Chance Device Controls Amount Or Direction Of Movement Of Piece Patents (Class 273/243)
  • Patent number: 4468035
    Abstract: A word forming game apparatus including a game board, game cards, game pieces and a plurality of dice. The game board contains a plurality of spaces defining columns or lanes, the extreme edges of which are bounded by a starting row and a finish row, respectively. The starting row has a plurality of adjacent spaces that are consecutively numbered, whereas the finish row has a plurality of adjacent spaces in alignment with the numbered spaces of the starting row; each space of which containing a letter of the alphabet that corresponds to the title word(s) of the game.
    Type: Grant
    Filed: August 18, 1983
    Date of Patent: August 28, 1984
    Inventor: Joel M. Slepian
  • Patent number: 4448421
    Abstract: A board game device includes a playing board which defines a playing surface upon which a plurality of markers are arranged in a pattern. First and second distinguishable playing pieces are also locatable upon the playing surface at any of the locations at which a marker is locatable as well as upon unique additional playing positions. A chance selection device determines whether a player must utilize either the first or second playing piece in that turn and an additional chance selection devices determines the amount of movement undertaken by the selected playing piece. Movement of the first playing piece along the playing surface enables the player to collect the various markers along its path within the playing piece. This is accomplished by engaging the markers such that the markers are forced through a valved slot in one surface of the playing piece.
    Type: Grant
    Filed: January 18, 1982
    Date of Patent: May 15, 1984
    Assignee: Marvin Glass & Associates
    Inventors: John V. Zaruba, Harry Disko
  • Patent number: 4421314
    Abstract: Game apparatus having a game board defining a triangular playing surface with a predetermined number of triangular areas formed on the playing surface. A plurality of overlapping hexagons are defined by the triangular areas, each of the hexagons being formed by six of the triangular areas positioned to have a common apex. Predetermined ones of the triangular areas are marked with a number from one through six, and plural sets of distinguishable playing pieces and dice are provided. Two players compete by alternately rolling the dice and by a combination of chance and skill seek to move a minimum of seven playing pieces across the board.
    Type: Grant
    Filed: June 28, 1982
    Date of Patent: December 20, 1983
    Inventor: Roger Stancill
  • Patent number: 4416454
    Abstract: A management teaching game is employed to simulate a retail store environment in which a player must pay his opponent a certain amount of play money determined by the number of questions the opponent has correctly answered in a given category corresponding to a given player position. The game includes a gameboard having a first and a second player territory, a pair of player pieces, a pair of dice, a question booklet, a computer for indicating the correct answer to the questions posed in the question book, a score sheet for keeping cumulative totals of correct answers in each category and a predetermined amount of play money. Each player must answer questions in specific categories when his player piece resides on a position in his own territory. When a player's piece is located in a player position in his opponent's territory he must pay his opponent a certain amount of play money in proportion to the number of questions correctly answered by his opponent in the category of that particular player position.
    Type: Grant
    Filed: July 2, 1981
    Date of Patent: November 22, 1983
    Inventor: Robert P. Delamontagne
  • Patent number: 4415160
    Abstract: A medieval game combining both fantasy game elements and strategy game elements with chance. Each player assumes a role of a king (or queen) to manipulate men, gold, and circumstances (represented in playing cards) in an effort to gain possession of an opponent's crown. The game pieces include a game board with castles represented thereon for defending each player's crown, and squares thereon with indicia which enable a player to draw a card when a game piece lands on one of the indicia. The cards represent men, gold, attack and defend moves, and circumstances such as penalties and rewards. The play is advanced by utilizing a white knight game piece and a black knight game piece for each player. The game pieces advance around the board in accordance with chance, such as the throw of a die.
    Type: Grant
    Filed: July 22, 1981
    Date of Patent: November 15, 1983
    Inventor: Herbert J. Lamb
  • Patent number: 4391448
    Abstract: A game for two contestants is played on a plane surface or board divided into a plurality of equal-sized squares having midway between the contestants a KETER ZONE comprising two rows of squares over the full width of the board, upon which at the start of the game playing pieces called KETER PAWNS are placed, one on each of the squares in the Keter Zone. Each contestant starts out with a uniquely distinguishable set of FIGHTING PAWNS OFF THE BOARD, equal in number to the number of Keter Pawns. At each contestant's end of the board an area equivalent to several squares is marked off as a HOME BASE; fighting pawns are generated on the board by moving keter pawns to the respective Home Base or by capturing keter pawns on the open board.
    Type: Grant
    Filed: January 19, 1981
    Date of Patent: July 5, 1983
    Inventor: Conrad Hermann, 3rd
  • Patent number: 4385764
    Abstract: A game of strategy combining the elements of skill and chance is enacted by two players on a flat, generally square playing surface or board which is divided into a plurality of landing territories. A colored token indicates player movement. A chance device such as a die or dice determines the extent of each move in turn; but the pattern of movement among the territories: i.e. horizontally, vertically or a combination of both, is determined by the player in an exercise of skill with the objective of capturing and occupying territories. A plurality of colored disks are provided each player to indicate a temporarily occupied territory. A plurality of pegs, selectively attached to the colored disks, are used to indicate permanent occupation of territory. The object of the game is to temporarily and/or permanently capture territories in a pattern which will entrap and prevent further movement of the opponent.
    Type: Grant
    Filed: September 14, 1981
    Date of Patent: May 31, 1983
    Inventor: Muhammad A. Bhatti
  • Patent number: 4372559
    Abstract: An educational device employing a game situation to teach student nurses or graduate nurses is disclosed. The educational device is generally comprised of a playing board having a plurality of contiguous areas extending around the perimeter of the board, and also having additional areas in the central region of the board. Most of the contiguous areas are grouped into three groups, designated "acute", "intermediate", and "convalescence". The educational device also includes two decks of cards, one relating to admission onto the playing board, and the other relating to play on the playing board. All of the cards have printed on one side thereof a question relating to the medical field, together with several alternative answers, only one of which is correct. The other side of each card reveals the correct answer, and also has printed thereon instructions as to what to do in the case of a correct answer, and what to do in case of an incorrect answer.
    Type: Grant
    Filed: December 8, 1980
    Date of Patent: February 8, 1983
    Inventor: Ann Summers
  • Patent number: 4368889
    Abstract: Game apparatus for simulating school experiences includes a game board having an outer path (the Promotion Path) around the periphery thereof from which a plurality of inner winding paths (School Paths) may be entered and exited. Associated with each School Path is a plurality of Benefit and Hazard Cards from which a player must draw when his playing piece lands on certain designated spaces in the School Paths. Additional spaces in the School Paths permit a player to direct another player to draw from a plurality of Influence Cards. Additional categories of cards (Promotional and Backtrack) are drawn by players at designated times, and movement of player pieces is dictated, in part, by the rolls of the dice. Additional hazards can be positioned by the players.
    Type: Grant
    Filed: July 7, 1981
    Date of Patent: January 18, 1983
    Inventor: Louis M. Reker, Jr.
  • Patent number: 4365812
    Abstract: Game apparatus including a game board having an arrangement of parallel columns of which each column contains a number of holes for the emplacement of two groups of markers that are moved according to the roll of dice comprised of marked sticks.
    Type: Grant
    Filed: June 1, 1981
    Date of Patent: December 28, 1982
    Inventor: Leonard J. Martini
  • Patent number: 4359226
    Abstract: A game embodies the celestial concept of Karma and the repayment in future lives for deeds done in past lives. The game has a board around which are playing positions and an inner register for indicating the number of revolutions around the board. At various locations along the board, a player will be instructed to pick up either a Good or Bad Karma card, a Good Karma card causing a player to have an immediate disadvantage but a long-term advantage, and a Bad Karma card causing an immediate advantage but a long-term disadvantage. A player will be instructed to pick up a Good Payback card which causes him to exchange long-term advantage for immediate advantage, or a Bad Payback card which causes him to exchange long-term disadvantage for immediate disadvantage.
    Type: Grant
    Filed: April 25, 1980
    Date of Patent: November 16, 1982
    Inventor: Robert A. Neff
  • Patent number: 4344626
    Abstract: A game to teach children alphanumeric symbols uses a game board having a main course. Positions on such main course bear indicia entitling a player to obtain a playing piece called a symbol component piece. Various shapes of symbol component pieces are provided and can be combined in multiple fashions to form alphanumeric symbols. A reference board prescribes, by a physical lay-out to educate young children, the specific manners in which the several symbols may be formed. The use of colors and a color chart assists young children in learning to identify colors.
    Type: Grant
    Filed: August 11, 1980
    Date of Patent: August 17, 1982
    Inventor: Mary J. Wadland
  • Patent number: 4340231
    Abstract: A word game utilizing random selection of predetermined letters including a game board having a plurality of sets of letters arranged in successive positions in a path from a start to a finish; each position including at least one letter; each set having a distinctive designation; means for marking selected positions along each path; and a die associated with each set and having on each of its faces the distinctive designation of its associated set; each die also containing on each face indicia representing an increment along the positions in a path for advancing the means for marking along each set of letters in correspondence with the indicia increment showing on the face of the die which bears the designation of that set for randomly choosing a plurality of letters from which to construct words.
    Type: Grant
    Filed: February 19, 1980
    Date of Patent: July 20, 1982
    Inventor: Joseph G. Cammarata
  • Patent number: 4335879
    Abstract: A game apparatus for use in playing different color oriented type games utilizing dice-like colored game motivators wherein movement of a playing piece on a playing surface is determined and controlled by the cast of the motivators, the apparatus including a playing surface, a plurality of game playing pieces, and a pair of similar game playing motivators each including a dice-like member of cube shape defined by six surfaces arranged in opposed pairs, three of the surfaces each respectively having a different one of the primary colors of red, yellow and blue formed thereon, and the other three surfaces respectively having a different one of the secondary colors of orange, purple and green formed thereon, the motivators when rolled or cast like dice producing on their upper surfaces a plurality of different color combinations to control game moving options and movement of the playing pieces, including game options obtained by the combinations of two primary colors, combinations of primary and secondary colors
    Type: Grant
    Filed: February 19, 1980
    Date of Patent: June 22, 1982
    Inventor: Darrell D. Wiskur
  • Patent number: 4328970
    Abstract: This game consists primarily of a plurality of stands having vertically extending pegs, for receiving plastic coated discs, which are magnetic. Each player selects the color desired, in pegs, stands and discs, and the object of the game is for one player to win all of the opponents' discs. The discs, when dropped upon another player's peg may be attracted to each other, or repelled from each other, depending upon their magnetic polarity.
    Type: Grant
    Filed: December 18, 1978
    Date of Patent: May 11, 1982
    Inventor: Scott E. Manno, Sr.
  • Patent number: 4323248
    Abstract: A board game includes a board and chance-taking means for determining in random manner the play of game cards. Four separate chance-taking means are included as part of the game apparatus, each chance-taking means dealing with a separate category such as shape, color, number, or letter. A plurality of directional cards are placed at the center of the game board and, when drawn, control the direction of player movements about the board. The board includes indicia indicative of various directions in which player movements can be made. Each player is dealt a plurality of play cards having indicia on their faces representative of different shapes, colors, numbers, and letters. The basic object of the game is to rid oneself of all play cards. By sequential activation of the separate chance-taking means, each player moves to different positions on the board where the taking or discarding of additional cards is required.
    Type: Grant
    Filed: January 17, 1980
    Date of Patent: April 6, 1982
    Inventor: Salvatore L. Zingale
  • Patent number: 4306724
    Abstract: A board game apparatus is provided which combines advantageous features from business and crossword games, as well as other games. A board is provided which includes an inner area divided up into spaces for accommodating formation of words from letter pieces. Surrounding the inner area are a plurality of spaces defining a travel path for player pieces, which spaces include indicia referring the players landing thereon to respective bonus, penalty and category cards which will control their next step in forming words in the center area. Play money certificates are utilized to accumulate the player's scores, based upon the letter value of words formed, and also to accommodate purchase of additional letters under certain conditions, as well as penalty payments. The throw of dice control the movement of the player pieces along the outer portion of the board.
    Type: Grant
    Filed: August 29, 1979
    Date of Patent: December 22, 1981
    Assignee: Stephen R. M. Brzezinski
    Inventors: Stephen R. M. Brzezinski, Peggy J. Brzezinski
  • Patent number: 4279422
    Abstract: A game simulates attending college. Apparatus of the game includes a game board upon which two separate paths of play are defined. One path of play is a college path which represents various academic and financial occurrences which befall the student-player. The other path defines a financial path which represents various financial occurrences which befall the player while working and not attending college. Each path is defined into intervals which designate various rewards or credits or detriments. Play begins on the financial path with the objective being to collect sufficient funds to attend college. Play continues on the college path once sufficient funds have been obtained. While playing on the college path, college credits or detriments are collected and are attributed to college classes or events attempted during each round of play on the college path. A performance determination in the form of a grade point average is derived by play on the college path.
    Type: Grant
    Filed: March 15, 1979
    Date of Patent: July 21, 1981
    Inventor: Mark Shaw
  • Patent number: 4273337
    Abstract: A board game apparatus is provided which is intended to facilitate communication between parents and children regarding facts and attitudes in the area of human sexuality and to provide learning experiences which will lead to improved communication between parents and their children and adults and young people. The apparatus includes a plurality of player tokens, a game board having a closed continuous path defined by a multiplicity of playing spaces, and three decks of cards, each of which contains questions concerning the field of human sexuality; the decks being distinguishable from one another according to degree of difficulty. There is also provided a fourth deck of cards which contains discussion questions for duscussing various attitudes concerning human sexuality and a score sheet for scoring one's correct answers according to category.
    Type: Grant
    Filed: October 11, 1979
    Date of Patent: June 16, 1981
    Inventors: Michael A. Carrera, June F. Carrera, Melvyn S. Littner, Lorna C. Littner
  • Patent number: 4262907
    Abstract: A game is provided with a game board having a central space and an inner ring of spaces surrounding the central space. The game board has a plurality of wavy paths each defined by a series of spaces with these wavy paths extending outwardly from the inner ring of spaces to an outer peripheral region of the game board. The wavy paths defined by the series of spaces contact each other to provide for continuous paths extending from the outer peripheral region of the game board inwardly toward the inner ring of spaces as well as circumferentially around the latter along circumferential wavy paths while the wavy paths define between themselves barrier spaces separating the paths from each other. By way of a chance device it is possible for the different players to move player-identifying game pieces along the various spaces progressing along the wavy paths in various directions.
    Type: Grant
    Filed: February 24, 1978
    Date of Patent: April 21, 1981
    Assignee: Pentagames, Inc.
    Inventors: Allen Ginsberg, Martin F. Huss, Joseph Lynn
  • Patent number: 4252320
    Abstract: A board game apparatus for play by three players or groups of players which includes a game board bearing a substantially rectangular maze thereon. The maze is divided into a number of spaces or steps and includes a number of blocking positions. Residence strips are delineated or formed adjacent three sides of the maze. On the residence strips are delineated number of residence positions. Starting positions are delineated on the remaining fourth side of the maze. Play of the game is dictated by dice. A marker is placed on one of the residence positions on each of the three residence strips. This marker is designated a Residence. The object of the game is to move a marker or token from a starting position through the maze to visit the space directly in front of a Residence, a Doorstep. The dice also determine the opportunity for a player to place or move a blocking marker into a blocking position on the maze and thereby impede the movement of the other players token.
    Type: Grant
    Filed: September 27, 1978
    Date of Patent: February 24, 1981
    Inventor: Glenn R. Rouse
  • Patent number: 4248437
    Abstract: A game apparatus of chance and strategy, the game board having a plurality of beginning sections, a plurality of first, second and third intermediate sections, and an ending section. Each beginning section includes a series of similarly-identified locations assigned to a player. Each first intermediate section includes a series of locations and is contiguous with a corresponding one of the beginning sections. Each second intermediate section is similarly identified with predetermined locations in the first intermediate sections. Each third intermediate section includes a series of locations and is contiguous with a corresponding one of the second intermediate sections and separately connected to the ending section. The markers for a player are similarly-identified with predetermined sections and locations of the game board. The purpose of the game is to score their player markers by safely maneuvering them from the beginning section to the ending section.
    Type: Grant
    Filed: December 21, 1978
    Date of Patent: February 3, 1981
    Inventors: Gary T. Lemberger, Ronald I. Lemberger
  • Patent number: 4244579
    Abstract: A strategy game is provided in which two or more people play on a game board by moving pieces along a square spiral path. Movement along the path is determined by dice and by cards. Cards are obtained when a piece lands on appropirate spaces. The object of the game is to score a predetermined number of points. Scoring occurs when a piece captures an opponent's piece by landing on a space occupied by that piece. The score is calculated by adding to the values of the two pieces, values assigned to the space where the capture occurred.
    Type: Grant
    Filed: October 11, 1978
    Date of Patent: January 13, 1981
    Inventor: Luis B. Campos
  • Patent number: 4234186
    Abstract: A board game has a square board marked at its periphery into playing locations serially extending along a closed-circuit single-lane track. Centrally the board is marked to receive five groups of playing cards and a money deposit. Dice are used to determine the movement of playing tokens from one playing location to another. The playing locations are associated with the award of money prizes or playing cards and collection by a player of a predetermined set of cards ends the game.
    Type: Grant
    Filed: August 28, 1978
    Date of Patent: November 18, 1980
    Assignee: Guy Colins Co. Limited
    Inventors: Stanley G. Forrest, Michael C. Spashett
  • Patent number: 4234185
    Abstract: A game involving strategy, perception and decision making wherein the board comprises a base member having a plurality of horizontally slidable members having a plurality of uniformly spaced marker receiving positions. Each player has a definitive number of markers and each turn is initiated by a roll of a pair of dice or other random selection means. Upon the completion of a roll or turn, a player will place a marker upon any one of the slides in a receiving position corresponding to indicia shown upon his side of the board. A score is tabulated at the end of a turn by counting the number of markers belonging to the scoring player in a line either perpendicular to the direction of slide movement or diagonally across the board. One of the "slides" may be fixed to establish a stable base for building scores but will still be a part of the scoring procedure.
    Type: Grant
    Filed: June 8, 1978
    Date of Patent: November 18, 1980
    Inventor: Bruce F. Alsip
  • Patent number: 4230320
    Abstract: A happiness game in which players move around a path of game board spaces in accordance with a chance device. Alternate playing spaces are indicated by directional arrows. These playing spaces being associated with "frown" playing cards and the "frown" cards being covered by, "smile" cards in accordance with the rules. The object of the game being for each player to cover as many "frowns" as possible.
    Type: Grant
    Filed: September 18, 1978
    Date of Patent: October 28, 1980
    Inventor: Norman W. Crew, Jr.
  • Patent number: 4225138
    Abstract: A gameboard which has a circular path defined thereon for a tortoise with a guide ring to guide the circular travel path of the tortoise. In addition, a tortuous path is provided for movement of rabbits. The tortuous path is composed of plural sections or spaces of different colors, the path also including reward and penalty spaces. The tortoise includes an interior standard spring motor which when wound drives a shaft which includes a drive wheel at one end positioned beneath the tortoise and a ball tumbler including a plurality of different colored balls and a window or windows positioned above the tortoise. The tortoise also includes a depending plate so that the tortoise is supported by means of a pair of spaced dimples on the plate and the drive wheel. When the spring motor has been wound up and the tortoise place on its path, the drive wheel will rotate and cause the tortoise to traverse the circular path, guided by the guide ring.
    Type: Grant
    Filed: February 13, 1978
    Date of Patent: September 30, 1980
    Inventor: Tobin Wolf
  • Patent number: 4216971
    Abstract: A competitive game apparatus for two or more players that simulates human life and the psychological effects of different human experiences. The game apparatus includes a board having a plurality of alternative routes, each with a plurality of stations with reward, penalty, and chance indicia printed thereon and a plurality of favorable and unfavorable personality tokens representative of personality enrichment. The accumulation of favorable personality tokens enables the acquisition of each of the buttons required to win the game. Playing pieces are moved from station to station by the players as determined by a chance device, and the favorable and unfavorable personality tokens can be won or lost. A general route has a plurality of interconnected stations by which a player has the opportunity to accumulate all types of available personality tokens.
    Type: Grant
    Filed: March 20, 1978
    Date of Patent: August 12, 1980
    Inventor: Hiram J. Lyke
  • Patent number: 4216966
    Abstract: A game board apparatus based on possible experiences of a player consuming liquor in relation to a time span in liquor establishments which includes a game board having a series of playing locations thereon and forming a playing path about the board. The liquor establishments are adjacent some of the playing locations. Player tokens are provided for moving on the playing locations and the stop locations. A pair of dice is used to move the player tokens about said playing and stop locations. A series of cards each bearing indicia indicating a type of drink, its liquor content, a message to the player, the amount of liquor consumed and the time spent during the consumption is provided. A blood alcohol concentration level chart is provided which has time increments versus ounces of liquor for ascertaining a state of drunkenness. A display board is provided which includes a dial for recording elapsed time and a dial to record the amount of liquor consumed.
    Type: Grant
    Filed: July 19, 1978
    Date of Patent: August 12, 1980
    Inventor: Thomas H. MacRae
  • Patent number: 4216594
    Abstract: A psychotherapeutic testing game comprises a game apparatus for providing a game playing atmosphere between a tester and a player. A chance selection device is associated with the game apparatus for selecting the game participation requirements of a player. A plurality of cards for selection by the game selection device contains information to elicit a personal psychological response of a player whereby the player upon giving the response is given an award operably associated with the game apparatus.
    Type: Grant
    Filed: October 30, 1978
    Date of Patent: August 12, 1980
    Inventors: Cheryl Farley, Ira P. Farley
  • Patent number: 4214755
    Abstract: A board game apparatus is provided which is especially intended for children and which serves as an instructional aid to promote their awareness of the environment and the problems of environmental pollution. The apparatus includes a game board having a playing field and a multiplicity of spaces formed on the playing field which cooperatively define a continuous closed path along which tokens representing players are moveable in random increments. The multiplicity of spaces includes a first group of spaces having designations thereon indicative of an area of environmental concern, a second group of spaces having monetary penalties specified thereon for harms committed to the environment, and a third and fourth group of spaces having instructions thereon for selecting a card from a specified stack of cards having indicia thereon representative of a benefit or penalty assessed to the player who picks the card.
    Type: Grant
    Filed: August 31, 1978
    Date of Patent: July 29, 1980
    Inventor: Peggie A. Wysocki
  • Patent number: 4201387
    Abstract: A game device that includes a gameboard on which playing pieces travel along a path from a start to a goal, and the game device also includes a screw turned, balloon-bursting press for determining a distance of travel of the playing pieces on the gameboard path, the device in one design including an additional pair of dice, while the device in another design includes a button pushed along a calibrated scale by a force of air from the balloon burst.
    Type: Grant
    Filed: August 18, 1978
    Date of Patent: May 6, 1980
    Inventors: Mike Revermann, George Spector
  • Patent number: 4198055
    Abstract: A board game type game apparatus is provided by a game board having a plurality of defined stations and a plurality of playing pieces which interact with the playing stations to indicate in which direction and for how many stations a playing piece may be moved on subsequent moves. Each playing piece includes a plurality of apertures in its upper surface and a movable substrate mounted below the apertures having a predetermined pattern of light and dark areas. The pattern in combination with the apertures determines the direction of moves and the number of stations which that playing piece may be moved. The game board includes a mechanism for moving the substrate relative to the apertures so that, after each move, new information may be provided to indicate a different direction of travel and number of stations to be traversed on a subsequent move. Opposing playing pieces are captured by a proper move which terminates on a station occupied by an opponent's playing piece, which is then removed from play.
    Type: Grant
    Filed: February 10, 1978
    Date of Patent: April 15, 1980
    Assignee: Marvin Glass & Associates
    Inventor: Alex Imatt
  • Patent number: 4194741
    Abstract: The square game board has a peripheral pattern of alternating playing squares and non-playing squares in a checker board pattern together with a central four-sided ring of playing squares surrounding a central-most non-playing area. Die is provided to chance control the number of moves and forward or backward direction of moves in the peripheral area and/or the number of moves in and the peripheral direction within the ring, only if an opponent's piece cannot be jumped, which jumping is mandatory. Occupation of the four corners of the ring will permit removal of any pieces from the players back row, with the object being to remove all of your pieces or occupy only the four corners of the ring.
    Type: Grant
    Filed: June 30, 1978
    Date of Patent: March 25, 1980
    Inventor: David M. Rea
  • Patent number: 4192512
    Abstract: A board game designed arounda "monster" theme wherein the object of the game is to proceed from a starting area to a weapons pickup area while avoiding capture by the monster and after pick up of a weapon to be the first to hunt down and destroy the monster. The board game apparatus includes a game board having a playing surface and a travel path defined by a plurality of spaced apart play stations extending between a starting area and the pickup area for weapons. A plurality of playing pieces are adapted to be moved along the travel path between the play stations and a chance device is utilized for directing the movement of the playing pieces along the travel path. The game board playing surface also includes a plurality of spaced apart foot spaces arranged in pairs to straddle the travel path. A toy figure in the form of a monster having spaced apart feet is adapted to stand on pairs of the foot spaces and straddle the travel path when the monster is in a standing position.
    Type: Grant
    Filed: January 31, 1978
    Date of Patent: March 11, 1980
    Assignee: Marvin Glass & Associates
    Inventors: Erick E. Erickson, Jeffrey D. Breslow
  • Patent number: 4185832
    Abstract: A pursuit game apparatus which includes a board divided into two segments in visual isolation of each other, each segment having a plurality of electrical connectors thereon within a design pattern and a moveable probe, with both the design and connector location being identical in each segment. Each connector on one segment is electrically connected to a connector in the corresponding location on the other segment. An electrical power supply and an indicator connected in series with the probes produce a signal indicative of positioning of the two probes in identical complementary connectors in each segment. A die and instruction card means restrict the movement and location of each probe introducing a variation of the pure chance element in the position matching process.
    Type: Grant
    Filed: August 2, 1978
    Date of Patent: January 29, 1980
    Inventor: Michael G. Traficante
  • Patent number: 4179128
    Abstract: A game wherein each participant is supplied with simulated currency which the player uses to simulate the activities generally associated with the construction industry, such that the participants develop an understanding of the decision making and financial aspects of the construction industry. The game consists of a playing board having a peripheral area marked with spaces that constitute a plurality of individual playing courses, each course being representative of the various steps associated with a construction project, such as constructing a building. Each course is provided with a plurality of instructions which, by the throw of dice by the participant determines his profit and loss during each step of the course.
    Type: Grant
    Filed: September 26, 1977
    Date of Patent: December 18, 1979
    Inventor: David M. Zelazny
  • Patent number: 4174840
    Abstract: A game emphasizing the relationship between food consumption and exercise in weight control includes a game board for each player with a first series of playing positions representing calories gained and a second series of playing positions representing calories lost. A player draws a card from a pack of game cards and places it in an area in front of the word "EAT" printed on a portion of the game board. If the card drawn has a "F" printed on its face, the word "FEAT" is spelled out. Otherwise the word "EAT" remains. Dice are then thrown by the player. If the word "EAT" remains, by reference to a food portion of a chart printed on the game board, the dice count is related to a corresponding number of moves taken along the first series of playing positions. If the work "FEAT" has been spelled out, by reference to a feat portion of the chart, the dice count is related to a number of moves along the second series of playing positions.
    Type: Grant
    Filed: February 24, 1978
    Date of Patent: November 20, 1979
    Inventor: Richard A. Curtiss
  • Patent number: 4171814
    Abstract: A board game comprises two playing surfaces, each including a grid defining a plurality of spaces, the number of spaces in each grid being the same, first and second sets of playing pieces including means for distinguishing one set of pieces from the other, each piece being dimensioned for placement in a single space, and chance means manipulatable by the players for determining the number of movements allotted to the players, the object being for each player to place his selected set of pieces on his opponent's grid to surround one or more of the opponent's pieces placed on that grid at the commencement of play. A method of playing the game is also disclosed.
    Type: Grant
    Filed: May 4, 1978
    Date of Patent: October 23, 1979
    Inventor: Toshio Tamano
  • Patent number: 4159117
    Abstract: A board game is designed around the theme of gaining and losing weight and counting calories and includes a game board having a playing surface defining a travel path with a plurality of separate stations along the path. Manually movable, hollow playing pieces styled as obese persons are provided for movement around the stations on the travel path. Each playing piece has associated therewith a set of stations on the game board representing restaurants and a plurality of weight elements are provided to be inserted into the open mouth of the hollow, playing pieces. Chance dice are provided for determining the number of stations along the path that each playing piece is moved during a turn and for determining a number of weight elements that are to be inserted into the open mouth of a playing piece. On the travel path, another player may be challenged to a weigh in and the playing piece having the heaviest weight then must discharge the weight elements and register the number in a cumulative score.
    Type: Grant
    Filed: December 1, 1977
    Date of Patent: June 26, 1979
    Assignee: Marvin Glass & Associates
    Inventor: Wayne A. Kuna
  • Patent number: 4157183
    Abstract: A game apparatus based on a sea monster theme includes a rotatably mounted platform defining a plurality of positions for the placement of playing pieces by the players of the game. A retrieving mechanism is randomly actuated by rotation of the platform causing a movable element, simulating a sea monster, to retrieve one of the playing pieces from an indexed position on the rotatable platform. The movable element is pivotally mounted and biased for movement toward the playing piece upon release by a trip mechanism mounted below the platform. A governor regulates movement of the movable element and a biased catch mechanism on the end of the element grasps the playing pieces from the playing surface.
    Type: Grant
    Filed: July 18, 1977
    Date of Patent: June 5, 1979
    Assignee: Marvin Glass & Associates
    Inventors: Burton C. Meyer, Alan A. Hicks
  • Patent number: 4147358
    Abstract: A game apparatus having the theme of prehistoric dinosaurs which eventually become extinct. The game apparatus includes a base supporting a floor which is adapted for vibrating motion and which represents a pool of hot lava. A manually operated vibrator is actuated repeatedly during play for imparting vibratory motion to the floor and a plurality of puzzle-like, earth elements mounted on the floor and interfitted together to form an elevated playing surface representing the earth's surface are adapted to move with respect to one another as the floor vibrates. As the earth elements move, a wide crack may develop between them. Game pieces in the form of dinosaurs are placed on the upper surface of the earth elements and are moved from element to element in response to the indications directed by a spinner which includes indicia thereon corresponding to indicia on the puzzle-like earth elements.
    Type: Grant
    Filed: January 26, 1978
    Date of Patent: April 3, 1979
    Assignee: Marvin Glass & Associates
    Inventor: Erick E. Erickson
  • Patent number: 4139199
    Abstract: A game board having a grid thereon; numbers representing possible totals of a pair of dice sequentially designating grid spaces around the outer edges of the board; designated doubles grid spaces adjacent to the outer spaces containing numbers that can be obtained by doubling another number; and a series of central grid spaces that are arranged to be intercepts of other rows of spaces.
    Type: Grant
    Filed: November 21, 1977
    Date of Patent: February 13, 1979
    Inventor: Gordon E. Drummond
  • Patent number: 4136879
    Abstract: A board game portrays the trials, tribulations, and triumphs of an intern and is played on a board simulating a large teaching hospital. There are a plurality of major specialty departments and each player represents the intern from one department. At the start of the game each intern has plural patients in the Emergency Room awaiting admission to the specialty ward. The object of the game is for the intern to admit all of his patients by landing on appropriate patient spaces while traversing a path on the board and then diagnose and dispose of the patient by the use of diagnostic and treatment cards accumulated during the game. Disposition may involve treating the patient within the intern's own department, or transferring the patient to another intern's service where the illness could better be treated.
    Type: Grant
    Filed: September 30, 1977
    Date of Patent: January 30, 1979
    Inventors: Clifford G. Andrew, Louise B. Andrew
  • Patent number: 4129304
    Abstract: Board game apparatus comprising a supply of chips associated with each player for wagering, and a game board including a plurality of locations arranged thereon forming a game movement area, the locations allowing the wagered chips to be located thereon. Further included are apparatus for setting a quantity of the chips to be wagered, and for randomly choosing a location on the game board for the chips; and a plurality of playing pieces representing the individual players for moving around the locations to capture the chips.
    Type: Grant
    Filed: July 25, 1977
    Date of Patent: December 12, 1978
    Inventor: Eric L. Mager
  • Patent number: 4128246
    Abstract: A board-type game apparatus designed around the theme of a mythical man-animal known as "Big Foot" includes, in combination, a game board having a relatively large playing surface with a plurality of spaced apart playing piece stations or spaces thereon positioned at intervals along a travel path. One of the play spaces is designated as "Big Foot Home". A plurality of relatively small playing pieces are adapted for movement over the playing surface between the spaces along the travel path. One of the playing pieces is formed to resemble the mythical character "Big Foot" and includes a hollow base for containing a plurality of disks adapted to be removably contained in vertically stacked relation therein. Some of the disks have distinguishing indicia on one face, such as a foot print of "Big Foot" and some are plain. The disks are loaded in the hollow base in random order.
    Type: Grant
    Filed: February 14, 1977
    Date of Patent: December 5, 1978
    Assignee: Marvin Glass & Associates
    Inventors: Alan A. Hicks, John O. Spinello, Jeffrey D. Breslow
  • Patent number: 4124214
    Abstract: A method and apparatus for playing a game by posing a question to a player to elicit one of several possible responses, each of the possible responses having an answer value differing from answer values of other responses, the answer value of the selected answer determining the player's change of position in the game.The questions presented may relate a dream and its context, and require the player to select one of several possible interpretations. His playing position is adjusted in proportion to the accuracy of the selected interpretation.The questions presented may be broken into subsets, each subset comprising questions of comparable difficulty. The subset from which the question for that playing turn will be taken may be determined in such manner that the likelihood of selecting a subset with questions of higher difficulty is smaller than the likelihood of selecting a subset with questions of lower difficulty.
    Type: Grant
    Filed: August 30, 1976
    Date of Patent: November 7, 1978
    Inventor: Jesse A. Pavis
  • Patent number: 4123062
    Abstract: A game played by two persons, namely a player and an opponent player. Each player has an equal plurality of playing pieces, and each player has alternate turns at manipulating a plurality of discrete identification elements bearing symbols, e.g. a pair of dice, and continuing his turn as long as the symbols can be used, either separately or in combination, to move his or his opponent's playing pieces on a playing board in correspondence to the symbols on the identification elements. The object of the game is to get all the playing pieces of the player or opponent player into certain positions on the playing board, and the multiple choice strategy entails a player moving his own playing pieces either towards the preestablished finish position or positions, or moving his opponent player's pieces back from a final position or positions. The multiple choice strategy evolves from the novel method of steps and alternate choice involved in the game.
    Type: Grant
    Filed: April 25, 1977
    Date of Patent: October 31, 1978
    Assignee: Mego Corp.
    Inventors: Howard Wexler, Lawrence L. Reiner
  • Patent number: 4121823
    Abstract: An educational device employing a game situation to teach a preselected, and particularly religious, subject matter is disclosed. The educational device is generally comprised of a playing board having a plurality of contiguous areas extending around the perimeter of the playing board. The contiguous areas are divided into a plurality of subject matter areas, each subject matter area having associated therewith a deck of cards. Most of the cards have printed thereon questions regarding the subject matter of study, although some card decks specifically direct the player. The object of the game is to advance around the perimeter of the board, through the contiguous areas. In each turn a player advances initially in accordance with a chance device, and thereafter by answering questions or following other instructions from the card deck associated with the area on which the player lands.
    Type: Grant
    Filed: December 22, 1976
    Date of Patent: October 24, 1978
    Inventor: Tarrie A. McBride
  • Patent number: 4118035
    Abstract: An apparatus for playing an educational and entertaining game concerning the use of a matrix and astrology which includes a game board having a plurality of circularly consecutively arranged segments. Each of said plurality of segments is identified with either a sign of the zodiac, a starting segment, an astrological element or a neutral segment. The segments identified with the signs of the zodiac are further identified with one of the characteristics of the particular sign of the zodiac. A means of chance and a playing piece for each player of the game is provided. A plurality of cards is provided with there being one card for each combination of a zodiac sign and characteristic. A score card is provided for each player.
    Type: Grant
    Filed: November 29, 1976
    Date of Patent: October 3, 1978
    Inventor: Deborah Row