Perceptible Output Or Display (e.g., Tactile, Etc.) Patents (Class 463/30)
  • Patent number: 9098130
    Abstract: When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.
    Type: Grant
    Filed: August 16, 2011
    Date of Patent: August 4, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Kaori Miyachi, Kensuke Tanabe, Risa Tabata, Yuuki Watanabe
  • Patent number: 9098372
    Abstract: An information processing apparatus displays, on a screen of a display device, a program-related image which relates to an application program in a state in which the application program is not executed, starts execution of the application program in a case where an operation of giving an instruction to execute the application program is received from a user in a state in which the program-related image is displayed on the screen, and applies update data to the application program to update the application program in a case where an operation of giving an instruction to apply the update data is received from the user in the state in which the program-related image is displayed on the screen.
    Type: Grant
    Filed: January 10, 2012
    Date of Patent: August 4, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Motoki Kobayashi, Yasutaka Miwa
  • Patent number: 9098188
    Abstract: Disclosed herein are a display device and a method for controlling the same. Herein, the method for controlling the display device includes the steps of displaying a first object and a second object, wherein the first object is displayed so that at least a portion can overlay a first region of the second object, determining a first pressure condition being required for controlling the first object within the first region of the second object, detecting a first touch input touching a region in which the first object is displayed, detecting a second touch input controlling the first object, controlling the first object corresponding to the second touch input, when a pressure level of the first touch input satisfies the first pressure condition, and allowing the second touch input to bypass the first object, when the pressure level does not satisfy the first pressure condition.
    Type: Grant
    Filed: October 17, 2012
    Date of Patent: August 4, 2015
    Assignee: LG ELECTRONICS INC.
    Inventor: Jihwan Kim
  • Patent number: 9092946
    Abstract: Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: July 28, 2015
    Assignee: Think Tek, Inc.
    Inventor: Richard Rowe
  • Patent number: 9082256
    Abstract: A gaming system including an electronic gaming machine (EGM) having a backlit video display, is described. In particular, the EGM can be configured with a display that allows display elements, such as mechanical stepper reels, positioned behind the display to be either revealed or obscured by using directional lighting. The display assembly can include an edge-lit light guide having different regions that can extract light coming from a particular direction.
    Type: Grant
    Filed: April 17, 2012
    Date of Patent: July 14, 2015
    Assignee: IGT
    Inventors: Chauncey W. Griswold, Gregory A. Silva, Matthew A. Franich, James Stephen Emslie
  • Patent number: 9075430
    Abstract: An object can be displayed on a screen of a two-dimensional coordinate system based on xyz-coordinate values of the object in a three-dimensional coordinate system, operation information of a two-dimensional coordinate system with respect to the object can be received from an input device, and whether the operation information is in accordance with a predetermined rule or not is determined. If the operation information is not in accordance with the predetermined rule, xy-coordinate values of the object can be updated in accordance with the operation information. If the operation information is in accordance with the predetermined rule, a z-coordinate value of the object can be updated in accordance with the operation information.
    Type: Grant
    Filed: April 26, 2011
    Date of Patent: July 7, 2015
    Assignee: EMPIRE TECHNOLOGY DEVELOPMENT LLC
    Inventors: Eiji Oki, Naoaki Yamanaka, Yutaka Arakawa
  • Patent number: 9076289
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations include analyzing sound content that is not configured for use with a wagering game machine's sound system prior to presentation via sound equipment of the wagering game machine. If the sound content meets sound presentation tolerances of the sound equipment, then the operations can include approving presentation of the sound content. If a portion of the sound content does not meet the sound presentation tolerances, the operations can further include removing or modifying the portion of the sound content, such as filtering frequencies, reducing power levels, reducing volume levels, and reducing a duration of play of the sound content. The operations can further include prioritizing presentation of the sound content along with other content configured for use with the wagering game machine's sound system and which is scheduled for presentation via the sound equipment.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: July 7, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Paul J. Radek, Edward G. Brunell
  • Patent number: 9067132
    Abstract: Individuals can operate processor enabled devices at a high level of performance, even if they have little or no familiarity with those devices, by indirectly operating them through a first processor enabled device. The direct interactions of individuals with a familiar device can be communicated to one or more processors that perform signal processing functions in order to generate control signals that direct the operation of a second, unfamiliar processor-enabled device. In this closed-loop system, individuals can receive real-time feedback on the performance of the second device in a form associated with the operation of the first device.
    Type: Grant
    Filed: June 7, 2013
    Date of Patent: June 30, 2015
    Assignee: Archetype Technologies, Inc.
    Inventor: Bryan Bergeron
  • Patent number: 9058714
    Abstract: A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game.
    Type: Grant
    Filed: May 22, 2012
    Date of Patent: June 16, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Vernon W. Hamlin, Dion K. Aoki, Charles R. Bleich, Mary M. Burke, Joel R. Jaffe, Timothy C. Loose, Craig J. Sylla
  • Patent number: 9058681
    Abstract: In one embodiment, a computer-based system comprises a measurement device, a display, a processor, and logic instructions stored in a tangible computer-readable medium coupled to the processor which, when executed by the processor, configure the processor to determine a position and orientation in a real three dimensional space of the measurement device relative to at least one real object in the three dimensional space and render on the display, a perspective view of a virtual image of a virtual object corresponding to the real object in a virtual three-dimensional space, wherein the perspective view of the virtual object corresponds to the perspective view of the real object from the position of the measurement device.
    Type: Grant
    Filed: June 1, 2012
    Date of Patent: June 16, 2015
    Assignee: The Boeing Company
    Inventors: James J. Troy, Kevin Puterbaugh, Christopher Esposito, John C. Gass
  • Patent number: 9039528
    Abstract: A method of tracking a target includes receiving an observed depth image of the target from a source and obtaining a posed model of the target. The model is rasterized into a synthesized depth image, and the pose of the model is adjusted based, at least in part, on differences between the observed depth image and the synthesized depth image.
    Type: Grant
    Filed: December 1, 2011
    Date of Patent: May 26, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventor: Ryan M. Geiss
  • Patent number: 9041520
    Abstract: A system and method are disclosed in which in a conventional non-grounding man-machine interface having no reaction base on the human body and for giving the existence of a virtual object and the impact force of a collision to a person, a haptic sensation of a torque, a force and the like can be continuously presented in the same direction, which can not be presented by only the physical characteristic of a haptic sensation presentation device. In a haptic presentation device, the rotation velocity of at least one rotator in the haptic presentation device is controlled by a control device, and a vibration, a force or a torque as the physical characteristic is controlled, so that the user is made to conceive various haptic information of the vibration, force, torque or the like.
    Type: Grant
    Filed: February 23, 2010
    Date of Patent: May 26, 2015
    Assignee: National Institute of Advanced Industrial Science and Technology
    Inventors: Norio Nakamura, Yukio Fukui, Masataka Sakai
  • Patent number: 9033801
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Hiroki Nakamura, Hidekazu Suzuki, Hiromoto Yamauchi
  • Patent number: 9033799
    Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.
    Type: Grant
    Filed: December 30, 2013
    Date of Patent: May 19, 2015
    Assignee: IGT
    Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
  • Patent number: 9033803
    Abstract: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
    Type: Grant
    Filed: October 15, 2012
    Date of Patent: May 19, 2015
    Assignee: Zynga Inc.
    Inventors: Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
  • Patent number: 9033804
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: May 19, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20150133212
    Abstract: A method for providing feedback from a personal computer (PC) to a mouse includes: providing a sensor within the mouse; utilizing the sensor to receive signals from the PC; defining a plurality of areas on the mouse which can provide a feedback response; and translating the signals from the PC to activate a feedback response of at least one of the plurality of areas.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Applicant: PixArt Imaging Inc.
    Inventors: Kian Ming CHIN, Yik Leong CHONG
  • Patent number: 9028325
    Abstract: There is provided a system and method for determining a number of players present using facial recognition. There is provided a method comprising capturing an image of the players present, and determining the number of players present based on the image. In this manner, players may more easily configure game settings, whereas spectators may be presented a more engaging experience.
    Type: Grant
    Filed: December 3, 2013
    Date of Patent: May 12, 2015
    Assignee: Disney Enterprises, Inc.
    Inventor: Philippe Paquet
  • Patent number: 9022862
    Abstract: A pirate ship is displayed on a television being a stationary display device and on a terminal device being a portable display device. When the terminal device is held in a second attitude, the position and the angle of view of a first virtual camera are adjusted, and the pirate ship displayed on the television is zoomed out. When the terminal device is held in a first attitude, the position and the angle of view of the first virtual camera are adjusted and the pirate ship displayed on the television is zoomed in.
    Type: Grant
    Filed: December 12, 2012
    Date of Patent: May 5, 2015
    Assignee: Nintendo Co., Ltd.
    Inventor: Goro Abe
  • Patent number: 9022866
    Abstract: Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.
    Type: Grant
    Filed: May 3, 2006
    Date of Patent: May 5, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, Jr., Carmen DiMichele, James W. Morrow
  • Patent number: 9019203
    Abstract: A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen.
    Type: Grant
    Filed: March 21, 2013
    Date of Patent: April 28, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeyuki Asuke, Masataka Takemoto, Daiki Iwamoto
  • Patent number: 9017165
    Abstract: A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display.
    Type: Grant
    Filed: December 16, 2013
    Date of Patent: April 28, 2015
    Assignee: Multimedia Games, Inc.
    Inventors: Bradley W. Johnson, Allison L. Pope, Brian A. Watkins, Clint Owen, JP Cody
  • Patent number: 9017173
    Abstract: A gaming system including a tracking system or a player tracking system and plurality of gaming machines. The gaming machines include at least one display device and a plurality of player preferences selections. These player preference selections enable a player to choose one or more elements of the background or an entertainment setting of the gaming machine while they are playing a game at the gaming machine. The gaming machine enables the player to enter identification information at the gaming machine and choose at least one preference. The gaming machine tracks all of the preference selections made by the player. Upon meeting certain promotional criteria, the gaming machine determines a promotion to provide the player based on the preferences of that player. That is, the player does not directly select any promotions. The gaming system determines personalized promotions for the player based on the preference selections made by that player.
    Type: Grant
    Filed: June 27, 2013
    Date of Patent: April 28, 2015
    Assignee: IGT
    Inventor: Anthony J. Baerlocher
  • Patent number: 9019087
    Abstract: Haptic information in a series of frames of a media file is identified and time stamps corresponding thereto are determined in accordance with information embedded in a tag either preceding or appending the media file. The haptic effect information is automatically synchronized to the media file based on the information in one or more frames of the tag, whereby an actuator outputs the defined haptic effects in the tag in a manner synchronized with corresponding audio and/or video content of the media file.
    Type: Grant
    Filed: October 16, 2007
    Date of Patent: April 28, 2015
    Assignee: Immersion Corporation
    Inventors: Munibe M. Bakircioglu, Stephen D. Rank, Christopher J. Ullrich
  • Patent number: 9017169
    Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.
    Type: Grant
    Filed: November 16, 2010
    Date of Patent: April 28, 2015
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: 9011247
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include presenting coordinated wagering game light and sound effects across multiple presentation devices in a casino. In some embodiments, the operations can trigger wagering game audio effects from lighting commands produced by network lighting controllers. The triggered audio can match characteristics of the light effects. The operations can include receiving, at a casino content presentation device, lighting data from a network lighting controller. The casino content presentation device associates the lighting data with a light effect and determines a sound effect, coupled with, or tied to, to, the light effect. The operations can further include presenting the sound effect on speakers associated with the casino content presentation device, and across other casino content presentation devices in the casino, as part of a casino-wide, synchronized, multi-media show.
    Type: Grant
    Filed: July 30, 2010
    Date of Patent: April 21, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Timothy T. Gronkowski, Paul J. Radek, Martin R. Ugarte, Jr., Steven J. Zoloto
  • Patent number: 9011244
    Abstract: An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.
    Type: Grant
    Filed: December 15, 2011
    Date of Patent: April 21, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Tomoaki Tsuji
  • Patent number: 9011243
    Abstract: An example game system includes a game device, a controller device, and a portable display device. The game device calculates an attitude of the controller device, and controls an attitude of a club in a virtual game space based on the attitude of the controller device. An image of the game space including the club is displayed on a predetermined display device separate from the portable display device. An image representing a ball placed in the game space is displayed on the portable display device. Moreover, an image representing a tip of the club is displayed on the portable display device, together with the image representing the ball, when a predetermined axis of the controller device extends toward the portable display device.
    Type: Grant
    Filed: October 10, 2011
    Date of Patent: April 21, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Keizo Ohta, Kazuhiro Musa
  • Patent number: 9011225
    Abstract: Various embodiments of the present disclosure are directed to a gaming system and method providing a video poker card game having community cards. Upon receiving a wager, the gaming system provides the player with a quantity of player hands. The gaming system enables the player to discard one or more of the player hands. The gaming system then displays an initial quantity of community cards to the player. The gaming system further enables the player to discard one or more player hands, prior to displaying the remaining community cards. The remaining player hands are each evaluated by combining with the community card against a paytable, to determine an award, if any, won by the player.
    Type: Grant
    Filed: May 22, 2013
    Date of Patent: April 21, 2015
    Assignee: IGT
    Inventors: Bradford D. Brown, Ronald P. Papson, David R. Lark, Nicholas B. Mayne, Thomas W. Allen, II
  • Patent number: 9005001
    Abstract: A wagering gaming device that enables a player to affect the movement of a functional element of a game by use of a user input device. More specifically, the present invention provides a processor controlled wagering gaming device that receives input from a user input device. The user manipulates the input device in the manner in which he wishes the functional element or to move. The processor receives the information from the input device and calculates parameters. The processor moves the functional element. This sequence or feature may be employed in a primary game, bonus game or in any stand alone game.
    Type: Grant
    Filed: November 3, 2011
    Date of Patent: April 14, 2015
    Assignee: IGT
    Inventors: Aaron T. Jones, Nicole M. Beaulieu, Lance R. Peterson
  • Patent number: 9005036
    Abstract: Users are arranged to employ gameplay terminals which including computing hardware for executing one or more software products The users share gameplay experiences by including in the one or more software products a host game software application for implementing one or more games on one or more of the terminals, and appending one or more software components to the host game software application for providing control of the host game software application on a real-time basis for recording gameplay experiences for sharing amongst the users based upon one or more of: game view, sub-game view, sensor data employed to control the game, video camera views of one or more users playing the game, game events occurring during playing the game. A software development kit is also described.
    Type: Grant
    Filed: November 30, 2012
    Date of Patent: April 14, 2015
    Assignee: Applifier Oy
    Inventors: Jussi Laakkonen, Olli Sinerma
  • Patent number: 9004707
    Abstract: A reel backlight structure for a mechanical reel-type game includes an undifferentiated array of LED backlights. The rows of LEDs are closely spaced apart and may extend over an arc that encompasses both three vertical stop positions and four vertical stop positions. The LEDs are mounted on a flexible substrate that may be bent to match the radius of a reel strip and held in the desired radius with mounting attachment points.
    Type: Grant
    Filed: August 29, 2011
    Date of Patent: April 14, 2015
    Assignee: Multimedia Games, Inc.
    Inventor: Furqaan Malik
  • Patent number: 9005019
    Abstract: One object is to provide a game system that can restrain real money trade from a technical aspect. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including constant information related to a bid game content while not including either player specifying information of a bidder player or variable information of the bid game content and a second display control unit configured to cause a bid screen generated from the generated bid data to be displayed in a game played by an exhibitor player.
    Type: Grant
    Filed: March 28, 2013
    Date of Patent: April 14, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Sadaaki Satsuma
  • Patent number: 8998720
    Abstract: A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically o
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: April 7, 2015
    Assignee: Rovi Technologies Corporation
    Inventors: David Dinka, Gisela Gier
  • Patent number: 8998711
    Abstract: A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display.
    Type: Grant
    Filed: August 28, 2008
    Date of Patent: April 7, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Jamie Keith Langille, Jon McNair Leupp, Patrick Aaron Finch
  • Publication number: 20150094141
    Abstract: Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.
    Type: Application
    Filed: September 26, 2014
    Publication date: April 2, 2015
    Inventor: Takashi Shiratori
  • Patent number: 8992321
    Abstract: In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
    Type: Grant
    Filed: September 27, 2013
    Date of Patent: March 31, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Jin Fujisawa, Takashi Anzai
  • Patent number: 8992318
    Abstract: A wearable display device, system and method are described. The display system includes a wearable display to be worn by a person; a display buffer to receive display data from a graphics engine, which data includes data regarding position of a wearer in a virtual environment; a display processor unit to process vision direction data using the display data from the graphics engine, wherein the display processor unit sends the display data to the wearable display. In an example, the display system is a component to a gaming system or environment.
    Type: Grant
    Filed: September 26, 2012
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventor: Aaron Hightower
  • Patent number: 8992315
    Abstract: Position data is generated. The position data describes a respective current position of each of one or more game objects (e.g., billiard game objects) in relation to a playing surface (e.g., a playing surface of a billiard table) defining a boundary of a field of play of a game involving use of the one or more game objects in the field of play. A graphical interface image is displayed on the playing surface. Whether the position data in relation to the displayed graphical interface image satisfies an input instruction predicate is determined. In response to a determination that the position data satisfies the input instruction predicate, the input instruction is executed on a machine.
    Type: Grant
    Filed: July 27, 2009
    Date of Patent: March 31, 2015
    Assignee: Obscura Digital, Inc.
    Inventors: Niklas Lundback, Steve Mason, Michael Harville, Travis Threlkel
  • Patent number: 8986118
    Abstract: An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user.
    Type: Grant
    Filed: November 2, 2010
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventor: Alois Homer
  • Patent number: 8986109
    Abstract: The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa.
    Type: Grant
    Filed: May 23, 2014
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventors: Johann F. Graf, Eduard Svoboda
  • Patent number: 8979652
    Abstract: Some aspects discussed herein may provide for a dynamic and real-time analysis of a virtual environment around a player as the player traverses the virtual environment. The analysis may determine candidate hooks (interaction points) for player movement in the virtual environment, and a best hook may be selected for performing a movement action. The movement action may be selected based on the selected hook, providing fluid and natural movement through the virtual environment. The candidate hooks may be determined based on a plurality of three dimensional ray traces originating from points along a left side and a right side of the player and at a range of heights. Collision points from the ray traces may be analyzed to determine whether they may support movement interaction, and valid points may be used to create the candidate hooks.
    Type: Grant
    Filed: March 28, 2014
    Date of Patent: March 17, 2015
    Assignee: TECHLAND Sp. z o. o
    Inventors: Adrian Tomasz Ciszewski, Bartosz Andrzej Kulon, Mikolaj Filip Kulikowski
  • Publication number: 20150072781
    Abstract: For facilitating re-experience of an event of a gaming device with a player, upon a triggering mechanism associated with an event, an input/output (I/O) mechanism is overlaid on the gaming device using a system device in communication with the gaming device. Through use of the I/O mechanism, input is received from the player and output is returned to the player. The I/O mechanism overlaying the gaming device is then removed.
    Type: Application
    Filed: September 10, 2013
    Publication date: March 12, 2015
    Applicant: IGT
    Inventor: Mark C. NICELY
  • Patent number: 8974282
    Abstract: An electronic gaming system configured for executing an electronic game on a plurality of terminals, each terminal having a corresponding monitor the electronic game having a public portion and a private portion, wherein when the electronic gaming system is executed by the terminals, it causes the terminals to display the public portion of the game on one of the terminal's monitor; display a private portion of the game to on the other terminals monitors; enable wireless communication between the terminals; and manage flow of the game according to game rules and the wireless communication.
    Type: Grant
    Filed: April 30, 2012
    Date of Patent: March 10, 2015
    Assignee: Quado Media Inc.
    Inventors: Moshe Haltovsky, Avi Haltovsky, Shmuel Assa
  • Patent number: 8974280
    Abstract: A gaming display apparatus includes a primary rotating device and a secondary rotating device. The gaming display apparatus also includes a rotary drive mechanism attached to the primary rotating device. A Geneva wheel mechanism is attached to the secondary rotating device. The rotary drive mechanism includes a pin for engaging the Geneva wheel mechanism. The pin and the Geneva wheel mechanism drive the secondary rotating device. A method for display of a game includes driving a primary rotating device with a drive mechanism, attaching at least one Geneva wheel to a secondary rotating device, and driving the secondary rotating device using a pin on the drive mechanism.
    Type: Grant
    Filed: February 22, 2012
    Date of Patent: March 10, 2015
    Assignee: IGT
    Inventor: Kehl LeSourd
  • Patent number: 8976045
    Abstract: A tactile force sense presenting device of the present invention includes: an operation unit which includes an operation lever to be operated by an operator, and a movement guide surface which guides an input of a slide motion of the operation lever in the XY-planar direction and an input of a push-in motion of the operation lever in the Z-axis direction at a specific position on the XY-plane; a detection unit which detects the input of the slide motion of the operation lever in the XY-planar direction and the input of the push-in motion of the operation lever in the Z-axis direction; a calculation control unit which calculates a force corresponding to an operation of the operation lever, based on detection results of the detection unit; and a drive transmission unit which includes a driving unit including at least one actuator, and which causes, based on calculation results of the calculation control unit, the driving unit to generate a resistive force of the operation lever with respect to the input of the
    Type: Grant
    Filed: January 29, 2010
    Date of Patent: March 10, 2015
    Assignee: NEC Corporation
    Inventor: Shin Norieda
  • Patent number: 8974298
    Abstract: A system for providing animation on reel games is disclosed. A gaming machine includes a plurality of reels each having symbols provided on an outer surface of each of the reels. A lighting system is configured to illuminate a selected symbol on at least one reel. A game controller generates a game outcome. A reel control unit determines the timing of illuminating of the selected symbol on the position of the symbol on the reel when it is illuminated.
    Type: Grant
    Filed: September 13, 2013
    Date of Patent: March 10, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: John K. Kearns, Benjamin Isaac
  • Patent number: 8974295
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Grant
    Filed: September 9, 2010
    Date of Patent: March 10, 2015
    Assignee: TweedleTech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Patent number: 8974301
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
    Type: Grant
    Filed: August 13, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintentdo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8974285
    Abstract: One or more instances of a bonus game (e.g., Class II games such as Bingo games) may be provided to players of another wagering game (e.g., a Class III game such as a slot game, a poker game, etc.). Some implementations of the invention allow players to exchange indicia of credit (e.g., money, game credits, or player loyalty points) for bonus opportunities. For example, players may be able to purchase one or more Bingo cards for Bingo bonus games. Some implementations award bonus opportunities to players based on wager levels, game results, a player's level in a player loyalty program and/or other criteria.
    Type: Grant
    Filed: September 10, 2013
    Date of Patent: March 10, 2015
    Assignee: IGT
    Inventors: Jay Roper, Cara Iddings, Craig A. Paulsen