Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.) Patents (Class 463/1)
  • Patent number: 10922927
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: February 16, 2021
    Assignee: ARUZE GAMING (HONG KONG) LIMITED
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Patent number: 10918951
    Abstract: Systems and methods to provide a game based on common media consumption are described herein. Exemplary implementations may: obtain sets of consumption information for users of a game; identify common media content that has been consumed by two or more users from the sets of consumption information for the two or more users; responsive to requests from users to play the game together, obtain game information that corresponds to the common media content; effectuate presentation of the game on computing platforms of the users based on the game information; and/or perform other operations.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: February 16, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Hunter Gibson, Janice Rosenthal, Nathan Nocon, Michael Goslin, Elliott Baumbach, Jason Yeung
  • Patent number: 10922700
    Abstract: According to some embodiments, it may be recognized that a consumer has placed a consumer object, such as a toy or action figure, into a field of view of a camera (e.g., a video camera incorporated into a portable computer). A software benefit associated with the consumer object may then be automatically determined, and, responsive to the recognition and determination, it may be arranged for the consumer to receive that software benefit (e.g., in a virtual world).
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: February 16, 2021
    Assignee: Disney Enterprises, Inc.
    Inventor: Christopher W. Heatherly
  • Patent number: 10908812
    Abstract: Content of an application is presented for display. A virtual controller module receives information relating to keyboard characters for controlling operation of the application. The virtual controller module presents, based on the received information, a first set of buttons for display, where the buttons are to control operation of the application, and where the buttons are mapped to corresponding ones of the keyboard characters.
    Type: Grant
    Filed: February 10, 2012
    Date of Patent: February 2, 2021
    Assignee: BlackBerry Limited
    Inventors: William Alexander Cheung, Tudor Coman, Matthew Nicholaos Staikos, Michael Thomas Winkler
  • Patent number: 10893398
    Abstract: A system for self-activation of a portable device on a wireless network includes a first server that receives a first message from a particular portable device with a unique identifier that indicates the device type of the device that is at least one of a first type or a second type of portable device. A second message comprising data including the device type corresponding to the portable device is sent to a second server. The second server sends an activation message in response to receiving the second message when the device type determined is the first type; and the second server sends the activation message after a delay interval that is longer than a boot-up sequence time when the device type determined is the second type. The activation message prompts the user to activate the device for use on the wireless network.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: January 12, 2021
    Assignee: GIESECKE+DEVRIENT MOBILE SECURITY AMERICA, INC.
    Inventor: Christoph Jahr
  • Patent number: 10887737
    Abstract: A method and system includes a first radio generating a beacon signal. The beacon signal has group beacon data for a group comprising a plurality of radios and the first radio. The first radio transmits the beacon signal during a beacon timeslot of a frame. The frame has a plurality of timeslots. A second radio outside the group receives the beacon signal, identifies a first timeslot that is unused based on the group beacon data and communicates data from the second radio to the group during the first timeslot.
    Type: Grant
    Filed: December 12, 2018
    Date of Patent: January 5, 2021
    Assignee: Polaris Industries Inc.
    Inventors: Steven B. Elgee, Richard I. Klaus
  • Patent number: 10881970
    Abstract: A game system, comprising: a data processing system configured to execute program instructions allowing a user to engage in digital game play; a physical toy; and a detection device configured to detect a presence of the toy within a detection area of the detection device; wherein the toy comprises two or more identification elements each detectable by the detection device when the identification element is positioned within the detection area, wherein the toy is configured to allow a user to selectively position the toy with a user-selected subset of one or more of said identification elements within the detection area; and wherein the data processing system is configured to control said digital game play responsive to the detected subset of identification elements.
    Type: Grant
    Filed: February 12, 2020
    Date of Patent: January 5, 2021
    Inventors: Jesper Carol Nielsen, Bjarke Pedersen
  • Patent number: 10878661
    Abstract: A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.
    Type: Grant
    Filed: November 14, 2017
    Date of Patent: December 29, 2020
    Assignee: Zynga Inc.
    Inventors: Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
  • Patent number: 10864446
    Abstract: Systems and methods are disclosed for converting a player-controlled character or virtual entity in a video game to at least temporarily be under emulated control when certain criteria is met, such as when the player's device has lost its network connection to a game server. The character or virtual entity may continue to behave in the game in a manner that emulates or mimics play of the actual player until the end of the game session or until the underlying connection problem or other issue is resolved, such that other players participating in the game session have the same or similar gameplay experience as they would have had if the disconnected player had continued to play.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: December 15, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 10863230
    Abstract: Techniques described herein include systems and methods for identifying areas of a user interface to position overlay content without obscuring primary content. A scene in a content stream may be identified based on one or more user interface elements included in the content stream. Boundaries and positions of the one or more user interface elements may be identified in the scene based on an edge detection algorithm. A prominence value may be determined for a container that corresponds to an area of a user interface that includes the one or more user interface elements based on aggregate user input for the scene. Instructions for updating the scene may be transmitted to a user device to incorporate an overlay that includes containers that correspond to areas of the user interface that enables a user to place an overlay user interface element in a particular container based on the prominence value.
    Type: Grant
    Filed: September 21, 2018
    Date of Patent: December 8, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Dominick Pham, Janet Galore, Xerxes Irani
  • Patent number: 10846990
    Abstract: A gaming machine is configured to play one of a plurality of games. The gaming machine includes a display including a first display area, a second display area, and a third display area. A game controller executes instructions to display on the first display area a carousel of first representations of a plurality of games and display on a second display area second representations of the plurality of games, and, in response to receipt of a first input, display a rotation of the first representations in the carousel in the first display area, display a plurality of selectable denominations in the third display area, and in response to receipt of a second input with respect to a selected representation of the first representations in the carousel, highlight a second representation of the second representations corresponding to the selected representation.
    Type: Grant
    Filed: March 26, 2019
    Date of Patent: November 24, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Natalie Bryant, Kevan Rush, Kenneth Mark Upton
  • Patent number: 10839603
    Abstract: Interactive zones are created in a virtual environment by a head mounted display device executing a virtual reality application. The interactive zones correspond to physical objects that are external to the user such as keyboards, mice, notepads, cups, and other objects that the user may desire to interact with. Each interactive zone includes real time video of the corresponding object so that the user can easily interact with the object, and view their interaction with the object, while still participating in the virtual reality application. If the user moves one of the physical objects, the corresponding interactive zone is also moved in the virtual environment.
    Type: Grant
    Filed: May 25, 2018
    Date of Patent: November 17, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Yijie Wang, Yangming Chong, Alexandru Octavian Balan
  • Patent number: 10832525
    Abstract: An electronic gaming machine includes a game controller configured to perform operations including: (i) simulating a plurality of reels including a plurality of symbols; (ii) presenting an upgradeable game object; (iii) spinning and stopping each reel, whereby symbols from each reel are stopped and displayed; (iv) determining that the symbols stopped and displayed include a number of special symbols greater than at least a threshold number of special symbols; (v) depicting, in response, a first upgrade to the visual appearance of the upgradeable game object; (vi) increasing, in addition to depicting the first upgrade to the visual appearance of the upgradeable game object, the credit value of the upgradeable game object by a first credit amount; and (vii) adding, in response to a specified trigger event, the credit value associated with the upgradeable object to the credit balance of the player.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: November 10, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Robert Cicchi, Michael Landon Stribling
  • Patent number: 10827083
    Abstract: A communication apparatus includes: a first type communication unit configured to perform communication with a portable device in a near field communication mode; a display unit; and a control device configured to perform: a receiving process of receiving a radio wave for connection with the portable device in the near field communication mode, from the portable device through the first type communication unit; and a display process of controlling the display unit to display a notice for prompting a user to perform operation for permitting the portable device to transmit information to the communication apparatus in the near field communication mode, in response to receipt of the radio wave in the receiving process.
    Type: Grant
    Filed: November 11, 2019
    Date of Patent: November 3, 2020
    Assignee: Brother Kogyo Kabushiki Kaisha
    Inventor: Mitsuru Nakamura
  • Patent number: 10825237
    Abstract: Methods, devices, and apparatuses are provided to facilitate a positioning of an item of virtual content in an extended reality environment. For example, a first user may access the extended reality environment through a display of a mobile device, and in some examples, the methods may determine positions and orientations of the first user and a second user within the extended reality environment. The methods may also determine a position for placement of the item of virtual content in the extended reality environment based on the determined positions and orientations of the first user and the second user, and perform operations that insert the item of virtual content into the extended reality environment at the determined placement position.
    Type: Grant
    Filed: April 5, 2019
    Date of Patent: November 3, 2020
    Assignee: QUALCOMM Incorporated
    Inventors: Pushkar Gorur Sheshagiri, Pawan Kumar Baheti, Ajit Deepak Gupte, Sandeep Kanakapura Lakshmikantha
  • Patent number: 10825303
    Abstract: The invention is a system, process, and method that allows players to bet on sports or esports events from their mobile device in a way that is easy-to-understand, simple and fast-paced. Through the use of artificial intelligence, it allows the operator to offer bets only to certain registered members of the system rather than the public at-large thereby automating the balancing of their books through a dynamic offering. It also allows the operator to effectively and automatically generate more bets placed and automatically comply with taxation, laws and regulations of any jurisdiction in the world.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: November 3, 2020
    Inventors: Brett Dwain McDonald, Philip Z. Maymin
  • Patent number: 10821364
    Abstract: Systems and methods are provided for enhanced item discovery and delivery for electronic video game systems. An example method includes establishing connections with a plurality of user devices, the user devices executing respective game engines associated with an electronic game, with each user device being controlled by a respective player of a same game world and presenting a respective view of the game world associated with a respective character within the game world. Information indicating that a wishlist associated with a first player is to be updated is received, with updating including associating a particular item with the wishlist, the particular item being equipped by a second character of a second player within the game world. Information is obtained which indicates that the particular player has provided user input to cause ordering of the particular item.
    Type: Grant
    Filed: September 20, 2018
    Date of Patent: November 3, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Shaun Mackenzie Laker, Dylan Charles Loney
  • Patent number: 10814226
    Abstract: Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.
    Type: Grant
    Filed: November 20, 2019
    Date of Patent: October 27, 2020
    Assignee: GREE, Inc.
    Inventor: Koichi Suzuki
  • Patent number: 10814225
    Abstract: Users may build structures having an area of effect surrounding the structure in a game as a result of in-game actions. In-game actions may include building an instance of a structure controlled by a user. The structure may have an associated area of effect configured to impact at least one of resource accumulation, structure properties, and event frequency within the area of effect. The area of effect may be presented on a map with information relating to its impact. The area of effect may impact the cost of building other buildings therein, the rate at which resources are accumulated therein, the defensive ratings of other buildings therein, the effectiveness of other buildings therein in carrying out an intended functionality, and the frequency at which various positive or negative events occur therein. Some buildings can only be built within the area of effect of a specific other building.
    Type: Grant
    Filed: October 22, 2015
    Date of Patent: October 27, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Michael Sellers
  • Patent number: 10803695
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for collecting eye gaze data associated with a player's experience at an electronic gaming machine and utilizing one or more electronic gaming machine communication links to transmit the collected eye gaze data to one or more entities for further analysis.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: October 13, 2020
    Assignee: IGT
    Inventors: Kurt Larsen, Marcus Schwendener
  • Patent number: 10799793
    Abstract: A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.
    Type: Grant
    Filed: December 10, 2018
    Date of Patent: October 13, 2020
    Assignee: GREE, Inc.
    Inventor: Tomoaki Nishikawa
  • Patent number: 10780344
    Abstract: A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.
    Type: Grant
    Filed: April 3, 2018
    Date of Patent: September 22, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 10773168
    Abstract: An electronic game server determines, during a disruption in a network connection between the server and a client device, a simulated gameplay input for the first client device; updates a first game state based on the simulated gameplay input, resulting in a placeholder game state; receives, upon resumption of the network connection, a recovered gameplay input initially transmitted by the first client device during the disruption; updates the first game state based on the recovered gameplay input, resulting in an intended game state; compares the placeholder game state to the intended game state; updates the placeholder game state based on the comparison of the placeholder game state to the intended game state, resulting in a subsequent game state; and transmits a frame depicting the subsequent game state to an output device associated with the first client device.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: September 15, 2020
    Assignee: GOOGLE LLC
    Inventor: Matthew Rodgers
  • Patent number: 10765951
    Abstract: Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: September 8, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Mitsuhiro Kishimoto, Masanori Kono, Kiyoshi Tada, Junichiro Tsubaki, Mitsuhiro Nozaki
  • Patent number: 10761862
    Abstract: A server may store application objects for a plurality of application scenarios of an application. The server may receive from a remote terminal configured to access a first application scenario, an operation message indicative of an interaction with an interactive graphic displayed on the remote terminal. The interactive graphic may be representative of an application object for a second application scenario. The server may select from the application objects, a group application objects for the second application scenario. The group of application objects not include the application object represented by the interactive graphic displayed on the remote terminal. The server may include, in a cache configured for the first application scenario, the selected group of application objects for the second application scenario. The server may cause the remote terminal to display interactive graphics corresponding to the selected group of application objects that are included in the cache.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: September 1, 2020
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventor: Guoliang Wang
  • Patent number: 10761611
    Abstract: This document describes techniques and systems that enable a radar-image shaper for radar-based applications. A radar field enables an electronic device to accurately determine a characteristic disposition (e.g., a location, orientation, velocity, or direction) of an object in the radar field. The characteristic disposition is determined by detecting a radar cross-section (or radar signature) of a radar-image shaper that is included in the object. The shape of the radar-image shaper produces a known signature when illuminated by the radar field. Using these techniques, the electronic device can determine a characteristic disposition of the object, which allows the object to be used to interact with the electronic device using gestures and other position-based techniques. Because the radar-image shaper enables a passive object to control applications on the electronic device, users have an interaction method with a rich library of gestures and controls that does not require additional components or a battery.
    Type: Grant
    Filed: November 13, 2018
    Date of Patent: September 1, 2020
    Assignee: Google LLC
    Inventors: Leonardo Giusti, Ivan Poupyrev, Eiji Hayashi, Patrick M. Amihood, Bryan Allen
  • Patent number: 10761639
    Abstract: A character inputting method and a mobile terminal are provided. The method includes: detecting a pressing operation made by a user on a touch panel of the mobile terminal at a display region of the keyboard when a keyboard for inputting characters is displayed on a display panel of a mobile terminal; acquiring a pressure detection value for the pressing operation and a target key on which the pressing operation is performed when the pressing operation has been detected; selecting one character from first-type characters corresponding to the target key and inputting the selected character into a predetermined word editable region when the pressure detection value is greater than a predetermined threshold; and selecting one character from second-type characters corresponding to the target key and inputting the selected character into the predetermined word editable region when the pressure detection value is smaller than or equal to the predetermined threshold.
    Type: Grant
    Filed: March 20, 2018
    Date of Patent: September 1, 2020
    Assignee: VIVO MOBILE COMMUNCATION CO., LTD.
    Inventor: Conghua Fu
  • Patent number: 10758826
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Grant
    Filed: November 2, 2018
    Date of Patent: September 1, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Patent number: 10744413
    Abstract: Systems and methods for dynamically generating event cards from message streams is provided. A system receives a message of a sequence of messages from a content source, determine, from the message, the game condition of the game, compare the game condition with a previous game condition and determines events that occurred in the game based on the message and the comparison. The system can determine, for each event of the one or more events, an event type and individual player contributions of one or more players and assign, for each event of the one or more events, to each player that contributed in the event, a points allocation corresponding to the player's contribution in the event based on the points assignment policy and the event type. The system can generate event cards and transmit the event cards to emote devices according to a content filtering policy.
    Type: Grant
    Filed: September 6, 2018
    Date of Patent: August 18, 2020
    Assignee: DraftKings, Inc.
    Inventors: Daniel Kesack, William Hester, Jessie Haffey, Jonathan Nguyen
  • Patent number: 10748445
    Abstract: Automated food item consumption and nutrition tracking and analytics. By providing closed-form visual food item consumption data entry generally contemporaneously with food item consumption, nutrition characteristics of the consumed food items are analyzed to compile reports and identify trends. A reporting service generates reports of food item consumption and associated nutrition intake for distribution to computing devices via a communications network.
    Type: Grant
    Filed: July 12, 2018
    Date of Patent: August 18, 2020
    Assignee: Pagokids, LLC
    Inventor: Adnan Sabic
  • Patent number: 10743068
    Abstract: A method and system for improving real-time digital media capture and presentation is provided. The method includes retrieving digital media content in real time and dividing the digital media content into groups each including similar digital media portions. A digital tag is assigned to each group and each digital tag digitally describes media elements within each portion of the similar digital media portions. Each portion is analyzed with respect to the media elements and associated metadata is generated. The metadata is assigned to each media element and the groups of similar digital media portions are configured for automated presentation for users.
    Type: Grant
    Filed: September 17, 2018
    Date of Patent: August 11, 2020
    Assignee: International Business Machines Corporation
    Inventors: Luis C. Cruz Huertas, Rick A Hamilton, II, Ninad Sathaye, Edgar A. Zamora Duran
  • Patent number: 10733673
    Abstract: System and methods are disclosed for determining, through vehicle-to-vehicle communication, whether vehicles are involved in autonomous droning. Vehicle driving data and other information may be used to calculate a autonomous droning reward amount. In addition, vehicle involved in a drafting relationship in addition to, or apart from, an autonomous droning relationship may be financially rewarded. Moreover, aspects of the disclosure related to determining ruminative rewards and/or aspects of vehicle insurance procurement/underwriting.
    Type: Grant
    Filed: May 27, 2016
    Date of Patent: August 4, 2020
    Assignee: Allstate Insurance Company
    Inventor: Mark V. Slusar
  • Patent number: 10720023
    Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.
    Type: Grant
    Filed: January 4, 2018
    Date of Patent: July 21, 2020
    Assignee: The Board Of Regents Of The Nevada System Of Higher Education On Behalf of The University Of Nevada, Las Vegas
    Inventor: John Lukasik
  • Patent number: 10720079
    Abstract: Methods, computer-readable media, software, and apparatuses provide an interactive application, such as a video game, that presents gaming and driving challenges to facilitate improvement of driving skills and development of safe driving behavior. Drive data may be collected while a user is driving a vehicle and the drive data may be used to define a graphically simulated virtual world. A drive score may also be calculated based on the drive data. Portions of the graphically simulated virtual world may be unlocked based on the drive score. Also, attributes of a character within the graphically simulated virtual world may be modified based on the drive score.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: July 21, 2020
    Assignee: Allstate Insurance Company
    Inventors: Chienlan Hsu-Hoffman, Evan Gibbs, Alicia Dornadic, Andrew L. Carbery
  • Patent number: 10713543
    Abstract: Systems and methods for enhanced training of machine learning systems based on automatically generated visually realistic gameplay. An example method includes obtaining electronic game data that includes rendered images and associated annotation information, the annotation information identifying features included in the rendered images to be learned, and the electronic game data being generated by a video game associated with a particular sport. Machine learning models are trained based on the obtained electronic game data, with training including causing the machine learning models to output annotation information based on associated input of a rendered image. Real-world gameplay data is obtained, with the real-world gameplay data being images of real-world gameplay of the particular sport. The obtained real-world gameplay data is analyzed based on the trained machine learning models. Analyzing includes extracting features from the real-world gameplay data using the machine learning models.
    Type: Grant
    Filed: June 13, 2018
    Date of Patent: July 14, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Boris Skuin, Caedmon Somers
  • Patent number: 10712721
    Abstract: A network driven actuator mapping agent is provided. A system includes a sensor configured to sense an event in a first environment. The system also includes an actuator configured to perform an action in a second environment. Moreover, the system further includes a mapping manager configured to map the sensed event to the actuator to provide a custom interaction in the second environment.
    Type: Grant
    Filed: April 3, 2019
    Date of Patent: July 14, 2020
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Anthony E. Martinez, Bradley S. Tagg
  • Patent number: 10708797
    Abstract: Methods and systems for responding to a query in a communication system. One system includes an electronic computing device including a transceiver configured to receive a query from a communication device. The electronic computing device further includes an electronic processor configured to generate a response to the query, and determine a channel availability of a communication system that the electronic computing device uses to communicate with the communication device. The electronic processor is further configured to transmit, via the transceiver, the response to the communication device as voice data over a voice channel in response to determining that the channel availability is above a predetermined threshold. The electronic processor is further configured to transmit the response to the communication device as text data over a text channel separate from the voice channel in response to determining that the channel availability is below the predetermined threshold.
    Type: Grant
    Filed: June 4, 2018
    Date of Patent: July 7, 2020
    Assignee: MOTOROLA SOLUTIONS, INC.
    Inventors: Chin Chuan Yap, Woei Chyuan Tan
  • Patent number: 10675545
    Abstract: Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: June 9, 2020
    Assignee: GREE, Inc.
    Inventor: Makiko Tamura
  • Patent number: 10671903
    Abstract: An interactive toy is described that provides a physical representation of an avatar created by a user within a virtual or on-line gaming environment. The interactive toy comprises a unique identifier tag and an electrical circuit the electrical circuit comprising, an identifier tag sensor and an interface that provides a means for the toy to communicate with a computer system. The inclusion of the unique identifier tag allows for a portable toy to be produced that can act as both an identifier and a scanner and so provides for increased interaction within the real world for the users of the interactive toys. As a result such toys are able to record physical meetings that can be reflected as befriending events in the corresponding virtual on-line world.
    Type: Grant
    Filed: October 14, 2013
    Date of Patent: June 2, 2020
    Assignee: China Industries Limited
    Inventor: Graeme Taylor
  • Patent number: 10668384
    Abstract: Systems and methods employing rule based techniques for handling virtual entity manifestation into gameplay modes in accordance with gameplay restrictions of the individual gameplay modes. The system may comprise a host server including one or more processors configured to execute computer program modules. The computer program modules may comprise a game module configured to execute an instance of the online game and to facilitate participation in one or more gameplay modes, a rule module configured to maintain rules corresponding to the restrictions for manifesting virtual entities into the individual gameplay modes, a creation module configured to create manifests including information corresponding to the rules for each gameplay mode, a determination module configured to determine which rules to apply to the virtual entities, and an application module configured to apply the rules according to the determinations.
    Type: Grant
    Filed: March 5, 2014
    Date of Patent: June 2, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Sandeep V. Kharkar, Christopher H. Stewart, Bradley A. Edwards, Mark Snow, Jaren J. Peterson, C. Matthew Dawson, Jon Matsukawa
  • Patent number: 10661293
    Abstract: A master control device in the configuration of a wand may control pre-programmed aspects of the user's environment using RFID/NFC tags and RFID/NFC readers to initiate pre-programmed behavior in a computer database. This pre-programmed behavior be the control of items that rely on electricity and/or gas, such as lights, electric fireplaces, electric valves, activating the listening feature on a home assistant, accruing a balance, paying for items with a topped-up balance, and locking and unlocking doors. This master control device can be used in the connected home or business, such as a pub, restaurant, hotel, or immersive experience.
    Type: Grant
    Filed: November 16, 2018
    Date of Patent: May 26, 2020
    Assignee: The Cauldron London Ltd.
    Inventors: Matthew Cortland, David Duckworth
  • Patent number: 10653966
    Abstract: Data specifying a first segment of a set of clients forming part of a peer-tournament system and first configuration parameters can be received. The first configuration parameters can specify operation of a first peer tournament interface. The first peer-tournament interface can be integrated into a third-party gaming application. The first peer-tournament interface can provide a peer-to-peer tournament for the third-party gaming application. The first segment, including a first subset of the set of clients forming part of the peer-tournament system, can be determined. A request for initiation of peer-tournament operation can be received from the first peer-tournament interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first peer-tournament interface in response to receiving the transmitted configuration parameters.
    Type: Grant
    Filed: February 7, 2019
    Date of Patent: May 19, 2020
    Assignee: Skill, Inc
    Inventors: Andrew Paradise, Miriam Aguirre
  • Patent number: 10646783
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world.
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: May 12, 2020
    Assignee: Niantic, Inc.
    Inventors: Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin, James Dinkelacker, William J. Kilday, Yennie Solheim, Keith P. Golden, Charles Spirakis
  • Patent number: 10646776
    Abstract: A server apparatus, method, and program are provided that are capable of causing information about the real world to be reflected in the virtual world of a game. First, a server apparatus receives a signal including at least one of location information sent from a terminal apparatus or specific point-to-point distance information calculated based on the location information. Next, the server apparatus, based on at least one of the location information or the distance information, calculates a cumulative distance between a plurality of other points through which the terminal apparatus has passed in the real world. Next, the server apparatus sets a reward to be granted to the terminal apparatus in accordance with the cumulative distance. This makes it possible, for example, to cause an online game to be closely correlated with the daily life of the user, and to arouse the interest of users in the online game.
    Type: Grant
    Filed: June 15, 2016
    Date of Patent: May 12, 2020
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kazuki Morishita, Daisuke Yamamoto, Kenji Kobayashi, Koichi Nobori, Tomoyuki Morishita, Hajime Miyajima, Atsuo Kamiya, Satoru Obana
  • Patent number: 10636055
    Abstract: The current invention is a system where a user can interact with advertised content on numerous platforms via a plethora of devices while watching a promotional event, with the goal of driving sales to advertisers through rewards, by combining gaming, branded entertainment, and direct response. Users will receive product information through the inclusion of a variety of state-of-the-art methods that can be utilized in order to engage users. This is done in order to reach the consumer base and deliver relevant product information to them in dynamic ways: for example but not limited to, via audio and/or visual triggers, sending links through push notifications, providing information based upon user location, and personalizing AR/VR visuals based upon each user's profiled data.
    Type: Grant
    Filed: November 15, 2016
    Date of Patent: April 28, 2020
    Inventor: Eric Koenig
  • Patent number: 10628113
    Abstract: The present invention provides an information processing apparatus that can switch display modes in accordance with conditions when a plurality of display devices are allowed to display a video. The information processing apparatus executes a program for drawing videos that a first display device browsed by a first user and a second display device browsed by a second user is individually allowed to display, switches a common display mode for drawing a common video that both of the display devices are allowed to display and an individual display mode for drawing two videos of a first video that the first display device is allowed to display and a second video that the second display device is allowed to display in accordance with contents of a process of the program, and allows the first display device and the second display device to display videos to be drawn.
    Type: Grant
    Filed: June 24, 2016
    Date of Patent: April 21, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Toru Ogiso, Yuji Nakamura
  • Patent number: 10625117
    Abstract: Tracking and monitoring athletic activity offers individuals with additional motivation to continue such behavior. An individual may track his or her athletic activity by completing goals. These goals may be represented by real-world objects such as food items, landmarks, buildings, statues, other physical structures, toys and the like. Each object may correspond to an athletic activity goal and require an amount of athletic activity to complete the goal. For example, a donut goal object may correspond to an athletic activity goal of burning 350 calories. The user may progress from goal object to goal object. Goal objects may increase in difficulty (e.g., amount of athletic activity required) and might only be available for selection upon completing an immediately previous goal object, a number of goal objects, an amount of athletic activity and the like.
    Type: Grant
    Filed: May 31, 2017
    Date of Patent: April 21, 2020
    Assignee: NIKE, Inc.
    Inventors: Michael T. Hoffman, Kwamina Crankson, Jason Nims
  • Patent number: 10625148
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: April 21, 2020
    Assignee: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Patent number: 10629023
    Abstract: The present invention generally relates to a compact multi-user gaming system, and specifically to a multi-user gaming system in the form of a gaming table, provided with an integrated automated mechanical gaming machine visibly viewable by the users during a gaming operation. The invention also relates to a corresponding control method and a computer program product.
    Type: Grant
    Filed: January 19, 2017
    Date of Patent: April 21, 2020
    Assignee: Tangiamo Touch Technology AB
    Inventors: Jimmy Eiterjord, Mats Nordahl
  • Patent number: 10620710
    Abstract: In various embodiments, computerized systems and methods for displacement oriented interaction with objects in a computer-mediated environment are provided. In one embodiment, the system detects a wearable device moved with a displacement transversal to a longitudinal axis of the wearable device. If the system determines that the displacement is within a displacement range associated with an actionable item, the system may select the actionable item or activate an operation associated with the actionable item, such as modifying an object in the computer-mediated reality environment.
    Type: Grant
    Filed: June 15, 2017
    Date of Patent: April 14, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michel Pahud, Nathalie Riche, Eyal Ofek, Christophe Hurter