Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 9646407
    Abstract: A flexible display apparatus and a method configured to display three-dimensional (3D) space is disclosed. The flexible display apparatus includes a display that is deformable and is configured to display three-dimensional (3D) image data, a sensor configured to sense deformation of the display, and a controller configured to display some of the 3D image data corresponding to the sensed deformation of the display. The method for controlling a flexible display apparatus with a display includes sensing deformation of a display, and displaying some three-dimensional (3D) image data corresponding to the deformation when the deformation is bending of the display.
    Type: Grant
    Filed: October 7, 2013
    Date of Patent: May 9, 2017
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Chang-soo Lee, Kyung-a Kang, Geun-ho Lee
  • Patent number: 9643087
    Abstract: A game system is designed so that, when an operation input that sequentially selects a plurality of player characters from a plurality of player characters placed in a character selection area has been performed, and it has been determined that the sequentially selected player characters satisfy a selection allowance condition that is set based on an attribute, each of the sequentially selected player characters attacks an enemy character, and the player character that has attacked the enemy character is deleted from the character selection area. The same number of player character as the player character deleted from the character selection area is additionally placed in the character selection area, and an attribute of each player character that is additionally placed in the character selection area is determined according to a given rule.
    Type: Grant
    Filed: August 26, 2014
    Date of Patent: May 9, 2017
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshinori Naoi, Ryuuji Oodate, Kousei Ikeda
  • Patent number: 9643093
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Grant
    Filed: October 29, 2015
    Date of Patent: May 9, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Patent number: 9640023
    Abstract: Provided is a gaming machine that is able to offer a variety of gaming patterns with avoidance of monotony during a free game that is a game played in a bonus game. A gaming machine, when a free game trigger is established, performs a control of shifting a game from a base game to a free game. In the free game, symbols are displayed in rotation and stopped in a symbol display region 4 in accordance with a result of a symbol lottery. When a top symbol is displayed in rotation in the symbol display region 4, the top symbol is scrolled at a speed lower than the other symbols.
    Type: Grant
    Filed: December 12, 2014
    Date of Patent: May 2, 2017
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Takehisa Itagaki, Yuji Miyagawa, Naoki Terada
  • Patent number: 9630110
    Abstract: Technologies related to location graph adapted video games are generally described. In some examples, location graphs may be generated for received environment inputs, such as received three dimensional (3D) models of environments. Video games may be adapted to generated location graphs, such as by placing video game content at nodes of location graphs. Video game and/or user parameters may be accommodated when adapting video games to location graphs.
    Type: Grant
    Filed: September 23, 2013
    Date of Patent: April 25, 2017
    Assignee: EMPIRE TECHNOLOGY DEVELOPMENT LLC
    Inventor: Ezekiel Kruglick
  • Patent number: 9633570
    Abstract: Systems and methods for teaching in a virtual learning environment. In one example method comprises displaying a problem on a graphical user interface (GUI) of a computing system, receiving a user input of one or more potential solutions to the problem, animating, via the GUI, one or more graphical representations of the one or more potential solutions, receiving a user input selecting a first one of the one or more potential solutions, and displaying, on the GUI, an animation that illustrates a workability or accuracy of the one or more potential solutions.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: April 25, 2017
    Assignee: MIND RESEARCH INSTITUTE
    Inventors: Matthew R. Peterson, Tanya Jordan, Theodore Alteneder, Michael Sepulveda
  • Patent number: 9623325
    Abstract: One or more first devices may determine a first content file associated with viewing history information of a particular user account; determine one or more second content files that are related to the particular content file; generate a game that includes elements from the particular content file and the one or more second content files; provide the game for display on a second device within a user interface associated with a gaming application; and provide information associated with the particular content file based on providing the game for display on the second device.
    Type: Grant
    Filed: October 15, 2013
    Date of Patent: April 18, 2017
    Assignee: VERIZON PATENT AND LICENSING INC.
    Inventor: Fred Scheer
  • Patent number: 9621602
    Abstract: Physical social actions are conveniently detected, characterized, and provided to a social networking system. This improves the user experience of the social networking system by more thoroughly recording the social actions of users occurring outside a social graph. This has the effect of extending an open social graph, which typically refers to social actions taken outside the social networking system but within a computer network, to physical social actions. By providing characterized physical social actions to the social networking system, the open social graph is extended to include physical social actions.
    Type: Grant
    Filed: November 26, 2013
    Date of Patent: April 11, 2017
    Assignee: Facebook, Inc.
    Inventors: Timothy Cameron Ryan, Jialiya Huang, Paul Henry Booth, Jonathan Andrew McKay, Seungwhan Moon, Margaret-Ann Julia Seger, Amon Daran Millner, Peter Xiu Deng, Christopher John Marra, Scott Andrew Thomson, Gregory Matthew Marra
  • Patent number: 9616338
    Abstract: Provided herein are systems and methods for dynamically capturing the graphics engine function calls and other virtual reality object data as it is created during a virtual reality session by a client virtual reality device and creating a modified virtual reality session data stream based on the captured virtual reality session for rendering a virtual reality replay session of the captured virtual reality session by the same or another client virtual reality device (or by multiple client replay devices either independently and/or in a synchronized, interactive replay), where the modified virtual reality session data stream allows the virtual reality replay session to mimic the virtual reality scenes and environment created during the captured virtual reality session, while permitting a “third person” spectator perspective to be selected, and dynamically re-selected, during the course of the virtual reality replay session.
    Type: Grant
    Filed: August 17, 2016
    Date of Patent: April 11, 2017
    Assignee: VREAL INC
    Inventors: Todd Hooper, Dan Rubenfield
  • Patent number: 9604133
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: March 28, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Patent number: 9594399
    Abstract: One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.
    Type: Grant
    Filed: February 8, 2011
    Date of Patent: March 14, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Kubo, Mai Okamoto, Chiaki Aida, Toshikazu Kiuchi, Naonori Ohnishi
  • Patent number: 9586134
    Abstract: A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game. A battle mode is set up to any one of a first battle mode and a second battle mode. A battle control is carried out in the first battle mode in which a photographed image of the virtual space photographed by a virtual camera is displayed on a battle screen or the second battle mode in which an arrangement image is displayed on the battle screen. Each of the plurality of characters is arranged at a predetermined position in the arrangement image with no relationship with the arrangement position of the corresponding character in the virtual space. The battle control is carried out in the battle mode thus set up.
    Type: Grant
    Filed: February 26, 2014
    Date of Patent: March 7, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Nobuhiro Tsukioka, Yoshihiko Kobayashi, Masaki Ono
  • Patent number: 9573064
    Abstract: A system and method combining real-world actions and virtual actions in a gaming environment. In one aspect, a massively multiplayer environment combines the real world actions and virtual actions of a participant to influence both character metrics and game play within one or more games provided by the service. In the real world or location-based events, game play occurs in and around links explicitly created between real world locations and virtual representations of those locations within the game.
    Type: Grant
    Filed: June 24, 2010
    Date of Patent: February 21, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Peter Tobias Kinnebrew, Nicholas Ferianc Kamuda, Aron B. Kantor
  • Patent number: 9573063
    Abstract: Techniques are disclosed to reflect status in a virtual environment. An artist associated with audio content being played by a first user controlling a player avatar is determined. A companion avatar providing a virtual representation of the artist of the audio content is generated. The companion avatar is associated with the player avatar in the virtual environment. The companion avatar is configured to interact with the player avatar, and presence of the companion avatar conveys to one or more other users interacting within the virtual environment that the first user is currently listening to audio content of the artist.
    Type: Grant
    Filed: March 3, 2014
    Date of Patent: February 21, 2017
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Michael J. Branson, Gregory R. Hintermeister
  • Patent number: 9575319
    Abstract: A system or apparatus for reducing motion blur includes an active shutter system, shutter control and processing components, an optional optical sensor, one or more optional movement sensors, and a power source, and can cooperate with a virtual or augmented reality system and display. The shutter system is optimally positioned between a user and the display so that one or more shutters of the system can be activated to block a user's view of the display. The shutter system is activated to block refresh lines or other artifacts present when the display refreshes. The shutter system also can be activated according to movement of the user. The shutter system can be one or more independent shutters and each shutter can have one or more shutter segments. Additionally, the shutter system can include multiple cooperating layers of shutters. The shutter system further can be incorporated in a multi-lens optical system.
    Type: Grant
    Filed: September 19, 2015
    Date of Patent: February 21, 2017
    Inventors: Daniel Thurber, Jorrit Jongma, Von Ertwine
  • Patent number: 9566518
    Abstract: Techniques are disclosed to reflect status in a virtual environment. An artist associated with audio content being played by a first user controlling a player avatar is determined. A companion avatar providing a virtual representation of the artist of the audio content is generated. The companion avatar is associated with the player avatar in the virtual environment. The companion avatar is configured to interact with the player avatar, and presence of the companion avatar conveys to one or more other users interacting within the virtual environment that the first user is currently listening to audio content of the artist.
    Type: Grant
    Filed: April 17, 2014
    Date of Patent: February 14, 2017
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Michael J. Branson, Gregory R. Hintermeister
  • Patent number: 9569928
    Abstract: A reward item providing method of an online game includes: generating at least one reward item table corresponding to one mode that can be provided in a game and storing at least one reward item available in the other modes; setting each win probability of at least one reward item of at least one reward item table; drawing a won item among at least one item according to the win probability in the reward item table corresponding to the executed mode if the character of the user wins the match in the one mode; displaying a reward item providing screen providing the won item to the character and including a mode entry button to enter an item display mode as a mode using the won item; and entering the item display mode when receiving a selection input for the mode entry button.
    Type: Grant
    Filed: November 27, 2012
    Date of Patent: February 14, 2017
    Assignee: INTELLECTUAL DISCOVERY CO., LTD.
    Inventors: Woon Yong Kim, Chul Min Lee
  • Patent number: 9566519
    Abstract: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.
    Type: Grant
    Filed: March 17, 2009
    Date of Patent: February 14, 2017
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi
  • Patent number: 9554126
    Abstract: Systems and methods for navigating a 3D stereoscopic scene displayed via a 3D stereoscopic display system using user head tracking. A reference POV including a reference user head position and a reference user head orientation may be established. The user head POV may be tracked, including monitoring user head positional displacements and user head angular rotations relative to the reference POV. In response to the tracking, a camera POV used to render the 3D stereoscopic scene may be adjusted based on a non-linear mapping between changes in the camera POV and the user head positional displacements and user head angular rotations relative to the reference POV. The non-linear mapping may include a mapping of user head positional displacements relative to the reference POV to translational movements in the camera POV and a mapping of user head angular rotations relative to the reference POV to rotations in the camera POV.
    Type: Grant
    Filed: June 3, 2016
    Date of Patent: January 24, 2017
    Assignee: zSpace, Inc.
    Inventors: Scott M. Dolim, Cisco Lopez-Fresquet
  • Patent number: 9536377
    Abstract: An electronic gaming machine has memory components configured for easy removal during programming or validation procedures. A module may carry first and second memory devices on a module board having a module connector configured to removably attach to a baseboard carrying a processor. Accordingly, multiple memory devices may be removed and reinstalled together as a unit. An adapter may be provided to allow connection of the module to an interface device having a standard interface connector. The module may also provide status information regarding the execution of code stored on one or more of the memory devices.
    Type: Grant
    Filed: July 7, 2014
    Date of Patent: January 3, 2017
    Assignee: WMS GAMING, INC.
    Inventors: Evan Hollander, Scot W. Salzman, Aaron W. Levinsky
  • Patent number: 9526981
    Abstract: On the basis of data output from a portable display apparatus, a direction of rotation of the portable display apparatus about a predetermined direction in real space is calculated. Attitudes of an object, placed in a virtual world, and a first virtual camera, for generating an image of the virtual world including at least the object, are controlled such that the object and the first virtual camera rotate in the direction of rotation about a direction that corresponds to the predetermined direction and is set in the virtual world. Then, a first image representing the virtual world viewed from the first virtual camera is displayed on the portable display apparatus.
    Type: Grant
    Filed: February 21, 2012
    Date of Patent: December 27, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Kazuya Sumaki
  • Patent number: 9522323
    Abstract: On the basis of data output from a portable display apparatus, it is determined whether or not a direction of a predetermined axis set in the portable display apparatus is included in a predetermined range. When it has been determined that the direction of the predetermined axis is included in the predetermined range, an action of an object placed in a virtual world is controlled in accordance with the direction of the predetermined axis. Further, when the direction of the predetermined axis is included in the predetermined range or present outside the predetermined range, an action of a first virtual camera for generating an image of the virtual world is controlled in accordance with the direction of the predetermined axis. Then, a first image representing the virtual world viewed from the first virtual camera is displayed on the portable display apparatus.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: December 20, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Kazuya Sumaki
  • Patent number: 9498715
    Abstract: Technologies are presented for reducing lag time via speculative graphics rendering in cloud based gaming. In some examples, historical data about statistically relevant large populations of players is provided. The historical data may include state transitions through various game locations or situations. In some of the game locations there may be a correlation between a probability of a particular upcoming scene and a player state. Example game locations or situations may include areas that players tend to cross in one or more straight lines, corners that players may round in a particular fashion, spots where certain player motions are commonly engaged in, such as looking up, and the like. The historical data may be tested against a certain predictive strength and rendered predicted game states may be prepared ahead of player need.
    Type: Grant
    Filed: September 3, 2014
    Date of Patent: November 22, 2016
    Assignee: EMPIRE TECHNOLOGY DEVELOPMENT LLC
    Inventor: Ezekiel Kruglick
  • Patent number: 9492750
    Abstract: An apparatus and method for electronically creating combined digital images of a person and incorporating them into a series of site-specific background images or film clips making it appear as if the user were actually a part of the original imaging sequence. As to housing, camera, processor, output devices, control boards, cables, currency machine; see Pat. No. 6,507, 361. In one embodiment the camera can move to take the images from different angles and in an alternative embodiment there are multiple cameras situated such that they sequentially capture and store a series of images to be incorporated into the product.
    Type: Grant
    Filed: July 31, 2006
    Date of Patent: November 15, 2016
    Inventor: Pamela Leslie Barber
  • Patent number: 9492743
    Abstract: On the basis of data based on an attitude and/or a motion of a portable display apparatus body, at least a direction of rotation and an amount of rotation of the portable display apparatus about a predetermined direction in real space are calculated, and a corrected amount of rotation is calculated by correcting the calculated amount of rotation by a predetermined factor. Then, an operation indication direction based on the direction of rotation and the corrected amount of rotation is calculated with respect to a direction that corresponds to the predetermined direction and is set in a virtual world, and predetermined processing is performed on the virtual world. A first image including at least a part of the virtual world is displayed on the portable display apparatus.
    Type: Grant
    Filed: February 22, 2012
    Date of Patent: November 15, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Kazuya Sumaki, Keizo Ohta, Jun Ito
  • Patent number: 9495831
    Abstract: An apparatus, method, and computer readable storage for automatically deciding slot machine configuration changes. Slot machine usage is electronically monitored and ideal settings are determined from the usage. Slot machines can then be updated electronically according to the ideal settings, either automatically or upon operator approval.
    Type: Grant
    Filed: February 25, 2014
    Date of Patent: November 15, 2016
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 9495839
    Abstract: A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager and to display an array having a plurality of symbol positions, each of the symbol positions being populated by symbols located on a plurality of symbol-bearing reels. The reels spin and stop to place symbols on the symbol-bearing reels in visual association with symbol positions of the array. At least one extended symbol indexed on a first reel visually overlaps one or more symbols on an adjacent second reel (a) as the first reel spins the extended symbol through the array and (b) without affecting a stopping position of the adjacent second reel. An award is awarded for any winning combinations defined by the symbols in the display area.
    Type: Grant
    Filed: March 2, 2013
    Date of Patent: November 15, 2016
    Assignee: Bally Gaming, Inc.
    Inventors: Dion K. Aoki, Shawn C. Collette, Jeremy M. Hornik, Pamela S. Smith
  • Patent number: 9492742
    Abstract: On the basis of data based on an attitude and/or a motion of a portable display apparatus body, at least a direction of rotation and an amount of rotation of the portable display apparatus about a predetermined direction in real space are calculated, and a corrected amount of rotation is calculated by offsetting the calculated amount of rotation by a predetermined amount. Then, an operation indication direction based on the direction of rotation and the corrected amount of rotation is calculated with respect to a direction that corresponds to the predetermined direction and is set in a virtual world, and predetermined processing is performed on the virtual world. A first image including at least a part of the virtual world is displayed on the portable display apparatus.
    Type: Grant
    Filed: February 21, 2012
    Date of Patent: November 15, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Kazuya Sumaki, Keizo Ohta
  • Patent number: 9492755
    Abstract: A method for guiding gameplay of players participating in a computer-implemented virtual game is disclosed. The method comprises the steps of determining a population contingency, identifying a reference distribution parameter in connection with the population contingency, and using at least one processor to construct a linking function based on a comparison between a player action and the reference distribution parameter. The method further includes the steps of storing game data in a data storage system, wherein the game data includes at least one or more of the population contingency, the reference distribution parameter, and the linking function, and facilitating the exchange of game data between an individual player and the data storage system.
    Type: Grant
    Filed: January 9, 2013
    Date of Patent: November 15, 2016
    Inventor: Jeff A. Beeler
  • Patent number: 9489044
    Abstract: Introduced herein are various techniques for displaying virtual and augmented reality content via a head-mounted display (HMD). The techniques can be used to improve the effectiveness of the HMD, as well as the general experience and comfort of users of the HMD. A binocular HMD system may present visual stabilizers to each eye that allow users to more easily fuse the digital content seen by each eye. In some embodiments the visual stabilizers are positioned within the digital content so that they converge to a shared location when viewed by a user, while in other embodiments the visual stabilizers are mapped to different locations within the user's field of view (e.g., peripheral areas) and are visually distinct from one another. These techniques allow the user to more easily fuse the digital content, thereby decreasing the eye fatigue and strain typically experienced when viewing virtual or augmented reality content.
    Type: Grant
    Filed: November 9, 2015
    Date of Patent: November 8, 2016
    Assignee: EYE LABS, LLC
    Inventor: Sina Fateh
  • Patent number: 9486698
    Abstract: Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Media assets that are associated with different measures of quality generated by users are stored on a remote server. A player action is received by the remote server. A determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action. One of the videos associated with one of the measures of quality is selected based on the determination of the level corresponding to the action. The selected video is transmitted to the player.
    Type: Grant
    Filed: December 10, 2013
    Date of Patent: November 8, 2016
    Assignee: Rovi Guides, Inc.
    Inventors: David Chung, Walter R. Klappert
  • Patent number: 9486709
    Abstract: Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.
    Type: Grant
    Filed: March 13, 2015
    Date of Patent: November 8, 2016
    Assignee: Kabam, Inc.
    Inventors: Tian Lan, Bing Liu, Sainath Shenoy, Kenneth Yu, Liang Zhao
  • Patent number: 9489048
    Abstract: Systems and methods for optical transmission of haptic display parameters are disclosed. One disclosed method includes receiving an image signal from an image sensor, the image signal associated with an image, determining a haptic signal based at least in part on the image signal, generating a haptic effect signal based at least in part on the haptic signal, and transmitting the haptic effect signal to a haptic output device.
    Type: Grant
    Filed: December 13, 2013
    Date of Patent: November 8, 2016
    Assignee: IMMERSION CORPORATION
    Inventors: Amaya Weddle, Juan Manuel Cruz-Hernandez
  • Patent number: 9489799
    Abstract: Method and apparatus are described which are used to provide enhanced functionality on gaming devices associated with the play of wager-based games. A secondary processor, separate from a game controller on the gaming device, can be used to provide the enhanced functionality. In one embodiment, the secondary processor can be used to control a display interface on a video display, such as a video display used to play a wager-based game on the gaming device. The display interface can be used to purchase items, such as a lottery ticket, under control of the secondary processor. After purchase, the lottery ticket can be dispensed from the gaming device using a printer. After the lottery ticket is dispensed, it can be reinserted into the gaming device and validated. If any winnings are associated with the lottery ticket, it can be credited to the electronic gaming machine.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: November 8, 2016
    Inventors: Ali Saffari, Thomas Mikulich, Chris Gumiela, Kirk Kover, William R. Wells
  • Patent number: 9486697
    Abstract: A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: November 8, 2016
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 9480923
    Abstract: An approach is provided for providing a service using an on-line game capable of, maximizing effects of services associated with the on-line game, and recording media recording a program for implementing the service providing method. The service providing method may include, for example, storing, in a rendering region, game object drawing information of a game screen for the on-line game in response to a request for reproducing the game screen; hooking the rendering region to change the game object drawing information so that service object information provided from a game server is included in the game object drawing information; storing the changed game object drawing information in the rendering region; and providing the game screen by rendering the game object drawing information including the service object information stored in the rendering region.
    Type: Grant
    Filed: August 2, 2013
    Date of Patent: November 1, 2016
    Assignee: NHN Entertainment Corporation
    Inventors: Seung Won Lee, Koo Min
  • Patent number: 9474974
    Abstract: Provided is a method for controlling a computer progressing a game played at the same time by a plurality of players divided on a plurality of maps, the method including the steps of allowing each of the plurality of players to select any one of the plurality of maps, progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players, and reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map.
    Type: Grant
    Filed: December 17, 2014
    Date of Patent: October 25, 2016
    Assignee: GREE, INC.
    Inventor: Takayuki Fukuda
  • Patent number: 9478105
    Abstract: Among other disclosed subject matter, a computer program product is tangibly embodied in a computer-readable storage medium and includes instructions that when executed by a processor perform a method for detecting collision between objects. The method includes identifying a first edge of a first object, and a second edge of a second object, presented on a display, the second object associated with a transformation. The method includes performing an inverse of the transformation on the first object while not performing the transformation on the second object. The method includes generating an output on the display that indicates whether the first and second objects collide, the output based on performing the inverse of the transformation.
    Type: Grant
    Filed: March 17, 2009
    Date of Patent: October 25, 2016
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Rony Goldenthal, Jonathan Hoof
  • Patent number: 9463382
    Abstract: A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.
    Type: Grant
    Filed: June 10, 2011
    Date of Patent: October 11, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takao Yamamoto, Shota Katagiri, Masahiro Kiyomoto, Yuma Takafuji, Mayumi Okuyama, Tatsuya Iyama, Yoshitaka Nishimura
  • Patent number: 9462340
    Abstract: An enhanced form of edited interactive audio and video content delivered through a subscriber based network system and accessed by several unique multimedia interface devices. These unique multimedia interface devices can also create and edit both user generated audio and video content into this enhanced form of edited interactive audio and video content. The present invention will incorporate both voice and manual activation as an embedded technology into all multi-media and user generated audio/video content.
    Type: Grant
    Filed: October 13, 2011
    Date of Patent: October 4, 2016
    Inventor: Trevor Mathurin
  • Patent number: 9440145
    Abstract: A system and method for facilitating resource requirement reduction in an online game are disclosed. Instances of resource requirement reduction items may be offered for purchase in an online store associated with the online game. A given resource requirement reduction item may be configured to reduce a type of game action requirements for game actions requested by a player during a corresponding time period subsequent to the activation of the instance of the resource requirement reduction item by the player. The player may activate a purchased instance of the requirement reduction item in the online game to reduce the game action requirements specified in the instance.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: September 13, 2016
    Assignee: KABAM, INC.
    Inventors: John Kim, David McNeill, Albert Wei, Christopher Yu
  • Patent number: 9443340
    Abstract: For each layer, a scaling rate of an object image or a background image belonging to each of the layers is calculated based on a distance from a predetermined reference point in a virtual three-dimensional space to each of the layers. In addition, for each of the layers, a movement velocity of each of the layers when conducting a parallax scrolling is calculated based on a distance from the predetermined reference point in the virtual three-dimensional space to each of the layers. Furthermore, an image in each of the layers is scaled up or down based on the calculated scaling rate, and each of the layers are moved in a predetermined direction at the calculated movement velocity.
    Type: Grant
    Filed: February 11, 2011
    Date of Patent: September 13, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Atsushi Miyagi, Tomoaki Yoshinobu
  • Patent number: 9443435
    Abstract: The system according to the invention comprises an assembly for managing the graphic interface of a display, capable of controlling the display, on at least a first region of the display, of a peripheral area formed by a synthetic image comprising at least one synthetic surface representation of the terrain, and capable of maintaining at least one area representative of the position of a landing runway, centered on the landing runway, and at least one front area, adjacent to the center area, substantially free of any synthetic surface representation of the terrain. The management assembly includes means for dynamically defining the length (L) of the front area on the display as a function of a vertical decision position (DP) associated with a selected approach for said landing runway.
    Type: Grant
    Filed: October 2, 2013
    Date of Patent: September 13, 2016
    Assignee: DASSAULT AVIATION
    Inventors: Olivier Baudson, Arnaud Turpin
  • Patent number: 9436483
    Abstract: A system and method for connecting virtual space entities are disclosed. Information regarding virtual space entities may be obtained. The obtained information may include information indicating one or more actions and/or effects associated with the virtual space entities. The associated effects may indicate the associated actions may be caused in the virtual space by actions of other virtual space entities. Users may be enabled to specify action connections between actions of different virtual space entities. The user specified action connections may provide causal relationships between a first action and a first effect associated with a second action. Occurrence of the first action within a given instance of virtual space may be determined. Based on the user specified action connections, the first effect may be executed to cause the second action to be performed in the virtual space.
    Type: Grant
    Filed: April 24, 2013
    Date of Patent: September 6, 2016
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: James Rowe, Justin Towns, Chad Liddell
  • Patent number: 9433858
    Abstract: A computer receives an image access preference that is associated with a user included in a first game session. The computer receives an image from a camera, connected to the computer, through a network. The computer analyzes the first image to identify the presence of the user. The computer generates and compares a first analysis result a to a set of stored data to determine, based on the comparison, if the user is present. Responsive to determining that the user is present, the computer applies the received access preferences, associated with the present user, to the first image.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: September 6, 2016
    Assignee: International Business Machines Corporation
    Inventors: Jeffrey R. Hoy, Andrew J. Ivory, Barry J. Pellas, David M. Stecher
  • Patent number: 9427668
    Abstract: A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block.
    Type: Grant
    Filed: August 3, 2009
    Date of Patent: August 30, 2016
    Assignee: Nintendo Co., Ltd.
    Inventor: Shigeyuki Asuke
  • Patent number: 9427667
    Abstract: A game system is provided in which, when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. The game apparatus includes a display in which a field map represents all or part of a game field in a plan view as seen from the above. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.
    Type: Grant
    Filed: December 30, 2014
    Date of Patent: August 30, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Tai Yasue
  • Patent number: 9430898
    Abstract: Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.
    Type: Grant
    Filed: January 17, 2014
    Date of Patent: August 30, 2016
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Patent number: 9427663
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: October 8, 2015
    Date of Patent: August 30, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Patent number: 9430906
    Abstract: According to one aspect of the present invention, a method of conducting a wagering game on a gaming system includes receiving a wager in response to an input via at least one input device. The method also includes displaying, on at least one display device, a randomly selected outcome of a wagering game in a display area. The display area includes a plurality of reels with a plurality of symbols forming an array. The plurality of symbols includes at least one special symbol. In response to the randomly selected outcome including a special symbol on adjacent ones of the plurality of reels, the method includes changing the functionality of the special symbols on the adjacent ones of the plurality of reels to create a modified array.
    Type: Grant
    Filed: March 6, 2013
    Date of Patent: August 30, 2016
    Assignee: Bally Gaming, Inc.
    Inventors: Dion K. Aoki, Benjamin T. Gomez, Joel R. Jaffe, Jeffry L. Nauman, Pamela S. Smith