Perceptible Output Or Display (e.g., Tactile, Etc.) Patents (Class 463/30)
  • Patent number: 8968090
    Abstract: A method, device and system are set forth for controlling a video switching device (VSD) configured to display video from multiple video streams at a video display. Where video signals are received which are unrecognized by the VSD a tuner is coupled to the VSD to control the same to extract video primitives adjust the configuration data so that the video stream will be properly displayed at the video display. In another embodiment the tuner may command the VSD to display a diagnostic dashboard for the gaming machine and its components and network connections.
    Type: Grant
    Filed: November 26, 2013
    Date of Patent: March 3, 2015
    Assignee: Bally Gaming, Inc.
    Inventor: Rolland N. Steil
  • Patent number: 8968088
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.
    Type: Grant
    Filed: July 6, 2010
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Edward G. Brunell, Jacob C. Greenberg, Timothy T. Gronkowski, John Michael Holmes, Timothy C. Loose, Paul J. Radek, Martin R. Ugarte, Muthu Velu
  • Patent number: 8968091
    Abstract: Human body motion is represented by a skeletal model derived from image data of a user. The model represents joints and bones and has a rigid body portion. The sets of body data are scaled to a predetermined number of sets for a number of periodic units. A body-based coordinate 3-D reference system having a frame of reference defined with respect to a position within the rigid body portion of the skeletal model is generated. The body-based coordinate 3-D reference system is independent of the camera's field of view. The scaled data and representation of relative motion within an orthogonal body-based 3-D reference system decreases the data and simplifies the calculations for determining motion thus enhancing real-time performance for multimedia applications controlled by a user's natural movements.
    Type: Grant
    Filed: March 2, 2012
    Date of Patent: March 3, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michalis Raptis, Chuck Noble, Joel Pritchett, Hugues Hoppe, Darko Kirovski
  • Patent number: 8968092
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include detecting characteristics of at least one environmental condition in an external environment that is external to a wagering game machine in a casino (e.g., detect activity that occurs in the casino, detect appearance of people and objects in the casino, detect light and sound events, etc.). The operations can further include generating an animated wagering game effect in a wagering game animation, using the detected characteristics of the environmental condition. The animated wagering game effect can affect one or more wagering game objects within the wagering game animation in a way that emulates the environmental condition.
    Type: Grant
    Filed: November 19, 2010
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Benjamin T. Gomez, Timothy T. Gronkowski, Scott A. Massing, Robert W. Morgan, III, Alfred Thomas
  • Patent number: 8968072
    Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    Type: Grant
    Filed: June 2, 2011
    Date of Patent: March 3, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
  • Patent number: 8961303
    Abstract: A game apparatus includes operation means operated by a player, selection means, player object action control means, display control means, and evaluation means. The game apparatus displays a first game image and a second game image concurrently. The player selects either one of the first game image and the second game image with the selection means. The player further operates the operation means to operate a player object related to the selected game image.
    Type: Grant
    Filed: July 8, 2013
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Takao Sawano, Tatsuhiro Shirai
  • Patent number: 8961293
    Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.
    Type: Grant
    Filed: May 9, 2013
    Date of Patent: February 24, 2015
    Assignee: Konami Gaming, Incorporated
    Inventor: Eiji Aida
  • Patent number: 8961306
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Electronic gaming machines (EGMs) within the gaming system can be configured to allow play of wager-based games and interact with portable electronic devices. The EGMs can be configured with one or more of mechanisms that enable a user to establish and then determine a status of a communication session between a portable electronic device and the EGM. In addition, the EGMs can be configured with one or more mechanisms that enable a user to determine a status of a transaction or application involving a portable electronic device.
    Type: Grant
    Filed: May 8, 2012
    Date of Patent: February 24, 2015
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson
  • Patent number: 8961307
    Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.
    Type: Grant
    Filed: August 28, 2012
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Akifusa, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka
  • Patent number: 8956217
    Abstract: Electronic gaming machines having mechanical or electro-mechanical wheel devices are described herein. The gaming machines include a cabinet, a display coupled to the cabinet, and a wheel coupled to the cabinet. The wheel includes a plurality of wheel segments positioned axially about a center point of the wheel. The plurality of wheel segments may be configured to rotate about the center point and to transform an appearance of the wheel. The wheel further includes an indicator configured to indicate an indicated wheel segment. The indicator may be configured to rotate about the center point.
    Type: Grant
    Filed: September 13, 2013
    Date of Patent: February 17, 2015
    Assignee: IGT
    Inventors: Jack Henry Brooks, Kehl LeSourd, Anish Cherian Mathew, Megan Oehlert, Mindy Eustaquio, Jean Pierre Legras
  • Patent number: 8956227
    Abstract: An example image processing method for rendering an object arranged in a virtual space, the method being implemented by a computer executing: acquiring a captured image of a subject captured by an imaging device; determining an imaging direction of a virtual camera arranged in the virtual space, such that the imaging direction is changed in conjunction with motion of the imaging device; specifying, in information for performing predetermined image processing on the captured image, a particular piece of information determined according to the imaging direction of the virtual camera determined in the determining; an image processing of performing the predetermined image processing on the captured image acquired in the acquiring, by using the piece of information specified in the specifying; and causing a display device to display the captured image subjected to the predetermined image processing in the image processing.
    Type: Grant
    Filed: September 1, 2011
    Date of Patent: February 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiaki Suzuki, Zenta Andou, Takashi Nozue
  • Patent number: 8953120
    Abstract: A display device having a light-emitting element and a see-through capability, with which a variety of display modes can be exhibited depending on a use application or situation. In such a display device having a see-through capability, between a first display portion having pixels including dual-emission type light-emitting elements and a second display portion having a light-scattering liquid crystal layer, a shutter-shaped light-blocking unit is provided so that a variety of display modes can be exhibited depending on use applications or situations by selecting modes of the first display portion, the second display portion, and the shutter-shaped light-blocking unit.
    Type: Grant
    Filed: December 29, 2011
    Date of Patent: February 10, 2015
    Assignee: Semiconductor Energy Laboratory Co., Ltd.
    Inventors: Shunpei Yamazaki, Yoshiharu Hirakata
  • Patent number: 8951121
    Abstract: A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: February 10, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Martin S. Lyons, Bryan M. Kelly, Sean C. Martin
  • Patent number: 8951118
    Abstract: The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers 112A to 112D which are provided at their appropriate positions which are different from each other in height; and a control means for positionally changing a sound image of a sound that is outputted from a respective one of the speakers 112A to 112D, whereby a plurality of speakers 112A to 112D are provided at a top and a bottom of the gaming machine. A variety of effects exerted by means of sound can be provided in such a manner as if a position of a sound source were changed by positionally changing the sound image of the sound that is outputted from a respective one of these speakers 112A to 112D.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: February 10, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventor: Satoru Noda
  • Patent number: 8952993
    Abstract: An information processing apparatus includes a designation unit which designates an object, a sensing unit which senses a change which exceeds a threshold value in at least a part of the object when a user zooms in on the object, and a zoom unit which zooms in on the object at the zoom rate which is just less than that when there is a change that exceeds the threshold value in at least a part of the object if there is a change that exceeds the threshold value in at least a part of the object when the user zooms in on the object at the designated zoom rate, and which zooms in on the object if there is no change that exceeds the threshold value in at least a part of the object even when the user zooms in on the object at the designated zoom rate.
    Type: Grant
    Filed: February 20, 2014
    Date of Patent: February 10, 2015
    Assignee: Sony Corporation
    Inventors: Takaharu Suzuki, Kazuyuki Yamamoto, Hidetoshi Kabasawa
  • Patent number: 8944910
    Abstract: A method and system for management of a virtual casino game in which the game logic resides on a server is disclosed herein. The system is comprised of a mobile device, a native application for a virtual casino residing on the mobile device, a game server, and a player accounts database. The game logic is segmented from the casino game and resides on the game server to prevent fraud.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: February 3, 2015
    Assignee: Joingo, LLC
    Inventor: Stephen S. Boyle
  • Patent number: 8941476
    Abstract: A system is disclosed for communicating tactile messages to a user, such as a racecar driver, yacht crewmember, or other athlete. The system can include a tactile vest having tactile activators for conveying tactile messages to the user, including real time messages for helping the user assess and improve physical performance. The messages may be generated based on various types of sensor data, including, for example, data collected by vehicle sensors of a racecar or yacht.
    Type: Grant
    Filed: October 4, 2013
    Date of Patent: January 27, 2015
    Assignee: Racing Incident Pty Ltd.
    Inventor: Peter Hill
  • Patent number: 8936512
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 20, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Toshiyuki Itahana, Motomu Toriyama
  • Publication number: 20150018092
    Abstract: A gaming machine according to an embodiment of the present invention includes: at least one display panel configured to display images of a game, the display panel including a screen facing downward; at least one beam splitter disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel, wherein an image from each of the at least one display panel is reflected by at least one of the at least one beam splitter.
    Type: Application
    Filed: July 5, 2013
    Publication date: January 15, 2015
    Inventors: Kenta Kitamura, Jun Hirato, Takashi Izawa, Keita Shimura
  • Patent number: 8926429
    Abstract: Various embodiments are directed to gaming machines having multi-monitor support for controlling up to four monitors on a gaming device. According to one embodiment, the gaming device includes a first display for presenting a primary game. The gaming device also includes a second display. The second display is used to present a secondary game. The gaming device further includes a multi-core processor in communication with a first video chipset and a second video chipset, wherein the first and second video chipsets support the first and second monitors.
    Type: Grant
    Filed: November 12, 2013
    Date of Patent: January 6, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Nathan K. Harvey, Pravinkumar Patel, James Schaefer, Michael N. Dubose
  • Patent number: 8926419
    Abstract: A method for playing a casino gaming device including a select and drag feature is disclosed. In one embodiment, a player selects values for multiple positions or spots on a game of chance. The player initially selects a value in one of the game positions. The player selects a touch-screen display location (or uses another input device) above the game position displaying the initially selected value, and then selects any other game position to copy the initially selected value into the other game positions. The player may select the touch-screen display location and then drags the initially selected value across the remaining game positions to set the values for the remaining game positions to the initially selected value.
    Type: Grant
    Filed: November 21, 2013
    Date of Patent: January 6, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Frank R. Anderson, Keith Kruczynski
  • Patent number: 8928579
    Abstract: Concepts and technologies are described herein for interacting with an omni-directionally projected display. The omni-directionally projected display includes, in some embodiments, visual information projected on a display surface by way of an omni-directional projector. A user is able to interact with the projected visual information using gestures in free space, voice commands, and/or other tools, structures, and commands. The visual information can be projected omni-directionally, to provide a user with an immersive interactive experience with the projected display. The concepts and technologies disclosed herein can support more than one interacting user. Thus, the concepts and technologies disclosed herein may be employed to provide a number of users with immersive interactions with projected visual information.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: January 6, 2015
    Inventors: Andrew David Wilson, Hrvoje Benko
  • Patent number: 8920234
    Abstract: A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed.
    Type: Grant
    Filed: December 6, 2012
    Date of Patent: December 30, 2014
    Assignee: STEELSERIES ApS
    Inventors: Bruce Hawver, Jacob Wolff-Petersen, Kim Rom, Francis Arnold Grever, Jeffrey Nicholas Mahlmeister, Tino Soelberg, Christopher John Nicolella
  • Patent number: 8920245
    Abstract: Techniques for recognizing the accomplishments of a game player are disclosed herein. In particular, a user identification profile is provided so that digital items awarded to the user for meeting specified performance criteria in a video game or some other event may be associated with such user identification profile. The digital item may be something that is usable within the current video game title, in a later version or the next generation of a particular video game title, or even in a different video game by the same developer. One technique involves receiving an identification representative of the digital item awarded to the user, associating the digital item with the user identification profile corresponding to the user, and storing an indication that the digital item is associated with the user identification profile. In this way, the indication may be utilized to display the digital item in the user identification profile.
    Type: Grant
    Filed: December 12, 2013
    Date of Patent: December 30, 2014
    Assignee: Microsoft Corporation
    Inventor: Ryan B. Cooper
  • Patent number: 8920235
    Abstract: A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.
    Type: Grant
    Filed: March 26, 2013
    Date of Patent: December 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Tomoaki Tsuji
  • Patent number: 8917168
    Abstract: A panel device 10, which is capable of increasing vibration amplitude of a panel without increasing power consumption of a piezoelectric element, includes a panel 11 rectangular in shape and piezoelectric elements 12, 13 also rectangular in shape disposed on the panel 11 for vibrating the panel 11, such that each of the piezoelectric elements 12, 13 is disposed having one side at a slant relative to one side of the panel 11.
    Type: Grant
    Filed: March 26, 2013
    Date of Patent: December 23, 2014
    Assignee: KYOCERA Corporation
    Inventors: Kenji Kono, Jun Takeda, Ryoichi Yokoyama, Yoshihiro Inokuma, Shinya Nakamura, Kazunari Ikeda
  • Patent number: 8915784
    Abstract: A program for playing a game based on an input from an operation section including a first controller and a second controller, the program causing a computer to function as: a movement operation input detection section which determines whether or not an output value from a movement sensor provided in at least one of the first controller and the second controller satisfies a detection condition for a movement operation input; a game calculation section which performs a game calculation process based on the movement operation input; an operation input display control section which performs a display control process of a movement operation input display object for displaying a detection result of the movement operation input; and an image generation section which generates a game image including the movement operation input display object.
    Type: Grant
    Filed: May 2, 2007
    Date of Patent: December 23, 2014
    Assignees: Bandai Namco Games Inc., Nintendo Co., Ltd.
    Inventors: Aisaku Yamanaka, Tatsuro Okamoto
  • Patent number: 8913011
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: December 16, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8913057
    Abstract: There is provided an information processing device includes a virtual space recognition unit for analyzing 3D space structure of a real space to recognize a virtual space, a storage unit for storing an object to be arranged in the virtual space, a display unit for displaying the object arranged in the virtual space, on a display device, a detection unit for detecting device information of the display device, and an execution unit for executing predetermined processing toward the object based on the device information.
    Type: Grant
    Filed: February 9, 2011
    Date of Patent: December 16, 2014
    Assignee: Sony Corporation
    Inventors: Hiroyuki Ishige, Kazuhiro Suzuki, Akira Miyashita
  • Patent number: 8905843
    Abstract: An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation.
    Type: Grant
    Filed: November 13, 2013
    Date of Patent: December 9, 2014
    Assignee: Bassilic Technologies LLC
    Inventor: David H. Sitrick
  • Patent number: 8905842
    Abstract: Gaming terminals, gaming systems, signage displays, and supporting structures therefore are presented herein. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a base cabinet, an input device for receiving wagers to play the wagering game, and a terminal display for displaying information related to the wagering game. A supporting structure for supporting a signage display immediately above the base cabinet of the gaming terminal is disclosed. The supporting structure and the signage display are each free of any physical attachment to the gaming terminal. The signage display houses a display device for displaying information related to the wagering game. The supporting structure can optionally incorporate a universal mounting apparatus for removably attaching the signage display to the supporting structure, and provide for rapidly re-arranging the signage displays associated with various gaming terminals.
    Type: Grant
    Filed: May 4, 2011
    Date of Patent: December 9, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Scott C. Bainbridge, Paul C. Barker, Arturo E. Mancilla
  • Patent number: 8900058
    Abstract: An operating apparatus for game machine includes a depressing member. A main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation, the right side of the depressing member is depressed, and an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: December 2, 2014
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Bandai Namco Games
    Inventors: Noboru Wakitani, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Hideo Nagata, Hiroshi Igarashi, Akio Onda
  • Patent number: 8902159
    Abstract: An apparatus is provided for combined ergonomic support and situational sensory augmentation interface during an interactive session within a virtual environment generated by a computer system. The apparatus comprises a resilient body defining a mid portion extending laterally between a pair of side portions projecting transversely outward therefrom to terminate at respective free ends. The mid portion extends across a lap of a user. The mid and side portions collectively define an upper surface for hand and forearm support for the user and an inner side surface contoured about a cradle space for receiving a torso of the user in cradling manner. At least one actuator disposed on the resilient body is selectively driven in cooperation with the interactive session to generate tactile feedback to the user through at least one of the upper and inner side surfaces of the resilient body.
    Type: Grant
    Filed: July 24, 2012
    Date of Patent: December 2, 2014
    Inventors: John Matthews, Christopher Lee, Christian Snuggs, Steven Hollis, Victor McGaney
  • Patent number: 8894483
    Abstract: Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and determines that the user has not performed a particular action required with respect to the game condition based on the value of the game condition identifier. Additionally, the method determines whether to remind the user of the game condition. If so, a reminder associated with the game condition is generated and presented to the user. The reminder includes a user response interface that allows the user to indicate whether the user has performed the game condition. The game condition identifier is updated if a response received from the user indicates that the user has performed the game condition.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 25, 2014
    Assignee: Zynga Inc.
    Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
  • Patent number: 8894493
    Abstract: A method for alerting a player about a wagering game machine is described herein. In some embodiments, the method can include determining that a wagering game machine is in proximity to the handheld computing device. The method can further include indicating that the wagering game machine is in proximity to the handheld computing device.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: November 25, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Sean P. Kelly, Donald E. Brundage, Venkatesh A. Khanna
  • Publication number: 20140342822
    Abstract: There is provided a computer implemented method of controlling a user interface and displaying a game board arrangement, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory: displaying a subset of a set of game objects, each game object having one or more characteristics, information on said subset of game objects and said game objects being stored in said at least one memory, determining a position and trajectory of movement in dependence on user input via said user interface, executing an algorithm for determining if a particular game object is to be selected or if a different subset of game objects is to be displayed in dependence on the position and trajectory of movement and the stored information on said subset of game objects, updating said subset of game objects and information such that the particular game object is selected or a different subset of game objects is displayed; and displaying said updated subset of objec
    Type: Application
    Filed: May 15, 2014
    Publication date: November 20, 2014
    Applicant: KING.COM LIMITED
    Inventors: Olov Nordenstam, Robin Brook, Dennis Gustafsson
  • Patent number: 8888576
    Abstract: A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
    Type: Grant
    Filed: December 21, 2012
    Date of Patent: November 18, 2014
    Assignee: MQ Gaming, LLC
    Inventors: Rick A. Briggs, Denise Chapman Weston
  • Patent number: 8888591
    Abstract: A gaming machine is configured for playing a wagering game and includes at least one non-rotating curved surface and a projection apparatus. The projection apparatus includes at least one rotatable element and is configured to project images of symbols onto the curved surface while the at least one rotatable element is rotated and then stopped such that the symbols appear to respectively move and then stop along the curved surface. The stopped symbols indicate a randomly selected outcome of the wagering game.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: November 18, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Raphael dos Santos, Bruce H. Blair, Timothy C. Loose
  • Patent number: 8890668
    Abstract: In an embodiment, a haptic feedback system includes a plurality of actuators to provide tactile feedback associated with an input surface. Each actuator is adapted to be activated independently of the other actuators. The system further includes a controller to activate a first actuator of the plurality of actuators to induce a first vibration at a selected input location of the input surface and to activate one or more additional actuators to induce at least a second vibration to localize the first vibration at the selected input location.
    Type: Grant
    Filed: February 19, 2013
    Date of Patent: November 18, 2014
    Assignee: Apple Inc.
    Inventors: Aleksandar Pance, Paul Alioshin, Brett Bilbrey, David Thomas Amm
  • Patent number: 8882579
    Abstract: A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
    Type: Grant
    Filed: August 6, 2012
    Date of Patent: November 11, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Anthony E. Green, Anand Singh, Thomas E. Buckeyne
  • Patent number: 8882575
    Abstract: A method of conducting a wagering game on a gaming machine includes the steps of displaying a selectable game element on a display and associating each potential outcome associated with the selectable game element with a predetermined haptic output selected from a plurality of predetermined haptic device outputs. The method also includes the steps of selecting the selectable game element to reveal an outcome associated therewith and causing a haptic device to output the predetermined haptic output corresponding to the outcome of the selectable game element.
    Type: Grant
    Filed: July 3, 2013
    Date of Patent: November 11, 2014
    Assignee: WMS Gaming Inc.
    Inventors: James M. Rasmussen, Alfred Thomas, Gene Rigsby, Gilbert J. Q. Burak
  • Patent number: 8882593
    Abstract: An exemplary game system and the like which do not impair ease of playing a game are provided. The exemplary game system displaying a scene including a predetermined object located in a virtual space includes: an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion set to correspond to a surface which can be determined as a hidden surface in the first portion on the basis of a normal vector; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoshikazu Yamashita
  • Patent number: 8882582
    Abstract: Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc.
    Type: Grant
    Filed: October 8, 2009
    Date of Patent: November 11, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Jason Avent, David Jefferies, James Callin
  • Patent number: 8884945
    Abstract: A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content from the gaming controller to be rendered with the secondary content from the secondary controller on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content.
    Type: Grant
    Filed: July 1, 2013
    Date of Patent: November 11, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Stephen Patton, Kiran Brahmandam, Robert W. Crowder, Jr., Vijay Kompella, Jeffrey Lee Allen
  • Patent number: 8876598
    Abstract: System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices.
    Type: Grant
    Filed: October 3, 2011
    Date of Patent: November 4, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Timothy C. Loose, Wayne H. Rothschild
  • Patent number: 8876602
    Abstract: Improved is the control of travel speed of operation indication marker in the case that the case that the delay in detection of operation time occurs. The game machine makes the object (60) pump between the reference portions (55A, 55B) corresponding to the operation portions of online opponent players, and makes the player of the own game machine perform the operation portion at the time when the object (60) reaches the reference portion (55A). The game machine determines whether the detection delay of operation time occurs.
    Type: Grant
    Filed: February 14, 2012
    Date of Patent: November 4, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Shota Katagiri
  • Patent number: 8879408
    Abstract: A communication apparatus, acting as an access point, constructs a first network and communicates as a station on a second network constructed by another apparatus. The communication apparatus holds parameter information that defines a transmission interval of data. If communication channels of the second network and of the first network are in an interfering relationship and the communication status in the second network is a predetermined status, then the communication apparatus changes parameter information corresponding to any type of data in the held parameter information.
    Type: Grant
    Filed: March 17, 2011
    Date of Patent: November 4, 2014
    Assignee: Canon Kabushiki Kaisha
    Inventor: Nobuhiro Ikeda
  • Patent number: 8876599
    Abstract: Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: November 4, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Mettu R. Reddy, Joshua D. Larsen, Pravinkumar Patel
  • Patent number: 8870652
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first gamer, receiving a second group of gaming results associated with a second gamer, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second gamers determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed.
    Type: Grant
    Filed: June 9, 2013
    Date of Patent: October 28, 2014
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacola Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
  • Patent number: 8870640
    Abstract: A method for use with a gaming machine including presenting an outcome by displaying a plurality of game symbols in a plurality of symbol positions. Displaying a further symbol as travelling along a path and stopping in a stopping position that overlies at least one of the game symbols. An award is paid or changed if there is a particular relationship between the further symbol and the at least one of the game symbols that the further symbol overlies.
    Type: Grant
    Filed: December 28, 2011
    Date of Patent: October 28, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Hung Ngoc Nguyen