may be entered and recorded by the user into the avatar's avatar library.
    Type: Grant
    Filed: July 13, 2009
    Date of Patent: October 13, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, Alex Kipman, Nicholas D. Burton, Andrew Wilson