Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 8994729
    Abstract: An image processing apparatus comprises a simulation unit which performs a simulation of operation of an object and a display unit which generates based on a result of the simulation an image in which a virtual object is operating and displays the image. The apparatus further comprises a calculating unit which calculates a position and orientation of a predetermined part of an observer who observes the virtual object being displayed, and a generating unit which generates a parameter for use in the simulation based on the position and orientation of the predetermined part of the observer and the position and orientation of the virtual object. This structure makes it possible to set parameters of simulation in a virtual-reality or mixed-reality space through manipulation performed by the observer.
    Type: Grant
    Filed: June 21, 2010
    Date of Patent: March 31, 2015
    Assignee: Canon Kabushiki Kaisha
    Inventor: Naohito Nakamura
  • Patent number: 8992315
    Abstract: Position data is generated. The position data describes a respective current position of each of one or more game objects (e.g., billiard game objects) in relation to a playing surface (e.g., a playing surface of a billiard table) defining a boundary of a field of play of a game involving use of the one or more game objects in the field of play. A graphical interface image is displayed on the playing surface. Whether the position data in relation to the displayed graphical interface image satisfies an input instruction predicate is determined. In response to a determination that the position data satisfies the input instruction predicate, the input instruction is executed on a machine.
    Type: Grant
    Filed: July 27, 2009
    Date of Patent: March 31, 2015
    Assignee: Obscura Digital, Inc.
    Inventors: Niklas Lundback, Steve Mason, Michael Harville, Travis Threlkel
  • Patent number: 8992318
    Abstract: A wearable display device, system and method are described. The display system includes a wearable display to be worn by a person; a display buffer to receive display data from a graphics engine, which data includes data regarding position of a wearer in a virtual environment; a display processor unit to process vision direction data using the display data from the graphics engine, wherein the display processor unit sends the display data to the wearable display. In an example, the display system is a component to a gaming system or environment.
    Type: Grant
    Filed: September 26, 2012
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventor: Aaron Hightower
  • Publication number: 20150087413
    Abstract: Systems and methods for initiating attract sequences on gaming machines based on a determined presence of a player through a camera are described. The gaming machine includes a cabinet. The gaming machine further includes a display coupled to the cabinet. The gaming machine includes a user input coupled to the cabinet. The gaming machine includes a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine. The gaming machine includes a master gaming controller. The master gaming controller is configured to receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player.
    Type: Application
    Filed: September 20, 2013
    Publication date: March 26, 2015
    Inventor: Brandon Traphagen
  • Publication number: 20150087418
    Abstract: A user-interface for a game is separately serviced to game clients based on an identifier of a site providing a selection interface for the game. Multiple user interfaces for a game are stored. A resource server receives a request for a game that includes an identification of a web site issuing the request. The resource servers uses the identification to select a user interface module from the multiple user interface modules associated with the game. The selected user interface is assembled into the game and provided to a source of the request.
    Type: Application
    Filed: September 26, 2014
    Publication date: March 26, 2015
    Inventors: Michael J. Irby, II, Fredrik Arvidsson, Nisse A. Bergman, Per O. Hjelm, Markus P. Hogberg, Andreas D. Larsson
  • Publication number: 20150087405
    Abstract: A system for use in providing gaming property services to a player via a gaming device is provided. The system includes a gaming property server, a gaming machine, and gaming tracking device. The gaming property server provides gaming property services to the player. The gaming machine includes a gaming display, a display device that is coupled to the gaming display, and a gaming controller that is coupled to the display device. The gaming controller is configured to randomly generate an outcome of a game and transmit game data indicative of the outcome to the display device. The gaming tracking device also includes a web browser program for displaying gaming property services via a website provided by the gaming property server. The display device configured to display a player interaction screen including the outcome of the game and the gaming property services.
    Type: Application
    Filed: September 16, 2014
    Publication date: March 26, 2015
    Inventors: Jeffrey D. George, Thomas E. Soukup, Edward Sepich
  • Publication number: 20150087414
    Abstract: Techniques are described herein in which a mobile device may enable cloud gaming. In one implementation, the mobile device may receive an information stream, from a remote game server, relating to an online game. The method may further include receiving user input relating to the online game; transmitting the user input to the game server; and screencasting, to a local display device, a video stream that is based on the information stream, the video stream representing a display corresponding to the online game.
    Type: Application
    Filed: September 26, 2013
    Publication date: March 26, 2015
    Applicants: CELLCO PARTNERSHIP D/B/A VERIZON WIRELESS, VERIZON PATENT AND LICENSING, INC.
    Inventors: Lily F. Chen, Te-Sheng Lin
  • Publication number: 20150087419
    Abstract: An interactive system and method allows game participants to engage in a contest that is subsequently broadcast with a time delay to game observers. The broadcast signal may be for the purpose of a pure entertainment source or may be an enticement to play the shown or other interactive games. The games may be computer simulation games, role-playing games, strategy games, question and answer games, casino games, or other games as desired. The broadcast signals may show a specialized view of the game being played and may contain live commentary or other enhancements. The games may be played with set top boxes connected to a television, a broadcast network, and a server system.
    Type: Application
    Filed: December 2, 2014
    Publication date: March 26, 2015
    Inventors: Thomas Lemmons, Ian Zenoni, Thomas Huber, Steven O. Markel, Mark Margaretten, Steven Reynolds, Joel Hassell
  • Publication number: 20150087369
    Abstract: Gaming systems and methods for customizing game play on a gaming machine with custom media are described herein. The gaming machine includes a cabinet, a display, a user input mechanism, an interface configured to wirelessly communicate with a portable electronic device controlled by a player, and a game controller. The game controller is configured to provide a default game play session of a wager-based game, facilitate a data connection between the gaming machine and the portable electronic device through the interface, and receive custom game media and customization settings. The game controller is further configured to store the custom game media and customization settings and to provide a customized game play session of the wager-based game according to the customization settings and the custom game media.
    Type: Application
    Filed: September 20, 2013
    Publication date: March 26, 2015
    Inventors: Derek P McIntyre, Michael B. Gardner, Xuedong Chen
  • Publication number: 20150087417
    Abstract: A system for use in operating gaming tables within a gaming environment is described herein. The system includes a user computing device including a display device, an imaging device for capturing and transmitting video images of an observation area within the gaming environment, and a system controller coupled to the user computing device and the imaging device. The system controller is configured to receive a live video image including a gaming table, display the live video image within a display area on the display device, and display an event area within the display area overlaying a portion of the gaming table image. The system controller detects a triggering condition associated with the event area and responsively generates an event record. The triggering condition includes a change in an image characteristic within the event area. The event record is indicative of game play at the gaming table.
    Type: Application
    Filed: September 11, 2014
    Publication date: March 26, 2015
    Inventors: Jeffrey D. George, Wil Schrader, Brian A. Paner, Darrel Riekhof
  • Publication number: 20150087416
    Abstract: Embodiments of the invention include, for example, computer-implemented methods, systems, computer devices and non-transitory computer-readable mediums having one or more computer programs stored therein to enable two or more players to play a virtual game simultaneously. Embodiments can include, for example, generating a first mission of a virtual game that is adapted to be played by a main character and a partner character, and generating a second mission that is adapted to be played by a liberty character after the start of the first mission by the main character. According to an embodiment of the invention, the first mission and second mission are adapted to be played simultaneously and without the main player being notified of the liberty character. The second mission is adapted to be played by the liberty character without interfering with the game play of the first mission.
    Type: Application
    Filed: May 8, 2013
    Publication date: March 26, 2015
    Applicant: CAPCOM CO., LTD.
    Inventors: Koshi Nakanishi, Hidehiro Goda
  • Publication number: 20150087415
    Abstract: A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list.
    Type: Application
    Filed: January 16, 2014
    Publication date: March 26, 2015
    Applicant: DENA CO., LTD.
    Inventors: Shinnosuke YUKISHITA, Masaki ARIZUKA, Takashi OHKUBO, Yusuke SUMAKI
  • Patent number: 8986096
    Abstract: The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may a reveal a payout using different measures of value. For example, the system may reveal the payout as a cash reward (e.g., “defeat an enemy in a game and win two dollars”), an in-game reward (e.g., “defeat an enemy in a game and win a thermite bomb”), a multimedia reward (e.g., “defeat an enemy in a game and win two music downloads”), and/or other value.
    Type: Grant
    Filed: March 13, 2014
    Date of Patent: March 24, 2015
    Assignee: Game Play Network, Inc.
    Inventors: Russell M Fine, Jamison Selby
  • Patent number: 8986118
    Abstract: An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user.
    Type: Grant
    Filed: November 2, 2010
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventor: Alois Homer
  • Patent number: 8986119
    Abstract: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
    Type: Grant
    Filed: November 5, 2012
    Date of Patent: March 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Takeshi Miyamoto
  • Patent number: 8986101
    Abstract: Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: March 24, 2015
    Assignee: IGT
    Inventors: Anthony Singer, Aaron Stuart Zoble
  • Patent number: 8988202
    Abstract: In an apparatus and method for processing a virtual world, haptic information regarding a virtual object in the virtual world, the haptic information corresponding to sensed information, is extracted and transmitted to a haptic feedback device. Accordingly, interaction between a real world and the virtual world is achieved. The processing speed of the haptic information with respect to the virtual object may be increased by varying data structures according to types of the virtual object.
    Type: Grant
    Filed: April 8, 2011
    Date of Patent: March 24, 2015
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jae Joon Han, Seung Ju Han, Won Chul Bang, Do Kyoon Kim
  • Publication number: 20150080127
    Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.
    Type: Application
    Filed: September 12, 2014
    Publication date: March 19, 2015
    Inventors: Jun TAMAOKI, Makoto YONEZAWA, Masayoshi NODA, Tsuyoshi TAKAHASHI
  • Publication number: 20150080129
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: November 20, 2014
    Publication date: March 19, 2015
    Applicant: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20150080126
    Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
    Type: Application
    Filed: August 21, 2014
    Publication date: March 19, 2015
    Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
  • Publication number: 20150080124
    Abstract: Aspects for facilitating hosting a customizable social network driven gaming portal are disclosed within the context of a method, apparatus, computer-readable storage medium, and computing device. In various embodiments, customization data for a game is received, a digital grid is automatically generated based on the customization data, coordinates within the digital grid are assigned to players of the game, and at least one winning coordinate within the digital grid is determined. The game may correspond to a real-world event, and a winning coordinate may correspond to an actual outcome of the event. Facilitation of other customizable social media driven games is also disclosed, including a “pick 'em” game relating to picking the most winners of a plurality of events, a “pool” game relating to multiple games for players to pick from within a particular time interval, and a “challenge” game relating to spontaneous competition between or among individuals.
    Type: Application
    Filed: May 6, 2014
    Publication date: March 19, 2015
    Applicant: SportsNuttz, LLC
    Inventors: Cory Andersen, Brandon Apparcel
  • Publication number: 20150080121
    Abstract: Techniques are disclosed for tracking physical play objects by virtual or non-player characters in an electronic game environment. More specifically, techniques are disclosed for enabling a game system to track a physical toy object, using tracking information to update the game state, and transmitting updated game state to the toy object and update the toy state. Additionally, a player is able to control the physical toy object, and use the physical toy object to play a game. The game system may track a remote-controlled toy, a handheld toy, or the player himself or herself. The virtual feedback to changes in the physical environment results in a more immersive game experience for the player.
    Type: Application
    Filed: September 16, 2013
    Publication date: March 19, 2015
    Applicant: Disney Enterprises, Inc.
    Inventors: Joseph O. GARLINGTON, Eric HASELTINE
  • Publication number: 20150080122
    Abstract: There is provided a game apparatus capable of providing enhanced player controllability of characters in a game where a plurality of characters are controlled in a virtual space. An example game apparatus 10 that executes a game where a plurality of characters in a virtual space are controlled includes an input unit 11 for receiving a command from a player and an information processing unit 14 moving a plurality of characters according to the command from the player and on the basis of a relative positional relation between the plurality of characters in the virtual space. When the plurality of characters are not in a predetermined relative positional relation, the plurality of characters are moved according to the command from the player so as to bring the plurality of characters into a fixed positional relation.
    Type: Application
    Filed: November 26, 2013
    Publication date: March 19, 2015
    Applicant: NINTENDO CO., LTD.
    Inventors: Kenta MOTOKURA, Katsuyasu ANDO
  • Publication number: 20150080125
    Abstract: There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
    Type: Application
    Filed: March 7, 2013
    Publication date: March 19, 2015
    Inventors: Alexis Andre, Akichika Tanaka, Yasuhiro Takeda, Tetsu Natsume, Kenichi Okada, Takatoshi Nakamura
  • Publication number: 20150080130
    Abstract: A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit.
    Type: Application
    Filed: December 5, 2014
    Publication date: March 19, 2015
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroshi Tanibuchi, Toyomu Okishio
  • Publication number: 20150080128
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for a content management system that receives an update to a value in at least one cell of a table in an editable document. Each cell of the table maps to a property of a class definition for a game asset of a virtual online game. The content management system modifies a property of the class definition that maps to a cell that received the update to the value. The content management system serializes data representative of the modified property. The content management system sends the serialized data to a client system for instantiation of the game asset having the modified property.
    Type: Application
    Filed: September 17, 2014
    Publication date: March 19, 2015
    Inventors: Robert Marshall Terrell, IV, Brian Apgar
  • Publication number: 20150080123
    Abstract: The present disclosure provides a novel game apparatus on which a plurality of characters are controlled in a virtual space. An example game apparatus 10 executing a game in which each of a plurality of players controls his/her plurality of characters in a virtual space includes a first input unit 11 and a second input unit 12 for receiving a command from a first player and a second player respectively, and an information processing unit 14 causing the characters controlled by the first player to act according to a first player's command and causing the characters controlled by the second player to act according to a second player's command, wherein the plurality of characters controlled by the first player are on an equality with each other and the plurality of characters controlled by the second player are on an equality with each other.
    Type: Application
    Filed: November 26, 2013
    Publication date: March 19, 2015
    Applicant: Nintendo Co., Ltd.
    Inventors: Kenta MOTOKURA, Katsuyasu ANDO
  • Patent number: 8979634
    Abstract: Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed which includes a memory device that stores instructions which, when executed by a processor, causes the gaming system to: display a symbol array at a first position of a three-dimensional (3D) space; display a 3D object at a second position of the 3D space, the 3D object having two or more surfaces each lying in a respective plane of the 3D space and each having a respective symbol modifier; display the 3D object and/or symbol array moving towards each other; display, in the symbol array, symbols indicative of a wagering-game outcome; and, in response to the 3D object engaging the array, modify each of the symbol-array symbols by the symbol modifier of the 3D object which engages that symbol.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: March 17, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Larry J. Pacey, Joel R. Jaffe, Dion K. Aoki
  • Patent number: 8979633
    Abstract: Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: March 17, 2015
    Assignee: IGT
    Inventors: Philip B. Welty, Jonathan Ballone, Aaron Stuart Zoble, Anthony Singer
  • Patent number: 8979650
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: January 17, 2013
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 8979651
    Abstract: Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: March 17, 2015
    Assignee: Kabam, Inc.
    Inventors: Tian Lan, Bing Liu, Sainath Shenoy, Kenneth Yu, Liang Zhao
  • Patent number: 8979627
    Abstract: A method comprises receiving an indication of a triggering event at a gaming device, determining a gaming content associated with the gaming device, identifying a public display on which is displayed non-gaming media content, and outputting the gaming content on the public display wherein the gaming content supersedes at least a portion of the non-gaming media content.
    Type: Grant
    Filed: May 17, 2013
    Date of Patent: March 17, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, Russell P. Sammon, Stephen Tulley, Daniel E. Tedesco, Robert C. Tedesco, Jeffrey Y. Hayashida
  • Patent number: 8979649
    Abstract: To provide an information processing device capable of improving operability in an information processing device in which when a position in any of a plurality of determination areas for a plurality of selected image candidates is designated by a user, a selected image candidate corresponding to the determination area is designated as a selected image. A designated position obtaining unit (106) obtains a position designated by a user. A designation unit (110), when the position obtained by the designated position obtaining unit (106) is included in a determination area for a selected image candidate, designates the selected image candidate as a selected image.
    Type: Grant
    Filed: October 22, 2009
    Date of Patent: March 17, 2015
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Tomita, Kazuaki Matsumura, Tomomi Tsubakisawa
  • Patent number: 8979626
    Abstract: A method comprises receiving an indication of a triggering event at a gaming device, determining a gaming content associated with the gaming device, identifying a public display on which is displayed non-gaming media content, and outputting the gaming content on the public display wherein the gaming content supersedes at least a portion of the non-gaming media content.
    Type: Grant
    Filed: April 10, 2013
    Date of Patent: March 17, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, Russell P. Sammon, Stephen Tulley, Daniel E. Tedesco, Robert C. Tedesco, Jeffrey Y. Hayashida
  • Publication number: 20150072783
    Abstract: For facilitating re-experience of an event of a gaming device with a player, data is sampled from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the data provided by the gaming system to a data processing device in communication with the gaming system, that is external to the gaming device. The sampled data is processed to create a facsimile animation recreation of the event at a subsequent time.
    Type: Application
    Filed: September 10, 2013
    Publication date: March 12, 2015
    Applicant: IGT
    Inventor: Mark C. NICELY
  • Publication number: 20150072786
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Application
    Filed: October 28, 2014
    Publication date: March 12, 2015
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Publication number: 20150072788
    Abstract: There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area.
    Type: Application
    Filed: November 19, 2014
    Publication date: March 12, 2015
    Inventors: Yoshiaki Kawano, Kenichi Yamamoto, Masakazu Shibamiya
  • Publication number: 20150072787
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Application
    Filed: November 17, 2014
    Publication date: March 12, 2015
    Inventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault, David Perry
  • Publication number: 20150072784
    Abstract: There is provided a new character manipulating technique which can realize various actions and increase game usages of users.
    Type: Application
    Filed: December 21, 2012
    Publication date: March 12, 2015
    Applicant: INTELLECTUAL DISCOVERY CO., LTD.
    Inventor: Wan Soo Lee
  • Publication number: 20150072785
    Abstract: Embodiments of computers, non-transitory mediums having one or more computer programs stored therein, and methods are provided to enable multiple users of a video game to defeat a character in a fight. Embodiments of a computer device include, for example, a communication module, an enemy vitality management module, a fight application accepting module, an enemy vitality determination module, first mode execution module, a second mode execution modules, a first enemy vitality transmission module, and an enemy vitality updating module. Embodiments of the computer device operate in a first mode when a vitality number of a gaming character is greater than a predetermined value, and a second mode when the number is less than or equal to the predetermined value. Updates to the vitality number are enabled only in the first execution mode according to an embodiment of the invention.
    Type: Application
    Filed: March 28, 2013
    Publication date: March 12, 2015
    Inventor: Hideaki Itsuno
  • Publication number: 20150072768
    Abstract: Various embodiments include game configurations that are specific to a location.
    Type: Application
    Filed: July 2, 2014
    Publication date: March 12, 2015
    Inventors: Dean P. Alderucci, Lee Amaitis, Geoffrey M. Gelman
  • Publication number: 20150072782
    Abstract: For facilitating re-experience of an event of a gaming device with a player, data is gathered in a data processing device, in communication with, yet external to, the gaming device, the data processing device having been provided a sampling of data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device. At least a portion of the sampled data is processed to generate a facsimile animation re-creation of the event to be provided to the player. The facsimile animation re-creation is editable through the data processing device by use of at least one predefined rule, an operator of the data processing device, and a player granted subsequent access to the data processing device.
    Type: Application
    Filed: September 10, 2013
    Publication date: March 12, 2015
    Applicant: IGT
    Inventors: Mark C. NICELY, Kari L. O'DRISCOLL
  • Publication number: 20150072767
    Abstract: Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism.
    Type: Application
    Filed: April 12, 2014
    Publication date: March 12, 2015
    Applicant: Atlas Gaming Technologies Pty. Ltd.
    Inventors: DANIEL JULIO MONTENEGRO, Zenja Solaja, Robert Sloot, Alessandro Ciampoli, Boris Mitleman, Wade Clark
  • Patent number: 8974296
    Abstract: A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintendo Co., Ltd
    Inventors: Tetsuya Satoh, Youhei Kubotsu
  • Patent number: 8974287
    Abstract: A gaming system is disclosed that comprises a selector arranged to select symbols for display in respective first display position areas, and a shutter device disposed in front of the selected symbols and arranged to controllably conceal or reveal at least one of the symbols. The system also comprises a display device disposed in front of the shutter device and arranged to display icons at respective second display position areas. Each second display position area is disposed in alignment with a first display position area, and the display device is controllable so as to modify the degree of transparency of an icon. When the shutter device is controlled so as to reveal a selected symbol and an icon associated with the revealed symbol is modified so as to increase the degree of transparency of the icon, the revealed symbol is viewable through the associated icon.
    Type: Grant
    Filed: April 2, 2012
    Date of Patent: March 10, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Damien Burczyk, Mark Cass, Bradley Hendricks, Cash Imutan, Francis Styck
  • Patent number: 8974298
    Abstract: A system for providing animation on reel games is disclosed. A gaming machine includes a plurality of reels each having symbols provided on an outer surface of each of the reels. A lighting system is configured to illuminate a selected symbol on at least one reel. A game controller generates a game outcome. A reel control unit determines the timing of illuminating of the selected symbol on the position of the symbol on the reel when it is illuminated.
    Type: Grant
    Filed: September 13, 2013
    Date of Patent: March 10, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: John K. Kearns, Benjamin Isaac
  • Patent number: 8974299
    Abstract: An approach to facilitating metric-based conformance by character units to specified formations is provided. An instance of a game space may be executed. The game space may have character units (including a first group of character units) that are controllable by a user to perform in-space actions. Values for one or more dynamic cohesiveness metrics associated with one or more of the user or character units of the first group may be determined. Responsive to reception of a first action request specifying a formation for the first group and a second action request specifying a first in-space objective for the first group, the first group may attempt to perform the first in-space objective in the instance of the game space with a level of conformance (that is based on the determined values of the dynamic cohesiveness metrics) to the specified formation during the attempted performance of the first in-space objective.
    Type: Grant
    Filed: July 14, 2014
    Date of Patent: March 10, 2015
    Assignee: Kabam, Inc.
    Inventor: Thomas Fontaine
  • Patent number: 8974297
    Abstract: Gaming terminals, gaming machines, gaming systems, and methods of reconfiguring a display device are presented herein. A gaming terminal for playing a wagering game is disclosed, which includes an input device configured to receive a wager to play the wagering game, a cabinet, and a display device operatively mounted to the cabinet. The display device has an electronic graphical display screen that is operable to dynamically display information related to the wagering game. The display screen is configured to physically change shape and/or size.
    Type: Grant
    Filed: February 24, 2012
    Date of Patent: March 10, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Scott A. Massing, Frank E. Rodriguez, Timothy C. Loose, James M. Rasmussen, Kenneth M. Ross, Miguel A. Vega, Michael R. Bytnar
  • Patent number: 8974309
    Abstract: Multiple object information, in which first kind of object information indicating information on a first kind of object is associated with second kind of object information indicating information on a second kind of object, is stored in a multiple object information memory. The second kind of object is an object protected against a damage by means of the first kind of object. Multiple objects constructed by the first and second kinds of objects are displayed on a game screen on the basis of the multiple object information stored in the multiple object information memory. A damage cause indicating a cause of the damage that the displayed multiple objects receives is specified. At least the damage, which the second kind of object receives, is specified on the basis of the specified damage cause and a state of the first kind of object in the video game.
    Type: Grant
    Filed: June 13, 2011
    Date of Patent: March 10, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Jim Deal, Yosuke Shiokawa
  • Patent number: 8977113
    Abstract: An example method for managing a plurality of media is provided. The method includes providing a composite media file with a plurality of scenes and a plurality of events; playing a scene of the media on a display with at least one event of the plurality of events positioned over the scene; determining if an event of the at least one event has been selected while the scene is playing; and responsive to the event being selected, taking an action.
    Type: Grant
    Filed: October 25, 2013
    Date of Patent: March 10, 2015
    Inventors: Joseph Rumteen, Zhobin Napoleon Rumteen