Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 9039526
    Abstract: Disclosed are various embodiments of transparent displays for gaming machines and, more particularly, to placement of a single transparent or partially transparent display between two facing gaming machines for common play of a shared gaming machine feature.
    Type: Grant
    Filed: April 18, 2014
    Date of Patent: May 26, 2015
    Assignee: Bally Gaming, Inc.
    Inventor: Scott Hilbert
  • Patent number: 9039513
    Abstract: Systems, gaming machines, and methods for displaying an exploding icon are disclosed. One method includes receiving player input to activate a primary game; activating the primary game; presenting the activated game on a single screen of a video display, the activated game comprising a primary game displaying one or more game icons in various locations on a main screen of the video display and upon the occurrence of a triggering event, the primary game appears to animate at least one of the displayed game icons and move one or more wild icons about the main screen of the video display over one or more of the game icons, and randomly replacing one or more of the game icons with the one or more wild icons; determining whether the resulting combination of game icons and wild icons form any winning combinations; and awarding a single game payout for the primary game.
    Type: Grant
    Filed: September 20, 2013
    Date of Patent: May 26, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: David B. Schultz, Terence G. Daly, Kimberly J. Cohn, William E. Rommerdahl, John LaSalvia, John E. Garofalo, Jr., Nathanial A. Hammond, Jack A. Martin
  • Patent number: 9039527
    Abstract: A broadcasting method for broadcasting images with augmented motion data, which may utilize a system having at least one camera, a computer and a wireless communication interface. The system obtains data from motion capture elements, analyzes data and optionally stores data in database for use in broadcasting applications, virtual reality applications and/or data mining. The system also recognizes at least one motion capture data element associated with a user or piece of equipment, and receives data associated with the motion capture element via the wireless communication interface. The system also enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Furthermore, the system enables performance related equipment fitting and purchase.
    Type: Grant
    Filed: September 8, 2014
    Date of Patent: May 26, 2015
    Assignee: BLAST MOTION INC.
    Inventors: Michael Bentley, Bhaskar Bose, Ryan Kaps
  • Publication number: 20150141142
    Abstract: A system for providing one or more interactive applications to one or more users via a wireless communications network, the system including: one or more servers cooperating with the network to substantially deliver one or more interactive applications to one or more wireless access devices each corresponding to at least one of the users; wherein, after the one or more wireless access devices receive the substantially delivered one or more applications, upon request of one of the users the one or more corresponding wireless access devices receives communication from the server to facilitate the one of the users accessing the one or more interactive applications using the corresponding wireless access device.
    Type: Application
    Filed: August 25, 2014
    Publication date: May 21, 2015
    Inventor: S. Douglas HUTCHESON
  • Publication number: 20150141144
    Abstract: Described herein is a method for in-game statistics entry and analysis that includes sequentially displaying a plurality of statistical data entry requests in a logical game flow order on a graphical user interface, and receiving data for each of the plurality of statistical data entry requests via the graphical user interface. Each data entry request is not displayed until data is received for a preceding statistical data entry request.
    Type: Application
    Filed: November 18, 2014
    Publication date: May 21, 2015
    Inventors: Jordan Sprague, Cameron Pribble, Chad Sims, Ryan Smith
  • Publication number: 20150141145
    Abstract: A method comprising executing a program on a server of a server center that generates and streams a user page in the form of streaming interactive video on a display of a user computer connected to the server via the Internet, the user page including a plurality of video windows, one or more of the video windows including streaming interactive video as well as simultaneously recorded video segments which are replayable by the user.
    Type: Application
    Filed: January 21, 2015
    Publication date: May 21, 2015
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Publication number: 20150141120
    Abstract: Systems, methods, and computer readable media for enabling cross platform access to a previously purchased product (PPP) are provided. Cross platform access to the PPP can be accomplished by using a datacenter capable of locally rendering content of the PPP and distributing the rendered content for consumption by a platform other than the platform for which the PPP was designed. This advantageously enables end users to use other platforms and experience the PPP in a manner that emulates or substantially replicates the same experience the user enjoys when interacting with the PPP on its designed platform.
    Type: Application
    Filed: December 19, 2013
    Publication date: May 21, 2015
    Applicant: OL2, Inc.
    Inventors: Don Gordon, John Speck
  • Publication number: 20150141146
    Abstract: A system is disclosed including a first display control section 218 for selectively displaying, in a first display area, a second predetermined number of first objects among first objects, corresponding to a first predetermined number of game programs, for which an order is set, a second display control section for displaying a position designation image at a position corresponding to a position, of subject software, in an order set for the first predetermined number of pieces of software; a display change section for designating a first object to be displayed in the first display area, based on an operation input received by using the position designation image; and an activation execution section for activating software corresponding to one first object which is selected from among the second predetermined number of first objects displayed in the first display area, based on the operation input.
    Type: Application
    Filed: January 26, 2015
    Publication date: May 21, 2015
    Inventors: Yoshihiro MATSUSHIMA, Yuki ONOZAWA
  • Publication number: 20150141140
    Abstract: Example apparatus and methods facilitate providing a user-defined channel that presents content from, for example, a virtual video playlist. The playlist may include raw or edited dips of user-generated video content (e.g., video game highlights, smart phone recordings). The clips may be edited with sound, text, graphics, special effects or in other ways and then organized into the playlist. The playlist may be organized to facilitate presenting a collection of clips as a continuous show. For example, a user may produce a playlist of goals scored in their favorite video game. The highlights may be of goals scored by the user, in which case the video may come from the user's device, or of goals scored by other players, in which case the video may come from another users device or playlist. Playback of the playlist may be manipulated with respect to order, frequency, or other parameters.
    Type: Application
    Filed: November 20, 2013
    Publication date: May 21, 2015
    Applicant: Microsoft Corporation
    Inventors: Kyle Lampe, Matthew White, Aimee Freeding, James Shepherd
  • Publication number: 20150141139
    Abstract: A user interface for visually presenting media content items available for time-shifted playback. The user interface includes a first plurality of preview images having an aspect ratio and a first size. The user interface also includes a second plurality of preview images having the same aspect ratio and a second size, smaller than the first size. Each preview image visually represents a different media content item available for time-shifted playback. Each preview image is spatially-sorted in an array according to a temporal order with which that media content item is added to the array. Preview images having the first size alternate between being aligned above and being aligned below two side-by-side preview images having the second size.
    Type: Application
    Filed: November 19, 2013
    Publication date: May 21, 2015
    Applicant: Microsoft Corporation
    Inventors: Steven Trombetta, Janice M. Von Itter, Emily Denise Comfort
  • Publication number: 20150141147
    Abstract: A system and method for modifying the behavior of a user are disclosed. In one embodiment, such a system may be a gaming device comprising a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a time based frequency of inputs from the input device and compares the frequency of inputs against one or more predetermined thresholds for determining a game result and causing the display to display the game result to the user.
    Type: Application
    Filed: January 28, 2015
    Publication date: May 21, 2015
    Inventor: Antonio Mariano PARROTTINO
  • Publication number: 20150141143
    Abstract: Systems, methods, and computer readable media for coordinating inputs received from input devices for interacting with rendered content being transmitted to a platform presenting the rendered content are provided. The input devices may be used in lieu of any user interface that may be germane to the platform to enable an enhanced experience with the rendered content.
    Type: Application
    Filed: November 14, 2014
    Publication date: May 21, 2015
    Inventors: Don Gordon, John Speck
  • Publication number: 20150141141
    Abstract: According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited.
    Type: Application
    Filed: April 3, 2013
    Publication date: May 21, 2015
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masayoshi Suzuki, Hiroyuki Tomita, Minako Yoshida
  • Patent number: 9033801
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Hiroki Nakamura, Hidekazu Suzuki, Hiromoto Yamauchi
  • Patent number: 9033795
    Abstract: Disclosed herein are methods, systems, computer program products, and devices associated with a music action game, wherein a user can interact, by means of an input device, with the graphics and music associated with a music video playing on a gaming platform. The player's interactions can alter the song or music video during gameplay, which can be recorded and stored in a memory of the gaming platform.
    Type: Grant
    Filed: February 7, 2012
    Date of Patent: May 19, 2015
    Assignee: Krew Game Studios LLC
    Inventor: Michael Yum
  • Patent number: 9033797
    Abstract: Methods and systems for providing multiple viewing modes of a simulated environment are described herein. The different viewing modes may include a magnified view of the environment, an unmagnified view, and/or a magnified view combined with an unmagnified view. The different viewing modes may include a model of a user controlled object which mimics the movement of the user controlled object to provide the user with information regarding the positioning or orientation of the user controlled object with respect to the user's current view. In the different viewing modes, a potential damage indicator may be provided on a targeted object to indicate potential damage to the targeted object based on a current weapon selection.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: May 19, 2015
    Assignee: Wargaming.net LLP
    Inventors: Andrew Karpiuk, Vitaliy Borodovsky
  • Patent number: 9033798
    Abstract: Methods, apparatus, and computer-readable media for enabling real-time competition based on commodities.
    Type: Grant
    Filed: April 21, 2014
    Date of Patent: May 19, 2015
    Assignee: Iconic Worldwide Gaming Limited
    Inventor: Patrick Damien O'Brien
  • Patent number: 9033804
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: May 19, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Patent number: 9033796
    Abstract: A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.
    Type: Grant
    Filed: July 8, 2013
    Date of Patent: May 19, 2015
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai, Yoichi Kuroda, Yoshitaka Katsume
  • Publication number: 20150133220
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Application
    Filed: January 20, 2015
    Publication date: May 14, 2015
    Inventors: Masumi FUJISAWA, Kenji Enokido, Kou Kobayashi, Hiroki Nakamura
  • Publication number: 20150133216
    Abstract: In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Inventors: Gerard Joseph Heinz, II, Quais Taraki, Vinod Murli Mamtani
  • Publication number: 20150133213
    Abstract: Example apparatus and methods use a video game controller to edit videos down to clips. A game controller may include a variety of elements (e.g., thumb-sticks, buttons) configured to provide inputs. Inputs may be received simultaneously from multiple controller elements. The inputs may be used to simultaneously update terminal points for a clip being selected from a video. The controller elements may be thumb-sticks. In one embodiment, the associations between which thumb-stick will be used to control a starting frame and which thumb-stick will be used to control an ending frame may be user-configurable. Similarly, the elements on the controller that are used to provide the two simultaneous inputs may be user-configurable. The video from which the clip is being clipped may have been generated by a video game played on a video game console as controlled by the game controller that will also edit the clip.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Applicant: Microsoft Corporation
    Inventor: David Mondelore
  • Publication number: 20150133209
    Abstract: An example embodiment includes a method of awarding an actual benefit in a geocaching environment. The method includes identifying a proposed action to be performed by the player during interaction of a player in a virtual environment of a game or a social media game. The method includes identifying the player. The method includes determining a virtual benefit and an actual benefit provided to the player for completion of the proposed action based on the identified proposed action and player information associated with the player. The method includes presenting the proposed action to the player. The method includes receiving an acceptance of the proposed action. The method includes receiving a confirmation that the player performed the proposed action. In response to the confirmation, the method includes awarding the virtual benefit and the actual benefit to the player.
    Type: Application
    Filed: November 11, 2014
    Publication date: May 14, 2015
    Inventors: Paul D. Patterson, Michael G. Powell, Bradley R. Bowder
  • Publication number: 20150133217
    Abstract: As one implementation example, an application comprising a recreational game performs a method comprising displaying at least a portion of a recreational object. The recreational object comprises a central portion comprising a center and a plurality of arm members in which the arm members are joined to the central portion and balanced about the center, the arm members each comprising a channel for enabling air passage through the arm members and into the central portion in which the air passage affects a flight speed and a rotational speed of the recreational object passing through air. The method further comprises receiving input from an application user, the input operable to manipulate the recreational object to achieve a goal of the recreational game.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Inventor: Lucian S. Naum
  • Publication number: 20150133219
    Abstract: Gaming systems and methods are set forth for players to link a player mobile communication device such as a Smart phone to a gaming terminal to present at the player mobile communication device display an auxiliary or substitute player interface for controlling the game.
    Type: Application
    Filed: July 17, 2014
    Publication date: May 14, 2015
    Inventors: Scott Thomas Hilbert, Joseph Randall Hedrick, Ramesh Vivek
  • Publication number: 20150133215
    Abstract: When a scene is generated, a content item may identify graphics object service requests associated with the scene. Each scene may have any number of associated graphics object service requests that may be sent to any number of different graphics object services. The graphics object services may be accessible over a network such as the Internet. By requesting object data from graphics object services, a content item may, for example, reduce at least part of the computational burden on a graphics processing unit of a client device.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Inventors: Gerard Joseph Heinz, II, Venelin Nikolaev Efremov, Jonathan Paul Thompson
  • Publication number: 20150133218
    Abstract: A system and method for providing players with real-time information on any device capable of running a web browser is provided. The system solves the problem of game interface overloads and also brings the following benefits: provides for control optimization and for more options for a team game play. A usual game play experience is completely simulated on any remote mobile device by allowing remote input of the game controls from the mobile device to the base platform (PC/MAC, etc) and streaming the video from the base platform to the mobile device. The mobile device acts as a “thin client” for the base platform. Adoption of the game to the mobile device is not required.
    Type: Application
    Filed: November 13, 2013
    Publication date: May 14, 2015
    Applicant: Gaijin Entertainment Corporation
    Inventor: KIRILL YUDINTSEV
  • Publication number: 20150133214
    Abstract: Content may have associated interest information that indicates various areas of interest within images displayed during presentation of the content. An area of interest is an area for which a different encoding bitrate may be desired relative to another area. When an image is encoded for transmission, instructions may be provided to an encoding component for encoding of the image based on the associated interest information. The encoding component may then determine appropriate bitrates for different portions of the image based on the interest information while also satisfying overall bitrate constraints for the image as a whole.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Inventors: Scott Wright Heath, Grant Travis Patrick Wilson, Mark Kalman, Keith Emery Belovay
  • Patent number: 9031829
    Abstract: Various embodiments described herein facilitate multi-lingual communications. The systems and methods of some embodiments enable multi-lingual communications through different modes of communication including, for example, Internet-based chat, e-mail, text-based mobile phone communications, postings to online forums, postings to online social media services, and the like. Certain embodiments implement communication systems and methods that translate text between two or more languages. Users of the systems and methods may be incentivized to submit corrections for inaccurate or erroneous translations, and may receive a reward for these submissions. Systems and methods for assessing the accuracy of translations are described.
    Type: Grant
    Filed: June 3, 2014
    Date of Patent: May 12, 2015
    Assignee: Machine Zone, Inc.
    Inventors: Gabriel Leydon, Francois Orsini, Nikhil Bojja
  • Patent number: 9028329
    Abstract: A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.
    Type: Grant
    Filed: July 9, 2007
    Date of Patent: May 12, 2015
    Assignee: IGT
    Inventors: Jacob Graham, Gregory A. Schlottmann, Steven G. LeMay, Richard E. Rowe
  • Publication number: 20150126277
    Abstract: A provision apparatus provides data for a game content to an execution apparatus which generates a game screen for the game content by executing rendering processing for the game content. The apparatus receives, from the execution apparatus, a provision request of a first data, which at least includes a minimum required data on the execution start timing of the rendering processing for the game content, among the data for the game content, and a provision request of a second data among the data for the game content other than the first data, and transmits corresponding data to the execution apparatus. The apparatus receives the provision request of the second data from the execution apparatus after completing the transmission of the first data.
    Type: Application
    Filed: January 12, 2015
    Publication date: May 7, 2015
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Hidetoshi AOYAGI
  • Publication number: 20150126269
    Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
    Type: Application
    Filed: November 25, 2013
    Publication date: May 7, 2015
    Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
  • Publication number: 20150126278
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: January 15, 2015
    Publication date: May 7, 2015
    Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
  • Patent number: 9022871
    Abstract: A gaming machine has sticker pasting portions onto which stickers with decorative images are pasted, around each of a plurality of displays thereof. Each sticker pasting portion has a sticker pasting surface and a raised portion. Owing to stickers pasted onto sticker pasting portions, the gaming machine harmonizes with an atmosphere of a game arcade.
    Type: Grant
    Filed: November 10, 2009
    Date of Patent: May 5, 2015
    Assignee: Aruze Gaming America, Inc.
    Inventor: Jun Hirato
  • Patent number: 9022866
    Abstract: Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.
    Type: Grant
    Filed: May 3, 2006
    Date of Patent: May 5, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, Jr., Carmen DiMichele, James W. Morrow
  • Patent number: 9022864
    Abstract: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: May 5, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Harold B. Westlund, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 9022863
    Abstract: A video game processing apparatus includes a virtual card information memory for storing virtual card information on virtual cards used for a fighting in a video game and a player information memory for storing player information. The virtual card information indicates the attack content and an attack condition. The player information contains setup virtual card information indicating a setup virtual card set up by the player as a virtual card used for the fighting. It is determined whether there is a setup virtual card whose attack condition is satisfied among the setup virtual cards on the basis of a time measured by a timer. In a case where there are plural setup virtual cards for which it is determined that their attack conditions are respectively satisfied within a predetermined time interval, bonus processing according to a combination of the plural setup virtual cards is carried out.
    Type: Grant
    Filed: April 23, 2013
    Date of Patent: May 5, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Takehiro Ando, Hiroaki Iwano, Akihide Hoshi
  • Publication number: 20150119142
    Abstract: One embodiment of the present invention sets forth a technique for broadcasting composited game content. The technique includes executing an application program to generate a first video frame of game content, and causing the first video frame to be displayed on a primary display device. The technique further includes compositing at least one graphical user interface (GUI) element with the first video frame to generate a composited frame.
    Type: Application
    Filed: October 28, 2014
    Publication date: April 30, 2015
    Inventors: Joshua ABBOTT, James VAN WELZEN, Jonathan WHITE, David CLARK, Nidhi SINGH, Cristobal ALVAREZ-RUSSELL
  • Publication number: 20150119141
    Abstract: A method for generating an instant virtual reenactment of an occurring event and an electronic device for generating an instant virtual reenactment of an occurring event comprising a processing unit, a thereto connected storage unit, at least one remote control, and a network communication device.
    Type: Application
    Filed: October 24, 2014
    Publication date: April 30, 2015
    Applicant: SONY CORPORATION
    Inventor: Eskil Ahlin
  • Publication number: 20150119140
    Abstract: A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group.
    Type: Application
    Filed: November 14, 2013
    Publication date: April 30, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Ryuji IKEDA
  • Publication number: 20150119144
    Abstract: A master wireless module transmits a beacon signal to a client wireless module in the same cycle as a game processing cycle. Each of the master wireless module and the client wireless module outputs an interrupt signal when a transmission time of the beacon signal arrives. A game processing section of each of the master wireless module and the client wireless module adjusts a V counter based on the interrupt signal. Therefore, it becomes possible to easily synchronize, when a multiplayer gameplay is performed using a plurality of game apparatuses capable of performing wireless communication with each other, times at which the plurality of game apparatuses execute predetermined processes.
    Type: Application
    Filed: January 2, 2015
    Publication date: April 30, 2015
    Inventors: Masato KUWAHARA, Shoya TANAKA
  • Publication number: 20150119143
    Abstract: A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
    Type: Application
    Filed: December 24, 2014
    Publication date: April 30, 2015
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Yoichi KURODA, Ryoko KATO
  • Publication number: 20150119139
    Abstract: The present disclosure may take the form of a method for enhancing performance of interactive content. The method includes analyzing by a processing element a user actuated object of the interactive content, predicting action of the user actuated object in a proceeding frame of the interactive content, using the predicted action, determining by the processing element if the user actuated object can be cached for the proceeding frame, if the user actuated object can be cached, saving the user actuated object as a bitmap object and display the bitmap object in the proceeding frame and if the user actuated object cannot be cached, rendering a vector graphic of the user actuated object in the proceeding frame.
    Type: Application
    Filed: October 29, 2013
    Publication date: April 30, 2015
    Applicant: Disney Enterprises, Inc.
    Inventors: Ross A. Ladell, Andrew J. Doll, Heath S. Farrow, Gordon R. Quigley, Christopher Quigley
  • Patent number: 9021544
    Abstract: An apparatus for an electronic feedback system designed to work in combination with a television set to enable a viewer to express his or her anger toward televised events by allowing the viewer to vent his or her anger in a physical, satisfying manner, yet do no harm to the television set.
    Type: Grant
    Filed: September 2, 2014
    Date of Patent: April 28, 2015
    Inventor: Louella Bourbeaux
  • Patent number: 9017164
    Abstract: A game device includes: a display device; a rear touch panel provided on the other side of a surface on which the display device is mounted; an activation control unit operative, when the rear touch panel detects an operation of bringing an input means into contact with the rear touch panel and moving the input means in a predetermined direction, to activate a function determined in accordance with the direction; and a screen image managing unit operative to display a screen image displayed by the function activated by the activation control unit on the display device so that the screen image slides from an edge of the screen of the display device in the direction.
    Type: Grant
    Filed: June 3, 2010
    Date of Patent: April 28, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventor: Masaharu Sakai
  • Patent number: 9017163
    Abstract: A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.
    Type: Grant
    Filed: November 22, 2011
    Date of Patent: April 28, 2015
    Assignee: Aria Glassworks, Inc.
    Inventors: Benjamin Zeis Newhouse, Terrence Edward McArdle, Amir Akbarzadeh
  • Patent number: 9017166
    Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.
    Type: Grant
    Filed: February 20, 2014
    Date of Patent: April 28, 2015
    Assignee: DeNA, Co., Ltd.
    Inventor: Taku Kojo
  • Patent number: 9017165
    Abstract: A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display.
    Type: Grant
    Filed: December 16, 2013
    Date of Patent: April 28, 2015
    Assignee: Multimedia Games, Inc.
    Inventors: Bradley W. Johnson, Allison L. Pope, Brian A. Watkins, Clint Owen, JP Cody
  • Patent number: 9017169
    Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.
    Type: Grant
    Filed: November 16, 2010
    Date of Patent: April 28, 2015
    Assignee: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Patent number: RE45525
    Abstract: A method of providing a user with an extra-terrestrial somatosensory experience includes equipping the user with an underwater breathing apparatus, having the user occupy an underwater environment, such environment providing buoyancy to the user, and while the user occupies the underwater environment, using a computer-implemented virtual reality system to present to the user a virtual reality environment modeling an extra-terrestrial setting. The virtual reality system inhibits visual perception by the user of items outside of the virtual reality environment so that the user experiences the virtual reality environment under a buoyancy condition provided by the underwater environment. The buoyancy condition enhances the experience of the virtual reality environment.
    Type: Grant
    Filed: June 5, 2014
    Date of Patent: May 19, 2015
    Assignee: Soarealm, Inc.
    Inventor: Quan Xiao