Three-dimensional Characterization Patents (Class 463/32)
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Patent number: 8764563Abstract: A feature image area that has a similar feature (e.g., quadrangular outline) is extracted from an original two-dimensional image photographed by a player. When a game has started, the original two-dimensional image is displayed as the background of a game stage, and a target character 4 is caused to appear or disappear from the extracted feature image area at a random appearance frequency and a random appearance speed. When the player has touched the target character 4, points are added to the score of the player.Type: GrantFiled: March 11, 2010Date of Patent: July 1, 2014Assignee: Namco Bandai Games Inc.Inventor: Jun Toyoda
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Patent number: 8764562Abstract: A method of providing a player interface for a gaming system comprising: displaying an object to a player comprising at least two faces, each face of the object associated with a game playable with the gaming system and having an image thereon corresponding to the game, the object being displayed such that at least one face is visible; providing to the player at least one view manipulation function to allow the player to manipulate viewing of the object to view each face of the object.Type: GrantFiled: June 12, 2008Date of Patent: July 1, 2014Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Antoon Christiaan Visser
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Patent number: 8764564Abstract: An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range.Type: GrantFiled: January 23, 2012Date of Patent: July 1, 2014Assignee: Ninendo Co., Ltd.Inventors: Hiromasa Shikata, Kenta Sato
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Publication number: 20140179435Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more sensors to obtain scene images. These scene images may be based on 2D data, 3D data, and/or a combination thereof.Type: ApplicationFiled: December 20, 2012Publication date: June 26, 2014Applicant: CADILLAC JACKInventors: Mark Thompson, Ian Scott, Prashant Shah, Ted Ohnstad
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Publication number: 20140179436Abstract: Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely-executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.Type: ApplicationFiled: December 21, 2012Publication date: June 26, 2014Applicant: MICROSOFT CORPORATIONInventors: Krassimir Emilov Karamfilov, Emad Barsoum, Charles Claudius Marais, John Raymond Justice, David James Quinn, Roderick Michael Toll
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Patent number: 8762894Abstract: Techniques for managing virtual ports are disclosed herein. Each such virtual port may have different associated features such as, for example, privileges, rights or options. When one or more users are in a capture scene of a gesture based system, the system may associate virtual ports with the users and maintain the virtual ports. Also provided are techniques for disassociating virtual ports with users or swapping virtual ports between two or more users.Type: GrantFiled: February 10, 2012Date of Patent: June 24, 2014Assignee: Microsoft CorporationInventors: Kathryn Stone-Perez, Jeffrey Margolis, Mark J. Finocchio, Brian E. Keane, Rudy Jacobus Poot, Stephen G. Latta
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Patent number: 8753205Abstract: A computer-readable storage medium having stored therein a game program for generating a two-dimensional game image representing a state of a three-dimensional game space acquired by a virtual camera so as to display the two-dimensional game image by a display device, and the program is executed so as to calculate the number of pixels included in a linear distance to a target pixel representing a predetermined pixel on the two-dimensional game image, from a sight point pixel corresponding to a sight point of the virtual camera in the three-dimensional game space. Next, a movement rate of the virtual camera is set in accordance with the number of pixels having been calculated. The virtual camera is moved to a predetermined position in the three-dimensional game space in accordance with the movement rate having been set.Type: GrantFiled: March 17, 2008Date of Patent: June 17, 2014Assignee: Nintendo Co., Ltd.Inventor: Yuji Kando
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Patent number: 8753214Abstract: A game device is provided. The game device includes a first execution section, a game screen updating section, and a game situation data acquiring section. In the case where a first execution time which comes every first time period is reached, the first execution section generates game situation data. In the case where a second execution time which comes every second time period is reached, the game screen updating section updates a game screen based on game situation data corresponding to an attention time which comes a time period before the second execution time. The game situation data acquiring section acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.Type: GrantFiled: September 16, 2009Date of Patent: June 17, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Zenta Ishida, Ryuma Hachisu
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Patent number: 8749582Abstract: Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.Type: GrantFiled: November 26, 2013Date of Patent: June 10, 2014Assignee: IGTInventor: Gregory A. Schlottmann
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Patent number: 8749557Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.Type: GrantFiled: June 11, 2010Date of Patent: June 10, 2014Assignee: Microsoft CorporationInventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
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Patent number: 8749489Abstract: An object is to appropriately transmit operation data from a controller device to an information processing device. The controller device is capable of wirelessly communicating with the information processing device. The controller device includes a generating unit, a communication unit, and a display unit. The generating unit generates operation data based on an operation performed on the controller device. The communication unit receives one image's worth of image data from the information processing device with a first frequency, the image data generated in the information processing device through a process performed based on the operation data, and transmits the operation data to the information processing device with a second frequency that is higher than the first frequency. The display unit displays an image based on the image data.Type: GrantFiled: May 25, 2012Date of Patent: June 10, 2014Assignee: Nintendo Co., Ltd.Inventors: Kuniaki Ito, Yasuyuki Shimohata, Jumpei Ueki
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Patent number: 8749571Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which a hexahedron is caused to appear on the marker when the start of a game is requested; a step S800 of generating an animation in which the hexahedron is unfolded so as to position thereon virtual objects representing targets; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.Type: GrantFiled: October 29, 2010Date of Patent: June 10, 2014Assignees: Nintendo Co., Ltd., Hal Laboratory Inc.Inventor: Tetsuya Noge
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Patent number: 8740704Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.Type: GrantFiled: March 11, 2013Date of Patent: June 3, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Tarama, Naohiro Yamamoto
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Patent number: 8743130Abstract: The APPARATUSES, METHODS AND SYSTEMS FOR A DISTRIBUTED OBJECT RENDERER implement distributed rendering of complex visualizations in rich multimedia objects for sharing in online social networking applications.Type: GrantFiled: August 27, 2010Date of Patent: June 3, 2014Assignee: Zynga Inc.Inventors: Amitt Mahajan, Matt Ocko, Joel Poloney
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Patent number: 8734242Abstract: An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules.Type: GrantFiled: February 17, 2010Date of Patent: May 27, 2014Assignee: GanzInventor: Michael D. Borge
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Patent number: 8727878Abstract: One particular implementation of the present invention may take the form of a video game controller that provides multiple inputs to a video game system. The controller may be compatible with multiple video game systems and may interface with multiple video games. More particularly, the controller may include a flat tablet-like device and a stylus that allows the user to draw within the video game environment. The tablet may recognize pressure applied by the stylus or by the user's fingers to map the position of the pressure applied and provide that information to a video game console such that the user may interact with a video game. Other embodiments may include a series of overlays that cover the controller device. The overlay may be specific to a particular video game and provide the user with a interface to press certain areas on the tablet to interact with the video game correctly. The overlay may also allow the user to interact with a pre-existing video game system through the controller.Type: GrantFiled: July 18, 2008Date of Patent: May 20, 2014Assignee: Disney Enterprises, Inc.Inventor: Holly G. Longdale
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Patent number: 8727876Abstract: A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.Type: GrantFiled: March 27, 2012Date of Patent: May 20, 2014Assignee: Kabushiki Kaisha SegaInventor: Tamotsu Maeno
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Patent number: 8723867Abstract: A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.Type: GrantFiled: December 28, 2010Date of Patent: May 13, 2014Assignee: Nintendo Co., Ltd.Inventors: Shinya Saito, Yasunari Watanabe, Kenichi Yokoo
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Patent number: 8715079Abstract: An apparatus comprises a video device configured to output a video image. The apparatus comprises a curved beam splitter positioned in optical alignment with the video device, wherein a convex surface of the curved beam splitter is configured to receive the video image being output from the video device. The apparatus also includes a rotationally symmetrical mirror positioned in optical alignment with the curved beam splitter such that a part of the video image from the video device is directed to the rotationally symmetrical mirror, wherein the part of the video image reflected off the rotationally symmetrical mirror produces a curved aerial image.Type: GrantFiled: April 14, 2012Date of Patent: May 6, 2014Assignee: WMS Gaming, Inc.Inventor: Timothy C. Loose
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Patent number: 8715075Abstract: A method of gaming comprising: selecting in each game round a plurality of symbols for display to a player in a set of display positions; superimposing a distorting element over one or more of the display positions so that one or more of the symbols can be modified, in response to determining that the distorting element should appear; and determining an outcome for each game round based on the selected symbols as modified by the distorting element.Type: GrantFiled: April 23, 2012Date of Patent: May 6, 2014Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Hung Ngoc Nguyen
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Patent number: 8715058Abstract: Methods, systems, and apparatus are provided for displaying game related information on gaming machines. The gaming machines include two or more game presentation devices such as rotating reels, video display screens, touch screens, etc. One or more of these game presentation devices can be moved into and out of position with respect to other game presentation devices. This may allow, among other things, flexibility in presenting different types of games or different game features within a single game.Type: GrantFiled: October 3, 2008Date of Patent: May 6, 2014Assignee: IGTInventors: Richard M. Pennington, Chauncey W. Griswold, William R. Wells, Harold E. Mattice, Richard L. Wilder
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Patent number: 8719731Abstract: A controller receives an identifier of a detected interaction by a user within another world, separate from a virtual world environment accessible by the user, from a device that detects and reports user interactions within the other world. The controller identifies at least one trigger tag name assigned to the identifier of the detected interaction from among separate detectable user interactions in a trigger tag database. The controller identifies at least one asset class from among asset classes specified with the trigger tag name within a particular trigger asset coupling in a trigger asset coupling database. The controller accesses at least one asset assigned to the at least one asset class in an asset class database. The controller renders the at least one asset within the virtual world environment in a virtual location within the virtual world triggered by the particular trigger asset coupling.Type: GrantFiled: September 14, 2012Date of Patent: May 6, 2014Assignee: International Business Machines CorporationInventors: Rick A Hamilton, II, James R Kozloski, Brian M O'Connell, Clifford A Pickover, Keith R Walker
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Patent number: 8719077Abstract: Technologies are described herein for cross promoting real objects in a real world and virtual objects in a virtual world. A redemption code is received from a first participant in the virtual world. A virtual object corresponding to the redemption code is provided to the first participant. A request for information regarding the real object is received from a second participant of the virtual world and via the virtual object. Upon receiving the request via the virtual object, information regarding the real object is provided to the second participant and via the virtual object.Type: GrantFiled: January 29, 2008Date of Patent: May 6, 2014Assignee: Microsoft CorporationInventors: Tobin Titus, Ernie Booth, Erik Porter
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Patent number: 8708802Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: GrantFiled: November 14, 2013Date of Patent: April 29, 2014Assignee: Wargaming.net LLPInventors: Victor Kislyi, Ivan Mikhnevich
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Patent number: 8708824Abstract: A game system comprises image obtaining means, direction calculation means, first rotation means, and display control means. The image obtaining means obtains an image taken by an imaging device. The direction calculation means calculates a direction originally determined from the image of an imaging target included in the image taken by the imaging device. The first rotation means rotates an operation target in accordance with the calculated direction. The display control means generates an image in accordance with the rotation of the operation target performed by the first rotation means and displays the generated image on a screen of a display device.Type: GrantFiled: March 13, 2012Date of Patent: April 29, 2014Assignee: Nintendo Co., Ltd.Inventors: Keizo Ohta, Kenta Sato
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Patent number: 8708817Abstract: The disclosure relates to a graphic card animation display system for electronic card games. The system may be configured to display one or more electronically generated images of an electronic game card based on an orientation of the system. Animating the display of the one or more electronically generated images of an electronic game card based on an orientation of the system may increase and/or enhance the interest level of a user playing the electronic card game. In some implementations, the system may comprise a display, one or more sensors, one or more processors, a user interface, electronic storage, a housing, and/or other components.Type: GrantFiled: July 20, 2012Date of Patent: April 29, 2014Assignee: DeNA Co., Ltd.Inventor: Tiburcio de la Carcova
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Patent number: 8702510Abstract: One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment.Type: GrantFiled: July 18, 2008Date of Patent: April 22, 2014Assignee: Disney Enterprises, Inc.Inventor: Holly G. Longdale
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Patent number: 8702511Abstract: A CPU causes an object to make a predetermined motion, and calculates an attracting force or a repulsive force generated, in accordance with the predetermined motion, between a node of attention among a plurality of the nodes and at least one connected node connected to the node of attention. Further, the CPU calculates a maximum value and a minimum value, of each reference axis direction in a virtual space, of an attracting force or a repulsive force generated between the node of attention and the at least one connected node, calculates a modification vector using the calculated maximum value and minimum value of each reference axis direction, and controls the node of attention based on the calculated modification vector.Type: GrantFiled: August 27, 2009Date of Patent: April 22, 2014Assignee: Nintendo Co., Ltd.Inventor: Takuhiro Dohta
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Patent number: 8698806Abstract: A method and a system are provided for performing volume rendering a 3D array of image data to produce images with an increased spatial information and thus increase the usefulness of the generated images.Type: GrantFiled: November 9, 2009Date of Patent: April 15, 2014Assignee: Maxon Computer GmbHInventors: Thomas Kunert, Harald Schneider
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Patent number: 8692840Abstract: A quality of a virtual image for a synthetic viewpoint in a 3D scene is determined. The 3D scene is acquired by texture images, and each texture image is associated with a depth image acquired by a camera arranged at a real viewpoint. A texture noise power is based on the acquired texture images and reconstructed texture images corresponding to a virtual texture image. A depth noise power is based on the depth images and reconstructed depth images corresponding to a virtual depth image. The quality of the virtual image is based on a combination of the texture noise power and the depth noise power, and the virtual image is rendered from the reconstructed texture images and the reconstructed depth images.Type: GrantFiled: February 5, 2012Date of Patent: April 8, 2014Assignee: Mitsubishi Electric Research Laboratories, Inc.Inventors: Ngai-Man Cheung, Dong Tian, Anthony Vetro, Huifang Sun
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Patent number: 8690655Abstract: This document generally describes techniques, methods, systems, and computer program products for providing a three-dimensional (“3D”) sports playbook. Such a playbook may permit someone like a football, basketball, or soccer coach to see a play executed in a classic X's and O's overhead two-dimensional (“2D”) view, and also in a 3D view.Type: GrantFiled: February 27, 2012Date of Patent: April 8, 2014Assignee: Moti Sports, Inc.Inventors: Charles Meyer, Dean Dalton, Scott Gaff, Christopher Ebbert
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Patent number: 8690671Abstract: A gaming machine may have at least one display device capable of displaying 3-D images of a game of chance, and at least one processor to execute instructions to display the 3-D images on the display device, the at least one processor having display video data to display the 3-D images for: at least one first object having a first reel stop associated with a first payout value, the at least one first object moving about a central axis, each of the at least one first object having an individual center point, and at least one second object having a second reel stop, the at least one second object moving about the individual center point, the second reel stop associated with a second payout value, wherein the first payout value and the second payout value determine a total payout associated with an outcome of the game of chance.Type: GrantFiled: August 29, 2007Date of Patent: April 8, 2014Assignee: IGTInventor: Asher A. Kaufman
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Patent number: 8690660Abstract: A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.Type: GrantFiled: April 4, 2013Date of Patent: April 8, 2014Assignee: IGTInventors: Brian F. Saunders, Scott A. Caputo
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Patent number: 8686939Abstract: Methods for tracking a controller of a video game and for providing inputs to a system are disclosed.Type: GrantFiled: May 6, 2006Date of Patent: April 1, 2014Assignee: Sony Computer Entertainment Inc.Inventors: Xiaodong Mao, Richard L. Marks, Gary M. Zalewski
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Patent number: 8678900Abstract: Methods of playing games and gaming systems and devices useful for playing games. Gaming devices include a first gaming unit for randomly selecting and displaying indicia associated with play of a primary game and for generating a signal relating to play on the first gaming unit. The gaming device also includes a second gaming unit connected to the first gaming unit for conducting an ongoing bonus game and enabling participation by a player in the ongoing bonus game in response to a signal generated by the first gaming unit. The ongoing bonus game may be administered by and communicated from a second gaming unit in the form of a host server to a number of networked gaming devices. Players may enter and exit play of the ongoing bonus game while it is still in progress, participating only in a segment thereof.Type: GrantFiled: August 24, 2004Date of Patent: March 25, 2014Assignee: IGTInventors: Lee E. Cannon, Don G. DuPerault
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Patent number: 8683386Abstract: A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.Type: GrantFiled: October 3, 2007Date of Patent: March 25, 2014Inventor: Brian Mark Shuster
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Patent number: 8681174Abstract: Provided are a high density multi-view image display system and method based on active sub-pixel rendering. The image display system may perform a rendering with respect to a viewpoint image in a pixel unit, using a viewpoint varying based on a position of left/right eyes of a user.Type: GrantFiled: November 4, 2010Date of Patent: March 25, 2014Assignee: Samsung Electronics Co., Ltd.Inventors: Dong Kyung Nam, Du-Sik Park, Gee Young Sung, Chang Yeong Kim, Yun-Tae Kim, Ju Yong Park
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Publication number: 20140080605Abstract: A portable computerized device is configured to display a three dimensional graphic. The portable computerized device includes a camera device capturing an image including location data for each of a plurality of tokens. The portable computerized device is configured to display the three dimensional graphic based upon the location data.Type: ApplicationFiled: September 13, 2013Publication date: March 20, 2014Inventor: Nagabhushanam Peddi
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Patent number: 8672755Abstract: A net or barrier has strategically located pocket(s) attached to the net over holes(s) in the net/barrier in order to catch a ball or projectile that passes through the hole(s). A computer-assisted method displays information, more particularly advertisement, onto a net or barrier. The computer-assisted display is viewable by a TV or video audience.Type: GrantFiled: October 29, 2012Date of Patent: March 18, 2014Inventors: David W Guthrie, George Baumgardner
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Patent number: 8668583Abstract: There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided. The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.Type: GrantFiled: October 21, 2009Date of Patent: March 11, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Eisaku Fujimoto
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Patent number: 8668582Abstract: Disclosed systems and methods facilitate a server-based gaming environment. In one implementation, a method includes transmitting a video stream of a gaming environment and a region definition for an object in the gaming environment to a client device. A result of a comparison of a location of a selection input in the gaming environment to the region definition is received from a client device. The result indicates that the location of the selection input identifies an area within the region definition. The object is selected based on the selection input corresponding to the region definition.Type: GrantFiled: September 17, 2010Date of Patent: March 11, 2014Assignee: Amazon Technologies, Inc.Inventor: Adam J. Overton
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Patent number: 8668573Abstract: A method for conducting a game includes defining at least one bonus selection event and at least one bonus award event. Play of a game is monitored for the occurrence of a bonus selection event. In response to a bonus selection event, a bonus selection apparatus is controlled to select one or more bonus award indicia. The bonus award indicia are stored and displayed at a bonus award escrow display. In response to a bonus award event, a bonus award associated with a bonus award indicia stored and displayed at the bonus award escrow display is issued to the player.Type: GrantFiled: July 11, 2007Date of Patent: March 11, 2014Assignee: Battle Born Gaming, Inc.Inventor: Jason Mayeroff
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Patent number: 8668572Abstract: Systems and methods are provided for providing a player of a gaming device entitlement to a bonus amount, wherein the bonus amount may not be immediately apparent or attainable by the player. A gaming device player may acquire symbols in the context of a reel-based slot machine game. Certain symbols may entitle the player to a bonus payout, the bonus being apparent or attainable by the player at a later point in time and based on certain characteristics associated with the impending benefit. For example, gaming device players may obtain virtual representations of shares of company stock, which may only be sold (yielding a bonus to the player) under certain conditions, as dictated by the gaming device.Type: GrantFiled: July 3, 2006Date of Patent: March 11, 2014Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley
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Patent number: 8665277Abstract: The present disclosure includes, among other things, systems, methods and program products for integrating a motion synthesis system into a video game system.Type: GrantFiled: January 23, 2008Date of Patent: March 4, 2014Assignee: Lucasfilm Entertainment Company Ltd.Inventor: Steven B. Dykes
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Patent number: 8665285Abstract: A plurality of polygons are placed in a 3-dimensional virtual space. Each of plural types of first textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the first texture, the 3-dimensional virtual space is shot by a first virtual camera, and thereby a main image is generated. In addition, each of the plural types of second textures corresponding to plural types of attributes which the plurality of polygons have is mapped to the polygon that has the attribute of the type corresponding to the second texture, the 3-dimensional virtual space is shot by a second virtual camera, and thereby a main image is generated.Type: GrantFiled: November 3, 2010Date of Patent: March 4, 2014Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Hiromu Takemura, Ryo Tanaka
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Patent number: 8657683Abstract: Gestures of a computer user are observed with a depth camera. A first gesture of the computer user is identified as one of a plurality of different action selection gestures, each action selection gesture associated with a different action performable within an interactive interface controlled by gestures of the computer user. A second gesture is identified as a triggering gesture that causes performance of the action associated with the action selection gesture.Type: GrantFiled: May 31, 2011Date of Patent: February 25, 2014Assignee: Microsoft CorporationInventors: Adam Jethro Langridge, Christopher Matthews, Guy Simmons, Peter Douglas Molyneux
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Patent number: 8657681Abstract: Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system, and generating in a display area associated with the game a barrier image associated with the obstacle.Type: GrantFiled: December 2, 2011Date of Patent: February 25, 2014Assignee: Empire Technology Development LLCInventor: Seungil Kim
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Patent number: 8654123Abstract: To provide a CAD-system projection method for a further improvement in user convenience by preventing unnecessary dimension lines from being added when a projection drawing is created from a three-dimensional model. A pre-projected projection drawing is used to set, as objects to be projected, a three-dimensional element of a component in an edit state and a scale line added to the three-dimensional line, the three-dimensional element being a projection source of a two-dimensional element in the projection drawing. Thus, a three-dimensional element that is not in the edit state, a dimension line therefore, and a three-dimensional element that is not a projection source of the two-dimensional element in the projection drawing, and a scale line for the three-dimensional line are not projected. Consequently, it is possible to obtain a projection drawing that includes necessary projection lines and a dimension line therefore.Type: GrantFiled: January 22, 2008Date of Patent: February 18, 2014Assignee: Fujitsu LimitedInventor: Takayuki Tokumaru
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Patent number: 8651939Abstract: A gaming system comprised of a plurality of adjacently arranged gaming machines and a mechanical moveable gaming machine indicator operable to individually indicate the gaming machines. The gaming machine indicator is mounted or positioned near the adjacently arranged gaming machines. A controller actuates the mechanical moveable gaming machine indicator to rotate or move. The mechanical moveable gaming machine indicator may also include lighting effects. The controller is operable to select a gaming machine and actuate the mechanical moveable gaming machine indicator to indicate the selected gaming machine.Type: GrantFiled: September 26, 2005Date of Patent: February 18, 2014Assignee: IGTInventor: Dennis Nordman
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Patent number: 8651949Abstract: A series of co-packaged products, wherein each product includes a physical toy, action figure, or the like, along with an associated CD-ROM or other media encoded with software code or logic that includes a computer game that uses as a game character a rendering of the physical toy with which the CD-ROM is co-packaged. In an embodiment, each CD-ROM in the series includes all of the games that are associated with each respective game character in the series. Each CD-ROM is further configured, if it is a first such CD-ROM being installed on the computer, to generate and store a configuration file that indicates which ones of the game characters should be activated. Thus, once a first CD-ROM of the series is installed on the computer, a subsequent install of software encoded on another CD-ROM will result in, perhaps, only a modification of the configuration file, without having to install the entire computer game again.Type: GrantFiled: August 24, 2011Date of Patent: February 18, 2014Assignee: Mattel, Inc.Inventors: Mark Dixon, David Francis, Brian Urbanczyk