Board Games, Pieces, Or Boards Therefor Patents (Class 273/236)
  • Patent number: 6685187
    Abstract: A game apparatus and method for playing a game is disclosed. The game includes a board and a first set of cards bearing indicia of a situation to be enacted by the players and a second set of cards bearing indicia of at least one of a role, style or feeling for the situation to be enacted by the players. The game includes moving a player piece along a path of movement on the game board.
    Type: Grant
    Filed: February 2, 1999
    Date of Patent: February 3, 2004
    Inventors: Beverly Kline, Emilie Ward
  • Publication number: 20040012148
    Abstract: The present invention includes an apparatus that can be used for easily relating properties of a miniature to an off-miniature reference. Because the game properties are off the miniature, there is unlimited space available for tracking them.
    Type: Application
    Filed: May 9, 2003
    Publication date: January 22, 2004
    Inventor: Michael Brian Wittig
  • Patent number: 6676128
    Abstract: A method of playing a wagering card game in which a dealer and up to eight (8) players participate in a Blackjack-type card game comprising the placing of a wager by each of the players, the selection of an action player; commencing with the action player, the dealing of a hand to each of the players and the dealer, commencing with dealer and followed by the action player, the acting on each hand by standing or taking a hit, and initiating the fast action play, commencing between the dealer and the action player.
    Type: Grant
    Filed: December 3, 2001
    Date of Patent: January 13, 2004
    Inventor: Fred Wolf
  • Patent number: 6672589
    Abstract: A system for tracking players at a gaming table that includes a plurality of player positions and for displaying information related to the players. The system includes a central computer, a display monitor, a card reader and an input device. The system correlates where players are seated and displays their positions along with their first names and other desirable information related to the players.
    Type: Grant
    Filed: December 1, 1999
    Date of Patent: January 6, 2004
    Assignee: Station Casinos, Inc.
    Inventors: Michael L. Lemke, Ray Frankulin
  • Patent number: 6669196
    Abstract: A board game system comprising: (i) a game board having a plurality of squares to define a path of travel; (ii) a plurality of tokens representing each player's position on the path of travel around the game board; (iii) a plurality of playing cards, having questions, and a plurality of potential answers, one of which is correct, the playing cards adapted to be selected randomly by the players whereby a player answers a question correctly to move the token accordingly; (iv) a plurality of “Anti-Hazard” cards, awarded to a player who lands on a single designated game board square, which can be used by a player to avoid getting pulled into a plurality of Hazard Traps; (v) two dice, including a first die with a plurality of spots controlling the number of squares which can be advanced by a player when a player answers a question correctly, the second die having a plurality of drawings, controlling whether a player escapes from a plurality of Hazard Traps; and (vi) an Information Booklet having a
    Type: Grant
    Filed: June 6, 2002
    Date of Patent: December 30, 2003
    Inventor: Rita Washko
  • Publication number: 20030234489
    Abstract: The gaming apparatus of the present invention comprises a variable display unit configured to variably display a plurality of symbols, a front side display unit located in front of the variable display unit and configured to enable viewing of the symbols displayed by the variable display unit, a backlight, which is set in the front side display unit in order to light up the symbols displayed by the variable display unit, an internally winning prize determiner configured to determine an internally winning prize, a stopping controller configured to stop the varying of display of the variable display unit based on a result of determination by the internally winning prize determiner, and wherein a prize is awarded if a stopped state displayed on the variable display unit, which is caused by the stopping controller, matches a prescribed stopped state.
    Type: Application
    Filed: June 25, 2003
    Publication date: December 25, 2003
    Applicant: Aruze Corporation
    Inventor: Kazuo Okada
  • Patent number: 6659774
    Abstract: A plurality of large, tactically soft, cubes, and a plurality, of learning game boards. Each side of a learning cube has imprinted thereon a teaching concept. Each learning game board has a teaching concept imprinted thereon corresponding to a learning cube.
    Type: Grant
    Filed: May 21, 2002
    Date of Patent: December 9, 2003
    Assignee: Tri-Sil LLC
    Inventors: James G. Ramos, Shirley A. Ramos
  • Patent number: 6659464
    Abstract: A GridBloc strategy game. The present invention employs a runner and a blocker within any number of various GridBloc boards. The runner is operable to move throughout the GridBloc board, and the blocker who tries to oppose the movement of the runner throughout the GridBloc board. The GridBloc structure is a three dimensional 3D volume in various embodiments of the invention. The GridBloc game is operable to be performed in the volumetric portion of the GridBloc structure. If desired, the GridBloc game is performed along the surfaces of a 3D GridBloc structure. The runners and blockers have various traits in some embodiments, including special traits that allow them to perform actions beyond a basic functionality of a runner and a blocker. The special traits are used to perform running and blocking operations a fixed number of times during the course of a game, or indefinitely throughout the game in various embodiments of the invention.
    Type: Grant
    Filed: October 25, 2000
    Date of Patent: December 9, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek
  • Patent number: 6656050
    Abstract: A method and apparatus for effectuating sponsor and player driven winning of multiple types of sweepstakes type promotions, contests and games through the unique use of automated game entry, enhanced sharing and trading of game pieces and of an Odds Accelerator that creates variable odds. The present invention provides the unique ability to add real-time variable odds changes to any given sweepstakes or promotion type game involving elements of chance or skill based on pre-determined sponsor rules. The system creates the ability for the players of a given promotion to join together via the system and increase all players' odds of winning a given prize or prizes. The system receives and stores data on its members including the number of elements played, the number of winning elements distributed, the number of losing elements distributed, and any other information required pursuant to set sponsor rules so as to determine the variable nature of a particular game's odds.
    Type: Grant
    Filed: August 3, 2001
    Date of Patent: December 2, 2003
    Inventors: Steven Busch, Scott Bolton
  • Patent number: 6650892
    Abstract: A mobile apparatus includes a cellular telephone and a subscriber identification module (“SIM”). SIMs include an interpreter written in a computer language. A game program, which is written in the same computer language, is loaded into the memory of the SIM and is interpreted by the SIM's interpreter. The game program is then executed by the cellular telephone so that the game can be played.
    Type: Grant
    Filed: February 24, 1998
    Date of Patent: November 18, 2003
    Assignee: Solaic
    Inventor: Fabien Thiriet
  • Patent number: 6648648
    Abstract: An educational game for teaching mathematics has a game board with a continuous play path along its edge. Spaces are labeled with a mathematical category and a monetary amount. Each mathematical category has its own deck of cards with questions, answers and explanations. At least one of the spaces of the game board is labeled with the help category. When a player lands on this space they receive a help card, which permits that player to ask another player for help in solving a question. The game is played by moving a marker along the play path. If the marker stops on a space that has a mathematical category the player selects corresponding card. If the player's solution to the question and answer on the card match the player collects play money in the amount printed on the space. If not, play proceeds to the next player and the first player continues to work on the question, giving that player the ability to self-correct.
    Type: Grant
    Filed: May 23, 2002
    Date of Patent: November 18, 2003
    Inventor: Elena O'Connell
  • Patent number: 6641451
    Abstract: A toy includes a peg board through which spaced apertures extend. The toy includes a light source positioned opposite a side of the peg board from which the pegs are inserted. The light source illuminates the apertures. A switch circuit operates the light source and may extinguish the light source automatically following a period during which the toy is not manipulated.
    Type: Grant
    Filed: November 27, 2002
    Date of Patent: November 4, 2003
    Assignee: Thin Air, LLC
    Inventor: Laureen A. Trotto
  • Publication number: 20030201602
    Abstract: A modular hidden maze game for multiple players is provided. In an exemplary embodiment, partition pieces, covering pieces and game pieces are provided to each of at least two players. The game pieces include at least one base piece for each player. A playing board is also provided; the board has a plurality of playing spaces and is adapted to receive the partition pieces, covering pieces and game pieces thereon. Each player places one of the base pieces on one of the plurality of playing spaces and also places the partition pieces on the playing board in a manner that defines a plurality of paths. At least one of the paths must allow access to the base piece placed on the board by the player. Each player then conceals his base piece and at least a portion of the plurality of paths with the covering pieces to form a hidden maze.
    Type: Application
    Filed: April 24, 2002
    Publication date: October 30, 2003
    Inventor: Martin Pepper
  • Patent number: 6631904
    Abstract: A game to promote communication and understanding between couples. The game involves assigning points to a number of activities to be performed by one person, for example, the man, for the benefit of the second person, the woman. When the man performs an act such as letting the woman sleep in, taking the woman out to dinner, or giving the woman a gift, he is awarded the points assigned to that act. The accumulated points are tracked on a board. Once the points reach a certain level, the man is permitted to redeem the points for a reward such as a night out. The woman is permitted to block the awarding of points temporarily in the event of an extraordinary event such as the man forgetting the woman's birthday or not helping out with household chores.
    Type: Grant
    Filed: March 21, 2001
    Date of Patent: October 14, 2003
    Assignee: R. D. Innovations, Inc.
    Inventors: Thomas Gordon Lennox, Robert Ian Gordon Brown
  • Patent number: 6626434
    Abstract: A baseball game which can be advanced while suppressing the number of kinds of cards and using cards evenly. In the case where a player card is disposed on a card disposition area of a batting side, a sum total value of batting force indicated by a batting force indication portion of a batter card and batting force indicated by a batting force indication portion of the player card is derived. Where a player card is disposed on a card disposition area of a fielding side, a sum total value of fielding force indicated by a fielding force indication portion of a pitcher card and fielding force indicated by a fielding force indication portion of the player card is derived. Subsequently, a game is advanced according to a game advance content indicated in a batting table of the batter card, for each of values obtained by a comparison, for example a difference, between a sum total value of the fielding side and a sum total value of the batting side.
    Type: Grant
    Filed: August 14, 2001
    Date of Patent: September 30, 2003
    Assignee: Konami Corporation
    Inventor: Tokio Tanaka
  • Patent number: 6626432
    Abstract: A portable board or platform for playing cards outdoors where wind might blow away cards. A plurality of card engaging members may be placed in any orientation on the playing surface of the board to accommodate a number of cards at selected locations on the platform. The members are releasably secured to the platform by means of hook and loop Velcro type elements, placed on the platform and on the card engaging members respectively.
    Type: Grant
    Filed: September 24, 2001
    Date of Patent: September 30, 2003
    Inventors: Dominic Rago, Catherine R. Brent
  • Patent number: 6592123
    Abstract: A circular chess system is disclosed wherein an extra diameter is included which through voiding a variable number of spaces changes the play and control of the game. There are three main versions of play, maximal, medial, and minimal with 70, 68 and 66 spaces of play respectively.
    Type: Grant
    Filed: July 24, 2000
    Date of Patent: July 15, 2003
    Inventors: Alan Roy Mattlage, Martin Raymond Mattlage
  • Patent number: 6588753
    Abstract: A variation on checkers style games wherein each player has an initial holding of twelve playing pieces. The board includes an array of four columns and eight rows of playing locations, wherein one playing location may be occupied by only one playing piece. The goal of the game for each player is to achieve removal of one's own playing pieces by forcing the opponent to jump one's own pieces. Playing pieces, which initially cannot move backwardly and laterally, are promoted to be able to move laterally once moving past the forwardmost row of their initial board positions, and to be able to move backwardly when they reach a corresponding row of the opponent's playing pieces. Jumps are generally mandatory, although players have the option of accepting a penalty in the form of restoring playing pieces to the board in place of making an otherwise mandatory jump.
    Type: Grant
    Filed: March 16, 2001
    Date of Patent: July 8, 2003
    Inventor: Lemar Callaway, Jr.
  • Patent number: 6585585
    Abstract: A digital game device and method that can be played on a game board or planar grid structure or on an electronic device are disclosed; the crossword style mathematical apparatus includes a pre-defined play area having a combination of useable and unusable empty spaces that are oriented in a horizontal and a vertical direction; the resulting grid structure forms a combination of horizontal, vertical, and diagonal rows of useable and unusable spaces; a set of rules is applied to the resulting grid structure wherein numbers are selectively entered by the player into the useable empty spaces such that the mathematical difference between adjacent numbers entered into the grid structure is greater than one; in addition, the rules specify that all individual numbers in any continuous horizontal, vertical, or diagonal direction are different.
    Type: Grant
    Filed: September 28, 2000
    Date of Patent: July 1, 2003
    Inventor: Joel Anthony Fletcher
  • Patent number: 6581932
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: September 26, 2002
    Date of Patent: June 24, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6581934
    Abstract: The present invention is a game, as a board game or computer game, relating to visualization and completion of geometric shapes. Repeating geometric shapes appear on a game board. The geometric shapes share perimeter boundaries with other geometric shapes on the game board. Game pieces are provided that correspond to a portion of the perimeter of one or more geometric forms. Players place game pieces on the game board, completing the geometric shapes.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: June 24, 2003
    Inventor: Chris Powell
  • Publication number: 20030111791
    Abstract: A game apparatus for play by at least two players, having game pieces that are manually placed in at least four slideably mounted, apertured slats, each having at least four apertures for receiving one or more of the game pieces, and a base assembly for slideably mounting the slats, such that the slats can be moved, and said game pieces placed in said apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: placing a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop.
    Type: Application
    Filed: May 23, 2001
    Publication date: June 19, 2003
    Inventor: Patricia McLaughlin
  • Patent number: 6578848
    Abstract: A game with moveable play space. The invention allows any user playing the game to modify the play space at any number of given times and in response to any number of different conditions. Certain spaces (tiles or blocks) within the play space are wildcard spaces that independently initiates modification of the game play space. Any game play space can benefit from the invention, including conventional game boards including chess and checker boards. The modifications of the game play space include any number of manipulations including column shuffling, rotating, flip-flopping, and other types of manipulation. The selection of which portion of the game play space is made by the players of the game. If desired, the selection of which portion of the game play space is governed by the space on which a game piece resides, or the particular type of game piece that is being moved or used in that game.
    Type: Grant
    Filed: November 22, 2000
    Date of Patent: June 17, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek, Frank Matthew Champion
  • Patent number: 6575463
    Abstract: A gladiator game and method of play. The gladiator game comprises a game environment, player tokens, gladiator tokens, trainer tokens, a stack of monster cards, a stack of treasure cards, play money, and a chance device. The chance device determines player token moves over spaces disposed in a perimeter path around an arena. Under certain conditions, gladiator tokens may be purchased (representing the retention of a Gladiator), and may enter the arena. In the arena different gladiators may engage in combat, the outcome being determined by a number of factors including their gladiator attack points, gladiator defense points, and the chance device. A gladiator token occupying a center spot in the arena earns play money for its owner every turn, and additional play money is earned each circuit of the perimeter path. Video game, computer game, and internet versions of the instant game are considered to be within the scope if the instant invention.
    Type: Grant
    Filed: April 1, 2002
    Date of Patent: June 10, 2003
    Inventor: Lance W. Wintersteen
  • Patent number: 6565087
    Abstract: An apparatus and method for playing a game at a party for enhancing the enjoyment of a plurality participants during the party, while gifts are being opened. The game apparatus and method includes, providing a plurality of gift items, providing a concealing device for individually covering each of the gift items from view, providing a participant with a unit for advancing play during the game. The participant is further provided with a member for making the concealing device more difficult to remove during play. The goal is to remove the concealing device to reveal a gift item before the removing is stopped. If a gift is fully revealed during play, the participant may retain the gift item.
    Type: Grant
    Filed: July 28, 2001
    Date of Patent: May 20, 2003
    Inventors: Earle R. Taylor, Wanda S. Taylor
  • Patent number: 6565092
    Abstract: A hockey card game is described which can be played with a combined three fifty-two card playing deck to simulate real ice hockey matches. The hockey card game incorporates a wide variety of various circumstances such as, major and minor penalties, penalty shots, goal shots, puck passes, one man power plays, two man power plays, offensive and defensive open net, and breakaway situations. The hockey card game also incorporates various performance factors which can be used to mimic a real ice hockey team by weighting the fictitious teams in the hockey card game with the real statistics from the real ice hockey teams from the previous season. In this way, after the various statistical weights are established, then the hockey card game can be played to simulate matches between any real ice hockey teams by combining three standard fifty two card decks together to form a play deck and a miscellaneous deck.
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: May 20, 2003
    Inventor: John Paul McCarthy, Jr.
  • Patent number: 6561514
    Abstract: A multiplication, addition and subtraction card game for strengthening multiplication, addition and subtraction skills. In a preferred embodiment, the card game utilizes a 124-card deck including 100 multiplication factor cards, each of which displays a multiplication equation on one face thereof and is grouped into one of five color-coded categories. The card deck further includes multiple strategy cards, typically including 8 FREE cards and 16 SUBTRACT cards. To maximize his or her point gain, each player attempts to play a card which displays an equation the product of which is the same as the product of the equation displayed on the card played by the previous player, and the sum of the products is added to the player's score. For a smaller number of points, a player may play a card which displays an equation having a different product than that of the equation displayed on the card played by the previous player but has the same color as the previous player's card.
    Type: Grant
    Filed: January 29, 2001
    Date of Patent: May 13, 2003
    Inventor: Wanda F. Myles
  • Publication number: 20030085516
    Abstract: A relationship game is provided having a plurality of game pieces to be divided equally among all players. The players use the game pieces to pay other players for services provided or to compensate a player for a social transgression committed against the player. Variations of the game include a romantic relationship game in which a romantic couple participate and may use the game pieces to pay each other for romantic favors or kind acts, compensation for relationship faux pas or other favors or transgressions. Other variations include versions for play by siblings, friends or co-workers. The games have the added benefit, in one embodiment, of requiring that the aggrieved party accept an apology with the payment of one or more game pieces offered for a transgression by the transgressor.
    Type: Application
    Filed: November 7, 2001
    Publication date: May 8, 2003
    Inventor: Denise E. Williams-Bergemann
  • Patent number: 6554279
    Abstract: A game and method of playing the game utilize a player in a master role with the other players in subservient roles, with the master role player trying to eliminate the subservient players in a particular order of succession, while the subservient players attempt to locate the secret demise location of the master player on a game board grid. Desirably the player pieces are unique and have the image of a human being, including unique head features, and character cards are utilized having indicia corresponding to the unique head features of the playing pieces. A plurality of action cards at least the same in number as the number of unique playing pieces are also provided, each action card having an indicia side having first indicia corresponding to at least one, but not all, of the unique playing pieces so that at least one of the action cards has indicia corresponding to each of the unique playing pieces.
    Type: Grant
    Filed: June 9, 2000
    Date of Patent: April 29, 2003
    Inventor: Russell Vanderhye
  • Publication number: 20030071414
    Abstract: A method and an apparatus by which rules and record-keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Printed information relating to the characteristics of a character are inserted into the base of the figure to customize the values for each character. The base is adapted to keep track of how the characteristics of a character change as a game progresses. Also, a method for playing a game using such game pieces and printed information.
    Type: Application
    Filed: September 13, 2002
    Publication date: April 17, 2003
    Inventor: Jordan K. Weisman
  • Patent number: 6547247
    Abstract: A novel card game is disclosed utilizing a standard deck of playing cards and played by combining the rules of tic-tac-toe and twenty-one or poker. The player places the cards at certain locations in order to accumulate combinations of twenty-one or in order to accumulate the best poker hands. Also disclosed are novel decks of game playing cards containing playing cards. One novel deck consists of groups of cards, each containing the numeric values of one through ten. The other novel deck contains 37 or 38 novel cards, each containing a numeric value one through 36, or a zero or a double zero, along with a color indication of red, black or green.
    Type: Grant
    Filed: April 5, 2001
    Date of Patent: April 15, 2003
    Inventors: David L. Hoyt, Stephen M. Flaherty
  • Patent number: 6547245
    Abstract: A educational game for teaching verses from the bible in an entertaining manner. The educational game includes a game board. A game path is on the game board. The game path is divided into a plurality of game spaces and begins with a starting space and ends with an ending space. Bible indicia are in a plurality of the game spaces. Each of the bible indicia comprises a name of a book contained in a Christian bible. A plurality of scripture cards each has question indicia thereon corresponding to each of the bible indicia. A chance means determines movement about the game path. A plurality of game tokens is used for moving about the game path. The players choose a scripture card if they land on a game space having bible indicia therein, and they recite a verse referred to by the question indicia on the scripture card. The game is won by being the first player to move their token to the finish space.
    Type: Grant
    Filed: February 16, 2001
    Date of Patent: April 15, 2003
    Inventor: Christopher O. Olutunfese
  • Patent number: 6536769
    Abstract: A card game and the method of playing the game are carried out by providing 44 decks stripped of all cards except aces, deuces and treys. A selected dealer deals three cards to each player, face down, and the player may replace one of the cards after review. Betting units are awarded for three of a kind, suited or non-suited, and suited in sequential order. Players who do not have the requisite cards for such an award may remain in the game and the dealer turns over an action card, three times in a row, if necessary. Each player who has remained in the game may discard a matching card or cards and when a player discards all of his cards, he is declared the winner and entitled to the proceeds in a wager pot in which betting units have been accumulated at various stages of the game.
    Type: Grant
    Filed: October 23, 2001
    Date of Patent: March 25, 2003
    Assignee: Girardi Financial
    Inventors: Steven Palacios, James Stillwell
  • Patent number: 6533278
    Abstract: A game in which all teams participate actively in the game during each turn of the game. No teams are forced to stay idle during a turn. Before a team having a turn answers a question printed on a drawn question card, this team has to bet that the team can answer the question correctly. The other teams may bet on whether the answer to be given will be the correct answer or not. In this way all teams are engaged in the game at all time.
    Type: Grant
    Filed: February 4, 2000
    Date of Patent: March 18, 2003
    Inventor: Gitte Engel Drastrup
  • Publication number: 20030034606
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Application
    Filed: September 26, 2002
    Publication date: February 20, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6517072
    Abstract: A playing card, wagering game method where each player antes one unit. The dealer will deal four cards down to each player and four cards down to himself. Each player evaluates their hand and elects to either fold or challenge the remaining players and dealer. Any player who folds, surrenders his ante to the house. The total amount of antes remaining after each player evaluates his hand will be referred to as the “ante pot”. All players electing to remain, or challenge, (including the dealer), must wager an amount equal to the ante pot. The dealer always challenges the pot. After each player has elected to either fold or challenge, the dealer, after “burning” a card, will deal or “flop” another three community cards to be used by all challenging participants. The highest poker hand of each participant using their initial four cards plus the three community cards wins the pot. The first player to act is determined on a rotating basis to eliminate position advantage.
    Type: Grant
    Filed: March 13, 2000
    Date of Patent: February 11, 2003
    Inventor: Mark McInerney
  • Publication number: 20030011127
    Abstract: A method of playing and wagering on a game of chance with community events has the steps of identifying the community event; accepting wagers from players on the event; generating a chance event during play, and rewarding the players from the pool if the event occurs during the chance event. The step of rewarding each player includes determining the amount of each player's reward per that player's wager and splitting the pool among all those that wager. Dealing cards, spinning a wheel or drawing numbered balls generates a chance event after accepting wagers. Adding to the pool at least a portion of the wagers and increasing the pool when the event does not occur are steps. The step of bases the reward of each player on the proportion of the fraction of total wagers made by all wagering players during that game of chance that the amount of the player's wager represented. An apparatus has a pay table ranking events and a wagering place to accept individual wagers from players on the occurrence of the event.
    Type: Application
    Filed: August 5, 2002
    Publication date: January 16, 2003
    Inventors: Olaf Vancura, Terrance W. Oliver
  • Publication number: 20030006551
    Abstract: The present invention is a game, as a board game or computer game, relating to visualization and completion of geometric shapes. Repeating geometric shapes appear on a game board. The geometric shapes share perimeter boundaries with other geometric shapes on the game board. Game pieces are provided that correspond to a portion of the perimeter of one or more geometric forms. Players place game pieces on the game board, completing the geometric shapes.
    Type: Application
    Filed: July 9, 2001
    Publication date: January 9, 2003
    Inventor: Chris Powell
  • Publication number: 20030001336
    Abstract: Tableware capable of facilitating conversation between guests and a method of using the same is provided that includes: a) providing a set of open-ended questions or commands each being separately printed on a surface of a dining-piece; b) distributing one or more of the dining-pieces to each dining partner; c) having each dining partner read aloud the open-ended question or comment printed on their dining-piece; d) having one of the dining partners answer the open-ended question; and e) engaging all of the dining partners in open discussion of alternate answers to the question.
    Type: Application
    Filed: August 6, 2002
    Publication date: January 2, 2003
    Inventor: Mary L. Parker
  • Patent number: 6491302
    Abstract: A method of playing a pai gow poker game in which, in addition to the usual seven cards dealt to each player and the dealer, a single player tiebreaker card is dealt for all players and a single dealer tiebreaker card is dealt to the dealer. The ante bet of each player is then paid off for winning and losing hands in the usual manner of a pai gow game. However, with push hands (where only one of the two-card hand and five-card hand of the player has a higher poker rank than the respective two-card hand and five-card hand of the dealer), the winner is determined by the higher value of the player and dealer tiebreaker cards so that no push bets occur.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: December 10, 2002
    Assignee: Bet Technology, Inc.
    Inventors: Eugene B. Boylan, Robert F. Koerner, Russell Hebert, Scott McBride
  • Publication number: 20020180150
    Abstract: A method and an apparatus by which rules and record keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Counters or wheels keep track of a character's characteristics and how they change as a game progresses. Values can be customized for each character by providing differently numbered wheels for the bases. Also, a method for providing collectable game pieces with varied features by providing them to the consumer concealed in packaging.
    Type: Application
    Filed: October 5, 2001
    Publication date: December 5, 2002
    Inventor: Jordan K. Weisman
  • Patent number: 6488280
    Abstract: The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: December 3, 2002
    Assignee: Milestone Entertainment
    Inventors: Randall Mark Katz, Gary Dawson
  • Patent number: 6488281
    Abstract: A method is set forth which minimizes a player's loss when wagering on the outcomes of a set of games. The player makes an initial wager for N outcomes of N(X+Y) where X is the wager for the outcome and Y is the casino's vigorish. If the player has greater than one-half of winning outcomes W of the set, they are paid W(X+Y+X). Where half or less than half of the set N are winning outcomes, the player is paid one half of the original wager.
    Type: Grant
    Filed: December 7, 2000
    Date of Patent: December 3, 2002
    Inventor: Bob Stupak
  • Patent number: 6482088
    Abstract: A method and apparatus are disclosed for identifying a winner in a bingo game. Players may obtain bingo cards from point-of-sale (POS) terminals that physically prints bingo cards for players in an embodiment where the player appears in person to purchase tickets, or from point-of-sale (POS) terminals that permit players to play bingo in an on-line environment. A game processor maintains a linked list identifying each card in play containing each possible value. Each entry in a linked list includes a pointer to the next element in the linked list. Each bingo card is represented as a bitmap containing an entry corresponding to each square on the bingo card. Each entry in the linked list also identifies the particular square on the bingo card containing the corresponding value, thereby allowing the appropriate entry in the corresponding bitmap to be identified. As each number is drawn, the game processor utilizes the linked list to identify all of the bingo cards in play having the drawn number.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: November 19, 2002
    Assignee: Bingo Innovation Software, L.L.C.
    Inventor: John A. Santini, Jr.
  • Patent number: 6481714
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: April 18, 2000
    Date of Patent: November 19, 2002
    Inventor: Mark A. Jacobs
  • Patent number: 6471207
    Abstract: A method is provided for allowing an active player and a plurality of opposing players to play a game by taking turns in an alternating manner. The method includes the step of providing a question to be answered by an active player. The opposing players the wager desired amounts on the active player's ability to answer said question. The active player then answers the question and the wagers are paid off or collected based upon the accuracy of the active player's answer.
    Type: Grant
    Filed: February 2, 2000
    Date of Patent: October 29, 2002
    Assignee: Odd's R Network, Inc.
    Inventor: Roger L. Schlaifer
  • Patent number: 6464222
    Abstract: Tableware capable of facilitating conversation between guests and a method of using the same is provided that includes: a) providing a set of open-ended questions or commands each being separately printed on a surface of a dining-piece; b) distributing one or more of the dining-pieces to each dining partner; c) having each dining partner read aloud the open-ended question or comment printed on their dining-piece; d) having one of the dining partners answer the open-ended question; and e) engaging all of the dining partners in open discussion of alternate answers to the question.
    Type: Grant
    Filed: March 21, 2000
    Date of Patent: October 15, 2002
    Assignee: Subject Matters LLC
    Inventor: Mary L. Parker
  • Publication number: 20020145253
    Abstract: A game for selecting and distributing job tasks within a household including the steps of selecting, noting or writing a plurality of job tasks on Job Cards and Chore Lists; recording or assigning a weighting of difficulty of the job tasks listed on the Job Cards onto the Chore List; placing the Job Cards in the Job Jar container; household members will periodically select by lot one or more recorded written Job Cards; recording the scoring of each household member upon completion of the daily chores listed on the Chore List and Weekly job tasks listed on the Job Cards selected by lot; tallying the scores for every household member, each week, of daily and weekly jobs completed and recorded to determine weekly rewards per household member; tallying the job task scores on weekly Chore Lists for each household member after each month to determine the winning of the Family Member of The Month award; promoting the name and displaying the photo of the household member that wins the Family Member of The Month award
    Type: Application
    Filed: April 9, 2001
    Publication date: October 10, 2002
    Inventor: Mara Wallach
  • Patent number: 6454266
    Abstract: A method of playing a wagering game, such as a casino table game or video game, including a playing card wagering game method involves each player placing a multiple part bet, such as a two, a three or a four-part bet. At least one game symbol is designated as wild. A certain position in the order of play is reached (such as with cards being dealt by the dealer, two face down to the dealer and three face down to each player), and the player is given an opportunity to withdraw at least one part of the multiple part bet from risk, although at least one part of the multiple part bet must remain at risk during the play of the game. Players evaluate their position in the game and the dealer or the program for the game gives each player the choice of withdrawing or leaving a first part of the bet. The game is then completed. For example in a card game, the player's cards are shown, and all remaining bets, which were not withdrawn, are resolved according to a pay table.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: September 24, 2002
    Assignee: Shuffle Master, Inc.
    Inventors: John G. Breeding, Mark L. Yoseloff, Russell B. Dunn
  • Patent number: 6446967
    Abstract: A Method for playing a game on a game board divided into a plurality of horizontal rows bearing the first letter of an alphabet and segmented into a plurality of rectangles by a plurality of vertical columns labeled with one, or a combination of, a multiplier and a color zone which intersect the rows. Each player receives a defined number of letters having a letter value from the letters of the alphabet being used. The players in order play the game by positioning their letters on the board adjacent to the first letter of the alphabet or adjacent to a prior formed word to form a new word. The point scores for the new word formed are calculated by summing the points for the individual letters of the formed word and multiplying them by the designated multiplier intersecting the last letter of the word, Additional points and bonus tiles are awarded for longer words ending in colorized zones.
    Type: Grant
    Filed: March 31, 2000
    Date of Patent: September 10, 2002
    Inventor: Khalid Jamali