Aerial Projectile Game; Game Element (e.g., Target, Etc.) Or Accessory Therefor Other Than Projector Or Projectile, Per Se Patents (Class 273/317)
- Including heating means (i.e., thermal target) (Class 273/348.1)
- Having suction cup for adherence of projectile thereto or having surface adapted for adherence thereto of projectile having suction cup (Class 273/348.2)
- Having magnetized material for adherence of projectile thereto or made from material adapted for adherence thereto of projectile having magnetized material (Class 273/348.3)
- Having bristled, hooked, or looped surface for adherence of complementarily surfaced projectile thereto (Class 273/348.4)
- Having means for nonpenetrating adherence of complementarily surfaced projectile thereto (e.g., tacky surface, etc.) (Class 273/348.5)
- With liquid projector (e.g., water pistol) (Class 273/349)
- Liquid buoyant (Class 273/350)
- Game simulating aerial bombing of targets (Class 273/351)
- Skee-Ball game (Class 273/352)
- Tiddlywink game (Class 273/353)
- Having means to vary size of projectile-receiving target aperture or target opening (Class 273/354)
- With support having both target and movable mechanical projector attached thereto (Class 273/355)
- With plural mechanical projectors (Class 273/357)
- Projected picture (Class 273/358)
- Moving (Class 273/359)
- With electrically actuated or operated indicator (Class 273/371)
- Indication by movement of target or target having indicating means (Class 273/378)
- Having means to deliver spent projectile to easily accessible location (Class 273/394)
- Pocketed or apertured (Class 273/398)
- Penetrable target with replaceable element (Class 273/403)
- Penetrable target with projectile backstop (Class 273/404)
- With mechanical projector (Class 273/405)
- Handling or manipulation (e.g., target positioning means) (Class 273/406)
- Target support structure (Class 273/407)
- Target penetrated by projectile (Class 273/408)
- Printed matter (Class 273/409)