Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
  • Patent number: 11017449
    Abstract: There is provided a flowerbed sales order system capable of freely design a desired flowerbed and ordering the designed flowerbed by a simple procedure. The present invention relates to a flowerbed sales order system including a user terminal, a server apparatus capable of communicating with the user terminal, and an arrangement identificator which identifies arrangement of different colors and/or different types of plants for each of a plurality of regions included in a flowerbed, in which the user terminal includes an order placement request transmitter which transmits an order request of the flowerbed having the arrangement identified by the arrangement identificator by an operation of a user, and the server apparatus includes an order placement request receiver which receives the order request of the flowerbed.
    Type: Grant
    Filed: February 22, 2017
    Date of Patent: May 25, 2021
    Inventor: Suiko Tanaka
  • Patent number: 11017599
    Abstract: The systems and methods presented herein are related to providing narrative experiences for users of a virtual space. A machine learning based technique may be implemented for generating paths through the virtual space that present the narrative experiences. A path may be based on tagged points of interest, as illustrated in stored narrative information associated with the virtual space. A machine-learning training loop may be applied wherein the system may be trained to recognize and/or understand what sorts of virtual content within the virtual space may be considered to be of narrative interest to audience members.
    Type: Grant
    Filed: October 29, 2019
    Date of Patent: May 25, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Malcolm E. Murdock, Mohammad Poswal, Taylor Hellam, Dario Di Zanni
  • Patent number: 11007428
    Abstract: A video game apparatus for generating a captured image of a virtual camera set in a virtual space includes a virtual camera setting section configured to set an imaging direction of the virtual camera, a captured image generation section configured to change a transmittance of a transmittance variable object within the virtual space based on an imaging direction of the virtual camera, and generate a captured image of the virtual camera, and a display panel configured to display the captured image generated by the captured image generation section.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: May 18, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Ken Watanabe, Shunichi Shirai
  • Patent number: 11000756
    Abstract: A pre-visualization device (for movie, game, and other digital media creation, the pre-visualization device (10, comprising: one or more markers (13); a motion capture camera system (14); wherein the one or more marker(s) (13) is/are adapted to be physically located and moveable on a marker plane (12), wherein each marker (13) comprises means (13a) adapted to provide position data in relation to its position (P) on the plane (12), the position and possibly movement is captured using the motion capture camera system (14).
    Type: Grant
    Filed: April 7, 2020
    Date of Patent: May 11, 2021
    Assignee: Previble AB
    Inventor: Jonathan Forefält
  • Patent number: 11004273
    Abstract: An information processing device that includes a display control unit to perform display control such that a first virtual object corresponding to content is contained in a rendering image of the content when a position of the content defined in a virtual space and a position of a viewpoint defined in the virtual space have a first positional relation, and a second virtual object corresponding to the content is contained in the rendering image when the position of the content and the position of the viewpoint have a second positional relation. A distance between the position of the content and the position of the viewpoint in the second positional relation is shorter than a distance between the position of the content and the position of the viewpoint in the first positional relation, and visibility of the second virtual object is lower than visibility of the first virtual object.
    Type: Grant
    Filed: April 15, 2020
    Date of Patent: May 11, 2021
    Assignee: SONY CORPORATION
    Inventors: Ryo Fukazawa, Kuniaki Torii, Takahiro Okayama, Kazuomi Kondo
  • Patent number: 11004269
    Abstract: Various embodiments are provided herein for tracking a user's physical environment, to facilitate on-the-fly blending of a virtual environment with detected aspects of the physical environment. Embodiments can be employed to facilitate virtual roaming by compositing virtual representations of detected physical objects into virtual environments. A computing device coupled to a HMD can select portions of a depth map generated based on the user's physical environment, to generate virtual objects that correspond to the selected portions. The computing device can composite the generated virtual objects into an existing virtual environment, such that the user can traverse the virtual environment while remaining aware of their physical environment. Among other things, the computing device can employ various blending techniques for compositing, and further provide image pass-through techniques for selective viewing of the physical environment while remaining fully-immersed in virtual reality.
    Type: Grant
    Filed: April 22, 2019
    Date of Patent: May 11, 2021
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Andrew D. Wilson, Christian Holz, Eyal Ofek, Jeremy Hartmann
  • Patent number: 10997786
    Abstract: Systems and methods relate receiving video streams captured of a subject by video cameras, each video stream including video frames that are time-synchronized with the video, each video camera having a known vantage point in a predetermined coordinate system; obtaining at least one three-dimensional (3D) mesh of the subject, the mesh being time-synchronized and including a plurality of mesh vertices with known locations; identifying a user-selected viewpoint, and identifying a viewpoint-specific subset of the mesh vertices visible; generating 3D submeshes of the subject by calculating visible-vertices lists from the vantage point of each video camera from which the viewpoint-specific subset of mesh vertices is visible; projecting mesh vertices from the calculated visible-vertices lists on to video pixels; and rendering viewpoint-adaptive 3D personas of the subject by weighting video pixel colors from different video-camera vantage points according to the geometric relationship of each video-camera vantage poi
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: May 4, 2021
    Assignee: Verizon Patent and Licensing Inc.
    Inventors: Simion Venshtain, Yi Zhang, Cong Nguyen
  • Patent number: 10994212
    Abstract: An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with an elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each executing event in the maximal allowed time.
    Type: Grant
    Filed: October 9, 2019
    Date of Patent: May 4, 2021
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Shingo Suzuki
  • Patent number: 10987585
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 27, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10987584
    Abstract: Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.
    Type: Grant
    Filed: April 23, 2020
    Date of Patent: April 27, 2021
    Assignee: Kabam, Inc.
    Inventors: Tian Lan, Bing Liu, Sainath Shenoy, Kenneth Yu, Liang Zhao
  • Patent number: 10983359
    Abstract: Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: April 20, 2021
    Assignee: Tobii AB
    Inventors: Niklas Blomqvist, Robin Thunström, Dennis Rådell, Ralf Biedert
  • Patent number: 10980447
    Abstract: Body joint tracking is applied in various industries and medical field. In body joint tracking, marker less devices plays an important role. However, the marker less devices are facing some challenges in providing optimal tracking due to occlusion, ambiguity, lighting conditions, dynamic objects etc. System and method of the present disclosure provides an optimized body joint tracking. Here, motion data pertaining to a first set of motion frames from a motion sensor are received. Further, the motion data are processed to obtain a plurality of 3 dimensional cylindrical models. Here, every cylindrical model among the plurality of 3 dimensional cylindrical model represents a body segment. The coefficients associated with the plurality of 3 dimensional cylindrical models are initialized to obtain a set of initialized cylindrical models. A set of dynamic coefficients associated with the initialized cylindrical models are utilized to track joint motion trajectories of a set of subsequent frames.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: April 20, 2021
    Assignee: Tata Consultancy Limited Services
    Inventors: Sanjana Sinha, Brojeshwar Bhowmick, Aniruddha Sinha, Abhijit Das
  • Patent number: 10981061
    Abstract: A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.
    Type: Grant
    Filed: March 30, 2017
    Date of Patent: April 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Sangho Kim
  • Patent number: 10981064
    Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
    Type: Grant
    Filed: September 17, 2019
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yosuke Oshino, Fumiya Nakano
  • Patent number: 10974149
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for controlling movement in a video game. The method includes rotating a camera angle in a virtual world to change a viewpoint of a character. The method also includes populating a movement control interface with selections corresponding to points of interest in the virtual world in response to rotating the camera angle, the selections changing based on the viewpoint. The method also includes selecting a point of interest from the movement control interface by toggling a selection corresponding to the point of interest. The method also includes moving the character to the point of interest in the virtual world.
    Type: Grant
    Filed: January 22, 2019
    Date of Patent: April 13, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Alexander Seropian, Scott Cameron, Timothy Michaels, Sean Michael Kearney, Jason T. Pecho, Justin Taber
  • Patent number: 10977869
    Abstract: An interactive method comprises: obtaining a first spatial position of the first terminal device relative to a marker; determining a first display position of a first virtual object in virtual space according to the first spatial position; receiving interaction data sent from a second terminal device, wherein the interaction data includes model data of a second virtual object and a second spatial position of the second virtual object relative to a marker; determining a second display position of the second virtual object in virtual space according to the first spatial position and the second spatial position; generating the first virtual object according to the first display position, and the second virtual object according to the data of the second virtual object and the second display position; and displaying the first virtual object and the second virtual object.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: April 13, 2021
    Assignee: GUANGDONG VIRTUAL REALITY TECHNOLOGY CO., LTD.
    Inventors: Yongtao Hu, Sibin Huang, Jingwen Dai, Jie He
  • Patent number: 10967263
    Abstract: Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: April 6, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Jean-Marc Morel, Evan Webb, Christopher Reed
  • Patent number: 10969865
    Abstract: The disclosure provides a method for transmission of eye tracking information, a head mounted display and a computer device. The method includes: receiving visual content; receiving object information associated with each content object; displaying the visual content, and performing an eye tracking operation on a wearer of the head mounted display; determining, according to the object information of each content object, whether a gaze location corresponds to one of the content objects; and in response to determining that the gaze location corresponds to a first content object of the content objects, transmitting a first indicator associated with the first content object.
    Type: Grant
    Filed: November 14, 2019
    Date of Patent: April 6, 2021
    Assignee: HTC Corporation
    Inventors: Bo-Wen Xiao, Fu-Cheng Fan
  • Patent number: 10972203
    Abstract: A computing system obtains a fingerprint of video content being rendered by a video presentation device, including a first portion representing a pre-established video segment and a second portion representing a dynamically-defined video segment. While obtaining the query fingerprint, the computing system (a) detects a match between the first portion of the query fingerprint and a reference fingerprint that represents the pre-established video segment, (b) based on the detecting of the match, identifies the video content being rendered, (c) after identifying the video content being rendered, applies a trained neural network to at least the second portion of the query fingerprint, and (d) detects, based on the applying of the neural network, that rendering of the identified video content continues. And responsive to at least the detecting that rendering of the identified video content continues, the computing system then takes associated action.
    Type: Grant
    Filed: June 12, 2017
    Date of Patent: April 6, 2021
    Assignee: Gracenote, Inc.
    Inventors: Dewey Ho Lee, Shashank C. Merchant, Markus K. Cremer
  • Patent number: 10967250
    Abstract: An information processing method is provided.
    Type: Grant
    Filed: November 29, 2019
    Date of Patent: April 6, 2021
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Qingbo Miao
  • Patent number: 10972204
    Abstract: A computing system obtains a fingerprint of video content being rendered by a video presentation device, including a first portion representing a pre-established video segment and a second portion representing a dynamically-defined video segment. While obtaining the query fingerprint, the computing system (a) detects a match between the first portion of the query fingerprint and a reference fingerprint that represents the pre-established video segment, (b) based on the detecting of the match, identifies the video content being rendered, (c) after identifying the video content being rendered, applies a trained neural network to at least the second portion of the query fingerprint, and (d) detects, based on the applying of the neural network, that rendering of the identified video content continues. And responsive to at least the detecting that rendering of the identified video content continues, the computing system then takes associated action.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: April 6, 2021
    Assignee: Gracenote, Inc.
    Inventors: Dewey Ho Lee, Shashank C. Merchant, Markus K. Cremer
  • Patent number: 10964076
    Abstract: This disclosure relates generally to image processing, and more particularly to method and system for image reconstruction using deep dictionary learning (DDL). The system collects the degraded image as test image and processes the test image to extract sparse features from the test image, at different levels, using dictionaries. The extracted sparse features and data from the dictionaries are used by the system to reconstruct the HR image corresponding to the test image.
    Type: Grant
    Filed: July 5, 2019
    Date of Patent: March 30, 2021
    Assignee: TATA CONSULTANCY SERVICES LIMITED
    Inventors: Jayavardhana Rama Gubbi Lakshminarasimha, Karthik Seemakurthy, Sandeep Nk, Ashley Varghese, Shailesh Shankar Deshpande, Mariaswamy Girish Chandra, Balamuralidhar Purushothaman, Angshul Majumdar
  • Patent number: 10963134
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device including a memory, a display device and a controller. The controller is programmed to provide to a first server a request for User Interface (UI) device configurations, provide to the first server configuration criteria associated with the request, receive configuration data associated with target UI device configurations from the first server, present a Graphical User Interface (GUI) on the display device based on the configuration data where the GUI displays selections for each of the target UI device configurations, provide a selection from among the selections of the target UI device configurations, and receive provisioning information from the first server that allows for implementing the selection of the target UI device configuration. Other embodiments are disclosed.
    Type: Grant
    Filed: February 28, 2018
    Date of Patent: March 30, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jacob Wolff-Petersen, Bruce Hawver, Tino Soelberg
  • Patent number: 10962779
    Abstract: An object is to allow a user to watch a moving image more comfortably. A control section (20) includes: a displayed area correcting section (25) configured to make a correction of a location of a displayed area in a whole image so as to follow a specific subject contained in the moving image; and a follow-degree deciding section (24) configured to decide, in accordance with a displacement of the specific subject per unit time, a degree to which the specific subject is followed in the correction.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: March 30, 2021
    Assignee: SHARP KABUSHIKI KAISHA
    Inventor: Tatsuya Kambe
  • Patent number: 10953336
    Abstract: A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: March 23, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Hongyi Zhang
  • Patent number: 10953333
    Abstract: Embodiments of a community-integrated smart playground of this disclosure and a method of its use include tracking geo-specific play data, populating a queue of digital notices, displaying one or more of the digital notices on a mobile device as a user plays on the playground and progresses through a virtual game dependent upon the playground activity, and producing revenue for the playground through the display or use of the digital notices. The playground includes at least one physical play structure containing a computer-readable identification tag, the at least one physical play structure representing a physical play activity. The virtual game may be non-analogous to the physical play but game progress is determined by the physical play. The system and method of its use may be executed by at least one mobile device having at least one microprocessor in network communication with the computer-readable identification tag and including associated software.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: March 23, 2021
    Assignee: Biba Ventures, Inc.
    Inventors: Michael David Rosen, Byron Joshua Seef, Matthew Herbert Toner
  • Patent number: 10946284
    Abstract: A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.
    Type: Grant
    Filed: July 20, 2016
    Date of Patent: March 16, 2021
    Assignee: Imagination Park Technologies, Inc.
    Inventors: Yousuf Chowdhary, Jeffrey Brunet, Ravinder (“Ray”) Sharma
  • Patent number: 10946288
    Abstract: A musical gaming device is disclosed. The musical gaming device serves to distract a user while they are under stressful situations or when they are idle. The gaming device engages a user in multiple ways in order to achieve a calming effect on a user. The musical gaming device may produce musical notes or sounds along with vibrations which a user is to replicate. The sounds and vibrations are replicated through buttons found on the musical gaming device. If a user is unable to replicate the specific sequence corresponding to one or more input musical notes then the game ends. The calming effect occurs both through the sounds heard and the vibrations produced. Thereby helping a user get through a stressful situation.
    Type: Grant
    Filed: May 24, 2019
    Date of Patent: March 16, 2021
    Inventor: Catherine Brown
  • Patent number: 10946270
    Abstract: A peripheral device is configured to obtain configuration information from user equipment. The configuration information is for the peripheral device, wherein during receipt of the configuration information the peripheral device is not in communication with the user equipment. The configuration information is based on selections obtained via the user equipment and associated with operational parameters for the peripheral device. The configuration information is stored in a memory that is remote from the user equipment. Provisioning information is provided to the user equipment, wherein the provisioning information is associated with the configuration information and wherein the provisioning information enables configuration of the peripheral device with the operational parameters.
    Type: Grant
    Filed: January 16, 2019
    Date of Patent: March 16, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Andrew Olcott
  • Patent number: 10940393
    Abstract: Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: March 9, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 10942872
    Abstract: A peripheral device communicates with a central control device. The peripheral device includes a control circuit. The control circuit is configured to acquire, from another peripheral device, first information including a topic provided for the central control device or a user of the central control device, integrate the first information with second information which is included in the peripheral device and includes a topic provided for the central control device or the user of the central control device, to generate third information, and transmit the third information.
    Type: Grant
    Filed: April 18, 2019
    Date of Patent: March 9, 2021
    Assignee: Olympus Corporation
    Inventors: Tetsuya Toyoda, Koichi Shintani, Kensei Ito, Katsuhisa Kawaguchi, Yoshihisa Ogata, Keito Fukushima, Kazuhiko Osa, Osamu Nonaka
  • Patent number: 10942995
    Abstract: An apparatus and method for obtaining biometric information in an electronic device are provided. The electronic device includes a display comprising one or more pixels, the one or more pixels including a first sub pixel, a second sub pixel, and a third sub pixel, and one or more sensors configured to obtain biometric information about an external object, and a processor. The processor is configured to cause the electronic device to: identify first biometric information and second biometric information from the biometric information, and output light having first properties through a first pixel set corresponding to the first biometric information, and obtain the first biometric information using the one or more sensors, and output light having second properties through a second pixel set corresponding to the second biometric information, and obtain the second biometric information using the one or more sensors.
    Type: Grant
    Filed: August 22, 2018
    Date of Patent: March 9, 2021
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jin-Hee Won, Jung-Mo Kim, Jaehyuck Park, Younghoon Jung, Daehyeong Lim, Jeong-Min Park, Seung-Eun Lee
  • Patent number: 10940387
    Abstract: Various embodiments of the invention disclosed herein provide techniques for implementing augmented reality (AR) gameplay across multiple AR gaming environments. A synchronized AR gaming application executing on an AR gaming console detects that a first gaming console that is executing an AR gaming application has exited a first AR gaming environment and entered a second AR gaming environment. The synchronized AR gaming application connects to a communications network associated with the second AR gaming environment. The synchronized AR gaming application detects, via the communications network, a sensor associated with the second AR gaming environment. The synchronized AR gaming application alters execution of the AR gaming application based at least in part on sensor data received via the sensor to enable the AR gaming application to continue executing as the first gaming console exits the first AR gaming environment and enters the second AR gaming environment.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: March 9, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Nathan Nocon
  • Patent number: 10933310
    Abstract: A method for controlling a virtual character, a apparatus for controlling a virtual character, an electronic device and a computer-readable storage medium, the method including: in response to a first touch operation acted on an aiming control, adjusting a visual field mode of the game scene from a first visual field mode to a second visual field mode; presenting a first shooting control on the GUI under the condition of the second visual field mode, the first shooting control and the aiming control being located at two sides of the GUI, respectively; and in response to a second touch operation acted on the first shooting control, controlling the virtual character to perform a shooting action.
    Type: Grant
    Filed: September 7, 2018
    Date of Patent: March 2, 2021
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xuemei Li
  • Patent number: 10933316
    Abstract: An example method for virtualizing physical objects into a virtual environment includes capturing a video stream of a racing field component, displaying a graphical user interface embodying a virtual game, detecting a placement of a physical vehicle at a starting portion of a channel of the racing field component, identifying one or more characteristics of the physical vehicle at the starting portion, generating a virtual vehicle representation of the physical vehicle using the one or more characteristics of the physical vehicle, and displaying the virtual vehicle representation of the physical vehicle.
    Type: Grant
    Filed: April 13, 2018
    Date of Patent: March 2, 2021
    Assignee: Tangible Play, Inc.
    Inventors: Jerome Scholler, Arnaud Brejeon, Andrew Berwald, Mark Solomon
  • Patent number: 10937270
    Abstract: An electronic gaming machine is provided. The electronic gaming machine includes a display screen for displaying a wagering game, a player input device for playing the wagering game, a mobile topper unit configured to move to a plurality of positions, and a controller programmed to execute the wagering game and further programmed to change the position of the mobile topper unit between a first position and a second position based on the wagering game.
    Type: Grant
    Filed: June 19, 2019
    Date of Patent: March 2, 2021
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Timothy Seckel, Joseph Kaminkow
  • Patent number: 10937277
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: September 10, 2019
    Date of Patent: March 2, 2021
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 10926177
    Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: February 23, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Steven Osman
  • Patent number: 10926180
    Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: February 23, 2021
    Assignee: KING.COM LTD.
    Inventors: Dennis Gustafsson, Grant Lafarge, Gerardo Basurto
  • Patent number: 10918948
    Abstract: In various embodiments, a method is presented that includes: generating, via a system including a processor, a gaming bot; receiving, via the system, game telemetry data of a gaming app corresponding to an actual player; generating, via the system, game telemetry data of the gaming app corresponding to the gaming bot; generating, via the system, difference data based on the game telemetry data corresponding to an actual player and the game telemetry data corresponding to the gaming bot, the difference data indicating a difference over time between a first character generated by the actual player and a second character generated by the gaming bot; and updating, via the system, the gaming bot based on the difference data.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: February 16, 2021
    Assignee: modl.ai ApS
    Inventors: Georgios N. Yannakakis, Christoffer Holmgård Pedersen, Lars Henriksen, Benedikte Mikkelsen, Sebastian Risi, Niels Orsleff Justesen, Julian Togelius
  • Patent number: 10916088
    Abstract: Various gaming machine design features and functionalities are described herein relating to gaming machine display screens, access doors and toppers. In some embodiments, the gaming machine may include a main door support assembly which includes a stabilizing strut between flat components arranged into parallel planes forming a four-bar linkage, and facilitates an upward and outward movement of the main door assembly from a closed position. In some embodiments, the gaming machine may include a topper assembly which is configurable in a hands-free intermediate service position and a final installed position.
    Type: Grant
    Filed: August 16, 2019
    Date of Patent: February 9, 2021
    Assignee: AGS LLC
    Inventors: Ryan Patrick Rye, Joel George Friedrick, Mark Robert Brandau
  • Patent number: 10908603
    Abstract: Methods and apparatus are disclosed to facilitate remote-controlled maneuvers. An example vehicle comprises: wheels, a transceiver, and a processor and memory. The processor is in communication with a remote device via the transceiver and is configured to: determine whether first and second buttons of the remote device are pressed based on signals from the remote device, if the first and second buttons are released, stop rotation of the wheels, and communicate a message regarding the released first and second buttons to the remote device.
    Type: Grant
    Filed: October 8, 2018
    Date of Patent: February 2, 2021
    Assignee: Ford Global Technologies, LLC
    Inventors: Hamid M. Golgiri, Erick Michael Lavoie
  • Patent number: 10905947
    Abstract: The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.
    Type: Grant
    Filed: September 7, 2016
    Date of Patent: February 2, 2021
    Inventor: Sang Mun Jung
  • Patent number: 10905955
    Abstract: A device may intercept a triggering operation for target positioning in the virtual interactive scene; obtain a location of a triggering point on a screen. The device may determine a plurality of adsorption point locations based on the location of the triggering point and a plurality of adsorption points on a virtual target, the adsorption point locations respectively associated with the adsorption points. The device may generate, in response to the location of the triggering point being within an adsorption range of at least one of the adsorption point locations, a plurality of adsorption point weight values corresponding to the adsorption points. The device may adjust the triggering point to an adsorption point location at which an adsorption point corresponding to a largest adsorption point weight value is located. Flexibility of target positioning in the virtual interactive scene may be effectively enhanced.
    Type: Grant
    Filed: August 29, 2019
    Date of Patent: February 2, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xia Lin, Dong Wu
  • Patent number: 10898802
    Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: January 26, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Patent number: 10904223
    Abstract: Techniques for stream sniping prevention are disclosed herein. A video game player may provide captured video of the video game for transmission to viewers. In some examples, an obfuscation component may detect, within the captured video, private game information regarding the player, for example using one or more non-visual detection techniques. The private game information may then be obfuscated in the video that is provided to the viewers, while still allowing the private game information to be displayed to the player. Also, in some examples, a user may issue a request associated with a video game, such as a request to join a video game, game server, and/or match. It may then be determined whether the user is currently receiving video of the video game from the player. If so, then the user may be blocked from joining the same video game, game server, and/or match as the player.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: January 26, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Brent Ryan Nash, Yasser Rihan, Kevin Jeremy Loose, Pablo Puo Hen Cheng
  • Patent number: 10898798
    Abstract: An air flow generator may be implemented on an augmented reality (AR) or virtual reality (VR) controller or head-mounted display (HMD) through which an AR or VR experience is presented. Based on content upon which the AR or VR experience is based, air flow effects can be provided by the air flow generator. In particular, desired air flow effect parameters based on or obtained from the content, can be used to enhance the AR or VR experience through generating air flow directed at a user of the HMD. The air flow generated by the air flow generator can be further enhanced by the addition of liquid and/or scented additives.
    Type: Grant
    Filed: December 26, 2017
    Date of Patent: January 26, 2021
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Steven M. Chapman, Javier Soto, Mehul Patel, Joseph Popp, Calis Agyemang
  • Patent number: 10902695
    Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.
    Type: Grant
    Filed: March 21, 2018
    Date of Patent: January 26, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Jason Meyer
  • Patent number: 10896573
    Abstract: A method of operating an electronic gaming machine includes detecting a gaze direction of an operator of the electronic gaming machine; identifying a location on the electronic gaming machine towards which the gaze of the operator is directed; identifying an element of the electronic gaming machine corresponding to the location on the electronic gaming machine towards which the gaze of the operator is directed; determining if additional information regarding the identified element is available; and displaying the additional information on a display device that is visible to the operator.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: January 19, 2021
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 10888784
    Abstract: A video game apparatus, comprising at least one processor and a non-transitory storage medium operably connected to the at least one processor and storing computer-readable program instructions. The at least one processor is configured to execute the program instructions, wherein execution of the program instructions by the at least one processor causes carrying out of a method. The method comprises maintaining a virtual environment in the memory, the virtual environment including a player character; receiving a request for enhanced motion functionality of the player character; identifying a landing site in the virtual environment based on one or more validity criteria; determining a trajectory to the identified landing site; and causing the player character to exhibit enhanced motion functionality by traveling at least partly along said trajectory.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: January 12, 2021
    Assignee: SQUARE ENIX LIMITED
    Inventors: Rangner Ferraz Guimaraes, Rodrigo Barros Lima