Visual (e.g., Enhanced Graphics, Etc.) Patents (Class 463/31)
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Patent number: 10905947Abstract: The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.Type: GrantFiled: September 7, 2016Date of Patent: February 2, 2021Inventor: Sang Mun Jung
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Patent number: 10905955Abstract: A device may intercept a triggering operation for target positioning in the virtual interactive scene; obtain a location of a triggering point on a screen. The device may determine a plurality of adsorption point locations based on the location of the triggering point and a plurality of adsorption points on a virtual target, the adsorption point locations respectively associated with the adsorption points. The device may generate, in response to the location of the triggering point being within an adsorption range of at least one of the adsorption point locations, a plurality of adsorption point weight values corresponding to the adsorption points. The device may adjust the triggering point to an adsorption point location at which an adsorption point corresponding to a largest adsorption point weight value is located. Flexibility of target positioning in the virtual interactive scene may be effectively enhanced.Type: GrantFiled: August 29, 2019Date of Patent: February 2, 2021Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Xia Lin, Dong Wu
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Patent number: 10898802Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: GrantFiled: May 31, 2018Date of Patent: January 26, 2021Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Patent number: 10904223Abstract: Techniques for stream sniping prevention are disclosed herein. A video game player may provide captured video of the video game for transmission to viewers. In some examples, an obfuscation component may detect, within the captured video, private game information regarding the player, for example using one or more non-visual detection techniques. The private game information may then be obfuscated in the video that is provided to the viewers, while still allowing the private game information to be displayed to the player. Also, in some examples, a user may issue a request associated with a video game, such as a request to join a video game, game server, and/or match. It may then be determined whether the user is currently receiving video of the video game from the player. If so, then the user may be blocked from joining the same video game, game server, and/or match as the player.Type: GrantFiled: February 27, 2018Date of Patent: January 26, 2021Assignee: Amazon Technologies, Inc.Inventors: Brent Ryan Nash, Yasser Rihan, Kevin Jeremy Loose, Pablo Puo Hen Cheng
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Patent number: 10898798Abstract: An air flow generator may be implemented on an augmented reality (AR) or virtual reality (VR) controller or head-mounted display (HMD) through which an AR or VR experience is presented. Based on content upon which the AR or VR experience is based, air flow effects can be provided by the air flow generator. In particular, desired air flow effect parameters based on or obtained from the content, can be used to enhance the AR or VR experience through generating air flow directed at a user of the HMD. The air flow generated by the air flow generator can be further enhanced by the addition of liquid and/or scented additives.Type: GrantFiled: December 26, 2017Date of Patent: January 26, 2021Assignee: DISNEY ENTERPRISES, INC.Inventors: Steven M. Chapman, Javier Soto, Mehul Patel, Joseph Popp, Calis Agyemang
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Patent number: 10902695Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.Type: GrantFiled: March 21, 2018Date of Patent: January 26, 2021Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Jason Meyer
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Patent number: 10896573Abstract: A method of operating an electronic gaming machine includes detecting a gaze direction of an operator of the electronic gaming machine; identifying a location on the electronic gaming machine towards which the gaze of the operator is directed; identifying an element of the electronic gaming machine corresponding to the location on the electronic gaming machine towards which the gaze of the operator is directed; determining if additional information regarding the identified element is available; and displaying the additional information on a display device that is visible to the operator.Type: GrantFiled: September 29, 2017Date of Patent: January 19, 2021Assignee: IGTInventor: Dwayne Nelson
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Patent number: 10888784Abstract: A video game apparatus, comprising at least one processor and a non-transitory storage medium operably connected to the at least one processor and storing computer-readable program instructions. The at least one processor is configured to execute the program instructions, wherein execution of the program instructions by the at least one processor causes carrying out of a method. The method comprises maintaining a virtual environment in the memory, the virtual environment including a player character; receiving a request for enhanced motion functionality of the player character; identifying a landing site in the virtual environment based on one or more validity criteria; determining a trajectory to the identified landing site; and causing the player character to exhibit enhanced motion functionality by traveling at least partly along said trajectory.Type: GrantFiled: July 31, 2019Date of Patent: January 12, 2021Assignee: SQUARE ENIX LIMITEDInventors: Rangner Ferraz Guimaraes, Rodrigo Barros Lima
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Patent number: 10874943Abstract: In some embodiments of the present disclosure, endpoint systems participating in a shared virtual environment simulate objects locally that a user of the endpoint system is likely to interact with. In some embodiments, object authority is thus managed by the endpoint systems, and is not managed by a central server. In some embodiments, a subsequent endpoint system likely to interact with an object may be predicted, and object authority may be transferred to the subsequent endpoint system before the interaction in order to provide an immersive experience for a user of the subsequent endpoint system. In some embodiments, efficient techniques for transmitting notifications between endpoint systems are provided.Type: GrantFiled: June 28, 2017Date of Patent: December 29, 2020Assignee: Rec Room Inc.Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
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Patent number: 10878799Abstract: There is provided an information presenting apparatus to make it easy for the user to understand presentation information that is output as a voice. The information presenting apparatus includes an acquirer that acquires presentation information to be presented to a user, a generator that generates support information to be presented, together with the presentation information, to the user, based on the acquired presentation information, and synthesizes a voice that corresponds to the generated support information, and a presenter that presents the synthesized voice that corresponds to the support information, as an utterance of a first agent. The present technology is applicable to a robot, a signage apparatus, a car navigation apparatus, a watch-over system, a moving-image reproduction apparatus, or the like, for example.Type: GrantFiled: August 15, 2017Date of Patent: December 29, 2020Assignee: SONY CORPORATIONInventors: Mari Saito, Hiro Iwase, Shinichi Kawano
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Patent number: 10857460Abstract: A socially-driven system includes a database including a dataset, a processor, a display controlled by the processor, and a memory coupled to the processor, wherein the memory is configured to store program instructions executable by the processor. In response to executing the program instructions, the processor is configured to receive a dataset, generate a game image that represents the data set, display the game image on a user device, and receive user input within the game image from the user device, wherein the user input has a value derived from the dataset, and wherein the user input comprises a user fit of the dataset.Type: GrantFiled: August 20, 2019Date of Patent: December 8, 2020Inventor: Kurt Boden
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Patent number: 10853045Abstract: In non-limiting examples of the present disclosure, systems, methods and devices for providing a consistent cross-platform experience are provided. A mapping component for mapping a plurality of personalized user experience elements for a plurality of computing devices may be maintained, wherein each of the plurality of computing devices operates on a separate platform. A determination may be made by a first on of the plurality of computing devices that one of the plurality of personalized user experience elements on a second one of the plurality of devices has been modified. A personalized user experience element on the first one of the plurality of computing devices corresponding to the modification to the modified personalized user experience element on the second one of the plurality of computing devise may be modified.Type: GrantFiled: January 7, 2019Date of Patent: December 1, 2020Assignee: Microsoft Technology Licensing, LLCInventor: Shrey Nitin Shah
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Patent number: 10853991Abstract: An artificial reality system is described includes a hand-held controller tracking sub-system having two components, a Field-of-View (FOV) tracker and a non-FOV tracker that applies specialized motion models when one or more of controllers are not trackable within the field of view. In particular, under typical operating conditions, the FOV tracker receives state data for a Head Mounted Display (HMD) and controller state data (velocity, acceleration etc.) of a controller to compute estimated poses for the controller. If the controller is trackable (e.g., within the field of view and not occluded), then the pose as computed by the FOV tracker is used and the non-FOV tracker is bypassed. If the controller is not trackable within the field of view and the controller state data meets activation conditions for one or more corner tracking cases, then the non-FOV tracker applies one or more of specialized motion models to compute a controller pose for the controller.Type: GrantFiled: May 20, 2019Date of Patent: December 1, 2020Assignee: Facebook Technologies, LLCInventors: Chengyuan Yan, Oskar Linde
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Patent number: 10850201Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: GrantFiled: February 20, 2019Date of Patent: December 1, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Patent number: 10846986Abstract: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.Type: GrantFiled: April 26, 2019Date of Patent: November 24, 2020Assignee: ANGEL PLAYING CARDS CO., LTD.Inventor: Yasushi Shigeta
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Patent number: 10835820Abstract: A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.Type: GrantFiled: May 29, 2019Date of Patent: November 17, 2020Assignee: GREE, Inc.Inventor: Tomoki Yasuhara
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Patent number: 10838703Abstract: If a device driver is simply installed in the same manner for any network environment, there is a possibility that the device driver is installed in a manner improper for a particular network environment. To avoid the above problem, an information processing apparatus selects an optimum installation mode according to property information of the information processing apparatus and property information of an image forming apparatus.Type: GrantFiled: December 20, 2016Date of Patent: November 17, 2020Assignee: Canon Kabushiki KaishaInventor: Koichi Abe
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Patent number: 10839596Abstract: A method or apparatus that incorporates teachings of the present disclosure may include, for example, a method for adapting media content of a source device for a recipient device. Characteristics of a first environment of a source device and of a second environment of a recipient can be identified. At least one difference between the characteristics of the first environment of the source device and the characteristics of the second environment of the recipient device can be determined. A presentation of media content can be modified according to the at least one difference between the characteristics of the first environment of the source device and the characteristics of the second environment of the recipient device. Other embodiments are disclosed.Type: GrantFiled: February 27, 2018Date of Patent: November 17, 2020Assignee: AT&T Intellectual Property I, L.P.Inventors: Andrea Basso, Tara Hines, Aleksey Ivanov, Jeffrey Mikan, Nadia Morris
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Patent number: 10832477Abstract: A method and system for modifying virtual reality (VR) boundaries based on usage includes defining, using a virtual reality system including a computer communicating with head set, a safe area defining a geographic location for a user. The safe area is monitored for when the user strays into a second area beyond the safe area. The second area is defined in relation to the safe area that the user strayed into beyond the safe area. The user interaction in the second area beyond the safe area for safety is assessed, and a determination is made when the second area is safe based on a criteria. In response to the determining that the second area is safe, not initiating an alert to the user of being outside the safe area.Type: GrantFiled: November 30, 2017Date of Patent: November 10, 2020Assignee: International Business Machines CorporationInventors: Matthew Bailey, Andrew Daniel, Philip Jones, Richard Pilot
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Patent number: 10828561Abstract: A display apparatus and a control method thereof that are configured to automatically change a display setting according to a genre of a game when the game is performed through the display apparatus. The display apparatus according to an embodiment includes a controller configured to receive image information on a game, derive feature information of the image including at least one of a motion and a depth of an object included in the image based on the received image, and determine a game genre for the image based on the derived feature information; and an image display unit configured to change the display setting of a screen being provided and provide the changed display setting, when the game genre for the image is determined.Type: GrantFiled: November 5, 2018Date of Patent: November 10, 2020Assignee: SAMSUNG ELECTRONICS CO., LTD.Inventor: Young Ho Lee
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Patent number: 10828568Abstract: A system according to the present invention includes a server and electronic devices and, in this system, characters operated by players are placed in a common game field and the game progresses. The system determines a movement start position and a movement target position for moving an NPC, determines, on the basis of history information of global movement paths represented by orders of positions of log blocks from the movement start position to the movement target position of a player character that is operated by players, a global movement path having the highest frequency at which the global movement path is selected by the players, determines a path from the determined movement start position or a sub-destination position to a sub-destination position in the next log block or to the determined movement target position on the determined global movement path, and moves the NPC according to the determined path.Type: GrantFiled: May 2, 2018Date of Patent: November 10, 2020Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
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Patent number: 10825043Abstract: Methods and systems for processing viewability metrics are provided. A method includes receiving, by a processor of an online advertising platform, online advertisement viewability metrics collected by a system of an online content publisher. The online advertisement viewability metrics indicate whether a user of a user device viewed an online advertisement provided to the user device. The method further includes dividing, by the processor of the online advertising platform, the received online advertisement viewability metrics into a first online advertisement viewability metric set and a second online advertisement viewability metric set. The method further includes providing, by the processor of the online advertising platform, the first online advertisement viewability metric set to a system of a third-party analytics provider.Type: GrantFiled: January 31, 2017Date of Patent: November 3, 2020Assignee: Oath Inc.Inventor: Ilya Slain
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Patent number: 10821355Abstract: An information processing method is provided. The method includes: a motion control including an area object and an operation object is provided on the GUI, and an initial position of the operation object is within a range of the area object; a first sliding touch operation is detected on the operation object, and the operation object is moved within a predetermined range according to a movement of a touch point of the first sliding touch operation; the position of the touch point is detected on the GUI, and under the condition of the position of the touch point satisfying a preset condition, an indication locking object provided on the GUI; the touch point is determined to move into a range of the indication locking object, and the operation object is controlled to enter a position-locked state; and, under the position-locked state, the virtual character is controlled to continuously move in the game scene at least according to a locking position of the operation object.Type: GrantFiled: August 3, 2018Date of Patent: November 3, 2020Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventor: Qingbo Miao
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Patent number: 10814228Abstract: The subject disclosure relates to the creation of channels providing customizable video feeds in an online gaming platform. In some aspects, a process of the disclosed technology can include steps for receiving a first set of event attributes from a first user, the first set of event attributes comprising information identifying a first game title and a first game-play event associated with the first game title, monitoring play of the first game title by a second user to detect occurrence of the game-play event, and in response to a detected occurrence of the first game-play event, automatically providing a video stream of the first game title to the first user. Systems and machine-readable media are also provided.Type: GrantFiled: February 28, 2018Date of Patent: October 27, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, James Fairbairn, Christopher Thielbar
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Patent number: 10818141Abstract: An electronic gaming machine includes a processor configured to at least display a plurality of reel strips located within a matrix of symbol display positions, and present a first oversized symbol associated with a first game award in the matrix, where the first oversized symbol occupies at least a first symbol display position and a second symbol display position. The processor is also configured to present a third symbol in a third symbol display position adjacent at least one of the first symbol display position or the second symbol display position, and divide the first oversized symbol display position to display separate symbols in at least the first symbol display position and the second display position.Type: GrantFiled: June 12, 2019Date of Patent: October 27, 2020Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Gary Penacho, Bradley John Hendricks, Lorin Santucci, Patrick Finch, Casey Lyle Condron, Joseph Masinter
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Patent number: 10812312Abstract: A terminal device including: a memory configured to store computer-readable instructions and item information relating to a plurality of first items virtually arranged in association with a plurality of first predetermined positions in a real world, the plurality of first items corresponding to a plurality of items used in a game application; and a processor configured to execute the computer-readable instructions so as to detect a providable first item being virtually arranged within a predetermined range from a current user position in the real world, provide the providable first item to a user who is executable the game application, create a second item based on the providable first item usable in the game application, and associate the created second item with a second predetermined position in the real world.Type: GrantFiled: December 9, 2019Date of Patent: October 20, 2020Assignee: GungHo Online Entertainment, Inc.Inventor: Kazuki Morishita
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Patent number: 10799801Abstract: A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.Type: GrantFiled: December 1, 2018Date of Patent: October 13, 2020Assignee: Glitchbit LLCInventor: Adam Wray
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Patent number: 10792577Abstract: Systems and methods for discovery and detection of events in interactive digital content are provided. Gameplay data in sessions involving the plurality of game titles may be tracked in real-time. Each session may be associated with a stream. Event criteria may be stored for each of a plurality of predefined events of interest. An event of interest may be identified when the tracked gameplay data for a session meets the stored criteria. A list of available streams identified as including the identified event may be sorted, and a subset of the available streams may be identified as being at a top of the list. A notification may be provided to a spectator device that includes a link to one of the streams in the subset. The criteria for the event of interest may also be updated based on subsequent game data and feedback (e.g., use of the link).Type: GrantFiled: February 28, 2018Date of Patent: October 6, 2020Assignee: Sony Interactive Entertainment LLCInventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
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Patent number: 10792574Abstract: A game system is provided in which a first game apparatus operated by a first player and a second game apparatus operated by a second player are configured to communicate with each other. The first game apparatus decides a content of a fighting event according to an operation of the first player, and transmits event information related to the content of the fighting event. The second game apparatus receives the event information, and generates the fighting event based on the event information. The event information includes: object information related to one or more objects that are selected from objects of the first player and that fight against an object of the second player in the fighting event; and mission information that is related to a mission assigned for the second player during the fighting event.Type: GrantFiled: November 2, 2018Date of Patent: October 6, 2020Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Tai Yasue
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Patent number: 10798394Abstract: In some aspects, the disclosure is directed to methods and systems for reducing memory utilization and increasing efficiency during affine merge mode for versatile video coding by utilizing motion vectors stored in a motion data line buffer for a prediction unit of a second coding tree unit neighboring a first coding tree unit to derive control point motion vectors for the first coding tree unit.Type: GrantFiled: June 26, 2019Date of Patent: October 6, 2020Assignee: Avago Technologies International Sales Pte. LimitedInventor: Minhua Zhou
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Patent number: 10789490Abstract: A method for computing a display of additional information for display on a display unit. The insertion of additional information supports the driver in the longitudinal guidance of a transportation vehicle. The insertion of the additional information takes place as an augmented reality display, so that the additional information is computed contact-analogously to one or more objects in the environment of the transportation vehicle. The position of a transportation vehicle traveling in front is detected. When the observer transportation vehicle is approaching the transportation vehicle in front, an animated graphic is displayed section by section in a periodically recurring manner starting from the observer transportation vehicle.Type: GrantFiled: March 16, 2019Date of Patent: September 29, 2020Assignee: VOLKSWAGEN AKTIENGESELLSCHAFTInventors: Andro Kleen, Anne-Marie Wesseling, Robert Jan Wyszka, Adrian Haar
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Patent number: 10791072Abstract: A method may include receiving a goal of a user. The method may also include obtaining progress data related to accomplishment of the goal by the user from a sensor. The method may further include determining, based on the progress data, a progress level of the first user. The progress level may correspond to progress of the first user with respect to accomplishment of the goal. Moreover, the method may include generating a conversation with the user by a virtual agent based on the progress level.Type: GrantFiled: September 14, 2015Date of Patent: September 29, 2020Assignee: FUJITSU LIMITEDInventors: Ajay Chander, Sanam Mirzazad Barijough
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Patent number: 10776326Abstract: A system and method includes a central database storing personalized content of a user, a portal for accessing and manipulating the personalized content on the central database, and a vehicle navigation system configured to receive the personalized content from the central database and to display the personalized content on a map.Type: GrantFiled: March 15, 2013Date of Patent: September 15, 2020Assignees: Volkswage AG, Audi AGInventors: Arati Gerdes, Marco Antonio Lobato Fregoso, Stefan Sellschopp, Mukta Ghalsasi
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Patent number: 10769856Abstract: In various embodiments, methods and systems for rendering augmented reality objects based on user heights are provided. Height data of a user of an augmented reality device can be determined. The height data relates to a viewing perspective from an eye level of the user. Placement data for a first augmented reality object is generated based on the user height data. The first augmented reality object is rendered based on the user height data, and a second augmented reality object is excluded from rendering based on the user height data.Type: GrantFiled: November 19, 2018Date of Patent: September 8, 2020Assignee: Microsoft Technology Licensing, LLCInventors: James Gerard Dack, Jeffrey Alan Kohler, Shawn Crispin Wright, Anthony James Ambrus
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Patent number: 10769881Abstract: An augmented reality game system that facilitates the participation of remote players in casino table games. The game system and method of the present invention utilizes a plurality of augmented reality devices that are placed in table positions at casinos. A remote player will communicably couple to the augmented reality device and utilize the elements thereof to engage in the table game such as but not limited to poker. The augmented reality game system incorporates a method wherein an operator will provide a website and a software application that facilitates registration and participation of casinos and remote players. Subsequent operable coupling with an augmented reality device, a remote player will receive liver video feed, audio data and scanned poker card data images from the augmented reality device. The remote player has operational control of the augmented reality device and utilizes to communicate with a dealer at the table game.Type: GrantFiled: April 16, 2020Date of Patent: September 8, 2020Inventor: Karriem Adams
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Patent number: 10765945Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.Type: GrantFiled: October 4, 2017Date of Patent: September 8, 2020Assignee: Nintendo Co., Ltd.Inventors: Yusuke Kitazono, Shinya Hiratake
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Patent number: 10771514Abstract: Systems and methods for facilitating the sharing of user-generated content of a virtual space are presented herein. The user-generated content may be shared between users of different computing platforms. The computing platforms may be of different platform types. The user-generated content may be shared through platform type-specific conversions of the information that defines the user-generated content. The processing cost and/or other cost information may be determined and/or estimated.Type: GrantFiled: November 12, 2015Date of Patent: September 8, 2020Assignee: Disney Enterprises, Inc.Inventors: Robert Nelson, James Rowe, Jose Villeta
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Patent number: 10760904Abstract: Accelerations (Ax, Ay, Az) in directions along (X?, Y?, Z?) detected by an acceleration sensor 10 are converted, based on a correction angle ?, which is an angle between a first detection axis X? and a first posture axis X, into accelerations (Bx By, Bz) in directions along three posture axes (X, Y, Z). A pitch angle ? and a roll angle ?, which indicate a posture of a portion to which the wearable device is attached, are calculated based on the accelerations (Bx By, Bz) obtained by the conversion based on the correction angle ?.Type: GrantFiled: April 5, 2018Date of Patent: September 1, 2020Assignee: ALPS ALPINE CO., LTD.Inventors: Yukimitsu Yamada, Daisuke Takai
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Patent number: 10762743Abstract: Embodiments of the inventive subject matter include methods and systems for conducting metagames. A method can include providing a wagering game including a plurality of tasks, the plurality of tasks including a first task, a second task, and a third task, wherein the first task must be performed via a wagering game machine in a land-based casino, wherein the second task must be performed online, and wherein the third task must be performed via a ticket. The method can further include establishing a player account in at least one memory device. The method can further include determining that one or more of the plurality of tasks have been completed by a player associated with the player account. The method can further include in response to the determining, assigning an award to the player account.Type: GrantFiled: February 26, 2016Date of Patent: September 1, 2020Assignee: SG Gaming, Inc.Inventors: Joshua K. Burney, Mark B. Gagner, Patrick M. Gustafson, Gary J. Oswald, Amy Reyes
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Patent number: 10740980Abstract: A system and method for generating a virtual reality scene from scanned point cloud data having user defined content is provided. The system includes a coordinate measurement device operable to measure three-dimensional coordinates. A computing device having a processor is operably coupled to the coordinate measurement device, the processor being operable to generate a point cloud data and insert user defined content into the point cloud data in response to an input from a user, the processor further being operable to generate a virtual reality data file based at least in part on the point cloud data with the user defined content. A virtual reality device is operably coupled to the computing device, the virtual reality device being operable to display the virtual reality data file to the user.Type: GrantFiled: August 20, 2019Date of Patent: August 11, 2020Assignee: FARO TECHNOLOGIES, INC.Inventors: Aleksej Frank, Oliver Zweigle
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Patent number: 10737178Abstract: A shared virtual experience is provided to players of a location-based game. The virtual location of a player in the game is based on the real world location of the player's client device. If a player's location in the game is within an interaction distance of a virtual element, in indication that a shared virtual experience is available may be provided. Player input is received requesting participation in the shared virtual experience and the player is added to a lobby including a specified start time. At the specified time, the shared virtual experience begins and includes interaction with other players who were in the lobby. An update to game data is sent based on an outcome of the shared virtual experience.Type: GrantFiled: June 19, 2018Date of Patent: August 11, 2020Assignee: Niantic, Inc.Inventors: Tatsuo Nomura, Dennis Hwang, Edward Wu, Kevin Doo, Naoyuki Ishitsuka, Calin Matney, David Hollin
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Patent number: 10741215Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.Type: GrantFiled: July 31, 2019Date of Patent: August 11, 2020Assignee: NVIDIA CorporationInventors: Prabindh Sundareson, Prakash Yadav, Himanshu Bhat
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Patent number: 10740777Abstract: In an embodiment, a data processing method comprises receiving, by a mobile app, incentive data comprising one or more app event types, wherein each app event type is associated with an incentive frequency value and a reward type; detecting an occurrence of an app event of the mobile app, wherein the app event is associated with a particular app event type of the one or more app event types; determining, based on the incentive frequency value for the particular app event type, whether to generate a scaffolding event comprising displaying an advertisement and providing a reward of the reward type associated with the particular app event type; displaying the advertisement and providing the reward; wherein the method is performed by one or more computing devices.Type: GrantFiled: March 13, 2013Date of Patent: August 11, 2020Assignee: TAPJOY, INC.Inventors: Hans-Frederick Brown, Shane Mihelic-Booth
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Patent number: 10722783Abstract: A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.Type: GrantFiled: December 21, 2018Date of Patent: July 28, 2020Assignee: Nintendo Co., Ltd.Inventors: Hiroshi Yoshino, Keizo Ohta, Yoshitaka Yasumoto, Kenji Nishida, Kenichi Sugino, Masato Ibuki
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Patent number: 10719978Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, a non-player character, a background object, etc. are displayed in the game screen. When finishing the drawing of a game image corresponding to the game screen, the smallest value of a Z value is acquired from a Z buffer. If the smallest value is less than a predetermined threshold value, when drawing a game image of a next frame, a target object that is near to a virtual camera is detected, and transparency of the target object that is nearer than a predetermined criterion is made to be increased.Type: GrantFiled: February 27, 2018Date of Patent: July 21, 2020Assignee: NINTENDO CO., LTD.Inventors: Takuhiro Dohta, Yuya Sato, Minoru Hamaura
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Patent number: 10709971Abstract: In a state where an extended input device is secured to a data transmission device, an image capturing unit of the data transmission device captures an image of a light emitting unit that emits light, an image of which is allowed to be captured by the image capturing unit in accordance with a user input and/or a user operation, and data generated based on at least the captured image is transmitted to an information processing apparatus. The information processing apparatus executes an information process based on the transmitted data.Type: GrantFiled: November 29, 2018Date of Patent: July 14, 2020Assignee: NINTENDO CO., LTD.Inventor: Hitoshi Yamazaki
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Patent number: 10709982Abstract: The present disclosure provides an information processing method, an apparatus using the method and a non-transitory storage medium thereof. The method includes: when a first touch operation on the first touch operation area is detected, adjusting a presentation field of the game scene in the graphical user interface according to the first touch operation; when a preset action of the first touch operation is detected, determining a path point in the game scene according to a touch point of the preset action, and controlling the virtual character to move automatically towards the path point in the game scene according to a preset path finding strategy; and when a preset cancellation operation is detected, cancelling the path point and configuring the virtual character to move in the game scene according to the second touch operation on the second touch operation area.Type: GrantFiled: September 13, 2018Date of Patent: July 14, 2020Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventors: Zhikang Tan, Jingya Zhang
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Patent number: 10702771Abstract: A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.Type: GrantFiled: June 10, 2016Date of Patent: July 7, 2020Assignee: SUPER LEAGUE GAMING, INC.Inventors: John Miller, David Steigelfest
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Patent number: 10706692Abstract: Devices, systems and methods for communicating to another user or users through skin response technology are provided. The present disclosure provides for receiving at least one message over a network by a mobile device; transmitting the received at least one message to a vibrotactile device configured to be worn on the skin of a user; converting, by the vibrotactile device, the transmitted at least one message into a predefined vibration pattern; and effecting the predefined vibration pattern onto the skin of a user by at least one actuating element of the vibrotactile device.Type: GrantFiled: April 24, 2018Date of Patent: July 7, 2020Inventor: Leigh M. Rothschild
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Patent number: 10708186Abstract: At a server, a load monitoring unit monitors whether or not a predetermined condition regarding processing of requests is satisfied. In the case where the predetermined condition is not satisfied, a wait-time calculating unit calculates a wait time as a time parameter for controlling the speed of time flow at a player terminal side. A request executing unit executes requests in the order of arrival and generates responses. A response sending control unit executes control to send responses to the player terminals that have sent the corresponding requests and to also send to the player terminals information representing the wait time in the case where the wait time has been calculated.Type: GrantFiled: November 21, 2017Date of Patent: July 7, 2020Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi