Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 10534432
    Abstract: A control apparatus is connected to a device for detecting a user's hand motion, controls a motion of a virtual character, and decides, in accordance with a detection result of hand motion by the device, whether the detected motion is a first instruction action or a second instruction action. The first instruction action achieves a match between a hand motion of the character and the user's hand motion. The second instruction action instructs an action different from the user's hand motion. When it is decided, as a result of the decision, that the detected user's hand motion is the first instruction action, the control apparatus achieves a match between the character's hand motion and the detected user's hand motion. When it is decided that the detected user's hand motion is the second instruction action, the control apparatus causes the character to perform an action different from the hand motion.
    Type: Grant
    Filed: February 9, 2017
    Date of Patent: January 14, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yasushi Okumura, Shinichi Hirata, Yoshihisa Takahashi, Yoichi Nishimaki, Norihiro Nagai, Kunihito Sawai, Yuichi Machida
  • Patent number: 10525356
    Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, an enemy character, a background object, etc. are displayed in the game screen. If a throw mode is set, a target cursor is moved on a predetermined plane in a virtual space based on an operation of a player, thereby to designate a target object with which a throwing object is made to be collided. When the target object is designated, a route object is displayed on a line segment that connects a throw starting point and a target point that is the designated position on the target object, and a shadow of the route object is displayed.
    Type: Grant
    Filed: April 25, 2018
    Date of Patent: January 7, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Nobuo Matsumiya, Emi Makiuchi, Masahiro Yamamoto, Keita Sakunaga, Takeshi Kawamorita, Yosuke Suda
  • Patent number: 10525353
    Abstract: A method for displaying prompt information is performed at a terminal having one or more processors, a touchscreen, and memory storing a plurality of programs to be executed by the one or more processors, the method including: acquiring current game progress information in a game process; acquiring, according to the game progress information, a track prompt file corresponding to the game progress information, the track prompt file being generated according to a game operation process of a historical game user; and displaying, based on the track prompt file, an operation prompt track on the touchscreen in a current game scene.
    Type: Grant
    Filed: October 23, 2017
    Date of Patent: January 7, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jikai Lin, Zhidong Zhang
  • Patent number: 10524384
    Abstract: The exemplary embodiments herein provide a system for cooling an electronic display where a plate is positioned behind the electronic display, the space between the plate and the electronic display defining a first channel. A first fan is preferably positioned to force a first flow of external air through the first channel. A heat exchanger is preferably positioned adjacent to the plate where the space between the heat exchanger and the plate defines a second channel; and a second fan is preferably positioned to force a second flow of external air through the second channel and through the heat exchanger. A continuous heat sink may be placed within the first channel. Pass through gaskets may be used to ensure the external air may cross paths with the circulating gas without permitted the external air and circulating gas to mix.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: December 31, 2019
    Assignee: Manufacturing Resources International, Inc.
    Inventors: William Dunn, Tim Hubbard, Ryan DeMars
  • Patent number: 10521961
    Abstract: A method, apparatus and computer program for presenting locations of individuals in an interface are described. A region of interest is determined by a location and an orientation of a portable device in an environment. The region of interest is a cone of interest radiating away from the location of the portable device in a direction of orientation of the portable device. A set of locations of one or more individuals of interest with respect to the cone of interest in the environment is determined. An orienting background and a first set of representations against the orienting background are presented in an interface on the display. Each representation is of a respective individual of interest in the cone of interest. The interface is presented according to the location and orientation of the display. The orienting background contains a positional cue of a landmark of the environment which the portable device is oriented toward.
    Type: Grant
    Filed: December 10, 2017
    Date of Patent: December 31, 2019
    Assignee: International Business Machines Corporation
    Inventors: Michael S Gordon, James R Kozloski, Jonathan Lenchner, Clifford A Pickover
  • Patent number: 10521625
    Abstract: A safety control device, a method of controlling safety control device, and a recording medium are provided. A detection zone in which the safety of an operator can be secured and a decrease in an operation rate of a machine can be minimized is set. A safety controller sets a detection zone for executing a safety operation when it is determined that an operator has entered for each operator.
    Type: Grant
    Filed: February 12, 2018
    Date of Patent: December 31, 2019
    Assignee: OMRON Corporation
    Inventors: Masatoshi Takeshima, Yoshiharu Tani, Kazunori Osako, Toshiyuki Higuchi, Minoru Hashimoto, Daichi Kamisono, Tetsuya Akagi
  • Patent number: 10512845
    Abstract: Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: December 24, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Nina Chai, David Feder, Thomas Dekeyser, Alif Khalfan
  • Patent number: 10509469
    Abstract: Disclosed herein is a data input device and method of operating the same. In one embodiment, a data input device comprises a plurality of inertial sensor units, one or more touch input devices, a microcontroller configured to collect sensor data from the inertial sensors and the one or more touch input devices and process the sensor data to generate processed sensor data, and a wireless transceiver configured to transmit the processed sensor data to a host computer.
    Type: Grant
    Filed: April 20, 2017
    Date of Patent: December 17, 2019
    Assignee: FINCH TECHNOLOGIES LTD.
    Inventors: Viktor Vladimirovich Erivantcev, Rustam Rafikovich Kulchurin, Alexander Sergeevich Lobanov, Iakov Evgenevich Sergeev, Yana Olegovna Gabdullina, Alexey Ivanovich Kartashov
  • Patent number: 10500491
    Abstract: A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.
    Type: Grant
    Filed: July 28, 2017
    Date of Patent: December 10, 2019
    Assignee: DENA CO., LTD.
    Inventor: Makoto Yamaguchi
  • Patent number: 10500488
    Abstract: The invention relates to the method of simultaneous playing in video games designed for a single player. The invention is realized with a computer unit and uses at least one display device, at least one computer device that generates the game image display and at least one game controller controlled by the user. The method of controlling the figure according to the invention is characterized in that the player using one controller simultaneously controls at least two characters (1), (2) while each of the characters controlled by the same user is displayed simultaneously in a separate viewport (6), (7), which makes a separate story universe (A), (B) and the input signal from the controller is transformed by the software synchronization layer including predefined modifiers specific for a given story universe (A), (B).
    Type: Grant
    Filed: March 30, 2016
    Date of Patent: December 10, 2019
    Assignee: BLOOBER TEAM S.A.
    Inventors: Piotr Babieno, Konrad Rekieć
  • Patent number: 10497470
    Abstract: A mobile terminal including a memory configured to store at least one of first information on a disease history of a preset user and second information on a preset disease; a wireless communication unit configured to receive information obtained through a sensor of a preset external device, wherein the received information comprises at least one of third information obtained from sensing a surrounding environment of the preset external device and fourth information obtained from sensing a current state of the preset user; a display unit; and a controller configured to determine a current health-related state of the preset user using at least one of the first information, the second information and the received information, determine a cause of the current health-related state of the preset user using at least one of the first information, the second information and the received information, and output information about the determined cause of the current health-related state of the preset user.
    Type: Grant
    Filed: July 27, 2015
    Date of Patent: December 3, 2019
    Assignee: LG ELECTRONICS INC.
    Inventors: Jumin Chi, Gukchan Lim, Hongjo Shim, Sanghyun Eim
  • Patent number: 10496157
    Abstract: Examples are disclosed herein related to tracking poses of a head-mounted display device that interfaces with handheld peripheral objects. One disclosed example provides a handheld object configured for providing user input to a head-mounted device, the handheld object including a body, a plurality of visible light sources arranged on the body in an arrangement trackable by a vision system of the head-mounted device, and a controller configured to control a brightness of one or more visible light sources of the plurality of visible light sources.
    Type: Grant
    Filed: November 29, 2017
    Date of Patent: December 3, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Drew Steedly, Alexandru Octavian Balan, Taras Khapko, Ivan Razumenic, Steven James Velat, Vladimir Carapic
  • Patent number: 10486064
    Abstract: A method for sharing gameplay is provided, including the following operations: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay; receiving an input generated from a controller device; responsive to receiving the input, then sharing the portion of gameplay to a website.
    Type: Grant
    Filed: May 18, 2019
    Date of Patent: November 26, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 10482719
    Abstract: A method and system host a modified game of baccarat, the modified game of baccarat comprising a player position hand and a banker position hand that are not in competition with each other in the modified game, the player position and the banker position receiving exactly two playing cards from two separate original randomized decks of 52 playing cards. The method includes detecting placement of an initial wager from one or more participants, the initial wager relating to the appearance in either or both of the player position hand and/or the banker position hand at the conclusion of initial delivery of the exactly two cards to the player position hand and the dealer position hand; and initially resolving the wager on the modified game of baccarat according to a paytable with multiples against the wager.
    Type: Grant
    Filed: April 28, 2018
    Date of Patent: November 19, 2019
    Inventor: Timothy Adams
  • Patent number: 10478729
    Abstract: An adaptive video game system and method includes a game server linked to various game clients. A game client executes a user-selected game program, each of one or more selectable game programs comprising specified gameplay objects programmed to interact with dynamic text objects, and further obtains text strings (e.g., constituent letters, words, and phrases) associated with user-defined text sources. The game client dynamically applies text objects generated via a first set of rules associated at least with the selected game program and based on the obtained text strings, to interact with the specified gameplay objects via a second set of rules associated at least with the selected game program. Video game users accordingly may solve presented challenges according with both internally defined video game rules and integrated text strings of externally obtained written works. User performance may be monitored and analyzed for determination of written work retention, user improvement, etc.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: November 19, 2019
    Assignee: Music Powered Games, LLC
    Inventors: Robert V. Wells, Brian K. Mitchell
  • Patent number: 10484639
    Abstract: Embodiments of the present application disclose an image generation method and device, which relate to the technical field of image processing.
    Type: Grant
    Filed: August 15, 2016
    Date of Patent: November 19, 2019
    Assignee: Beijing Kingsoft Internet Security Software Co., Ltd.
    Inventors: Xuan Luo, Xiancong Lei
  • Patent number: 10469884
    Abstract: Devices, computer-readable media, and methods for presenting segments of at least one video program in accordance with a definition document are disclosed. For example, a processor may load a definition document for at least one video program. The definition document may specify segments of the at least one video program for presentation and further specify segment types for the segments. The segment types may identify whether a segment is to include video content, include audio content, or include both video and audio content. The processor may further obtain the at least one video program, present a first segment of the at least one video program in accordance with the definition document, and present a second segment of the plurality of segments of the at least one video program in accordance with the definition document.
    Type: Grant
    Filed: December 12, 2016
    Date of Patent: November 5, 2019
    Assignee: The DIRECTV Group, Inc.
    Inventors: Kenneth Lee, Brady Court Tsurutani
  • Patent number: 10456665
    Abstract: A determination section determines whether or not contact of an object has occurred, based on an orientation, of a controller, calculated by an orientation calculation section. A first waveform generation section generates a first vibration waveform when the determination section determines that the contact of the object has occurred. An audio vibration waveform generation section generates an audio vibration waveform based on a sound signal. An output section outputs the sound signal and outputs a signal representing a combined waveform obtained by the first vibration waveform and the audio vibration waveform based on the sound signal being combined with each other, when the determination section determines that the contact of the object has occurred.
    Type: Grant
    Filed: October 6, 2017
    Date of Patent: October 29, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Masato Mizuta, Yusuke Akifusa, Yuki Hashizume
  • Patent number: 10456667
    Abstract: A touchscreen-based control method is performed at a terminal having one or more processors, memory for storing programs, and a touchscreen, the method including: detecting a first touch point acting on a first icon displayed on the touchscreen; in response to detecting the first touch point, displaying an auxiliary control region and a candidate effect range region on the touchscreen, an area of the candidate effect range region being greater than an area of the auxiliary control region and establishing a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region; obtaining a first effect range according to a location of the first touch point when the first touch point is moved into the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: October 29, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Changyan Liao
  • Patent number: 10456684
    Abstract: Provided is an information processing apparatus that controls a virtual camera to shoot an attention object without restriction on the degree of freedom of operation of a player object. A game apparatus generates an image virtually captured by the virtual camera in a virtual space. A game operation unit controls at least a position of the player object in the virtual space on the basis of an input by a player. A virtual camera setting unit controls the virtual camera in such a manner that at least any one of the player object and an attention enemy object is included in an imaging range on the basis of a position of the player object and a position of the attention enemy object. A game operation unit controls the player object on the basis of the input by the player regardless of control of the virtual camera.
    Type: Grant
    Filed: October 2, 2015
    Date of Patent: October 29, 2019
    Assignee: NINTENDO CO., LTD.
    Inventor: Yugo Hayashi
  • Patent number: 10441883
    Abstract: A movement calculation section calculates a movement of a virtual object according to an orientation and/or a motion, of a controller, calculated by an orientation/motion calculation section. A waveform generation section generates a vibration waveform based on a state, of a movement of the virtual object, obtained when the virtual object is in contact with another object, or comes into contact with another object. A waveform output section combines a plurality of vibration waveforms generated by the waveform generation section with each other, and outputs a signal representing a combined waveform obtained by the combination to a vibrator of the controller.
    Type: Grant
    Filed: October 6, 2017
    Date of Patent: October 15, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Masato Mizuta, Yusuke Akifusa, Taku Matoba, Yuki Hashizume
  • Patent number: 10445440
    Abstract: Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.
    Type: Grant
    Filed: May 22, 2014
    Date of Patent: October 15, 2019
    Assignees: NHN Corporation, NHN BlackPick Corporation
    Inventors: Hyeok Jun Kwon, Chan Jong Lee, Kieran Kyunghoon Park, Chul Byung Chae, Jong Woon Park
  • Patent number: 10441890
    Abstract: A game apparatus is provided which has a convenience where another function, such as photo taken by a camera, can be used while playing a game by causing a game program and another program to work together. The game apparatus increases interest of the game by relating a result of execution of the other program to the contents of the game. For example, when a camera icon displayed on a display is selected by an operation of a touch panel, a program for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.
    Type: Grant
    Filed: July 3, 2018
    Date of Patent: October 15, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Takashi Tokita, Masayoshi Soken
  • Patent number: 10434411
    Abstract: In an action game in which a screen is scrolled in a predetermined direction, a player character is moved in the predetermined direction on a game screen even when a movement command input is not performed from a player. In response to a touch input being detected in a state in which a first predetermined condition is satisfied, the player character is caused to execute a first action and a first point is added.
    Type: Grant
    Filed: August 4, 2017
    Date of Patent: October 8, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Takashi Tezuka, Masanobu Sato
  • Patent number: 10427052
    Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: an event participation managing function configured to receive participation in an event from at least one of users; an initial level setting function configured to set a level of a player character in the event to a predetermined initial level regardless of a level thereof indicating a degree of strength outside the event of the player character, and to cause the event to start after setting; a level-up determining function configured to manage a predetermined condition to raise the level of the player character in the event; and a privilege giving function configured to give a privilege in the event to the player character or the user.
    Type: Grant
    Filed: May 2, 2017
    Date of Patent: October 1, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Tsuyoshi Yokozawa, Shingo Tate
  • Patent number: 10432573
    Abstract: There is provided an information processing device including a score calculation unit that calculates, for one or more events for which a plan is set by one or more of users in a user group composed of the plurality of users capable of sharing information by satisfying a predetermined condition and for which the information is capable of being shared in the user group, a score on a predetermined calculation basis using event information which is information related to the events.
    Type: Grant
    Filed: February 16, 2017
    Date of Patent: October 1, 2019
    Assignee: Saturn Licensing LLC
    Inventor: Kazuhiro Fukuda
  • Patent number: 10423234
    Abstract: A system and method facilitating a user to manipulate a virtual reality (VR) environment are disclosed. The user may provide an input via a touch sensitive surface of a computing device associated with the user to bind a virtual object in the VR environment to the computing device. The user may then move and/or rotate the computing device to cause the bound virtual object to move and/or rotate in the VR environment accordingly. In some examples, the bound virtual object may cast a ray into the VR environment. The movement and/or rotation of the virtual object controlled by the computing device in those examples can change the direction of the ray. In some examples, the virtual object may include a virtual camera. In those examples, the user may move and/or rotate the virtual camera in the VR environment by moving and/or rotate the computing device.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: September 24, 2019
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Darby Johnston, Ian Wakelin
  • Patent number: 10421014
    Abstract: A storage module is provided for storing game information that is necessary for the progress of the game. A request to allow the game to proceed is acquired from each of a plurality of players, game information is changed according to these requests and stored in the storage module, log information indicating the relation between before and after the game information is changed is stored in the storage means, the log information is used to reproduce game information older than a first point in time until the game information at the first point in time, and the reproduced game information is used to reproduce the progress of the game and provide it to a player.
    Type: Grant
    Filed: September 14, 2016
    Date of Patent: September 24, 2019
    Assignee: DENA CO., LTD.
    Inventor: Kazuki Kuriyama
  • Patent number: 10422821
    Abstract: A system to verify the identity of modules within a stack light is disclosed. A sensor is mounted to a circuit board inserted within a housing of the module, and a target is mounted to or integrally formed in the housing. The sensor detects and generates a signal corresponding to the detected target. Different targets or locations for the target are provided for each housing. The module, a base for the stack light, or a remote controller in communication with the stack light identifies the housing in which the circuit board is mounted based on the feedback signal generated by detecting the target. At power-up, a routine may initiate a verification routine by which each module in the stack light determines the type of housing in which the circuit board for that module is located.
    Type: Grant
    Filed: April 17, 2017
    Date of Patent: September 24, 2019
    Assignee: Rockwell Automation Technologies, Inc.
    Inventors: Will J. Preischel, John P. Caspers, Patrick K. Duffy
  • Patent number: 10424340
    Abstract: There is provided a system and method for latency compensation in a 360° VR video editing system. One embodiment involves a determination of the latency delay between the computer that stores and edits the video and a VR headset worn by the user. This delay might be caused by the need to read, prepare, and wirelessly transmit each video frame to the headset. The determined latency delay is used within the computer to adjust the timeline location of editing commands issued by the user so that they match the timeline locations seen by the user within the headset. This is done so that the user's edit commands are applied within the computer at the same video frame the user was viewing within the VR headset when the command was issued. In some embodiments the display device of the VR headset might be a smart phone.
    Type: Grant
    Filed: August 25, 2017
    Date of Patent: September 24, 2019
    Assignee: Bellevue Investments GMBH & Co. KGAA
    Inventors: Tilman Herberger, Titus Tost
  • Patent number: 10417500
    Abstract: Methods and systems for automatic generation of sports highlights are described, where AV media data of a sporting event (game) are analyzed to identify sports highlights using a data-graph-based technique for “in-game” highlights, and “out-of-game” AV media data (e.g. post-game commentary/analysis/news) are analyzed for out-of-game content (OGC) related to each of the selected in-game highlights to produce a collective AV narrative around each of the in-game highlights selected. The format and appearance of the final highlights AV media content or video are also adjustable by the user or the highlights producer to optimize the highlight viewing experience.
    Type: Grant
    Filed: December 28, 2017
    Date of Patent: September 17, 2019
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Abhik Ray, Joel Branch
  • Patent number: 10417802
    Abstract: A system and method of creating customized characters and selectively displaying them in an electronic display, such as an augmented reality or virtual reality display is provided. A digital character may be provided by a character provider for customization by others using the system. Such customizations may be instantiated in user devices that provide electronic displays. Instantiation of the custom digital character may be conditioned on one or more trigger conditions, which may be specified by the character customizer. For example, a digital character customized using the system may be conditioned on triggering events in the real-world or in a virtual world. When a relevant triggering condition is satisfied at a user device, the custom character (i.e., information for instantiating the custom character) may be transmitted to that user device. In this manner, the system may push custom characters to user devices that satisfy the triggering condition.
    Type: Grant
    Filed: December 20, 2017
    Date of Patent: September 17, 2019
    Assignee: Binary Bubbles, Inc.
    Inventors: Lisa Gai-Tzen Wong, Amit Tishler, Richard Paul Weeks
  • Patent number: 10413822
    Abstract: A game machine includes a first operation acceptor, a register, a second operation acceptor, an output controller, and an evaluator. The first operation acceptor is configured to accept a first operation in an editing mode. The register is configured to register a display position of a reference indicator over a display screen. The second operation acceptor is configured to accept a second operation in a play mode different from the editing mode. The output controller is configured to display the reference indicator at the display position, registered by the register, over the display screen, and to move a movement object toward the reference indicator at the display position over the display screen. The evaluator is configured to evaluate the second operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the second operation is performed.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: September 17, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tahei Katagai, Hitomi Kitamura
  • Patent number: 10410418
    Abstract: At least one determination coordinate is set near a virtual camera, and whether or not an obstacle object is present in a predetermined range in a direction based on a predetermined object from the determination coordinate, is determined. As a result, if the obstacle object is present, the virtual camera is moved so that the obstacle object will not be present in the predetermined range.
    Type: Grant
    Filed: September 18, 2013
    Date of Patent: September 10, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshikazu Kiuchi, Hiromasa Shikata, Shiro Mouri
  • Patent number: 10406432
    Abstract: A game processing apparatus displays an image of virtual space on a display that displays an image by using a sensor for identifying the position and direction of a certain body part of a player and the display. A controller in the game processing apparatus displays the image of the virtual space on the display in accordance with the position and direction of the certain body part of the player, and, when an information providing condition regarding the position and direction of the certain body part of the player is satisfied, outputs to-be-provided information.
    Type: Grant
    Filed: June 29, 2016
    Date of Patent: September 10, 2019
    Assignee: GREE, Inc.
    Inventor: Masashi Watanabe
  • Patent number: 10398978
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: September 3, 2019
    Assignee: GREE, INC.
    Inventor: Taiki Eda
  • Patent number: 10376781
    Abstract: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: August 13, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan
  • Patent number: 10376788
    Abstract: Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: August 13, 2019
    Assignee: Kabam, Inc.
    Inventors: Tian Lan, Bing Liu, Sainath Shenoy, Kenneth Yu, Liang Zhao
  • Patent number: 10382548
    Abstract: The invention relates cross-terminal input method, apparatus and system. In certain embodiments, the method includes sending a request by a first terminal device to a server to acquire a transmission channel, when a triggering event is detected at the first terminal device; receiving interface information of the transmission channel from the server; repeatedly acquiring data transmitted from the server according to the interface information of the transmission channel; and updating output according to the acquired data. The cross-terminal input system includes first and second terminal devices. The first terminal device sends a request to a server to acquire a transmission channel, and receives interface information of the transmission channel. The second terminal device acquires the interface information, and uploads user input data to the transmission channel accordingly. Then, the first terminal device receives the user input data, and updates output with the received data.
    Type: Grant
    Filed: September 5, 2014
    Date of Patent: August 13, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Huazhong Liu
  • Patent number: 10373431
    Abstract: A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations.
    Type: Grant
    Filed: March 23, 2017
    Date of Patent: August 6, 2019
    Assignee: Blue Calypso, LLC
    Inventors: Andrew E. Levi, Jean Pierre Dela Valdene, William Rushing, Bradley W. Bauer
  • Patent number: 10365784
    Abstract: A method includes defining a virtual space. The virtual space comprises a first avatar object, a first character object, a second avatar object, and a second character object. The method includes defining a plurality of operation modes for operating the virtual space. The method includes moving, in accordance with an operation of the virtual space by the first user being executed in the first mode, the first character object in accordance with the input to the first controller. The method includes moving, in accordance with an operation of the virtual space by the first user being executed in the second mode, the first avatar object based on the input to the first controller. The method includes generating a visual-field image in accordance with a motion of a head-mounted device (HMD) associated with the first user. The method includes displaying the visual-field image on the HMD.
    Type: Grant
    Filed: March 8, 2018
    Date of Patent: July 30, 2019
    Assignee: COLOPL, INC.
    Inventor: Atsushi Inomata
  • Patent number: 10366584
    Abstract: Rendering haptics includes applying a haptic effect proximate to a flexible joint of an individual using a haptic output device. In response, an illusion of joint movement is conveyed at the flexible joint of the individual.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: July 30, 2019
    Assignee: IMMERSION CORPORATION
    Inventor: Juan Manuel Cruz-Hernandez
  • Patent number: 10360758
    Abstract: A recommendation system is provided, including a non-transitory memory, a processor, and a player interface. The non-transitory memory is configured to store a database including the player's playing history for a plurality of electronic gaming machines. The processor is coupled to the non-transitory memory and configured to gain access to the database and execute computer-executable instructions. The computer-executable instructions include a promotions engine operable to generate a list of electronic gaming machine recommendations personalized for a player based at least on the player's playing history. The promotions engine is further operable to generate a promotion based on the list. The player interface is accessible by the player and includes a display configured to present the promotion.
    Type: Grant
    Filed: July 12, 2016
    Date of Patent: July 23, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Richard Jeffrey Jordan
  • Patent number: 10350487
    Abstract: A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game.
    Type: Grant
    Filed: June 11, 2014
    Date of Patent: July 16, 2019
    Assignee: WE MADE IO CO., LTD.
    Inventors: Hoon Seok, Kyu Il Roh, Sung Hee Kim, Kwang Soo Lee, Young Hoon Lee
  • Patent number: 10343066
    Abstract: A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.
    Type: Grant
    Filed: November 8, 2018
    Date of Patent: July 9, 2019
    Assignee: GREE, Inc.
    Inventor: Tomoki Yasuhara
  • Patent number: 10345892
    Abstract: As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.
    Type: Grant
    Filed: October 23, 2018
    Date of Patent: July 9, 2019
    Assignee: Gracenote, Inc.
    Inventors: Jeff Benson, Michael Gubman, Craig Kawahara, Robert Coover, Markus K. Cremer, Andy Mai
  • Patent number: 10335682
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: August 24, 2018
    Date of Patent: July 2, 2019
    Assignee: GREE, INC.
    Inventor: Taiki Eda
  • Patent number: 10338780
    Abstract: A system and a method for graphical resources management, and a computer program product with an application for graphical resources management are provided, which may capture groups of pixels from imported graphical resources to generate a plurality of graphical items, edit relationships between the graphical items, and generate a graphical data structure that demonstrates the relationships between the graphical items. The invention allows a user to logically manage graphical resources in a structured manner, and thus enables efficient management of graphical resources.
    Type: Grant
    Filed: June 13, 2017
    Date of Patent: July 2, 2019
    Inventor: Chao-Wei Chen
  • Patent number: 10335683
    Abstract: Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
    Type: Grant
    Filed: August 24, 2018
    Date of Patent: July 2, 2019
    Assignee: GREE, INC.
    Inventor: Taiki Eda
  • Patent number: 10335686
    Abstract: A program that may cause an information processing apparatus that executes a game to execute: storing, in a storage unit, a first parameter associated with a first game content arranged in virtual space and a second parameter associated with a second game content arranged in the virtual space; starting a match between the first game content and the second game content; automatically changing a third parameter regarding a positional relationship between the first game content and the second game content in the virtual space to be closer to a first target value at a certain time change rate; changing the second parameter associated with the second game content, on the basis of the third parameter and the first parameter associated with the first game content; and determining that a user wins the match when the second parameter becomes a second target value.
    Type: Grant
    Filed: June 24, 2016
    Date of Patent: July 2, 2019
    Assignee: GREE, Inc.
    Inventors: Shota Shimoda, Shinji Watanabe, Keiko Sakurai