Chance Device Controls Amount Or Direction Of Movement Of Piece Patents (Class 273/243)
  • Publication number: 20030127796
    Abstract: A game wherein players move their game pieces across a game board and attempt to collect end game cards by moving their player mover to a space that is occupied by a reward mover. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: July 10, 2003
    Inventor: Jonathan Bedford
  • Patent number: 6588752
    Abstract: The invention is a board game and method of playing checkers on this specific board game comprising: a planar 10 row by 10 column checker board comprising 100 square spaces to place game pieces upon; a plurality of said 100 square spaces further including vertical riser blocks affixed to the checker board to provide projecting spaces projecting above the plane of the checker board.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: July 8, 2003
    Inventor: Daria McArdle Mickowski
  • Patent number: 6585265
    Abstract: A board game in which a game can be developed in an unexpected way can be provided. Plural dice selected from among plural dice which can be unfolded two-dimensionally are rolled. According to the results of the rolling of the dice, a die is unfolded and placed on the play field. On the unfolded dice a player places his/her piece. Also according to the results of the rolling of the dice, a player saves costs necessary for pursuing a game on an Addition/Deduction Unit. On the cards respectively corresponding to pieces, the Group, Level, Ability etc. of the pieces are indicated. A player makes his/her piece advance or attack the opponent's piece by paying the saved costs, and at the same time makes his/her piece defend itself by paying the saved costs as well. A player who succeeds in giving pre determined damage to a specific piece of the opponent wins a game.
    Type: Grant
    Filed: March 15, 2002
    Date of Patent: July 1, 2003
    Assignee: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku
  • Patent number: 6581932
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: September 26, 2002
    Date of Patent: June 24, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6578848
    Abstract: A game with moveable play space. The invention allows any user playing the game to modify the play space at any number of given times and in response to any number of different conditions. Certain spaces (tiles or blocks) within the play space are wildcard spaces that independently initiates modification of the game play space. Any game play space can benefit from the invention, including conventional game boards including chess and checker boards. The modifications of the game play space include any number of manipulations including column shuffling, rotating, flip-flopping, and other types of manipulation. The selection of which portion of the game play space is made by the players of the game. If desired, the selection of which portion of the game play space is governed by the space on which a game piece resides, or the particular type of game piece that is being moved or used in that game.
    Type: Grant
    Filed: November 22, 2000
    Date of Patent: June 17, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek, Frank Matthew Champion
  • Patent number: 6572110
    Abstract: A game for simulating possible experiences of a player using drugs or alcohol is disclosed. The game includes a fast path having a plurality of playing spaces and a slow path parallel to the fast path and having a plurality of spaces. There are at least two slow path spaces corresponding to one fast path playing space. The game also includes a fast game piece for movement along the fast path and a slow game piece for movement along the slow path. A chance piece is used for determining the movement of either the fast game piece or slow game piece along either the fast path or slow path. At least one of the playing spaces is a chance playing space and provides a chance for the player to move from the fast path to the slow path and from using the fast game piece to the slow game piece.
    Type: Grant
    Filed: June 10, 2002
    Date of Patent: June 3, 2003
    Inventor: Mark S. Knott
  • Publication number: 20030094758
    Abstract: The present invention provides a board game wherein players attempt to purchase a complete set of items from a number of repositories. The game further includes rules for the game including multiple levels of play, allowing older and younger children to play with the same apparatus. In a more advanced version of the game, the game board includes two sets of paths and rules for traveling along the paths.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 22, 2003
    Inventors: Jeannie Burns Hardie, James Harrison
  • Publication number: 20030090060
    Abstract: A game wherein players move their game pieces across two pathways and try to move their player mover onto a movable target mover while avoiding the aim of a rotating pointer. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 15, 2003
    Inventor: Jonathan Bedford
  • Publication number: 20030090061
    Abstract: A method of playing a board game in which each of the spaces in a track are depicted as one of the cards in a common deck of 52 playing cards. Players advance to landing spaces based on rolls of a pair of dice and then draw a card from a deck of playing cards. Points are awarded to the players based on predefined similarities between the landing space and the card drawn. In an alternate embodiment, each of the spaces in the track can be a representation of two possible numbers from 1 to 6. Players advance to landing spaces based on rolls of a pair of dice and points are awarded to the players based on predefined similarities between the numbers on the landing space and the outcome of the dice roll.
    Type: Application
    Filed: October 28, 2002
    Publication date: May 15, 2003
    Inventor: Timothy W. Drouhard
  • Publication number: 20030090062
    Abstract: A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 15, 2003
    Inventor: Jonathan Bedford
  • Publication number: 20030085519
    Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 8, 2003
    Inventor: Jonathan Bedford
  • Publication number: 20030080506
    Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 1, 2003
    Inventor: Jonathan Bedford
  • Patent number: 6554280
    Abstract: Ant game is provided for playing with family members, where player's knowledge of mathematical relationships are applied, including greater than, less than, odd number or even number relationship, or a combination thereof. The game board has start and end spaces, sequentially disposed game spaces arranged therebetween, an ant cave arranged next to one sequentially disposed game space, an ant tunnel connecting one sequentially disposed game space and another non-adjacent sequentially disposed game space so that a player whose token lands on the first sequentially disposed game space may move across the ant tunnel to a given sequentially disposed game space located on the other side of the ant tunnel, and a move-to-ant-cave indicator on some sequentially disposed game spaces indicating that a player whose token lands thereon is to go to the ant cave.
    Type: Grant
    Filed: March 12, 2002
    Date of Patent: April 29, 2003
    Inventor: Michael Clyde Mazzola
  • Publication number: 20030075867
    Abstract: A board game can be played by persons of all ages, with minimal training. The board includes a path having a repeating sequence of coded spaces, a material storage area, and a set of home bases, each home base having indicia which correspond to the various coded spaces. Each home base is associated with a different player or team. The players or teams accumulate or lose game pieces, based on instructions received according to operation of a spinner. The first player or team to place game pieces on all of the spaces, belonging to that player or team, wins the game. The game allows players to develop intricate strategies for allocating and positioning game pieces. Also, players or teams may agree to become allies, enabling the game strategy to become as complex as desired.
    Type: Application
    Filed: October 23, 2001
    Publication date: April 24, 2003
    Inventor: Ronald J. Roberts
  • Publication number: 20030062676
    Abstract: The present invention is directed to a kissing shield game and method teaching safe affection to at least one person playing the kissing shield game. The kissing shield game includes a plurality of removable pegs, a playing surface, a gaming member, a plurality of frames and a plurality of thin, flexible membranes forming a kissing shield, and a resetable timer. The playing surface has a plurality of holes arranged in a predetermined pattern with each of the plurality of holes being capable of receiving at least one of the plurality of removable pegs. Each side of the gaming member has a different color associated therewith as well as a predetermined set of alphanumeric symbols associated therewith. The kissing shield is used when a selected person or object determined by a player is kissed so that the player learns safe affection and the proper use of the kissing shield through repetition.
    Type: Application
    Filed: July 12, 2002
    Publication date: April 3, 2003
    Inventor: Deloris Gray Wood
  • Publication number: 20030042675
    Abstract: A board game in which a game can be developed in an unexpected way can be provided. Plural dice selected from among plural dice which can be unfolded two-dimensionally are rolled. According to the results of the rolling of the dice, a die is unfolded and placed on the play field. On the unfolded dice a player places his/her piece. Also according to the results of the rolling of the dice, a player saves costs necessary for pursuing a game on an Addition/Deduction Unit. On the cards respectively corresponding to pieces, the Group, Level, Ability etc. of the pieces are indicated. A player makes his/her piece advance or attack the opponent's piece by paying the saved costs, and at the same time makes his/her piece defend itself by paying the saved costs as well. A player who succeeds in giving pre determined damage to a specific piece of the opponent wins a game.
    Type: Application
    Filed: March 15, 2002
    Publication date: March 6, 2003
    Applicant: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku
  • Patent number: 6527272
    Abstract: A multiple level board game for providing a challenging game for people of all ages. The multiple level board game includes a game board having a top side and a plurality of game-piece movement sections displayed upon the top side thereof and a plurality of deck placement sections also being displayed upon the topside thereof; and also includes a plurality of multi-level game-pieces for moving upon the game-piece movement sections; and further includes decks of cards each determining movement of the game-pieces and each being used for a particular player level of the multiple level board game; and also includes pairs of dice each being used for a particular player level of the multiple level board game.
    Type: Grant
    Filed: June 15, 2001
    Date of Patent: March 4, 2003
    Inventor: William L. Conner
  • Publication number: 20030034606
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Application
    Filed: September 26, 2002
    Publication date: February 20, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6499739
    Abstract: A restaurant theme board game and a method of play, includes a playing surface; a playing piece for each player, and a course to be traversed by the playing pieces. The course includes waitress stations, each player's playing piece occupying a respective station. Each waitress station includes tables wherein each player required to traverse the tables of its waitress station five times to complete five levels. Each level must be traversed within a predetermined period of time. Question cards must be answered by each player during that player's turn in order for the player's playing piece to proceed along tables of the player's station. Money awards are given for correctly answering the questions. The first player who completely traverses the tables for each level within the predetermined time period and accumulates more rewards than any other player, wins the game.
    Type: Grant
    Filed: November 20, 2000
    Date of Patent: December 31, 2002
    Inventor: Theresa A. Brown
  • Publication number: 20020195772
    Abstract: The “Family Tree Trivia Game” is conceived and designed to incorporate individual family history's into a customized board game format. It is a unique concept that customizes the game for each family ordering the game, through a process of interaction with the family. The family ordering the game submits a set of photographs that will be scanned and inlaid on the game board creating the path that family members participating in the game will follow throughout game play. The family also submits a questionaire and individual questions, and answers to those questions (relative to the family history and family members). These questions and answers are printed on “game cards” which are selected by the family members as they proceed through game play. Following the game instructions, players will systematically spell out the family Sir name to complete the game. Includes boxed customized game board, customized game cards, and game equipment.
    Type: Application
    Filed: October 16, 2001
    Publication date: December 26, 2002
    Inventor: Mona Louise Tweedy
  • Patent number: 6481714
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: April 18, 2000
    Date of Patent: November 19, 2002
    Inventor: Mark A. Jacobs
  • Patent number: 6481716
    Abstract: A method of playing a variant of chess that provides a rectangular chessboard having 80 contiguous playing squares disposed thereon. A plurality of conventional chess pieces that include two rooks, two bishops, two knights, a king, a queen, and eight pawns are provided for each player. A plurality of non-conventional chess pieces that include a chancellor, an archbishop, and two additional pawns are provided for each player. The conventional and non-conventional pieces are initially located on two rows of the rectangular chessboard that are disposed most proximate to each of the two player edges. After the initially locating step, the chancellor may be moved, at an option of a player, as either a conventional knight, or a conventional rook. After the initially locating step, the archbishop may be moved, at an option of a player, as a conventional knight or a conventional bishop.
    Type: Grant
    Filed: May 16, 2001
    Date of Patent: November 19, 2002
    Inventor: Edward A. Trice
  • Patent number: 6471207
    Abstract: A method is provided for allowing an active player and a plurality of opposing players to play a game by taking turns in an alternating manner. The method includes the step of providing a question to be answered by an active player. The opposing players the wager desired amounts on the active player's ability to answer said question. The active player then answers the question and the wagers are paid off or collected based upon the accuracy of the active player's answer.
    Type: Grant
    Filed: February 2, 2000
    Date of Patent: October 29, 2002
    Assignee: Odd's R Network, Inc.
    Inventor: Roger L. Schlaifer
  • Patent number: 6460852
    Abstract: The present invention provides a game, played on an electronic or tangible board, in which the theme of the game is the capture of characters, such as mobsters. In addition, the present invention provides a method for playing the game. A minimum of two players play the game. In the game, a mobster may be represented by a card bearing an illustration of the mobster. A player, acting as an agent, for example, of the law, captures a mobster by acquiring the mobster card for the particular corresponding mobster. A player may then place the corresponding mobster's card in a section of a game board designated as a player's personal penitentiary. Placement of a mobster card in the area designated as a player's personal penitentiary represents placement of that mobster in a prison. A secondary object of the game is to obtain the highest amount of money of any participating player.
    Type: Grant
    Filed: August 7, 2000
    Date of Patent: October 8, 2002
    Inventor: Marion E. Tallian
  • Patent number: 6454263
    Abstract: A nutrition board game is disclosed which has a game board, movable pieces, food group cards, a menu card, and a spinner for simulating a healthful eating diet. The board piece is marked to follow a path with the movable pieces based on the roll of a die.
    Type: Grant
    Filed: September 22, 2000
    Date of Patent: September 24, 2002
    Inventor: A. Louise Bandieri
  • Patent number: 6454262
    Abstract: An alphanumeric character scramble game played by two or more players utilizing a set of cards each having imprinted thereon a scrambled alphanumeric character string in the form of an automobile license plate. When unscrambled the alphanumeric character string phonetically or representatively corresponds to a word or phrase written answer. Clues are given to the players during each round of play. Points are awarded to a player who answers correctly and subtracted for incorrect answers. A player wins when his or her score reaches a pre-determined value.
    Type: Grant
    Filed: August 25, 2000
    Date of Patent: September 24, 2002
    Inventors: Carol Vander Wilt, Carl Vander Wilt
  • Publication number: 20020130465
    Abstract: Ant game is provided for playing with family members, where player's knowledge of mathematical relationships are applied, including greater than, less than, odd number or even number relationship, or a combination thereof. The game board has start and end spaces, sequentially disposed game spaces arranged therebetween, an ant cave arranged next to one sequentially disposed game space, an ant tunnel connecting one sequentially disposed game space and another non-adjacent sequentially disposed game space so that a player whose token lands on the first sequentially disposed game space may move across the ant tunnel to a given sequentially disposed game space located on the other side of the ant tunnel, and a move-to-ant-cave indicator on some sequentially disposed game spaces indicating that a player whose token lands thereon is to go to the ant cave.
    Type: Application
    Filed: March 12, 2002
    Publication date: September 19, 2002
    Inventor: Michael Clyde Mazzola
  • Patent number: 6446968
    Abstract: A themed board game, is family oriented and recreates the fun and wonder of Halloween, preferably for 3 to 8 players (ages preferably 8 and older), and takes about one hour to play. A game board has printed thereon a thematic scene, a preferred example of which being a Haunted House. Twin sets of cards each include three category groups: a place category (depicted as locations of the Haunted House), an entity category (Halloween related persons or things, as for example a werewolf, a witch, a ghost, etc.), and an event category (Halloween related occurrences, as for example a scream, a laugh, a howl, an odor, etc.). A randomizing instrument is provided, preferably in the form of a single die which preferably may uniquely include a Halloween indicia in place of the six dots face (as for example a cat or a jack-o-lantern). Three cards, one from each category are secretly selected, the indicia of which form a Haunting Mystery.
    Type: Grant
    Filed: August 31, 2000
    Date of Patent: September 10, 2002
    Inventor: Paul W. Koch
  • Patent number: 6443453
    Abstract: An office performance review game, comprising a plurality of game pieces with each piece representing a player (26); a game board (12); chance device for controlling movement of game pieces (24), Trek boss comment cards (14), Track boss comment cards (16), twenty-point cards (18), and ten-point cards (20). The game board contains two paths to a home space, each path divided into a plurality of spaces. Each of the paths represents a different quality of job performance review. One path is called the Trek path (28) and the second is called the Track path (34). Players throw a die to determine which path they will travel. Players either read performance review comments that are inserted in spaces of a traveling path and select a card containing the value of the comment or they select cards that contain a performance review comment and comment value. Either way, they collect a “hand” of cards that together determine a performance review.
    Type: Grant
    Filed: March 30, 2000
    Date of Patent: September 3, 2002
    Inventor: Patricia Anne Wallice
  • Publication number: 20020101032
    Abstract: An educational board game has a board with a continuous outer path divided into a plurality of spaces and an inner path divided into sequential medical treatment phases, two markers each for a plurality of players and two dice for each player, one die being assigned to the outer path and the other to the inner path. Each player is assigned a different medical symptom and rolls the dice to move one marker around the outer path and the other around the inner path, through treatment steps unique to the assigned symptom for the sequential medical treatment phases of the inner path, the game being declared over when a player's markers first complete both paths and land on designated finishing locations.
    Type: Application
    Filed: February 1, 2001
    Publication date: August 1, 2002
    Inventor: Harold Buerk
  • Patent number: 6425582
    Abstract: A gangster board game for play by a plurality of players until a winner is declared by being the first player to complete all of their assigned instructions of their contract card. The gangster board game includes a game board having a plurality of playing spaces arranged in a pair of paths including an inner location path and an outer sidewalk path. The playing spaces forming the inner location path are designated location playing spaces and the playing spaces forming the outer sidewalk path arc designated sidewalk playing spaces. Each of the location playing spaces is assigned a unique game location and having indicia indicating the unique game location of the respective location playing spaces. Each of the sidewalk playing spaces being having unique playing instructions displayed therein. Each player is assigned a playing piece and corresponding police record sheet to each player, a sum of the play money, a contract card and a contract recording sheet.
    Type: Grant
    Filed: July 21, 2000
    Date of Patent: July 30, 2002
    Inventor: Joe Rosi
  • Patent number: 6419230
    Abstract: A simulated baseball game uses conventional cubical dice to determine the outcome of each play. However, the specific rules and method of play of the present game provide an advantage to the player knowledgeable about the actual game of baseball, as that player is better able to judge various decision making points such as steal and hit and run attempts, taking pitches, etc. The present game thus provides an excellent teaching tool for a person learning the theory behind the actual game of baseball. The present game includes a playing field (tangible structure, or electronic video representation) representing an exemplary baseball stadium with its infield, outfield, bases and base paths, score and status boards, etc. The playing field is divided into a series of zones corresponding to the additive numbers achieved by tossing the two cubical dice to determine the simulated location of a ball in play.
    Type: Grant
    Filed: January 5, 2000
    Date of Patent: July 16, 2002
    Inventor: Clinton Cass
  • Patent number: 6416055
    Abstract: A board game and method for teaching negotiation, advocacy and judicial decision-making skills to players, in which a board is providing having spaces upon which players may randomly, sequentially land. One of the players is determined at the outset to be the judge. The remaining players move about the board. The spaces conform to a plurality of categories, and pre-mixed questions, typically contained on cards, are sequentially read each time someone lands upon the space conforming to that category. The player who lands must answer the question; the other players must determine whether to object. Where an objection occurs, the players are placed in a debaters box, for a debating period. During that period, as determined by the judge, the players debate the issue and the judge, who provides full judicial making authority for the game, determines the protocol and the outcome of the debate. Where the outcome is a success to the objecting player, a letter is forfeited by the non-objecting player to him.
    Type: Grant
    Filed: July 6, 2000
    Date of Patent: July 9, 2002
    Inventor: Kenneth Shaw, Sr.
  • Patent number: 6412777
    Abstract: A game for a multitude of players based on driving rules applied according to a player's social status. The game has a playing field and a segmented path, disposed on the playing field, the path including a set of indicia-bearing segments. The game has a multitude of tokens, each of the tokens for marking one player's path segment. The game has a first provision for issuing player-directives in response to the path indicia and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player indicia-bearing segments for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions, a provision for temporarily positioning the tokens according to player directives issued by the second provision, and a provision for recording player-directives.
    Type: Grant
    Filed: December 4, 2000
    Date of Patent: July 2, 2002
    Inventor: Emil Richard Rossi
  • Patent number: 6402145
    Abstract: A question and answer board game to be played by at least two players having a board, a frame congregating a plurality cells, a dice, a plurality of cards having written questions and instructions to the players and a plurality of tokens having different colors to identify the users and is designed to identify the current position of the player at one of the cells. A number of cells represents Web sites designed to provide instructions to the player. The rest of the cells represents Web sites designed to companies that advertise their service and products, a user has to respond correctly to a predetermined number of questions in order to possess the selected cell. The purpose of this game is to possess a higher number of cells or Web sites and cards with correct answers about the history and development of the Internet industry.
    Type: Grant
    Filed: September 13, 2000
    Date of Patent: June 11, 2002
    Inventor: Bernardo A. Iglesias
  • Patent number: 6402143
    Abstract: A board game apparatus for a game that requires exercise of both judgement and ability to solve problems, simulates a capitalist system and provides players with opportunity to trade off potential reward against risk according to their ability to solve problems. The apparatus includes a board marked with a series of spaces in a loop, including an event space and territory spaces, player pieces, tokens and property pieces for placing on territory spaces. An event affecting the standing of one or more players arises when a player piece lands on an event space. When a player piece lands on a territory space, the outcome depends upon the ability of a player to solve a problem and the player's judgement on whether to trade off potential reward against risk according to their perceived ability to solve the problem. When a player is defeated, that player may join the side of the victorious player, and assist in solving problems.
    Type: Grant
    Filed: February 7, 2000
    Date of Patent: June 11, 2002
    Inventor: Warwick John Brindley
  • Publication number: 20020066999
    Abstract: A game for a multitude of players based on driving rules applied according to a player's social status The game has a playing field and a segmented path, disposed on the playing field, the path including a set of indicia-bearing segments. The game has a multitude of tokens, each of the tokens for marking one player's path segment. The game has a first provision for issuing player-directives in response to the path indicia and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player indicia-bearing segments for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions, a provision for temporarily positioning the tokens according to player directives issued by the second provision, and a provision for recording player-directives.
    Type: Application
    Filed: December 4, 2000
    Publication date: June 6, 2002
    Inventor: Emil Richard Rossi
  • Patent number: 6394454
    Abstract: A board game for challenging players to move all of their game pieces from the start space to the finishing space. The board game includes a game board having a first path and a second path. The first path encompasses the second path. The first and second paths are connected by a plurality of connector paths. The first path, the second path and the plurality of connector paths are divided into path spaces. A plurality of starting spaces on the game board are located generally adjacent the first path. A plurality of ending paths are connected to the first path. A plurality of sets of game pieces. A plurality of cards for indicating movement of game pieces about the game board. Wherein cards are drawn to determine movement of the game pieces about the first path. The game is won by moving the set of game pieces to the end of the ending path.
    Type: Grant
    Filed: March 31, 2000
    Date of Patent: May 28, 2002
    Inventors: Gary Etherington, Jr., Robert Morrison
  • Publication number: 20020043761
    Abstract: Playing a portable foldable board game or computer version thereof in the format of an interactive journey or mission provides educational experiences for one or more players related to a subject or life experience such as science, history, social science, geography, agriculture, space exploration, etc. Features of a novel portable foldable game board are that it is washable fabric with VELCRO pads along a game path for positioning fabric figures with VELCRO foot pads.
    Type: Application
    Filed: June 18, 2001
    Publication date: April 18, 2002
    Inventors: Noel Dane Brecheen, Susan Dorothy Brecheen
  • Patent number: 6361048
    Abstract: A game board requiring strategy and providing the element of chance includes a playing surface having a fixed path section and a path altering section providing a route from at least one area to at least one finishing area and including a plurality of game piece positions along route determining placement of a number of game pieces. The playing surface overlies a king section having at least one actuator for moving the path altering section to a determined position based upon the outcome of a random number generator. A method for playing a game using the game board is also described herein.
    Type: Grant
    Filed: December 29, 2000
    Date of Patent: March 26, 2002
    Inventor: James Lynn
  • Publication number: 20020030322
    Abstract: A game assembly suitable for simultaneous play by both sighted and sight-impaired individuals.
    Type: Application
    Filed: August 24, 2001
    Publication date: March 14, 2002
    Inventor: Danielle Connelly
  • Patent number: 6349941
    Abstract: A stamp collecting board game for teaching players about collecting stamps. The stamp collecting board game includes a game board. The game board has a top surface and a peripheral edge. A game path on the game board extends around the game board. A plurality of country indicia is on the game board. The country indicia are generally located in the game path. An ending path extends from the game path to a middle location of the board. A chance means determines movement about the game and ending paths. A plurality of stamps has indicia thereon indicating one of the country indicia. A plurality of game pieces is provided. The players each choose a game piece. The chance means is used to determine movement of the game piece about the game path and the ending path. Players collect a stamp when a player lands on the country indicia. A player wins the game by moving the game piece to an end space of the ending path.
    Type: Grant
    Filed: March 6, 2000
    Date of Patent: February 26, 2002
    Inventor: Maurice A. Cuss
  • Patent number: 6349942
    Abstract: In a preferred embodiment, a board game for guessing song titles and artists includes a game board, spinner, timer, and a plurality of game pieces. The game board preferably has a scoring area on one end and a spinner area on the other end thereof. The scoring area allows the plurality of the game pieces to be used therein. The spinner area has an area for mounting the spinner. The area surrounding the spinner has a plurality of playing categories. Each player or team places a game piece in the start position of the scoring area. Each player or team takes turns rotating the spinner. The spinner will point to one of a plurality of playing categories. A person acting as a disc jockey, but not playing the game, will play the songs on a music source. Depending upon the category pointed to by the spinner, the participant will implement the prescribed action. When the title and artist of the song are correctly guessed; the next player or team rotates the spinner.
    Type: Grant
    Filed: August 1, 2000
    Date of Patent: February 26, 2002
    Inventor: William L. Solboe
  • Patent number: 6336634
    Abstract: A board game for providing entertainment and teaching strategy. The board game includes a game board having plurality of discrete paths thereon and defining a quadrant. Each of the game paths is divided into a plurality of game spaces and each game path ends at an inner circle position in a central portion of the game board. Each of the game spaces is colored a color selected from the group consisting of green, orange, blue, red, yellow, brown and white. Each of a plurality of overlays is positionable on one of the game paths. Each of the overlays generally has the shape of one of the game paths such that each of the overlays may be positioned over one of the quadrants. Each of the overlays is substantially transparent. Each of the overlays has a plurality of symbols thereon. A first die is a six sided die, wherein each of the sides has a different indicia thereon indicating a number 1 through 6.
    Type: Grant
    Filed: December 26, 2000
    Date of Patent: January 8, 2002
    Inventor: Brian Stott
  • Patent number: 6332613
    Abstract: Apparatus for playing a game comprises a board and plurality of playing pieces for placement on the board during play of the game for tracking the progress of the game. The board is demarcated into a number of playing areas. Each playing area is subdivided into a plurality of abutting playing spaces. The playing areas are arranged in partially overlapping relationship so that the playing areas have at least some of the playing spaces in common. A set of cards for playing a game is also provided. Each card has a number of items selected from a predetermined category printed thereon. The category is identified on the card. The items are arranged in subgroups according to different degrees of difficulty regarding their perceived recognizability as being members of a set falling within the category.
    Type: Grant
    Filed: May 22, 2000
    Date of Patent: December 25, 2001
    Assignee: Peter J. Reese Architect Ltd.
    Inventor: Peter J. Reese
  • Publication number: 20010042959
    Abstract: A set of cards for playing a game is provided. Each card has items selected from a predetermined category printed thereon. The category is identified on the card and items are arranged in subgroups according to different degrees of difficulty regarding their perceived recognizability as being members of a set falling within the category. A board which may be used for playing a game using the cards is also provided.
    Type: Application
    Filed: February 2, 2001
    Publication date: November 22, 2001
    Inventor: Peter J. Reese
  • Patent number: 6315292
    Abstract: A educational board game for learning to drive safely for teaching proper safe driving rules and educating a person to the requirements of a driving test. The educational board game for learning to drive safely includes a game board having a playing surface, the playing surface having a start space and a plurality of playing spaces, a plurality of playing pieces, a plurality of vehicle models, each vehicle model having a plurality of vehicle parts couplable to form the vehicle model, a plurality of game cards, and a pair of dice.
    Type: Grant
    Filed: October 8, 1999
    Date of Patent: November 13, 2001
    Inventors: Anthony R. Howlett, Raphael E. Louis
  • Patent number: 6308955
    Abstract: A mathematical board game for 2 to 8 players, invented primarily for beginners and individuals struggling with the four basic formats of mathematics. The banker is allocated by use of a spinner, players then determine who moves first, by use of this spinner, and in which of the four formats they will play, these are: Subtraction, Multiplication, Addition and Division. Players then move by taking four steps. (1) Taking a question card out of the appropriate question bag; (2) Working out the relevant sum; (3) Looking up the answer on the correlating Answer Value Chart, which converts the answer of the mathematical sum to a given value, which is a number; (4) Moving that number of spaces on the board and receiving that amount of money from the bank. The board's defined numbered travel path is from 1 to 144 spaces. Some spaces are marked with various symbols, which require various actions that affect the players.
    Type: Grant
    Filed: September 16, 1999
    Date of Patent: October 30, 2001
    Inventor: Narelle Anne Slatter
  • Patent number: 6299168
    Abstract: A board game having a future-predicting theme. The game includes a rectangular board having a sinuous path printed thereon. Along the path are a number of future-predicting stations illustrated as circles with numbered segments each of which defining a future event like: marriage age, career choice, and place of residence. The numbers of the segments correspond to the numbers that may be selected by a chance device. Players, in turn, proceed along the path making predictions about their lives by choosing a number at a station and, then, rotating the spinner. The difference, if any, between the predicted number and the one found by the spinner is tallied. The player with the lowest cumulative tally after traversing the path is declared the winner.
    Type: Grant
    Filed: November 9, 2000
    Date of Patent: October 9, 2001
    Inventor: James W. Tyson
  • Patent number: 6296568
    Abstract: A video game complete with player wagering includes a processor and a display controlled by the processor. Said display is a game board in the form of a pyramid having an apex, a base and a plurality of pins displayed on the game board. Also displayed at the base is a plurality of locations each defining an outcome for the game. During play, a character is displayed falling from the apex to the base being directed by contact with the pins. The game payout is dependent upon the base location ultimately occupied by the character. In a preferred embodiment the pins can be programmed as stop pins, lateral shift pins or bonus pins. Upon contact with the character the stop pin will end the game with no payout, the lateral shift pin will move the character to the left or right and the bonus pin will cause a bonus payout.
    Type: Grant
    Filed: October 1, 1999
    Date of Patent: October 2, 2001
    Inventor: Mark E. Tracy